Académique Documents
Professionnel Documents
Culture Documents
World War II
Early-Mid War US Infantry Field Guide
Author, Editing, Miniature Photo and Layout
Agis Neugebauer
Creative Consulting, additional Editing and Proofreading
Reuben Molloy
Miniature Painting
Agis Neugebauer
Playtesting
Thomas and Hagen Baumgrtner, Philip vom Hvel, Daniel Kirchner
Miniatures
Artizan Designs (http://www.artizandesigns.com/)
Copyright Information
Victory Decision and the Victory Decision logo are copyright 2011 of Agis Neugebauer - A.D.Publishing. All rights
reserved. Reproduction of this work by any means without the written permission of the publisher is expressly
forbidden.
Victory Decision: World War II Early-Mid War US Infantry Field Guide 2012 Agis Neugebauer A.D.Publishing.
Check out our website www.adpublishing.de for more wargaming products; a.d.publishing@agisn.de.
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INTRODUCTION ................................................................................................................................................... 3
EARLY-MID WAR US INFANTRY PLATOON................................................................................................. 4
EARLY-MID W AR GUIDELINE ................................................................................................................................ 4
EARLY-MID W AR US INFANTRY PLATOON HQ ELEMENT ................................................................................... 5
EARLY-MID W AR US INFANTRY PLATOON COMBAT ELEMENT ........................................................................... 6
EARLY-MID W AR US INFANTRY PLATOON FAST OR LIGHT SUPPORT ELEMENT ................................................ 7
EARLY-MID W AR US INFANTRY PLATOON HEAVY SUPPORT ELEMENT ............................................................. 9
Introduction
Welcome to the Early-Mid War US Infantry Field Guide, the Victory Decision: World War II supplement covering
the US Infantry of World War II!
The initial Victory Decision: World War II book deliberately covers only four army lists and some vehicles to keep
the rulebook as lean and clean as possible.
The unit stats in this book are consistent with existing units in other Victory Decision: World War II books. The
army lists are divided by the periods in which they can be used. Victory Decision: World War II divides the conflict
into three periods of time and defines these periods as follows.
Early War: From the outbreak of the war to the end of 1941.
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2-3
0-3
Fast or Light Support Elements (This includes Platoon and Company Support Teams, Armoured Cars
etc. - Please note also that transport vehicles taken as a unit option are not counted towards Support
Elements.)
0-3
Heavy Support Elements (Regimental Support Teams, Tanks and very heavy gun Support.)
Command Vehicle
Up to one Vehicle may benefit from the Command Vehicle Special for + 50 points. The vehicle then counts as a HQ
Element.
Smoke Discharger
Up to three Vehicles may benefit from the Smoke Discharger Vehicle Special Property for + 10 points each.
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Save
6+
6+
6+
Ld
7
6
4
Ability
Command, Dedicated, Individual
Dedicated
Dedicated
Options:
The Lieutenant or Staff Sergeant may swap his M1-Carbine for a SMG for +0 points.
One Private may swap his M1-Garand for a Scoped M1-Garand for +15 points.
One Private maybe upgraded to a Radioman for +10 points. The Private gains the Radio Ability.
One Private maybe upgraded to a Medic for +10 points. The Private gains the Medic Ability.
This unit may purchase up to 3 successfully resolved Air/Artillery Strikes. A Light Air/Artillery Strike costs
+30 points per successful use, a Precision Air Strike costs +40 points while a Heavy Air/Artillery Strike
costs +60 points per successful use.
You may add one BAR Team for +65 points. The Team may be attached to the Command Section or may
act independently.
You may add one Bazooka Team for +55 points. The Team may be attached to the Command Section or
may act independently.
Weapon
U/T
Range
Damage Features
Heavy Air/Artillery Strike
3
LoS
2xD6+2H Blast/4, One-Shot
Light Air/Artillery Strike
3
LoS
D6
Blast/4, One-Shot
M1-Carbine
3
18
2xD6
M1-Garand
3
24
D6
Suppression
Pistol
3
12
D6
Precision Air Strike
3
LoS
D10+2
Blast/2, One-Shot, Re-Roll, Save/-2
Scoped M1-Garand
2
36
2xD6H
Scoped, Suppression
SMG
3
12
3xD6
-
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Critical
Hit
Save
Ld
Ability
Sergeant, Corporal
6+
4+
6+
Private
6+
4+
6+
Options:
The Sergeant and Corporal may swap their M1-Carbine for a SMG for +0 points.
Up to two Soldiers per Squad may be equipped with a Grenade Launcher fitting for his M1-Garand for +10
points each.
Inexperienced: To represent an inexperienced Rifle Squad you may decrease the Ld of the Sergeant and
Corporal to 4 for -25 points per unit.
Weapon
U/T
Range
Damage Features
Blast/2, One-Shot, Save/-2
Anti-Tank Explosives
D10+2
Grenade Launcher
24
D6
M1918 BAR
36
3xD6
Suppression
M1-Carbine
18
2xD6
M1-Garand
24
D6
SMG
12
3xD6
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Blast/2, Save/-1
Suppression
-
Critical
Hit
Save
Ld
6+
4+
6+
Ability
Dedicated, HP/2, Weapon Team
Options:
The Gunner and Loader may swap their M1-Carbine for a M1-Garand for +0 points.
Weapon
U/T
Range
Bazooka
18
Damage Features
D10+2
M1-Carbine
18
2xD6
M1-Garand
24
D6
Blast/1
Suppression
Critical
Hit
Save
Ld
6+
4+
6+
Ability
Dedicated, HP/3, Weapon Team
Options:
The Corporal and Private may swap their M1-Carbine for a M1-Garand for +0 points.
Weapon
U/T
Range
Damage Features
48
2xD6+1
M1-Carbine
18
2xD6
M1-Garand
24
D6
Critical
Hit
Save
Ld
6+
4+
6+
Ability
Dedicated, HP/3, Weapon Team
Options:
The Corporal and Private may swap their M1-Carbine for a M1-Garand for +0 points.
Weapon
U/T
Range
Light Mortar
36
Damage Features
D6
M1-Carbine
18
2xD6
M1-Garand
24
D6
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Critical
Hit
Save
Ld
6+
4+
6+
Ability
Dedicated, HP/3, Weapon Team
Options:
The Sergeant and Private may swap their M1-Carbine for a M1-Garand for +0 points.
Weapon
U/T
Range
Damage Features
M1-Carbine
18
2xD6
M1-Garand
24
D6
Suppression
Medium Mortar
48
D6
Critical
Hit
Save
Ld
6+
4+
6+
Ability
Dedicated, Nerves of Steel, Recon
Private
6+
4+
6+
Radio Operator
6+
4+
6+
Options:
The Sergeant and / or Technical Sergeant may swap their M1-Carbine for a SMG or M1-Garand for +0
points.
This unit may purchase up to 2 successfully resolved Air/Artillery Strikes. A Light Air/Artillery Strike costs
+30 points per successful use, a Precision Air Strike costs +40 points while a Heavy Air/Artillery Strike
costs +60 points per successful use.
U/T
Range
Damage
Features
LoS
2xD6+2H
Blast/4, One-Shot
LoS
D6
Blast/4, One-Shot
M1-Carbine
18
2xD6
M1-Garand
24
D6
LoS
D10+2
SMG
12
3xD6
Suppression
Blast/2, One-Shot, Re-Roll, Save/-2
-
In addition you can choose any suitable combination of Fast or Light Support Elements - keeping in mind the "In
Service" date - from the Victory Decision: US Technical Manual book.
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Critical
Hit
Save
Ld
6+
4+
6+
Ability
Dedicated, Pioneer, Fire Team,
Grenades, Nerves of Steel, Tank
Hunter
Options:
The Sergeant may swap his M1 Carbine for a SMG for +0 points.
Any Engineer may swap his M1 Carbine for a M1 Garand for +0 points.
The Gunner of the Flamethrower Team may swap his Flamethrower for a M1919A6 .30 Cal HMG for +30
points.
The whole squad may be upgraded to use Improved Anti-Tank Explosives for +40 points.
Weapon
U/T
Range
Damage
Anti-Tank Explosives
D10+2
Bazooka
18
D10+2
Blast/1
Flamethrower
12
M1 Carbine
18
2xD6
M1 Garand
24
D6
Suppression
M1918 BAR
36
3xD6
Suppression
48
2xD6+1
SMG
12
3xD6
D6
Features
Flame, Suppression
In addition you can choose any suitable combination of Heavy Support Elements - keeping in mind the "In Service"
date - from the Victory Decision: US Technical Manual book.
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