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World War II
Early-Mid War US Infantry Field Guide
Author, Editing, Miniature Photo and Layout
Agis Neugebauer
Creative Consulting, additional Editing and Proofreading
Reuben Molloy
Miniature Painting
Agis Neugebauer
Playtesting
Thomas and Hagen Baumgrtner, Philip vom Hvel, Daniel Kirchner

Miniatures
Artizan Designs (http://www.artizandesigns.com/)

Copyright Information
Victory Decision and the Victory Decision logo are copyright 2011 of Agis Neugebauer - A.D.Publishing. All rights
reserved. Reproduction of this work by any means without the written permission of the publisher is expressly
forbidden.
Victory Decision: World War II Early-Mid War US Infantry Field Guide 2012 Agis Neugebauer A.D.Publishing.
Check out our website www.adpublishing.de for more wargaming products; a.d.publishing@agisn.de.

This game product contains no Open Game Content.


No portion of this work may be reproduced in any form without written permission.
Please note: All markings used, such as the swastikas, are displayed ONLY for historical accuracy and should not
be considered as an attempt to glorify war or Nazism. The symbols do not signify or represent the Authors (and
any other person involved in this project) personal political opinion.

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Table of Contents/ Introduction

INTRODUCTION ................................................................................................................................................... 3
EARLY-MID WAR US INFANTRY PLATOON................................................................................................. 4
EARLY-MID W AR GUIDELINE ................................................................................................................................ 4
EARLY-MID W AR US INFANTRY PLATOON HQ ELEMENT ................................................................................... 5
EARLY-MID W AR US INFANTRY PLATOON COMBAT ELEMENT ........................................................................... 6
EARLY-MID W AR US INFANTRY PLATOON FAST OR LIGHT SUPPORT ELEMENT ................................................ 7
EARLY-MID W AR US INFANTRY PLATOON HEAVY SUPPORT ELEMENT ............................................................. 9

Introduction
Welcome to the Early-Mid War US Infantry Field Guide, the Victory Decision: World War II supplement covering
the US Infantry of World War II!
The initial Victory Decision: World War II book deliberately covers only four army lists and some vehicles to keep
the rulebook as lean and clean as possible.
The unit stats in this book are consistent with existing units in other Victory Decision: World War II books. The
army lists are divided by the periods in which they can be used. Victory Decision: World War II divides the conflict
into three periods of time and defines these periods as follows.

Early War: From the outbreak of the war to the end of 1941.

Mid War: 1942 to the end of 1943.

Late War: 1944 to the end of World War II.


These deliberate separations also help to balance the playability of army lists. It is strongly encouraged to only play
within the same time period.
The US Armoured Infantry Platoon list is useable for Mid and Late War. Use the guideline in Chapter 2 for unit
selection.
May your dice always roll high,
Agis Neugebauer, October 2012

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Early-Mid War US Infantry Platoon

Early-Mid War US Infantry Platoon


The Army of the United States of America was a
citizen army hung upon a skeletal framework of
career soldiers. The average GI (short for
Government Issue) or dogface was not a trained
professional: he was simply there to get the job
done and gets back home alive. Unlike his
Commonwealth counterparts from Canada and
Australia, he had not volunteered for service, he
had been drafted. Nevertheless, the citizen
soldiers would demonstrate to the world that they
could hold their own with the best of them before
the war was over.
The U.S. army had taken the lessons of World War
One to heart: great emphasis was placed on fire
and movement. While the Heavy Weapons platoon
suppressed the enemy with covering fire, the rifle
platoons were to manoeuvre to the enemys flanks,
and then close with and destroy it.
American armour doctrine embraced the same
concepts as their British counterparts. They had
little choice at the Wars beginning, since there were
no American tanks in service in the medium to
heavy categories before 1942.
American soldiers were indoctrinated with the
concept of the citizen soldier. Its peacetime army was small, and only the pre-1941 build-up by President
Roosevelt allowed the U.S. to be even close to being prepared to fight a war in two hemispheres.
Early-Mid War US Infantry Platoon Organisation Chart
You may include the following Elements in your force obeying the minimum and maximum units listed for each.
You may take one force for every 1.500 points in your army.
1

HQ Elements (The Platoon commanding Lieutenant and his staff)

2-3

Combat Elements (The Squads of the Platoon)

0-3

Fast or Light Support Elements (This includes Platoon and Company Support Teams, Armoured Cars
etc. - Please note also that transport vehicles taken as a unit option are not counted towards Support
Elements.)

0-3

Heavy Support Elements (Regimental Support Teams, Tanks and very heavy gun Support.)

Command Vehicle
Up to one Vehicle may benefit from the Command Vehicle Special for + 50 points. The vehicle then counts as a HQ
Element.
Smoke Discharger
Up to three Vehicles may benefit from the Smoke Discharger Vehicle Special Property for + 10 points each.

Early-Mid War Guideline


Early War
Combat Element
The Grenade Launcher option is not available.
Fast or Light Support Element
No Bazooka Platoon Support Team
Mid War
Combat Element
The inexperienced option is not available.
Note: The US Army did not use the Rifle Grenade launcher until 1943. Do not use the Grenade Launcher fitting for
the M1-Garand (Option for the US Infantry Squad) for any game taking place before 1943.

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Early-Mid War US Infantry Platoon HQ Element

Early-Mid War US Infantry Platoon HQ Element


The following are all the HQ Elements available to an Early-Mid War US Infantry Platoon.

US Infantry Platoon Command - 170 points


Command Section: Lieutenant (unit leader)
Privates with M1-Garand.
Type
Critical
Lieutenant
6+
Staff Sergeant
6+
Private
6+

with Pistol and M1-Carbine, Staff Sergeant with M1-Carbine, 3


Hit
4+
4+
4+

Save
6+
6+
6+

Ld
7
6
4

Ability
Command, Dedicated, Individual
Dedicated
Dedicated

Group- or Multibased Infantry stats:


Command Team: 1 Infantry Stand with Lieutenant (unit leader) with Pistol and M1-Carbine, Staff Sergeant with M1-Carbine, 3
Privates with M1-Garand.
Type
Critical
Hit
Save
Ld
Ability
Command Team
6+
4+
6+
7
Command, Dedicated, HP/5

Options:

The Lieutenant or Staff Sergeant may swap his M1-Carbine for a SMG for +0 points.

One Private may swap his M1-Garand for a Scoped M1-Garand for +15 points.

One Private maybe upgraded to a Radioman for +10 points. The Private gains the Radio Ability.

One Private maybe upgraded to a Medic for +10 points. The Private gains the Medic Ability.

This unit may purchase up to 3 successfully resolved Air/Artillery Strikes. A Light Air/Artillery Strike costs
+30 points per successful use, a Precision Air Strike costs +40 points while a Heavy Air/Artillery Strike
costs +60 points per successful use.

You may add one BAR Team for +65 points. The Team may be attached to the Command Section or may
act independently.

You may add one Bazooka Team for +55 points. The Team may be attached to the Command Section or
may act independently.
Weapon
U/T
Range
Damage Features
Heavy Air/Artillery Strike
3
LoS
2xD6+2H Blast/4, One-Shot
Light Air/Artillery Strike
3
LoS
D6
Blast/4, One-Shot
M1-Carbine
3
18
2xD6
M1-Garand
3
24
D6
Suppression
Pistol
3
12
D6
Precision Air Strike
3
LoS
D10+2
Blast/2, One-Shot, Re-Roll, Save/-2
Scoped M1-Garand
2
36
2xD6H
Scoped, Suppression
SMG
3
12
3xD6
-

US Army BAR Team Command Attachment 65 points


Weapon Team: Gunner (unit leader) with M 1918 BAR, 1 Assistant with M1-Carbine.
Type
Critical
Hit
Save
Ld
Ability
Gunner, Assistant
6+
4+
6+
4
Dedicated, HP/2, Weapon Team
Options:-Weapon
U/T
Range
Damage Features
M1-Carbine
3
18
2xD6
M1918 BAR
3
36
3xD6
Suppression

US Army Bazooka Team Command Attachment - 55 points


Support Team: Gunner (unit leader) with Bazooka and M1-Carbine, 1 Loader with M1-Carbine.
Type
Critical
Hit
Save
Ld
Ability
Gunner, Loader
6+
4+
6+
4
Dedicated, HP/2, Weapon Team
Options: Weapon
U/T
Range Damage Features
Bazooka
1
18
D10+2 Blast/1
M1-Carbine
3
18
2xD6
-

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Early-Mid War US Infantry Platoon Combat Element

Early-Mid War US Infantry Platoon Combat Element


The following are all the Combat Elements available to an Early-Mid War US Infantry Platoon.

US Army Rifle Squad - 225 points


Rifle Section: Sergeant (unit leader) with M1-Carbine, 7 Privates with M1-Garand.
BAR Section: Corporal with M1-Carbine, 1 Private with M1918 BAR, 2 Privates with M1-Garand.
Type

Critical

Hit

Save

Ld

Ability

Sergeant, Corporal

6+

4+

6+

Grenades, Fire Team, Tank Hunter

Private

6+

4+

6+

Grenades, Fire Team, Tank Hunter

Group- or Multibased Infantry stats:


Rifle Team: 1 Infantry Stand with Sergeant (unit leader) with M1-Carbine, 3 Privates with M1-Garand.
Private Team: 1 Infantry Stand with 4 Privates with M1-Garand.
BAR Team: 1 Infantry Stand with Corporal with M1-Carbine, 1 Private with M1918 BAR, 2 Privates with M1-Garand.
Type
Critical
Hit
Save
Ld
Ability
Rifle Team
6+
4+
6+
5
Grenades, Fire Team, HP/4, Tank Hunter
Private Team
6+
4+
6+
4
Grenades, Fire Team, HP/4, Tank Hunter
BAR Team
6+
4+
6+
4
Grenades, Fire Team, HP/4, Tank Hunter

Options:

The Sergeant and Corporal may swap their M1-Carbine for a SMG for +0 points.

Up to two Soldiers per Squad may be equipped with a Grenade Launcher fitting for his M1-Garand for +10
points each.
Inexperienced: To represent an inexperienced Rifle Squad you may decrease the Ld of the Sergeant and
Corporal to 4 for -25 points per unit.

Weapon

U/T

Range

Damage Features
Blast/2, One-Shot, Save/-2

Anti-Tank Explosives

D10+2

Grenade Launcher

24

D6

M1918 BAR

36

3xD6

Suppression

M1-Carbine

18

2xD6

M1-Garand

24

D6

SMG

12

3xD6

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Blast/2, Save/-1

Suppression
-

Early-Mid War US Infantry Platoon Fast or Light Support Element

Early-Mid War US Infantry Platoon Fast or Light Support Element


The following are all the Fast or Light Support Elements available to a Early-Mid War US Infantry Platoon.

US Army Bazooka Platoon Support Team - 60 points


Support Team:
Gunner (unit leader) with Bazooka and M1-Carbine, 1 Loader with M1-Carbine.
Type
Gunner, Loader

Critical

Hit

Save

Ld

6+

4+

6+

Ability
Dedicated, HP/2, Weapon Team

Options:

The Gunner and Loader may swap their M1-Carbine for a M1-Garand for +0 points.

Weapon

U/T

Range

Bazooka

18

Damage Features
D10+2

M1-Carbine

18

2xD6

M1-Garand

24

D6

Blast/1
Suppression

US Army HMG Platoon Support Team - 100 points


Support Team:
Corporal (unit leader) with M1-Carbine, 1 Private with M1-Carbine, 1 Private with M1919A6 .30 Cal HMG.
Type
Corporal, Private

Critical

Hit

Save

Ld

6+

4+

6+

Ability
Dedicated, HP/3, Weapon Team

Options:

The Corporal and Private may swap their M1-Carbine for a M1-Garand for +0 points.

Weapon

U/T

Range

Damage Features

M1919A6 .30 Cal HMG

48

2xD6+1

M1-Carbine

18

2xD6

M1-Garand

24

D6

Set Up/2, Suppression


Suppression

US Army Light Mortar Platoon Support Team - 75 points


Support Team: Corporal (unit leader) with M1-Carbine, 1 Private with Light Mortar, 1 Private with M1-Carbine.
Type
Corporal, Private

Critical

Hit

Save

Ld

6+

4+

6+

Ability
Dedicated, HP/3, Weapon Team

Options:

The Corporal and Private may swap their M1-Carbine for a M1-Garand for +0 points.

Weapon

U/T

Range

Light Mortar

36

Damage Features
D6

M1-Carbine

18

2xD6

M1-Garand

24

D6

Blast/2, Fire Arc/F, Indirect


Suppression

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Early-Mid War US Infantry Platoon Fast or Light Support Element


US Army Medium Mortar Company Support Team - 90 points
Support Team: Sergeant (unit leader) with M1-Carbine, 1 Private with Medium Mortar, 1 Private with M1-Carbine.
Type
Sergeant, Private

Critical

Hit

Save

Ld

6+

4+

6+

Ability
Dedicated, HP/3, Weapon Team

Options:

The Sergeant and Private may swap their M1-Carbine for a M1-Garand for +0 points.
Weapon

U/T

Range

Damage Features

M1-Carbine

18

2xD6

M1-Garand

24

D6

Suppression

Medium Mortar

48

D6

Blast/3, Fire Arc/F, Indirect

US Forward Observer Team - 115 points


Observer Team: Sergeant (unit leader) with M1-Carbine, Technical Sergeant with M1-Carbine, 1 Radio Operator
with M1-Carbine, 2 Privates with M1-Garand.
Type

Critical

Hit

Save

Ld

Sergeant, Technical Sergeant

6+

4+

6+

Ability
Dedicated, Nerves of Steel, Recon

Private

6+

4+

6+

Dedicated, Nerves of Steel, Recon

Radio Operator

6+

4+

6+

Dedicated, Nerves of Steel, Radio,


Recon

Group- or Multibased Infantry stats:


Observer Team: 1 Infantry Stand with Sergeant (unit leader) with M1-Carbine, Technical Sergeant with M1-Carbine, 1 Radio
Operator with M1-Carbine, 2 Privates with M1-Garand.
Type
Critical
Hit
Save
Ld
Ability
Observer Team
6+
4+
6+
5
Dedicated, HP/5, Nerves of Steel,
Radio, Recon

Options:

The Sergeant and / or Technical Sergeant may swap their M1-Carbine for a SMG or M1-Garand for +0
points.

This unit may purchase up to 2 successfully resolved Air/Artillery Strikes. A Light Air/Artillery Strike costs
+30 points per successful use, a Precision Air Strike costs +40 points while a Heavy Air/Artillery Strike
costs +60 points per successful use.

The unit may be mounted in a Jeep for +65 points.


Weapon

U/T

Range

Damage

Features

Heavy Air/Artillery Strike

LoS

2xD6+2H

Blast/4, One-Shot

Light Air/Artillery Strike

LoS

D6

Blast/4, One-Shot

M1-Carbine

18

2xD6

M1-Garand

24

D6

Precision Air Strike

LoS

D10+2

SMG

12

3xD6

Suppression
Blast/2, One-Shot, Re-Roll, Save/-2
-

In addition you can choose any suitable combination of Fast or Light Support Elements - keeping in mind the "In
Service" date - from the Victory Decision: US Technical Manual book.

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Early-Mid War US Infantry Platoon Heavy Support Element


Early-Mid War US Infantry Platoon Heavy Support Element
The following are all the Heavy Support Elements available to an Early-Mid War US Infantry Platoon.

Combat Engineer Squad - 290 points


Engineer Team: Sergeant (unit leader) with M1 Carbine, 3 Engineers with M1 Carbine.
BAR Team: Gunner with M1918 BAR, 1 Engineer with M1 Garand.
Bazooka Team: Gunner with Bazooka, 1 Engineer with M1 Garand.
Flamethrower Team: Gunner with Flamethrower, 1 Engineer with M1 Garand.
Type
Sergeant, Gunner, Engineer

Critical

Hit

Save

Ld

6+

4+

6+

Ability
Dedicated, Pioneer, Fire Team,
Grenades, Nerves of Steel, Tank
Hunter

Group- or Multibased Infantry stats:


Engineer Team: 1 Infantry Stand with Sergeant (unit leader) with M1 Carbine, 3 Engineers with M1 Carbine.
BAR Team: 1 Infantry Stand with Gunner with M1918 BAR, 1 Engineer with M1 Garand.
Bazooka Team: 1 Infantry Stand with Gunner with Bazooka, 1 Engineer with M1 Garand.
Flamethrower Team: 1 Infantry Stand with Gunner with Flamethrower, 1 Engineer with M1 Garand.
Type
Critical
Hit
Save
Ld Ability
Engineer Team
6+
4+
6+
5
Dedicated, Fire Team, Grenades, HP/4, Nerves of
Steel, Pioneer, Tank Hunter
BAR Team
6+
4+
6+
5
Dedicated, Fire Team, Grenades, HP/2, Nerves of
Steel, Pioneer, Tank Hunter
Bazooka Team
6+
4+
6+
5
Dedicated, Fire Team, Grenades, HP/2, Nerves of
Steel, Pioneer, Tank Hunter
Flamethrower Team
6+
4+
6+
5
Dedicated, Fire Team, Grenades, HP/2, Nerves of
Steel, Pioneer, Tank Hunter

Options:

The Sergeant may swap his M1 Carbine for a SMG for +0 points.

Any Engineer may swap his M1 Carbine for a M1 Garand for +0 points.

The Gunner of the Flamethrower Team may swap his Flamethrower for a M1919A6 .30 Cal HMG for +30
points.

The whole squad may be upgraded to use Improved Anti-Tank Explosives for +40 points.
Weapon

U/T

Range

Damage

Anti-Tank Explosives

D10+2

Blast/2, One-Shot, Save/-2

Bazooka

18

D10+2

Blast/1

Flamethrower

12

Improved Anti-Tank Explosives

M1 Carbine

18

2xD6

M1 Garand

24

D6

Suppression

M1918 BAR

36

3xD6

Suppression

M1919A6 .30 Cal HMG

48

2xD6+1

SMG

12

3xD6

D6

Features

Flame, Suppression

2xD10+2H Blast/2, One-Shot, Save/-3


-

Set Up/2, Suppression


-

In addition you can choose any suitable combination of Heavy Support Elements - keeping in mind the "In Service"
date - from the Victory Decision: US Technical Manual book.

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The Early-Mid War US Infantry Field


Guide is your comprehensive guide to
using early and mid-war US Infantry
Platoons in Victory Decision: World War
II.
Included is the early and mid-war US
Infantry Platoon Organisation Chart and
additional Elements like Forward
Observer Teams and Combat Engineers to play a game.

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