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WOOD ELVES
WOOD ELVES
Models with this special rule (but not any mounts) may
re-roll all To Hit rolls of 1 when making shooting
attacks.
BLESSING OF ISHA:
ASRAI LONGBOW:
Range:
30"
Strength:
3
Special Rules:
Armour Piercing (1),
Volley Fire,
Multiple Shots (2),
Stand and Fire
ENCHANTED ARROWS:
Some models in the Wood Elf army have the option to
purchase enchanted arrows. If a model has enchanted
arrows, he must use them when shooting with an Asrai
longbow. All Shooting attacks made with enchanted
arrows count as Magical Attacks.
Arcane Bodkins: All shots have the Armour Piercing
(2) special rule. This replaces the normal Armour
Piercing (1) from the Asrai longbow.
Hagbane Tips: All shots have the Poisoned Attacks
special rule.
Trueflight Arrows: Shooting attacks made with
Trueflight Arrows do not suffer To Hit penalties.
BEASTMASTER:
Beastmaster: A Beastmaster may be accompanied by
a unit consisting of one of the critters below, which he
will form a unit together with. These follows the rules
for Monsters and Handlers. The Beastmaster may make
a "Look Out, Sir!" roll as normal. If the Beastmaster is
killed, any remaining critters in the unit will
immediately flee as soon as they are not engaged in
close combat remove them as casualties.
2
WOOD ELVES
ETERNAL GUARD:
Saearath:
Range:
Combat
Strength:
As user
Special Rules:
Fight in Extra Ranks (1),
Extra Attack*,
Requires Two Hands*
WILDWOOD RANGERS:
Guardians of the Wildwood: If a model with this
special rule is in base contact with at least one enemy
model with either the Fear or Terror special rule, it has
+1 Attack.
WAR DANCERS:
Shadow Dances of Loec: At the start of each round of
close combat in which they are fighting, models with
this special rule (the dancers) choose one of the
following dances, the effect of which lasts until the end
of that turn or until a new dance is chosen. This is done
before Impact Hits are resolved. All dancers in the
same unit must choose the same dance. Dancers cannot
choose the same dance in two consecutive rounds of
combat.
Whirling Death: The dancers have the Armour
Piercing (1) and Killing Blow special rules.
Storm of Blades: The dancers have +1 Attack.
The Shadows Coil: The dancers have the Ward save
(4+) special rule.
Woven Mist: Enemy units in base contact with the
unit receive no combat result bonus for extra ranks.
Special Rules:
Poisoned Attacks,
Quick to Fire,
Multiple Shots (2),
Stand and Fire
WAYWATCHERS:
Hawk-eyed Archer: Before a model with this special
rule makes a shooting attack, decide whether it will
make a fast shot or an aimed shot, as seen below.
Models in the same unit must choose the same type of
shot.
Fast Shot: The models missile weapon has the
Multiple Shots (2) special rule for the duration of that
attack. This ignores the Stand and Fire special rule.
Aimed Shot: The models missile weapon has the
Ignore Armour Saves special rule for the duration of
that attack. This ignores the Multiple Shots (2) special
rule.
TREEMAN:
Tree Whack: A model with this special rule can
choose to make a single Tree Whack in place of
making his normal close combat attacks. If a model is
making a Tree Whack, it must be declared before
rolling To Hit.
To resolve a Tree Whack, nominate an enemy model in
base contact. That model must pass an Initiative test or
suffer D6 Wounds with no armour saves allowed. A
character with this special rule may make a Tree
Whack in a challenge.
UPGRADE:
Strangleroots: A model with this upgrade can make
the following shooting attack:
Range:
12"
Strength:
5
Special Rules:
Multiple Shots (D6+1)
FOREST DRAGON:
Soporific Breath: A Forest Dragon has a Strength 2
Breath Weapon with the Armour Piercing (3) special
rule. All models in a unit that suffers one or more hits
from Soporific Breath gain the Stupidity special rule
for the remainder of the game.
WOOD ELVES
Cast on 6+
Cast on 6+
Cast on 6+
WOOD ELVES
4. MADRIGAL OF GREENING
Cast on 7+
Cast on 9+
5. ARIEL'S BLESSING
Cast on 10+
Cast on 11+
MAGIC ITEMS
THE SPIRIT SWORD
70 points
Magic Weapon
All attacks made with the Spirit Sword has the Ignore
Armour saves special rule. Furthermore, immediately
when an enemy character, champion or monster suffers
one or more unsaved Wounds from the Spirit Sword,
both he and the wielder must roll 2D6 and add their
respective Leadership values. If the wounded models
total is higher, or the totals are the same, nothing else
happens. If the wounded models total is lower, it
immediately suffers a Wound for each point by which
its total was exceeded, with no armour saves allowed.
DAITH'S REAPER
50 points
Magic Weapon
All failed To Hit and To Wound rolls made with
Daiths Reaper must be re-rolled, as must all successful
armour saves taken against Wounds caused by this
weapon.
MOONSTONE OF THE
HIDDEN WAYS
35 points
Enchanted Item
If the bearers unit is wholly within a forest at the end
of your Movement phase, and is not in close combat, it
can forestwalk. If it does so, remove it from the
battlefield and immediately replace it, wholly within
any forest on the battlefield, in the same formation, but
facing any direction. A forestwalking unit cannot be
placed within 1" of an enemy unit or impassable
terrain. A unit that forestwalks counts as having
marched in the Movement phase.
30 points
Enchanted Item
One use only. Model with Asrai longbow only. The
Hail of Doom arrow can be used instead of making a
Shooting attack with the bearers Asrai longbow.
Declare that the Hail of Doom Arrow is being used
before any dice are rolled.
20 points
Magic Weapon
The Bow of Loren is an Asrai longbow with the
Multiple Shots (A+1) special rule, which means it fires
a number of shots equal to 1 plus the wielders Attacks
characteristic. It cannot fire enchanted arrows.
Range:
30"
Magic Standard
The bearer has the Magic Resistance (3) special rule. In
addition, once per game, all models in the same unit as
the Banner of the Eternal Queen have the Unbreakable
special rule until the end of the turn, or until the bearer
is slain (whichever comes first). Declare you are using
this ability at the start of any turn.
15 points
Magic Armour
6+ armour save. Furthermore, the Helm of the Hunt
grants the bearer the Devastating Charge special rule
and +1 Weapon Skill on a turn in which he charges into
combat.
75 points
Talisman
This item gives the bearer, their mount, and any unit
they join the Ward save (5+) and Strider special rules.
CALAINGOR'S STAVE
15 points
Arcane Item
When casting the Tree Singing spell, the bearer may reroll the distance the forest moves, or the number of
Hits it inflicts.
Strength:
4
Special Rules:
Armour Piercing (1),
Multiple Shots (3D6)
55 points
WOOD ELVES
LORDS
HIGHBORN
125 points
Profile
Highborn
M WS BS S T W I A Ld
5 7
7 4 3 3 8 4 10
Equipment:
Hand weapon
Asrai longbow
Light armour
Special Rules:
Marksman Prowess
Forest Strider
Troop Type
Infantry (Character)
Options:
May be armed with one of the following:
- Additional hand weapon.3 points
- Spear...3 points
- Great weapon..6 points
May take a shield....3 points
May take one of the following:
- Arcane Bodkins..3 points
- Hagbane Tips..3 points
- Trueflight Arrows...3 points
May be mounted upon one of the following:
- Elven Steed...21 points
- Great Eagle...50 points
- Great Stag.65 points
- Meadow Chariot (replacing one of the crew)...70 points
- Forest Dragon.300 points
May take magic items up to a total of.100 points
SPELLWEAVER
185 points
Profile
Spellweaver
M WS BS S T W I A Ld
5 4
4 3 3 3 5 1 9
Equipment:
Hand weapon
Special Rules:
Blessing of Isha
Forest Strider
Magic:
A Spellweaver is a
Level 3 Wizard who
uses spells from the
Lore of Life, Beasts,
Light, Shadow or
Athel Loren.
Troop Type
Infantry (Character)
Options:
May be upgraded to Level 4 Wizard..35 points
May be mounted upon one of the following:
- Elven Steed.21 points
- Great Eagle.50 points
- Unicorn...60 points
May take magic items up to a total of..100 points
TREEMAN ANCIENT
Profile
Treeman Ancient
Special Rules:
Flammable
Forest Strider
Immunity (Psychology)
Natural Armour (3+)
Stubborn
Ward save (6+)
Tree Whack
Blessing of Isha
255 points
M WS BS S T W I A Ld
5 4
4 5 6 6 2 3 10
Troop Type
Monster (Character)
Magic:
Options:
A Treeman Ancient May be upgraded to Level 2 Wizard...35 points
is a Level 1 Wizard May take Strangleroots...20 points
who uses spells from
the Lore of Life or
Athel Loren.
WOOD ELVES
HEROES
GLADE CAPTAIN
60 points
Profile
Glade Captain
Equipment:
Hand weapon
Asrai longbow
Light armour
M WS BS S T W I A Ld
5 6
6 4 3 2 7 3 9
Special Rules:
Marksman Prowess
Forest Strider
Troop Type
Infantry (Character)
Options:
May be armed with one of the following:
- Additional hand weapon...2 points
- Spear.2 points
- Great weapon4 points
May take a shield..2 points
May take one of the following:
- Arcane Bodkins.3 points
- Hagbane Tips3 points
- Trueflight Arrows.3 points
May be mounted upon one of the following:
- Elven Steed.14 points
- Great Eagle..50 points
- Meadow Chariot (replacing one of the crew).70 points
- Great Stag65 points
May take magic items up to a total of.50 points
SPELLSINGER
Profile
Spellsinger
Equipment:
Hand weapon
Special Rules:
Blessing of Isha
Forest Strider
80 points
M WS BS S T W I A Ld
5 4
4 3 3 2 5 1 8
Magic:
A Spellsinger is a
Level 1 Wizard who
uses spells from the
Lore of Life, Beasts,
Light, Shadow or
Athel Loren.
Troop Type
Infantry (Character)
Options:
May be upgraded to Level 2 Wizard..35 points
May be mounted upon one of the following:
- Elven Steed.14 points
- Great Eagle.50 points
- Unicorn...60 points
May take magic items up to a total of50 points
BEASTMASTER
Profile
Beastmaster
Hound
Boar
Bear
Equipment:
Hand weapon
Asrai longbow
Special Rules:
Marksman Prowess
Forest Strider
Beastmaster
30 points
M WS BS S T W I A Ld
5 5
5 4 3 2 6 2 8
9 3
0 3 3 1 3 1 5
7 3
0 3 4 1 3 1 5
6 4
0 5 4 3 3 3 6
Troop Type
Infantry (Character)
War Beast
War Beast
Monstrous Beast
Options:
May be armed with one of the following:
- Additional hand weapon2 points
- Spear..2 points
May be mounted upon one of the following:
- Elven Steed..14 points
- Great Eagle...50 points
- Great Stag.65 points
May be accompanied by one of the following:
- Up to 5 Hounds.....6 points per model
- Up to 5 Boars8 points per model
- Up to 3 Bears..45 points per model
May take magic items up to a total of..50 points
WOOD ELVES
HEROES
SHADOWDANCER
Profile
Shadow Dancer
100 points
M WS BS S T W I A Ld
5 8
6 4 3 2 8 3 8
Equipment:
Two hand weapons
Special Rules:
Forest Strider
Immunity (Psychology)
Skirmishers
Ward save (6+)
Shadow Dances
Magic:
A Shadowdancer who is a
Wizard uses spells from
the Lore of Shadow.
Troop Type
Infantry (Character)
Options:
May be upgraded to a Level 1 Wizard..50 points
May take magic items up to a total of...50 points
WAYSTALKER
90 points
Profile
Waystalker
M WS BS S T W I A Ld
5 6
7 4 3 2 7 1 8
Equipment:
Two hand weapons
Asrai longbow
Troop Type
Infantry (Character)
Special Rules:
Options:
Marksman Prowess May take one of the following:
- Arcane Bodkins3 points
Forest Strider
- Hagbane Tips...3 points
Scout
- Trueflight Arrows3 points
Sniper
May
take magic items up to a total of25 points
Hawk-eyed Archer
BRANCHWRAITH
Profile
Branchwraith
70 points
M WS BS S T W I A Ld
5 6
6 4 4 2 7 4 9
Special Rules:
Magic:
Blessing of Isha
A Branchwraith who is a
Wizard uses spells from
Forest Strider
the Lore of Life or Athel
Fear
Loren.
Flammable
Forest Strider
Hatred
Immunity (Psychology)
Ward save (6+)
Troop Type
Infantry (Character)
Options:
May be upgraded to a Level 1 Wizard..50 points
CHARACTER MOUNTS
Profile
Elven Steed
Unicorn
Great Eagle
Great Stag
Forest Dragon
M WS BS S T W I A Ld
9 3
0 3 3 1 4 1 5
10 5
0 4 4 1 5 2 8
2 5
0 4 4 3 4 2 8
9 5
0 5 4 3 4 2 7
6 6
0 6 6 6 3 5 8
Special Rules:
Great Eagle: Fly
Unicorn: Fear, Impact Hits (2), Magic Resistance (2)
Great Stag: Forest Strider, Impact Hits (D3)
Forest Dragon: Fly, Natural Armour (3+), Soporific Breath
WOOD ELVES
Troop Type
War Beast
War Beast
Monstrous Beast
Monstrous Beast
Monster
CORE UNITS
GLADE GUARDS
Profile
Glade Guard
Lord's Bowman
Unit Size: 10+
Equipment:
Hand weapon
Asrai Longbow
Special Rules:
Marksman Prowess
Forest Strider
Troop Type
Infantry
Infantry
Options:
One Glade Guard may be upgraded to a Lord's Bowman.10 points
One Glade Guard may be upgraded to a musician10 points
One Glade Guard may be upgraded to a standard bearer..10 points
- One unit may have a magic standard worth up to..25 points
The entire unit may take one of the following:
- Arcane Bodkins..3 points per model
- Hagbane Tips..3 points per model
- Trueflight Arrows...3 points per model
DEEPWOOD SCOUTS
Profile
Deepwood Scout
Master Scout
Troop Type
Infantry
Infantry
Note: You may not have more units of Deepwood Scouts than you have units of Glade Guard.
Unit Size: 5+
Equipment:
Hand weapon
Asrai Longbow
Special Rules:
Marksman Prowess
Forest Strider
Scouts
Skirmishers
Options:
One Deepwood Scout may be upgraded to a Master Scout..10 points
One Deepwood Scout may be upgraded to a musician.10 points
One Deepwood Scout may be upgraded to a standard bearer...10 points
The entire unit may take one of the following:
- Arcane Bodkins..3 points per model
- Hagbane Tips..3 points per model
- Trueflight Arrows...3 points per model
ETERNAL GUARD
Profile
Eternal Guard
Eternal Warden
Unit Size: 10+
Equipment:
Saearath
Light armour
Special Rules:
Forest Strider
Stubborn
Troop Type
Infantry
Infantry
Options:
One Eternal Guard may be upgraded to an Eternal Warden.10 points
One Eternal Guard may be upgraded to a musician..10 points
One Eternal Guard may be upgraded to a standard bearer10 points
- May have a magic standard worth up to25 points
The entire unit may take shieldsfree
WOOD ELVES
CORE UNITS
SPITE SWARMS
Profile
Spite Swarm
Unit Size: 2+
Troop Type
Swarm
Special Rules:
Magical Attacks
Ward save (6+)
DRYADS
Profile
Dryad
Branch Nymph
Unit Size: 10+
M WS BS S T W I A Ld
5 4
4 3 4 1 5 2 8
5 4
4 3 4 1 5 3 8
Special Rules:
Fear
Flammable
Forest Strider
Hatred
Immunity (Psychology)
Ward save (6+)
Troop Type
Infantry
Infantry
Options:
One Dryad may be upgraded to a Branch Nymph.10 points
The entire unit may skirmish..free
GLADE RIDERS
Profile
Glade Rider
Glade Knight
Elven Steed
Unit Size: 5+
Equipment:
Spear
Asrai longbow
M WS BS S T W I A Ld
5 4
4 3 3 1 5 1 8
5 4
4 3 3 1 5 2 8
9 3
0 3 3 1 4 1 5
Special Rules:
Marksman Prowess
Forest Strider
Fast Cavalry
Mount:
Elven Steed
10
WOOD ELVES
Troop Type
Cavalry
Cavalry
-
Options:
One Glade Rider may be upgraded to a Glade Knight..10 points
One Glade Rider may be upgraded to a musician.10 points
One Glade Rider may be upgraded to a standard bearer...10 points
- One unit may have a magic standard worth up to..25 points
The entire unit may wear light armour...2 points per model
The entire unit may take shields.2 points per model
The entire unit may deploy as Ambushers.free
The entire unit may take one of the following:
- Arcane Bodkins...3 points per model
- Hagbane Tips..3 points per model
- Trueflight Arrows...3 points per model
SPECIAL UNITS
WILDWOOD RANGERS
Profile
Wildwood Ranger
Wildwood Warden
Unit Size: 10+
Equipment:
Great weapon
Light armour
Special Rules:
Forest Strider
Immune to Psychology
Guardians of the
Wildwood
Troop Type
Infantry
Infantry
Options:
One Wildwood Ranger may be upgraded to a Wildwood
Warden...10 points
One Wildwood Ranger may be upgraded to a musician10 points
One Wildwood Ranger may be upgraded to a standard
bearer..10 points
- May have a magic standard worth up to.25 points
WAR DANCERS
Profile
War Dancer
Bladesinger
M WS BS S T W I A Ld
5 6
4 3 3 1 6 1 8
5 6
4 3 3 1 6 2 8
Unit Size: 5+
Equipment:
Two hand weapons
Special Rules:
Forest Strider
Immune to
Psychology
Skirmishers
Ward save (6+)
Shadow Dances
Troop Type
Infantry
Infantry
Options:
One War Dancer may be upgraded to a Bladesinger.10 points
One War Dancer may be upgraded to a musician..10 points
WILD RIDERS
Profile
Wild Rider
Wild Hunter
Elven Steed
Steed of Kurnous
Unit Size: 5+
Equipment:
Spear
Special Rules:
Forest Strider
Devastating Charge
Fast Cavalry
Fear
Frenzy
Ward save (6+)
Mount:
Elven Steed
Troop Type
Cavalry
Cavalry
-
Options:
One Wild Rider may be upgraded to a Wild Hunter.10 points
One Wild Rider may be upgraded to a musician..10 points
One Wild Rider may be upgraded to a standard bearer10 points
- May have a magic standard worth up to50 points
The entire unit may wear light armour...2 points per model
The entire unit may take shields.2 points per model
The entire unit may replace their Elven Steeds with Steeds of
Kurnous..2 points per model
WOOD ELVES
11
SPECIAL UNITS
MEADOW CHARIOT
Profile
Meadow Chariot
Charioteer
Elven Steed
70 points
M WS BS S T W I A Ld
- 5 4 4 - - 5
4 4 - - 5 1 9
9 3
0 3 - - 4 1 -
Unit Size: 1
Equipment (Charioteers):
Spear
Asrai longbow
Crew: 2 Charioteers
Troop Type
Chariot (Armour save 5+)
-
Special Rules:
Marksman Prowess
TREE KIN
Profile
Tree Kin
Tree Kin Elder
Unit Size: 3+
M WS BS S T W I A Ld
5 4
4 4 5 3 3 3 8
5 4
4 4 5 3 3 4 8
Special Rules:
Flammable
Forest Strider
Immunity (Psychology)
Natural Armour (4+)
Ward save (6+)
Options:
One Tree Kin may be upgraded to a Tree Kin Elder..10 points
ALTER KIN
Profile
Alter Kin
Wild Kin
M WS BS S T W I A Ld
8 4
0 5 4 3 5 3 8
8 4
0 5 4 3 5 4 8
Unit Size: 3+
Special Rules:
Forest Strider
Frenzy
Ward save (6+)
Profile
Warhawk Rider
Wind Rider
Warhawk
Equipment:
Spear
Asrai longbow
12
Special Rules:
Marksman Prowess
Forest Strider
Mount:
Warhawk
WOOD ELVES
Troop Type
Monstrous Beast
Monstrous Beast
Options:
One Alter Kin may be upgraded to a Wild Kin...10 points
WARHARK RIDERS
Unit Size: 3+
Troop Type
Monstrous Infantry
Monstrous Infantry
Troop Type
Monstrous Cavalry
Monstrous Cavalry
-
Options:
One Warhawk Rider may be upgraded to a Wind Rider...10 points
RARE UNITS
WAYWATCHERS
Profile
Waywatcher
Waywatcher Sentinel
Unit Size: 5+
Equipment:
Two hand weapons
Asrai longbow
Special Rules:
Options:
Marksman Prowess One Waywatcher may be upgraded to a Waywatcher
Sentinel....10 points
Forest Strider
The entire unit may take one of the following:
Skirmishers
- Arcane Bodkins..3 points per model
Scouts
- Hagbane Tips.3 points per model
Hawk-eyed Archer
- Trueflight Arrows..3 points per model
Special Rules:
Marksman Prowess
Forest Strider
Fast Cavalry
Poisoned Attacks
(Riders only)
Ward save (4+)
Deepwood Coven
Equipment:
Hand weapon
Blackbriar javelin
Mount:
Steed of Isha
Troop Type
Infantry
Infantry
Troop Type
Cavalry
Cavalry
-
Options:
One Sister of the Thorn may be upgraded to a Handmaiden of the
Thorn...10 points
One Sister of the Thorn may be upgraded to a musician10 points
One Sister of the Thorn may be upgraded to a standard
bearer...10 points
- May have a magic standard worth up to..50 points
The entire unit may take shields...2 points per model
GIANT EAGLE
Profile
Giant Eagle
Unit Size: 1+
50 points
M WS BS S T W I A Ld
2 5
0 4 4 3 4 2 8
Troop Type
Monstrous Beast
Special Rules:
Fly
TREEMAN
Profile
Treeman
Unit Size: 1
225 points
M WS BS S T W I A Ld
5 6
6 5 6 5 2 5 9
Special Rules:
Flammable
Forest Strider
Immunity (Psychology)
Natural Armour (3+)
Stubborn
Ward save (6+)
Tree Whack
Troop Type
Monster
Options:
May take Strangleroots.20 points
WOOD ELVES
13