Académique Documents
Professionnel Documents
Culture Documents
Acrobatics
Bluff
Climb
Computers
Concentration
Craft
Demolitions
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Gather Information
Handle Animal
Intimidate
Jump
Knowledge
Language
Medicine
Notice
Perform
Pilot
Ride
Search
Sense Motive
Sleight of Hand
Stealth
Survival
Swim
Ability
Dex
Cha
Str
Int
Wis
Int
Int
Cha
Int
Cha
Dex
Dex
Cha
Cha
Cha
Str
Int
Wis
Wis
Cha
Dex
Dex
Int
Wis
Dex
Dex
Wis
Str
Skill Table
Untrain?
Special?
No
No
No
Yes
No
Yes
No
No
No
Yes
Yes
No
No
No
No
Yes
No
No
Yes
No
No
No
Yes
No
Yes
No
Yes
No
Yes
No
Yes
No
No
Yes
No
Yes
No
No
Yes
No
Yes
Yes
No
No
No
No
Yes
No
Yes
No
No
No
Yes
No
Yes
No
Yes
No
Action
React or move
Standard or full
Move or full
React
Full or
Full
Full
Move
Full
Standard or full
Move
React or full
React or move
Move
Move
Full
React
Standard
Move
Move or full
Take 10/20
10
10
10
10/20
10 (20 on
10 (craft)
10
10/20
10
10
20
10
10/20
10
10
10/20
10/20
10/20
10
10
10
10/20
10
10
10
10
10
Source
Core
Core
Core
Core
Core
Core
Adventures
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Acrobatics
Surface
More than 12 in. wide
7-12 in. wide
2-6 in. wide
Less than 2 in wide
Uneven or Angled
Slippery
Difficulty
5
10
15
20
+5
+5
Disable Device
Lock Quality
Difficulty
20
Simple
25
Average
30
Good
40
Amazing
Disguise
Disguise
Minor details only
Appropriate cloths
Different sex
Different age
Familiarity
Recognizes on sight
Friend or associate
Close friend
Intimate
Modifier
+5
+2
-2
-2
Bonus
+4
+6
+8
+10
Notice
Bluff
Example Circumstances
The target wants to believe you.
The bluff is believable and doesn't affect the target much one way or another.
The bluff is a little hard to believe or puts the target at some kind of risk.
The bluff is hard to believe or entails a large risk for the target.
The bluff is way out there; it's almost too incredible to consider.
Narrator Screen of Doom
by Trentin C Bergeron
Difficulty
-10
0
10
30
+5
+10
+15
Sound
A battle
Talking
Walking carefully
Bird flying
Through a door
Listener asleep
Through a solid wall
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Size
Size
Colossal
Gargantuan
Huge
Large
Medium
Small
Tiny
Diminutive
Fine
Difficulty
0
5
10
15
20
25
25
---10
-5
+5
Combat
Modifier
-8
-4
-2
-1
+0
+1
+2
+4
+8
Grapple
Modifier
+16
+12
+8
+4
+0
-4
-8
-12
-16
Stealth
Modifier
-16
-12
-8
-4
+0
+4
+8
+12
+16
Toughness
Modifier
+8
+6
+4
+2
+0
-1
-2
-4
-8
Height
Weight
Space
Reach
64 - 128 ft.
32 - 64 ft.
16 - 32 ft.
8 - 16 ft.
4 - 8 ft.
2 - 4 ft.
1 - 2 ft.
6 in. - 1 ft.
3 in. - 6 in.
30 ft.
20 ft.
15 ft.
10 ft.
5 ft.
5 ft.
2.5 ft.
1 ft.
6 in.
15 ft.
15 ft.
10 ft.
10 ft.
5 ft.
5 ft.
0 ft.
0 ft.
0 ft.
Climb
Example Wall or Surface or Task
A slope too steep to walk up. A Ladder
A knotted rope with a wall to brace against.
A rope with a wall to brace or a knotted Rope. A surface with
sizable ledges to hold on to/stand on, rugged cliff-face.
Any surface with adequate handholds and footholds (natural or
artificial), rough natural rock surface or tree. An unknotted
rope. Pulling yourself up by your hands.
Using Conviction
Re-Roll (if less 10 add 10 to the second roll, choose best)
Activate Core Ability
Challenge (Ignore up to -5 penalty/+5 difficulty)
Heroic Feat (gain benefits of Feat you don't have for one round)
Dodge Bonus (Keep Dodge bonus when denied - surprised, flat-footed, etc.)
Surge (gain an additional standard or move action, before or after normal)
Cancel Fatigue (one level)
Recover (shake off stunned, fatigued or make immediate recovery check, if disabled
you can take strenuous activity without worsening or dying.)
Escape Death (stabilize a dying character, you or assisting)
Drive/Pilot
Maneuver
Easy (low-speed turn)
Average (sudden reverse, dodging obstacles)
Difficult (tight turns)
Challenging (bootleggar reverse) (loop, barrel roll)
Formidable (high-speed manuevers, jumping obstacles, oh god...)
Gather Information
Information
Difficulty
General
10
Specific
15
Restricted
20
Protected
25
Narrator Screen of Doom
Carrying
Capacity
x16
x8
x4
x2
x1
x3/4
x1/2
x1/4
x1/8
Difficulty
5
10
15
20
25
Search
Swim
Condition
Calm water
Rough water
Stormy water
Difficulty
10
15
20
by Trentin C Bergeron
Difficulty Task
10
Ransack an area to find a certain object
20
Notice typical secret compartment/simple trap/obscure clue
Find complex or well hidden secret compartment/trap. Notice
25+
an extremely obscure clue.
www.10nw-web.com
Attacker is
Dazzled
Entangled
On higher ground
Prone
Shaken
Sickened
Combat Modifiers
Attack Modifier
Melee
-1
-2
1
-4
-2
-2
Ranged
-1
-2
0
0
-2
-2
Defender is
Behind Cover
Blinded
Concealed
Dodging
Entangled
Flat-Footed
Grappling
Helpless
Kneeling or sitting
Moving all out
Pinned
Prone
Stunned
Surprised
Defense Modifier
Melee
Ranged
+4
+4
-2
-2
Special
Special
+4
+4
-2
-2
+0
+0
+0
+0
-9
-4
-2
+2
+0
+0
-4
-4
-4
+4
-2
-2
-2
-2
Dodge Bonus?
Yes
No
Yes
Yes
No
No
No
No
Yes
No
No
Yes
No
No
Substance Toughness
Substance
Toughness
Paper
-10
Glass
0
Ice
0
Rope
0
2
Soil
Wood
5
Stone
8
10
Iron
15
Steel
20
Titanium
25+
Super-Alloys
Narrator Screen of Doom
Concealment
Partial
Total
Concealment
Example
Fog; moderate darkness;
foliage; precipitation
Total darkness; invisibility;
attacker blind; dense fog
Miss Chance
17 or higher
11 or higher
Attack Bonus
= Combat Bonus + Dex + Size Mod + Misc. Mods - Range Penalties
Defense Bonus
= 10 + Combat Bonus + Dodge or Parry Bonus + Size Mod + Misc Mods
Damage Bonus
= Weapon Damage + Str
Saving Throws
= d20 + Base Save Bonus + Ability Score + Misc. Mods
Initiative
= d20 + Dex + Misc. Mods
Grapple
= Combat Bonus + Str + Size Mod
Toughness Saving Throw
= d20 + Con + Feats + Armor - Toughness save penalties from injury
vs. (Difficulty 15 + Attack's Total Damage)
Actions in Combat
Free Actions
Delay, Drop an Item, Drop Prone, Speak
Move Actions
Command, Manipulate an object, Move, Stand Up
Standard Actions
Aid, Attack, Begin/Complete Full Action, Combined Attack,
Concentrate, Demoralize, Disarm, Feint, Grapple, Mental Grapple,
Overrun, Ready, Rush, Startle, Taunt, Total Defense, Trip
Full Actions
Aim, Charge, Move All Out, Recover
by Trentin C Bergeron
www.10nw-web.com
Condition
Obstruction
Moderate
Heavy
Surface
Bad
Very Bad
Poor Visibility
Hampered Movement
Examples
Penalty
Undergrowth
Thick undergrowth
x3/4
x1/2
x1/2
x1/4
x1/2
STR
-5
-4
-3
-2
-1
+0
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Light
3 lb.
6 lb.
13 lb.
20 lb.
26 lb.
33 lb.
43 lb.
58 lb.
76 lb.
100 lb.
133 lb.
173 lb.
233 lb.
306 lb.
400 lb.
532 lb.
Load
Light
Medium
Heavy
Maximum
Medium
6 lb.
13 lb.
26 lb.
40 lb.
53 lb.
66 lb.
86 lb.
116 lb.
153 lb.
200 lb.
266 lb.
346
466 lb.
613 lb.
800 lb.
1,064 lb.
Carrying Capacity
Heavy`
Maximum
20 lb.
10 lb.
40 lb.
20 lb.
80 lb.
40 lb.
120 lb.
60 lb.
160 lb.
80 lb.
200 lb.
100 lb.
260 lb.
130 lb.
350 lb.
175 lb.
460
230 lb.
600 lb.
300 lb.
800 lb.
400 lb.
1,040 lb.
520 lb.
1,400 lb.
700 lb.
1,840 lb.
920 lb.
1,200 lb.
2,400 lb.
1,600 lb.
3,200 lb.
Carrying Loads
Max Dex
Check Pen
None
0
+3
-3
+1
-6
+0
---
Speed
Normal
2/3
2/3
5 ft.
push/drag
50 lb.
100 lb.
200 lb.
300 lb.
400 lb.
500 lb.
650 lb.
875 lb.
1,150 lb.
1,500 lb.
2,000 lb.
2,600 lb.
3,500 lb.
4,600 lb.
6,000 lb.
8,000 lb.
All-Out Move
Normal
Normal
-1 multiple
---
Influence
Attitude
Hostile
Unfriendly
Indifferent
Friendly
Helpful
Means
Will take risks to oppose you
Wishes you ill
Doesn't care either way
Wishes you well
Will take risks to aid you
Starting Attitude
Hostile
Unfriendly
Indifferent
Friendly
Narrator Screen of Doom
Hostile
less than 20
less than 5
-----
Possible Actions
Attack, interfere, berate, flee
Mislead. Gossip, avoid, watch suspiciously, insult
Socially acceptable interaction
Chat, advise, offer limited help, advocate
Protect, back up, heal, aid, support
New Attitude Result
Unfriendly
Indifferent
Friendly
35
25
20
25
15
5
15
1
less than 1
1
less than 1
--by Trentin C Bergeron
Helpful
50
40
30
20
www.10nw-web.com
Name
Gender
Age
DEF
Height
Name
Gender
Age
Gender
Age
Height
Age
Height
Gender
Age
Height
Gender
Age
Height
Gender
Age
Height
Gender
Age
Height
Notice
Weight
DEF
Height
Notice
Weight
DEF
Name
Notice
Weight
DEF
Name
Notice
Weight
DEF
Name
Notice
Weight
DEF
Name
Notice
Weight
DEF
Name
Gender
Weight
DEF
Name
Notice
Notice
Weight
Toughness
Sense Motive
Eyes
Hair
Virtue
Vice
Eyes
Hair
Virtue
Vice
Hair
Virtue
Vice
Eyes
Hair
Virtue
Vice
Eyes
Hair
Virtue
Vice
Eyes
Hair
Virtue
Vice
Eyes
Hair
Virtue
Vice
Eyes
Hair
Virtue
by Trentin C Bergeron
Vice
Fortitude
Reputation
Toughness
Sense Motive
Fortitude
Reputation
Toughness
Sense Motive
Fortitude
Reputation
Toughness
Sense Motive
Fortitude
Reputation
Toughness
Sense Motive
Fortitude
Reputation
Toughness
Sense Motive
Fortitude
Reputation
Toughness
Sense Motive
Eyes
Reputation
Toughness
Sense Motive
Fortitude
Fortitude
Reputation
Reflex
Will
Wealth
Reflex
Will
Wealth
Reflex
Will
Wealth
Reflex
Will
Wealth
Reflex
Will
Wealth
Reflex
Will
Wealth
Reflex
Will
Wealth
Reflex
Will
Wealth
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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You
may use any authorized version of this License to copy, modify and distribute any Open Game Content
originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content
You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any
Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect
to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You
may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to
cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination
of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed
only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, Copyright 2000, Wizards of the Coast, Inc.,
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
material by E. Gary Gygax and Dave Arneson.
Modern System Reference Document Copyright 2002-2004, Wizards of
the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles
Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney
Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte
Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John
Tynes, Andy Collins, and JD Wiker.
Advanced Players Guide, Copyright 2004, White Wolf Publishing, Inc.
Blue Rose, Copyright 2005, Green Ronin Publishing; Authors Jeremy
Crawford, Dawn Elliot, Steve Kenson, Alejandro Melchoir, and John
Snead.
Monte Cook Presents: Iron Heroes, Copyright 2005, Monte J. Cook. All rights
reserved.
Mutants & Masterminds, Copyright 2002, Green Ronin Publishing; Author
Steve Kenson.
The Psychics Handbook, Copyright 2004, Green Ronin Publishing; Author
Steve Kenson.
Unearthed Arcana, Copyright 2003, Wizards of the Coast, Inc.; Andy Collins,
Jesse Decker, David Noonan, Rich Redman.
True20 Adventure Roleplaying, Copyright 2005, Green Ronin Publishing;
Author Steve Kenson.
Caliphate Nights, Copyright 2006, Paradigm Concepts; Author Aaron
Infante-Levy
Lux Aeternum, Copyright 2006, BlackWyrm Games; Author Ryan Wolfe,
with Dave Mattingly, Aaron Sullivan, and Derrick Thomas.
Mecha vs. Kaiju, Copyright 2006, Big Finger Games; Author Johnathan
Wright
Borrowed Time, Copyright 2006, Golden Elm Media; Authors Bruce Baugh
and David Bolack
Agents of Oblivion Copyright 2004, Reality Blurs; Authors Sean Preston
Narrator Screen of Doom, Copyright 2006, October Northwest, Author Trentin C Bergeron
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work
that you are distributing are Open Game Content.
by Trentin C Bergeron
www.10nw-web.com