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INTRODUCTION
GAME FEATURES
FULL COURT FEVER 1s d revoluticna~ concept I
Corn OFrated baskedxll games. You wil see that
this game mc!udes many featwes vhtch make it the
obwous chofce for your locaoon.
FULL COURT FEVER PJY. FEVER ,ncorporates d
basket that iootcs horn side 10 sldc and moves back
and forth. Depending on whtch game has b e e n
chosen. the baskecwdl move to variaus OlFiERENT
postoons ss he grne progresses. This movement
adds many shooting angles to challenge the player.
The mechamsm that operates dw unique capao!l~Cy
is very reliable and sample I design.
steel gears
make he drive mechanism almost immune to rueag
and d built in htgh tech mulo-plate clutch aosotbs
any stresses that can be generated by even the most
deliberate abuse. The chaws also incorporates ivgh
strength roller wheels, ehminating any mz,!ntenance
on the drive surfaces of the game. 0G1er !han
mutme cleaning thlr makes the game torally
maintenance free.
Cut
by
GAME PLAY
,..$.r,.cil;
-.
ASSEMBLY
BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS CAME, A
THREE PRONG GROUNDED A.C. RECEPTACLE MUST
BE USED. FAILURE TO 00 THIS COULD RESULT IN
SERIOUS IN/UPY TO YOURSELF OR OTHERS.
FAILURE TO USE A GROUNDED RECEPTACLE COULD
ALSO CAUSE IMPROPER CAME OPERATION. OR
~AMACE THE ELECTRONICS.
DO NOT OEFEAT THE GROUND PRONG ON THE
P O W ER CORD FOR THE SAME REASONS A S GIVEN
ABOVE. USING AN IMPROPERLY GROUNDED
OUTLET COULD VOID YOUR WARRANTV.
TOOLS NEEDED: Before you start you wli w.snt the
following stems:
.7/16 Combination Wrench
.7/16 Deep Well Socket
Ratchet
Side Cutters
. Adjustable Phers
.
.
SET-UP
1. To begm, remove the game tram the shlpping
coti,ers.
2. Locate the mna:n framewo.+ of the game and lay il t
o n 10 wie.
3. Locate the two U shaped legs, and insen them
mto the bottom of the frame. At the front of the
tnme. use the set ot holes closet to the bottom ot
the iegs. At the leer of the frame. use the holes
fwther from the bottom of the legs. Secure with
( 4 ) l/4-20 I 2 l/2 bolu, (8) flatwashers. a n d
(4) nylock nuts.
and
I I
6.bentLocate
the harness that is tie-wrapped up II the
of the frame. Cut the tie-wrap, and feed the
j nstall
ASSEMBLY
d) When ~nstelling the backboard, install d
l/4 bolt temporarrky throu h the
backboard pope to the back L ard tube to
hold it in olace.
e) Connect
1. Adlust
LINKING
For IinkIng hook up imtruct~ons, see optlo? ~19
under Customizing.
THANK YOU FOR YOlJR PURCHASE OF THE
FULL C OU R T FEvERrU BA S K E T BA L L G A M E
CUSTOMIZING YOUR
GAME
This section will discuss clrees such as wning up
credits. time pr amc, awards, etc. The section
below wll show 4 ow to enter into the game
programming mode and how
edjust many of the
games operatmg par&neters.
to
3.
CHANCING CAME
SETTINGS
When you push the Counter / pmgnmming button.
you will nobce that along wtli the counter numbers
shown i? the player #* Iwtionr, there is e Ul
shown in the credits / time left display. This is the
counters mode number. Each programmable
mode on the game has cl number associated wth
11.
c
1,
MODE #I
COUNTER
MODE #2
COiN MECHANISM #I
Thus e jusu how many coins c)re required to receive
1 on the game ON THE LEFT HAN5 COIN
1 credt
MECHANISM. Set this number to rcflec: how mrxny
coins you wish. Example: 2 Quarters per credit. Enter
the number 2.
MODE #>
COIN MECHANISM #2
This adjusts the amount of coins needed to receive 1
credit on tie grmc ON THE RIGHT HAND COIN
MECHANISM. This mechamrm II set diffwendy, so it
can be used for hactionrl credits. For normal use.
set 1 1 * for this mode. If you wish to use this for
coins with 1 different value than that of coin mech
Xl. coptact our sewice deprtment for setup
infomwtion for your particular application.
FREE PLAY
You Cain set your u~~c up for fme play by adjusting
the coins per cre3It br coin 1 to 0
M O D E #lO
JUST FOR PLAYING
you will
GAME
-CUSTOMIZING YOUR
.,.
.
3. If the game II powered down during a game.
(Someone t mg IO keep the ball gas open). The
ball gate wtl7 also automabcally dose at thn rime.
4. If the bail gate is open when the game is
enables the alarm. A
powered up. A semng of
rettmg of 0 turns the alarm mode off.
MODE #S
CURRENT CREDITS
Thns displays the credits currently in the game. YOU
can manually remove or add credits to the game by
changmg the value o! this number.
MODE lf6
TIME PER CREDIT
adjusts, in seconds. how long each game will
1.s~ The ame can be adjusted from 70. 45
seconds. 9he recommended [~me br all games is 40
seconds
This
MODE #7
GAME 1 POINTS PER AWARD
aU$o
MODE #8
GAME 2 POINTS PER AWARD
Thor adjusts how many ticketi are given away for the
*Run -n _ Shoot game. The number displayed is
how many @no must be scored for EACH txkct or
card awarded. Setang this number to 0 will [Urn
off the dispenser.
MODE #9
GAME 3 POINTS PER
AWARD
The adjusts how many tIcketi are g!ven awry for the
Hot Shot game. The number displayed is how
many pomts must be scored for WCH ticket or card
awarded.
MODE #ll
WINNER AWARDS
This setting is used by itself if you want the WINNER
ONLY to get awards I a multiple player game. Tire
number of awards dispensed 1s detcmr~ned by tie
number selected. A semn ot 0 will turn of! Uvs
8
option. Tne winner awer I are m addltlon to any
other awards being dispepsed.
MODE kl2
AWARD THRESHOLD
This mode is used 10 ret the mmtmum * of pointi
needed to get any awirdr whatsoever. Set the
number to match the score you wash to achieve
before awards are dispnsed. Settmg thas number !o
0 turns me ootion off.
MODE #13
AUDIBLE ALARM MODE
ON/OFF
Thts feature is a great deterrent to Ompermg. The
alarm w,ll sound under the followmg condluonr:
I. If the bail gate II forced open when a game II nor
in progress, or wedged open by bottles. cue sticks.
etc.
2. If the game IS over, or turned off, and 4 or more
bells are thrown through me hooo. the game WI/I
consider this a tamper condltion. This prevents
olaven f7om cononumo to olav. even If thev cut tne
be& mesh and remov; rh; bills i an an;mpr to
play for free.
MODE #18
CAME #3 FREE GAME
THRESHOLD
u s e !hlS
MODE #14
AlTRACT MODE
ON/OFFi-lXE
rening to contrai me of acvact mode
lp.e
MODE #15
AlTRACT 1 NTERVAL
Thas dete-m,nes the length of tame between arvect
modes. Change ,DIS number 10 change Ihe amount
of ame I MINUTES be-con attract modes. Semrg
tits nlrmber to 0 turns :hrs oooon off
MODE #i 6
GAME #l FREE GAME
THRESHOLD
This oouon allows you IO selcc: a POINT
THRESHOLD. where d f?ee game WI/I be awarded for
the game of QUICK SHOT. Once thu threshold is
reached. a FREE CAME wll be awardea :o the
slayer. playmg the game at that tjme. The tiee game
IS awarded ~mmedlareiy atier completion of :he pad
game where the tnreshold had been broke.
Senlng the vaiue of t,vs opon to 0. rums t h e
ootlon off Any other value se6 that as the rhresnaid
value. We iecsmmend 40 ?OlNT; as a good rraning
point or :he QUiCK StiOT game.
MODE #17
GAME X2 FREE GAME
THRESHOLD
This ootto comrols Ihe :REE CAME rea,ng <or
R U N - N - S H O O T . Ree, :o ootlon ~16 for ceta,ii
MODE #19
LINKING STATION I.D.S
NOTE: FAILURE TO OBSERVE THE INSTRUCTIONS
LKTED BELOW WILL RESULT IN IMPROPER
0 ELATION OF ANY GAMES WHICH HAVE BEEN
LI KED TOCSHEA.
Edal h linked game must be :onnected wkth a
common modular prone line. Use no longer than a
cord to link ihe gamer together.
I Zft.
MODE #20
CREDIT DISCOUNTING
ihi!, mode enables :he game to g,ve the players an
ex:?a game whe mumole tolls arc,nsened. The
numoer snown wail be now many cans must be
\nse,ned for an extra game. &mole: remng e 6
would mean that for evev 6 cams msened. an extra
game would be given. Semng a 0 turns tnu mode
off. The oefauit ~ai,,e *or t.n,s mode )I 0.
iowever.
acceptance of money
CHECK W/ VOLTMETER
CHECK W/ VOLTMETER
CLEAN CHASSIS
CLEAN BALL BEARINGS
TIGHTEN MESH
REPAIR OR REPCACE OECX
REPCACE STOP BQACKET
SOLUTION
PROBABLE CAUSE
sconng
PROBLEM
GAME TESTI NG
to
TURN UP VOLUME
REPCACE POT
REPLACE SPEAKER
CHECK W/ VOLTMETER
REPLACE MAIN P.C. BOAR0
CAME IS OESICNEO TO WCRK
WITIf 7 BALLS.
SOLUTION
PROBABLE CAUSE
NO SPOTLIGHT
CHECK OR RE.TIGHTEN
CHECK ALL FUSES
,CHECK WI VOLTMETiR
REPAIR OR REPLACE P.C. BOARD
REPLACE GEAR BOX
RE-ADIUST TILL CAM TOUCHES
MICRO SWITCH
REPLACE TQANSMlTriR
REPLACE RECEIVER
CHECK ALLICNMENT
TIGHTEN HARDWARE SNUGLY
CLEAN (USE NO SOLVENTS)
CHECK W/ VOLTMETER
REPLACE MAIN P.C. BOARD
CHECK CHARGING CIRCUIT OR
REPLACE EATERY
_- _-___. . .~
_..__
_- ____~_. ..-_- -.
I-
The
operates
MECHANICAL REPAIR
MPORTANT: USE ONLY I.C.E. REPLACEMENT PARTS
YOJRCAME. USING N0N.I.C.E.
APPROVED PARTS COULJ VOID YOUq WARRANTY.
AN~ COULO CAUSE SERIOUS DAMAGE TO THE
CAME, OR INIURY TO OTHERS.
JN H E N SERVICING
SERVICING FOR
I
I
REPLACEMENT BULB:
IS0 WAn INDOOR SPOTLIGHT
must
gear
so 1t4!
goes.
. Make sure
game.
a, described m tBe
seaon for ser-wcmg ROTARY AN0 LINEAR
CMRMOTORS.
. Spray WO 40 or a similar
1you
.
* Oil the bearing,
MECHANICAL
MAINTENANCE
Of*,.
GENERAL
CLEANING
BASKETBALLS
The basketballs should be checked ever/ week for
mflaoon. A bqcle ore puma and mflatmg
needle can be purchased at any rpomng goods
store. and mo,t large d,,count store,.
prwcr
-1
RAIL ADJUSTMENT
Rani ad~urrneor 8s im*oNnl !O 97Sure the PrOper
optrarion at me chaws.
IMPORTANT: IF THE RAILS 4RE NOT AOIUSTEO
PROPE;I?Y. T HE CAME ELECTRONICS WILL NOT
ALLOW THE CHASSIS TO MOVE.
Se sure :i-at an avenge 3116 soacjng 8s malnucned
beween the lined, optical encoder P.C. Soard
wnsofi and the gwde r.11. The encoder xensoix on
be seen on the r,de of rlw chdss~s opposite the gear
motor berneen the rati and me chaws.
You ,.,,,I roxe 3 small tnan uiar dewces comfng
through J hole ,n the s,de o 4 the chars% There dre
the encode sensors.
io adjuri dirconnect the gamer A.C. and Battery
power.
Push the ch.ssas t,, the hont of the game. Loosen the
gwde ia,;, as nrcesrarf to dchwve 13116 rpac~ng
between the r.,l 2nd the front of the ser,sor. Use the
rpxer gage provided. lt 1s 3116 IhIck. Tighter Ae
raii(rj.
AVOiO GAklACINC THE L:Nti\R ENCODER DECAL
LOCATED ON THE ~NSIOE OF THE CUIOE RAIL..
V.A.C.
VA.C.
V.A.C.
V.A.C.
V.A.C.
BALL SENSORS
The Dali sensors we I through beam Inha-red pa,,.
To test. walk into the game. and pilss I ball :rough
the hooo when d game of HOT SHOT ,I bcmg
played. (Choose HOT SHOT because the basket w,ll
only move once dunng the course of the game.,
NOTE: 00 NOT USE YOUR HAND TO TEST THE
SENSOR, AS THE INFPA.RED SEAM CAN USUALLY
SEE THROUCw 4 HAND. AN0 WILL NOi GIVE YOU
AN ACCUpATE Xi;.
Ii
OPTIONAL ACCESSORIES
get a
FUSES
Fuses TIC the first thong thhat should be checked
when the g4mc l ,ther appears not to r*ork, 01 to
urorkjncorrectly.
There are 5 fuses 8 the game. 2 of tnem act located
in the enclosum where the electronics arc located.
where the power cord enten the game.
TRANSFORMER
YOU MUST REMOVE ALL A.C. POWER FROM THE
CAME WHEN SERVICING THIS COMPONENT. IT IS A
COO0 IDEA TO ACTdALLY REMOVE THE POWER
CORD FROM THE WALL OR FLOOR OUTLET WHEN
CHANCING THE TRANSFORMER.
CAREFULLY document where each color wire goes,
BEFORE rcmovtng any wftes.
Remove the 4 screws Slat hold the transformer to
the game frame.
Replace and reconnect the transformer.
TAKE ANY FAST-0~s THAT WERE 0~ THE 0~0
TRANSFORMER TO COVER THE UNUSEO A.C.
TERMINALS OFF. AN0 TRANSFER THEM TO THE
NEW TRANSFORMER. THIS IS tiECE5SARY. AS ThE
L64OS ON THE TRANSFORMER HAVE POWER ON
THEM.
OVERVIEW
IF YOU 00 NOT FIND ANSWERS TO YOUR
QUESTION5 IN THIS SECTION, R&FER TO THE
ACCOMPANYING MANUAL FOR YOUR PARTICULAR
PRODUCT. FOR CALL OUR SERVICE DEPARTMENT
AT 1-716-813-0441
TICKET DISPENSER
Refer to (he suppIled se~lce manual for all
l1oimatIo. otne- ml software rett1ngs.
The ticket d,spenrer comes pre-set from the facto?
to dispense 1 IICLCI for evev 5 pofnts scored. I
ado,tlon to thas, 11 the game player did not xort
enough po~ntr to get 1 acker. the game I( preset to
give the piayer 1 xket iust for playing
These setungs can be adlusted by changing the
t,cket opt,ons 3 the GAME OPTIONS mode. If you
cnange the ~erno7 banev or ma, P.C. Board, you
may have to reset the values for these oot~om.
You cd dlsoense d dIMrent amount of tlckeu for
each game by adjusting the CAME Xx POINTS PER
AWARD s.?tt,g. For instance. s,nce it II easjer to
score plav~nq HOT SHOT than it II playing
QUICK &ciT*, you may wish to give out less
ttckets oer po,t on HOT SHOT than on *QUICK
SHOT. &le 1 ticket pet 5 pomtr on QUICK
SHOT. and t,cket per 8 po,ts on HOT SHOT
BILL VALIDATOR
Refer to the suppIled manual for all lnfotmatio
other than software settmgs.
The valcdator normally requtres no adfustmeno
other than check,g to see that the proper voltage II
present. This validator runs on 12 volt O.C. power.
with .s mfnimum of 11.5 volts O.C. The vaildator will
not work correctly with voltages below that
spec~hed.
The vlidator may work strangely, or not dt all If it is
grounded improperly.
The !t
1 should be cleaned pct,odlcally to ensure
proper operat~o. Blow out as much din as posslb!e.
the use & cotton swab (a-up) to get IM the front
opemng to remove any remanning dart or debris.
Clean the stacker belb with d rubbei rquvenator.
Clean any other din from the umtwlth isopropyl
.ICOhOl.
PACE 23
ABOUT LINKING
With LINKING !t will be porrlble for your customers
to eqoy eratmg Head to Hea compet~uon when
two O, more FULL COUR T FEVER gamer are
connected together. In tact you can lhnk as many as
tourteen FULL COURT FeveP gamer together.
PARTS LISTINGS
MECHANICAL PARTS
llmm
IIF
UF7003
F7WS
BF7ca
tww7
w7001)
IF7009
Ewocd
187007
7031
7032
7033
7035
7037
7039
7OAl
lF9001
TICKET SETTINGS
Ticket rettnngs will work in the ,ame fashion as
a regular FULL COU4T FRENZY llrU game. Be
sure all of the gamer linked together are ret
E X A C T L Y ther rame. Uwng different rettmgr
could yield unexpected results.
ELECTRICAL AND
ELECTRONIC PARTS
12u
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F
7805
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1
7
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POSITION ENCODER
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Isheet I of 1