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One Thousand and One Nights and One Night

a role-playing game campaign design ’zine Vol.: 1, Issue: 15, October 15, 2007
“Get down! Shut up!” Red-Headed Stepchild
October 6th
was a sad day for us. I’ve decided that the Watch and the regular
Our cat Dan died. He was 13 years Army are not friends. The Cygnar Army in
old and a long-haired orange tabby. Corvis only allows humans to join, while the
I liked to call him Lt. Dan (after Watch allows any and all races and professions
Forest Gump). He was definitely to join, and the Army regularly sweeps through
my gf’s cat and sweet to her, and as the Watch’s rank–and–file and “appropriates”
often filled with quite the spleen any likely (experienced) watchman into the
towards everyone else, which he Army (which will be important later for the
vented in his box (usually). But he PCs). As a result of this press-ganging, there is
was a good cat, nonetheless. He a lot of animosity between the two. The Watch
snuggled up next to me on some and the Army each have their own taverns that
occasions, including when I was writing this they frequent and it is common to have brawls
’zine. He will be greatly missed even though he if ever the ‘twain shall meet.
often thought of me as a monkey-boy (at least
by his frequent “whatever” expression). Rules, Rules, Rules
Since this is going to be
a D20 (WotC) game, I
decided to have level 3
as the maximum a PC
can attain. I normally
have a group of about
4-5 players, which fits
well with the party as
members in a patrol
squad. Having them at
a variety of experience
levels supports the genre conventions that I
want. The initial squad would have two to three
Lt. Dan (June 1994 – October 6, 2007) sitting 1st level PCs (0–50 XP), one 2nd level PC (1200–
on his buttercup bed while I write one of the 1500 XP) and one 2nd level PC (2500–2700 XP)
September issues of 1001+1 Nights. as the most senior man on the squad. I plan to
have any PC over 3rd level “moved on,” either
New D20 Campaign Part 2 of 2: by transferring to another watch station or
inducted into the Army or some other reason.
The Thin Corvis Line This creates the troupe–style I want. A young
watch soldier turns into the grizzled veteran as
Last issue I covered some info
the game progresses and each player will get to
on the Corvis Watch. Here’s
run 2-3 characters over the course of the game,
some more as well as the nuts
not counting any fatalities that may occur. And,
and bolts of the game. I realize
yes, there are going to be fatalities. It fits the
that this info may be contrary
tone I want and the players will be aware of it. I
to canon material of the Watch
believe that I can get my group to buy into this
as presented in the Witchfire
set up. I also plan to have some of the veterans
Trilogy (Privateer Press) but
return for an all-stars cast show when Corvis
this is how I want to run it!
fights against the deposed king Raelthorn from
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Content © Wooden Leg Named Smith Productions 2007 published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com ’zine art is either open source or through fair use of copyrighted works
One Thousand and One Nights and One Night Page 2
a role-playing game campaign design ’zine Vol.: 1, Issue: 15, October 15, 2007
New Design: D20 Campaign, Part Standard Gear
2 of 2 (cont.) The Watch issues each PC with three uniforms,
two pairs of sturdy boots, one suit of leather
The Legion of Lost Souls (Privateer Press). armor, a helmet, a light shield, a spear, a baton
(club), a dagger, a short sword (long sword for
Character is what you do when … officers and NCOs), and a crossbow. Firearms
are only issued to active duty watchmen. Each
The Watch allows anyone to join (within certain watchman also has a crescent-shaped bronze
limits), so the players will be able to make any “badge” inscribed with the symbols of Corvis to
PC they want. I am going to let each PC make a wear on duty. All watch equipment is well
gestalt character at first level, so that they can marked as City of Corvis property, so PCs who
have some range in try to sell their issued equipment won’t have an
their abilities, but easy time of it. Each watchman is responsible
only for first level. for the storage and upkeep of his equipment as
Each following level well, even if he doesn’t use it (or can’t because
will not be gestalt. of class restrictions), and must return it all if or
Most members of when they muster out. When in parade all
the Watch will be watchmen must wear regulation equipment
Fighters, Rangers and Clerics, of course, but including armor (even for mages), but while on
Rogues, Bards and Mages can also be a good standard patrol the minimum required is a
choice. Since Sorcerers are hunted in this uniform, badge and spear, baton (club) and
setting, an undercover Sorcerer would be an dagger. Personal touches to uniforms are very
interesting play, and knowing how law much frowned upon but a chain shirt is allowed
enforcement works would be invaluable when (paid for by the PC, of course). Remember, the
they eventually get denounced! I want the PCs Watch is trying to be taken seriously, so they
to be average, not super-heroic, so I’ve set the behave seriously, often to extremes.
minimum/maximum attributes for each PC in
Strength, Constitution and Dexterity at 10/14
(9+d5 for rolls), while the rest are 9/14 (8+d6). Patrol Layout
These guys aren’t adventurers, they’re average Most patrols contain 4–5 watchmen. The most
Joes with a job to do that have adventures experienced is the Watch Leader (usually the
thrust upon them. Maximum hit points at first highest level PC). One member who carries the
level, as normal. Each PC will also get the City lantern at night is called the Lantern Man. One
Watch Feat, which is a combination of feats member is the Musketeer. He is issued a
including simple weapon proficiency (spear, musket and 5 shots and he has to account for
club, dagger, crossbow), martial weapon each shot fired. Pre-loading the musket is
proficiency (sword, axe, light shield, bow), against the rules because powder is expensive.
exotic weapon proficiency (small arms), light The rest of the members are Watchmen.
and medium armor proficiency, and shield
proficiency, and Profession (city watch) as a
class skill with 4 points in it. If the PC already
Adventures
I plan to use a lot of standard cop–show tropes:
has these abilities, then they get another free
an accused PC episode, street gang episode, an
feat. I’m going to use the Cantrip rules I
Assault on Pricinct 13 (Rogue Pictures)
developed in Issue #5, so each PC also gets the
episode, the patrol is forced to wear dress blues
Cantrip Dabbler Feat. It worked well in the last
(including armor) and a crime occurs – what’s
game I ran and my players enjoyed it. It also
the mage to do? episode. I also will introduce
gives the average watchman a lot of useful
organized crime and colorful street NPCs, too.
minor magic spells at low level.

Content © Wooden Leg Named Smith Productions 2007 published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com ’zine art is either open source or through fair use of copyrighted works

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