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Lamashtu

The River
Kingdoms
(Lambreth)

Character Name

Player Name

Deity

Region

Alignment

Commoner 2

Goblin / Humanoid

Small / 5 ft.

3' 0" / 34 lbs.

Darkvision (60 ft.)

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

Jorb Quicksnort

Neutral Evil

2 (1/2)

2000 / 5000

Male

Brown

None, None

10

Character Level (CR)

EXP/NEXT LEVEL

AGE

GENDER

EYES

HAIR

Points

ABILITY NAME

ABILITY EQUIPPED ABILITY ABILITY PENALTY


SCORE SCORE MODIFIER DAMAGE

STR

WOUNDS/CURRENT HP

HP

-1

hit points

DEX 18

+4

armor class

Strength

Dexterity

INT
Intelligence

WIS
Wisdom

14

+2

10

+0

CHA

Charisma

AC

+0

Constitution

Walk 30 ft.

15

11

INITIATIVE

TOUCH
=

+4

modifier

15

FLAT

TOTAL

+4
DEX
MODIFIER

10

BASE

SAVING THROWS
(constitution)

REFLEX
(dexterity)

MISS
CHANCE

BASE
SAVE

+0

+4

ABILITY

+0

+0

MAGIC

+0

+4

MISC

+0

+0

EPIC

+0

+0

+0
+0






WILL

+0

(wisdom)

+0

+0

+0

+0

+0




TOTAL

MELEE

BASE ATTACK BONUS

+1

+6
-1

STAT

+1

+1

+1

SIZE

-1

+4

-1

MISC

+1

+1

-1

TEMP

EPIC

+0

+0

+0




attack bonus

CMB




attack bonus

RANGED

attack bonus
GRAPPLE

TRIP

DISARM

SUNDER

CMB

-1

-1

-1

-1

CMD

13

13

13

13

BULL
RUSH

OVERRUN

-1

-1

13

13


HAND

*Dagger (Small)

PS

TOTAL ATTACK BONUS

DAMAGE

+6

1d3

Range: 10 ft.
TH
Dam

Off-hand

TYPE SIZE

To Hit: +6

NATURAL
ARMOR

SIZE

+0

Arcane
Spell
Failure

ARMOR
CHECK
PENALTY

SPELL
RESIST

0
DEFLECTION

SKILL NAME

TEMP

STAT

TOTAL SKILLPOINTS: 8

TOTAL

SHIELD
BONUS

+0
MISC
MODIFIER

Light

Encumbrance

ARMOR
BONUS

-1

FORTITUDE

SPEED

DAMAGE REDUCTION

12
TOTAL

CON 10

SUBDUAL DAMAGE

CRITICAL

REACH

19-20/x2

5 ft.




Acrobatics
Appraise
Bluff
Climb
Craft (Traps)
Craft (Untrained)
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Heal
Intimidate
Perception
Perform (Untrained)
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim

30 ft.

40 ft.

50 ft.

+4
1d3

+2
1d3

+0
1d3

-2
1d3

0
DODGE

Morale

Insight

Sacred

KEY ABILITY

SKILL
MODIFIER

ABILITY
MODIFIER

DEX
INT
CHA
STR
INT
INT
CHA
DEX
CHA
DEX
DEX
WIS
CHA
WIS
CHA
DEX
WIS
DEX
DEX
WIS
STR

4
2
-1
-1
7
2
-1
6
-1
4
6
0
-1
5
-1
8
0
6
17
0
0

Profane

0
MISC

MAX RANKS: 2/2

SKILLS
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Damage: 1d3

20 ft.

4
2
-1
-1
2
2
-1
4
-1
4
4
0
-1
0
-1
4
0
4
4
0
-1

RANKS

+
+

+
+

2
2

MISC
MODIFIER

11

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

+6
1d3

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

Character: Jorb Quicksnort


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 6:03:54 PM

Level:2 (CR:1/2)
Page 1

EQUIPMENT
ITEM

Dagger (Small)
Dagger (Small)
Trapmaker's Sack

LOCATION
Equipped

QTY
1

WT / COST
0.5 / 2

Equipped

0.5 / 2

Equipped

2 / 20,000

Once per day as a full-round action, the bearer can command the sack to create any mechanical trap of CR 4 or less,
which appears at a designated spot within 50 feet. The bearer must make a Craft (Traps) check with a DC equal to the
normal DC for creating the trap.

Equipped

Artisan's Tools (Traps)


TOTAL WEIGHT CARRIED/VALUE

8 lbs.

5/5

20,009gp

WEIGHT ALLOWANCE
Light 20
Lift over head 60

Medium 40
Lift off ground 120

Heavy 60
Push / Drag 300

Languages
Common, Goblin, Orc

Traits
Dirty Fighter

[Paizo Inc. - Advanced


Player's Guide, p.328]
You wouldn't have lived to make it out of childhood without the aid of a sibling, friend,
or companion on whom you could always count to distract your enemies long enough
to do a little bit more damage than normal. When you hit a foe you are flanking, you
deal an additional 1 point of damage (this damage is added to your base damage, and
is multiplied on a critical hit). This additional damage is a trait bonus.
River Rat (marsh or river)
[Paizo Inc. - Advanced
Player's Guide, p.332]
You learned to swim right after you learned to walk. As a youth, a gang of river pirates
put you to work swimming in nighttime rivers and canals with a dagger in your teeth
so you could sever the anchor ropes of merchant vessels. You gain a +1 trait bonus
on damage dealt with a dagger and a +1 trait bonus on Swim checks. Swim is always
a class skill for you.

Special Qualities
Fast (Ex)

[Paizo Inc. - Bestiary,


p.115]

Goblins have a base speed of 30 ft.


Single Simple Weapon Proficiency (Shortspear)
You understand how to use Shortspear
Skilled (Ex)

[Paizo Inc. - Core


Rulebook]
[Paizo Inc. - Bestiary,
p.18]

Goblins gain a +4 racial bonus on Ride and Stealth checks.

Feats
Weapon Finesse

[Paizo Inc. - Core


Rulebook, p.136]
You are trained in using your agility in melee combat, as opposed to brute strength.

With a light weapon, rapier, whip, or spiked chain made for a creature of your size
category, you may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Proficiencies
Dagger, Shortspear, Spells (Ray), Spells (Touch), Splash Weapon, Unarmed Strike

Templates

Character: Jorb Quicksnort


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 6:03:54 PM

Level:2 (CR:1/2)
Page 2

Jorb Quicksnort
Goblin
RACE

0
AGE

Male
GENDER

Darkvision (60 ft.)


VISION

Neutral Evil
ALIGNMENT

Right
DOMINANT HAND

3' 0"
HEIGHT

34 lbs.
WEIGHT

Brown
EYE COLOUR

Green
SKIN COLOUR

None, None
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

The River Kingdoms (Lambreth)


REGION

Lamashtu
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:
You were just a common goblin doing regular goblin things until the day of the big invasion.
With Gutsmash dead you grabbed the first thing from the hoard you could and ran.
You found yourself with some other goblins outside and you are sticking with them as some of them are shamans and hexslingers
and its your best opportunity for survival.
Your "evil" Manifests itself in your total and consuming concern for your own safety and nothing else. You would have slit your
grandmothers throat if it meant you survived .
You specialize in traps and your job from before the invasion was a trapsmith and you installed traps in the southern caves.
You know where they are and might be able to craft yourself some traps from the matereals. But it will take at least an hour as the
southern caves are secluded.

Character: Jorb Quicksnort


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 6:03:54 PM

Level:2 (CR:1/2)
Page 3

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