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1.

INTRODUCTION
Technology makes lifestyle easier by providing better support to
different systems, better accuracy, better security options, easier
maintenance, etc.
Now a days technology eventually means computers which is
the greatest achievements of last century. Day by day computers are being
more and more popular because of its features like ease of work, ease of
learning, greater accuracy with the least time consumption and the last
but not the least i.e. ease of maintenance with cost effectiveness.
So as a part of these ongoing evolutionary approach traditional
systems are being computerized to make them more fruitful than ever.
2.ABSTRACT
Time Table Management system is an automated system which
genets time table according to the data given by the user. The main
requirement of the application is to provide the details about the branch,
subjects, no. of labs, total no. of period and details about the lab
assistance. Then the application generates the time table according to
your need.

3.PROJECT DEFINITION
The basic project is to create a Time Table Management System.
To create Databases of different entities involved in this process.
Maintaining database-containing information about the various
semesters, subjects, Labs, teachers etc.

Hardware Requirements
Processor
: Pentium-iv
RAM

: 1GB

Hard Disk

: 40 GB

Printer

: HP Laser Zet

Monitor

: LG Monitor

Software Requirements
Back end
:
MS access
Front End

Visual Basis 6.0

Work Station O/s

Windows XP

Tool

M. S. Office

4.NEED
As we discussed earlier that manual maintenance of a Time Table
Management System is a tedious job. So to enhance the ease of
working we go for this package.
Manual maintenance of databases of items, time table processing is
a time taking process and somehow erroneous.
To give more accuracy to the system i.e. rather going manual
modification we involve computer for accuracy.
The least but most important it saves time.
5.PROJECT OVERVIEW
Objectives of the package
Create a Time Table Management System to be used by any
College.
To perform the basic requirements of the firm.
Maintaining databases of subject, Class, semesters details.
Scopes and boundaries of the package
As it is a computer-based package so maintenance and working is
somewhat difficult from manual mode of approach.
As it is not possible to associate each and every requirement of the
system so in some way or other it will going to create problem at
some stage of execution (like report generation).
As a computer based System it is easier to fetch data from the
database for unsocial activities. Also easier to destroy the existing
ones.

Expected Benefits
On implementing this package the farm will get error free data to
analyze.
This package would limit the time and money factor involve in
Time Table Management System.
Maintenance is much easier and accurate than the existing manual
system.
Security features are somewhat higher than that of manual approach.
6. Hardware and Software Configuration
The hardware and software should be chosen carefully keeping following
point in mind
The System must be user friendly
The System must be able to handle large number of data.
Processing speed of the system must be fast
Hardware configuration
Main processor

: Pentium IV

Random access memory : 1 GB


Hard disk capacity

: 80 GB

Software configuration
Operating system

: Windows (2000, ME, NT, XP)

Programming specification

: VISUL BASIS 6.0 (J2SE/J2EE), Swing,

JDBC
Integrated Development
Environment

: My Eclipse 5.5 / Eclipse

Design Pattern Used:


DAO (Data Access Object) Model
DTO (Data Transaction Object) Model

Data Access & Data Transfer Object Model:


The Data Access Object (or DAO) pattern:

Separates a data resource's client interface from its data access


mechanisms

Adapts a specific data resource's access API to a generic client interface

The DAO pattern allows data access mechanisms to change independently of


the code that uses the data.
DAO FACTORY

DATA
BUSINESS OBJECT

DATA ACCESS OBJECT

(JSP PAGE)

SOURC
E

DATA TRANSFER OBJECT

The DAO design pattern is another abstraction layer over the persistence
mechanism of the application. The application deals with Data Access Objects
and Data Transfer Objects (DTO) rather than directly calling the JDBC
driver. Changing the persistence method at a later date doesn't require the

application code to change, only adding a new set of DAOs. Using DAO in the
web application allows more concentration on the data access rather than on the
mechanics of how the data is stored and retrieved.
The standardization provided by this new layer also makes it easier to
automatically generate the Visul Basis 6.0 code necessary to access the
database. Most JDBC calls are very repetitive and time consuming. Using a
DAO Generator is a good way to eliminate that work and make the application
development faster.

Overview of Swing:
Swing is a widget toolkit for Visul Basis 6.0. It is part of Sun Microsystems'
Visul Basis 6.0 Foundation Classes (JFC) an API for providing a graphical
user interface (GUI) for Visul Basis 6.0 programs.
Swing was developed to provide a more sophisticated set of GUI components
than the earlier Abstract Window Toolkit. Swing provides a native look and feel
that emulates the look and feel of several platforms, and also supports a
pluggable look and feel that allows applications to have a look and feel
unrelated to the underlying platform.

Architecture
Swing is a platform-independent, Model-View-Controller GUI framework for
Visul Basis 6.0. It follows a single-threaded programming model, and possesses
the following traits:

Platform independence: Swing is platform independent both in terms of


its expression (Visul Basis 6.0) and its implementation (non-native
universal rendering of widgets).

Extensibility: Swing is a highly partitioned architecture, which allows


for the "plugging" of various custom implementations of specified
framework interfaces: Users can provide their own custom
implementation(s) of these components to override the default
implementations. In general, Swing users can extend the framework by

extending existing (framework) classes and/or providing alternative


implementations of core components.

Component-Oriented: Swing is a component-based framework. The


distinction between objects and components is a fairly subtle point:
concisely, a component is a well-behaved object with a known/specified
characteristic pattern of behaviour. Swing objects asynchronously fire
events, have "bound" properties, and respond to a well-known set of
commands (specific to the component.) Specifically, Swing components
are Visul Basis 6.0 Beans components, compliant with the Visul Basis 6.0
Beans Component Architecture specifications.

Customizable: Given the programmatic rendering model of the Swing


framework, fine control over the details of rendering of a component is
possible in Swing. As a general pattern, the visual representation of a
Swing component is a composition of a standard set of elements, such as
a "border", "inset", decorations, etc. Typically, users will
programmatically customize a standard Swing component (such as a
JTable) by assigning specific Borders, Colors, Backgrounds, opacities,
etc., as the properties of that component. The core component will then
use these property (settings) to determine the appropriate renderers to use
in painting its various aspects. However, it is also completely possible to
create unique GUI controls with highly customized visual representation.

Configurable: Swing's heavy reliance on runtime mechanisms and


indirect composition patterns allows it to respond at runtime to
fundamental changes in its settings. For example, a Swing-based
application can change its look and feel at runtime. Further, users can
provide their own look and feel implementation, which allows for
uniform changes in the look and feel of existing Swing applications
without any programmatic change to the application code.

Lightweight UI: Swing's configurability is a result of a choice not to use


the native host OS's GUI controls for displaying itself. Swing "paints" its
controls programmatically through the use of Visul Basis 6.0 2D APIs,
rather than calling into a native user interface toolkit. Thus, a Swing
component does not have a corresponding native OS GUI component,
and is free to render itself in any way that is possible with the underlying
graphics APIs.

However, at its core every Swing component relies on an AWT container, since
(Swing's) JComponent extends (AWT's) Container. This allows Swing to plug
into the host OS's GUI management framework, including the crucial
device/screen mappings and user interactions, such as key presses or mouse

movements. Swing simply "transposes" its own (OS agnostic) semantics over
the underlying (OS specific) components. So, for example, every Swing
component paints its rendition on the graphic device in response to a call to
component.paint(), which is defined in (AWT) Container. But unlike AWT
components, which delegated the painting to their OS-native "heavyweight"
widget, Swing components are responsible for their own rendering.
This transposition and decoupling is not merely visual, and extends to Swing's
management and application of its own OS-independent semantics for events
fired within its component containment hierarchies. Generally speaking, the
Swing Architecture delegates the task of mapping the various flavors of OS GUI
semantics onto a simple, but generalized, pattern to the AWT container.
Building on that generalized platform, it establishes its own rich and complex
GUI semantics in the form of the JComponent model. A review of the source of
Container.Visul Basis 6.0 and JComponent.Visul Basis 6.0 classes is
recommended for further insights into the nature of the interface between
Swing's lightweight components and AWT's heavyweight widgets.

Loosely-Coupled/MVC: The Swing library makes heavy use of the


Model/View/Controller software design pattern, which conceptually
decouples the data being viewed from the user interface controls through
which it is viewed. Because of this, most Swing components have
associated models (which are specified in terms of Visul Basis 6.0
interfaces), and the programmer can use various default implementations
or provide their own. The framework provides default implementations of
model interfaces for all of its concrete components.

Typically, Swing component model objects are responsible for providing a


concise interface defining events fired, and accessible properties for the
(conceptual) data model for use by the associated JComponent. Given that the
overall MVC pattern is a loosely-coupled collaborative object relationship
pattern, the model provides the programmatic means for attaching event
listeners to the data model object. Typically, these events are model centric (ex:
a "row inserted" event in a table model) and are mapped by the JComponent
specialization into a meaningful event for the GUI component.
For example, the JTable has a model called TableModel that describes an
interface for how a table would access tabular data. A default implementation of
this operates on a two-dimensional array.
The view component of a Swing JComponent is the object used to graphically
"represent" the conceptual GUI control. A distinction of Swing, as a GUI
framework, is in its reliance on programmatically-rendered GUI controls (as
opposed to the use of the native host OS's GUI controls). (This distinction is a

source of complications when mixing AWT controls, which use native controls,
with Swing controls in a GUI.)
It must be noted that the typical use of the Swing framework does not require
the creation of custom models, as the framework provides a set of default
implementations that are transparently, by default, associated with the
corresponding JComponent child class in the Swing library. In general, only
complex components, such as tables, trees and sometimes lists, may require the
custom model implementations around the application-specific data structures.
(However, to get a good sense of the potential that the Swing architecture makes
possible, consider the hypothetical situation where custom models for tables and
lists are wrappers over DAO and/or EJB services.)
Finally, in terms of visual composition and management, Swing favors relative
layouts (which specify the positional relationships between components) as
opposed to absolute layouts (which specify the exact location and size of
components). This bias towards "fluid"' visual ordering is due to its origins in
the applet operating environment that framed the design and development of the
original Visul Basis 6.0 GUI toolkit. (Conceptually, this view of the layout
management is quite similar to that which informs the rendering of HTML
content in browsers, and addresses the same set of concerns that motivated the
former.)

Look and feel


Swing allows one to specialize the look and feel of widgets, by modifying the
default (via runtime parameters), deriving from an existing one, by creating one
from scratch, or, beginning with J2SE 5.0, by using the skinnable synth Look
and Feel (see Synth Look and Feel), which is configured with an XML property
file. The look and feel can be changed at runtime, and early demonstrations of
Swing frequently provided a way to do this.

Relationship to AWT
Since early versions of Visul Basis 6.0, a portion of the Abstract Window
Toolkit (AWT) has provided platform-independent APIs for user interface
components. In AWT, each component is rendered and controlled by a native
peer component specific to the underlying windowing system.
By contrast, Swing components are often described as lightweight because they
do not require allocation of native resources in the operating system's

windowing toolkit. The AWT components are referred to as heavyweight


components.
Much of the Swing API is generally a complementary extension of the AWT
rather than a direct replacement. In fact, every Swing lightweight interface
ultimately exists within an AWT heavyweight component because all of the toplevel components in Swing (JApplet, JDialog, JFrame, and JWindow) extend an
AWT top-level container. However, the use of both lightweight and
heavyweight components within the same window is generally discouraged due
to Z-order incompatibilities.
The core rendering functionality used by Swing to draw its lightweight
components is provided by Visul Basis 6.0 2D, another part of JFC.

Relationship to SWT
The Standard Widget Toolkit (SWT) is a competing toolkit originally developed
by IBM and now maintained by the Eclipse Foundation. SWT's implementation
has more in common with the heavyweight components of AWT. This confers
benefits such as more accurate fidelity with the underlying native windowing
toolkit, at the cost of an increased exposure to the native platform in the
programming model.
The advent of SWT has given rise to a great deal of division among Visul Basis
6.0 desktop developers, with many strongly favoring either SWT or Swing.
Sun's development on Swing continues to focus on platform look and feel
(PLAF) fidelity with each platform's windowing toolkit in the approaching
Visul Basis 6.0 SE 7 release (as of December 2006). In the meantime, there are
other sources of high-fidelity PLAFs, many of which are collected on the
javootoo site.
There has been significant debate and speculation about the performance of
SWT versus Swing; some hinted that SWT's heavy dependence on JNI would
make it slower when the GUI component and Visul Basis 6.0 need to
communicate data, but faster at rendering when the data model has been loaded
into the GUI[1]. However, benchmarks show no clear winner, and the results
greatly depend on the context and the environments[2].
SWT serves the Windows platform very well but is considered by some to be
less effective as a technology for cross-platform development. By using the
high-level features of each native windowing toolkit, SWT returns to the issues
seen in the mid 90's (with toolkits like zApp, Zinc, XVT and IBM/Smalltalk)
where toolkits attempted to mask differences in focus behaviour, event

triggering and graphical layout. Failure to match behavior on each platform can
cause subtle but difficult-to-resolve bugs that impact user interaction and the
appearance of the GUI.

Debugging of Swing applications


Swing application debugging can be difficult because of the toolkit's visual
nature. In contrast to non-visual applications, GUI applications cannot be as
easily debugged using step-by-step debuggers. One of the reasons is that Swing
normally performs painting into an off-screen buffer (double buffering) first and
then copies the entire result to the screen. This makes it impossible to observe
the impact of each separate graphical operation on the user interface using a
general-purpose Visul Basis 6.0 debugger. There are also some common
problems related to the painting thread. Swing utilizes the AWT event dispatch
thread for painting components. In accordance with Swing standards, all
components must be accessed only from the AWT event dispatch thread. If the
application violates this rule, it may cause unpredictable behaviour. If longrunning operations are performed in the AWT event dispatch thread, repainting
of the Swing user interface temporary becomes impossible causing screen
freezes.
There are special purpose diagnostic tools and utilities that facilitate the
debugging of Swing applications and address the problems mentioned above:
7. Software process model
During the development of the system, we followed the life cycle system,
which is a general practice in Cyber Mate. Keeping in line with the ISO 9000-3
terminology, the entire software lifecycle has been divided into six distinct
processes. We have followed the iterative waterfall model as the life cycle
model for our project.
The six processes of the software life cycle system are as follows:
Feasibility study
Requirement analysis and specification
Design
Coding and unit testing
Integration and system testing

Maintenance
Feasibility Study:
The main aim of the feasibility study is to determine whether it would be
financially and technically feasible to develop the product.
In this phase we have analyzed the collected data and arrive at the following:
An abstract problem definition. It is the rough description of the project
which considers only the important requirements and ignores the rest.
Formulation of the different solution strategies.
Analysis of alternative solution strategies to compare their benefits and
shortcomings. In this phase we estimates the resources required, cost of
development, and development time for each of the options.
Requirement Analysis And Specification:
The aim of the requirements analysis and specification phase is to
understand the exact requirements of the customer and to document them
properly.
This phase consists of two distinct activities, namely requirements gathering
and analysis, and requirement specification.
Design:
The goal of the design phase is to transform the requirements specified in
the SRS document into a structure that is suitable for implementing in some
programming language.
In this phase we followed Object-oriented design (OOD) approach. In this
technique, various objects that occur in the problem domain and solution

domain are first identified and then the different relationships exists among
those objects are identified.
Coding And Unit Testing:
The purpose of the coding and unit testing phase of software development is
to translate the software design into source code and test each module in
isolation as this is the best way to debug the errors identified at this stage.
Integration And System Testing:
The basic goal of the integration and system testing is to ensure that the
developed system conforms to its requirement specification.
During integration and system testing phase, the modules are integrated in a
planned manner. We carried out the incrementally over a number of steps.
During each integration step, the partially integrated system is tested and sets of
previously planned modules are added to it. Finally, when all the modules have
been successfully integrated and tested, system testing is carried out.
Maintenance:
Maintenance of a typical software product requires much more effort than
the effort necessary to develop the product itself.
Maintenance involves performing any one or more of the following three
kinds of activities:
Corrective Maintenance:
Correcting errors that were not discovered during the product development
phase.
Perfective Maintenance:
Improving the implementation of the system, and enhancing the
functionalities of the system according to the customers requirements.

Adaptive Maintenance:
Porting the software to work in a new environment.
8. Problem Definition and Description
Time Table Management System:

Time Table Management System is a system for maintaining entire time table
generation process in a college, and keeping track of information about subjects,
labs, and teachers. Most major firms should have their own Time Table
Management System.
Existing System
The existing System was manual system. The need for computerization of the
existing system arose because of many difficulties, irregularities and inaccuracy
present in the current system. The main cause of the worry includes missing
mails, information delay, lack of interaction. In previous system colleges were
maintaining time table details manually in pen and paper, which was time taking
and costly. These all were the causes of the least management strategy. So, the
farm decided to computerize this System.
Proposed System
The proposed System is completely computer-based application. In the
proposed system administrator should not to worry about their late and
improper management of sales details. All the information will be available by
just clicking on a single button. Thousands of records can searched and
displayed without taking any significant time.
Advantages of the proposed system:

On implementing this package the organization will get error free


data to analyze.
Administrator will track the information of customers and items
easily.
Daily sales report can be easily maintained and generated.
It will give better planning process.
This package would limit the time and money factor involve in
Time Table Management Process.
Maintenance is much easier and accurate than the existing manual
system.
Security features are somewhat higher than that of manual approach.
9. System Analysis & Design:
Analysis is the main focus of system development and is the stage where system
designers have to work at two levels of definition regarding the study of
situational issues and possible solutions in terms of what to do and how to
do.
System Study
Definition Of The System:

A system is an orderly grouping of independent components linked together


according to a plan to achieve a specific objective. Its main characteristics
are organization, interaction, independent, integration and central objective a
system does not necessarily mean to a computer system. It may be a manual
system or any other
Needs Of The System:

Social and economic factor:

A wave of social and economic changes often follows in the wake of the
new technology. New opportunities may arise to improve on a production
process or to do something that was not previously possible. Changes in
the ways individuals are organized into groups may then be necessary,
and the new groups may complete for economic resources with
established units.

Technological factor:

People have never before in a time when the scope of scientific inquiry was
so broad, so when the speed of applying the new technology accounts for
many changes in the organization.

High level decisions and operating processes:

In response to technological, socio-economical factors, top-level managers


may decide to recognize operations and introduce new products.

To deal with these needs, people commonly seek new modified information to
support the decision. When that happens, then they obtain turn to a computer
system for help the information users and data processing specialist then work
together to complete a series of steps in a system study to produce output results
to satisfy information needs.
10.System analysis
System Analysis is a process by which we attribute process or goals to a human
activity, determine how well those purpose are being achieved and specify the
requirements of the various tools and techniques that are to be used within the
system if the system performances are to be achieved.
System Planning

Planning for information systems has a time horizon and a focus


dimension. The time horizon dimension specifies the time range of the plan,
where as the focus dimension relates whether the primary concern is strategic,
managerial, or operational. The Project that we were assigned was required to
complete within 16 weeks. What we had planned is as follows:
Requirements analysis, Preliminary Investigation & Information Gathering
should be covered within the 1st and 2nd week. Since we were not aware of some
of the tools i.e. struts, web server, and tiles we had kept 3 weeks to understand
the knot & bolts of these tools. 9 Weeks for the
development. 1 week for Testing &

design of the system under

Implementation. And rest 2 reserve

weeks.
Preliminary Investigation
The initial investigation has the objective of determining the validity of
the users request for a candidate system and whether a feasibility study should
be conducted.
The objectives of the problem posed by the user must be understood within
the framework of the organizations MIS plan. We had investigated from the
concerned authority about the project

Information Gathering
A key part of feasibility analysis is gathering information about the
present system. The analyst must know what information to gather, where to
find it, how to collect it, and what to make of it. The proper use of tools for
gathering information is the key to successful analysis. The tools are the
traditional interview, questionnaires, and on-site observation.
Structured Analysis

The traditional tools of data gathering have limitations. An English narrative


description is often vague and difficult for the user to grasp. System flowcharts
focus more on physical than on logical implementation of the candidate system.
Because of these drawbacks, structured tools were introduced for analysis.
Structured analysis is a set of techniques and graphical tools (DFD) that allow
the analyst to develop a new kind of system specifications that are easily
understandable to the user.
NOTATIONS:
Data-Flows show the movement of data in a specific direction from the
source to the destination. It represents a packet of data.
Processes show the operations performed on the data, which transform it
from input to output.

Sources and Destinations of data are the external sources and destinations
of data, which may be people, programs, organizations or other entities
interacting with the system, but are outside its boundary.

Data Stores are places where data are stored such as files and tables.

Below is the top level DFD showing how the Users request processed by the
server with database interaction and sends the response back to the user.
Feasibility Study

All projects are feasible when given unlimited resources and infinite time! But
the development of computer-based system is likely to be played by scarcity of
resources and difficulty in completion dates.
The feasibility of a computer-based system can be studied in three major areas:
Economic Feasibility
Technical Feasibility
Functional Feasibility
Economic Feasibility
An evaluation of development cost weighed against the ultimate income of
benefit derived from the developed system. Very important information
contained in the feasibility study is that it takes care of the cost benefit analysis,
which is the assessment of the economic justification for a computer based
system project.
The system is very user friendly and only common terms are used in the
application and so it will not be difficult for the end-user in handling the system.
The system provides a very guidance for every step to follow while using.
Technical Feasibility
A study of function, performance and constraints that may affect the ability to
achieve an acceptable system. The analyst evaluates the technical merits of the
system, while at the same time collects additional information about
performance, reliability and maintainability end products.

Technology is not a constraint to system development. The latest technologies


are incorporated so as to achieve the best of these new developments on the
system. The systems developed fully generalize, so that any future expansion
will not be a problem.
Functional Feasibility:
The system will be acceptable to the users who will be helped greatly by the
system, further the involvement of the user in each part of the development will
be helpful in increasing its success factor. The current existing system is less
interactive and not up to the mark in terms of customer support.
From all these, we can conclude that this system is economically, technically
and functionally feasible.
Project Approval
Those projects that are both feasible and desirable should be put into a schedule.
After a project request is approved, its cost, priority, completion time and
personal requirement are estimated and used to determine where to add it to
an existing list.

TESTING
Testing is the one step in the software engineering process that could be viewed
as destructive rather than constructive. Testing requires that the developer
discard preconceived notions of the correctness of the software just developed
and overcome a conflict of interest that occurs when errors are uncovered.
If testing is conducted successfully, it uncovers errors in the software. As a
secondary benefit, testing demonstrates that software functions appear to be
working according to the specification. Testing provides a good indication of
software reliability and some indication of software quality as a whole.
Testing cannot show the absence of defects, it can only show that software
defects are present.
As the developed software does not fulfill all the requirements of an
organization, so it is not possible to test with real time data.

Still then we tried our best to test each individual module and also as an
integrated modules (as a whole) with sufficient data that may an organization
have, fulfilling the objective of our Time Table Management System.
Testing performs a very critical role for quality assurance and ensuring the
reliability of the software. During testing, the program to be tested is executed
with a set of test cases and output of the program for the test cases and output of
the program for the test case is evaluated to determine if the program is
performing as it is expected to. Hence
Testing is the process of executing a program with the intention of
finding errors.
A good test case is the one that has a high probability of finding as yet
undiscovered error.
A successful test is one yet uncovers as yet undiscovered errors.
Testing is performed according to two different strategies:
.

Code Testing:
The code testing strategy examines the logic of program i.e. the analyst
develops test cases that results in executing every instruction in the program.
Basically during code testing every path through the program is tested.
Specification Testing:
To perform specification testing the analyst examines the specification starting
what the program should do and how it should perform under various
conditions. Then test cases are developed for each .In order to find which
strategies to follow, levels of testing should be followed
Levels of Testing
The basic levels are unit testing, integration testing, system testing and
acceptance testing. These different levels of testing attempt to
detect different types of faults. The different levels of testing are as follows:

Unit Testing:
In this testing different modules are tested against specification produced during
design of the modules. Unit testing is essential for verification of code produced
during the coding phase and hence its main goal is to test internal logic
modules.
Integration Testing:
In this testing tested modules are combined into subsystems which are then
tested. The goal here is to see if the modules can be indicated properly and
emphasis is being on testing interfaces between modules.
System testing:
In this testing the entire software system is tested. The reference document for
this process is the requirements document and the goal is to see if the system
meets its requirements.
This is normally performing on realistic data of the client to demonstrate for
the software is working satisfactorily. Testing here focus on external behavior of
the system.

System Implementation
Implementation is the stage of the project when the theoretical design turned
into a working system. At this stage the main workload, the up heal and the
major impact on the existing practices shift to user department. If the
implementation stage is not carefully planned and controlled, it can cause chaos.
Thus it can be considered to be the most crucial stage in achieving a new
successful system and in giving the users confidence that the users confidence
that the new system will work and be effective.
The implementation view of software requirements presents the real worlds
manifestation of processing functions and information structures. In some cases
a physical representation is developed as the first step in software design.
However most computer-based systems are specified in a manner that dictates
accommodation of certain implementation details.

Implementation involves careful planning, investigation of current system and


constraints on implementation, design of methods to achieve the changeover,
training of staff in the changeover procedures and evaluation of changeover
methods. The first task is the implementation planning i.e. deciding the methods
and time scale to be adopted.
Once the planning has been completed, the major effort in the computer
department is to ensure that the programs in the system are working properly. At
the same time the user department must concentrate on training user staff. What
the staffs have been trained, a full system test can be carried out, involving both
the computer and clerical procedures.
The main steps of implementation includes
1. Installing client machine.
2. Installing the software on the server.
3. Training the operational staff.
Requirements keep changing with time so the implementation of this
project may change with time hence implementation is an ongoing process,
which may change in future.
DISCUSSION
As we discussed earlier during project time does not permit to complete the
entire project, so as a part of the whole is being carried out and being submitted
as the project in our curriculum. Total software along with extensive features
will be submitted as Major project, here is the entire Time Table
Management System with extensive features fulfilling the requirements of any
modern distribution farms.

Although we have attempted to make the entire package full proof of errors, it
may have some inherent bugs (beyond out knowledge) as it is yet to being
tested with real time data.
Lastly, we will carry our effort in developing the software fulfilling the basic
requirements of any distributing farm, if time permits.
We do believe that the system will satisfy the basics and will prove to be user
friendly and effective software whenever its being implemented in the
organization.

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