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One Thousand and One Nights and One Night

a role-playing game campaign design ’zine Vol.: 1, Issue: 9, July 15, 2007
Who's Reading This Rag? Savage Godwin's Law!
I have a free page counter through I’ve been re-reading my Hellboy (Dark Horse
ShinyStat.com and it provides a Comics) collection and figured it would be a
pretty good picture of site hits, good thing to make up some Savage Worlds!
referring sites and even countries of (Pinnacle/Great White)
origin. We get readers from all over Nazis! for my game group to
Europe (UK, Germany, France, fight. Making enemies is
Italy, Ireland, Denmark, pretty easy in Savage
Switzerland, Finland, Sweden, Worlds! because you don’t
Norway, the Netherlands, Hungary, have to follow the standard
Bulgaria), Asia (Korea, Philippines, PC generation rules. It
Thailand), the Mid East (Greece, actually says so in the rules (see page 121 in the
Turkey, Israel), the Americas (Canada, Brazil, main rulebook), just assign the attributes,
Costa Rica, Mexico, Argentina) and even the edges and skills you want, and you are done!
Pacific (Australia, New Zealand). Thanks for all But what type of Nazis should I make?
our world-wide readers!
Several interesting Nazi foes appeared in a two-
issue one-shot called Batman, Hellboy,
Lé épée du Lion Starman (Dark Horse/DC).
Richard the Lionheart (1157-1199), By the Grace Some of these Nazis mooks were
of God, King of the English, Duke mages that shot green lightning!
of the Normans and Aquitanians, And there was some sort of
Count of the Angevins, was quite unnamed strange Nazi war
the fellow. During the Third machine-robot, too. Batman and
Crusade, he was known for Hellboy fight these guys in the
cleaving anvils (among other first issue and then Starman
things, say people) in half with his shows up for the second. It’s a
sword. So I came up with a magic pretty good story and even has a bit of that old
item based upon his sword, the Lovecraftian horror (with quotes) as well.
épée du lion, the sword of the lion. This can be
So I made some standard mages from the Nazi
used in any Earth setting post the Third
Knights of October, with attributes of Agility
Crusade or even modified for others.
d6, Smarts d8, Spirit d8, Strength d6, and
I used the Savage Worlds! Fantasy Gear Vigor d6. Their skills are Fighting d6, Guts d6,
Toolkit (Pinnacle/Great White) to create the Intimidation d8, Knowledge (Arcana) d8,
épée du lion. The base weapon, a sword, is Notice d8, Shooting d6, Spellcasting d8, and
$300. Adding +1 Fighting is $1000. To smite Taunt d6.They have Death Wish (“will die for
through anvils and such, I chose +3 Damage the Reich”) and Mean hindrances and edges
($3000), but that’s pretty expensive. I want a Wizard and Arcane Background (Magic). Their
more low-powered weapon as a treasure for my spells (with 15 power points) are armor, bolt,
group. So I added a limitation (-50%) “Only detect/conceal arcane and light, all of which
against inanimate objects” to +2 of the Damage, have the Trappings of green electricity.
which fits with the history of the sword. That Rounding out the mooks’ are the calculated
dropped the total cost to $3300. Now it’s a values of Charisma -2, Pace 6, Parry 5 and
good historical weapon to hand out to a group Toughness 6. They are skinheads, wearing
of modern investigators, it gives one character black t-shirts with large red swastikas on front
small bonuses to hit and damage, and is better and back, black jeans and jackboots.
at cleaving through trees, anvils and rocks. (continued on Page 2, First Column)

Content © Wooden Leg Named Smith Productions 2007 published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com ’zine art is either open source or through fair use of copyrighted works
One Thousand and One Nights and One Night Page 2
a role-playing game campaign design ’zine Vol.: 1, Issue: 9, July 15, 2007
Savage Godwin's Law! (cont.) Simple Design Example: Two Red
Uber-Soldat DLfZ-31, aka “Adolfs,” is a large
robotic killing machine used by the Knights of Dawn Scenarios
October for their brute-squad. The So you wonder where I get my ideas? Here’s a
standard model’s attributes are Agility bare-bones one that I’ve been mulling over
d6, Smarts d8 (A), Spirit d8, Strength lately. I was having dinner a few
d12, and Vigor d8. Its skills include weeks ago with my friend EH and
Fighting d12, Intimidation d8, Notice d6 our significant others. During the
and Shooting d8.It has the special ability main course, EH admitted that in
of Fearless (immune to Fear and high school (in the early 1980s) he
Intimidation), the edge Improved Block wrote a term paper on the
(+2 Parry) and Requires Near-Constant differences between the US military
Maintenance (breaks down after d6+9 combat and the Soviets. I promptly blurted
rounds) as a hindrance. Thus it’s calculated out “You researched the Red Dawn Scenario!”
values are Charisma 0, Pace 6, Parry 10 and We soon were talking about Red Dawn (United
Toughness 12. Over seven feet tall and weighing Artists), much to the dismay of our dinner
as much as a mid-sized car, the DLFZ has a partners.
smooth metal surface covered with a black
finish. A large white swastika with a skull in the But that got me thinking. It’s not that difficult a
center adorns its chest. The machine has few setting to game - A bunch of high school kids
visible sensing devices, so knowing where to are forced to flee town after the invasion of
strike to blind it is difficult. their country by a foreign army - in fact, there
are several systems or settings that would
Finally, we need an officer to order these good facilitate it pretty well. That
little Nazis around, so introducing SS Captain could be used in Midnight
Kurt Dussander! The Captain is a Wild Card, so (Fantasy Flight Games), a
he gets two Bennies. His setting that is sort of like a
attributes are Agility d8, “What if Sauron had won?” I’d
Smarts d10, Spirit d8, set the game right at the
Strength d6, and Vigor d8. invasion, rather than the
His skills are Fighting d8, default setting a century later.
Guts d8, Intimidation d10, The PCs would be on the run
Notice d8, Shooting d8 and from town just as the invading hordes entered.
Throwing d8. He’s just like The town’s magistrate is executed and a demon,
the previous guys, in terms a succubus, takes over the area. It’s up to the
of hindrances: Death Wish PCs to start a resistant movement and
(“will die for the Reich”) eventually take down the wily succubus.
and Mean. He’s got a load of edges, like
Improved Block (+2 Parry), Combat Reflexes, A second game that I thought up was using
Command, Hold the Line!, Harder to Kill and GURPS Traveller (Steve Jackson Games), set
Quick. Kurt’s calculated values are Charisma -2, on a small border world along the Zhodani
Pace 6, Parry 8 and Toughness 8. fronteer during one of the many brushfire wars.
One day, the Zhodani invade. Now, this can be
Capt. Dussander is a harsh commander, willing quite fun because it presents a problem for the
to sacrifice the lives of his men to attain his players - the Zhodani troops can read minds.
goals. He’s feared by “friend” and enemy alike. How that effects the course of the game is
A total fanatic for the Fuhrer, he lives to die for something I’d like to explore. Throw in a PC or
the future Reich. Kurt is over six feet tall and two that are half-Zhodani or even are mind-
thin, filled with hate and dreams of power! controlled, and you’ve got some fun!

Content © Wooden Leg Named Smith Productions 2007 published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com ’zine art is either open source or through fair use of copyrighted works

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