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Contacts
Vision numeric SA (France)
RN 89 69 690 Brussieu France
Tel.
+33 (0) 4 74 70 80 00
Fax
+33 (0) 4 74 70 88 53
Web Site
http://www.type3.com/
E-mail
salesdpt@type3.com
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Via B Cairoli, 148 30031 Dolo (VE) Italia
Tel.
+39 041 51 02 640
Fax
+39 041 51 02 608
Sito Web
http://www.type3.it/
E-mail
type3@type3.it
Vision numeric USA, INC.
1835 Shackelford Court Suite 320
Norcross, GA 30093 USA
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+1 770 717 1122
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+1 770 717 1433
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sales@type3usa.com
Vision numeric Deutschland GmbH
Schelmenwasenstrasse 9 70567 Stuttgart Deutschland
Tel.
+49 711 72 00 42-0
Fax
+49 711 72 00 42-15
Web Site
http://www.type3.de/
E-mail
sales@type3.de
Copyright
Information contained in this manual is subject to change without notice and does not represent a commitment
by Vision numeric SA. The software described in this manual is provided under license agreement and may be
used or copied only in accordance with the terms of such license. No part of this publication may be translated,
reproduced or transmitted in any form or by any means (electronic or mechanical) for any purpose without the
express permission of Vision numeric SA.
Important
Vision numeric SA shant be responsible for any loss (including, but not limited to profits) or damages
whatsoever arising out of or related to this manual, or the use of the product, or any use thereof.
Trademarks
Type3, TypeArt and Vision numeric are registered trademarks of Vision numeric SA.
Microsoft is a registered trademark of the Microsoft Corporation.
Windows is a trademark of the Microsoft Corporation.
AutoCad is a trademark of the AutoDesk Corporation.
Other trademarks that appear in this publication are the property of their respective holders.
USER'S GUIDE
CONTENTS
FUNDAMENTALS
OPERATING REQUIREMENTS......................................................................................................................9
INSTALLATION .............................................................................................................................................10
GETTING STARTED......................................................................................................................................12
CONFIGURATION .........................................................................................................................................26
MANAGING FILES.........................................................................................................................................33
PRINTING .......................................................................................................................................................36
CAD MODULE
39
USING LAYERS............................................................................................................................................189
USING SYMBOLS ........................................................................................................................................191
CAM MODULE
193
TYPEART MODULE
255
APPENDICES
335
You will find a detailed table of contents at the end of this Guide.
FUNDAMENTALS
OPERATING REQUIREMENTS
Hardware requirements
Microsoft Windows NT 4.0 (at least Service pack 6) or Windows 95 (OSR 2), 98 or 2000.
Minimum required:
1 PC Pentium with
64 MB RAM
one hard disk, 150 MB available (for the fullest license; 250 MB for the full installation)
CD-ROM driver
a 17 Windows compatible, SVGA color monitor 800 x 600
1 mouse Windows compatible,
1 parallel port
Equipment recommended:
a 21 screen
1 video card
1 scanner TWAIN compatible
96 MB RAM
If you need to free some disk space, you can, once the installation is complete, delete in the Language subdirectory the directories corresponding to interface languages not meaningful to you (e.g. the It directory for
Italian). About 30 MB can be recovered by language.
Machining equipment
Type3 directly drives most of the 2D engraving machines available on the market as well as vinyl cutting or
waterjet equipment. For laser cutting and engraving, contact us and receive information about the product
LaserType.
As an option, Type3 can access 3D engraving, with the sharpening of angles, with modeling (TypeArt module),
and in 3, 4, or 5 axes. Any software from the Type3 family has post processors to drive most of the 3D engraving
machines.
For the 2D engraving machines an adaptation kit for 3D is available: CNC PC 2 (for more information, please
contact us).
INSTALLATION
The dongle
The software has been conceived to detect automatically the dongle whatever the system you are working under
(Windows 95 / 98 / 2000 or Windows NT).
Nevertheless, in case you had some problems, when the installation is complete
Select Start, then Execute and the Browse button.
Open the C:\Vision\key directory and double-click on the Setup program.
Drivers are installed though nothing appears on screen. Restart Windows.
For updating the software, you will need to inform us of the codes of the dongle. For this, in the
menu ? of the CAD module, select the option About... and click on the function Order.
Print this page after filling in the required information and fax it to us or to your nearest distributor.
We will get back to you the same way. See Appendix 3.
10
Function keys
Some function keys are used every day in the drawing module, and you should know about them as soon as
possible:
F2 :
F3 :
On-line help
The on-line help is accessed with the F1 key. Very comprehensive, it follows the structure of this Guide and will
provide relevant information during your work. Many active areas in toolbars and screen shots will launch a direct
link to related topics.
11
GETTING STARTED
Getting started
This tutorial takes you step by step through the basic functions and will guide you through the creation of your
first machining sample.
You are going to create a 3D cutting from Type3 logo:
This exercise will take you about 10 or 15 minutes, with the following steps:
Opening a document
Creating a toolpath
Defining a tool
Simulating the toolpath
Configuring the machine
Control of the output codes
Preparing the machine
Launching the machining
Remark
Unless otherwise stated, clicking and double-clicking are done with the left button of the mouse.
12
You are now in the Design Module (drawing and CAD), also called TypeEdit. From here you can import, create
and work on the design from which you will make the engraving or cutting.
Click on the Open icon
Click on the file called LogoT3.vnd, then click on the button OK.
13
The drawing now appears on your screen, but we will not change it.
Drag the pointer towards a point 2, outside and below the drawing.
Now release the mouse. Be careful, this logo is made out of two items: the whole drawing must become red!
14
You see now the logo selected in the machining module, which has a blue background color. You switch back to
the CAD module using the same icon.
15
Creating a toolpath
Click on the Create toolpath
box is displayed.
icon located in the toolbar of the CAM module. The Create toolpath dialog
In the Create toolpath window, double-click on General, then on Group and finally on 2.5D Group to access to
3D Cutting toolpath. Double-click to select it: the corresponding dialog box is displayed on the screen.
Note: maybe your software license does not include the 3D Cutting toolpath. Choose then 2D Cutting in the 2D
Group: apart from true angles, the toolpath and its parameters are very similar, and you'll be able to perform
entirely this Getting started section.
For each machining, you must define a tool and a toolpath, in other words a machining method. We will specify
the settings of the tool used for the 3D Cutting.
16
The Select a tool dialog box is displayed on the screen. Select Tool Database in this window and click on the
mouse right button. In the displayed context menu, click on Add a tool. The dialog box Tool editor appears.
To add a tool in the tool database, you have to name it (MyTool in our example), select its geometry, set its
parameters and save it.
- Diameter:
- 1/2 angle:
- Tip diameter:
- Nominal feed rate:
- Rotation speed:
3.000 mm
15.000
0.100 mm
600.000 mm/min
2000 RPM
17
Remark
The created tool is automatically saved once you've clicked on OK in the Select a tool dialog box (after
having closed the Tool editor through OK). Then you can use this tool as many times as you want.
All dialog boxes being closed, the software calculates the exact toolpath in 3D. It is gradually displayed on the
screen with a color different than the drawing.
18
Select the toolpath you want to visualize, and click the right mouse right button to display the context menu.
Click on Simulation in the context menu. The corresponding window opens.
19
By default, the simulation window displays the created toolpath on the top of the cutting (the machined plate). In
our example, the height is Z = 0 mm.
20
To modify the viewing angle of the toolpath simulation, click on the icon
toolbar of the view options is displayed on the screen.
Remark
If you choose like in the example shown above the Free 3D view (symbolized by the icon with arrows), you
must enter the values that define the viewing angle in the corresponding numerical fields.
Zooming
You can enlarge the drawing by positioning the cursor on the drawing and by clicking on the right button of the
icon. To go back to the original view, you can either click on the
mouse. You can also click on the
with the mouse left button, or double-click with the right button.
icon
21
22
Select the option Series of files of the dialog box Setup port and click on OK to validate your choice.
Machine parameters
For now, just validate the default parameters of the second Setup machine dialog box that appears once you
have clicked on OK in the Setup port box.
Once you've completed all these operations, click on the Exit button to go back to the CAM module.
23
Select the Test option in the upper part of the dialog box and click then on the Run button. The corresponding
dialog box is displayed on your screen.
This dialog box displays what will be sent to the machine. Finally click on the lower bar Close to exit.
24
Machining
You can now try out your machine. Again click with the right button on your toolpath in the Toolpath list dialog
box. In the context menu, select Machining. To display again the corresponding dialog box.
You must now select:
Port: if your machine is connected to your computer and if you have set up the printer connection.
File: if you want to create a machining file and transfer it to the machine later.
Click on the Run button in order to output the codes, and finally click on OK.
Remark
The half angle and the tip diameter are very important! Always check that you are using exactly the same
tool on your machine as the one that has been used for the toolpath calculation.
Place your material with double side adhesive tape to a bigger plate, which is fastened onto the table of your
machine (so you won't damage your engraving table).
After that, check your X,Y zero point and Z zero point on the surface of the material.
(Z = 0 on the surface of the material when carefully positioning the tool in contact with it).
Congratulations! You have just created your first cutting of a logo in 3D!!!
We recommend you now to read the next sections of this Guide, and thus discover many other functions of the
software.
25
CONFIGURATION
Plate dimensions
To modify the basic configuration and to parameterize the dimension of the plate, click on Material in the
Change menu and enter the new value in the corresponding fields of the Material definition dialog box.
Plate dimensions
The size of the plate is modifiable according to your needs. To modify its dimensions, click in the menu Change
Material, and enter in the fields Width, Height, and Depth the desired values.
Borders
Borders are defined in the Material definition dialog box under the Change menu.
The surpassing of an object outside the selected area will activate a warning message before engraving.
Zero point
It defines the origin of the reference points X, Y, and Z on the active surface.
To modify it, enter the corresponding desired values in the fields Zero point X, Y, and Z.
Adjust composition
When the size of the active area has been modified, this option will automatically adjust in accordance to the new
size of the composition. For instance, if the desired size is twice as large (and the height remains unchanged),
the dimensions of the object will be doubled in length.
Keep ratio Width / Height
When the size of the active area has been modified (non proportional modification), this option maintains the
geometry of the object without deforming it.
26
Displaying options
To modify the basic configuration, chose Options in the Edit menu (or hit the F10 key) and select the
displaying options in the Display tab, in accordance with your needs.
Show rulers
To display the horizontal or vertical rulers as a reference for positioning.
Hit F10 and check the option Show ruler.
Show bitmap
To display the bitmap pictures (TIFF, BMP, etc.).
Hit F10 and check the option Show bitmap.
If this option is not selected, a crossed rectangle will represent the bitmap picture.
27
Show direction
To display in color the direction of rotation of the contours.
Hit F10 and check the option Show direction.
By default, clockwise contours are blue, and anti-clockwise contours are green. The direction of the contours is
important for machining, filling in, or cutting.
Remark
In some cases, the points on the curve can be indicated by circles. This is especially the case when
points have been manually added on an existing tracing.
28
Arrow move
To modify the value of one move each time you move the selected item with the keyboard arrow keys.
Hit F10 and enter the desired value in the Arrow move field as shown in the example below.
Snap distance
This value corresponds to the snap distance of the contours while using the Snap mode initiated by the F3 key.
Hit F10 and enter the desired snap value in the Snap distance field.
Remark
The higher the value, the more limited the snap distance will be. The distance is given in pixels.
Surface step
This parameter defines the accuracy of the display concerning imported 3D shapes, in other words, the number
of isometrics for the display of surfaces of revolution or surfaces described in IGES format.
Hit F10 and enter the desired value in the Surface step field.
Displaying direction
Select Options in the Edit menu. Choose the Colors tab in the Options dialog box. This displaying mode
allows one to recognize the direction of rotation of contours: blue for clockwise contours, green for anti-clockwise
contours.
29
Remark
Visualizing the recess or the relief of a design becomes interesting when using this mode with the
Combine function.
The recessed areas in machining are displayed in color.
30
icon.
Click on the
Click on the
Once a toolpath is associated with a color, you can modify the name of this color by clicking on it with the right
button.
In this way you can define in advance the whole machining sequence, changing the order of the color machining
(drag and drop with the mouse). The same color can appear several times in the same sequence at different
moment of the machining.
When you click on Send to machining, all defined toolpaths are launched following the specified order thanks
to the associated colors.
Click on the Send to CAM module button so that you create the toolpaths in the CAM module to have the
possibility to access it later and send to machining.
You can also save a group of combinations by clicking on the Save presets button or load existing combinations
by clicking on the Load presets button.
31
Click on the button, drag the mouse, and release the button when you have reached the desired point.
Automatic saving
To launch the automatic save mode for current projects, go to the menu Edit Options, choose the General
tab in the dialog box Options and enter the number of minutes desired in the Auto save field.
32
MANAGING FILES
the drive,
the directory where the file is located,
the name of the file, and validate.
Saving a file
Save
You can save your drawing at anytime. If the file already exists, you can execute an automatic save; if it is a new
file, you need to name it in the Save as dialog box.
Select in the dialog box:
the drive,
the directory where you want to save your file,
enter the name of the file, and validate.
Information
To find a drawing more easily, you can attach to it key words or other information such as a creator's name, a
customer's name, or any other comments.
Under File Information, enter the desired information and click on OK.
Then save the file as described above.
Remark
To go to the next line within the commentary section, press the Ctrl and Enter keys at the same time.
33
Opening a model
For repetitive works, a library with pre-registered plate models is at your disposal. You can complete it at any
time.
Besides the dimensions of the plate, a model can contain a text, a logo, variables, etc.
To open a model, select under the File menu the option Open model.
In the displayed window, double-click on the selected model.
Saving a model
Enter the corresponding parameters for the desired plate and select the option Save model under the File menu.
Under the window Save as, enter the name of the model in the Name field and click on Save.
By default, the directory selected for the saved work is Models.
Importing a file
Import
You can import a file issued from other applications with the following formats:
Bitmap *.bmp, *.Tif / Autocad *.dxf, / PostScript *.eps, / Adobe Illustrator *.ai, / Plotters *.hpg, *.plt, / IGES
*.igs, / ISO *.iso / Tool path *u?? / Window Metafile *wmf, JPEG *.jpg.
This function can also be reached through the File menu, and Import.
Select in the File import dialog box: the directory, the name of the drives (A, B, C etc.), the format, the file name,
and then validate.
Exporting a file
Export
This function is available in the menu File Export.
You can also export a file in several formats:
Autocad 2D and 3D *.dxf, / PostScript *.eps, / Adobe Illustrator *.ai, / Plotters *.hpg, *.plt, / ISO *.iso, /
Symbols *.syb, / Tool path *.u?? / STL ASCII Files ou STL Binary Files *.stl,
to transmit them to other applications, completing the symbol library, for instance.
Choose the directory where you want to save the file, then select the format (dxf, eps, ai, etc.) in the scroll down
list. Enter the file name in the field File name, and validate.
34
Finding a file
To find a drawing you can ask for a list of files sorted by either the name of the drawing, by the date of creation or
modification, or by the creators or customers name.
Click on the Find command under the File menu and select the searching parameters (name, date of creation or
modification...), then choose the document on the screen.
You also have at your disposal a general preview of the selected drawing.
Copying
This function copies the document selected and all the associated files (tool paths, theoretical paths, machining
paths, etc.) in the designated directory.
Moving
This function displaces the document selected and all the associated files (tool paths, theoretical paths,
machining paths, etc.) in the designated directory.
Erasing
This function erases the document selected and all the associated files (tool paths, theoretical paths, machining
paths, etc.)
35
PRINTING
Preview
Preview
Before printing you can verify whether the parameters of the printer correspond to the desired effect. Click on the
shown icon or choose Preview under the File menu.
Printing parameters
All
To print the whole document.
Selection
To print only a selected area.
Pages
If the print job requires more than one page, enter the page number which you want to print (if you do not want to
print the whole document).
Print to file
To send the data to a file so that you can print it later, choose this option (the extension will be .prn).
Center
The drawing will be centered on the paper.
Adjust to page
The size of the drawing will be adjusted to the size of the paper.
Scale
The size will be done according to the scale you enter.
This function is used especially for the creation of chemical engravings of stamps.
36
Info
To print the information about the document at the bottom of the paper (directory, complete name, size, printing
scale, etc.).
Printing
Print
To print the drawing with the selected parameters.
37
38
CAD MODULE
39
40
DISPLAYING TOOLS
You can also find these functions under the View menu.
Zoom
Click on the icon and define with the cursor the area you want to enlarge. If the zoom is not enough, redo the
operation.
To cancel, click on the same point.
Previous zoom
To jump to the previous view.
Zoom maximum
To display all objects, even if some of them are outside of the active area.
Zoom on active area
To display automatically the entire active area.
Zoom on selection
To zoom automatically on the selected object.
If there is no object selected, this function is not valid.
Quick tip...
Clicking on the right button of the mouse will enlarge the view (x 2), without selecting an
icon.
Double-clicking will give you the maximum zoom.
41
3D display
The selection of the views can be done either under the View menu or by clicking on the lower status bar in the
XY View point field.
4 types of views are available:
You can also use the following shortcuts to select the available views:
42
CREATING TEXTS
Composition tools
Text mode
Click on the icon Text mode to display the toolbox for the creation of texts.
Menu selection
The circular selector on the left side of the screen, named Rapido, allows you to access quickly, with a simple
click on one color, one of several menus: layout, styles, character and line attributes.
Validation of the parameters
Click on the left button of your mouse, with the cursor on the active surface, to validate the parameters.
You can also validate your choices by pressing Enter.
43
Lowercase letters
Uppercase letters
Small caps
Angle
Select the text or characters which you wish to rotate, enter the degree of rotation, and validate.
Remark
By default, the angle of rotation is at zero since all the characters are flat on the baseline.
Underlining texts
Underlining text
Select the characters to be underlined, click on the icon Underlining text, and validate.
The line will appear under the baseline at a distance proportional to the height of the underlined characters.
Variables
Tool used to enter defined variables.
See explanations in the chapter Variables, section Inserting a variable text.
44
Spacing of characters
Proportional Spacing
Select the text or characters to be spaced, click on the icon Proportional spacing, and validate.
Example
Normal
at 200 %
Remark
By default, the given spacing is at 200%, in other words, twice the original spacing.
The spacing value can be modified in the Text Attributes box (Blue Rapido). It will become the parameter
by default till the exit of the software.
Exponents
Select the character(s) to which you wish to add the exponent, click on the icon Exponents, and validate.
By default, the distance between the text or character with the exponent and the baseline is equal to 50% its
height.
The size of the exponent character is reduced to 50 %.
45
Click on the arrow of the scroll down menu to see a list of fonts in the library.
Use the scroll bar to select the desired font and click on it.
If you know the name of the font, you can rapidly access to it by typing the first letter of its name.
To facilitate the selection of fonts frequently used, the 5 last fonts used are displayed at the beginning of that list.
46
Size of characters
Height of the character in millimeters (or in the chosen unit)
With the mouse, select the text or characters to be raised or lowered, enter the desired height in mm in the
corresponding field, and validate.
Example on the first letter of the word Rapido
Widening of R by 500 %
Remark
You can also modified the size of the character using the mouse.
Selection tool
Select the text or character with the selection tool and click on the handle at the top center of the text. Without
releasing the button on the mouse, drag the mouse toward the top or bottom of the screen depending on whether
you wish to raise or to lower the text.
Example:
47
Remark
You can give the accurate dimensions of the height you wish to apply by hitting the F2 key.
Remark
You can also modified the width of the character using the mouse (see hereafter).
Selection tool
Select the text or character with the selection tool and click on the handle at the right center of the text. Without
releasing the button on the mouse, drag the mouse toward the left or the right of the screen depending on
whether you wish to shorten or to enlarge the text.
Example
Remark
You can give the accurate dimensions of the height you wish to apply by hitting the F2 key.
Slanting
Slanting
Select the text or characters to be slanted, click on the icon Slanting, and validate.
Example
at 15
at -15
Remark
By default, the degree of the slant is equal to 15.
Inserting a minus sign "-" before the slant degree inverts its direction..
48
Previewing fonts
Previewing fonts
You can preview the fonts before validating your choice.
Click on the icon Previewing fonts to open the dialog box List of characters and search in the library of fonts
using the scroll down menu.
You can also reach this dialog box by using the icon Font edition
how to proceed.
Aligning Text
By default the block justification is centered. You can modify it by selecting another justification.
Align the text to the left of the starting point.
Center the text from the starting point.
Align the text to the right of the starting point.
Align the text to block with regard to the starting point (fills in the whole available space).
49
Positioning of texts
By default, you can position the text where you want on the material. Therefore, you just need to position the
cursor on the desired position and to click on the left button of the mouse.
The coordinates of the point of beginning for the text can be numerically modified.
First select the text. Enter the new values as in the example above (X=25 and Y=20) in the corresponding fields
and validate the change by hitting Enter.
Compressing lines
This compression can be done one line after each other or globally in such a way that the size of the characters
get standardized.
Compressing lines
The benefit of this function is to compress the characters so that the text will not go over the length of the defined
baseline.
Example with a 20 mm long text ("Compressed"):
Using this function allows to shorten the text "Compress". The length of this text is 20 mm and must be shortened
to 15 mm.
First select the text to compress, and click on the icon Compressing lines.
Modify then the length of the baseline by entering the desired value in the field Maximum length of the Blue
Rapido.
Validate by hitting Enter or by clicking with the left button of the mouse on the material. The length of the
selected text is 15 mm.
50
Compressing paragraphs
Compressing paragraphs
The benefit of this function is to compress a whole paragraph referring to the shortest line.
Example with a text which shortest line is 20 mm long:
The length of the shortest text must be decreased to 10 mm without altering the original ratio width/height of the
paragraph.
First select the paragraph you want to compress.
Modify then the length of the baseline by entering the desired value in the field Maximum length of the Blue
Rapido.
Click then on the icon Compressing paragraphs and validate the operation by pressing the Enter key or by
clicking on the left button of the mouse with its cursor on the material.
The length of the shortest word has been reduced to 10 mm and the original ratio width/height of the paragraph
is kept.
Length of text
Distance of the maximum length of the baseline.
By default, the line stretches across the whole page between the left and right margins.
This distance corresponds to the real size of the text before compression, when the percentage
of compression is equal to 100 %.
Therefore, since the length of the text cannot be superior to the length of the baseline, the characters will be
squeezed and the percentage of compression will become inferior to 100 % when the length of the text is
increased.
51
at 75%
at 0%
The typographic line spacing takes into account the whole height of the characters, superior and inferior
downstrokes included.
By default, this parameter is 100% of the height of the text.
Example
at 100%
at 0%
Creating a style
Define the attributes parameters for characters or paragraphs in such a way that the text appears as desired: font,
slant, position, etc.
Click on the Red Rapido and enter the name of the style in the field of the scroll down menu.
52
Finding a style
Choose a style from the scroll down menu, validate your choice, and type your text.
If the text is already typed, select it, choose the desired style from the scroll down menu, and validate your choice.
Remark
The last used style is always the one that remains active.
Text on a Curve
Text on a curve
You can bracket a text on any shape: a straight line, a curve, a rectangle, an ellipse, etc.
.
Trace your baseline with the help of the Sketching tool
Then click on the icon Text on a curve. The Rapido is displayed on the screen allowing you to define all the
parameters (styles, positioning, etc.). Create your text.
Starting point
On the other hand, a tracing created from right to left will make the text be positioned in the opposite direction
from above, in other words, from right to left.
Starting point
53
Remark
In the case of a closed contour, it is the direction of the contour (clockwise or anti-clockwise) which
determines the orientation of the text.
Clockwise (green)
Anti-clockwise (blue)
Remark
You can either apply this function to an existing text (you need to select the text) or define the
rectangular area before creating the text.
Click on the icon Text inside a rectangle.
The dialog box Rectangle/Rounded rectangle is displayed.
In the example shown above, the rectangular has been defined with a 12 mm width and a 16 mm height.
This area is positioned referring to the left inferior corner point which is activated in the dialog box of the example.
The coordinates of this left inferior corner point are X=1 mm and Y=2 mm.
Click on OK to validate.
The rectangular area is displayed on the screen. The cursor is automatically centered vertically.
54
Create now your text: this one is automatically compressed to pass into the defined area.
Modification of a font
Click on the Text mode icon
to display the toolbar where you can find the Font edition icon
dialog box Font edit select is displayed on the screen:
. The
Choose in the scroll down menu the font you want to modify and click on OK. Then proceed the same way as for
the creation of a new font (see further).
. The
55
Click on New font. The following dialog box allows you to name your font:
Give a name to the font and click on OK. Your font appears in the library. Click again on OK. The next dialog box
allowing you to create your new font and the kerning between characters is displayed on the screen.
First of all, draw a guide line that allows to define precisely the height and width of the letters, as well as the
spacing before and after the letters. Then, draw you letter with the modeling tools or all other necessary tools.
56
In the right box, enter the letter youve just created (be careful with the small and capital letter!). Nothing
appears on the screen. However, the letter code appears in the left box and allows you to identify the character
you saved. Confirm with OK. If you wish to save your character, push the
button.
Do the same for the other letters of the alphabet. Dont forget to save your work after having created a letter.
button. Select the letter you want to erase and close the dialog box. Push the
The icon
The icon
The icon
57
Char 1 and Char 2 allows you to define the letters between which you want to define the kerning. Click on the
to choose the first character in the list. Proceed the same way to choose the second one. Both
icon Char 1
of the selected characters are displayed on the screen. You can enter the value of the kerning in the middle box.
. Confirm your choice by clicking on
With the scroll-down menu, you can list the kerned letters.
The icon
The icon
58
CREATING OBJECTS
Remark
The drawing of an object can always be made numerically. The numerical functions are continually active
when you create, move, or resize an object with the F2 key.
You can put any selected tool back down by hitting the space bar.
To draw these geometrical shapes, select the tool corresponding to the shape you want to draw and place the
cursor, which represents one of the tops of the shape, on the active area.
Marker
Marker
To create a point, click on the icon Marker. Then place your marker on the material by simply clicking on the left
button of the mouse.
Ten different kinds of marker are available. They are numerically ordered from 0 to 10. By default, the marker N
0 is displayed.
To modify the graphical representation of the marker, press the Ctrl key at the same time you click on the icon
Marker. The dialog box Draw marker is displayed.
Enter the ordered number corresponding to the graphical representation of the marker you want to use. Below
is the list of the ten markers available:
Marker N 0
Marker N 1
Marker N 2
Marker N 3
Marker N 4
Marker N 5
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Marker N 6
Marker N 7
Marker N 8
Marker N 9
Rectangle
Rectangle
Click on the icon Rectangle. Position the cursor on the material, and while holding down the left mouse button,
drag the mouse until your rectangle is set. Then release the mouse button.
Trace while pressing the Ctrl key
Trace while pressing the Ctrl + Shift keys
= Square
= Centered square
You can also draw your rectangle numerically. Therefore, click on the icon Rectangle and then press the F2 key.
The dialog box Rectangle/Rounded rectangle is displayed on the screen.
First select the point which coordinates X and Y will be defined in the corresponding fields of the dialog box.
Then give the width (12 mm in the above example) and the height (16 mm in the same example).
Click on OK to validate.
Remark
or
allows to create a rectangle either with rounded corners or with chamfered
Clicking on
corners (see next section).
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In the dialog box Draw rounded rectangles that appears, type the radius you want and indicate whether you
require rounded or chamfered corners as shown hereafter.
Follow the same procedure as for the tracing of a rectangle using either the mouse or F2.
= Square
= Centered square
You can also draw a rectangle with rounded angles by clicking first on the icon Rectangle, then on F2 and finally
on the icon
within the dialog box Rectangle/Rounded rectangle that is automatically modified. Compared
to the original dialog box, there is an added field to fill in. This value represents the radius of the rounded corner.
Follow then the same steps as for the creation of a rectangle as described before.
Click on the icon
in the dialog box Rectangle/Rounded rectangle to draw a rectangle with chamfered
corners numerically and follow the same steps as for the creation of a rectangle with rounded corners.
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Polygon
Polygon
To trace a polygon, click on the icon Polygon and enter the number of sides desired in the dialog box Draw
polygons that is displayed on the screen.
Example:
Remark
You need to enter a value greater than or equal to [3].
Trace while pressing the Shift key
Star
Starburst
To trace a star, click on the icon Starburst.
In the dialog box Draw stars, enter the number of vertices desired.
Draw a circle corresponding to the external size of the star, then click on the left button of mouse.
Drag the cursor towards the inside of the circle and click again on the left button of the mouse to finish.
The closer you are to the center, the thinner the vertices of the star will be.
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Sketching tool
Sketching tool
To draw lines or curves by free hand as well as shapes associating lines and curves, click on this icon Sketching
tool.
Click once on any point and drag. Each time you release the mouse button, you create a line.
Double-click to stop.
Double line
Double line
The interest of this function is to trace double lines as well as single line segments (line segments can also be
drawn by pressing the Ctrl key while tracing with the Sketching tool).
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First choose the kind of link and its dimensions. Therefore, click on one of the three icons:
Remark
In case you create an open contour, you can also define the double line's aspect at its starting point and
at its arrival point.
To define the double line's aspect at its start and at its end, click on one of the three icons:
Open double line
Closed double line with sharpened angles
Closed double line with rounded angles
After having selected the desired options, click on OK to validate.
To start drawing the double line, click once on the material and drag using your mouse.
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If you want to trace parallel to the axis X or Y, keep pressed the Ctrl key while dragging the cursor.
Remark
You can numerically define the position and the value of each angle by hitting the F2 key and entering
numerical values.
To validate an open contour, double-click as soon as you want to end its tracing. The contour is displayed in red.
To close a contour, drag the cursor until the starting point. When the contour becomes blue or green, it is closed.
Double-click on the mouse's left button to validate your contour. The contour appears in red.
To display this dialog box, keep pressed the Ctrl key while you click on the icon Double line.
To start drawing the simple line, click once on the material and drag using your mouse. Click on the mouse each
time you want to create an angle.
If you want to trace parallel to the axis X or Y, keep pressed the Ctrl key while draging the cursor.
Remark
You can numerically define the position and the value of each angle by hitting the F2 key and entering
numerical values.
To validate an open contour, double-click as soon as you want to end its tracing. The contour is displayed in red.
To close a contour, drag the cursor until the starting point. When the contour becomes blue or green, it is closed.
Double-click on the mouse's left button to validate your contour. The contour appears in red.
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With F2: enter the accurate dimensions of the circle, its radius (50 mm in the example hereafter) and the
coordinates X and Y of a point you can select among the nine points of the dialog box Circle.
Ellipse
To trace an ellipse, click on the icon Ellipse, then on the active area.
Drag the mouse maintaining the left button pushed until the object obtains the desired dimensions. Then release
the button to finish.
Trace while pressing the Ctrl key
Trace while pressing the Ctrl + Shift keys
Trace while pressing the Shift key
= circle
= ellipse centered in its circle
= centered ellipse
With F2: enter the accurate dimensions of the ellipse in the dialog box Ellipse:
Circle (3 points)
To trace a circle defined by 3 points, click on the icon Circle (3 points).
Indicate the three points on which you want to draw the circle. Then draw the figure by clicking on the first two
points to begin the drawing and by validating it on the third point.
Remark
If you click once on F2, you can directly enter the coordinates of the first point of the arc of the circle.
Repeat the operation a second time, then a third time to respectively enter the coordinates of the second and
third points of the arc.
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Arc of circle
Arc
To trace an arc, click on the icon Arc.
Draw the circle in which the arc will be formed.
Once the circle is drawn, release the button at a certain point which will be the starting point for the arc.
Drag the cursor until the arc has the desired dimension, and then validate.
Remark
While pressing the Ctrl key, the tracing will be in the clockwise direction.
Arc (3 points)
To trace an arc defined by 3 points, click on the icon Arc (3 points).
Indicate the three points on which you want to draw the arc.
Then draw the figure by clicking on the first two points to begin the drawing and by validating it on the third point.
To define the curvature of the arc at the end, press Shift before validating the third point.
Remark
If you click once on F2, you can directly enter the coordinates of the first point of the arc of the circle.
Repeat the operation a second time, then a third time to respectively enter the coordinates of the second
and third points of the arc.
Arrow
Arrow
To draw an arrow, click on the icon Arrow.
The dialog box Type of arrow is displayed on the screen.
Three kinds of arrows are available. Select one of them and click on OK to validate.
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Arrow
Select Arrow in the dialog box Type of arrow and click on OK to validate.
Create the arrow's base by clicking on the material (the base is pointed out by the cursor on the picture hereafter).
Drag the cursor to define the direction of the arrow, and click a second time when the arrow has got the desired
length (from the base to the head).
Drag now the cursor to define the global width of the arrow as well as the head's angle. Click a third time when
the arrow has got the desired shape and dimensions.
Drag the cursor to define at the same time the width of the arrow's tail and the angle of the lateral tips. Click a
last time to validate the arrow you just created. The arrow gets displayed in red.
Orthogonal arrow
This kind of arrow features right angles at the junction of the arrow tail and its lateral tips.
Example
To draw an orthogonal arrow, follow the same steps as for the creation of a "classical" arrow, after having
selected Orthogonal arrow in the dialog box Type of arrow.
The created orthogonal arrow gets displayed in red.
Remark
If you are creating an orthogonal arrow, the last drag of the cursor before validation will not allow to
define the angles.
Filar arrow
This kind of arrow is represented by three segments.
Example
To draw a filar arrow, follow the same steps as for the creation of a "classical" arrow, after having selected Filar
arrow in the dialog box Type of arrow.
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Enter the desired numerical values in the dialog box. When finished, click on OK to validate.
Remark
The dialog box Arrow immediately takes into account the kind of arrow you selected. Nevertheless, this
dialog box also features icons allowing you to modify the kind of arrow you want to create simply by
clicking on one of them.
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DRAW HOLES
First enter the dimensions (depth and width) in the two fields located in the lower left corner of the dialog box.
Select then the positioning of the draw hole(s).
Remark
The Draw hole function includes nine predefined positions that you may combine or no.
Example 1
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icon.
, then on
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Remark
You can also position the points numerically in relation to the horizontal and vertical rulers. Therefore
enter the desired numerical values. This function cannot be enabled in case of a single centered point.
Once the draw holes are defined, click on OK to validate. The selected points are represented by
active surface.
on the
Free mode
The Draw hole function can be used in free mode. Click on the Draw hole icon. The Draw hole dialog box is
displayed on the screen.
Validate by clicking on OK without having selected a positioning pattern.
This allows you to position draw holes by clicking on the active surface (one click per draw hole to position).
Do the same numerically by hitting the F2 key and entering the coordinates in the dialog box displayed on the
screen.
Once the draw holes are defined, click on OK to validate. The selected points are represented by
active surface.
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on the
1.
. The dialog box Basic definition appears on the screen. It will help you in creating the
Geometry
Select the option Linear shape to realize a ruler. Define the position of the support drawing's starting point
in the numerical fields Origin X and Origin Y. Define also the length of the ruler (100 mm in the example
shown below) as well as its skew angle (45 degrees in the example shown below). The biggest square
represents the starting point of the drawing.
Example
Select the option Circular shape to make a dial. Define the position of the drawing support's (circle or arc of
circle) center in the numerical fields Centre X and Centre Y. Define also the radius (100 mm in the example
shown below), the positioning and the length of the drawing through its starting and ending angle (180 and
0 in the example shown below). Define this angle in the top field to obtain an arc towards the top (like in the
example) or in the lower field to obtain an arc towards the bottom. Both angles are defined in relation with
the horizontal axis. The biggest square represents the starting point of the drawing.
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Example
The Offset checkbox allows to add a parallel line to the support curve, with an offset you specify.
Remark
Whatever the chosen shape, the preview window situated in the right bottom corner of the dialog box
Basic definition gives you an instantaneous view of the created support drawing before validating. The big
square represents the starting point. Click on this zone to immediately refresh the view.
Once all parameters are set, click on Next to complete the next steps.
Remark
Without having defined the graduations until now, you may be unsastified with the final result. In that
case, you don't need to redo all the steps one by one. Simply double-click on your composition. The
dialog box will be displayed on the screen again: you can modify the parameters.
2.
Select the contour which you would like to be graduated and click on the icon Dial
The dialog box Wizard is displayed on the screen.
General parameters
Once you've created the support drawing and clicked on Next, or selected an existing shape, click on the Dial
. The dialog box Wizard gets displayed on the screen. It will help you to define the general parameters
icon
of your dial or ruler.
Extract from the Wizard dialog box
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Kinds of ticks
Define how many kinds of ticks will be used.
Labels
Activate this function if you want the labels to appear on your ruler or your dial.
Keep curves
Activate this function to keep the constructed original shape.
Ticks and curve color
Use the scroll-down menu to select the display color of curves and graduations.
As soon as you have defined these parameters, click on Next to validate. The dialog box Labels is displayed on
the screen.
Defining labels
Once you defined the General parameters, and you validated by clicking on Next, the dialog box Labels is
displayed on the screen. Use the Labels dialog box to parameterize the position, the numbering and the size of
the labels.
Activate the option Add Labels if you want to see labels on your ruler or dial. A numerical field is located next to
the option Add Labels. In the example shown above, two kinds of ticks have been defined during the previous
step (Dialog box Wizard option Kind of ticks).
Select the kind(s) of graduations (1 in our example) that must feature labels. Click therefore on each kind while
pressing the Ctrl key.
Remark
Whatever the number of different ticks that have been defined, you can only define one kind of labels.
Define then the height of labels in the left field of the box upper part (10 mm in our example). Define also in the
right field of the box upper part the distance between the base of the label and the base or the top of the
graduation (See a little bit further the section Referencing the label's position).
Position of labels
Extract from the Labels dialog box
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In both fields of the upper part of the dialog box, enter the values corresponding to the top the height of the label
and the distance that separates it from the original shape. In the example shown above, labels have an height of
10 mm and the distance separating them from the original shape is 5 mm.
Labels slanting
Activate this function to align labels in relation to a slanting angle to be defined in the field next to
this icon.
Referencing the label's position
Select the option Space / base line to define the distance between the base of label and the base line (support
drawing).
Select the option Space / top to define the distance between the base of label and the top of the graduation.
Select the option Space / higher top to define the distance between the base of label and the higher graduation
(in case you've got numerous kinds of graduations).
Selecting the label's font
Use the scroll-down menu to select the font to be used to generate the labels.
Selecting the label's display font
Use the scroll-down menu to select the label's color to display on the screen (black in our example).
Label generation
Count for each graduation
Activate this option to make the numbering take each graduation into account. A significant example of use of
this function is the making of speedometers. Currently, most of the speedometers only feature the tenth of
kilometers on the best graduations.
Use numbers or Use variables
The values on the graduations are either numbers that you define with the three following parameters, either the
values of a variable set with the
tool. This last choice allows for more flexibility, above all the use of letters
and various non-numeric characters.
Start
Enter in this field the starting value of the numbering.
Step (increment)
Enter in this field the value defining the step of the numbering.
Nb of decimals
Define there the number of decimal places if the start value or the incrementation step is not a whole number.
Modification of the number of significant digits
If your digit includes decimals, you can choose the number of digits after the points by ticking Delete non
significant zero and then, by entering the number of decimals (truncated figures).
Once you defined all these parameters, click on Next to validate. The dialog box First kind of ticks appears on
the screen.
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Graduation parameters
Once you've defined the labels and validated by clicking on Next, the dialog box First kind of ticks is displayed
on the screen. This dialog box allows you to parameterize the shape, the height, the width and the position (in
relation to the support drawing) of the first kind of parameters (red ticks).
or
Number of ticks
There is one tick (graduation) more than the number of spaces. Enter the desired number. Click then in the other
field (Number of spaces) to update immediately the corresponding number of spaces.
Remark
The blue number on the right corner at the bottom of the dialog box First kind of ticks corresponds to the
parameterizing level of the different kinds of ticks, you may want to use. In the example shown above, we
have chosen to use only one kind of tick. In case we would have liked to use more than one kind of ticks,
we should have filled in as many First kind of ticks dialog boxes as used kinds of ticks.
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Selecting an object
Selection tool
With this tool, you can select, move, resize, scale, or rotate an object.
To select an object, click on any point on its shape.
The selected shape is displayed in red with handles.
Remark
Check that all the objects to be selected are completely included in the window.
Handles appear around all selected objects. Click on one shape to move all of them together.
Click on the tracing of each of the objects while pressing the Ctrl key = Multiple selection (one by one).
Click on the tracing of one selected object while pressing the Ctrl key = De-selection
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Remark
Before pasting the object and if you are working in the same document, remember to deselect the objects
to be duplicated.
Quick tip... Ctrl + C
Then, click on the Paste icon.
If working on the same drawing, the copied object will be exactly on the original.
If you wish to paste the object on another page, open the document and click on the Paste icon.
The copied object will be positioned at the same coordinates as the original.
Quick tip... Ctrl + V
Remark
To see both objects, under the View menu, choose Redraw and move the second object to the desired
position.
Quick tip... Ctrl + W
Cut / Paste
Cut
Select the object and click on the icon (the object disappears).
Open the file where you want to insert it.
Click on Paste icon
The copy will be positioned at the same coordinates as the original.
Remark
You can find these functions Copy, Cut, and Paste in the Edit menu.
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Automatic duplication
Duplication tools
4 different duplication modes are available: one by one, in rows, on a circle, or on a curve.
F2 to enter an accurate position of the copy. This function can be associated with the snapping mode of F3.
Example: duplication with a reference marker.
Select a reference marker in your drawing and position the marker.
Press the F3 key and select the option Marker.
Select the whole drawing (the marker included) and click on the duplication icon.
Position the cursor of the mouse on the marker and start to move your drawing on the screen.
Check that a circle is drawn close to the cursor. This means that you are in the magnetization field of the marker.
Without releasing the button of the mouse, press the F2 key. Enter in the window the desired position for the
reference point of the object. For our example, the X and Y values are 0.
marker
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Linear duplication
Linear duplication
To duplicate the object several times along rows and/or columns, select the object to be duplicated and click on
the icon.
Circular duplication
Circular duplication
It is the same procedure as the linear duplication. Select the object and then the icon.
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Then select the object and the curve, and click on the icon.
Be careful to respect this order of selection.
Rotation
This option allows you to rotate the duplicated item.
Example:
Original drawing
Simple Duplication
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Original drawing
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DELETING OBJECTS
Deleting an object
Select the object, and in the menu Edit, choose Delete.
Quick Tip ...
Select the object and use the Del key.
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POSITIONING OBJECTS
Select one or several items, using the selection functions described in the section Selecting an object or a
group of objects, position the cursor on a contour, and while holding down the left button, drag the object
towards the desired position. Release the button when done.
Move while pressing the Ctrl key = horizontal and vertical displacement.
The arrows keys allow you to move the selected item horizontally or vertically.
The value of each move is given in the menu Edit Option: Arrow move.
These two functions are associated with the magnetization option, which (when activated with the F3 key) forces
objects to be aligned against the grid or the ruler.
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Use of guidelines
Displaying the rulers
If the rulers are not displayed, under the Edit menu select Options. The dialog box Options is displayed on
the screen. Choose Display and select Show rulers.
Placing a guideline
Click on one of the rulers and keeping the left button of the mouse pressed, drag the cursor towards the active
area to the position desired.
If you click on a vertical ruler you have a vertical guideline, and if you click on an horizontal ruler you have a
horizontal guideline.
Remark
You can numerically position a guideline using F2.
Click on one of the rulers and without releasing the left button of the mouse, drag the cursor towards the
active area. Press the F2 key, enter the position of the guideline and validate.
You can also add a guideline by choosing the axis and the position. Then select Add.
To move a guideline, enter the new numerical values in its field and click on Change.
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Quick tip...
Double-clicking on a guideline will display the Edit guide lines dialog box.
Snap on guidelines
Press the F3 button and select: Grid and Guide.
As soon as the displaced object enters into the magnetization field of the guideline, it is snapped onto it.
Magnetization field
You can reduce or increase the magnetization field in the menu Edit Options. The dialog box Options is
displayed. Choose Display and enter the numerical value of the magnetization field in Snap distance.
The default value is [8].
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Aligning
Align on left
All the objects will be aligned according to the X min. value of the first selected object.
Align on right
All the objects will be aligned according to the X max. value of the first selected object.
Align to top
All the objects will be aligned according to the Y max. value of the first selected object.
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Align to bottom
All the objects will be aligned according to the Y min. value of the first selected object.
Remark
To reach a perfect aligning, vertically and horizontally, use these two functions one after the other.
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Horizontal center
Remark
To obtain an equal distance from each border, check that the points outside of the curve are not outside
the tracing as the function will give a different global size compared to the real dimensions of the objects.
You just need to add a point on the curve to avoid this phenomenon.
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Example
Automatic positioning
An automatic positioning can be done to get an equal distance, vertically or horizontally, between several objects.
Just select the objects and click on the corresponding icon.
A medium spacing is automatically generated and the occupied space of the group is not modified.
Horizontal spacing
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Vertical spacing
Automatic resizing
Automatic horizontal resizing
The first selected object gives its horizontal length to all of the other objects.
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Select the point around which you want to make the object's rotation to align it along the vertical axis.
Select then the opposite point on the horizontal axis. This opposite point is automatically aligned on the vertical
axis. The position of the object displayed with a dotted line shows that the operation went well.
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Select the point around which you want to make the object's rotation to align it along the horizontal axis.
Select then the opposite point on the vertical axis. This opposite point is automatically aligned on the horizontal
axis. The position of the object displayed with a dotted line shows that the operation went well.
Z positioning
This new function allows you to reposition on the Z-axis any kind of 2D or 3D object (shape or surface made in
the CAD module, imported or digitized surface or TypeArt-object). One of the greatest interests of this function is
the repositioning of a TypeArt-object before sending it to the machining.
Select the object to be repositioned on the Z-axis and click on the icon Z positioning
alignment appears on the screen.
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Select in the left part of the dialog box the reference point of the object to be positioned. Enter then the new Z
value in the field Move to (right part of the dialog box).
Top
The top of the object will be moved to the height defined in the field Move to.
Middle
The middle of the object will be moved to the height defined in the field Move to.
Bottom
The bottom of the object will be moved to the height defined in the field Move to.
Z
The point of the object with the height defined in that field will be moved Move to.
Nesting
This function computerizes an automatic layout of objects in a simple bounding box (a contour) or in a bounding
box with holes (one contour with contours combined inside). The room is optimized in order to save material.
Select the bounding box, then all contours to be nested in the bounding box. The selected elements have to be
closed contours (neither opened curves, nor text with single-line font). Click on the icon Nesting
(Alignment toolbar).
The following dialog box is displayed on the screen:
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Example
Objects to be nested
Rotation
Free rotation
Optimized nesting without any rotation angle to be respected.
Step angle rotation
Optimized nesting with indication of a precise angle of rotation.
Enter a step angle: multiples of this angle are accepted (for instance 90: step angles 0, 90, 180 and 270).
Angle list rotation
Optimized nesting with two precise angles of rotation or more to be respected.
Enter the angle values separated by a semicolon.
No rotation
Optimized angle without any rotation angle.
Cutter diameter
Enter the value of the tool diameter used for the machining.
Clearance
Enter the value of the desired additional distance between objects (includes the tool diameter).
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NOTES
The resulting distance between nested objects is not equal to the Cutter diameter + the Clearance. A
distance delta is automatically added by the optimization calculation.
The Nesting function allows to keep the relatives positions of the letters between them. If you wish to
keep the entire word, select and combine it. Accents and other diacritic marks are still combined to the
letter they are associated with. Tip the text and convert it into curves. A letter with an accent is grouped.
If you desire to nest a letter separated from its accent, select the whole thing and click on the icon
Uncombine
Examples
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TRANSFORMING OBJECTS
Transformation tools
Transformation tools
In this section, you will first learn how to scale, stretch, mirror, rotate, and create an envelope. Then, you will
learn how to manipulate shapes; move, add, and delete control points; to disconnect or weld a contour; and to
combine or uncombine several contours.
Moving an object
Move object
Select the object to be moved and click on the Moving tools icon. The symbol for displacement will appear close
to the cursor. Drag the mouse to displace the object and release the button to validate the position.
Ctrl = Displacement on one axis
F2 for moving the object with accuracy. Therefore, select the object and place the icon anywhere on it.
Click on the left button of the mouse, keep it pressed, start to move the object and strike the F2 key. Enter the
desired values in the dialog box as shown below.
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Control
point
Scaling
With the mouse
You can scale an object with its handles or with the appropriate icon.
Shift
Shift + F2
Ctrl
Accurate scaling
With F2 key
Select the object and click on a handle. The cursor changes to a sizing pointer. Press the F2 key and give the
numerical scaling factor or the exact dimension desired in the fields of the selected axis.
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Scaling tool
Scale
After having selected the item and this icon, click anywhere in the active area and drag the cursor: the
transformation is centered. Release the button on the mouse when done.
Ctrl = To obtain steps of 100 by 100%.
Accurate scaling
Select the object and click on a lateral handle.
The cursor changes to a sizing pointer; press the F2 key and give the numerical scaling factor or the exact
dimension desired in the field of the selected axis.
Shift
Shift + F2
Ctrl
Stretching tool
Stretch
After having selected the object and this icon, click anywhere in the active area and drag the cursor.
The stretch is done by the center, and it can be vertical or horizontal.
Shift
Rotating an object
With the mouse
You can rotate an object with the appropriate tool or with the mouse by clicking the little handle below the
selected area.
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Hit: F2
To give numerical values to the angle
Ctrl Rotation by 15 at a time.
To enter numerically the angle value for the rotation, start rotating as described above and strike the F2 key.
Enter the value in the dialog box Rotation displayed on the screen.
Rotating tool
Rotation
Choose a handle and turn the object around its center of rotation in the desired direction. The dotted box
outlining the item represents the object during this action. Release the button of the mouse when the position
corresponds to the desired angle.
To know the angle of rotation during the operation, check the bottom status line.
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Enter the rotation angle in the upper field of the dialog box. If the pivot point has to be moved, enter its new
coordinates X and Y in the appropriate fields. Click on OK to validate.
Mirror of an object
Horizontal mirror
Select the object and click on the icon Horizontal mirror.
The object rotates around a centered vertical axis.
Vertical mirror
Select the object and click on the icon Vertical mirror.
The object rotates around a centered horizontal axis.
Remarks:
1.
2.
You can keep the original picture by striking the Shift while clicking on the Mirror icon.
You can modify the rotation axis by striking the Ctrl key while clicking on the Mirror icon. The
rotation axis is not centered anymore: it is on the right side (concerning the horizontal mirror)
or on the base (regarding the vertical mirror) of the selection window.
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Example with an Horizontal mirror application (in this case, both keys Shift and Ctrl are pressed while clicking on
the icon):
Original
Result
Remark
You can apply the Mirror function to a text. Therefore, you need to convert it into curves.
Permuting plans
Flip plan
You can simply reposition the object you created (this function is very useful for the surfaces) with this tool.
To make flip a plan, select the object.
Click a first time on the Flip plan icon to invert the coordinates X, Y and Z as shown below:
X becomes Z,
Y becomes X,
Z becomes Y.
The consequence is the new positioning of the object (coordinates Z, X, Y):
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Click a second time on the Flip plan icon to invert the coordinates Z, X and Y as shown below:
Z becomes Y,
X becomes Z,
Y becomes X.
The consequence is the new positioning of the object (coordinates Y, Z, X):
Click a third time on the Flip plan icon to get back to the starting coordinates X, Y and Z as shown below:
Y becomes X,
Z becomes Y,
X becomes Z.
The object gets back to the original position (coordinates X, Y and Z):
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SPECIAL EFFECTS
106
First select the text (converted into a curve), and then, without deselecting the text, select the shape with the Ctrl
key and click on the Envelope icon
Example
Segmentation
Use this function to cut a contour in segments. You can define the maximal chordal error (distance between the
original contour and the created segments) as well as the segment length.
Segmentation
Select the text or the object. Click on the Segmentation icon. The dialog box Segmentation is displayed on the
screen.
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Remarks:
1.
2.
Creating an envelope
You need to draw 4 open curves oriented as shown below to create an envelope:
Export this set with the Syb format by clicking on the Export icon
it in the directory Symbols Envelop.
You can create complex envelopes in order to customize the warping inside the envelope, using 8 curves or
more, in the same way as for a simple one.
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Remark
The direction of the rotation can modify the machining order for the cutting or the extrusion of the
material. The starting point of the contour = the starting point of the machining.
Welding
4 different ways of welding overlapping contours are available:
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Join
With this function overlapping contours will be united. The achieved result is a curve assuming the attributes of
the original drawing.
Select all the contours to be joined and click on the icon.
Example
Original drawing
Result
Common
From two overlapping groups, a new object will be created by using the Common function. The sketching of this
new object will assume the common area of these groups.
Group or combine the contours in 2 groups, select them, and click on the icon.
Example
Original drawing
Result
Original drawing:
Group 1: the combined stripes
Group 2: the arrow
Results
Order of selection:
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GROUP 1 - GROUP2
Order of selection:
GROUP 2 - GROUP 1
Uncommon
By cutting the overlapping objects with the Uncommon function, you will be able to separate the two objects at
their intersecting point, and, therefore, create a new object.
Select the objects and click on the icon.
Example
Original drawing
Result
At first glance, it seems as nothing has changed, but under the shaping mode, zoom on the intersecting area.
You will notice that at each intersecting contour, two cutting points are perfectly superimposed.
Separate the points by dragging one of them away from the other. This allows you to see the full effects of this
mode.
Remark
Uncombine the whole group to have independent elements.
Offset
Offset
This function automatically generates the inner or outer tracing of the selected contour.
The offset and outline angles can be defined depending on the desired result.
Select the contour or the object and click on the icon Offset. The dialog box Offset is displayed.
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Remark
To maintain the original contour, select the option Keep actual curves in the dialog box.
Offset parameters:
Offset
Enter the offset distance required.
Outer
The outline is executed outside the contour.
Inner
The outline is executed inside the contour.
Rounded
The angles of the outline, whether interior or exterior of the contour, are rounded.
Outer
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Inner
Sharpened
The geometry of the traced angles is kept.
Outer
Inner
Chamfered
The traced angles are chamfered.
Outer
Inner
Converting curves
Conversion of curves
By using this function, you can transform a curve into a circle, an ellipse or a rectangle closest to the original
shape. Select the shape to convert and click on the icon Conversion of curves. The dialog box Conversion of
curves is displayed.
Example
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Original drawing
Result
Original drawing
Result
Original drawing
Result
For creating toolpaths like plotting, 2D- and 3D-cutting, as far as the machine-codes are G2-Type (i.e.
clockwise contours) or G3-type (i.e. anticlockwise contours) codes. This allows you to reduce drastically the
number of units in the machining files.
Before creating an offset, as far as the offset created on a contour made up of arcs and segments is also a
contour made up of arcs and segments with the same number of points as the original contour.
Select the curve to be vectorized and click on the Vectorize in arcs and segments icon
. The
corresponding dialog box, in which you must enter the chordal error (i.e. the tolerance between the created
segments and the original curve), is displayed on the screen. Once you defined the cordal error, validate through
OK.
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Example
Intersection markers
This function detects automatically superposed points and curves, crossed contours (intersection) and loops on
the same curve. Possible problems can be avoided when toolpaths are calculated.
Select the object to be controlled and click on the icon
+ CTRL allows the automatic detection of opened contours. These are characterized by markers at each
end.
This icon is available in the CAM module as well.
Ridge
This function converts a single-line drawing into a closed contour. This offset curve can be totally parameterized.
Select the contour to be converted and click on the icon Ridge
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Single-line arrow
Arrow with contours
Zoom
(original curve kept - beginning and end of ridge rounded)
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Undo function
Undo
Cancel the last action (by default, up to the last 10).
Quick tip:
Ctrl + Z
Redo function
Redo
Redo / cancel the last undo (by default, up to the last 10).
Remark
In the Edit menu, you can find a reminder of the last operation executed (that could be canceled with
Undo) and of the last operation canceled (that could be redone with Redo).
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Combining
This function is useful to combine several objects into the same curve, even if there is no link between them.
Therefore when clicking on an object belonging to the group, all the objects of the group will be selected.
After combining several objects, you can work simultaneously on all the contours of the objects under the
shaping mode.
Combine
The selected objects are converted into curves and become a whole object.
Uncombining
Uncombine
Each object becomes independent of the other.
Remark
Only elements of the same nature can be combined: curve/curve, text/text...
It is therefore not possible to combine a text with a curve (rectangle, circle, etc.) for instance.
To do it, you need to convert first the text into a curve.
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SHAPING MODE
Shaping
This mode (also called modelling mode) is useful to modify the shape of an object or of a character font when
converted into curves working directly on the points of construction along the contour.
Shaping tool
Shaping tool
When clicking on the shaping tool, the outline displays the following:
points located on the curve (indicated by little squares):
control points of the curve (indicated by little circles):
The new toolbox for shaping has different options permitting to add or delete a point, to connect or disconnect a
contour, to modify the shape of curves, and to change the starting point.
Remark
You can put any selected tool back down by hitting the space bar.
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Selecting points
Two methods can be used to select several points under the shaping mode.
Selecting several points one by one
To select several points, click on each point while pressing the Ctrl key.
The selected points appear in a black square.
Example
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Remark
When you add a point, it is always positioned on the curve.
Delete a point
Select the points to be deleted and click on this icon, or press the "-" or Del key on your keyboard.
Remark
It is impossible to delete the starting point of a contour (double square).
To delete it, it is necessary to define another starting point.
angle point
Rounded angle
Select the points on the angle you want to modify and click on the icon.
Enter the value of the radius of the angle in the dialog box Rounded/Chamfered angle.
If the value of the radius is positive, the angle will be created outside the contour.
If the value of the radius is negative, the angle will be created inside the contour.
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Example
Positive radius
Negative radius
Chamfered angle
Select the point on the angle you want to modify and click on the icon.
Enter the value of the chamfer in the dialog box Rounded/Chamfered angle.
Starting point
The starting point on a closed contour is indicated by a double square.
The starting point on an open contour is indicated by a big square.
Example
Closed contour
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Opened contour
Remark
It is impossible to delete the starting point of a closed contour.
To delete it, it is necessary to define another starting point.
Selected points
Aligned points
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Example
Selected points
Aligned points
Remark
To connect points issuing from different shapes, you first have to select them, and then combine them.
Auto-connect
Select the points to be connected and click on the icon.
A dialog box is displayed by clicking simultaneously on the Connection icon and Ctrl key. Then, you can
parameterize the distance allowing the connection and/or the merging of the points, as well as the connection
mode (addition of a segment between points, superposition of points before connecting them).
The Separately checkbox enables to link points without any merging between them. Therefore, all entities will be
kept.
Remark
We advise you to use this function for the DXF with open contours issued from an Autocad software, for
instance.
Select a curve to which you want to add points and click on the Refine curve icon: a new point is
created between each pair of existing points. Conversely, the Curve simplification icon reduces the number of
control points according to a customized Tolerance.
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Explode a curve
Select a curve you wish to split up into simple elements and click on the Explode a curve icon: the curve is
broken up at each control point and each portion can be manipulated individually.
The dialog box Point attribute appears indicating the position of the point you have just created.
To modify the curvature of the segment with the cursor drag the point where desired.
Cut
This tool allows to cut one or several combined contours.
Click on the Cut icon and drag the mouse to draw a segment passing on the contour.
The CAD module automatically creates two cutting points at each intersection of the segment and the contour.
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Example
Shift + Cut
Associating the Cut function and Shift allows to cut an element and to close automatically the created contours.
Click on the Cut icon. Press then the Shift key and keep it pressed meanwhile you drag the mouse to draw a
segment passing on the contour of the object you want to cut.
The CAD module automatically cuts the contour at the points of intersection and creates closed contours.
Example
Remark
This function can only be used on closed contours.
Deleting a contour
You can delete a contour independently of other contours of a drawing. Using this function, you don't need to
uncombine the contours to delete one of them.
Click on the Deleting a contour icon, and select then the contour you want to delete.
Moving a contour
You can move a contour without having to uncombine it from others.
Click on the Moving a contour icon. Select then the contour you want to move, and drag the mouse.
Linearization tools
The following tools are useful to modify a part of a vectorized contour.
Linearize
Click on the Linearize icon. Then put the cursor on the contour and click on the segment starting point.
Put the cursor on the segment arrival point and click to end this operation. The line between both points is
automatically transformed into a straight line.
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Linearize in curve
Click on the Linearize in curve icon. Place the cursor on the contour where you want the curve starting point to
be. Put the cursor on the curve arrival point and click on it to define the conversion area. Drag then the mouse to
define the curve shape. When the desired curve is obtained, click a last time to end the operation.
The area between both points is automatically transformed into a curve.
Linearize in angle
Click on the Linearize in angle icon. Place the cursor on the contour where you want the curve starting point to
be. Put then the cursor on the arrival point and click on it to define the conversion area. Drag then to define the
angle of the curve and click a last time once you have got the desired angle.
The area between both points is automatically transformed into a broken line.
Projecting points
This function allows to project one or several points on a defined guide.
Normal projection
First select the point(s) you want to be projected.
Click on the Normal projection icon. Put the cursor on the guide where you want the point(s) to be projected
and click on the left button of the mouse.
The point is orthogonally projected on the guide.
Example
Original drawing
Result
Horizontal projection
First select the point(s) you want to be projected.
Click on the Horizontal projection icon. Put the cursor on the guide where you want the point(s) to be projected
and click on the left button of the mouse.
The point is horizontally projected on the guide.
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Example
Original drawing
Result
Vertical projection
First select the point(s) you want to be projected.
Click on the Vertical projection icon. Put the cursor on the guide where you want the point(s) to be projected
and click on the left button of the mouse.
The point is vertically projected on the guide.
Example
Original drawing
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Result
REGISTERING MARKERS
hirondel1.syb
hirondel2.syb
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SURFACES TOOLS
The corresponding toolbar is displayed on the screen (See following sections Handling surfaces and Projection
and mapping to know more about the use of these tools).
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HANDLING SURFACES
Remark
Check to make sure you are only importing a non-trimmed or a non reduced surface (without rotation,
nor scale) and without holes or overlapping areas. The matrices are not read.
To import surfaces written in IGES format, the software only imports 128 entities.
Modifying surfaces
To modify or to clean the surfaces if needed, you must first uncombine them.
Do not forget to recombine them
afterwards.
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Nb X and Nb Y
Number of points on the X and Y axis following the step of digitalization.
Sampling
To find the number of points in X and Y of a regular digitalization, import the surface in simple ISO.
Then go in mode point with the curve shaping tool. Select the points on the X axis of the surface. The status bar
found on the bottom of the screen gives you the number of points on the X axis. Repeat the same operation for
the Y axis.
Remark
Avoid selecting the starting point which has 2 points.
Import the surface again but this time selecting it in the digitized ISO format. Then enter the corresponding
number of points in X and Y in the dialog box.
Creating a sphere
In the Surfaces toolbar, click on the Sphere icon
. Position the cursor on the material where you want the
sphere center to be and click the mouse left button. Drag the cursor until the sphere has the desired dimensions.
Click another time the mouse left button to validate the created shape.
Remark
By default, you will only create the upper half of the sphere. Hit the Shift key (while you drag your cursor)
to create a whole sphere or the Ctrl key (meanwhile you drag the cursor) to create the lower half of the
sphere.
Hit the F2 key (once you clicked on the Sphere icon) to create the sphere numerically. The dialog box Sphere
appears on the screen.
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By default, a whole sphere is created. Click on the desired icon of the dialog box to generate the upper or the
lower part of the dialog box or any part of it by stating its start, end and revolution angles.
Enter the values corresponding to the sphere radius (20 mm in the example above) and to its center position (0
mm). Click then on OK to validate.
Creating a cylinder
In the Surfaces toolbar, click on the Cylinder icon
. Position the cursor on the material where you want the
center of the cylinder's first side to be and click on the mouse left button. Drag the cursor until you reach the
desired diameter and click once again. Drag now the cursor until the cylinder has the desired direction and
dimensions. During this step, the cylinder is pivoting around the center of the cylinder's first side. Click a last time
to validate the created shape.
Remark
By default, you will only create the upper half of the cylinder. Hit the Shift key (while you drag your cursor)
to create a whole cylinder or the Ctrl key (meanwhile you drag the cursor) to create the lower half of the
cylinder.
Hit the F2 key (once you clicked on the Cylinder icon) to create the cylinder numerically. The dialog box
Cylinder appears on the screen.
By default, a whole cylinder is created. Click on the desired icon of the dialog box to generate the upper or the
lower part of the cylinder, or any part of it by stating its start and end angles.
Enter the values corresponding to the coordinates of the center of the cylinder's first side (25 mm in the example
above), of the second side's center (0 mm in the example) and of the radius (10 mm in the example). Validate
with OK.
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Creating a cone
In the Mapping toolbar, click on the Cone icon
. Position the cursor on the material where you want the
center of the cone's finest end to be and click the mouse left button. Drag the cursor until the diameter of this end
is reached. Validate by clicking once again the mouse left button. Drag now the cursor until the cone has the
desired direction and dimensions. During this step, the cone is pivoting around the center of its finest end. Click a
last time the mouse left button to validate the created shape.
Remark
By default, you will only create the upper half of the cone. Hit the Shift key (while you drag your cursor) to
create a whole cone or the Ctrl key (meanwhile you drag the cursor) to create the lower half of the cone.
Hit the F2 key (once you clicked on the Cone icon) to create the cone numerically.
The dialog box Cone appears on the screen.
By default, a whole cone is created. Click on the desired icon of the dialog box to generate the upper or the lower
part of the cone or any part of it by defining its start and end angles.
Enter the numerical values in the appropriate fields:
Creating a torus
In the Surfaces toolbar, click on the Torus icon
. Position the cursor on the material where you want the
torus center to be and click on the mouse left button. Drag the cursor to define the radius of the torus cross
section (it corresponds to the created circle on the screen). Click the mouse left button to validate. Drag now the
cursor to define the radius of the torus until the torus reaches the desired dimensions. Click a last time to validate
the created shape.
Remark
By default, you will only create the upper half of the torus. Hit the Shift key (while you drag your cursor) to
create a whole torus or the Ctrl key (meanwhile you drag the cursor) to create the lower half of the torus.
Hit the F2 key (once you clicked the Torus icon) to create the torus numerically. The dialog box Torus appears
on the screen.
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By default, the whole torus is created. Click on the desired icon of the dialog box to generate the upper and lower
part of the torus or any part of it by stating its start, end and revolution angles.
Enter then the desired values in the corresponding fields:
Coordinates of the center of the radius (82 and 134 mm in the example).
Click then on OK to validate.
Remark
By default, you will only create the upper half of the ellipse. Hit the Shift key (while you drag the cursor) to
create a whole ellipse or the Ctrl key (while you drag the cursor) to create the lower half of the ellipse.
Hit the F2 key (once you clicked on the Ellipsoid patch icon) to create the ellipsoid patch numerically. The
corresponding dialog box is displayed on the screen.
By default, a whole ellipsoid patch is created. Click on the desired icon of the dialog box to generate the upper or
the lower part of the ellipsoid patch or any part of it by stating its start, end and revolution angles.
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Enter the values corresponding to the radii (40 and 20 mm in the example above) and the position of the shape
center (0 mm in the example above).
Click then on OK to validate.
Creating a box
. Position the cursor on the material where you want the box
In the Surfaces toolbar, click on the Box icon
center to be and click the mouse left button. Drag the cursor until the box reaches the desired dimensions. Click
a last time the mouse left button to validate the created shape.
Hit the F2 key (once you clicked on the Box icon) to create the box numerically.
The Box dialog box is displayed on the screen.
Enter the values defining the position of the box (left numerical fields) as well as the ones defining its dimensions
(right numerical fields).
Click then on OK to validate.
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By default, the upper half of the surface of revolution will be generated. Click on the desired button of the dialog
box to generate the lower, the right or the left half, or also the whole surface of revolution (this complete rotation
represents 360).
You can also make a partial rotation by clicking on the
and the End angle of the surface.
Example
1/2 concave: 180 to 0
1/2 convex: -180 to 0
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Disconnect then the points of the original contour by selecting them and clicking on the Disconnect point of the
Point mode toolbar. Once all the points are disconnected, the contour becomes black. It proves it became an
open contour.
Select the whole contour and click on the Uncombine curves icon in the toolbox. Each curve of the contour is
now independent.
Contours direction
In order to create a surface of Coons and to make then a bracing operation in the best conditions, you must
respect this requirement: opposite segments must have the same direction. Ensuring the contours direction has
to be made under the point mode.
Example
138
The surface shape will be defined by the order of selection of the markers.
Clockwise selection of the markers
This is also the default selection mode in case you make use of a selection window. Otherwise, click on each
marker to be selected while keeping pushed the Ctrl key as shown in the example below.
Order of selection
Obtained surface
Anti-clockwise selection
Click on each marker to be selected keeping pushed the Ctrl key as shown in the example below.
Order of selection
Obtained surface
You can also directly use the sketching tool to draw your surface freely. Click therefore on the Sketching tool
. Drag your cursor and click once each time you want to create an angle. Hit the F2 key to enter
icon
accurate numerical values in the displayed dialog box for the creation of this surface.
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Enter the same values as in the example shown above to obtain the result shown below.
Remark
The selection order of the different elements as well as the direction of the selected curves is of great
importance. Generally, the direction of each cross section must remain the same (from left to right or
from right to left but never both). This also applies to these guide sections.
Selection order
First select the first cross section and then the second cross section. Select then the first guide section and
finally the second guide section.
Once youve selected all the elements, click on the Ruled surface icon
ruled surface.
Remark
The selection order of the different elements as well as the direction of the selected curves is of great
importance. Generally, the direction of each cross section must remain the same (from left to right or
from right to left but never both). This also applies to the guide sections. In the case of a swept surface,
cross and guide sections can stand side by side because of the cross section remains the same all along
the path.
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Selection order
First select the path, then the cross section and finally the guide section.
Once youve selected the required elements, click on the Swept surface icon
Remark
The selection order of the different elements as well as the direction of the selected curves is of great
importance. Generally, the direction of cross and guide sections must remain the same (from left to right
or from right to left but never both).
The way the guide sections are positioned is drastically fundamental. Actually, it defines the modification of the
surface section. On the contrary, the way the cross sections are positioned is not important: the only selection
order will be taken into account.
1.
Such surfaces are similar to ruled surfaces. The only difference is they can be made by using more than two
cross sections and two guide sections.
First select the cross sections in their order of succession and finally the guide sections in the same order. Click
now on the Skinned surface icon
Example
Guide sections
Cross sections
141
The result would have been exactly the same if the cross sections would have been positioned otherwise (but the
selection order must remain the same).
The length of the guide section is very important because it determines the surface dimensions. By default, the
cross sections are distended or compressed to occupy the whole length of the corresponding guide section.
Nevertheless, if you hit the Ctrl key meanwhile you click on the Skinned surface icon
cross sections will prevail over the length of the guide sections.
2.
Result in 2D
Result in 3D Iso
The only difference with the simple skinned surface is the use of a path applied to the side of the surface. The
starting point of each guide section must be positioned along the path. For this positioning operation, use the
snap options Control point or Along the contour. You can access these options by hitting the F3 key or
selecting Snap mode in the Edit menu. In the displayed dialog box, activate
(along the contour) according to your needs.
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(control point) or
Example
First select the path, then the cross sections and finally the corresponding guide sections. Click then on the
Skinned surface with one path
3.
The only difference with the simple skinned surface is the use of two paths applied to the side of the surface.
Starting points as well as ending points have to be positioned on the paths very accurately. For this positioning
operation, use the snap options Control point or Along the contour. You can access these options by hitting
the F3 key or selecting Snap mode in the Edit menu.
Example
143
First select both paths, then the cross sections and finally the corresponding guide sections. Click then on the
Skinned surface with two paths icon
Select first all horizontal curves, from the one which starting point is linked to the starting point of
the first vertical curve (See figure: point at the left bottom),
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Examples
Extending a surface
This feature allows you to extend an untrimmed surface on one if its sides.
Select the surface to be extended and click on the Extend surface icon
displayed on the screen.
145
Start edge corresponds to the surfaces left side for the U-direction and to the surfaces bottom for the Vdirection.
End edge corresponds to the surfaces right side for the U-direction and to the surfaces top for the Vdirection.
Always in our example, the surface is extended of 20 mm from the top of the surface.
Merging surfaces
The CAD module puts a tool able to merge surfaces to obtain a single surface.
Select the surfaces to be merged (keep pushed the Ctrl key meanwhile you click on each surfaces to be
selected) and click on the Merge surfaces icon
.
If the surfaces have intersection areas, you can separate significant elements and keep interesting parts by
uncombining the merged surface.
In the next example, we merge a sphere and a cube positioned as follows:
2D XY view
2D YZ view
146
2D YZ view
2D view
Approximation of a TypeArt-object
This feature allows you to convert a TypeArt-object into a surface so that you can export it under the IGES format.
Select the TypeArt-object to be converted into surface and click on the TypeArt approximation icon
corresponding dialog box appears on the screen.
. The
You can choose among two methods to execute the TypeArt-object conversion.
Error bound
This method consists in approximating between the created surface and the resulting surface.
Remark
The calculation for this method can very last very long!!!
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Projection
This function entails projecting along the Z axis. X and Y coordinates are not modified, so the object to be
projected can go outside the borders of the surface.
Before projection
3D view
Mapping
The drawing is wrapped around the surface from a defined point, like a sheet of paper around a solid surface.
Before mapping
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3D view
2. Mapping using the post-processor (for machining on machines managing a 4th axis)
For cone and cylinder only: You have created your design in order to make a flat toolpath. The mapping is
th
done by the post-processor that manages a 4 axis. In the Machining window, a Cylinder button appears,
allowing to define the radius of the cylinder (2 radius for a cone).
This simple method is possible only on true cylindrical or conical shapes.
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Basic mapping
The pattern is mapped on the surface and follows its shape.
/
Cylindrical/Conical mapping
The pattern is mapped on a cylinder / cone (respectively specified by one or two radius) then projected
parallel to the surface.
Parallel projection
REMARK
We consider the projection are applied to toolpaths, though in some cases they are used directly on
curves and patterns (see above Methods and tools for projection and mapping).
Projecting the toolpath
Place the toolpath(s) anywhere you would like on the surface (on the X, Y plane).
While holding down the Ctrl key, first select the toolpath and then the surface.
They both should become red and the icon Parallel projection becomes active.
. The dialog box Accuracy is displayed on the screen (the same dialog
Click on the icon Parallel projection
box can be accessed from the contextual menu of the CAM module).
Top
Activate this option to do a convex mapping.
Bottom
Activate this option to do a concave mapping.
Vectorization of segments in Bezier
Activate this option to directly brace or map Bezier curves. The amount of points will be extremely decreased.
Curve accuracy / Surface accuracy
Define in both fields the accuracy of the mapping surface. The smaller the chosen value, the finer the surface
mesh and the more accurate the projection will be. The computation will also be longer.
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The calculation is done automatically after clicking on OK. A progression bar will indicate the status of the job.
To see the result, choose 3D ISO view from the View menu.
3D ISO view
Basic mapping
REMARK
We consider the mapping is applied to toolpaths, though in some cases it is used directly on curves and
patterns (see above Methods and tools for projection and mapping).
If the pattern to map is a text, you should first transform it into curves and combine these curves.
Mapping of toolpaths
Position the toolpath(s) anywhere you would like on the surface (on the X, Y plane) and place a reference point
(with a marker) on the center of the design to be mapped.
While holding down the Ctrl key, first select the path(s), then the reference point and last the surface.
All of them should become red and the icon Basic mapping becomes active.
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The corresponding dialog box is displayed on the screen (the same dialog box can be accessed from the
contextual menu of the CAM module).
Mapping accuracy
The marker position tells the central spot for mapping the pattern, with an Accuracy you specify. The smaller the
size of your job and the more important the proportion, the higher your mapping accuracy must be.
ISO U/W and ISO W/U
U/W are the local axes of the surface on which the drawing will be mapped. With orthonormal guidelines, the U
axis corresponds to the X one, and the W axis corresponds to the Y one.
In the first case, axis U (x) is mapped first, then axis W (y). In the second case it is the reverse.
Depending on how complex is the original surface, the warping resulting from the mapping can be different
whether the calculation is done first on axis U (then W) or on axis W (then U). You will need to perform some
tests, and sometimes invert the curves.
You can see where axes U and W are positioned (often as a result of the way the surface was built) by selecting
the design with the modeling tool
Normal view
Activate segmentation
Option regarding curve segmentation. Activate this option for the mapping. If activated, you can define the
accuracy of this segmentation by setting the max. length of the generated segments and the max. chordal error.
Generally, the smaller the engraving, the smaller the generated segments and the max. chordal error must be, so
that they can be closer to the surface.
Max length
Maximum length of any segment (on the X, Y plane). This is the step of calculation before the mapping operation.
The smaller your value, the more points you will get and the more time it will take!
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The calculation is done automatically after clicking on OK. A progression bar will indicate the status of the job.
To see the result, choose 3D ISO view from the View menu.
Before mapping, you've got to place two markers defining the cone or cylinder axis. Both correspond to the
markers that were used to create the surface.
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Remark
The surfaces Cylinder and Cone created with the surface tools are not adapted for mapping.
If you create a revolution surface, select both markers defining the axis (that must be perfectly aligned) at
the same time (keep pushed the Ctrl key therefore) and click on the Copy icon
Place then another marker for the cylinder radius (two markers for a conical mapping, one for the greatest radius
and the other for the smallest radius). Select therefore an XZ or YZ view from the View menu. This marker (or
the one of the greatest radius with a cone) will also be used as the center of mapping and will define the
positioning of the engraving.
Remark
Position the radius marker(s) on the upper part of the cylinder or cone (as in the example below) to make
a convex engraving. Position this marker(s) on the lower part of the cylinder or cone to make a concave
engraving.
Example
YZ view
XZ view
You can also place a reference point (marker) on the engraving (toolpath) to position it on the radius marker
(mapping center). Without such a marker, the engraving will be automatically centered according to the radius
marker.
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Mapping
or Conical mapping
. (This
Once all the elements are selected, click on the icon Cylindrical mapping
example deals with a cylindrical mapping). The dialog box Accuracy is displayed on the screen (see the
information in the section parallel projection).
Click on OK to validate your settings. The engraving is now mapped on the cylindrical part of the surface.
Result
In some cases, among them bottle molds, we advise to use a cylindrical mapping rather than a conical one,
because it is easier and causes less distortion of the mapped pattern.
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MEASURING TOOLS
Measuring tools
The tools put at your disposal allow you to measure with precision such characteristics as an angle, the distance
that separates two contours, the circumference, the perimeter, the surface and the volume of a group of objects.
You can also make a tool simulation.
Click on the icon Measuring tools
Measuring a distance
Distance
To find the distance separating two points of a contour, after clicking on the icon, select the first point and drag
the cursor to the second point.
The distance and the angle of displacement are shown on the inferior status line.
Click on the second point to validate the position. The cursor becomes active on the other side, allowing you to
reposition it as many time as you want.
Remark
Used in conjunction with F3, the measurement tool will be more accurate regarding the measured
distance.
Measuring an angle
Protractor
1 - After clicking on the icon, place the cursor along the curve and click on it.
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2 - Drag the cursor to the second point and press the Shift key (without clicking on the mouse).
3 - While pressing the Shift key, move the cursor in the angle you wish to measure.
Remark
Used in conjunction with F3, the measurement tool will be more accurate regarding the measured angle.
Measuring a size
Size
Click on the Size icon. Then place the cursor on the periphery of the object and drag it to the opposite corner,
including the object in a crossed square.
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Bounding box
This function allows to measure the real bounds of one curve or several combined curves, even if there are
points out of the curve far from the line. A frame, which has the dimensions of the object, is added. The
dimensions appear in the status line.
Select the object(s) to be measured and click on the icon Bounding box
Dimension
This function allows to add dimension lines to the object and to parameterize their appearance.
Click on the icon Dimension
. Click on the location of the first point of the dimension line, then, on the
second one. Move the mouse in the direction of the dimension lines and click once again when the right position
is reached. It is highly recommended to use the control points in the Snap up mode (F3) to obtain a precise
measure.
The dimension line is created with default options. A double-click on the existing dimension or a click on Ctrl and
the icon Dimension allow to display the dialog box Dimension options with two tabs.
Geometrical properties
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Dimension type
You can choose between 3 types of dimension: horizontal, vertical and aligned. The appearance of the mouse
cursor shows, which dimension type you choose.
By pushing the TAB key after having selected the icon Dimension, you can change the dimension type.
Dimension symbol
Click on the icon to select amongst five the desired symbol for each end of the dimension line (4 arrows and a
line without arrow).
You may enter the size of the arrow in the corresponding field.
Dimension line
Click on the icon in order to choose the position of the dimension line in relation to the extension lines. Three
possibilities are at your disposal: without any dimension line, outside or inside the extension lines.
A drop-down menu enables you to choose the color of the dimension line. It is plain that the length of the
dimension line must be entered only when it is outside the extension lines.
Extension line
In the same way, you can choose which extension lines are visible or not, and their color.
Line extension: Enter the length of the extension line above the dimension line.
Line offset: Indicate how far from the first two dimension points the extension lines have to begin (in general side
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Text properties
Text position
The dimension text is positioned either on the line, or shifted in relation to this line (the entered value is applied to
the baseline of the text).
Text orientation
Choose the orientation of the text (enter an angle value if the text is neither vertical, nor horizontal).
Additional text
Enter the text of a possible prefix or suffix to the dimension text. Please, note that the unit chosen in the dropdown menu is already displayed next to the dimension figure as a suffix.
The number of significant digits (number of zeros after the point) can also be selected in the drop-down menu.
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Measuring a perimeter
In the Measuring toolbar, click on the icon Perimeter measurement
.
Place then the cursor on the contour (this one can have points with different heights). Click on the mouse left
button. The perimeter value is shown on the bottom status line.
Remark
Used with an open contour, it is like measuring the length of the contour.
Measuring a surface
In the Measuring toolbar, click on the icon Surface measurement
.
Place then the cursor on the contour (it must be a closed contour). Click the mouse left button. The surface value
(area) is displayed on the bottom status line.
Measuring a volume
The software includes a tool that allows you to measure the volume of a TypeArt object or even a digitalized file
(Picza files with the .Pix extension). It's interesting to make use of this tool in the CAD module (white screen) as
well as in the TypeArt module (blue screen).
.
In the Measuring toolbar, click on the icon Volume measurement
Place the cursor on the object. Click the mouse left button. The volume value appears in the bottom status line.
Tool simulation
More than a measuring tool, this function permits you to check if the tool, that you will use for the machining fits
the created shape.
Before using this function, select one of the 3D views at your disposal in the View menu.
In the Measuring toolbar, click on the icon Tool simulation
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After having selected the tool, click on OK in the dialog box Tool simulation. The tool is represented by two
circles. The little one represents the tip diameter and the big one the half-angle. Drag now the tool cursor in all
the desired directions.
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VARIABLES
When you insert a variable text, this one is identified by the word Var followed by its range number (VAR1 for the
first variable, VAR2 for the second one, etc.), and between two bars: |Var1|.
Wine: |Var1|
Vine: |Var2|
Vintage: |Var3|
You can add a new variable by:
selecting the variable name displayed by default (VAR1, VAR2, VAR3, etc.),
creating a new variable by immediately typing its name in the dialog box Select variable,
selecting an existing variable by using the scroll-down menu in the dialog box.
Example
Remark
Once all variables are created, you can directly modify their name in the text mode. Therefore, you just
need to replace the name between the two bars.
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You can modify the attributes (fonts, size, etc.) of a variable text using the same method as for a simple text, and
add a box or a logo to your composition.
Once the text is laid out, indicate the data that will replace the variables you just defined.
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Adding a variable
You can add one or several variables during the definition of the variables. Click anywhere on the dialog box
Variables with the right button of your mouse. The contextual menu is displayed.
Click on Add a variable. Define then the name of the variable and its values in the appropriate fields.
Compression mode
This mode is useful in case of identical variables that follow each other.
Example
In the example shown above, the lines 1 and 2 contain exactly the same variables (Wine: Bordeaux, Vine:
Margaux, Vintage: 1955).
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NOTE
Even the smallest difference (Character or space) between two lines keeps from using this function.
Moreover, similar values must be consecutive to be considered in a same group.
Select Compress. The Variables dialog box automatically groups the identical variables.
Example
The line numbers are not displayed anymore. The number before each variable indicates its frequency.
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In the example shown above, the extraction begins at line [0] (Ctes du Rhne;Rochegude;1998)
Separator
This mode is the most common and allows fields in which the size of the values changes a lot between different
variables. Of course, you must have defined characters or instructions that will separate the different fields.
Click on Separator and select the column separator using the first scroll-down menu in the Separator mode
section.
For the example used in this section, ";" must be selected.
Select then the line separator using the second scroll-down menu. For the example, select Return.
Constant width
Selecting this mode, you define the width of the different columns containing the variables.
Click on Constant width and fill in the Format of columns field. The numerical value you enter in that field
corresponds to the number of characters contained in the column. In case fields have different widths, enter the
values for each of them respecting their order of display. In that case, separate all the values with comas.
Example
In the example, the first column can contain 12 characters, the second column 14, the third column 13 and the
fourth column 10.
Preview of extraction
You can check if the setup of the extraction was properly carried out before validating it and quitting the Import
variables dialog box. Therefore, click on Preview. The result is displayed in the Preview of extraction field.
Once the extraction setup is made, click on OK to validate.
VERSION PRO - USER'S MANUAL
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Creating a serialization
You can automatically create an automatic set of numbers in a variable text: the serialization.
Variable text (Yellow Rapido)
Enter the variable at the desired place in the composition.
The variable Var appears between two bars.
Entering a serialization
Click on the icon. The Variables dialog box appears.
Click on the Series button after having selected the column you want to apply this function to.
Format
The software considers by default that you create a numerical series. The Format section allows to chose other
data types: letters (Alphabetic) or numbers + letters (Alphanumeric = an "alphabet" of 36 signs).
You can also chose some formatting for display, to have a constant width whatever are the actual values in the
series. Check the Constant number of digits box and edit the suggested format (each # character will be
replaced by a sign).
Added text
The dialog box Series allows you to add text before and after the variables. Enter the text in the Text before and
Text after fields of the dialog box.
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Remark
To include a space before and/or after the variable value, you must type this space when you enter the
text in the fields.
Click on Preview to display your series before quitting the Series dialog box.
Remark
You can enter as many different series as you wish in the same data base.
Example:
Remark
For the variable text, you can also use the copy/paste function of Windows.
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Introduction
The multicopy function on the toolbar generates automatically copies of graphics, texts and variables.
Multicopy
Two modes of multicopy are at your disposal:
Select the objects you want to reproduce several times and click on the Multicopy icon.
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Remark
In order to see the preview window for the copies, the dimensions of the machine engraving surface have
to be greater than those of the active surface.
According to the given information, the display of the field to the right of the window determines the possible
number of copies.
The white square situated at the top of the preview window corresponds to the area of the original object on the
plate.
The gray squares indicate the possible number of copies, according to the dimensions of the plate to be
duplicated and to the dimensions of the machine engraving surface (interval between the border and the spacing
between the copies included).
In the Repetitions section, enter the Total Number of duplications for your object. According to the size of the
element, the size of the plate and the spaces specified, the software calculates the number of repetitions in X
and Y. If the plate is filled but the total number of duplications is not reached, the Number of layers is
incremented.
Alternatively, type the number of copies in the fields Repetition on X and Repetition on Y (rows and columns).
With the mouse, you can also click on the gray squares to validate the position and the number of copies
required.
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In case where machining on several different plates, it is recommended to adapt the size of the active surface to
the size of the plate to be machined.
In this case, machining is done plate/plate, a stop code is sent to the machine to allow you to change the plate
during the machining process.
For machining variables, the Nb of layers field is limited to the number of variables. For example: 20 variables
data = 20 layers (maximum).
Remark
For the creation and import of variables data, see the previous section about Variables.
The other parameters should not be modified in the case of one copy on several layers, since they are reserved
for machining several copies on one layer.
Format
In the Format section, enter the desired distance between each object (e.g.: cutting line), which will calculate
automatically the distance between each starting point of objet. You can also do the reverse. You can use or not
a margin (value corresponding to the distance between the copies and the border of the machine table).
When you leave the dialog box by clicking on OK, on the screen, the copies are superimposed, one on top of the
other.
Remark
The original drawing is included in the total number of copies.
Therefore, when validating a multicopy, the software automatically generates the necessary number of
layers as follows:
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Ordering
The Ordering section allows you to specify the machining order of the items on the plate. It is used when the
items include numbers that are incremented and that should be obtained in a specific order.
But if the radio button Optimization is active, the software will decide of the machining order, giving priority to
the least move.
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Partial cutting
Total cutting
Remark
The depth of cutting of the cutting lines can be modified in the Machining window.
You can chose a specific tool for the cutting between each copy: associate a color in the Axes cutting section.
Use then the Color machining icon
, after having selected the relevant contour: you will find again the chosen
color, and with a simple click (not a double-click), associate to it a tool from the tool database.
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SCANNING
Remark
Click only once on the icon!
Give time to your scanner to begin working.
Click on the tool. The command menu of the vectorizing software provided with your scanner will be displayed on
the screen. The CAD module will display the raster Bitmap image. Raster images are composed of fixed size
pixels (small black and white points that make up the picture).
The quality of the reproduction depends on the quality of:
the drawing,
the scanner,
the chosen settings (brightness, contrast, zoom),
the accuracy required (DPI resolution).
Fast display
(Show bitmap option deactivated)
Real display
(Show bitmap option activated)
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Scanning in 3D
This option allows you to scan in 3D (digitalize) a surface or an object using the Picza module or to import a file
generated by the same module (both are Picza files named *.Pix files). Such surfaces can be machined as a
TypeArt file.
Scan 3D
Click on the icon Scan 3D. The dialog box Picza is displayed on the screen.
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VECTORIZING
Remark
If no image is selected, the vectorization mode will automatically begin, and will scan and vectorize the
image in one continuous operation.
This function is useful to directly retrieve the contours of the scanned image without the bitmap image in
the background.
Allowance
from 0,1
to 3
This parameter determines how faithful the resulting image will be to the original image.
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Higher values lead to smoother vector image while lower values make the vector image fit more accurately to the
actual pixels in the raster image.
The better the quality of the scanned drawing, the better the result, of course
Be careful with this setup because the demanded precision has a direct influence on the number of
points generated!
The points can be overabundant and slow down the display on the screen, the manipulations, and the
calculations.
Noise filtering
from 0
to 3
This parameter determines how to treat the small noise pixels that appear in an image. A small value results in a
more detailed vector image. A larger value leads to a smoother image, less faithful to the original raster image.
This option is very useful for avoiding future corrections on final curves.
Smoothing
from -1
to + 1
This parameter determines the choice of vectorization using either a conversion in splines or segments, or
favoring the former more than the latter or vice versa.
-1: all in splines
+1: all in segments
At 0, all the angles under 90 become sharp.
Centerline
Selection of the type of vectorization (contour or skeleton).
Bitmap
Contours
Skeleton / Centerline
Maximum thinning
Maximum value allowed for thinning contours for the vectorization in centerline mode.
The calculation is made in pixels in function of the image resolution and of the width of the original tracing of the
drawing.
This parameter should be approximately equal to half of the number of pixels relative to the widest tracing of the
original drawing to be vectorized.
Spot filtering
Periphery in number of pixels of the spots to be deleted.
This option is very useful when the drawing is of bad quality. It limits the number of contours created during the
vectorization by ignoring the elements considered as not being part of the drawing.
On black
Vectorization is made on the black part of the bitmap.
Vectorization is made on the white part of the bitmap.
Default values
Allows you to return to the standard set values.
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Click then on the Vectorize bitmap icon. The dialog box Color Reduction is displayed after a few seconds of
calculation.
In the example shown above, the module automatically selected five different colors that will be used for running
the vectorization.
Nevertheless, the module allows you to modify the automatic settings of the color reduction (color fusion and
number of colors) which is the first step of the vectorization process.
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Color fusion
Each color which has been selected by the vectorization module is represented by a square in the left part of the
dialog box Color reduction. You can select several colors you want to get fusioned by clicking on each
corresponding square while keeping pressed the Ctrl key. Once you selected the desired colors, click on the
Color fusion icon. The resulting number of colors automatically appears in the field located at the right side of
the Set colors icon.
You can get back the previous settings by clicking the Reset icon.
Set colors
You can set this value to be exactly the number of colors you want to apply to the vectorization. Enter therefore
the desired value and click on the Set colors icon. This operation may last a few seconds depending on the
amount of colors you want to use.
You can get back the previous settings by clicking the Reset icon.
Parameters
You can parametrize the configuration of the color reduction by clicking on the Parameters icon. The dialog box
Configuration of color reduction is displayed on the screen.
Pretreatments
Suppression of antialiasing
Activate this function to keep the sharpness of the angles of a contour.
Suppression of noise
Activate this option to suppress the small noise pixels that appear in an image.
This option is very useful for avoiding future corrections on final curves.
Remark
If you click on the icon Default values you will get back the values that were automatically determined by
the vectorization module.
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BITMAP EDITOR
181
Eyedropper
Click on the icon Eyedropper. Place then the eyedropper on the color you want to be selected and click on it.
The selected color becomes the active one and is displayed in the bar of the four last selected colors.
Color selection (for 256 color images)
Click on the icon Color selection. The dialog box Choose a color in palette appears on the screen. Click on
the desired color in the dialog box with the left button of the mouse. The selected color appears in the bar of the
four last selected colors.
In case you want to edit the selected color, just click on it with the right button of the mouse in the dialog box
Choose a color in palette (it opens the dialog box Color edition).
Color selection (for 24 bit images)
Click on the icon Color selection. The dialog box Color edition is displayed. This box allows you to select a
color by clicking on any part of the Hue and saturation ring (right part of the dialog box) or by entering numerical
values for the RGB parameters.
It also allows you to edit a hue. Click on it therefore or enter numerical values for the HSV parameters. The result
of your new setting appears in the field Current color.
Validate by clicking on OK.
Drawing
Select the active color and click on the tool corresponding to the shape you want to draw.
Line
Position the mouse cursor where you want your line to start and click. Drag the mouse until your line is set. Click
a last time to define the position of the arrival point.
Rectangle,
Ellipse (circle)
Place the mouse cursor where you want your shape to start and click. While holding down the left mouse button,
drag your cursor until the shape is set. Release the mouse button.
Polyline,
Polygon
Place the mouse cursor where you want your shape to start and click. Drag the cursor until the first angle
position is reached and click then to validate this point. Repeat the last operation as many times as you want to
create angles. Click on the right button of the mouse to validate the final shape.
Fill rectangle,
Fill ellipse
The inside of the created shape is filled with the active color.
Painting
Select the active color and then the desired tool. Four different tools are available:
Fill area: this tool allows to replace a color by the active one.
Thin pencil,
Brush pencil,
Spray
Place the cursor where you want to start painting. While holding the left mouse button, drag the cursor on the
area to be painted. Release then the mouse button.
Fill area
Click in the area to be filled with the selected color.
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Image deformation
Rotate, resize, etc.
Click on the icon Rotate, resize,. Select the operation mode in the dialog box Image deformation that is
displayed and enter the desired parameters in the corresponding fields.
You can preview any modification by clicking on Apply and go back to the first view by clicking on Reset.
Validate any modification by clicking on OK. The Bitmap Editor is getting closed and the effect is applied to the
image.
Resize
This operation allows you to modify the height and the width of the picture. You can either enter the new width
and the new height or define the transformation percentages.
Resample
This operation calculates the position and the color of missing pixels. The use of this method allows to reduce the
defaults of an image. You can either enter the new width and the new height or define the transformation
percentages.
Horizontal and vertical skew
You can either enter the new distance of offset or define the new offset percentage.
Flip and Mirror
Select Flip if you want to apply a centered vertical mirror effect. Select Mirror if you want to apply a centered
horizontal mirror effect.
Rotation
Enter an angle between 0 and 360.
Effects
These functions are only available with 24 bit images.
Filters
Click on the icon Filters. Select the effect you want to apply to the image by using the scroll-down menu of the
displayed dialog box. Click on Apply to preview the result of the operation. Click on Reset to cancel the
modification.
Validate the modification by clicking on OK.
Embossing (both methods)
Select this option to create a relief effect.
Color pencil effect
Select this option to find the contours.
Soften
Select this option to soften the image by creating intermediate hues between two colors.
Sharpen
Select this option to sharpen the image by suppressing intermediate hues between two colors.
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Effects
Color reduction
Soften
Sharpen
Select Conversion in 32 bits in the menu Conversion to increase the number of colors.
Gray levels
Conversion in 256 gray-levels
Select Gray level 8 bits in the Conversion menu in order to reduce the number of colors of an image down to
256 gray-levels.
Gray levels
This operation reduces the number of colors of an image to an equivalent number of gray-levels.
Histogram correction
This option is only available with gray-levels images.
Histogram
Click on the icon Histogram. The dialog box Histogram correction is displayed.
The graphic displayed in the dialog box represents the way the gray-levels are divided up in the image.
The vertical axe shows the percentage of pixels of which color corresponds to a gray-level quoted on the
horizontal axe.
Select the histogram treatment you want to apply. Three are available:
Equalization
This function adjusts the luminosity by dividing up pixels equivalently between different gray-levels.
Specification
This function allows the user to select a bitmap image of which the gray-levels dividing will be applied to the
current image.
Stretching
This function adjusts the luminosity so that the histogram contains the whole gray scale.
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Half-tones
Half tone
Click on this icon to reduce the colors of a black and white image.
Half tone with diffusion
Click on this icon to reduce the colors of a gray-level image and enter the number of gray levels (between 2 and
64). Click on OK to validate.
Correction of colors
Correction
Click on the icon Correction. The dialog box Correction of colors is displayed on the screen. Select one of the
pages of the dialog box regarding the kind of correction you want to apply.
RGB Correction (red / green / blue)
A color is reproduced on the screen from the three primary colors which are red, green and blue. For each of
these colors you can increase or decrease the parameters (each value is contained between 0 and 255).
HSV Correction (Hue / Saturation / Brightness)
A color can be defined on the screen from three components: hue, saturation and brightness. You can increase
or decrease the hue, the saturation (at 255 the image is converted into gray-levels) and the brightness (with 0 for
the absolute black and 255 for the absolute white).
Brightness / Contrast
In this page, you can set up the brightness of the image (with +100% for an absolute white and 100% for an
absolute black) and increase or decrease the contrast.
Any correction of color can be previewed by clicking on Apply. You can get back the original image by clicking on
Reset.
Using a mask
Polyline mask
Click on the icon Polyline mask. Position your cursor on the image and click to mark the starting point of the
mask. Drag your cursor until the next point and click to create an angle. Repeat this last operation as many times
as there must be angles. Once you created all the angles, click on the right mouse button to validate your mask.
Free drawing mask
Click on the icon Free drawing mask. Position your cursor on the image and click. Drag the cursor while holding
down the left mouse button. Once youve closed the contour, release the mouse button to validate the mask.
Magic wand mask
Click on the icon Magic wand mask. Click on the desired color. Enter the selection parameters in the dialog box
that is displayed. Cancel or validate this operation. The chosen color becomes the mask.
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Choose a mask
Click on the icon Choose a mask. In the displayed dialog box, double-click on the desired kind of mask. Drag
your cursor on the image while holding down the left mouse button, and release it once youve reached the
desired position and dimensions.
Area of mask becomes the image
Click on this icon. The mask selection becomes the current image.
Show / Hide the mask
Click on this icon to show or hide the mask.
Suppress mask
Click on this icon to delete the mask.
Deforming the mask
The Bitmap Editor allows you to deform a mask. Actually you can move, rotate, align, stretch or project the mask.
Click therefore on the desired tool, click then on the mask and drag your cursor while keeping down the left
mouse button to deform the mask. Release the left mouse button at the end of the operation.
Copying / Cutting / Pasting
The Bitmap Editor allows you to copy, cut and paste a newly created mask. You can access these functions
through the Edit menu or through the following shortcuts:
Copy: Ctrl + C
Cut: Ctrl + X
Paste: Ctrl + V
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PHOTO
Photo
This function allows to generate halftone pictures. You can either select a bitmap before clicking on the Photo
icon or click on the icon before loading a bitmap (you can load it from a scanner).
Once the bitmap is loaded and you clicked on the Photo icon, the dialog box is displayed on the screen.
Remark
To display in the right window of the dialog box the results of the parameters setup, click once on the
Preview button.
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Engraving dimensions
Define the height and the width of your engraving by filling in the corresponding fields as shown below.
Select Keep scaling in case you want to modify both dimensions proportionally.
Treatments
Choose among three different halftone types by using the scroll-down menu. You can invert the colors by
selecting Negative image.
Engraving type
Select the kind of engraving you want to generate. You can also customize its step by filling in the
corresponding field.
Don't forget to click on the Preview icon to visualize the result of your setup.
Do the same to increase or decrease the contrast of the picture.
Soften
Click on this icon to soften your picture. Click on Preview to visualize the result before validating.
Sharpen
Click on this icon to sharpen your picture. Click on Preview to visualize the result before validating.
Once the setup is made, click on OK to validate. The picture has been turned into a halftone picture.
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USING LAYERS
any layer not in use becomes inactive (no modifications are therefore possible on the inactive layers),
the F3 function is available for snapping onto geometrical elements of another layer (if it is visible).
A layer is also useful to separate some elements of a drawing into several different layers:
with the copy/paste function, for instance, you can keep all the recessed contours of a complex
machining on one layer and all the relief contours on another layer.
Example:
Display a scanned logo, for example. This display is called "layer 1".
In order to register it in a fixed layer which will serve as the basis for reconstruction, you have to create a second
layer where the tracing will take place.
You can modify the name of a layer by clicking on the corresponding tab of the status bar. Double-click then on
this tab. You can modify now the name of the layer.
189
Validate the new created name by clicking outside the status bar.
Deleting a layer
Select the plan you want to delete by clicking on its corresponding tab in the lower status bar. Click then on the symbol in the same status bar.
Example (deleting the second layer):
In the example shown above, the second layer is selected. Click on "-" to delete it.
Displaying a layer
Click on the current name of the layer found on the status line at the bottom.
Remark
To display only one layer on the screen, unselect the box at the right of the status bar as shown below.
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USING SYMBOLS
Creating a symbol
The software includes a symbol library where you can add your own for later use. In that way any repetitive
shape or drawing can be kept and is easy to reach.
Select the object to be added to the symbol library and click on Export in the File menu.
In the dialog box, choose the directory where you want to keep your symbol, then select the Symbol (*.syb) file
type in the scroll down list. Enter the name of the symbol (8 characters maximum) in the field File name and
validate.
Example: Grappe.syb. The new symbol now belongs to the library.
Remark
Make sure you are using the .syb extension so that it will appear afterwards in the symbol library.
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After selecting the desired symbol, validate by clicking on OK and position it on the active surface.
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CAM MODULE
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Sending to machining
Click on the icon CAM module
its blue screen.
Remark
When one or several elements are selected in the CAD module, your selection is kept in the CAM module.
If you forget to save the .vnd file on which you are working, a message reminds you to do so.
To get back in the CAM module, click again on the CAM module icon.
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A short explanation concerning the toolpath appears when the cursor remains a few seconds on its name (here
for Contouring), e.g.:
Double-click on the toolpath you want (or select a toolpath and click on the blue icon at the bottom of the window).
The corresponding dialogue box opens, with specifying parameters for that toolpath. See the section
Description of toolpaths below to read how to use the different toolpaths.
from the CAM module toolbar. The corresponding dialogue box is displayed
Click on the icon Toolpath list
on the screen. It contains a list of all the toolpaths you created.
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This dialog box allows you to edit toolpaths, to simulate the machining or even to add subgroups using the
context menu. To access the context menu, select a layer, a group or a toolpath and click on the mouse right
button. The context menu is displayed on the screen.
This dialog box puts at your disposal the Drag and drop functions that have become very common in Windows.
For example, in case you've created several layers, you can select a toolpath from one of the layers, keep
pushed the mouse left button, drag it to the folder of another layer and release the mouse button.
The number between brackets is the extension given to the toolpath file, the base for the name being the name
of your document. For example, if you document is called MyLogo, the files MyLogo.001, MyLogo.002 etc. are
generated.
When you create a toolpath, you have to choose a tool among those available in the Tool database, by clicking
on the
icon.
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The Add group button allows to create a sub-directory in the Tool database, shown by a small red toolbox, in
which you can create, delete and modify tools. You can thus group your tools by type of geometry: cones,
cylinders, balls, etc.
icon is very useful for creating a customized tool, based on a form you draw, and of two
The Special tool
markers indicating the axis of the tool.
First of all, in the CAD Module draw a profile and 2 aligned markers. Send them to the CAM module. Select the
.
profile, then the markers and click on the Special tool icon
Generated tool
You special tool is created, though nothing has occurred on screen. You can see it by clicking on the Tool
in which your new tool will appear in a sub-directory called "Special tools", with an icon in
Database icon
shape of a question mark.
The CAM toolbar includes lastly some tools similar to those found in the CAD module, allowing to combine
and uncombine
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TOOLPATHS: OVERVIEW
The icon Create toolpath
displays dialog box Create toolpath. You then access to any toolpath through
two different lists in the dialog box: Available and Group.
Each toolpath has some specific parameters, but some parameters are common to many or all toolpaths.
Double-click on the desired toolpath. Enter its parameters in the corresponding dialog box.
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General tab
In the upper part of the General tab, you must click on the
icon to select the appropriate tool in the Tool
database. Whatever toolpath you selected, the first information to provide is the tool used for machining.
Depth
Specify the total depth for the milling/cutting.
This information is found also, with more specific parameters, in the Pass parameters tab once the tool is
chosen.
Accuracy
At the bottom of the dialog box, you can specify an Accuracy, which is a tolerance used during the computation
of the toolpath. A high accuracy causes longer calculation time, but more precise toolpaths that include a more
important number of points.
This parameter can be refined if you notice something unexpected with a toolpath made with the default accuracy
(0.01 mm) or for very small toolpaths.
Grouping
The Grouping checkbox determine if one or several toolpath files will be generated.
If the box is checked, each selected contour in totally machined, one at a time, creating as many toolpaths as
items.
If the box is not checked, the computation is done globally and generates only one toolpath, irrespective of the
number of selected items.
Example:
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Pass
From top to bottom, you can specify the following parameters:
Reference Z for this toolpath. Useful in particular in the case of a uneven material on which you realize several
machining.
Pass depth (automatically adjusted according to the number of steps): similar to the parameter defined in the
General tab, discussed above.
Number of steps or number of passes (automatically adjusted if necessary).
Total depth of the engraving/cutting (= pass depth if there is only one step).
Remark
If you use a conical tool, the width of the surface will depend on the depth required.
A simulation display mode would be useful to control collisions.
Climb / conventional milling
Climb milling: The tool is always on the right side of the material:
Conventional milling: The tool is always on the left side of the material:
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It is the distance between two consecutive steps, measured at the center of the tool. You can directly enter the
value (in the unit you have chosen), or a percentage: the other value is automatically deduced.
NB: the percentage is indicated for the diameter of the tool, but according to the shape of the tool, different active
parts are considered (spherical toll = radius, flat end tool = tip).
By default the value is 50 %, which is the usual value in order to leave no material between two steps.
The difference between this value and 100 % is the overlapping distance of the pass or overlap.
Example
20 % of
overlap
50 % of
overlap
Skip external
For 3D toolpaths using with true angle (3D engraving, finishing, 3D finishing, intaglio), the Pass parameters tab
includes also a check box called Skip external frame. The finishing tool does not engrave the external frame,
which saves time and avoids unnecessary usage of the tool.
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Projection tab
A Projection tab appears when a TypeArt object or a surface as well as a curve are included in the items
selected for engraving, in order to specify the conditions for projecting the curve on these surfaces.
Specify here the Accuracy for segmenting the curve before the projection. If you map on a 3D surface, you must
also specify if the projection is done from the top or the bottom of the volume.
In this kind of projection, you should also indicate the accuracy of the segmentation of the surface. The lower the
values of Accuracy, the more precise the projection ( and the longer the computation time).
According to the nature and shape of the surfaces, some holes can exist or appear. The check box Fill holes
allows to fill these holes (are considered as "holes" the holes twice as big as the required curve accuracy).
Tool shape
For most toolpaths (Contouring, Intaglio, etc.), the geometry specific to the chosen tool greatly influences the
result of the engraving. It sometimes prevails over parameters you enter in the dialog box for your toolpath. Don't
forget to make several tests!
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Plotting
Plotting is the only tool path function available for both open and closed contours.
The function is particularly adapted for the use of single line fonts.
The machine will move exactly like a pen. A line drawing becomes one line on the material being cut or engraved.
Choose a tool among all tools in the database and enter the depth value.
The tool can be asked to go back on the path following the tool center to remove material for a better plotting
quality.
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205
Control drilling in
This option makes sure that no element of the contour is closed to the starting point than the value of the radius.
Vinyl
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General tab
Driven cutter: the cutter follows only the contour. When it reaches an angle, the cutter
moves up, changes orientation and enters again into the material. The range of angles for
which the cutter goes up is set in the advanced parameters.
Floating cutter: the mobile cutter follows the contour (in a tangent way). When it reaches an
acute angle, it makes an external curve tangent to the trajectory in order to be properly
positioned for following the cutting. The range of angles for which the cutter does a curve is
set in the advanced parameters.
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Advanced tab
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Drilling or Boring
Mode
Spot drill: drilling is made in one step.
Multi-step with Z up: drilling is made in several steps with a move in Z reference position between each step. Is
used in particular to evacuate material.
Multi-step without Z up: drilling is made in several steps with an optional move in the Z position specified by Z
up position.
Drilling depth: drilling depth
Z up position: Z coordinates for movements outside the material.
Dwell: when the tool is at the bottom, it can be useful to add a short waiting time before moving up.
Selection filter
Allows to indicate which elements among the selected contours will be the object of the drilling. The points
defined by the Draw holes tool are considered as special markers.
Markers: a drill is made at the position of each selected marker.
Start point: a drill is made at the position of each selected curve starting point.
End point: a drill is made at the position of each selected curve ending point.
Start/end point: combines both previous choices, to take into account closed contours.
Braille: a drill is made at the center of each closed contour.
High speed in clear move: by default, the move up is done in working speed. By checking this box, the fast
speed defined in the Technologies tab will be used.
Remark:
No toolpath is generated for the drilling; visualization must be done in 2D or 3D.
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2D cutting
The tool will cut outside the first contour of the drawing (no true angles).
Remark
To cut with a sharp angle from the bottom, activate the option True angle at the bottom in the Options
dialog box (tab Calculation parameters). Hit the F10 key from CAD module to open this dialog box.
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2D engraving
This automatic function makes a 2D tool path with complete area clearance.
The cutting width is the distance between two passes on the horizontal plane. It is automatically calculated
relative to half the diameter of the chosen tool. You can easily change the value in the General tab.
Number of steps
Number of passes to reach the total depth (the depth of the first pass is automatically updated).
One depth
Maximum depth in Z for one pass (number of passes is automatically updated).
2D on surface / 2D on bottom
You chose if the 2D engraving path executed by the tool reproduces the theoretical contour of the drawing on the
top or on the bottom of the engraving (specially useful when using conical tools).
Example
2D on surface
2D on bottom
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No angle cutting above the given value (default angle = 135, max. = 180).
2D Milling
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Engraving mode
Center line
The centerline filling in is the same as the toolpath of the Plotting mode (see this section).
2D Milling
The milling of an engraving in this mode is executed by successive passes (hatching or contouring).
Two fillings in styles are available:
2D on surface
The 2D engraving path executed by the tool reproduces the theoretical contour of the drawing on the surface.
The closed contours are milled first, then the opened contours.
2D on bottom
The 2D engraving path executed by the tool reproduces the theoretical contour of the drawing on the bottom
of the engraving.
Example
2D on surface
2D on bottom
Hatching angle
It can be used either to obtain a visual effect on the bottom of the engraving or to minimize the size of the files
(by using the main axis of the drawing as the hatching axis, it can minimize the clearance for instance).
Use sensor nose
Select this option if you are using a flatness sensor, the spiral area clearance will be automatically set.
You will avoid the tool from dropping into areas already milled.
Remark
Once the Use sensor nose option activated, you can no longer define the hatching angle, since milling is
executed by concentric passes from the external to the internal contour.
Tangential entry / exit
Use this function if you wish to start or to end your work with a displacement tangent to the contour.
The sweeping function allows you to program the removal of material by parallel motions according to the chosen
angle. The function thereby minimizes the number of times the tool has to ascend and to descend.
Sweeping is very useful for enlarging the engraving quickly and can be executed with a large tool either
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cylindrical or conical. By choosing various sweeping angles, you can create different optical effects on the bottom
of the engraving, or minimize the size of the machining files (by following the main axis of the drawing, the
number of ascents are minimized).
45Angle
Sweeping type
By area
The tool machines the whole zone (zone A) from beginning to end before starting on another zone (zone B).
Island Jumping
The tool works from top to bottom jumping over the islands (non-machined areas).
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Sweeping mode
Forward and back
The tool follows its path continuously without lifting and always inside the material.
Climb milling
The tool is always on the right side of the material:
Conventional milling
The tool is always on the left side of the material:
Angle breaking
Trimming before or after sweeping.
Without
No angle breaking is done.
Before
The tool will first trim the material and then go into the sweeping mode.
After
The trimming is done after the sweeping is finished.
Note
The indication "Climb Milling / Conventional Milling" of the Pass Parameters tab applies to the angle
breaking pass. The indication "Climb Milling / Conventional Milling" of the General tab applies only to the
sweeping mode itself.
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This function allows you to program the removal material through concentric motions by progressively
approaching the original form. The tool shape has such an influence on the machining, that if the shape is not
appropriate for engraving the theoretical contour, no toolpath will appear on the screen.
See the general parameter in the Overview at the beginning of the chapter.
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Only the number of the desired spiral passes will be executed by the tool (limited recess).
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3D cutting
The tool will cut outside the first contour of the drawing with the true angle at the top.
See the section 2D Cutting, and the general parameter in the Overview at the beginning of the chapter.
Remark
To cut with a sharp angle from the bottom, activate the option True angle at the bottom in the dialog box
Options (tab Calculation parameters). Hit the F10 key in the CAD module to open this dialog box.
3D engraving
This automatic function makes a 3D tool path (the area clearance and finishing are carried out with the same tool.
See the section 2D engraving, and the general parameter in the Overview at the beginning of the chapter.
Two cases exist when the tool path calculation is in 3D:
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when creating sharp angles: Inside each angle of a drawing, the tool ascends in order to improve the
The same function exists to improve details of the angle at the bottom, i.e. at the bottom of the engraving.
This function is optional and can be activated in the Options window (Calculation parameters tab).
Finishing
Finishing, with its sharp angles, is the last phase of the engraving process. The tool will follow the outline, or
contour, of the design, avoid collisions, and ascend at each sunken angle like a relief.
See the general parameter in the Overview at the beginning of the chapter.
Sharp corner
The tool rises within each angle.
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3D finishing
This function calculates only the tool path in 3D areas and take into account sharp angles and tool collisions.
With this function, use only small tools and only in 3D areas. The function allows you not to wear out small tools.
See the general parameter in the Overview at the beginning of the chapter.
Intaglio
This automatic function allows you in a single operation to make exceptionally beautiful 3D engravings in recess.
It is especially adapted for 3D engravings in wood or Plexiglas.
The depth of your engraving is automatically calculated and takes into consideration the width of the path, or
traces, to be obtained. For that reason you must give the thickness of the material after having chosen the
appropriate tool (not the depth of engraving).
Material thickness
In this function you do not need to indicate the depth of the pass since it will change and be dependent on the
drawing, but you do need to indicate the thickness of the material i.e. the thickness that should not be exceeded.
If the depth given to the tool exceeds the material thickness, a message will appear on your screen. In this case,
choose a thicker material or a larger tool.
Remark
It is obvious that only conical tools can be used.
F10 - Specific parameters
One item in the Specific parameters tab (Options - F10) is related to the maximum angle above which the tool
does not make sharp angles.
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Sequence
This function allows you to control the last 3 or more tools of a 3D engraving job. Before activating it, you have to
complete the roughing of the project with Sweeping or Contouring.
The 3 tools to be defined are the following:
- the roughing tool,
- the semi roughing tool,
- the finishing tool.
The roughing tool works in 2D. It carries out the first step, usually not very close to the theoretical contour.
The semi roughing tool works in 2D. It will clean the remaining imperfections of the material.
The finishing tool works in 3D and will finish the engraving by passing the closest to the theoretical drawing.
Remark 1
The diameter of the finishing tools tip should not be less than half of the semi roughing tools tip for an
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optimal efficiency.
Example:
Remark 2
Automatic recessing is particularly efficient if the engraving depth is the same for all the selected tools.
Combo die
This function allows to make section in 2D engraving with several concentric passes.
You define values for the half-profile of the section, by entering the following values (from top to bottom):
Width on the edge: width of the material left on the edge.
Starting angle, Ending angle for the profile: both values can be specified in degrees, or deduced by moving the
red point in the right pane.
Maximum width of the profile: maximum propagation of the section (for the half-profile).
Total depth of the profile.
Normal: by default, includes several concentric passes.
Intaglio: extra pass (3D) to clean the irregular parts of the section, for example true angles.
At least one of these boxes should be checked.
By checking the Automatic sequence box, a Sequence tab appears, allowing to enter parameters for the
sequence (see this toolpath).
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TypeArt
The TypeArt toolpath allows the machining of 3D objects created with TypeArt.
Sweeping mode
Choosing this mode, you can specify two parameters: the sweeping angle and the Overthickness (or left
material).
Spiraling mode
With this mode, you can specify two parameters (in addition to the Overthickness): the milling direction (see
the explanations given for the Sweeping) and the machining direction (from inside out, or outside in).
TypeArt sequence
This function is an automatic sequence for machining 3D objects created with TypeArt.
VERSION PRO - USER'S MANUAL
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You can see below a General tab with a sequence made of:
Use the icons on the right to add, delete or modify the tools included in the sequence.
Overthickness: leftover material allowed for the finishing process (here a value of 0.2 mm)
Approach: specific value for the Z reference, when the tool is above the material. If the engraving is very low, it
allows the tool to move to this Z in fast speed.
Slice
The object is cut into slices at the defined Width of pass (the sweeping is constant in Z and stops at the limit of
the object).
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Track
The tool follows only the profile of the object.
Slice and track
After having machined a slice, the tool follows the profile of the object until it reaches the next slice.
Finishing
The tool goes everywhere in a continuously.
Width of pass: distance between passes (in mm or in %).
Overflow determines the global machining mask for the TypeArt object. Without overflow, the edge of the tool
won't go beyond the edge of the TypeArt. With some overflow (less or equal to the radius of the tool), the
toolpath will go beyond.
Warning: the overflow and its value are related to the action required by the previous pass. The overflow
cannot be larger each step, for example (the OK button remains grayed until you correct the values).
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TOOL PARAMETERS
Tool definition
These parameters are displayed and/or entered when a tool is created/modified in the database.
WARNING
Some parameters are shown in the dialog box for all tools, even if they do not apply to the current tool.
The shape of the tool you are defining must be selected among preset families (cones, cylinders, balls, etc.). The
shape parameters are determined by this choice.
Example of a conical tool:
The rotation speed is given in number of rotations per minute. The nominal feed speed is indicated in mm/min. If
the Automatic box is ticked, plunge and descending feed rates are automatically adjusted in function of the
values.
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Tool index
Technologies tab
The depth cutting is given by default and cannot be exceeded when the toolpath is defined.
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The fast speed is used for the lift-off of the tool out of the material. The nominal and fast speeds are useful for the
calculation of the machining duration.
The plunge feed rate is the vertical job speed, the descending feed rate is the speed of 3D machining.
In some cases, the right side gives the possibility to enter technical parameters of the tool in order to compute
the speeds.
The flying angle is used for the cutting. The tool will descend with an angle and will apply a lower stress on the
material.
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TOOLPATH INFORMATION
Display
You can see the file of a tool path at any time. Select therefore the desired toolpath in the dialog box Toolpath
list. Click on the mouse right button to open the context menu, select Information and click the mouse left
button. The dialog box Toolpath information is displayed on the screen.
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Machining distance
Total distance machined by the tool.
Distance of fast displacements
Distance of fast displacements executed by the tool above the material (ascents, descents, etc.).
Machining time
Total time of machining in accordance with information given in the tool data base + command.
Min X MinY Min Z
Minimum coordinates of the tool path.
Max X MaxY Max Z
Position of last point
Depth
Total depth of engraving defined during the tool path computation.
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Choose the tool in the dialog box. Click therefore on the Tools DataBase icon
machining in the field of the dialog box.
2D View
3D Iso View
Remark
Only the diameter at the engraving depth is variable.
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2D View
3D Iso View
Move the cursor which represent the tool in all directions; to see for instance if the tool will machine the whole
piece.
Simulation display
The display of the created toolpath is a nice feature of the CAM module. This function is very useful for showing a
simulation of tool displacements, especially for conical tools. You will have a representation of the manufacturing
process, in other words, the material removed by the tool. In the toolbar of the CAM module, click on the icon
Toolpath list
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Select the toolpath to be simulated, and click on the mouse right button to open the context menu.
In the context menu, click on Simulation. The corresponding dialog box is displayed on the screen.
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By default, the dialog box Simulation displays the toolpath at the top of the cutting (in the example shown above,
the height is Z=0).
Nevertheless, you can modify the visualization height by using the view depth cursor or by entering the desired
value in the numerical field located below.
Remark
You can set the viewing depth using the cursor: the numerical field value will be automatically updated
and the view will be refreshed.
In case you want to set the depth numerically, double-click in the field, enter the desired value and
validate by clicking in the other numerical field of the dialog box Simulation. The toolpath visualization will
be automatically refreshed.
This option is especially useful to check the machining at the bottom of the engraving.
Remark
The simulation appears thinner at 2 mm depth than at 0 mm because the tool used is a conical one.
Simulation at Z=-2mm
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Surface density
To increase or to reduce the display density of the tool cursor, move the cursor Accuracy of the dialog box
Simulation, or double-click in the numerical field below, enter a value and click in the other numerical field to
validate it.
To modify the view angle of the toolpath simulation, click on the icon
toolbar of the view options is displayed on the screen.
Remark
If you choose like in the example shown above the Free 3D view (symbolized by the 3D icon), you must
enter the values that define the view angle in the corresponding numerical fields.
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NC SIMULATION
Select the toolpath to be simulated, and in the context menu, click on NC Simulation. The Simulation box
appears on the screen
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The rendering happens the first time you enter this dialog box, and each time you modify an option.
NC Simulation tools
Push this button to launch the physical simulation with the visualization of the tool and the toolpath.
Push this button to launch the physical simulation without visualizing neither the tool, nor the toolpath.
Push this button to launch the physical simulation with the visualization of the toolpath and without the
visualization of the tool.
Undo.
Pause. Stops the simulation and displays the part already calculated. If you ask for a new simulation, it
will start from this breaking point.
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Precision level of the NC Simulation (1 for the best result, 3 for a quicker one).
Realistic rendering of the part in grayscale or in 2 colors (gray and yellow metal effect).
Zoom.
Push this button if you want to display the box Definition of material in order to define the
parameter again.
Push this button if you want to transform your object into a TypeArt object.
By clicking on the left mouse button, you can rotate the 3D view. The right mouse button allows you to zoom the
object in or out.
Material definition
To define the material before launching the simulation, push the Ctrl key when you click on NC Simulation. The
corresponding dialog box is displayed on the screen.
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Calculation parameters
You can reach these parameters by hitting the F10 key in the CAD module. In the Options dialog box, select the
tab Calculation parameters.
239
Minimum distance
Default mode: the machining of contours is done by the order of proximity (X min to X max) in order to minimize
tool path time.
Surface min max
In this mode, machining of the small surfaces is done first (inside the letter, for instance).
This mode is automatically selected when you choose 2D or 3D cutting.
Surface max min
The large surfaces are machined first.
Warning none
Function not implemented.
This option is useful in manufacturing dies, because the angle at the bottom of the die produces the angle at the
top of the final part.
True angle min
Minimum value above which a true angle is made.
True angle max
Maximum value under which a true angle is made.
Multipass (Op0)
Op0 = 3
Op0 = 17
Multipass is active. For the Sweeping toolpath, a rotation of 60 is done automatically between
each pass.
Op0 = 19
Multipass is active. For the Sweeping toolpath, a rotation of the value of the parameter n19
(Options dialog, Calculation allowances tab) is done automatically between each pass.
By default, multipass is active, without any rotation between each sweeping step (Op0 =19 ; parameter n19 = 0).
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If the proposed default mode sorting of contours is not sufficient for optimizing your tool paths, you have at your
disposal supplementary options, which improve the time of machining.
Enter in the field Op1 the number 1 or 2 according to the type of cutting you wish to do (see below).
Cutting letters
Opt1 = 1
All the objects are independent and will be cut one after another (in each case the internal contour will be cut
prior to the external one). The calculation of trajectories is faster since the software does not execute the function
concerned with the collision management of tools.
It is, therefore, necessary before beginning to leave enough space between the objects to avoid any possible
collisions.
Cutting words
Op1 = 2
The order of selection in the CAD module remains the same. The cutting operation is made piece by piece (in
each case the internal contour will be cut prior to the external one) with the collision management activated.
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This option is recommended to cut pieces that do not require a complete cut between objects.
Op1 = 3
The initial order given to objects (during creation or selection) is kept.
The cutting is done part after part, optimizing the order internal/external.
Other parameters
Auto-merge
If checked, in the case of split contours including intra- or intersections, the machining module tries to find a
global relevance for all contours and reconnect them. You're asked a confirmation.
The proper use of the auto-merging depends of the splitting and complexity of contours.
Connected profile
Machining continuously without lifting the tool when changing contours (optimizes time of machining when
contouring)
Z limit
Z limit for 3D movements outside of the material (in particular true angles). In the case of tools with flat end, it
avoids to see where the tool stopped its work. The resulting object will be smoother.
Critical angle
The value beyond which a sharp angle will not be done.
Discretization
Maximum length of the segments generated when the Output curves as segments box is checked in the
window called by the Parameters button of the Machining window.
Chordal error
Maximum height of the arcs generated when the Output curves as segments box is checked in the window
called by the Parameters button of the Machining window.
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Va0, Va1
Reserved parameters, used for optimization algorithms.
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MACHINE SETUP
244
Click on the button Add... The dialog box Setup port is displayed.
The setup of the port is described in the section Sending to the output machine.
245
Remark
You can configure your machine at any time by clicking with the mouse right button on the desired
machine. Select the option Properties in the context menu that is displayed on the screen. The dialog
box that are explained in this chapter will appear.
The second dialog box Setup machine is displayed.
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247
Series of files
This option is recommended if no machine is connected. It allows you to define the name of the machining files
that will be generated automatically based on a prefix and that you will be able to edit.
Use Windows spooler
If your machine is directly connected to your computer, you can use the Windows spooler to directly send the
tool path to the machine without loosing time (see Windows documentation to configure the spooler).
On a file
To write a tool path on one and only file (on your computer or on a network device). Define its name. You have
only one possibility and you can't modify it.
The dialog box Setup port allows the installation of a printer without having to go through Windows.
Double-click on Add... in the dialog box Setup port.
Just read the Windows User's Guide to install a printer respecting the kind of printer according to:
the manufacturer
the printer.
If your machine is connected to the parallel port, you don't have to configure the port. On the contrary, if it's
connected to the serial port, you have to configure the port according to the specifications given by the
manufacturer of your machine.
Example
Port parameters
Bits / sec.: 9600
Data-bits: 8
Parity: none
Stop-bits: 1
Input / output control: Xon/Xoff
Warning!!!
These parameters are optimized, before doing any modifications of the characteristics of your machine
post processor, we highly advise you to contact your reseller.
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START OF MACHINING
Starting of machining
When the machine is ready, you can prepare the machining program.
Select the toolpath in the dialog box Toolpath list, click the mouse right button and select Machining from the
context menu that gets displayed on the screen. In both cases, the dialog box Machining is displayed on the
screen.
Choose the machine in the list and enter the parameters according to the type of machining to be done and
according to the material at your disposal.
Be careful before clicking on this button: it is of the utmost importance to check the
Windows Spooler option in the dialog box Setup port.
The More button opens the dialog box Other parameters which concerns the characteristics of the postprocessor. You can find the same button in the dialog box Setup machine.
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Locked
If this function is activated, X, Y and Z coordinates are determined by the reference point defined in the CAD
module. In this case you cannot change these values.
Unlocked
If this function is activated, you can modify the X, Y and Z coordinates (minimum, maximum and middle) in order
to reposition your engraving. If you modify one of these values, the others will be automatically recalculated.
Four predefined piece positioning models are available.
REMARK
In the four next examples, the technical word Plaque refers to the working area in the CAD module.
Free plaque-origin
If you click on this icon, you can position the upper left corner of your plaque on any defined point of the
engraving area. You just need to enter the desired values in the fields displayed at the right side of the icon.
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Free plaque-center
If you click on the icon, you can position the center of your plaque on any defined point of the engraving area.
You just need to enter the desired values in the fields displayed at the right side of the icon.
Remark
The 2 latter options allow to position the active and the machine surfaces and as a consequence to avoid
eventual possibility of overflow when machining. These problems can be solved by 3 ways:
Redefining the dimensions of the active surface in the CAD Module (Modify menu
Selection).
Z between contours
If you click on this icon, you can directly access to the height (Z value) of the tool between contours. This can
also be done within the Machining parameters dialog box (therefore, see the Parametrizing positions and
machining limits section in the same chapter).
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Collate
You have 3 possibilities to group - or collate - the tool paths. Therefore, click on Collate in the dialog box
Machining.
None
If you don't want to collate, you'll get as many machining files as toolpaths.
By layer
All tool paths of a same layer are sent in a same file.
All
All tool paths and all planes are regrouped and become one single operation on the machine.
Remark
Be aware that by choosing this option, the machine will stop after each machining so that you can
change the tool.
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Multi Z
This function is useful for machining the total depth in several passes. It is a complementary function of the
information given in the tool path section (total depth in x times or depth of each pass).
None
Depth is done in one pass.
Tool info
Machining is done following the instructions given. In the Tools DB see Depth of cutting.
Manual
The machining is done with a cutting in Z following the step defined by yourself.
REMARK
If you want the multi-pass option to be activated, you must be sure that the parameter Op0 is equal to 19.
To access this parameter, choose Options in the Edit menu (or strike the F10 key). The dialog box
Options is displayed on the screen. Select the bookmark Calculation parameters to access Op0.
Deactivated
button
Effect
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TYPEART MODULE
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Drawing importation
Opening a new drawing
Place two guidelines, one vertical and one horizontal at 50 mm from the bottom left hand corner of the active
area.
Retrieve a symbol from the symbol library, for instance Grappe. syb.
Then only select the grapes by creating a selection window with the mouse and combine them.
Remark
You can perform all these operations (group/ ungroup, combine/ uncombine ) under the TypeArt module
with the same icons as in the CAD module.
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The window for creating a TypeArt object will be displayed on your screen.
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The TypeArt screen is displayed and the 3D ISO view is automatically selected.
Remark
If your drawing goes outside the guidelines, go back in the CAD module by clicking on the Select icon
and resize the drawing.
To go back again into TypeArt, select the square around your drawing (it becomes red) and click the TypeArt
icon
If your square is not selected, the window for creating a TypeArt object is displayed again. Click on Cancel since
you do not want to create a second TypeArt object, and re-select the square.
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Select the vein of the right leaf and manually enter the following parameters:
Z max:
Angle end:
Z start:
Angle start:
Distance max:
0,4 mm
0,0
0,3 mm
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0,6 mm
0,4 mm
0,0
0,0 mm
45
0,6 mm
You will notice that the veins of the first leaf (1) with a Z start at 0.3 mm inside the existing section descend much
lower than the ones of the second (2).
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either with classical tools: crayons, predefined objects (sketching tool, squares, circles), texts;
from a vectorized image from a scanner;
from imported files; or
from all the creative possibilities of the CAD module.
Closed contours
All geometries are allowed. The contours can overlap and cross each other.
Open contours
Open contours can be linked to a closed contour to create a raised effect or the bottom of an engraving.
Example 1: the tail of a fish
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Addition of letters
To use open contours, you must select them with one or several closed contours.
If you try to place a section using open contours, nothing will happen.
Remark
To avoid having a line that is too deep or holes instead of lines, which are at Z = 0 mm, create first a small
section on a closed contour, then select it with the lines and add volume.
Example
Right profile
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REMARK
Do not forget to save your artwork!
Running TypeArt
To run TypeArt click on its icon
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Box parameters
Nb X and Nb Y
These values correspond to the number of points desired on each axis.
The more points there are, the better will be the final result.
To make only virtual tests keep the default value of 200.
To get a better result in machining, choose a higher value (for instance 500 for an area of 50 x 50 mm that is to
say a minimum step of 50 mm/500 = 0,100 mm in Sweeping mode).
X0 and Y0
Give the starting point of the box around your TypeArt object.
Default value: reference point (X = 0, Y = 0).
X1 and Y1
Give the size of the TypeArt box around your drawing.
Default value is 50 mm. You can create bigger or smaller boxes.
Adapt after the number of points on X and Y according to the size of the TypeArt object, keeping in mind that the
larger it is, the more points will be needed to create a nice engraving.
The TypeArt screen and tool box appear.
The drawing is automatically displayed in the last view used (initially 3D ISO).
Hollow or raised drawing?
We recommend building you 3D design under TypeArt in relief, even if in the end you will produce a hollow mold.
The TypeArt tools are easier to use with a raised drawing. Before getting to machining, you can transform the
relief into hollow, and adapt the position in Z.
2D rendering of a TypeArt
The rendering of TypeArt sections is visible in 2D view, a working mode sometimes more adapted than 3D.
In the CAD module, mark the option Render TypeArt in 2D view in the Display tab of the Options dialog (F10
key). The direction of the light on this rendering can be changed anytime with the Light direction tool (TypeArt
visualization tools).
When a shape tool is active, one click on the icon allows at the same time to lay down the tool AND
transform the selected drawing into a TypeArt object. The mouse pointer gets back to
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Remark
This limit will not be reached if the value in the Distance max field is greater than the real distance
between the contours.
Distance max
This value defines and limits the length of the rise of the section.
If this parameter is higher than the real distance between the contours, the shape will be flat at the top.
Ending angle
Gives the value of the angle on top of the shape.
Default value is 0. Negative angles are not allowed.
Examples
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45
This function allows you to design special sections or particular bottoms or tops of engraving.
Z start
Z of depart for the section. This function is useful to magnify details or extract a volume, especially in the case
when merging several sections.
Drawing
The value given in this field is added to the section whether in raised or recessed.
The result with the Add option
The circle with Z start = 2 mm is much more accentuated (the excess material of 2 mm follows the initial shape).
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Drawing
Starting angle
The starting angle of the section.
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Example
Starting angle at 70
View of YZ plane
Starting angle at 25
View of YZ plane
Remark
To optimize the machining, select a starting angle that corresponds to the machining tool geometry.
Example for a tool with half angle of 30
90 - 30 = 60
You must give a starting angle less than or equal to 60.
Bad angle
Good angle
Note : if the bar is not visible, it is probably reduced in the lower left corner of the screen. You might have to
maximize the main window to see it.
Replace
All Z values of an existing section (Contour 1) will be replaced by the new ones (Contour 2).
Replace is the default option for the first shape.
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+ Replace
REMARK
The option Replace is useful for deleting a section or an ensemble of sections without having to create a
new TypeArt object.
Adding
To add to an existing section (Contour 1) the entered value (Contour 2). In the merging area the two sections are
added.
Example:
+ Add
Example
Drawing
View of YZ plane
3D ISO view
Subtract
To remove from an existing section (Contour 1) the entered value (Contour 2).
+ Subtract
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REMARK
If the height of the subtracted area is higher than the height of the existing shape, you will get a negative
value for Z in the merging area (see example).
Drawing
+ Subtract
View of YZ plane
Leaf in relief
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+ Max
Drawing
View in YZ plane
You must choose this function if the background of the engraving in relief is heavily accentuated in order to avoid
reproducing it on above sections.
If you add the sections, the letters above the background have the same properties as the background itself.
(Look also at the intersecting area between letters).
+ Add
With the Z max option, the letters, as well as their intersecting areas, have their own defined and perfectly
smooth sections.
+ Max
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Drawing
+ Add
View of YZ plane
. The current Combination mode applies (See section Merging several sections).
Remark
Some kind of surfaces like IGES may generate imperfections (like holes in the meshed surface) during
their transformation. Hit the Shift key meanwhile you click on the icon Combine surfaces to correct this.
This operation will need a longer treatment.
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Example
3D surface
icon. Only the selected area will be kept. What remains is erased.
Example
You can also push the Ctrl key while clicking on the Erase TypeArt area
Remaining areas will be kept.
Example
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displaced.
Example
Geometrical profile
The profile is defined on the XY plane of the page without any restraint regarding position or direction. Only its
geometry is essential in determining the form of the section.
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Example
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With the shaping tool, double-click on the marker which becomes encompassed by a square. The dialog
box Points attributes is displayed. Enter a value of Z = 3, and validate.
You can also place the marker with the F2 key.
Check in the YZ view that the point is accurately located at 3 mm.
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Z constant at 5 mm
The geometry of the starting and ending angles are changing according to the distance between the contours.
To obtain a starting/ending angle identical to the profile ones, the length of the profile should be equal to half of
the distance between the contours. This applies when the distance of a contour is constant.
Example with a drawing
Type the number 0 on your screen and select a font, such as Times New Roman Bold, in order to have a
variable distance between the contours and to illustrate better our example.
Give the number 0, a height of about 50 mm and position it at the lower left corner of your screen.
Trace the median curve to the contours with the Sketching tool and be careful to leave the contour open.
(For more convenience, close the curve on the last point and then use in the shaping tool box the Disconnect
icon to open the curve at this point).
Trace the profile of the section.
For practical reasons, we advise you to position the profile close to the drawing.
Select the median curve and drag it with the mouse. Without deselecting the object, press the F2 key.
In the window Move to, enter the following values:
X = 0 mm
Y = 0 mm
Z = 4 mm
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Median contours of 0
3D view
The median curve is an open tracing (black contour), the contours of the number 0 are closed tracings (in green
or blue).
Check in XZ view that all the points are located at 4 mm and then return to XY view.
Remark
Check that the drawing fits into the TypeArt box.
Select the combined contours of 0, then the median curve (opened), and finally the profile by using the Ctrl key
for multiple selection.
Press the Ctrl key and click on the Section icon
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Remark
If the curve with the Z max is visible (a cavity or a vertex), it means that your profile is not leveled out at
the end.
Curve sweeping
The TypeArt module includes a powerful function allowing you to sweep (some may also say extrude) a shape
on one or several curves. Four kinds of sweeping can be done using this function.
1.
Basic sweeping
This function is specially meant for designing frames, as the following example shows.
Create a profile shape (the molding of the frame) and a rectangle (the support curve, that we may call a section
curve, and on which you will sweep your profile shape).
Note: if the contour is clockwise, the shape is generated on the outside; if the contour is anti-clockwise, it is
generated on the inside.
Select both objects and click on the TypeArt icon
then the profile shape. Click then on the Curves sweeping icon
dialog box appears:
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Validate with OK. The current Combination mode applies. TypeArt fuses the profile through its leftmost point
and the section curve. The shape is created on the inside or outside of the section curve depending on the
startpoint of the section.
Support curve
Profile shape
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REMARK
In the dialog box Sweeping TypeArt you have an active control on the way the angles will be generated.
When the angles of the initial curve are to sharp, it becomes impossible to create a shape on these
angles. The solution is to open a little more the angles or to round them in order to create a profiled
shape.
1a. Basic sweeping with two profiles
In the CAD module, create two profile shapes and one support curve. The geometry of the resulting section is
determined by the sense and the selection order of the profiles.
Select those three objects, and click on the TypeArt icon
. In the TypeArt module, select the support curve
first, then the profile chosen for the starting point of the curve, and finally the profile taken at the other end of the
while pressing the Ctrl key. Select Basic sweeping in the dialog
curve. Click on the Curves sweeping icon
box that appears, marking also the Sweeping between two different profiles box.
You can use a compression curve to limit the height of the sections, or to produce special effects. In that case
mark also the Compression of profile box. The shape is then created taking into account the compression
curve (the last selected) for its height.
Profile 1
2.
Support curve
Profile 2
In the CAD module, create one shape profile and two section curves (or paths). Both paths must have the same
direction, or TypeArt will generate a knotted curve.
while pressing the Ctrl
In TypeArt, select first the paths then the profile. Click on the Curves sweeping icon
key. Activate the option Interpolated sweeping. You can also use a compression profile. Click on OK to validate.
The current Combination mode applies. TypeArt links the two sections with the shape profile.
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2a.
In the CAD module, create a start profile, an end profile and two section curves. Select the four elements and
click on the TypeArt icon
. In the TypeArt module, select first the section curves, the start profile and finally
Sections 1 and 2
Start profile 3
End profile 4
3.
Tube Sweeping
Allows to define a tube that will have the winding of the path, and the smooth shape of the profile all along.
In TypeArt, select the path then the profile. Click on the Curves sweeping icon
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Ctrl key. Select Tube in the dialog box that appears. Click on OK to validate. The current Combination mode
applies.
Select the first ellipse then the profile, and click on the Curves sweeping icon.
Chose the Combination mode Max to intertwine the rings properly. Do the same for each ellipse.
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4.
Fit sweeping
For this complex type of sweeping, you need to be very careful in managing the views.
Building the petal of a flower.
Cross section: it is the profile of the section, as a cross section (open or closed contour).
Top view: the sweeping is done inside this contour (section) that must be closed. The mask is used if you need
only a part of the area to limit this portion.
Lateral view: it is the profile of the section, seen from the side. The contour must be closed.
Warning: top view and side view must have exactly the same dimensions, and be aligned. Use the vertical autodimension
points.
and alignment
tools and pay attention to align the contours themselves, and not their control
The marker: situated on the lateral view, it is the reference point of the section that determines the Z starting.
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Selection order of the contours: select first the top view, then the lateral view, the marker, the cross section
(profile), and finally the mask if needed.
Note: when building the view above, you must avoid inward shapes on the X axis, because they could generate
an error message. For example:
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Remark
To display the picture on the screen, validate the option in Edit
Options Show Bitmap.
Positioning the picture
Resize the picture to the required format and position it preferably in the lower left-hand corner, origin X0 Y0.
Running TypeArt
Select the picture by clicking on the external frame and then click on the TypeArt icon.
Automatic elevation
Dark elevation
Value of the maximum altitude of the darkest gray level, in other words, the black area.
Bright elevation
Value of the maximum altitude of the brightest gray level, in other words, the white area.
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Example
Dark elevation = 0 mm
Bright elevation = 5 mm
TypeArt is automatically executed. The resolution of the scanned picture will define the resolution of the TypeArt
object (number of X and Y points initially entered in the TypeArt object creation box).
Correcting sections
In some compositions, the gray levels are not adapted for relief.
For instance, the dark parts (shadows, colors, etc.), which give a volume effect to flat pictures, must be in relief
on a 3D object.
It is possible to correct these shapes.
In the CAD module (in XY view) redraw the contour of the area to be raised with the sketching tool.
Then in TypeArt add an embossment onto the already existing one.
VERSION PRO - USER'S MANUAL
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Example
According to the principle that dark parts are lower than bright parts, then the mane of the lion will be recessed,
in other words, less elevated compared to the body of the lion (bright parts).
Select the picture, click on the TypeArt icon
Dark elevation
= 0 mm
Bright elevation = 3 mm
Remark
To draw on the picture, we advise you to remove the mane from the drawing.
Reposition again the mane on the drawing, select it and then click on the TypeArt icon
Select the mane and click on the Section icon
Enter the section parameters of the mane and select the Add option in order to add the volume.
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Masking
Principle
It consists in defining the limit of the working area with a tracing.
Example on a picture
or
Position the picture on the page, preferably in the lower left-hand corner and adjust the size as desired.
Trace the periphery of the area to be created in TypeArt with the Sketching tool or with the geometrical
tools (circle, rectangle, etc).
Run TypeArt and make sure you give the correct dimensions to the TypeArt object, so that the mask fits
into the box.
Select the picture and then the mask. Next click on the Grey level texture icon.
Enter the desired elevation values for the gray levels.
The volume is applied only on the surface of the masked.
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Canceling a section
If the section is not satisfactory, you can undo the last three actions.
Click on this icon and select another section.
Before alignment
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After alignment
YZ plane
3D engraving view
Recessed object
External part
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SculptArt
The SculptArt module is made of brushes that allow to add material, to push it, to attract or to twist it with the
mouse.
Be careful: this option requires a powerful configuration (processor 350MHz, RAM 128 MB recommended)
Examples:
Touched up TypeArt:
Before
After
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Youll see that this tool can be used in an intuitive way and is totally dedicated to the artistic creation. Make many
trials and have a lot of fun!
Use
Effects
By clicking on these different icons, you will obtain the following effects:
Allows to add or subtract material according to the fact
that + or is selected (see further).
Allows to smooth material.
Parameters
Tool radius
: Move the slider or enter a value between 2 and 64 (unit: pixels). This
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: Enter the desired height of the profile (can be applied to the actions 1
Profile height
and 4).
Recessed or raised
: Tick the box corresponding to the effect you would like
to produce: to add or subtract material (can be applied to the actions 1, 4 and 5).
Intersection mode
: While working, without releasing the mouse, choose
between adding material and fusionning it on the intersection (can be applied to the actions 1,
2, 4 and 5).
Tool force: Change the tool force by moving the cursor (can be applied to the actions 3, 5 and
6).
Tool shape: Click on an icon to choose the shape of your tool (can be applied only to the
actions 1 and 5).
Handling
The SculptArt visualization window has a 2D and 3D view separated by a mobile bar.
To rotate the 3D view, click simultaneously on Ctrl and the left mouse button.
In 2D view, the mouse right-click enables to zoom in or out the image. Zoom buttons are also accessible at the
bottom of the window.
The arrow appearing on the 3D view corresponds to the normal, i.e. to the orientation of the material in relation to
the center point.
Close the window thanks the menu or the closing cross.
By combining all effects, you will obtain wonderful creations.
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Mirror
Mirror on X, Z
This icon allows you to make directly a mirror image along the X and Z axis (for molds or recessed parts of
embossing).
Example
Relief
Recessed
Example
Raised
Recessed
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Select the desired option(s). The dialog box immediately takes the selected option into account.
Example with Stamp as selected option
Remark
Enter the desired value in the numerical field to create an offset. Leave the value 0 if you don't want to
create an offset.
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Example
Choose then the Snap option Marker. Select the option Snap mode in the Edit menu (or strike the F3 key).
Click then on the Sketching tool icon
and draw the contour of the inclined plan (passing through the three
markers). You can modify the height of one (or more) marker to incline the plan. Select the new created plan
and click on the icon
to switch to the Shaping mode. Double-click then on each marker which height has to
be modified. Enter the desired height in the Z field of the displayed dialog box Point attribute and validate by
clicking on OK.
Example
Remark
In the example shown hereafter, the same operation has been repeated as many times as there are
vertices on the star.
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Example
Operation repeated
Pearling
This function permits you to duplicate any kind of TypeArt object on a curve. It is especially useful for the creation
of pearling, friezes or any decoration set along a defined contour.
The principle is to create a first TypeArt object and then a second one around the curve on which the copy has to
be done.
First select the TypeArt object to be duplicated and then the curve. Click then on the Pearling
icon. The
Combination mode dialog box is displayed on the screen allowing you to define the way the created TypeArt will
be positioned according to the original one. Validate this intermediary choice by clicking on OK.
The Linear duplication dialog box is displayed on the screen.
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In this dialog box, enter the desired number of copies or define the distance between each copy. Activate the
Rotate option if you want to rotate the item.
Example
st
1 TypeArt
Duplication curve
Final TypeArt
Procedural texturing
Make use of this feature to create lifestyle textures on a part or on the whole TypeArt object.
Click on the Procedural texturing icon
. The current Combination mode applies. The Procedural
texturing dialog box is displayed on the screen in which you can choose among two kinds of texturing:
Fractal
Spread
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Activate one of the three options. The dialog box picture changes automatically.
Activate the Z-min and Z-max option so that the lowest point of the TypeArt object to be laid
wont exceed the highest point of the other object.
Activate the Base plane and Z-max option so that the base plane of the TypeArt object to be
laid wont exceed the highest point of the other object.
Activate the Skew of 0 plane option so that the base plane of the TypeArt object to be laid will fit
the skew of the other object.
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Warping grid
This feature allows you to deform a TypeArt in a defined envelope. It is particularly useful to create a 3D
decoration flat and then to deform it in 2D in order to use it for boards decorations, etc.
Principles
First create a TypeArt.
Example
Create then the envelope in which you want to create this TypeArt object. Obviously, you must strictly follow the
different steps of the creation of an envelop (4 open curves). See the section Creating an envelope from the
chapter Special effects about this theme.
Example
You want then to create a new TypeArt object using the first one and the created envelope. In the TypeArt
module, select the TypeArt object to be deformed and select then the envelop respecting the order of selection.
Click on the Warping grid
icon. The corresponding dialog box is displayed allowing you to define a cutting
in X and Y of the TypeArt object to be deformed. For a smoothly-looking deformation, the cutting accuracy must
be related to the TypeArt-object accuracy (for a 100 x 10 TypeArt, the cutting must be 100 x 10).
Once the calculation is done, the TypeArt object is deformed and is located in the envelope.
Result
Load
Click on this button and select the texture with the *.vna format in the displayed dialog box.
Fill
Click on this button to apply the texture on the TypeArt object (partially or globally). The current Combination
mode applies. Select the desired mode and validate by clicking on OK. The TypeArt object (or a part of it) is filled
with the texture.
Parameters
Fit: activate this option to fit the size of the texture element to the dimensions of the selected contour.
Default size: activate this option to keep the dimensions of the original texture.
Keep ratio: activate this option to keep the ratio of the original dimensions in case you modify at less one of
these dimensions ( Height, width or Z: each of these parameters has got its associated numerical field to be
filled).
Offset X / Offset Y: activate this option to define a spacing in X and Y between the copies of different textureblocks.
Rotation: activate this option if you want to rotate the texture pattern, and enter the angle.
Center / corner: select one of these two options to define the Starting point of the duplication of the texture
blocks on the TypeArt object, that is to say from the center or from the lower left corner).
You can see below what you can get from an original TypeArt object.
Original Object
First step
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Second step
Third step
Polishing
To erase imperfections, you can effectuate polishings, especially on very rounded shapes.
Polishing tool
Click on this icon to activate the polishing function.
You can polish several times in a row or you can enter in the field a predefined number of passes.
The polishing is executed on the whole TypeArt object or only on a selected area.
Remark
Do not use this tool too much, otherwise you may loose some details!
Gray-level texture
This feature allows you to increase or decrease the contrast of a bitmap picture that has become a TypeArt
object.
Click therefore on the Gray-level texture icon
. The PhotoArt dialog box is displayed, allowing you to play
with the sampling of gray levels to create a section automatically, adjusting the depth dynamic according to the
gray levels that exist actually in the image.
The sampling can be linear (that is to say the Z-value is constantly increasing), without contrast.
If the Linear look up table option isnt activated, a concave section smoothes the high areas meanwhile a convex
section smoothes the low areas.
This function is often used to emphasize the contrast on a delimited portion of the image (mask). Select the
image then the mask before clicking on
Adjust dynamic
This feature allows you to adjust the section of a TypeArt object, playing with Z Max and the section curving.
Click therefore on the Adjust dynamic icon
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When the section is automatically created, Z Max can be unaccurate because of the size of the TypeArt and of
the angle of the curve. The specified Z Max given with this function will be respected and the curving of the
section adjusted.
The sampling can be linear (that is to say the Z-value is constantly increasing).
If the Linear look up table option isnt activated, a concave section smoothes the high areas meanwhile a
convex section smoothes the low areas.
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You access this function through the Test for a tool icon
TypeArt and machining is displayed on the screen.
Example
Click on the
icon in the upper part of the dialog box to select a tool for the simulation.
In the displayed dialog box, select the desired tool and validate your choice by clicking on OK.
The vertical blue bar in the right part of the dialog box corresponds to the differences scale between theoretical
object and machined object (cf. third displaying mode) that is to say the remaining material.
You must now activate one of the three displaying options (see below).
This is the default displaying option. It corresponds to the theoretical model (i.e. TypeArt object).
This displaying option corresponds to a kind of radiography of the differences between the theoretical
model and the machined object. The display changes from dark to clear. Clear parts correspond to the ones with
most of the remaining material. Dark parts correspond to the ones with less of the remaining material. Black parts
correspond to the parts totally machined (in that case, theres no difference between theoretical and machined
objects).
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Choose among From top to bottom and From bottom to top to define the direction of the curves creation. The
numerical field in the left part of the dialog box allows you to define the maximum height of the TypeArt object.
The three numerical fields in the right part of the dialog box permit to define the distance between each slice, the
Z start (from top to bottom) and the number of slices to be created (lower numerical field of the dialog box).
Example: if you ask for space by 0.01 mm, you obtain the contour of the TypeArt object
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Three different methods can be used to extend a TypeArt object. It can be extended:
According to a defined angle; activate the Angular skin option clearing the field and allowing you to enter
the angle value.
In a flat way, at specific Z position; activate the Constant Z option clearing the field and allowing to define its
position.
In the continuity of the shape of the TypeArt object. Dont validate any of both previous options.
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Camera position
You can modify the position of the viewer by clicking on this icon. The camera symbol is displayed on the left
screen of the TypeArt Viewer dialog box.
Example
Camera's position
Rendering
To modify the camera position, click with the left button of your mouse on the camera symbol (Blue square), and
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while holding down the button, drag the camera. Release then, the left button of the mouse.
Example
Camera position
Rendering
Light position
The TypeArt Viewer allows you to modify the light position. Click on the icon Light position. The light
representation in the dialog box is red squared.
Example
Light position
Rendering
Modify the light position with the cursor. Therefore, click with the left button of the mouse on the yellow arrow
and while holding it down, drag the light until its desired position.
When the new position is reached, release the left button of your mouse.
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Example
Light position
Rendering
Altitude of a point
Using this function, you can know the altitude of each point of your composition without having to quit the viewer.
To enable the function, click on the Altitude of a point icon. The given altitude is the one of the point located
under your cursor. The Z altitude is displayed in the status bar at the left bottom of the TypeArt Viewer dialog
box.
Example
Display options
The left window of the TypeArt Viewer allows several display modes.
Surface zoom
This zoom tool allows to enlarge partially the picture displayed on the left window of the TypeArt Viewer.
Click on the Surface zoom icon and drag the cursor of your mouse to define the part to be enlarged.
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Example
Selection
Result
Double zoom
Click on this icon to enlarge two times the size of the picture.
To go back to the usual display mode, click on the Half zoom icon
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Color map
This feature allows to create a bitmap from the selected elements of a drawing. This bitmap will then be used to
color different parts of the drawing so that you will obtain a color realistic rendering.
In the TypeArt module, select the different parts of the drawing and click on the Color map icon
bitmap is created next to the original drawing.
. A new
Light direction
This feature allows you to modify the direction of light for the realistic rendering of a TypeArt object.
Click on the Light direction icon
Using the mouse left button, click on the square, keep the button pushed and drag your cursor until you reach the
desired position. Check the obtained result by clicking on Preview. Switch back to the original lightening by
clicking on Cancel.
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T Y P E VI E W
Various colors
Shadow-effects, reflects
Transparency
Select the object to be rendered and click on the TypeView icon
from the TypeArt main toolbar. The
TypeView dialog box is displayed on the screen. Just click on each symbol of the upper toolbar of this dialog box
to access specific features of this rendering tool.
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in the upper part of the TypeView dialog box. The corresponding dialog box is
To assign a material to a TypeArt object, select the TypeArt in the CAD Objects window, then select the
icon. By double-clicking on a material in
material in the database on the right and finally click on the
the database window, or by the Edit button, the Material editor is displayed on the screen. It is possible to
create a new material as well.
The Ring mode checkbox allows you to enter parameters for rendering rings and bracelets.
Select scene allows to choose a background environment. Click on the Select scene button and doubleclick on Socle (or click once on Socle and then on Load). Choose an environment and click on the icon
Rendering!
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to have an idea of the result. You can combine easily the Select scene and
Material Editor
This dialog box gives you the possibility to combine many effects to infinity.
Color:
Click on the box in order to choose the color you want to Click on the box, which is now active. This allows you to
assign to the object. Push the Preview button to see the open the database of images. Choose a pattern and
click on Load. You can have an idea of the rendering
resulting effect.
with the Preview button.
You can combine both of the effects by assigning a percentage to each of them. This percentage gives the color
in proportion to the used material.
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Example:
NOTE:
Once the box ticked, it is possible to click on the boxes corresponding to the different effects (for
) so as to open the dialog box allowing you to define the mapping or tiling: offset and
instance:
number of repetitions of the object (value must be between 1 and 1). It holds for all effects except for the
Metal shininess.
Specular:
This option depends on the material property and allows you to parameterize the intensity of the luminous spot
that appears on the object. The higher the value is, the bigger the spot gets.
Enter a value between 0 and 1. Push the Preview Click on the box, which is now active. This allows you to
button to see the resulting effect.
open the database of images. Choose a pattern and
click on Load. You can have an idea of the rendering
with the Preview button.
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Example:
Transparency
Enter a value between 0 and 1 (0 for an opaque object, Click on the box, which is now active. This allows you to
1 for a total transparency). Push the Preview button to open the database of images. Choose a pattern and
click on Load. You can have an idea of the rendering
see the resulting effect.
with the Preview button.
It is possible to vary the index of refraction of the material. The latter corresponds to the deformation of the
image through a transparent object. Enter a value higher than 1.
NOTES:
1.
2.
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Example:
Metal shininess:
This option can only be applied to metal effects. The box is automatically ticked off. The index changes from 0 to
1 (0 corresponds to a weak brilliance, 1 to the maximum).
Click on the box to open the database of images. In the Refmap menu, you can choose between 2 types of
shininess. Confirm your choice by pushing the Load button. Use the Preview button to have an idea of the
rendering.
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Example:
Diffuse light
This function uses the property of the reflection of light by the material. As a result, you will obtain a luminous and
diffuse field.
Enter a value between 0 and 1 (0 for low diffusion, 1 for Click on the box, which is now active. This allows you to
a high one). Push the Preview button to see the open the database of images. Choose a pattern and
click on Load. You can have an idea of the rendering
resulting effect.
with the Preview button.
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Example:
Reflection
The reflection index of the material can be parameterized thanks to this function.
Enter a value between 0 and 1 (0 for low reflection, 1 for Click on the box, which is now active. This allows you to
a maximal one). Push the Preview button to see the open the database of images. Choose a pattern and
click on Load. You can have an idea of the rendering
resulting effect.
with the Preview button.
NOTES:
1.
2.
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Example:
Relief effect:
Tick the box to assign a relief effect to your object. Then click on the box which is now active to access the
databank of images which allows you to choose between many relieves.
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Example:
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Flat TypeArt
Ring rendering
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Adjustments of parameters
Options
Size
Note:
The numerous rendering tools of TypeView can be associated with the ring function, in particular selecting a
color bitmap or adding a scene.
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Example:
).
The diamond is positioned on the Y-axis. To calculate its position properly, consider the value of the radius + the
thickness of the TypeArt object, i.e. 25.975mm in our example. Adjust the position of the diamond by moving it
slightly following the Y direction.
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In case of a TypeArt with an openwork design, the rendering will take into account the aspect and all details you
created.
Example of a bracelet:
TypeArt
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Rendering in TypeView
In the Type part of the dialog box, select the desired option allowing you to define a certain number of settings in
the Parameters field of the same dialog box.
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The ambient light is set by default. From left to right, you can also chose an OMNI light (multidirectional), a beam
(parallel directional light) and a spotlight.
In the Type section, select the desired light allowing you to define a certain number of settings in the Parameters
section, such as:
direction (idem)
Place your cursor on the green square and push the left mouse button. Keep it pushed and drag your cursor until
you reach the desired position. Release then the left button of your mouse.
Renderer parameters
The TypeView module allows you to modify the Renderer parameters.
Click on the Renderer parameters icon
parameters appears on the screen.
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Output Section
By default the image is generated for the CAD module. It can then be saved with the bitmap editor.
If you click on the bmp file radio button, the image is saved in the directory of your choice in bitmap format as
soon as the rendering is finished.
You must enter the resolution parameters of the file: number of pixels and number of colors. See the notes in the
Size section.
Quality Section
According to your choices in the material editor (color, specular light, transparency, reflection, etc.), these
parameters will change completely the way the image is calculated, with more or less reflection and shadowing
effects. We advise you to experiment as much as possible the various parameters in order to understand better
their action on your drawing.
Values for computing the levels of reflection:
1 = no reflection on the material is calculated,
2 = a reflection on the material is calculated on opaque objects (if, in the material editor, you have a
value between 0 and 1 for Reflection),
3 = a reflection on the material is calculated on opaque and transparent objects (if, in the material
editor, you have a value between 0 and 1 for Reflection and for Transparency),
4 = calculates a transparent TypeArt object also with these same conditions for material assignment
(transparency) and a simple surface (one layer),
5 = calculates the transparency of a surface with two layers (or skins), like for a revolution surface for
example.
The display of the rendering is much quicker without any reflection calculation.
Size Section
You can modify the size in X and in Y, in a proportional way if needed.
NOTES
The higher the resolution of the Bitmap (number of pixels), the bigger the size of the file.
The default values of 800 x 800 are a wise compromise.
If there is a background image, the size of the Bitmap is the one of the background image.
Options Section
You can define several other effects:
Shadow attenuation, that is with the blurred edge of the shadow (available only with the OMNI
light).
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Rendering in TypeView
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in the upper part of the TypeView dialog box to launch the rendering.
APPENDICES
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HPGL (*.HPG)
Created to drive plotters, this language is well known in CAD and in mechanics world in particular. You will find it
in most of the existing software. This is a useful solution to import different contours.
However it generates a large quantity of vectors, which can be an inconvenient in some case, especially
concerning the quality of the restored curves.
PostScript (*.EPS)
PostScript is the natural format for the description of contours, whether they are fonts or drawings. Contrary to
the HPGL which vectorized curves, PostScript defines all the profiles in Bezier curves so there is a better quality
at the time of the restoration.
Computation is faster, and the treatment will be optimized because few elements have to be analyzed.
As for the HPGL, you will need to vectorize the composition before exporting it to the PostScript format.
DXF (*.DXF)
This is the Autocad format. Often, contours issued from this format are opened. To avoid to close each contour
manually, the Auto-connect function to connect the contours is available in the shaping mode.
REMARK
The quality of the engraving depends on the quality of your composition. The created engraving will be
the accurate mirror of the composition supplied. The smallest detail will be reproduced. This
performance will allow you mostly to engrave a drawing with delicacy. Sometimes this accuracy will be
the origin of imperfections.
A drawing which has not been created correctly, will produce a mediocre engraving.
Whatever the lines are, straight or curve, they must be as smooth as possible.
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Composition
Composition
You just have to add a contour around the composition to create an engraving in relief.
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Appendix 3: Order
Should you need to contact your dealer, or should you wish to acquire an additional option, please send by fax
the details of your dongle after filling in your coordinates. To obtain details of your dongle, please follow the
procedure hereafter.
Click in the menu on the icon
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Then print the note-pad with File Print, and fax it! Dont forget to mention clearly the nature of your
problem!!!
You will receive in return the sequence(s) allowing the activation of the ordered option(s).
Each sequence must be entered in the Code field of the dialog box About and must be validated by clicking on
the button Validation.
The display of the message Success proves that this task went well. Do the operation as many times as the
number of given sequences.
To quit this screen, click on
or on OK.
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Alignment tools
Duplication tools
Transformation tools
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Text mode
Surface tools
Measuring tools
TypeArt tools
The icon shown above allows you to switch to the TypeArt module.
Permanent toolbar of the TypeArt module
Click on the
Click on the
Click on the
Click on the
click on the
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Appendix 6: Shortcuts
The Function keys
F1: Help
F2: Numerical coordinates
F3: Snap mode
F4: Preview
F10: Options
Accurate move of selected item. You can modify their setup: therefore see the section
Arrow move in the chapter Configuration.
: Vectorizing parameters
Ctrl +
Ctrl +
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VN Curlz
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Din Filaire
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VN Glass
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Vn Helvetica 1L
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VN Script
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VN Serif
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