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Skill

Acrobatics
Bluff
Climb
Computers
Concentration
Craft
Demolitions
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Gather Information
Handle Animal
Intimidate
Jump
Knowledge
Language
Medicine
Notice
Perform
Pilot
Ride
Search
Sense Motive
Sleight of Hand
Stealth
Survival
Swim

Ability
Dex
Cha
Str
Int
Wis
Int
Int
Cha
Int
Cha
Dex
Dex
Cha
Cha
Cha
Str
Int

Wis
Wis
Cha
Dex
Dex
Int
Wis
Dex
Dex
Wis
Str

Skill Table
Untrain?
Special?
No
No
No
Yes
No
Yes
No
No
No
Yes
Yes
No
No
No
No
Yes
No
No
Yes
No
No
No
Yes
No
Yes
No
Yes
No
Yes
No
Yes
No
No
Yes
No
Yes
No
No
Yes
No
Yes
Yes
No
No
No
No
Yes
No
Yes
No
No
No
Yes
No
Yes
No
Yes
No

Action
React or move
Standard or full
Move or full

React

Full or
Full
Full

Move
Full

Standard or full
Move
React or full

React or move

Move
Move
Full
React
Standard
Move

Move or full

Take 10/20
10
10
10
10/20

10 (20 on
10 (craft)
10
10/20
10
10
20
10
10/20
10
10
10/20

10/20
10/20
10
10
10
10/20
10
10
10
10
10

Source
Core
Core
Core
Core
Core
Core
Adventures
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core

Acrobatics
Surface
More than 12 in. wide
7-12 in. wide
2-6 in. wide
Less than 2 in wide
Uneven or Angled
Slippery

Difficulty
5
10
15
20
+5
+5

Disable Device
Lock Quality
Difficulty
20
Simple
25
Average
30
Good
40
Amazing

Disguise
Disguise
Minor details only
Appropriate cloths
Different sex
Different age
Familiarity
Recognizes on sight
Friend or associate
Close friend
Intimate

Modifier
+5
+2
-2
-2
Bonus
+4
+6
+8
+10

Notice
Bluff
Example Circumstances
The target wants to believe you.
The bluff is believable and doesn't affect the target much one way or another.
The bluff is a little hard to believe or puts the target at some kind of risk.
The bluff is hard to believe or entails a large risk for the target.
The bluff is way out there; it's almost too incredible to consider.
Narrator Screen of Doom

by Trentin C Bergeron

Sense Motive Modifier


-5
+0
+5
+10
+20

Difficulty
-10
0
10
30
+5
+10
+15

Sound
A battle
Talking
Walking carefully
Bird flying
Through a door
Listener asleep
Through a solid wall
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Size
Size
Colossal
Gargantuan
Huge
Large
Medium
Small
Tiny
Diminutive
Fine

Difficulty
0
5
10
15

20

25
25
---10
-5
+5

Combat
Modifier
-8
-4
-2
-1
+0
+1
+2
+4
+8

Grapple
Modifier
+16
+12
+8
+4
+0
-4
-8
-12
-16

Stealth
Modifier
-16
-12
-8
-4
+0
+4
+8
+12
+16

Toughness
Modifier
+8
+6
+4
+2
+0
-1
-2
-4
-8

Height

Weight

Space

Reach

64 - 128 ft.
32 - 64 ft.
16 - 32 ft.
8 - 16 ft.
4 - 8 ft.
2 - 4 ft.
1 - 2 ft.
6 in. - 1 ft.
3 in. - 6 in.

250k - 2 mil lbs.


32k - 250k lbs.
4k - 32k lbs.
500 - 4,000 lbs.
60 - 500 lbs.
8 - 60 lbs.
1 - 8 lbs.
0.25 - 1 lb.
0.9 - 0.1 lb.

30 ft.
20 ft.
15 ft.
10 ft.
5 ft.
5 ft.
2.5 ft.
1 ft.
6 in.

15 ft.
15 ft.
10 ft.
10 ft.
5 ft.
5 ft.
0 ft.
0 ft.
0 ft.

Climb
Example Wall or Surface or Task
A slope too steep to walk up. A Ladder
A knotted rope with a wall to brace against.
A rope with a wall to brace or a knotted Rope. A surface with
sizable ledges to hold on to/stand on, rugged cliff-face.
Any surface with adequate handholds and footholds (natural or
artificial), rough natural rock surface or tree. An unknotted
rope. Pulling yourself up by your hands.

Using Conviction
Re-Roll (if less 10 add 10 to the second roll, choose best)
Activate Core Ability
Challenge (Ignore up to -5 penalty/+5 difficulty)
Heroic Feat (gain benefits of Feat you don't have for one round)
Dodge Bonus (Keep Dodge bonus when denied - surprised, flat-footed, etc.)
Surge (gain an additional standard or move action, before or after normal)
Cancel Fatigue (one level)
Recover (shake off stunned, fatigued or make immediate recovery check, if disabled
you can take strenuous activity without worsening or dying.)
Escape Death (stabilize a dying character, you or assisting)

An uneven surface with just a few narrow handholds and


footholds, such as a coarse masonry wall or a sheer cliff face
with a few crevices and small toeholds.
A rough surface with no real handholds or foot holds, such as a
brick wall.

Drive/Pilot
Maneuver
Easy (low-speed turn)
Average (sudden reverse, dodging obstacles)
Difficult (tight turns)
Challenging (bootleggar reverse) (loop, barrel roll)
Formidable (high-speed manuevers, jumping obstacles, oh god...)

Overhang or ceiling with handholds but no foot holds.


A perfectly smooth, flat, vertical surface can't be climbed.
Climbing inside a chimney, or other location where you can
brace against two opposite walls.
Climbing a corner where you can brace against perpendicular
walls.
Surface is slippery.

Gather Information
Information
Difficulty
General
10
Specific
15
Restricted
20
Protected
25
Narrator Screen of Doom

Carrying
Capacity
x16
x8
x4
x2
x1
x3/4
x1/2
x1/4
x1/8

Difficulty
5
10
15
20
25

Search
Swim
Condition
Calm water
Rough water
Stormy water

Difficulty
10
15
20
by Trentin C Bergeron

Difficulty Task
10
Ransack an area to find a certain object
20
Notice typical secret compartment/simple trap/obscure clue
Find complex or well hidden secret compartment/trap. Notice
25+
an extremely obscure clue.
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Attacker is
Dazzled
Entangled
On higher ground
Prone
Shaken
Sickened

Combat Modifiers
Attack Modifier
Melee
-1
-2
1
-4
-2
-2

Ranged
-1
-2
0
0
-2
-2

Defender is
Behind Cover
Blinded
Concealed
Dodging
Entangled
Flat-Footed
Grappling
Helpless
Kneeling or sitting
Moving all out
Pinned
Prone
Stunned
Surprised

Defense Modifier
Melee
Ranged
+4
+4
-2
-2
Special
Special
+4
+4
-2
-2
+0
+0
+0
+0
-9
-4
-2
+2
+0
+0
-4
-4
-4
+4
-2
-2
-2
-2

Dodge Bonus?
Yes
No
Yes
Yes
No
No
No
No
Yes
No
No
Yes
No
No

Substance Toughness
Substance
Toughness
Paper
-10
Glass
0
Ice
0
Rope
0
2
Soil
Wood
5
Stone
8
10
Iron
15
Steel
20
Titanium
25+
Super-Alloys
Narrator Screen of Doom

Concealment
Partial
Total

Concealment
Example
Fog; moderate darkness;
foliage; precipitation
Total darkness; invisibility;
attacker blind; dense fog

Miss Chance
17 or higher
11 or higher

Attack Bonus
= Combat Bonus + Dex + Size Mod + Misc. Mods - Range Penalties
Defense Bonus
= 10 + Combat Bonus + Dodge or Parry Bonus + Size Mod + Misc Mods
Damage Bonus
= Weapon Damage + Str
Saving Throws
= d20 + Base Save Bonus + Ability Score + Misc. Mods
Initiative
= d20 + Dex + Misc. Mods
Grapple
= Combat Bonus + Str + Size Mod
Toughness Saving Throw
= d20 + Con + Feats + Armor - Toughness save penalties from injury
vs. (Difficulty 15 + Attack's Total Damage)

Actions in Combat
Free Actions
Delay, Drop an Item, Drop Prone, Speak
Move Actions
Command, Manipulate an object, Move, Stand Up
Standard Actions
Aid, Attack, Begin/Complete Full Action, Combined Attack,
Concentrate, Demoralize, Disarm, Feint, Grapple, Mental Grapple,
Overrun, Ready, Rush, Startle, Taunt, Total Defense, Trip
Full Actions
Aim, Charge, Move All Out, Recover
by Trentin C Bergeron

www.10nw-web.com

Condition
Obstruction
Moderate
Heavy
Surface
Bad
Very Bad
Poor Visibility

Hampered Movement
Examples

Penalty

Undergrowth
Thick undergrowth

x3/4
x1/2

Steep slope, mud


Deep snow, slick ice
Darkness, heavy fog

x1/2
x1/4
x1/2

Concealing Weapons and Objects


SoH Modifier
Condition
Size of Weapon or Object
Fine
+12
Diminutive
+8
Tiny
+4
Small
+0
-4
Medium-size
-8
Large
can't conceal
Huge or Larger
-4
Clothing is tight or small
+2
Clothing especially loose or bulky
+2
Clothing specifically modified for concealing
+4
Weapon in concealed holster
-2
Weapon can be drawn normally
-4
Weapon can be drawn free action/Quick Draw

STR
-5
-4
-3
-2
-1
+0
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10

Light
3 lb.
6 lb.
13 lb.
20 lb.
26 lb.
33 lb.
43 lb.
58 lb.
76 lb.
100 lb.
133 lb.
173 lb.
233 lb.
306 lb.
400 lb.
532 lb.

Load
Light
Medium
Heavy
Maximum

Medium
6 lb.
13 lb.
26 lb.
40 lb.
53 lb.
66 lb.
86 lb.
116 lb.
153 lb.
200 lb.
266 lb.
346
466 lb.
613 lb.
800 lb.
1,064 lb.

Carrying Capacity
Heavy`
Maximum
20 lb.
10 lb.
40 lb.
20 lb.
80 lb.
40 lb.
120 lb.
60 lb.
160 lb.
80 lb.
200 lb.
100 lb.
260 lb.
130 lb.
350 lb.
175 lb.
460
230 lb.
600 lb.
300 lb.
800 lb.
400 lb.
1,040 lb.
520 lb.
1,400 lb.
700 lb.
1,840 lb.
920 lb.
1,200 lb.
2,400 lb.
1,600 lb.
3,200 lb.

Carrying Loads
Max Dex
Check Pen
None
0
+3
-3
+1
-6
+0
---

Speed
Normal
2/3
2/3
5 ft.

push/drag
50 lb.
100 lb.
200 lb.
300 lb.
400 lb.
500 lb.
650 lb.
875 lb.
1,150 lb.
1,500 lb.
2,000 lb.
2,600 lb.
3,500 lb.
4,600 lb.
6,000 lb.
8,000 lb.

All-Out Move
Normal
Normal
-1 multiple
---

Influence
Attitude
Hostile
Unfriendly
Indifferent
Friendly
Helpful

Means
Will take risks to oppose you
Wishes you ill
Doesn't care either way
Wishes you well
Will take risks to aid you

Starting Attitude
Hostile
Unfriendly
Indifferent
Friendly
Narrator Screen of Doom

Hostile
less than 20
less than 5
-----

Possible Actions
Attack, interfere, berate, flee
Mislead. Gossip, avoid, watch suspiciously, insult
Socially acceptable interaction
Chat, advise, offer limited help, advocate
Protect, back up, heal, aid, support
New Attitude Result
Unfriendly
Indifferent
Friendly
35
25
20
25
15
5
15
1
less than 1
1
less than 1
--by Trentin C Bergeron

Helpful
50
40
30
20
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Character Reference Chart


1

Name

Gender

Age

DEF
Height

Name

Gender

Age

Gender

Age

Height

Age

Height

Gender

Age

Height

Gender

Age

Height

Gender

Age

Height

Gender

Age

Height

Narrator Screen of Doom

Notice
Weight

DEF
Height

Notice
Weight

DEF

Name

Notice
Weight

DEF

Name

Notice
Weight

DEF

Name

Notice
Weight

DEF

Name

Notice
Weight

DEF

Name

Gender

Weight

DEF

Name

Notice

Notice
Weight

Toughness

Sense Motive

Eyes

Hair

Virtue

Vice

Eyes

Hair

Virtue

Vice

Hair

Virtue

Vice

Eyes

Hair

Virtue

Vice

Eyes

Hair

Virtue

Vice

Eyes

Hair

Virtue

Vice

Eyes

Hair

Virtue

Vice

Eyes

Hair

Virtue

by Trentin C Bergeron

Vice

Fortitude

Reputation

Toughness

Sense Motive

Fortitude

Reputation

Toughness

Sense Motive

Fortitude

Reputation

Toughness

Sense Motive

Fortitude

Reputation

Toughness

Sense Motive

Fortitude

Reputation

Toughness

Sense Motive

Fortitude

Reputation

Toughness

Sense Motive

Eyes

Reputation

Toughness

Sense Motive

Fortitude

Fortitude

Reputation

Reflex

Will

Wealth

Reflex

Will

Wealth

Reflex

Will

Wealth

Reflex

Will

Wealth

Reflex

Will

Wealth

Reflex

Will

Wealth

Reflex

Will

Wealth

Reflex

Will

Wealth
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OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open
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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, Copyright 2000, Wizards of the Coast, Inc.,
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
material by E. Gary Gygax and Dave Arneson.
Modern System Reference Document Copyright 2002-2004, Wizards of
the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles
Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney
Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte
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Tynes, Andy Collins, and JD Wiker.
Advanced Players Guide, Copyright 2004, White Wolf Publishing, Inc.
Blue Rose, Copyright 2005, Green Ronin Publishing; Authors Jeremy
Crawford, Dawn Elliot, Steve Kenson, Alejandro Melchoir, and John
Snead.
Monte Cook Presents: Iron Heroes, Copyright 2005, Monte J. Cook. All rights
reserved.
Mutants & Masterminds, Copyright 2002, Green Ronin Publishing; Author
Steve Kenson.
The Psychics Handbook, Copyright 2004, Green Ronin Publishing; Author
Steve Kenson.
Unearthed Arcana, Copyright 2003, Wizards of the Coast, Inc.; Andy Collins,
Jesse Decker, David Noonan, Rich Redman.
True20 Adventure Roleplaying, Copyright 2005, Green Ronin Publishing;
Author Steve Kenson.
Caliphate Nights, Copyright 2006, Paradigm Concepts; Author Aaron
Infante-Levy
Lux Aeternum, Copyright 2006, BlackWyrm Games; Author Ryan Wolfe,
with Dave Mattingly, Aaron Sullivan, and Derrick Thomas.
Mecha vs. Kaiju, Copyright 2006, Big Finger Games; Author Johnathan
Wright
Borrowed Time, Copyright 2006, Golden Elm Media; Authors Bruce Baugh
and David Bolack
Agents of Oblivion Copyright 2004, Reality Blurs; Authors Sean Preston
Narrator Screen of Doom, Copyright 2006, October Northwest, Author Trentin C Bergeron

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work
that you are distributing are Open Game Content.

Narrator Screen of Doom

by Trentin C Bergeron

www.10nw-web.com

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