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SHRI DHARMASTHALA MANJUNATHESHWARA COLLEGE OF

ENGINEERING AND TECHNOLOGY


Dharwad-580002, Karnataka, India.

Mini Project Synopsis On:


Ping Pong Project
Submitted By:
1.
2.
3.
4.

Aditi K Badkar (2SD13CS008)


Akshay E Kulkarni (2SD13CS016)
Apoorva A Patil (2SD13CS024)
Abhishek Hegde (2SD13CS045)

Semester: 6th
Guided By: Prof. Govind Negalur

ABSTRACT

Ping Pong Project


Computer graphics is an interactive method of pictorial synthesis of real or imaginary objects
from their computer based models. The project aims to bring the fun and simplicity of table
tennis with some new features using computer graphics. It is suitable for all age groups.
This project is designed as a two player game. Players provide input via keyboard. The goal of
the player is to defeat the opponent in this computerized version of table tennis game by earning
a higher score. This project explores a new dimension of the traditional table tennis game to
make it more interesting and challenging.

1. INTRODUCTION
Ping pong is an arcade computer game that simulates table tennis. It is a two-dimensional sports
game. It is two player game. The player controls an in-game paddle by moving it vertically
across the left side of the screen, and competes against another player controlling a second
paddle on the opposing side. Players use the paddles to hit a ball back and forth. The aim is for
each player to reach three points before the opponent; points are earned when one fails to return
the ball to the other.
1.1 Literature survey
Pong was one of the first video games to reach mainstream popularity. The game was originally
manufactured by Atari Incorporated (Atari), which released it in 1972. Allan Alcorn created
Pong as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell based
the idea on an electronic ping-pong game. Pong quickly became a success and is the first
commercially successful video game machine which helped to establish the video game
industry.
1.2 Proposed work
For this project, basic knowledge of the Microsoft Visual Studio IDE and new graphics
technology like Directx is required. And enough knowledge of an object-oriented programming
language like VC++ is also essential.
Using the suitable information of the above tools with respect to game development and step by
step approach, the project plan can be defined.

2. METHODOLOGY

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Ping Pong Project

3. OUTCOMES
3.1 Student specific outcomes
Student`s capability i.e., expertise in use of tools, technologies (DirectX, Microsoft Visual
Studio, Microsoft Silverlight, VC++ and VB) development methodologies/ platforms(Microsoft
Visual Studio) and programming capability.
3.2 Project specific outcomes
First outcome of this project is that the game developed here acts as a stress-buster.
The outcome of this project is to achieve command over the concepts of computer graphics and
more importantly over basic game development.
Efficient usage of all the tools and technologies (Directx, Visual Studio & Silverlight) in this
game that has been created in this project.

4. REFERENCES
1
2
3

Charles Kelly, Programming 2D games, CRC press, 2012.


Frank D. Luna, Introduction to 3D game programming with DirectX 11, Mercury learning
and information, 2012.
Robert Lafore, Object-Oriented Programming in C++, Sams Publishing, 2001.

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Ping Pong Project

Department of CSE, SDMCET, Dharwad.Page 4

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