Académique Documents
Professionnel Documents
Culture Documents
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01 INTRODUCTION
22
02 INSTALLATION
28
38
Toolbox ....................................................................................... 45
Screens ............................................................................................ 45
Navigating in 3D Space...................................................................... 46
The viewing direction (rotating) ........................................................... 46
Translating and Zooming the View ....................................................... 48
Perspective and Orthographic Projection .............................................. 48
Draw mode........................................................................................ 50
Local view......................................................................................... 50
The layer system................................................................................ 50
The vital functions ............................................................................. 51
04 QUICKSTART
56
Table Of Contents
05 OBJECT MODE
86
06 MESH MODELING
96
128
146
Table Of Contents
Material Colors ............................................................................ 150
The Shaders ................................................................................ 151
Tweaking Materials ....................................................................... 152
Textures ...................................................................................... 153
ImageTexture ............................................................................... 158
Multiple Materials ........................................................................ 160
Special Materials.......................................................................... 162
Solid and Hollow Glass ................................................................. 171
UV editor and FaceSelect.............................................................. 175
Texture Plugins ............................................................................ 179
09 LIGHTING
180
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216
12 ANIMATION OF DEFORMATIONS
230
Introduction................................................................................. 180
Lamp Types ................................................................................ 181
Sun Light .................................................................................... 182
Hemi Light .................................................................................. 184
Lamp Light.................................................................................. 184
Spot Light ................................................................................... 189
Spot Buttons ............................................................................... 190
Shadows ..................................................................................... 190
Volumetric Light .......................................................................... 192
Tweaking Light............................................................................. 194
Three point light .......................................................................... 196
Three point light - Outdoor ............................................................ 198
Area Light ................................................................................... 200
Global Illumination (and Global Shadowing) .................................... 204
Table Of Contents
Curve and Surface Keys ................................................................ 234
Lattice Keys ................................................................................ 234
Relative Vertex Keys ..................................................................... 234
Lattice Animation......................................................................... 239
13 CHARACTER ANIMATION
242
14 RENDERING
290
15 RADIOSITY
308
Table Of Contents
Radiosity as a Modelling Tool......................................................... 314
Phase 1: Collect Meshes............................................................... 315
Phase 2: Subdivision limits. .......................................................... 316
Phase 3: Adaptive Subdividing ...................................................... 316
Phase 4: Editing the solution......................................................... 318
Radiosity Juicy example ................................................................ 319
Setting up ................................................................................... 320
The Sky Dome ............................................................................. 320
The Radiosity solution .................................................................. 322
Texturing..................................................................................... 324
330
17 EFFECTS
350
18 VOLUMETRIC EFFECTS
370
19 SEQUENCE EDITOR
376
Introduction................................................................................. 330
DupliVerts ................................................................................... 330
DupliFrames ................................................................................ 337
More Animation and Modelling ...................................................... 342
Modelling with lattices.................................................................. 345
How does it work? ........................................................................ 346
Introduction................................................................................. 350
Build Effect ................................................................................ 350
Particle Effects ............................................................................ 351
A first Particle System .................................................................. 352
Rendering a particle system .......................................................... 353
Objects as particles...................................................................... 354
Setting Dupliverted Particles ......................................................... 355
Making fire with particles .............................................................. 356
The particle system ..................................................................... 356
The fire-material .......................................................................... 357
A simple explosion ....................................................................... 359
Controlling Particles via a Lattice ................................................... 362
Static Particles ............................................................................ 365
Wave Effect ................................................................................ 367
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Table Of Contents
Fourth Animation: a jumping logo .................................................. 386
Fifth Animation: particle bars ........................................................ 386
Third sequence: Combining the logo and the particle bars ................ 388
Sixth Animation: zooming logo....................................................... 390
Assembling everything so far ......................................................... 390
Conclusion .................................................................................. 392
Sound Sequence Editor ................................................................ 392
Sequence Editor Plugins ............................................................... 394
20 PYTHON SCRIPTING
398
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23 YAFRAY
448
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Table Of Contents
Meta Shaders .............................................................................. 455
Renderable Objects ...................................................................... 461
Lights ......................................................................................... 462
Background ................................................................................. 470
Camera ....................................................................................... 472
Render........................................................................................ 472
Filters ......................................................................................... 474
24 BLENDER WINDOWS
478
480
26 WINDOWS REFERENCE
506
27 BUTTONS REFERENCE
570
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Table Of Contents
Shading Context........................................................................... 576
Lamp Sub-context ....................................................................... 576
Material Sub-context.................................................................... 583
Texture Sub-context ..................................................................... 600
Radiosity Sub-context .................................................................. 615
World Sub-context ....................................................................... 620
Object Context............................................................................. 626
Editing Context ............................................................................ 639
Scene Context ............................................................................. 666
Rendering Sub-context ................................................................ 666
Animation/Playback Sub-context ................................................... 674
Sound Sub-context ...................................................................... 675
Panels out of the Buttons Window.................................................. 678
3D ViewPort ................................................................................ 678
IPO Window................................................................................. 681
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688
704
SUPPORTED VIDEOCARDS
724
732
738
740
LICENSES
742
GLOSSARY
752
INDEX
762
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