Académique Documents
Professionnel Documents
Culture Documents
Indiana University
School of Informatics and Computing
Human Computer Interaction Design
May 2010
Dedication
Overview 38
3. Triangulating the Maker 40 4. Theorizing the Maker 97
Bodily Appropriation 72
Appropriation, Steampunk-style 77
Summary of Findings 94
Conceptualizing the Maker
“Products can be more than the sum of the
functions they perform. Their real value
can be in fulfilling people’s emotional
needs, and one of the most important
needs of all is to establish one’s self-image
and one’s place in the world.”
Donald Norman, 2005
|9
Conceptualizing the Maker
Abstract
This research thesis discusses the design of artifacts. This is done in an
attempt to conceptually explore the relationship between designers and
users, suggesting that users have far more agency on “finished” designs than
designers perhaps acknowledge. This work suggests that users are makers.
The world of today’s technological artifacts is homogenized, as exemplified
by all Apple products which look and act the same when shipped from the
factory. Not only are the artifacts homogenized, but they are proprietary;
they are designed to discourage an exploration of the parts and pieces. Once
bought, however, an artifact’s biography is determined by its owner, owners,
and/or user.
The appropriation of an artifact, i.e. the adoption of an artifact so it fits an
individual’s life-world and identity, and therefore the community life-world
and identity the individual belongs to, is difficult to pinpoint. The result of
an act of appropriation, however, is not so difficult to distinguish.
How does one know when an artifact has been appropriated? Are there
artifacts that encourage/discourage appropriation? What is the difference
Yet, certain artifacts are more likely to be appropriated, Bergvall-Kåreborn and Ståhlbrost introduce the
and certain persons are more likely to creatively and “discourse” of the user in terms of computing technology
explicitly appropriate. began in the 1970s, where the user was a “victim.” In the
1980s, the user became a “competent practitioner” before
shifting to a “serious professional” in the 1990s,” and a
From End User to Maker “source of inspiration” in the new millennium.
Walk with me a moment as I trek this journey of No designer can design the perfect design; to have a
understanding the ever-changing relationship between perfect design, we would need perfect users. Given that
designers, end users, and artifacts. we interaction designers happen to design for people and
people are not perfect, I am sad to say that this endeavor
As it stands, designers have a limited understanding of designing the perfect design is, while noble, futile.
of their end users. This is not for a lack of trying;
participatory design, ethnography-inspired study, This thesis takes the ever-changing view of the user a
contextual inquiry, and the like do not exist without step further. Not only should the user be considered an
reason. These methods have been incorporated into the “inspiration,” the user should also be recognized for who
interaction design community over the years in its quest they are, the lay-designer, or, as I like to say, the maker.
to understand the role of the user.
The fact remains that we all appropriate the artifacts I would prefer instead to give the users their fair due,
in our lives, digital or analogue, consciously or and recognize that they are “intelligent, creative, and
subconsciously. This is an interesting research area because productive contributors to communities, organizations,
of its relationship with personal identity, and the influence and society if they are equipped with the right tools”
a designer has over the personal identity of the end user. (Bergvall-Kåreborn and Ståhlbrost).
| 17
What will you get out of this? Why is Appropriation Important?
As I mentioned before, we interaction designers simply First, one must admit that “in all human cultures,
cannot share the “life worlds or world views” of our material artifacts are social communicators” (Mackay).
users due to the knowledge we have of the technology of It is unavoidable to judge another person based on their
our designs; we are “limited in the extent to which [we] clothing, what shoes they wear, etc.
are capable of understanding each others’ experiences”
(Bergvall-Kåreborn and Ståhlbrost). The same goes for our This is not to say that this judgment is negative, per se, it
users in terms of understanding the designer’s life world. is merely a level of understanding a person based on the
artifacts they choose to wear. Should one visit the home
By keeping this in mind, and seeing your end user as a of a friend, there is an added layer of understanding into
maker, you will not have to determine the “use-before-use the personality, morals, etc, of said friend. The color
as suggested by Redström (Ehn). This is the impossible of the walls, the style of chairs, the types of kitchen
task I spoke of earlier, where interaction design utilizes utensils, are all indicators of the person and their preferred
participatory design as a way to “meet the unattainable understanding of their surrounding world.
design challenge of fully anticipating use before actual
use” (Ehn). Let’s lift some of the burden from our There are many who feel they “might as well have a
shoulders as designers by deferring some of the design relationship with the items” with which they surround
until after the design, and place decisions in the hands of themselves (Rosner). As Norman says,
our users.
…Products can be more than the sum of the
functions they perform. Their real value can be
in fulfilling people’s emotional needs, and one
of the most important needs of all is to establish
one’s self-image and one’s place in the world.
| 19
you create” (Poeter). It began as a literary movement in We are in the midst of a tinkerer-maker revolution
the 1980s as an “outgrowth” of the futuristic Cyberpunk; where everyone from amateur geeks to world-class
an “antiquated re-imagining of Cyberpunk set 100 years artists are sharing a common spirit of creative energy.
in the past rather than 100 years in the future” (Gross, The DIY attitude is one of play, experimentation,
C). Please refer to the literature review section for a more and an appreciation for an intellectual landscape
formal definition. of possibility and undefined paths (Diana).
| 21
group of do-it-yourselfers who are prolific online through By studying Steampunks, how they define themselves, and
blogs, forums, and merchant websites to name a few. their relationships with the artifacts they choose to (and
not to) appropriate, I will identify key characteristics of
Steampunk has multiple connotations with fashion, that encourage appropriation, and develop a framework
fiction, music, and technological physical aesthetics, based on these characteristics.
among others (Ratt). I am focusing on the latter. The
technological aesthetics of Steampunk rebel against our The ideas I present are not meant as a formula for
always-connected-with-my-super-high-tech-homogenized- appropriation. Instead, they are meant as a starting point
gadget culture by finding inspiration in the past, for designers to think about the artifacts they design, and
specifically, the Victorian era, when industrialization the potential they provide for user appropriation.
did not mean homogenized yet. Why do people join this
movement, and how? What is their creative process? How
does this creative act of appropriation reflect, influence,
and potentially define their sense of self?
Identity
According to my research, identity is a hot topic in the
psychology, sociology, anthropology, folklore, and other
related realms of study. As such, I have no intention of
launching into a ground-breaking study about identity
and technology. I am happy to rely on those who have
come before me; they have a much stronger understanding I approached defining identity from two angles, the
of identity and its importance. established everyday definition, and the established
academic definitions. The everyday definition establishes a
good working definition to then understand the technical
Conceptualizing the Maker
use within psychology, anthropology, and folklore papers, is recognizable as a member of a group. (3) The
which led to my definition of identity. quality or condition of being the same as something
else. (4) The distinct personality of an individual
regarded as a persisting entity; individuality. (5)
Everyday Definitions Information, such as an identification number,
used to establish or prove a person’s individuality,
When the general public wants to understand what as in providing access to a credit account.
identity means, where do they turn? Being a member
of the general public myself, I turned to what I always This definition emphasizes the importance of
turn to when in doubt about the meaning of a word: the “distinction,” that is, a recognizable attribute about a
dictionary. Given my experience with dictionaries, I have person which makes them different from others. It is, I
realized that the definition varies depending on the source. assume, the way that helps us “identify” one another as
separate persons in the first place.
To triangulate the everyday definition of identity, I
referenced the online Free Dictionary, Merriam-Webster, Merriam-Webster2: (1a) Sameness of essential
the Oxford English Dictionary, and Wikipedia. or generic character in different instances.
(1b) Sameness in all that constitutes the
Below are my findings followed with a discussion behind objective reality of a thing: oneness. (2a) The
why that particular definition relates personal identity and distinguishing character or personality of an
appropriation. The emphasis is mine. individual: individuality. (2b) The relation
established by psychological identification.
Free Dictionary1: (1) The collective aspect of the set
of characteristics by which a thing is definitively To have an “identity,” one must be an “individual” with at
recognizable or known. (2) The set of behavioral least one “distinguishing characteristic or personality.”
or personal characteristics by which an individual
1 http://www.thefreedictionary.com/identity 2 http://www.merriam-webster.com/dictionary/identity
| 27
Oxford English Dictionary3: (1) The quality Why is this important? Because it showcases that even if a
or condition of being the same in substance, person acts one way in a certain environment, e.g. work,
composition, nature, properties, or in particular and a completely different way in another situation, e.g.
qualities under consideration; absolute or essential home, they are the same person. The characteristics may
sameness; oneness; absolute identity, that asserted in change depending on the environment, yet, there is still
the metaphysical doctrine of Schelling that mind and the matter that the person defines him- or herself as him-
matter are phenomenal modifications of the same or herself, and not anyone else.
substance. (2) The sameness of a person or thing
at all times or in all circumstances; the condition Wikipedia4 (philosophy): identity (also called
or fact that a person or thing is itself and not sameness) is whatever makes an entity definable
something else; individuality, personality; personal and recognizable, in terms of possessing a set
identity (in Psychology), the condition or fact of of qualities or characteristics that distinguish
remaining the same person throughout the various it from entities of a different type. Identity is
phases of existence; continuity of the personality. whatever makes something same or different.
Through the Oxford English Dictionary, we finally get The pattern these definitions form is that there must
an explicit reference to personal identity, describing it as be some definite, recognizable detail, particular,
the simple fact of “remaining the same person,” that is, a characteristic, etc, that allows us to say, without a doubt,
certain “continuity of personality.” that he is he, she is she, and that this he-and-she is not
another he-and-she.
place=1&search_id=om2G-HMcDAB-17104&hilite=50111220
4 http://en.wikipedia.org/wiki/Identity_%28philosophy%29
5 http://en.wikipedia.org/wiki/Identity_%28social_science%29
Conceptualizing the Maker
an individual’s comprehension of him or had a different identity from the one you in fact
herself as a discrete, separate entity. have—and one that you might have for a while
and then lose: you could acquire a new individual
Identity is about the individual. Identity is about the identity, or perhaps even get by without one.
unique properties, qualities, characteristics that make one
an autonomous entity. This is an interesting concept, because it shows that we
define our own sense of identity. It is not only what makes
you unique (that is, the unique properties, qualities, and
Academic Definitions characteristics that make one an autonomous entity),
but also how you interpret these properties, values, and
According to the following academic definitions, there are convictions to define your identity.
a number of theories about personal identity, one’s sense
of self, etc. If discussing the self, in particular, Leary lists the different
uses in the magazine Self and Identity, as shown below:
Stanford Encyclopedia of Philosophy6: Your identity
in this sense consists roughly of what makes you 1. Self as synonym for person,
unique as an individual and different from 2. Self as synonym for personality,
others. Or it is the way you see or define yourself,
3. Self as self-as-knower, I-self, self-as-subject,
or the network of values and convictions that
structure your life. This individual identity is a 4. Self-as-known, me-self, self-as-object; i.e. the
property (or set of properties). Presumably it is perceptions, thoughts, beliefs, evaluations and
one you have only contingently—you might have feelings people have about themselves, and
5. Self as decision-maker and doer, the
agentic ghost in the machine.
6 http://plato.stanford.edu/entries/identity-personal/
In the instance of this capstone, I will be utilizing the
| 29
fourth definition, in which I will discuss self-as-known, interdependent identity. What is a community? It could
or the self-as-object. I am interested in the perceptions, be considered a collection of individuals, in the way that
thoughts, beliefs, evaluations, and feelings people have “personal identity is shaped from experiences that are
about themselves than in their personality, etc. unique to the individual as well as from those common to
a collection of individuals” (Oring).
According to Markus and Kitayama, the self has two major
“constructuals,” you can have an “independent” view of It seems to me that identity must be and is interdependent
the self, or an “interdependent” view of self, which can as well as independent. When alone, I think, see, and
“influence” and “determine” the “very nature of existence.” interpret myself and my actions in one way. However,
The differences between these two constructuals are once in a social setting (i.e. I am no longer completely
essentially (as found in a summary table on pg 230): alone), I interpret my thoughts and actions in relation
to how I assume others may interpret them. As
• Independent: internally-defined through thoughts such, my identity and understanding of myself shifts
and feelings, separate from social context, bounded interdependently with the persons surrounding me.
and stable, determined to be unique, etc
That said, I agree that identity is a collection of
• Interdependent: externally-defined through status characteristics, skills, qualities, etc, that make one an
and relationships, connected with social context, entity, as with the common definitions. Since I also agree
flexible and variable, determined to fit in, etc with the academic definitions about interdependency,
especially as we are never truly alone but are members of
That is to say, it is just as important to study the
the culture in which we live, my definition of identity
independent identity as it is to study the interdependent
must keep this in mind.
identity. In order to do this, it is important to look at
the community that the individual belongs to, in order There is something to be said about having a collection
to determine the influences that help determine the of qualities, experiences, etc, which are unique to an
individual but also to a community of individuals, as
Conceptualizing the Maker
Oring states. After all, “collective identity,” or the identity See the next page for a representation of this definition.
of a community of individuals, is simply those “aspects With this definition of identity in mind, how do the
of personal identity” derived from “experiences and artifacts in our lives reflect and influence it? Why do we
expressions common to a group,” where the group is the choose these artifacts? What does it mean to appropriate?
“intersection of personal identities and has no existence
apart from the psyche of particular individuals (Oring).
Appropriation
Working Definition of Identity As with my definition of identity, I approached defining
appropriation for this study from two angles, the everyday
While writing this paper it was suggested that I read definition, and the definition used by the field of human-
Hebdige and Turkle’s thoughts on the matter of identity computer interaction. The everyday definition establishes
and technology. They are on my reading list, but in the a good working definition to then understand the
meantime, I need a working definition of identity. technical use within human-computer interaction papers,
which led me to my definition of appropriation.
I am mainly focused on personal identity, rather than
individual identity or communal identity, though they
do have influencing roles. I do believe identity is about
Everyday Definitions
being unique, yet influenced by the community/culture.
Therefore, my working definition of identity is: Similar to my method for defining identity, I triangulated
definitions from Dictionary.com, the online Free
Identity is the unique set of experiences, qualities,
Dictionary, Merriam-Webster, the Oxford English
characteristics, thoughts, behaviors, etc, that
Dictionary, Wikipedia, and Wiktionary, in order to
recognizably define an individual or collection of
understand what it means to appropriate an object.
individuals, and the relationships between them.
| 31
Conceptualizing the Maker
Below are my findings followed with a discussion behind person’s personal identity? Are there ever appropriated
why that particular definition relates personal identity and artifacts which do not influence/reflect personal identity?
appropriation. The emphasis is mine.
Free Dictionary:8 (1) To take for one’s own use, esp
Dictionary.com7: adj (1) Suitable or fitting for illegally or without permission. (2) (Economics,
a particular purpose, person, occasion, etc. (2) Accounting & Finance / Banking & Finance) To put
Belonging to or peculiar to a person. v (3) aside (funds, etc.) for a particular purpose or person.
To set apart, authorize, or legislate for some
specific purpose or use. (4) To take to or for This definition is important because it highlights the
oneself; take possession of. (5) To take without importance of the individual taking possession of an
permission or consent; seize; expropriate. artifact without permission. Whose permission? In the
(6) To steal, esp. to commit petty theft. everyday sense, it is perhaps the permission of the ‘original
owner’ of the artifact. In terms of design, however, I read
This definition of appropriation directly relates to the this to mean the designer of the artifact.
individual, and therefore must be included in the factors
contributing to my definition of appropriation. This That is, appropriation means to take an object for “one’s
definition brought the following questions to mind: does own use” to use as one chooses “without the permission”
it mean that by taking possession of an object, the object of the original designer, and disregarding the designer’s
becomes particular to that person? If it does become intent. It is not to say that the designer forgot anything
particular to that person, does this reflect a portion of said in the design, it is only to state that the user “understands
7 http://dictionary.reference.com/browse/appropriate?db=luna 8 http://www.thefreedictionary.com/appropriate
| 33
and is comfortable enough with the technology to use it in to another as an appendage. Obs. (6) To devote,
their own way” (Dix). set apart, or assign to a special purpose or use.
Const. to, for. (7) To assign or attribute as properly
Merriam-Webster:9 (1) To take exclusive possession pertaining to; to attribute specially or exclusively.
of: annex. (2) To set apart for or assign to arch. (8) To make, or select as, appropriate or
a particular purpose or use. (3) To take or suitable to; to suit. arch. (9) To make proper,
make use of without authority or right. to fashion suitably. (So Fr. approprier.) Obs.
Merriam-Webster’s definition marks the importance of The Oxford English Dictionary (OED) begins to repeat
redefining an object by “adapting” the “technology in some of the aforementioned definitions, primarily because
ways never envisaged by the designers, or even deliberately the OED goes into the etymology and multiple definitions
subverting the designer’s intentions” (Dix). of the word. It is the one of the most thorough resources
in terms of word definitions. Therefore, it helps solidify
Oxford English Dictionary 10: (1) To make (a thing)
the idea that appropriation is about making the object
the private property of any one, to make it over
particular to a person, that it includes taking possession,
to him as his own; to set apart. (2) Const. to
and that it requires making the object suitable to a person.
oneself: = next. (3) Hence ellipt. To take possession
of for one’s own, to take to oneself. (4) Eccl. To Wikipedia11: Appropriation is the act of taking
annex (a benefice) to some religious corporation, as possession of or assigning purpose to properties
its property. (5) To allot, annex, or attach a thing or ideas and is important in many topics.
10 http://dictionary.oed.com/cgi/entry/50010959?query_type=word&que
11 http://en.wikipedia.org/wiki/Appropriation
ryword=appropriate&first=1&max_to_show=10&sort_type=alpha&result_
place=2&search_id=YR1Y-4QkcEy-10313&hilite=50010959
| 35
saying “we mean the remaking of something through a use know that technology has become the users’ own,
that becomes personal, framed within our understanding not simply what the designer gave to them.”
of our situation and our anticipated future.”
March, Jacobs, and Salvador say that their focus for
appropriation is on “openness, transparency and
Appropriation as Adaptability
adaptability.” Similarly, Salovaara says appropriation is
Appropriation as adaptability and appropriation as
when “users invent ways to use technology for purposes
temporal experience are inextricably intertwined, therefore
that they had not been considered before.”
I do not want to say that the following quotations on
adaptability are in contrast to temporal experience. With these two definitions in place, I have to first say that
I do not believe one must have a positive experience in
At the same time, however, their motivations are slightly
order to appropriate an object. While a positive experience
different. One cannot learn to adapt an object without
helps, I feel one can appropriate something even under
spending time with it, and without having an experience
negative circumstances.
which suggests adaptation is an option.
For instance, how many of us hold on to our ‘lemon’ cars,
As mentioned before, Dix has a definition which relates to
perhaps, because of memorable road trips with family/
some of the everyday definitions of appropriation.
friends, etc? Perhaps it was the first car we ever learned to
“These improvisations and adaptations around drive, even though the bottom is rusted out. It does not
technology are not a sign of failure, things the matter if the car is decrepit. In our mind, it is still that
designer forgot, but show that the technology has shiny car our parents gave to us, or the first car we could
been domesticated, that the users understand afford to buy with our own money.
and are comfortable enough with the technology
In that way, I agree with McCarthy and Wright in saying
to use it in their own ways. At this point we
that appropriation is when we “relate [the object] to our
sense of self, our personal history.” In order to appropriate,
Creative appropriation
and concerns of the individuals and gathered the following materials and utilizes existing knowledge.
community. Funnily enough, it turns transformed them into a set of fake
out I had far more in common than Steampunk goggles. It also seems to me as though
with the Steampunks than I thought.
• Safety goggles
• Bead containers
Do-it-yourself • Super glue
It is a rewarding challenge to
create something that retains
a recognizable aspect.
| 49
Picture on page 49 is my non-functioning machine I • It is a rewarding challenge to create something
dubbed The Lazarus, whose sole purpose is to transform that retains a recognizable shape and function.
Jell-O into Jell-O cupcakes, a dessert my mother and I • Problems are tolerable if there
make for any and every celebratory occasion. While this is a perceived solution.
machine does not work and is not based off any existing
• Creative appropriation puts oneself into the object.
machine, it has significant meaning to me.
Information was gathered using interviews. Interviews I engaged in semi-structured interviews, meaning there
took place over Gtalk, Skype, phone, or in-person, was a list of questions available, but the structure was
whichever was most convenient for the subject. The primarily conversational. Each interview began with
| 51
general questions about the subject’s understanding and
interpretation of Steampunk, how they came to that
conclusion, etc. From there, I asked about the subject’s
role in the Steampunk culture.
This seems like an obvious question, something not worth “The thread that connects us
noting, right? I argue that this is a different kind of what is that we didn’t discover what
if, because its topic of interest is modern computing
technology. What if I didn’t have to leave the computer
to be interested in, we just
as it was when I bought it? What if I wanted to have a got a name for our interest.”
computer as imagined by the Victorians? What if I like
velvets and hardwood detailing? Walt W.
| 55
To give you some context to the selected quotations, I Community
have listed the anonymous names with their self-selected There was an emphasis on the importance of sharing.
categorization, which I happen to agree with, as well as According to Mary, it’s “rare to find someone with like
how long they estimate being an explicit member of the interests,” especially when, as put by Margaret, “we live
Steampunk community. isolated lives now.” The common thread among all the
interviews was the fact that the Steampunks tended to
I say explicit because it of the Steampunks I spoke to, feel disconnected from their neighbors and co-workers.
they all felt they had been doing some sort of Steampunk With the shared Steampunk interest, there is a “feeling of
variation for most of their creative lives, but now have a exploration,” a “point of discussion.”
name to go with it.
*Those of you who have guessed at my naming structure get a cookie for being a fellow nerd.
Margaret: “I don’t know my neighbors… Until searching for Steampunk online, many of my
it would be weird to knock on their interview subjects were doing these modifications/
door and speak to them.” creations because these topics of science fiction, alternative
histories, Victorian interpretations, modifications, etc,
Walt: “If I could only keep one thing, it would were interesting, rather than trendy.
be the friends I’ve made while doing this.”
Margaret: “I just want to connect. You
It was through their involvement with the online can get involved in Steampunk without
Steampunk community that encouraged the Steampunks making your life more complicated.”
to be “deliberate” rather than “casual” about their
“modifications.”
| 57
“[Today’s tech] is so boring-looking!”
Lucy M.
There are elitists within the community, but they were An interesting insight from all of this is that the internet
dismissed by my interview subjects. brought these people together; they are from all over the
Western world and tinker in their homes and garages. It
Edgar: “There aren’t many Steampunk elitists. was made clear to me by almost every interview subject
They take the fun out of Steampunk!” that without the internet, he or she never would have
known about Steampunk. Why would they? It’s a spin-off
My interview subjects also spoke about outside opinions
of a niche literary genre that was popular in the 1980s.
about the Steampunk community, and how it is more
accepting of Steampunk than other communities and
cultures perceived as “niche.” Learning/sharing/problem-solving
This could be considered a sub-topic to the community
Edgar: “When together, Steampunks topic. This topic is important because the Steampunk
are cool to everyone; not a menace community is peopled with tinkerers, yes, but tinkerers
the way society sees Goth.” who share their process. This is where we begin to see
delineation between crafters, artists, and makers, which I
Walt: “We’re loners. We like autonomy. We will go into a bit later in this paper.
don’t want to be in charge, we just want to be.”
Margaret: “My hobby is to read how-to articles
Edgar: “Even if people don’t love online. ...Steampunk is full of people saying ‘hey,
Steampunk, they tend not to shun it.” do this. See how I did this.’ ...I’m not the kind of
person to make something and keep it to myself.”
“It’s sad that the computer is this lump of beige plastic and metal.
It should look like its importance.”
Walt W.
| 59
Through Steampunk’s online presence, those new to the Edgar: “I do everything I can to make [my
culture and community are able to discover things about designs] fantastic because my name is on it.
themselves as they read, experience, and absorb available These contraptions describe my personality.”
information and projects.
Mary: “This is completely personal. This is
The Steampunk community is about empowering others unique to me, means something to me.”
to utilize the talents and skills they have at hand to make
something of which they are proud. Whether speaking about a Steampunk modification
they or someone else made, or speaking about a found
Victorian era artifact, there is an emphasis on the story
Unique/individual (story)
behind the artifact. My interview subjects said this didn’t
My interview subjects spoke of the importance of items
happen with bought, unmodified artifacts because no one
being “personal” to them, and unique. Now, given that
questioned its existence.
they were all members of Western culture, there was a
heavy emphasis on individuality that I wouldn’t, perhaps, Herman: “With Victorian things,
see in Eastern culture according to my research on everything has a story!”
personal identity.
Edgar: “I put a lot of thought into what
Louisa: “People like taking stuff and I build. There’s a story behind my design
making it their own thing, being individual. and people want to know more.”
Steampunk goggles are like snowflakes,
they’re always different, always intricate.” Harriet.: “It’s not just clothing and
fabric. There’s a story there.”
Lucy: “You really don’t have individual
aesthetics in real life.” Not only is Steampunk about making artifacts meaningful
due to the time spent in the modifications, it is also about
the ability to be someone else, very like the cosplay I did
Conceptualizing the Maker
in my autoethnography study. Steampunk allowed my interpretations and therefore encourages Steampunks
interview subjects to be themselves, but a skewed version personal interests.
of themselves, a version which emphasized a particular
aspect of their personality or history that they didn’t feel Drawn to unique things
comfortable emphasizing every day. This topic relates directly to the previous one, because it
is a collection of thoughts on taking an existing artifact
Louisa: “Steampunk accepts me, it’s an ultra-
and altering it in some way because it makes it interesting/
cool version of me. I’m a chemist, so I made
intriguing. There is an explicit act my interview subjects
a character inspired by Marie Curie.”
are taking in seeing the artifact not as a finished product,
Lucy: “I love the military style, but as a creative resource.
it fits my tomboy look.”
Herman: “It doesn’t have to be the
Edgar: “[My designs] bring out the kid in me.” way it was when you bought it.”
Harriet: “I’m sure most Steampunks wouldn’t Louisa: “It’s about what it could be, not what it
call themselves designers, but when you create is. I’m always thinking in the back of my head…
something your personality comes out and finding replacements from traditional use.”
it is fun to see what they come up with.”
Lucy: “It’s nice to see reinterpretations of things.”
Charlotte: “I fall into the explorer, grungy, gypsy
Edgar: “’That’s junk.’ ‘But it isn’t
arm of Steampunk. It’s a way for me to bring my
to me, it’s potential art.’”
passion for historical clothing into everyday life.”
Margaret: “I want to take this and
The idea of making items unique and individual
transform it into something else.”
is prevalent in the Steampunk community due to
its patchwork history. Steampunk accepts multiple
| 61
Charlotte: “I love anachronistic things I found these quotes particularly interesting because
not in any particular time.” I know many designers who would argue that the
Apple products are “pretty,” that they look like their
It was mentioned that there exists a disconnect between “importance.” While these products are sleek and modern,
people and the artifacts in their lives these days. We are they are homogenized, which counteracts the idea that
surrounded by items that have little meaning to us, and there is a beauty in “organic” designs.
don’t look their importance to our lives.
Organic in this instance can be taken to mean unique,
Herman: “We no longer have [traditional] individual, idiosyncratic, etc. Something is lost in the
craftsmanship, beauty of objects. People may not design of technology because they are clones.
be able to verbalize, vocalize… but are attracted
to these solutions because they are elegant.”
Creative tools
Edgar: “Organic and beautiful means Because I spoke to artists, inventors, etc, it was important
something to the race of people.” to establish what the Steampunks considered their tool
set. There were traditional and surprising answers to
Harriet: “Things that we use this question which reveals a lot about the Steampunk
should be pretty, too.” community. Mainly, that everything is a creative resource
and therefore can be considered a creative tool.
Walt: “Increasingly, technology is your
connection with friends, family, media; the Louisa: “I like to work with my hands.
way culture makes its way into your home. Your biggest tool is your imagination.
It’s sad that the computer is this lump of And glue. Lots of glue.”
beige plastic and metal. It should look like
its importance. You spend so much time with
technology and stuff; you want it to be pretty.”
Margaret “Crafting Mary: “By making Walt: “I call what I do making. The
used to have a bad [Steampunk] jewelry, goal is in the time spent, not in the
reputation. Homemade I can wear it around, end product. And then the sharing.”
meant you didn’t have rather than hiding
enough money.” it at home.”
| 65
We are in the midst of a similar revolution due to What is Steampunk?
ever-escalating issues with the world economy, an Simply put, Steampunk is “kind of like Mad Max
overabundance of homogenized technology, and a meets Jane Austen,” as said by Mary. It is a “romantic
disconnect with the artifacts in our lives. We as people interpretation of the Industrial Age,” according to
want to know where our artifacts come from, and feel Margaret, a “futuristic technological interpretation of the
connected to them. past,” according to Lucy.
It may not be technology for everyone, as shown by If there is anything this section should emphasize, it is, as
my peer Charles Page; his artifacts orbit around his Mary explained, that Steampunk as a style isn’t “new, the
passion for sports, and so he collects and admires sports name is new.”
paraphernalia. He selects certain jerseys because of specific
players. As the jersey becomes imbued with his passion, Steampunk as a style, community, ethos, etc, “reaches
it allows him to feel connected to the player. By wearing out to everyone,” according to Edgar, due to its bricoleur
the jersey, it is as if he is one step closer to the player, and mentality because it’s “really all about what you bring,
therefore the game. your version, what you understand about it.” Louisa
emphasized that Steampunk is a “self-selecting moniker.”
Similarly, I argue that technological artifacts (i.e. sports
jerseys by my analogy) can be imbued with our individual Material knowledge
passions, allowing us to feel connected to the “game,” “Your technique, materials, and style determine
whether that game be connecting with family, friends, the artifacts you create.” — Mary S.
professional peers, etc.
As mentioned before, Steampunk is a hodgepodge of
creativity, inspiration, and making. The emphasis is on
what a person brings to Steampunk, rather than what
Steampunk can give the person.
Therefore, the material knowledge varies from person to Many of the Steampunks spoke of the importance of
person. Many of the Steampunks I spoke to, however, creativity during their time while not at their day-jobs.
discussed using found objects as a preference over bought Walt spoke of how his “real job is boring, I didn’t want to
objects (Louisa, Mary, and Walt). do it, I fell into it more than anything.” For him, being in
his workshop is “therapy;” he can “work and concentrate
Found objects are affordable. There is a freedom to make and having something tangible” that he can show to other
something new out of something perhaps completely people. The fact that he can pick up his artifact and show
unrelated to the end design because the found object it to others who can hold it and physically understand the
wasn’t financially valuable in the first place. It’s like Walt work that went into it is key.
said, “I always tell people break it until you make it. Pull
something out of the trash, experiment with it, rip out Digital artifacts don’t have the same sense of wonder and
parts until you know how to fix it.” experience that a physical artifact has, but that doesn’t
mean we can’t design for this sort of showing off, as it
Creativity were, in mind.
“Being in information technology, I help
Louisa explained “if you only do one thing, you get
everyone else make stuff and be productive
bored,” and that is why she dips her hand into multiple
and have something tangible.” — Walt W.
crafts. Mary supported this claim by saying that “play and
| 67
creativity are appealing” to people because it is a way for This is why Chad Camara, one of my peers, designed
people to have fun and express themselves. Further, Mary a way for World of Warcraft players to strengthen
said that “beauty expresses the self, while creativity is in their community by acknowledging the importance of
the working.” screenshots (i.e. photographs) in a digital world.
| 69
Creative process
The collective creative processes
of my nine Steampunks can be
summarized in the simple flow that
I drew. I encapsulated “bug in my
ear” for Charlotte, “seeing something
interesting” for Margaret, and
“drawing” for Edgar into inspiration.
Research encapsulates looking for
and gathering materials, surfing the
internet, etc.
| 71
Case Study: Appropriation in the Wild
The scope of my data included 33 magazine articles
analyzed, 68 blog posts examined, and 12 Deviant Art
artist galleries, 20 Flickr groups, and 11 Etsy merchant
websites viewed. To gain insight from the exemplars
chosen, I followed Fleming’s model of artifact study
because it studies the relationship culture and individuals
have with artifacts, and vice versa. The Fleming framework
for artifact analysis is two-fold: classification and analysis.
This tattoo, in comparison to other “so it goes” tattoos, The significance of this tattoo is that while the message is
has additional meaning because it was designed between “nothing is ever absolute,” the tattoo itself is, in a manner,
friends, whereas other tattoos are only the words of absolute by the nature of its existence. The tattoo is a
Vonnegut’s prose. That said, the fact that there are so reminder that “nothing is ever absolute” is, perhaps, the
many renditions of the “so it goes” tattoo speaks to the one absolute.
cultural significance of Vonnegut’s words in the United
States. Additionally, there is the fact that the two friends Through tattooing, the wearer has appropriated his elbow.
chose the game “rock, paper, scissors” to represent “failure, He has done so by adapting the elbow, an innocuous joint,
loss, gain/loss, and power/weakness.” Two friends designed to himself in a way that not only redefines the elbow,
| 73
wearer accompanying the photo. However, knowing the
entire prose of the poem reveals, perhaps, that the wearer
is used to being the supportive friend/family member who
also needs a shoulder to cry on every now and then.
The photo does not do a very good job showing where the
tattoo is located, but again, its existence says something
but also relates the elbow to his identity; to his thoughts, about the wearer’s identity, and changes the wearer in a
beliefs, qualities, characteristics, etc, that define him. way relates to his/her identity.
14 http://www.contrariwise.org/2009/09/28/462-0614/ 15 http://www.designspongeonline.com/2009/11/diy-project-toilet-paper-
roll-wall-art.html
Conceptualizing the Maker
Through adapting the chair, he redefined it to become
slick, modern, “high society,” reflecting Will’s identity.
Why toilet paper rolls? Because they are always in supply, It is pointillism, but rather than using tiny dots of paint,
easy to work with, and allow the do-it-yourselfer to Hwang uses buttons and push-pins. She takes innocuous
recycle. By appropriating the toilet paper roll into wall art, items and creates impressive works of art that amaze and
the artist redefines it as an art material. In the process, the
17 http://curbly.com/diy-maven/posts/7672-ran-hwang-s-button-and-push-
artist creates a piece reflecting the importance of recycling,
pin-art
which in turn relates the art piece to the artist’s identity.
16 http://www.designspongeonline.com/2009/12/before-after-wills-chair-
autumns-office.html
| 75
Conceptualizing the Maker
inspire, causing the viewer to rethink their relationship (Odom). Rather than the chrome of modern computing,
with similar items. Steampunk harkens back to brass and cherry wood, which
encourages a “more enduring human-artifact relationship
The most important thing in terms of these everyday and potentially slow our disposal of digital things”
appropriations is, again, the act of creation, of creativity. because it “improves a product’s appearance in ways that
Of adapting materials that would not normally be communicate its age and usage in dignified ways, which
considered fodder for creative projects in order to reflect its owner(s) may take pride in” (Odom).
the creative/do-it-yourself identity and potentially
influence future projects. Pictured on page 78 is a bracelet created by the Etsy
merchant 19 Moons. It was listed in the “handmade”
section of the online marketplace, with the following
Appropriation, Steampunk-style description (emphasis mine):
And now, we come to the exemplars that really inspired “Constructed entirely of vintage elements, this is
the direction of this capstone project: Steampunk! As an authentic time capsule and eco-friendly, too.
mentioned before, Steampunk has a very specific aesthetic
of brass and wood, with a sort of addiction to cog A partial 1940s-era Ruby jeweled watch
wheels, gears, screws, and clocks. The exemplars in this movement is collaged with genuine WWII
section include everything from jewelry to keyboards, all winged paratrooper balloon emblem and
following that same aesthetic and imagination of “the path clock/watch gears. This in turn is set onto
not taken” (Gross, C). a vintage clock like brass wheel, telling of
frozen times past, or distant future.
The materials used in the Steampunk style of
appropriation are pleasing and seem classic precisely All are mounted on a vintage brass cuff
because they are “perceived to improve rather than bracelet of Art Nouveau style. The patina
deteriorate with age” because they are natural materials on the clock dial and movement attest to
| 77
Bulloff ’s interview where a Steampunk explained
(emphasis mine),
19 http://steampunkworkshop.com/victorian-all-one-pc
21 http://arph.deviantart.com/art/Dame-a-Sin-135071974
22 http://zuntaras.deviantart.com/art/Steampunk-CD-player-3-78537715
| 83
The water spigot and associated gauge control and report
the volume level, respectively. There are three horns which
rotate at their base to direct the stereo sound. To switch
CD tracks, Zuntaras must lift the lid of the cabinet and
flip an iron lever.
Computer Keyboards
Because I’m looking at the role personal identity plays working in his lab can help change the world by having
in appropriation, and vice versa, I will now do a case mastery over his machines.”
study of a particular subset of Steampunk appropriations,
Von Slatt is, as Charlotte from my interviews would say,
keyboards. I begin my keyboard artifact analysis by
is a maker. A maker, according to Charlotte, is more than
looking at the Steampunk inventor/artist who seems to
a crafter because of their willingness to be open with their
inspire almost everyone else, Jake von Slatt. A little bit of
process; to teach, to encourage feedback and discussion.
background, first.
For example, the reason why he chose the Model M Contrary to the true Victorian aesthetic, which we tend
keyboard was because it has “removable key caps and the to see as an egregious amount of decoration, von Slatt
under-cap has a flat surface ideal for affixing a new key wanted the design of the keyboard to be “simple and
top.” What can we learn from this as designers? Perhaps clean.” The resulting design actually takes up less space
that it is okay if we make artifacts that our users can pull than the original model.
apart without ruining the functionality? It should be
noted that even though the key caps were removable with The key faces are a mixture of typewriter keys and print-
a screwdriver, von Slatt took care to do it properly. outs for the function keys. As the typewriter didn’t have
| 85
the corresponding mappings for our function keys (1 –
12), von Slatt typed roman numerals on photo paper and
glued them to brass-edged buttons he found. The extra
spaces from the larger keys (enter, backspace, caps lock,
etc) were covered with the left-over holes from the felt.
Cultural Analysis
Everyone, and I mean everyone, in the Steampunk
community knows about Jake von Slatt. What he does,
and what he shows on his website, is gospel, as it were.
What, for him, are fun experiments to be shared with
others have become inspirational sources for those who and a knowledge of how to take
never knew they could have keyboards and LCD monitors it apart without destroying the
that fit their preferred style. He is using the typical actual functionality. There is also the fact that, being
materials of brass and typewriter keys, yet, also throwing an IT manager of Beowolf clusters, the keyboard is his
in felt, LEDs, other pieces of equipment and technology livelihood. He no doubt works at a keyboard every day,
that he knew how to work and manage, made a keyboard and why shouldn’t a professional of his caliber have a nice
completely suited to his purposes and personality. instrument with which to work?
I haven’t been able to find a lot about this creator, The keyboard is made from an old-styled mechanical
username Phirzcol on Instructables. Phirzcol’s profile on keyboard; one of the commenters suggested a keyboard
Instructables states this is his only instructable since he from 1995 or earlier. The 1/16th inch thick hardwood
joined the website in 2007. He doesn’t have a personal was steamed for softening, and then glued to the original
website, but plans on having one soon. Phirzcol’s interests plastic frame with a quick dry glue. The steaming was
include “electronics, internet, hardware hacking, diy, done in order to mold the wood to the plastic. The keys
science and fantasy fiction, steampunk, and anything you were handmade from brass tubes, metal tube cutter,
can make at home with few tools.” printed numbers and letters, cyanoacrylate for the glue,
and a polymer resin.
This is my assumption (a fairly safe one, at that) based on
the fact that Phirzcol has been a member of Instructables
Evaluation
since 2007 and lists DIY and hacking as interests: Phirzcol
This guy knows what he is doing, and is able to give
belongs to the DIY, user-creator arm of Steampunk that I
instructions for people to replicate his work. Phirzcol
find so intriguing. Let’s analyze the keyboard with this bit
not only made an entire set of keys by hand by cutting
of information about the creator, shall we?
brass tubes to the correct height, printing out numbers
and letters, capping off one end of the brass tube with a
Identification wooden circle and then filling the tube with a resin. He
This is a superficial modification of a computer keyboard, bent wood by steaming it, applying a glue, and fitting it to
that is, the modification changes the look and feel of the the original keyboard frame. He then drilled the key holes
keyboard, but not the function. The style of modification from the back, using the plastic frame as a guide. This is
is declared to be Steampunk by the creator, though, to not, perhaps, the most beautiful Steampunk keyboard, but
me, it simply seems more organic, perhaps because of the a lot of time and ingenuity went into its inception.
| 87
Phirzcol knew what others were doing for their “That’s a pretty good idea. You do that for your project. I
modifications, and decided to do things differently. Is this like mine.”
because he knew a different way to get the same effect? Is
it because he didn’t have the same materials or resources Interpretation
as other modders? Is it because he likes to be different, Once again the ability to pull the original artifact apart
and do things in a unique way? I feel it’s probably a without destroying its function is the first step to the
combination of all three. personalized appropriation. If we are to empower our
user-makers with our designs, therefore, I feel we need
Cultural Analysis to design for dis-assembly in some form or fashion. One
Though this was posted in 2007, it seems those who part of appropriation, at least in the manner I’m studying,
commented on this instructable were familiar enough with requires a feeling of “I can try this, and I won’t break it,”
Steampunk keyboard modifications that they asked why or, “I can try this, and maybe I’ll break it, but I probably
Phirzcol didn’t use existing keys from a typewriter, rather won’t. Let’s find out…”
than making his own.
Phirzcol’s answer to many of these questions is simply, As with other Steampunks, Quentin was intrigued by the
“just personal artistic preference.” I interpret this as, idea of “the future that never was,” and “retro-futurism.”
It wasn’t until he began looking online, however, that he
Conceptualizing the Maker
and DIY arm of Steampunk. It’s not enough to try to
replicate what someone has done previously, whether
it is because you don’t have the same tools, materials,
knowledge, etc.
The explicit explanations from von Slatt’s modification The Wooden European
empowered and enabled Quentin to do his modification. Here we have another wooden Steampunk modification
What can we learn from this as designers? Perhaps if we of a keyboard, this one from Marcus in Germany. I can’t
provide the rationale behind our designs, it will allow our seem to find much information about this modder. I know
more advanced makers to interpret, adapt, and/or alter the he’s a reader of Jake von Slatt’s Steampunk Workshop
design to their particular style. website because that’s where I found this modification,
and that he had made a comment about a different
When these advanced makers explain what they did and method for creating typewriter-style keys for the keyboard.
why they did it on their blogs, intermediate and beginner I take this to mean Marcus is a problem-solver, as are
makers will feel inspired and enabled to do something most user-makers, and that he is worried about cost. As
similar, but at their level. At least, it’s a theory I have, he said on Steampunk Workshop, there are only “so many
based on what I’m seeing from the emerging communal typewriters in the world,” and not many are available on
relationships between Steampunk keyboard makers. eBay in Europe.
| 91
Identification
This modification is made using “fancy brass fasteners” 7. Place label inside the brass fasteners
with the gems taken out for the key frames, paper, 8. Insert brass fastener inside keyboard key leg
polycarbonate sheet to protect the key printouts,
9. Replace key leg into keyboard frame
cardboard, an 80-yr-old wooden picture frame, three
And this was the process for every key on the keyboard!
analog displays for the status lights, a brown shoelace to
That’s dedication, as far as I’m concerned. From the
cover the power cord, and fabric.
pictures I’ve seen, some keys look a little more neatly done
than others, which makes me wonder whether Marcus got
Evaluation
tired of the process. Too much repetition can equate to
This is one of the few keyboards that I’ve seen where
boredom, I’ve found in my interview analysis.
Marcus really focused on the analog metaphor. It wasn’t
enough to convert the keys to a typewriter style, even It seemed important to Marcus to represent the implied
the status lights had to be converted to analog gauges to age of the keyboard modification. Rather than using
indicate on/off. This keyboard is a representation of the wooden molding and making it look old, he found old
maker’s dedication. For example, the method for creating furniture spare parts and fitted them together to encase
the keyboard keys is as follows: the keyboard frame.
1. Remove the key I’m unsure why this particular fabric was used, as to my
2. Cut off the key skirt in the manner eye, it doesn’t necessarily go with the analog gauges and
described by Von Slatt wooden frame. I would have gone with a deep velvet,
perhaps, or some other material that would more closely
3. Remove gems from brass fasteners
complement the dark stain of the wooden frame. I think
4. Print new key labels
it’s the hue of the green that gets me, but then, I’m very
5. Paste new labels to cardboard backing picky about colors.
6. Cover new labels with polycarbonate sheet
Conceptualizing the Maker
Cultural Analysis
I originally found this on Jake von Slatt’s Steampunk say that without the internet Steampunk wouldn’t exist,
Workshop, as it seems von Slatt is the go-to man for such because people involved with Steampunk have always been
modifications, or at least for sharing modifications. I interested in these topics… now they have a singular term
suspect this is because von Slatt shares his process and is to describe their varied interests.
very open and welcoming to other ideas and processes,
especially when compared to Datamancer, another well- Interpretation
known technology modder. What is the meaning behind this modification? Well,
it’s hard to say without speaking to Marcus so I’d like to
This isn’t to say that Datamancer isn’t open and
reference something from my interview with Walt which
welcoming at all, but this is simply to say that von Slatt
relates, I think. Walt mentioned that so much of how we
encourages discussion by posting to a blog, whereas
interact with the outside world, family, friends, etc, is
Datamancer has only recently created a blog and instead
through technology (our computers). As such, shouldn’t
posts to static HTML pages.
the metaphorical importance of our technology physically
look its importance?
Additionally, von Slatt doesn’t provide “DIY keyboard
kits,” and Datamancer does.
Walt said that it’s “sad” to see this “beige lump of plastic
and metal” whose ugliness doesn’t properly represent their
That said, Marcus has posted his process to a German
feelings about it, that being their connection to family,
forum named OffRoad Cult, and seemed very open to
friends, and culture.
answering questions about his process. He posted pictures
as he went along so others could follow and perhaps
With this in mind, I’m beginning to see that particular
determine where they would differ.
opinion in these modifications. People want their
computers and technology to physically represent the
The existence of the internet and its community is a huge
emotional or psychological importance. Not only that,
contributing factor to Steampunk’s existence. This isn’t to
| 93
but they want their technology to better represent their Constraints are good, right? We need to embrace
identity, how they interact with the technology, etc. constraints? So let’s embrace cost and disassembly. It
might be a step in the right direction, it might not. We
I find it fascinating that people are making these won’t know until we try.
modifications. Why keyboards, I wonder? Perhaps because
it’s easier to modify a keyboard in comparison to a
monitor or laptop keyboard. There are pieces to pull apart
Summary of Findings
and scrutinize.
There are six main ideas I have pulled from the artifact
There are tons of functioning keyboards in the dump analysis that go into conceptualizing the maker:
or Goodwill or in our basements to pull apart and
experiment with, without fear of ruining the keyboard 1. Affordability
we are currently using with our machines. As mentioned 2. Experimentation
by my interview subjects, people are more likely to
3. Learning
experiment with materials that don’t cost an arm and a leg.
4. Modification
So what can we, as designers, learn from this? Again, I like 5. Suggestion
the idea of designing for disassembly. Design something
6. Transparency
that can be taken apart in some fashion without destroying
the functionality or meaning.
| 95
Can we design for suggestion? There needs to be more transparency when it comes to
As mentioned by Walt, sometimes he will see an artifact technological artifacts, whether hardware or software.
in the trash bin and it will suggest that it wants to be I shouldn’t have to click through menus if I want to
something else. I don’t know how much we can design personalize/customize the features and appearance of my
ahead of time to encourage such thoughts, as it really computer, for instance. The Windows 7 operating system
depends on the maker involved with the artifact. finally realized the benefit of making the preferences menu
easily accessible: one right click on the desktop and I can
By using familiar, organic shapes and metaphors in our customize to my heart’s content. Now admittedly, I would
technological designs, however, we may at least provide still need to know to right click to get to the preferences.
the basis for our user’s imagination.
This is preferable over the former click path: Start »
Can we design for transparency? Control Panel » Personlization » ... Have I lost you yet?
Sometimes all I have to do is look at an artifact and I
understand how it works. This seems to be happening less
frequently the more I surround myself with technological
artifacts, and it disturbs me.
Bergvall-Kåreborn 2008
| 101
Reflections
I’m not even sure where to begin in terms of personal This project helped me find myself, after having been lost
reflections for this project. I began thinking I would for so long I didn’t even know I was lost in the first place.
design something for nurses, and wanted a case study for I am a maker and a bricoleur. I am a Steampunk, and an
appropriation of technology… which somehow led me to interaction designer. I am a researcher, and a student. I
this radical idea that users are not users, but are, in fact, am a scientist, and an artist. I’m a jack of all trades and a
makers who we as designers should respect. Funny how master of some and this project made it explicit to me that
things work out. the world is my creative resource.
This project opened my eyes to the world of passionate For that, I am grateful.
research, something I’ve always had an interest in, but
never real guidance.
Thank you for advising me through this thick design Dr Jeffrey Bardzell, Dr Eli Blevis, Christyl Boger, Annie
space. Thank you for being a kindred spirit. Campbell, Dr Martin Siegel, Dr Erik Stolterman, and
Samrat Upadhyay.
LYNN DOMBROWSKI – You taught me I am a spatial
learner, so that’s pretty cool. Let’s face it, I wouldn’t have
gotten through graduate school without you. You’ve
pushed and consoled me. You kept me laughing.
| 103
To my classmates To the Steampunks
Thank you for participating in design sessions with me, Thank you for taking the time to speak with me and allow
at all hours of the day and night. Without your help me to use your experiences and artifacts to inform my
and willingness to listen to my rambling mind dumps, I theory and provide its supporting legs.
wouldn’t have made it this far. It’s because of you that I
sound like I have anything worth saying. Thank you for Jean Campbell, Kimberly King, Liz Lutgendorff, Joey
being my design guinea pigs. Marsocci, Lindsey Robbins, Bruce Rosenbaum, Sean
Slattery, and Ann Uland.
Casey Addy, Thomas Baker, Robert Begley, Rachel Bolton,
Chad Camara, Jessica Falkenthal, Cheng Fan, Ammar And thank you to the unnamed Steampunks whose
Halabi, Nathaniel Husted, Gopinaath Kannabiran, openness, passion, and creativity inspired this project in
Robert Kariuki, Bobak Kechavarzi, Lorelei Kelly, Vidya the first place.
Palaniswamy, Dane Petersen, Ben Serrette, Matt Snyder,
I didn’t know it when I began this project, but it turns
Jennifer Terrel, and David Warren.
out, I’m one of you. Thank you for helping me see that.
| 107
References 7. Bergvall-Kåreborn, B. and Ståhlbrost, A. 2008.
Participatory design—one step back or two steps
1. Ahde, P. 2007. Appropriation by forward? PDC ’08. Bloomington, IN, 102-111.
adornments: personalization makes the 8. Bralker, B. 2007. Steampunking technology:
everyday life more pleasant. DPPI ‘07. a subculture hand-tools today’s gadgets
ACM, New York, NY, 148-157. with Victorian style. In Newsweek Web
2. Albinson,L., Forsgren, O., and Lind, M. Exclusive, October 31, 2007. http://
2008. Towards a co-design approach for open www.newsweek.com/id/67352
innovation. PDC ’08. Bloomington, IN, 1-5. 9. Bredies, K. 2008. Confuse the user! A user-
3. Anonymous. 2007. Interview with I-Wei centered participatory design perspective.
Huang. In Steampunk Magazine: Lifestyle, Mad PDC ’08. ACM, Bloomington, IN, 1-3.
Science, Theory & Fiction 2 (2007), 22-23. 10. Buechley, L., Rosner, D. K., Paulos, E.,
4. Battarbee, K., Cabrera, A., Mattelmaki, T., and Williams, A. 2009. DIY for CHI:
and Rizzo, F. 2008. Designed for co-designers. methods, communities, and values of
PDC ’08. ACM, Bloomington, IN, 299-300. reuse and customization. CHI EA ‘09.
5. Battarbee, K. and Mattelmaki, T. 2002. ACM, New York, NY, 4823-4826.
Meaningful product relationships. DE 11. Bulloff, L. 2009. The Chronabelle, an interview.
’03. Loughborough, UK, 337-344. In Steampunk Magazine: Lifestyle, Mad
6. Bell, G., Blythe, M., Sengers, P. 2005. Science, Theory & Fiction 5 (2009), 16-19.
Making by making strange: defamiliarization 12. Callero, P. 2003. The sociology of the self. In
and the design of domestic technologies. In Annual Review of Sociology 29, 115-133.
ACM Transactions on Computer-Human
Interaction 12 2 (June 2005), 149-173.
| 109
26. Gross, C. 2007. A History of Misapplied 33. Killjoy, M. ?. A Journal of Misapplied
Technology: The history and development Technology. In Steampunk Magazine: Lifestyle,
of the steampunk genre. In Steampunk Mad Science, Theory & Fiction 2 (2007), 2.
Magazine: Lifestyle, Mad Science, 34. Kristensen, M., Kyng, M., and Palen, L. 2006.
Theory & Fiction 2 (2007), 54-61. CHI ’06. Montreal, Canada, 161-170.
27. Gross, C. 2007. Varieties of steampunk experience. 35. Lacey, E. 2009. Contemporary Ceramic Design
In Steampunk Magazine: Lifestyle, Mad for Meaningful Interaction and Emotional
Science, Theory & Fiction 1 (2007), 60-63. Durability: A Case Study. International
28. Gross, M. D. and Do, E. Y. 2007. Design, Journal of Design 3, (2009), 87-92.
art, craft, science: making and creativity. SoD 36. La Ferla, R. 2008. Steampunk moves
‘07, vol. 364. ACM, New York, NY, 9-11. between two worlds. In The New York
29. Harré, R. 2002. Material Objects in Times, May 8, 2008. http://www.nytimes.
Social Worlds. In Theory, Culture and com/2008/05/08/fashion/08PUNK.html
Society 19, 5/6 (2002), 23-33. 37. Leary, M. 2004. Editorial: what is the self? A
30. Hebdige, D. 1979. Subculture: the meaning plea for clarity. In Self and Identity 3, 1-3.
of style. Routledge, New York, NY. 38. Lottridge, D. and Mackay, W. 2009. Generative
31. Hell, K. 2009. Clockworks and Carbon: The walkthroughs: to support creative redesign.
Fantastical Escapades of the Steampunk Aesthetic. C&C ’09, Berkeley, CA, 175-184.
Morbid Outlook, July 2009. http://morbidoutlook. 39. Mackay, H. and Gillespie, G. 1992. Extending
com/fashion/articles/2009_07_steampunk.html the social shaping of technology approach:
32. Janlert, L. and Stolterman, E. 1997. The character ideology and appropriation. In Social
of things. In Design Studies 18, (1997), 297-314. Studies of Science 22 (4), 685-716.
| 111
53. Rudman, L. and Spencer, S. 2007. The 61. Sterling, B. 2009. The User’s Guide to Steampunk.
implicit self. In Self and Identity 6, 97-100. In Steampunk Magazine: Lifestyle, Mad
54. Salovaara, A. 2009. Studying appropriation of Science, Theory & Fiction 5 (2009), 30-33.
everyday technologies: a cognitive approach. CHI 62. Törpel, B. 2005. Participatory design:
EA ‘09. ACM, New York, NY, 3141-3144. a multi-voiced effort. AARHUS ’05,
55. Schwartz, L. 1996. Computes and appropriation Århus, Denmark, 177-181.
art: the transformation of a work or idea for 63. Torrey, C., Churchill, E. F., and McDonald,
a new creation. In Leonardo 29 (1), 43-49. D. W. 2009. Learning how: the search for
56. Sengers, P., Boehner, K., Mateas, M., and craft knowledge on the internet. CHI ‘09.
Gay, G. 2008. The disenchantment of ACM, New York, NY, 1371-1380.
affect. Personal Ubiquitous Computing. 64. Van House, N. 2009. Collocated photo
12, 5 (Jun. 2008), 347-358. sharing, story-telling, and the performance of
57. Shapiro, D. 2005. Participatory design: the will to self. In the International Journal of Human-
succeed. AARHUS ’05, Århus, Denmark, 29-38. Computer Studies 67 (2009), 1073-1086.
58. Silver, J. 2009. Awakening to maker methodology: 65. Verbeek, P. and Kockelkoren, P. 1998. The things
the metamorphosis of a curious caterpillar. that matter. In Design Issues 14 3 (1998), 28-42.
IDC ‘09. ACM, New York, NY, 242-245. 66. Wakkary, R. and Maestri, L. 2007. The
59. Spry, T. 2001. Performing Autoethnography: resourcefulness of everyday design. C&C
An embodied methodological praxis. In ‘07. ACM, New York, NY, 163-172.
Qualitative Inquiry 7 6 (2001), 706-732. 67. Watkins, J. 2007. Social media, participatory
60. Steel, S. 2008. Steam Dream. The Phoenix, design and cultural engagement. OzCHI
May 19, 2008. http://thephoenix.com/ ’07. Adelaide, Australia, 161-166.
boston/life/61571-steam-dream
All photos taken by Binaebi Akah unless noted otherwise.
Conceptualizing the Maker
| 113
Conceptualizing the Maker