Académique Documents
Professionnel Documents
Culture Documents
The River
Kingdoms
(Lambreth)
Character Name
Player Name
Deity
Region
Alignment
Commoner 2
Goblin / Humanoid
Small / 5 ft.
CLASS
RACE
SIZE / FACE
HEIGHT / WEIGHT
VISION
Jorb Quicksnort
Neutral Evil
2 (1/2)
2000 / 5000
Male
Brown
None, None
10
EXP/NEXT LEVEL
AGE
GENDER
EYES
HAIR
Points
ABILITY NAME
STR
WOUNDS/CURRENT HP
HP
-1
hit points
DEX 18
+4
armor class
Strength
Dexterity
INT
Intelligence
WIS
Wisdom
14
+2
10
+0
CHA
Charisma
AC
+0
Constitution
Walk 30 ft.
15
11
INITIATIVE
TOUCH
=
+4
modifier
15
FLAT
TOTAL
+4
DEX
MODIFIER
10
BASE
SAVING THROWS
(constitution)
REFLEX
(dexterity)
MISS
CHANCE
BASE
SAVE
+0
+4
ABILITY
+0
+0
MAGIC
+0
+4
MISC
+0
+0
EPIC
+0
+0
+0
+0
WILL
+0
(wisdom)
+0
+0
+0
+0
+0
TOTAL
MELEE
+1
+6
-1
STAT
+1
+1
+1
SIZE
-1
+4
-1
MISC
+1
+1
-1
TEMP
EPIC
+0
+0
+0
attack bonus
CMB
attack bonus
RANGED
attack bonus
GRAPPLE
TRIP
DISARM
SUNDER
CMB
-1
-1
-1
-1
CMD
13
13
13
13
BULL
RUSH
OVERRUN
-1
-1
13
13
HAND
*Dagger (Small)
PS
DAMAGE
+6
1d3
Range: 10 ft.
TH
Dam
Off-hand
TYPE SIZE
To Hit: +6
NATURAL
ARMOR
SIZE
+0
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
0
DEFLECTION
SKILL NAME
TEMP
STAT
TOTAL SKILLPOINTS: 8
TOTAL
SHIELD
BONUS
+0
MISC
MODIFIER
Light
Encumbrance
ARMOR
BONUS
-1
FORTITUDE
SPEED
DAMAGE REDUCTION
12
TOTAL
CON 10
SUBDUAL DAMAGE
CRITICAL
REACH
19-20/x2
5 ft.
Acrobatics
Appraise
Bluff
Climb
Craft (Traps)
Craft (Untrained)
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Heal
Intimidate
Perception
Perform (Untrained)
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim
30 ft.
40 ft.
50 ft.
+4
1d3
+2
1d3
+0
1d3
-2
1d3
0
DODGE
Morale
Insight
Sacred
KEY ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
DEX
INT
CHA
STR
INT
INT
CHA
DEX
CHA
DEX
DEX
WIS
CHA
WIS
CHA
DEX
WIS
DEX
DEX
WIS
STR
4
2
-1
-1
7
2
-1
6
-1
4
6
0
-1
5
-1
8
0
6
17
0
0
Profane
0
MISC
SKILLS
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
Damage: 1d3
20 ft.
4
2
-1
-1
2
2
-1
4
-1
4
4
0
-1
0
-1
4
0
4
4
0
-1
RANKS
+
+
+
+
2
2
MISC
MODIFIER
11
+
+
+6
1d3
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 6:03:54 PM
Level:2 (CR:1/2)
Page 1
EQUIPMENT
ITEM
Dagger (Small)
Dagger (Small)
Trapmaker's Sack
LOCATION
Equipped
QTY
1
WT / COST
0.5 / 2
Equipped
0.5 / 2
Equipped
2 / 20,000
Once per day as a full-round action, the bearer can command the sack to create any mechanical trap of CR 4 or less,
which appears at a designated spot within 50 feet. The bearer must make a Craft (Traps) check with a DC equal to the
normal DC for creating the trap.
Equipped
8 lbs.
5/5
20,009gp
WEIGHT ALLOWANCE
Light 20
Lift over head 60
Medium 40
Lift off ground 120
Heavy 60
Push / Drag 300
Languages
Common, Goblin, Orc
Traits
Dirty Fighter
Special Qualities
Fast (Ex)
Feats
Weapon Finesse
With a light weapon, rapier, whip, or spiked chain made for a creature of your size
category, you may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Proficiencies
Dagger, Shortspear, Spells (Ray), Spells (Touch), Splash Weapon, Unarmed Strike
Templates
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 6:03:54 PM
Level:2 (CR:1/2)
Page 2
Jorb Quicksnort
Goblin
RACE
0
AGE
Male
GENDER
Neutral Evil
ALIGNMENT
Right
DOMINANT HAND
3' 0"
HEIGHT
34 lbs.
WEIGHT
Brown
EYE COLOUR
Green
SKIN COLOUR
None, None
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
Lamashtu
DEITY
Humanoid
Race Type
Race Sub Type
Description:
Biography:
You were just a common goblin doing regular goblin things until the day of the big invasion.
With Gutsmash dead you grabbed the first thing from the hoard you could and ran.
You found yourself with some other goblins outside and you are sticking with them as some of them are shamans and hexslingers
and its your best opportunity for survival.
Your "evil" Manifests itself in your total and consuming concern for your own safety and nothing else. You would have slit your
grandmothers throat if it meant you survived .
You specialize in traps and your job from before the invasion was a trapsmith and you installed traps in the southern caves.
You know where they are and might be able to craft yourself some traps from the matereals. But it will take at least an hour as the
southern caves are secluded.
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 6:03:54 PM
Level:2 (CR:1/2)
Page 3