Académique Documents
Professionnel Documents
Culture Documents
WARGAME SIMULATION:
APPLYING MILITARY
APPRECIATION PROCESS IN
MALAYSIAN ARMY WAR-GAME
SIMULATOR
MSc.IT
January 2015
UNIVERSITY TECHNOLOGY MARA
WARGAME SIMULATION:
APPLYING MILITARY
APPRECIATION PROCESS IN
MALAYSIAN ARMY WAR-GAME
SIMULATOR
January 2015
AUTHORS DECLARATION
Name of Student
MOHAMMAD
Student ID No.
2012711321
Programme
Master
Computer
and
Wargame
Simulation:
Science
in
Information Technology
Faculty
Mathematical Sciences
IT Project Title
Applying Military
Appreciation Process
Army War-
Signature of Student :
in
Game Simulator
Date
Malaysian
January 2015
ABSTRACT
ACKNOWLEDGEMENT
TABLE OF CONTENTS
Page
AUTHORSS DECLARATION
ABSTRACT
ACKNOWLEDGEMENT
TABLE OF CONTENTS
LIST OF TABLES
LIST OF FIGURES
LIST OF ABBREVIATIONS
ii
iii
iv
v
ix
x
xi
1.8
1.9
Introduction
Background
1.2.1 BattleTek 4.0
1.2.2 Military Appreciation Process (MAP)
Problem Statement
Research Question
Research Objective
Scope of the Research
Significance of the Research
1.7.1 The Malaysian Army
1.7.2 Users
1.7.3 Simulation System
1.7.4 Researcher
Research Design Summary
Research Paper Outline
1.9.1 Chapter 2: Literature Review
1.9.2 Chapter 3: Research Methodology
1.9.3 Chapter 4: Analysis and Findings
1.9.4 Chapter 5: Conclusion and Recommendation
1
1
2
5
6
8
8
8
9
9
9
9
10
10
11
11
11
11
12
CHAPTER TWO: LITERATURE REVIEW
2.1
2.2
Introduction
War Game Simulator in Global
2.2.1
Effect Based Operation Wargame System (EBOWS)
2.2.2
Synthetic Theatre Operations Research Model (STORM)
2.3
Malaysian Army Warfare Simulation Centre
2.4
Army Warfare Concept
2.4.1 Guerrilla Warfare/Counter Insurgency Warfare (CIW)
2.4.2 Conventional Warfare
2.4.3 Electronic Warfare
2.5
War Games Simulation Concept
2.5.1 Stochastic Modelling
2.5.2 Command and Control Decision Making
2.5.3 Analytical Combat Simulation
13
2.6
25
Conclusion
13
14
18
20
22
23
24
24
25
27
29
30
Introduction
Research Phases
Planning
31
31
8
32
32
33
33
33
34
34
34
35
35
35
37
38
38
39
39
40
40
41
Introduction
43
4.2
Instrument Reliability
43
4.3
Demographic Details
44
9
4.4
47
4.5
48
4.6
50
4.7
52
4.8
54
4.9
56
4.10
Interview Findings
57
4.10.1 Efficiency
57
4.10.2 Learnability
57
4.10.3 Memorability
58
4.10.4 Operability
58
4.10.5 Satisfactory
58
Conclusion
58
4.11
Introduction
60
5.2
60
5.3
61
5.4
62
5.5
62
5.6
Conclusion
63
REFERENCES
APPENDICES
64
68
10
LIST OF TABLES
Tables
Title
Page
Table 1.1
10
Table 3.1
Variables
36
Table 3.2
40
Table 4.1
43
Table 4.2
48
Table 4.3
50
Table 4.4
52
Table 4.5
54
Table 4.6
56
Table 4.7
56
Table 5.1
62
11
LIST OF FIGURES
Figures
Title
Page
Figure 1.1
Figure 1.2
Figure 1.3
3
BattleTek 4.0 Initial Page
The Deployment Simulation
Figure 2.1
Figure 2.2
Figure 3.1
Figure 3.2
Figure 4.1
Figure 4.2
Figure 4.3
Figure 4.4
Figure 4.5
Figure 4.8
Figure 4.9
Figure 5.1
17
20
Figure 4.6
Figure 4.7
4
16
Figure 2.3
Figure 2.4
28
32
41
45
45
46
46
47
49
Using Experience
51
53
Using Frequency
55
Years of Experience
The Efficiency of MAP Automation in BattleTek 4.0
The Learnability of MAP Automation in BattleTek 4.0
12
61
13
LIST OF ABBREVIATION
Abbreviations
MAP
POP TD
SMAP
IMAP
CMAP
LWD
COA
Course of Action
SA
Situational Awareness
MD
Military Doctrine
SPSS
EBOWS
CW
Conventional Warfare
CIW
IPB
STORM
Model
HLA
FM
Field Manual
EM
Electromagnetic
EW
Electronic Warfare
EME
Electromagnetic Environment
14
DOTMLPF
C2
CHAPTER ONE
INTRODUCTION
1.1. Introduction
1.2. Background
Environmental
Modeling,
Software
Engineering
generated. For the modeling that will present that present the
significant
challenges
developing
such
high
resolution
of
war
zone
elements'
strategic
practices.
1.2.1
BattleTek 4.0
19
20
developed
by
South
African
company,
SAAB
1.2.2
Mission Analysis.
Evaluation of Factors.
Development of Plan.
b.
the doctrine development team, Army combat units and also the
students among the various Army training centres. These users
shall be deeply understand the MAP and know how to
distinguish the compulsory input required by the MAP itself.
The concept of MAP automation is to process all the input from
the users and produce the output by running the wargame
according to the standard formatting. Then the output for each
different MAP will be directly run by the simulation system and
the system continues to project the result and determine the level
of effectiveness for each MAP. According to the step of MAP,
29
30
Users
Among the users, this study will enable the better way of
Simulation System
As for the Simulation System itself, this study will
Researcher.
This study give benefit to the researcher to study deeply
31
Table 1.1:
Research Design Summary
Research Questions
What is the feasibility
of applying MAP
automation?
Research Objectives
To conduct the
feasibility study onto
MAP automation.
Tools/Method Technique
Research Outpu
Benefits of applying
MAP automation wi
be identified
thoroughly.
Conduct Interview:
Towards user
Towards operator
Collect information data:
Questionnaire
Survey
Explaining the
implementation of
32
Literature review on
Command and control
Process of
implementing the
1.9
1.9.1
automated MAP to b
presented according
the selected model a
decision making
process.
1.9.2
planning,
data
collection,
data
analysis
and
1.9.3
1.9.4
35
CHAPTER TWO
LITERATURE REVIEW
2.1 Introduction
This chapter will review the previous studies which are
relevant to this research. All the required information regarding
the studies in particular fields will be referred as the concrete
facts in any arguments. In this chapter, the information on
concepts that are gathered from journals, articles, and
proceeding will be discussed in order to understanding this
research further.
2.2 War Game Simulator in Global
The military has constantly attempted to battle their
fights in a manufactured or simulated environment before
battling them in this present reality. There are such a variety of
variables that getting everything right is amazingly troublesome.
Arranging and practice are essential instruments for achieving
this. Sand tables with wooden and stone markers that permitted
36
37
advantages of effects based over target-based and objectivesbased strategies include both economy of force for quicker,
more decisive, and lower cost deployment yet the probability of
reduced collateral damage.
Effects-based operations complement rather than replace
target-based or objectives based approaches. They are
exceptionally amiable to mission-sort requests and system
alternatives
that
don't
underline
wearing
down
based
force
via
the
specification
and
analysis
of
the
39
40
41
Airbase
C3 Sites
42
43
VS
Description of COA
Situational Templates
Scheme of Maneuver
List of High Value Target
Blue
Force COA
Generate Plan
Blue Force Deliberate Appreciation (MAP Process) Develop Plan
Execute/Monitor
Mission Analysis
Evaluate Factors
Course of Action
Selection of COA
Final Mission Statement
Review of Situation
Ground
Enemy Most Likely COA
Compare COA
Analyze Intent
Enemy
Enemy Most Dangerous COA Select the Best COA
Determine Task
Own Troops
Generate List of Own COA
Action/Limitation
Civilians
Facts/Assumption
Environment
Mission Statement
Time and Space
Task Assessment
order
to
facilitate
simulation
development,
air-to-air
algorithm
calculates
the
weapon
Initialize Engagement
Allow
Escapes
Initialize
Phase
Initialize Volley
Exchange Volley
48
End
Phase
51
developed
by
South
African
company,
SAAB
53
Conventional Warfare
The notion of conventional warfare refers to a form of
warfare
between
states
that
employs
direct
military
Electronic Warfare
EW alludes to any activity including the utilization of
of
location,
foreswearing,
duplicity,
interruption,
required
to
exploit
the
vulnerabilities
and
These
Stochastic Modelling
The expression "stochastic" gets from the Greek word
results
weighted
by their
probabilities,
or
probabilities. A coin flipped into the air will most likely come
back to earth some place. Whether it terrains heads or tails is
arbitrary. For a "reasonable" coin, these options similarly likely
and appoint to every the likelihood and can be viewed as
assigning to each other. (Breiman, 1969).
According to Taylor and Karlin (1984), these phenomena
are not all by themselves intrinsically stochastic or deterministic.
58
deterministically,
among
spectators
despite
that
the
numerous
general
chance
Appreciation
DECISION
Experiences
Understanding
Information
Context
Data
REAL WORLD
62
Perception
Knowledge
That
term
is
traditional
one
that
means
63
other ways, some will become burden that will cause a liability
for that decision maker in making decision.
2.5.3
ability and
Prerequisites Appraisals
including
Blueprint
66
67
CHAPTER THREE
METHODOLOGY
3.1 Introduction
Research approach and methodology used as guideline
for any researcher to achieve research objectives. This chapter
provides a set of directions for conducting the research and
explains
been implemented
69
Formulation of Problem Statement, Research Questions, Research Objectives and Scope of the S
Phase 1
Literature Review
Phase 2
Data Collection
Phase 3
Analyzing Data
Phase 4
Documentation
3.3 Planning
70
Phase 5
3.3.1
that will be carried out. It involves six main aspects that are
formulation of the problem statements, construct the research
questions, and determine the research objectives, define the
scope of the study, understand the significance of the research
and identified the research design. Research questions and the
objectives are determined based on the problem statements that
have been formulated. The objectives of this study are basically
based on this problem statement where it also formulated the
scope of the research as well as the significance to do this study.
3.3.2
value
instead
of
collective
data
sets.
The
analysing part will take place and this part aim to get the issues
and problems in the simulation. All analysed data will be
merged together and will be studied meticulously and will be
proceed to the next phase of research paper.
72
3.3.5
Phase 5: Documentation
The last phase in this study is the documentation part
Questionnaire on Experience
By conducting a set of questionnaire to ensure the
73
Ethical
consideration
which
involves
the
that
will
Demographic,
Memorability
be
used.
Efficiency,
and
Attractiveness
Those
are
Learnability,
(Errors
and
Operator Interview
A few sessions of interviews been conducted with the
Observation
The observation technique is done in many ways. One of
Learnability,
Memorability,
Operability
and
75
Table 3.1:
Variables
Dimension
Demographic
Variables
a. Gender
Type
Nominal
Value
1. Male
2. Female
1. 20-29 years
2. 30-39 years
b. Age
Nominal
3. 40-49 years
4. 50-59 years
5. 60 and above
1. SPM
c. Education
Background
d. BattleTek 4.0
Experience
76
2. STPM
Nominal
3. Diploma
4. Sarjana Muda
Nominal
5. Sarjana
1. Yes
2. No
1. Never
e. Frequency of
Usage
3. Once a week
4. Every day or two
5. Several time a day
1. <1 year
f. Years of
Experience
Efficiency
Learnability
Memorability
Operability
Satisfactory
Nominal
2. 2 5 years
Interval
Interval
Interval
Interval
Interval
3. > 5 years
15
15
15
15
15
from
people
in
non-threatening
way.
79
Mean
Score
Strongly Disagree
80
0.00 1.00
Disagree
1.01 2.00
Neutral
2.01 3.00
Agree
3.01 4.00
Strongly Agree
4.01 5.00
Score (round up
to the nearest)
Negative
<
Neutral
2.5 -
Positive
>
2.5
3.5
3.5
3.9 Correlation Classification
Relationship is a measurable process by which the
analyst finds the way of connections among distinctive variables
(Leedy & Ormond, 2005). The ensuing measurement, called a
relationship coefficient, is a number between -1 and +1. Most
connection coefficients are decimals (either positive or negative)
some place between these two extremes. A relationship
81
coefficient for two variables all the while measures two separate
things about the relationship between those variables:
3.9.1
Direction
The heading of the relationship is demonstrated by the
corresponded.
The
relationship
measurable
3.9.2
Strength
The size of the correlation coefficient indicates the
Negative Range
Description
Positive Range
0.00
None
0.00
-0.19 to -0.01
Very Weak
0.01 to 0.19
-0.39 to -0.20
Weak
0.20 to 0.39
-0.59 to -0.40
Moderate
0.40 to 0.59
-0.79 to -0.60
Strong
0.60 to 0.79
-0.99 to -0.80
Very Strong
0.80 to 0.99
-1.00
Perfect
1.00
3.10
83
Efficiency
Learnability
Memorability
Operability
Satisfactory
84
3.11
Conclusion
85
86
CHAPTER FOUR
ANALYSIS AND FINDINGS
4.1 Introduction
analyzing
the
factors
of
Efficiency,
Learnability,
4.2
Instrument Reliability
87
Table 4.1:
Reliability Test Results
Factors
Cases
Items
Cronbachs Alpha
Feasibility
50
31
0.873
Efficiency
50
0.621
Learnability
50
0.758
Memorability
50
0.882
Operability
50
0.537
Satisfactory
50
0.817
88
4.3
Demographics Details
90
Figure 4.1:
Gender Comparative of Respondent
Gender
40
30
Gender
20
10
0
38
Male
12
Female
Figure 4.2
Using Experience
91
Using Experience
40
30
Using Experience
20
10
0
36
Yes
14
No
Figure 4.3
92
Using Frequency
Using Frequency
20
15
12
10
Using Frequency
2
5
0
14
16
Figure 4.4
Years of Experience
93
Experience
30
25
20
15
10
5
0
4.4
Experience
22
<1 year
28
2 - 5 years
0
> 5 years
BattleTek 4.0
94
Level of Efficiency
Mean Score
Strongly Disagree
0.00
1.00
Disagree
1.01
2.00
Neutral
2.01
3.00
Agree
3.01
4.00
Strongly Agree
4.01
5.00
Responses/feedback:
1 = Strongly Disagree, 2 = Disagree, 3 = Neutral, 4 = Agree, 5 =
Strongly Agree
Figure 4.5:
95
50
40
30 1
20
10
0
A1
A2
A3
A4
96
Score (round up
to the nearest)
Negative
<
Neutral
2.5 -
Positive
>
2.5
3.5
3.5
Table 4.2:
Mean Feasibility Level
Feasibility
Mean
4.44
Sum
17.76
97
4.5
BattleTek 4.0
Level of Efficiency
Mean Score
Strongly Disagree
1.00
98
0.00
Disagree
1.01
2.00
Neutral
2.01
3.00
Agree
3.01
4.00
Strongly Agree
4.01
5.00
Responses/feedback:
1 = Strongly Disagree, 2 = Disagree, 3 = Neutral, 4 = Agree, 5 =
Strongly Agree
Figure 4.6:
The Learnability of MAP Automation in BattleTek 4.0
99
35
30
25
20
1
15
10
5
0
B1
B2
B3
B4
B5
100
Score (round up
to the nearest)
Negative
<
Neutral
2.5 -
Positive
>
2.5
3.5
3.5
Table 4.3:
Mean Feasibility Level
Feasibility
Mean
3.84
Sum
19.18
4.6
BattleTek 4.0
Level of Efficiency
Mean Score
Strongly Disagree
0.00
1.00
Disagree
1.01
2.00
Neutral
2.01
3.00
102
Agree
3.01
4.00
Strongly Agree
4.01
5.00
Responses/feedback:
1 = Strongly Disagree, 2 = Disagree, 3 = Neutral, 4 = Agree, 5 =
Strongly Agree
Figure 4.7:
The Memorability of MAP Automation in BattleTek 4.0
103
35
30
25
20
15 1
10
5
0
C1
C2
C3
C4
C5
C6
Level
Score (round up
to the nearest)
Negative
<
Neutral
2.5 -
Positive
>
2.5
3.5
3.5
Table 4.4:
Mean Feasibility Level
Feasibility
Mean
3.74
Sum
22.44
4.7
BattleTek 4.0
Level of Efficiency
Mean Score
Strongly Disagree
0.00
1.00
Disagree
1.01
2.00
Neutral
2.01
3.00
Agree
3.01
4.00
106
Strongly Agree
4.01
5.00
Responses/feedback:
1 = Strongly Disagree, 2 = Disagree, 3 = Neutral, 4 = Agree, 5 =
Strongly Agree
Figure 4.8:
The Operability of MAP Automation in BattleTek 4.0
107
25
20
15 1
10
5
0
D1
D2
D3
D4
Level
Score (round up
to the nearest)
Negative
<
Neutral
2.5 -
Positive
>
2.5
3.5
3.5
Table 4.5:
Mean Feasibility Level
Feasibility
Mean
3.8
Sum
15.2
level category which proves that all respondents are able to use
and operate the system without produce any simple mistake.
4.8
Level of Efficiency
Mean Score
Strongly Disagree
0.00
1.00
Disagree
1.01
2.00
Neutral
2.01
3.00
Agree
3.01
4.00
110
Strongly Agree
4.01
5.00
Responses/feedback:
1 = Strongly Disagree, 2 = Disagree, 3 = Neutral, 4 = Agree, 5 =
Strongly Agree
Figure 4.9:
The Satisfactory of Using BattleTek 4.0 for MAP Automation
111
40
30
20
10
0
E1
E2
E3
E4
E5
E6
112
Level
Score (round up
to the nearest)
Negative
<
Neutral
2.5 -
Positive
>
2.5
3.5
3.5
Table 4.6:
Mean Feasibility Level
Feasibility
Mean
4.25
Sum
25.5
the positive level category which proves that all respondents are
highly satisfied with the MAP Automation by using BattleTek
4.0 as a tool.
4.9
Score (round up
to the nearest)
Negative
0.00 1.66
Neutral
1.67 3.33
Positive
3.34 5.00
Table 4.7:
Feasibility of MAP Automation Mean Level
Mean
Efficiency
Learnability
Memorability
Operability
Satisfactory
4.44
3.84
3.74
3.8
4.25
114
Feasibility
Level
4.01
Sum
17.76
19.18
22.44
15.2
Interview Findings
The factors of feasibility output produced by conducting
25.5
20.02
They had
116
4.10.5 Satisfactory
Overall participants feedback was considered as a total
feedback as they admit the usefulness of applying the MAP
Automation had ease the work burden. The complexity of the
BattleTek 4.0 Wargame Simulation System was truly assisting
them on completing the task. The function inside the system had
totally applied and the result provided by the simulation system
was proven practical and produced within a minute. The details
information was also produced in order to justify the selection of
approach options.
4.11
Conclusion
117
118
CHAPTER FIVE
CONCLUSION AND RECOMMENDATION
5.1
Introduction
5.2
119
and
Satisfactory
which
were
Appreciation
DECISION
Experiences
Understanding
Information
Context
Data
REAL WORLD
5.3
Proposed
Solutions
Improvement
121
for
MAP
Automation
Perception
Knowledge
122
e.
Research Objective
To conduct the feasibility study onto MAP
automation.
2.
Activity
Deliverable
Conducted
Quantitative
Details Statistics
Method
Explanation in
Literature Review
Chapter 4.
Implementation
of Decision
Making Model in
Chapter 2.
123
5.5
Conclusion
Throughout this study paper, it is concluded that the
125
REFERENCES
Aparna Malhotra, Sanjay Biasht, S.B. Taneja. Using Intelligent
Agents to Simulate Battle Tanks Tactics, unpublished.
Army Training Command Headquarters (ATCHQ), (2003). MD
3.0.C TD Tactics, Kuala Lumpur, Malaysian Army.
Army Training Command Headquarters (ATCHQ), (2011). MD
5.0.A TD Malaysian Army Military Appreciation
Process, Kuala Lumpur, Malaysian Army.
Bhat, U. N., (1979). Elements of Applied Stochastic Processes,
New York: John Wiley & Sons.
Brady, Jim. (1999) STORM Air-to-Air Adjudication Prototype.
Canberra: Military Operations Research Society.
Breiman, L. (1969). Probability and Stochastic Processes with a
View Toward Applications. Boston, Houghton Mifflin.
C. A. Lindley, and C. C. Sennersten, (2006). A Cognitive
Framework for the Analysis of Game Play, Workshop on
the Cognitive Science of Games and Game Play, CogSci,
Vancouver, Ramsmith.
Chang Ho Sung, Su-Youn Hong, and Tag Gon Kim, (2005).
Layered Approach to Development of OO War Game
Models Using DEVS Framework, in Proceedings of the
Summer Computer Simulation Conference.
Clark R. Karr, Dauglas Reece, (1997). Synthetic Soldiers, New
York, IEEE Spectrum.
126
127
1.10.
LWD 7-0 Fundamentals of Education and Training, 2009, para
3.28
Malaysian Armed Forces (MAF), (2007). JDoc 3.13.1 Joint
Doctrine for Electronic Warfare in Modern Era.MAF
Headquarters. MAF.
Marsh, Dr. Howard S., Mr. Paul W. Quinn, Mr. Gary J. Toth,
LCDR David A. Jakubek (2001), Tactical Decision
Making: The Interaction of Human Perception and
Judgment with Automated Information Processing and
Presentation, RTO-EN-019, London, RMA of Sandhurst.
Monique Kardos and Taryn Chapman (2003). Constrained
Planning and Wargame Performance in Military and
Civilian Teams . Edinburgh South Australia: DSTO
Systems Sciences Laboratory.
Najib, M. (2003). Reka Bentuk Tinjauan Soal Selidik Penyelidikan,
Johor Bharu, Universiti Teknologi Malaysia.
simulation:
guide
for
Discrete
Event
130
131
APPENDICES
132
APPENDIX A
133
Thank you!
With best regards,
Mohammad Fariszul Syauqie bin Ismail
Master of Science (Information Technology)
Faculty of Information Technology and Quantitative Sciences
University of MARA Technology
017-2237744
1. Gender:
2. Age :
40-49 year
3.
Male
Female
20-29 year
30-39 year
Degree
STPM
Master
Diploma
Others
134
Yes
Using the following scale, circle the number that represents your
Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
1.
I was able to efficiently complete the tasks and scenarios using this
2.
3.
4.
system.
I could effectively complete the tasks and scenarios using this system
It was easy to do the decision making using this system.
I believe I could make more efficient and effective decision using this
1
1
1
2
2
2
3
3
3
4
4
4
5
5
5
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
system
1.
2.
3.
1
1
1
2
2
2
3
3
3
4
4
4
5
5
5
4.
5.
1
1
2
2
3
3
4
4
5
5
136
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
1.
2.
3.
4.
1
1
1
1
2
2
2
2
3
3
3
3
4
4
4
4
5
5
5
5
5.
6.
system
It was simple to use this system
It was easy to conduct and navigate the system without much
1
1
2
2
3
3
4
4
5
5
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
trouble.
1.
The system gave error messages that clearly told me how to fix the
2.
problems
Whenever I made a mistake using the system, I could recover easily
3.
4.
and quickly
The system caused me to make errors
The information (such as on-line help, on screen messages and other
1
1
2
2
3
3
4
4
5
5
137
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
1.
2.
3.
4.
5.
1
1
1
1
1
2
2
2
2
2
3
3
3
3
3
4
4
4
4
4
5
5
5
5
5
6.
138
139
APPENDIX B
2.
A was exemplary and F was failing, what grade would you give
it, and why?
3.
What are the three things you like best about the system
interface?
4.
140
5.
7.
141
APPENDIX C
Students Name
Student ID
: 2012711321
No
DateName : MR FAUZI
Comments
& Suggestions
Supervisors
BIN MOHD
SAMAN
20/9/2014
18/10/2014
25/10/2014
1/11/2014
15/11/2014
10
142
Supervisors
Signature
12
6/12/2014
13
143