Académique Documents
Professionnel Documents
Culture Documents
Find-It-In-Front:
Find-It-In-Front:
Dr.
Dr. Pinball
Pinball Section
Section
Or d
er
th e
K op
50 it S tion TOURNAMENT PINBALL
2-5 PI al SYSTEM READY!
01 PN T o
1 -0 : P
S
0
Under License. TM 2003 IMF Internationale medien und Film GmbH & Co. 3. Produktions KG.
Susan White
Parts
Sales
MANAGER
Chas Siddiqi
Joe Blackwell
DIRECTOR,
Parts Sales &
Technical Support
Technical
Support
ENGINEER
Patty Schraps
Parts
Stockroom
MANAGER
J. Alfer
Technical Support
Documentation
ADMINISTRATOR
780-5079-00
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Look over the TOURNAMENT MENU in Portals !
Read over Section 3, Chapter 7, Pages 53-57.
An Optional Tournament Kit is required for this ToPS Ready Pinball Game.
You can now easily set-up, start and end Tournaments for cash, tokens, tickets or points!
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Inside Coin Door
Playfield Power
Interlock Switch
Memory Protect
Switch (Bottom)
Service Outlet
(on Power Box)
On/Off Switch
(Under Cabinet)
Transformer on
Cabinet Bottom
U7
U210
U17
U21
U36
U37
U5
3$57 180%(5
512K
1 MB
8 MB
8 MB
8 MB
8 MB
4 MB
965-0388-79
965-0389-79
965-0390-79
965-0391-79
965-0392-79
965-0393-79
965-0394-79
SW300
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3x AA
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F1
SOUND &
VOICE ROMS
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UK or Tournament
GAMES ONLY
For more info., see Section 5,
Chp. 4, PCBs (Yellow Pages)
F24 F26
F25F27
G.I.
Relay
F8 F7
B3
B20 BRIDGES B2
U5
B21
Dot Matrix Display
Bd. (Reverse Side)
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DISPLAY EPROM U5 / ROM 0 U5
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+50v DC High
Current Coils
+20v DC Low
Current Coils
B20
+/-12v DC
Sound /
Display / Logic
+18v DC
Illumination
B21
+5v DC Logic
Voltage
B3
F6 F21
B1
F28 F20
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The key technical data from various parts of the manual were extracted and combined into the "Find- It-In-Front:
Dr. Pinball Section." This section (pages '5 - ) will assist the technician in locating important technical
information needed to troubleshoot the Pinball Machine. Dr. Pinball is also available in a Flow Chart Help Format
in the Game Display. To access, enter the Portals Service Menu.
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First, the operator / technician must enter the Service Menu Mode
(for a complete description of the Portals Service Menu and ICONS
Read! Section 3, Chapter 1). To get into the Service Menu Mode,
power-up the game (if not already) and open the Coin Door. On the
Coin Door is the Portals Service Switch Set (Red, Green & Black
Buttons).
Step 1: Push down the Black "BEGIN TEST" Button. Looking at the
Video Display you will momentarily see the introductory screen
followed by the MAIN MENU.
Step 2: Move through the Menus
by pushing the Red "LEFT"
or Green "RIGHT" Buttons.
Step 3: Select or activate the Icons by pushing the Black "ENTER"
Button.
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%ODFN
While in the Portals Service Menu, the Start Button can be used
in lieu of the Black Button; the Left & Right Flipper Buttons can
be used in lieu of the Red & Green Buttons. However, in Switch or
Active Switch Tests only the Red & Green Buttons can be used.
In our Portals Service Menu, selecting the "DR." Icon
will bring the operator/technician into DR. PINBALL (Flow
Chart Menus), the "on-screen" diagnostic aide. This is a
feature that will allow you to utilize the power of the microprocessor assisting in troubleshooting a problem with the
machine in a Flow Chart format (follow the questions & answer by using the Mini-Icons in the display).
After entering Portals , the MAIN MENU now appears with the
"DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing; press the
Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH
MENU) flashing; use the Red "LEFT" or Green "RIGHT"
Buttons, until
the "DR." Icon
(DR. PINBALL)
is flashing:
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Location of Dip Switch [SW300] is on the CPU/Sound Board (Right of CN6, Top Middle)
USA
CPU COUNTRY SETTING:
Austria
Pos.
ON
OFF
Pos.
Australia
ON
Belgium
OFF
Pos.
ON
OFF
Pos.
Canada
ON
OFF
Pos.
Denmark
ON
OFF
Pos.
Finland
ON
OFF
9999999
8 88
9
9999
9 999999
88
999999
99 9999
8 8
9 99999
)LQG,W,Q)URQW
'U3LQEDOO
France
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
Germany
ON
Greece
OFF
Pos.
ON
OFF
Pos.
Italy
ON
99999999
88
99999
888
99999
8888
9999
OFF
999 9999
Pos.
Netherlands
ON
OFF
99 99999
Pos.
New Zealand
ON
OFF
9999 999
Norway
OFF
Portugal
ON
OFF
Spain
OFF
Sweden
ON
OFF
Switzerland
ON
OFF
UK
ON
OFF
8 8
9 9 9999
8
999 999
8
8
9 99 999
88 8
9 9999
99
88
9999
888
9999
'5
Z
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Q2
2:
3:
Q3
4:
Q4
5:
Q5
Q6
6:
Cabinet Side
17
LEFT
BUTTON
(UK ONLY)
WHT-BRN
CN7-P9
Sw. Part Number:
2:
U400
Q1
1:
Below P/F
25
Below P/F
NOT
USED
LT
3-BANK S-U
BOT
Below P/F
515-5162-02
18 Below P/F
180-5158-00
26
NOT
USED
DROP
TARGET
33
D
O
T
S
Below P/F
LOCKUP
1 (RIGHT)
41
Backbox
BACKBOX
5-BANK (TOP)
GRN-VIO
CN5-P8
49
Below P/F
8:
Q8
GRN-GRY
CN5-P9
57
Below P/F
LEFT
BUMPER
LEFT
OUTLANE
180-5015-03
50 Below P/F
500-6227-02
58 Below P/F
RIGHT
BUMPER
LEFT
RETURN
LANE
180-5015-03
51 Below P/F
500-6227-02
59 Below P/F
BOTTOM
BUMPER
LEFT
SLINGSHOT
180-5015-03
52 Backpanel
180-5054-00 (x2)
60 Below P/F
SKILL
SHOT
RIGHT
OUTLANE
180-5163-01
53 In Cabinet
500-6227-02
61 Below P/F
180-5160-00
Coin Door
10
4TH
COIN SLOT
STANDUP
LT
3-BANK S-U
MID
180-5204-00
Coin Door
515-5967-06
11 Below P/F
515-5162-02
19 Below P/F
6TH
COIN SLOT
4-BALL
TROUGH #1
(LEFT)
LT
3-BANK S-U
TOP
Future Use
Coin Door
180-5119-02
12 Below P/F
515-5162-02
20 Below P/F
RIGHT
COIN SLOT
4-BALL
TROUGH #2
RT
3-BANK S-U
TOP
LEFT
ORBIT
BOTTOM
180-5204-00
Coin Door
180-5119-02
13 Below P/F
515-5162-02
21 Below P/F
500-6227-02
29 Below P/F
180-5116-01
37 Below P/F
CENTER
WHT-GRN COIN
SLOT /
CN7-P5
DBA
4-BALL
TROUGH #3
RT
3-BANK S-U
MID
LEFT
ORBIT
TOP
LEFT
TOP
LANE
180-5204-00
Coin Door
180-5119-02
14 Below P/F
515-5162-02
22 Below P/F
500-6227-02
30 Above P/F
500-6227-02
38 Below P/F
515-6027-08
46 Below P/F
180-5174-00
54 In Cabinet
500-6227-02
62 Below P/F
LEFT
COIN SLOT
4-BALL
TROUGH
VUK OPTO
RT
3-BANK S-U
BOT
LEFT
RAMP
MIDDLE
TOP
LANE
RIGHT
ORBIT TOP
START
BUTTON
RIGHT
SLINGSHOT
180-5190-48
31 Above P/F
500-6227-02
39 Below P/F
T-X
MADE
RIGHT
TOP
LANE
180-5190-28
32 Above P/F
500-6227-02
40 Above P/F
WHT-RED
CN7-P8
Sw. Part Number:
3:
U400
WHT-ORG
CN7-P7
Sw. Part Number:
4:
U400
WHT-YEL
CN7-P6
Sw. Part Number:
5:
U401
WHT-BLU
CN7-P3
Sw. Part Number:
7:
U401
WHT-VIO
CN7-P2
Sw. Part Number:
8:
U401
180-5204-00
Coin Door
5TH
COIN SLOT
8
4-BALL
STACKING
OPTO
RIGHT
BUTTON
(UK ONLY)
180-5160-00
NOT
USED
LOCKUP
3 (LEFT)
Below P/F
180-5119-02
36 Below P/F
515-6027-08
44
Backbox
BACKBOX
5-BANK 4
515-6027-08
45
Backbox
500-6227-01
47
NOT
USED
CENTER
RAMP
500-6227-01
500-6227-02
180-5190-48
180-5190-28
NOT
USED
GUN
TRIGGER
NOT
USED
PLUMB
BOB
TILT
NOT
USED
*5281'
,&
8
,13876
1:
BLK
CN6-P1, -P11
GRY-BRN
CN6-P2
GRY-RED
CN6-P3
#2 LEFT
FLIPPER E.O.S
(End-of-Stroke)
GRY-ORG
CN6-P4
#3 RIGHT
FLIPPER
BUTTON
GRY-YEL
CN6-P6
#4 RIGHT
FLIPPER E.O.S.
(End-of-Stroke)
GRY-GRN
CN6-P7
NOT
USED
GRY-BLU
CN6-P8
on Coin Door
#6 VOLUME
(RED BUTTON)
(In Test: LEFT)
GRY-VIO
CN6-P9
#7 SERV. CRED.
(GREEN BUTTON)
(In Test: RIGHT)
GRY-BLK
CN6-P10
#8 BEGIN TEST
(BLACK BUTTON)
(In Test: ENTER)
180-5192-00
'6
'6
GROUND
64
RIGHT
RETURN
LANE
180-5174-00
180-5054-00 (x2)
55 Gun on Cab. 63
180-5111-00
56 In Cabinet
48
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From Playfield
'6
BACKBOX
5-BANK 3
BACKBOX TOURNAMENT
5-BANK (BOT)
START
RIGHT
RAMP
'5
515-6027-08
43
Backbox
D
O
T
S
VUK
RIGHT
ORBIT
BOTTOM
28
BACKBOX
5-BANK 2
180-5119-02
35 Below P/F
SHOOTER
LANE
LOCKUP
2
27
CAPTIVE
BALL
Future Use
See Sw. Part Note
500-6139-02
Cabinet Side 16 Below P/F 24 Below P/F
WHT-GRY
CN7-P1
Sw. Part Number:
Q7
7:
'6
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Switch Part Note: Yen Coin Switch is 180-5091-00. Part numbers which start with 515- or 500- include the bracket, target, and/or housing. Sw. 14, 15 & 33 Part Note: Transmitter & Receiver OPTO PC Boards are used for Switches
14, 15 (Trans: 515-0173-00; Rec: 515-0174-00) and 33 (Trans: 515-7307-00; Rec: 515-7308-00) . Switch 56 Part Note: The Switch is comprised of a Hanger Bracket (535-5319-00) and Contact Wire (535-7563-01) located in the Cabinet.
Some Switch Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips or Diode Boards and not on the assemblies. DOTS: D iode O n T erminal S trip See Section 5, Chapter 2, Playfield Wiring.
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1:
YEL-BRN
J13-P9
Q33
Q34
#555 Bulb
RED-BLK
J12-P2
3:
#555 Bulb
RED-BRN
J12-P1
2:
U17
1:
Q35
#555 Bulb
17
RED-ORG
J12-P3
4:
Q36
RED-YEL
J12-P4
5:
Q37
#555 Bulb
#555 Bulb
Q38
LEFT
OUTLANE
#555 Bulb
41
RED-BLU
J12-P6
7:
Q39
LEFT
RPG
#555 Bulb
49
RED-VIO
J12-P8
8:
Q40
RIGHT
RPG
#44 Bulb
57
RED-GRY
J12-P9
9:
Q41
Q42
#555 Bulb
18
SECURITY
LEVEL
#555 Bulb
26
#555 Bulb
65
#555 Bulb
RED
J12-P11
SUPER
JACKPOT
#555 Bulb
LEFT
RETURN LANE
42
#555 Bulb
LEFT
FINAL BATTLE
50
#555 Bulb
MYSTERY
58
#555 Bulb
66
#555 Bulb
19
#555 Bulb
#555 Bulb
ASSAULT
28
#555 Bulb
#555 Bulb
51
44
#555 Bulb
29
#555 Bulb
68
MAX
ESCAPE
76
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
22
#555 Bulb
#555 Bulb
#555 Bulb
46
#555 Bulb
77
#555 Bulb
15
#555 Bulb
#555 Bulb
TOURNAMENT
BUTTON
62
#555 Bulb
23
31
78
RPG
#555 Bulb
FINAL
BATTLE
#555 Bulb
#555 Bulb
39
#555 Bulb
47
#555 Bulb
24
#555 Bulb
48
56
AUTO
LAUNCH (OPT.)
#555 Bulb
#555 Bulb
A (B) C
#44 Bulb
T-X
72
TERMINATOR
EYE
#555 Bulb
#555 Bulb
ADVANCE
RED
NOT
USED
79
#555 Bulb
RIGHT
TOP LANE
64
#555 Bulb
AB (C)
40
CENTER
RAMP ARROW
63
#555 Bulb
(A) BC
32
RE (D)
55
#555 Bulb
MIDDLE
TOP LANE
#555 Bulb
(?)
80
#555 Bulb
SHOOT
AGAIN
*,
16
RIGHT
RAMP ARROW
71
NOT
USED
#555 Bulb
U10
LEFT
RAMP ARROW
SPECIAL
70
R (E) D
54
#555 Bulb
8:
YEL-GRY
J13-P1
LEFT
TOP LANE
START
BUTTON
61
#555 Bulb
1,000,000
38
(R) ED
53
#555 Bulb
ASSAULT
30
KICK
BACK
45
#555 Bulb
U11
#555 Bulb
BACK
BOX (BOT)
PAYBACK
TIME
14
750,000
37
BACK
BOX 4
#555 Bulb
75
#555 Bulb
RIGHT
HURRY UP
60
#555 Bulb
#555 Bulb
7:
YEL-VIO
J13-P3
EXTRA
BALL
JACKPOT
ARROW
#555 Bulb
67
21
LEFT
HURRY UP
52
RIGHT
OUTLANE
RIGHT
ORBIT ARROW
59
#555 Bulb
13
U12
6:
YEL-BLU
J13-P4
500,000
36
U13
#555 Bulb
VIDEO
MODE
LEFT
ORBIT ARROW
*,
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20
RIGHT
RETURN LANE
43
#555 Bulb
BACK
BOX 3
#555 Bulb
12
LOCK
ARROW
#555 Bulb
*,
300,000
35
5:
YEL-GRN
J13-P5
#555 Bulb
HURRY UP
27
BACK
BOX 2
74
#555 Bulb
T-X
ARROW
BACK
BOX (TOP)
73
U14
YEL-BLK
J13-P6
#555 Bulb
200,000
34
ASSAULT
ARROW
RED-WHT
J12-P10
10:
#555 Bulb
100,000
33
RED-GRN
J12-P5
6:
4:
YEL-ORG
J13-P7
#555 Bulb
U15
3:
YEL-RED
J13-P8
SPOT
WEAPON
25
U16
2:
From Playfield
Lamp Part Note: #555 Bulb Clear = 165-5002-00. #44 Bulb Clear = 165-5000-44. See Section 4, Chapter 1, Parts Identification & Location, Pages 72-74 for more details on bulbs and corresponding sockets.
Some Lamp Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips and not on or with the Lamp Socket. DOTS: D iode O n T erminal S trip See Section 5, Chapter 2, Playfield Wiring.
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Small Lamps (not numbered) are
Gen. Illum. (GIs), Large Lamps
(not numbered) are Flash Lamps
(see next page), Center RPG Area
X8 Small Lamps are Switched GIs
(see next page).
'5
\
021003
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Drive
Driver
Transistor Ouput Board
#1
TROUGH UP-KICKER
Q1
#2
AUTO LAUNCH
Q2
#3
Q3
#4
Q4
#5
BACKBOX KICKER
Q5
#6
NOT USED
Q6
#7
NOT USED
Q7
#8
I/O
Power
Driver
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
YEL-VIO
J10-P4/5 50v DC
BRN-BLK
J8-P1
YEL-VIO
J10-P4/5 50v DC
BRN-RED
J8-P3
YEL-VIO
SEE Q4
NOTE BELOW
YEL-VIO
J10-P4/5 50v DC
BRN-ORG
J8-P4
!
22-1080 !
090-5032-00B
27-1500 !
090-5004-00B
J17-P2/3 19v AC
BRN-YEL
J8-P5
#44 Bulb x8
J10-P4/5 50v DC
BRN-GRN
J8-P6
23-800
BRN-BLU
J8-P7
26-1200
090-5044-00B
090-5000-44
090-5001-00B
BRN-VIO
J8-P8
YEL-VIO
J10-P4/5 50v DC
Q8
Q4 Note: Power Line Color is GRY~3A Fuse~RED-YEL and GRY-GRN~3A Fuse~YEL-RED
BRN-GRY
J8-P9
515-6916-01
Drive
Driver
Transistor Ouput Board
Drive Transistor
Control Line Color
D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
BLU-BRN
J9-P1
26-1200
26-1200
Power Line
Color
LEFT BUMPER
Q9
Q10
Q11
#12 KICKBACK
Q12
#13 VUK
Q13
Q14
Q15
Q16
5
I/O
Power
Driver
Drive
Driver
Transistor Ouput Board
Q17
Q18
Q19
Q20
Q21
Q22
Q23
Q24
5
I/O
Power
Driver
Power Line
Color
Power Line
Connection
Power
Voltage
YEL-VIO
J10-P4/5 50v DC
32-1250
YEL-VIO
J10-P4/5 50v DC
BLU-RED
J9-P2
YEL-VIO
J10-P4/5 50v DC
BLU-ORG
J9-P4
YEL-VIO
J10-P4/5 50v DC
BLU-YEL
J9-P5
YEL-VIO
J10-P4/5 50v DC
BLU-GRN
J9-P6
YEL-VIO
GRY-YEL~3A
Fuse~RED-YEL
BLU-YEL~3A
Fuse~RED-YEL
J10-P4/5 50v DC
BLU-BLK
J9-P7
J10-P1/2 50v DC
ORG-GRY
J9-P8
J10-P1/2 50v DC
ORG-VIO
J9-P9
!
!
090-5044-00T
26-1200 !
090-5044-00T
23-8000 !
090-5001-00B
26-1200 !
090-5044-00T
26-1200 !
090-5044-00B
22-1080 !
090-5032-00T
22-1080 !
090-5032-00T
Coil GA-Turn
or Bulb Type
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
BRN
J7-P1
20v DC
VIO-BRN
J7-P2
BRN
J7-P1
20v DC
VIO-RED
J7-P3
VIO-ORG
J7-P4
090-5044-00T
!
23-8000 !
090-5001-00T
23-8000
090-5001-00T
Relay
BRN
J7-P1
20v DC
VIO-YEL
J7-P6
BRN
J7-P1
20v DC
VIO-GRN
J7-P7
BRN
J7-P1
20v DC
VIO-BLU
J7-P8
BRN
J7-P1
20v DC
VIO-BLK
J7-P9
!
26-1200 !
090-5044-00T
26-1200 !
090-5044-00T
RED
J16-P7
5v DC
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Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
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BLK-BRN
J6-P1
500-6700-00
26-1200
090-5044-00B
Drive
Driver
Transistor Ouput Board
Q25
Q26
Q27
Q28
Q29
Q30
Q31
5
I/O
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Driver
ORG
J6-P10
20v DC
BLK-RED
J6-P2
ORG
J6-P10
20v DC
BLK-ORG
J6-P3
ORG
J6-P10
20v DC
BLK-YEL
J6-P4
Coil GA-Turn
or Bulb Type
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
ORG
J6-P10
20v DC
BLK-GRN
J6-P5
165-5000-89
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J6-P10
20v DC
BLK-BLU
J6-P6
165-5000-89
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J6-P10
20v DC
BLK-VIO
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#89 Bulb
#906 Bulb
165-5004-00
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ORG
J6-P10 20v DC
BLK-GRY
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Q2
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Some Coil or Flash Lamp Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips or Diode Boards and not on the assemblies. DOTS: D iode O n T erminal S trip See Sec. 5, Chp. 2, Playfield Wiring.
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For Parts & Service, call your nearest Distributor. View the above maps & the directories on the next page to locate your closest Distributor in your state, province, or
country. Distributors and phone numbers are subject to change. Call Stern Pinball, Inc. (Parts Sales & Technical Support) with any questions or if your Distributor
cannot help you: 1-800-542-5377 (in USA or Canada) or 1-708-786-5466. Visit us at www.SternPinball.com for current Distributor Information & other pinball needs.
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Birmingham (1)
1-205-324-7526
Montgomery (2)
1-334-834-3455
Phoenix
1-480-380-8857
Johnston
1-515-278-4455
Des Moines
1-515-266-6422
Indianapolis
1-317-786-6892
Minneapolis (1)
1-952-887-5299
Richfield (2)
1-612-798-8030
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1-602-269-7596
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Denver
1-303-427-2133
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Williamantic
1-860-423-1403
Indianapolis
1-317-899-2530
Wichita
1-316-263-6181
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1-502-966-5266
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1-402-553-2812
Orlando (1)
1-407-425-1505
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Baltimore
1-410-646-4100
Parts & Service Only:
Smyrna
1-770-803-3040
Omaha
1-402-493-5600
Metairie (1)
1-504-835-3232
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1-781-769-9760
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1-775-829-2080
Carlstadt (1)
1-201-438-1300
Columbus (3)
1-614-421-6800
Macedonia (4)
1-330-467-4850
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1-918-835-1166
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1-503-772-4567
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1-503-234-5491
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1-336-884-5714
Pittsburgh (2)
1-412-920-1300
Toronto
1-416-251-2122
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Parts & Service Only:
Burnaby (1)
1-604-420-4008
Parts & Service Only:
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Vancouver (2)
1-604-324-2164
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1-214-638-4900
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1-801-328-1636
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1-206-682-5700
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1-903-874-4740
Albuquerque
1-505-345-7706
Charlotte (1)
1-704-357-6284
Chicago (2)
773-384-2300
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Crowley (1)
1-817-297-0440
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1-732-364-9900
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1-216-692-0960
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1-616-241-1472
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1-513-851-4100
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1-413-525-2700
Fargo
1-701-282-7877
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Mrytle Beach
1-843-626-1900
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Memphis
1-901-345-7811
Parts & Service Only:
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1-901-353-1000
Note: Distributors are subject to change. Visit us at www.SternPinball.com for current Distributor Information.
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Matraville
[61] 2931-66000
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Ansfelden
[43] 72-297-8660
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Kaindorf, Austria
[43] 3452-86105
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Brussels
[32] 2414-4596
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[56] 2641-8520
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[47] 2291-8383
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[35] (0) 5892-90452-99
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[33] 1532-68082
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[39] 5499-00361
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[47] 2291-8383
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[41] 6238-88961
Tilburg
[31] 13-595-3200
Belas
[35] 1214-325624/38
London, England
[44] 2089-652055
Parts & Service Only:
Christchuch
[64] 3338-1411
Parts & Service Only:
Madrid
[34] 9167-16980
Cardiff, S. Wales
[44] (0) 2920 343888
Bjuv
[46] 4238-6900
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This game must be connected to a properly grounded outlet to reduce shock hazard & insure proper game operation. See Sec. 5, Schematics & Troubleshooting, Chp. 3, Cabinet Wiring (Transformer
Power Wiring), for transformer connections required for Normal, High, and Low Line conditions.
110v AC - 125v AC @ 60Hz
Normal Line:
Domestic
AVG OPERATION
MAX OPERATION
use an 8AMP 250v Slo-Blo Fuse.
CURRENT: 8AMP
CURRENT: 2.8AMP
WATTAGE: 329w
WATTAGE: 940w
218v AC - 240v AC @ 50Hz
High Line:
Export
AVG OPERATION
MAX OPERATION
England
use 2x 5AMP 250v Slo-Blo Fuses.
CURRENT: 5AMP
CURRENT: 1.8AMP
& Hong
| 8AMP*
Kong use
(*England & Hong Kong use an 8
250v S/B Fuse.)
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WATTAGE: 412w
WATTAGE: 1145w 1832w* an
95v AC - 108v AC @ 50Hz / 60Hz
Low Line:
Export Japan Only
AVG OPERATION
MAX OPERATION
use an 8AMP 250v Slo-Blo Fuse.
CURRENT: 2.6AMP
CURRENT: 8AMP
WATTAGE: 812w
WATTAGE: 264w
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8A Fuse.
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ToPS
Back Height *
75"
To reduce the possibility
of damage, observe ALL
precautions whenever
transporting the game.
+4"
Back Width
27"
28"
* P L E A S E N O T E:
If the optional ToPS Kit is
installed, the ToPS Display
will add another 4 " to the
overall Back Height for a total
of 79 ".
23"
47"
51"
22"
16"
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55"
35"
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Leg Length is: 30 "
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...after reading the Pinball Game Set-Up
Instruction Sheet (SPI Part N 755-5310-00)
included with your New Pinball Game,
continue with the below procedures:
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1. Check all connectors in the Backbox for
loose wire terminations. Reseat any loose wire
by pushing in on the terminal. Push on all
connectors plugged into the CPU/Sound Board,
I/O Power Driver Board, and the Display Power
Bd. to check that they are properly seated.
Ensure Fluorescent Light Tube is seated
correctly. Check that all fuses are seated
properly. Close and lock the Backbox and
secure its keys back inside the Coin Door.
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2. Make sure the proper amount of pinballs
were installed (Amount of balls are always
specified on decal attached to the lock down
assembly and at the top of the inside cover).
3. Remove all shipping tie downs, shipping
blocks, packing foam, shipping instruction
pages, etc. (if any) from the game. READ ALL
PRINTED INFORMATION! Shipping
instructions, labels and/or decals describe
warnings, cautions, and/or important information
specific to the game. SAVE ALL PRINTED
INFORMATION.
4. Raise the playfield and support it, by lifting
the Prop Rod (located on the left, inside the
cabinet). The end of the Prop Rod should be
placed into the hole under playfield. See the
illustration "Easy Access Service System - 3
Positions" on Page 4.
5. Visually inspect all cabinet cables and
connector terminations; ensure no wires or
cables are pinched and that cable harnesses are not pulled tight.
6. Lower the playfield and ensure game is level side-to-side by adjusting Leg Levelers, if required. See the
illustration "Leg Leveler Adjustment" on Page 4. Start with the Leg Levelers turned all the way in (1.25"
from floor to bottom of leg), depending on the condition of the floor, adjust the Leg Levelers as required until
the game pitch is 6.5, determined by the Bubble Level.
USE THE BUBBLE LEVEL ON THE WOOD RAIL (LOWER RIGHT) TO DETERMINE IF LEVEL IS ACHIEVED.
BUBBLE SHOULD APPEAR BETWEEN THE 2 BLACK LINES. SEE PAGE 4 FOR AN ILLUSTRATION.
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Attach the four (4) Leg Assemblies to cabinet corners with the eight (8) leg bolts provided .
Cabinet Leg
Start adjustment with the leg levelers turned all the way
in.
View the bubble in the level provided on the right side
wood rail.
Bubble Level
located on
the wood rail
next to the
Shooter Lane.
Bubble
Bubble
should be
between
the 2 black
lines.
3e -16
8
Hex
Nut
Leg Leveler
turned all
the way in.
Note: For custom adjustment greater than >6.5 can be achieved by turning out the rear leg leveler(s), however, it is not recommended.
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With the front molding & glass removed, carefully lift the playfield (take care when using the Bottom Arch to hoist).
Positions 1 & 2
Fig. 1B
When lifted high enough, the Playfield Support
Slide Brackets (Fig. 1A) can be seen & can clear
Fig. 1A
the cabinet front. At this time, pull the playfield
Fig. 1C
toward the front of the cabinet, checking that the
mechanical components clear the cabinet front, then
rest the playfield on the Playfield Support Slide
Brackets at the front channel of cabinet (Fig. 1C);
Or, the Prop Rod (located on the right inside of
cabinet) can be used by positioning the Prop Rod end into the receiving playfield hole (Fig. 1B).
Position 3
With the playfield at rest, hold the sides & pull toward
the front of the cabinet (approx. 6" to 8"), until
resistance is felt from Edge Slide Brackets stopping
against the Slide & Pivot Support Brackets located
on either side of the cabinet (Fig. 2A). At this time,
swivel the playfield toward the Backbox, then rest on
the top edge (Fig. 2B & 2C).
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Fig. 2C
Fig. 2A
Fig. 2B
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This option is adjustable with Standard Adj. 50, Team
Scores (Default = NO). If Standard Adj. 50, Team
Scores is changed to YES, then Team Play will be
made available. Team Play only works in a 4-Player
Game. The totals for Players 1/ 3 (Team 1) & Players
2 / 4 (Team 2) are then displayed individually as well
as the combined score for BOTH TEAMS.
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This Pinball Game is ToPS (Tournament Pinball
System) Ready. Optional Tournament equipment &
hardware (sold separately) is required.
Review Section 3, Chapter 7, GO TO TOURNAMENT
MENU, for more info!
Unlike a "Normal Game", the Tournament Game is
started by depressing the Tournament Start Button
(located on the Front Molding, if installed). If adequate
credit(s) are posted and a Tournament is started via
Portals (select the "TOUR" Icon in the Main Menu),
the Tournament Start Button will flash. Any adjustments or installs changed will not be in affect. Starting
a Tournament Game defaults to preprogrammed
Tournament Rules (e.g. No Extra Balls, Specials or
Bonus Credits are awarded); however, starting a
Normal Game after a Tournament Game will then
revert back to any unique adjustments or installs
performed previously. During and End of Game
Features operate in the same manner (differences in
adjustment defaults are present).
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Features are lit on the playfield and started by
completing certain shots (e.g. completion of Target
Banks, Orbit(s), Ramp(s) and/or any combination of
the shots).
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Multiball is started after completion of certain features
(amount of balls used depends on game rules).
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Replay awards are given as the player exceeds a High
Score Level during game play. This can be adjusted
with Standard Adj. 3, Replay Award (Default =
CREDIT). Players exceeding the High Score Levels
can receive: CREDIT, EXTRA BALL, or SPECIAL.
Adjust to NONE if a replay award is not desired.
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When all player(s) have played all balls (including any
Extra Balls), the game ends. If power is interrupted
during the course of a game, it will end that game (see
Starting a Normal Game). Closure of the Plumb Bob
Tilt Switch according to the number of tilts set,
Standard Adj. 15, Tilt Warnings (Default = 01) or
prolonged closure, will end the current Ball-In-Play.
Closure of the Slam Tilt Switch on the Coin Door ends
the current game(s).
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At the end of each ball, earned bonuses are collected.
At the end of the last ball of a game (including any
extra balls, if applicable), earned bonuses are collected, then the system produces a random 2-digit
number (a multiple of 10; 00 to 90). Matching the last
2 digits of the players score with this number awards a
credit. In Std. Adj. 13, Match Percentage (Default =
8%) can be changed from 0-10%. Changing the
percentage to 0% displays the "Match Animation" at
the end of the game, however, will never match nor
award anything. Changing this adjustment to OFF will
not display the "Match Animation" nor award anything.
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If player achieved a new High Score in a game or
achieved a Special Feature (if given) the player may
enter 3 Initials. In Std. Adj. 29, High Score Initials
(Default = 3 Initials) can also be changed to 10-Letter
Name. Use the Flipper Buttons to choose a letter or
character as seen on the Dot Display. Hitting the Start
Button locks in the letter or character and proceeds to
the next letter. The game then proceeds into the
Game-Over Mode and then to the Attract Mode.
Note: Standard Adj. 31, Custom Message (Default
= ON) can be displayed during the Attract Mode; enter
letters in the same fashion.
For more details on Adjustments, see Sec. 3, Chp. 4.
Continued Next Page.
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This game is equipped with Auto Percentaging, Standard Adj. 01, Replay Type (Default = AUTO, adjustable).
The Replay Percent is automatically adjusted, Standard Adj. 02, Replay Percentage, or you can set a Fixed
Replay Score. Four levels may be selected. Adjustments allow awarding of a "CREDIT" (or your setting) as each
level is exceeded. This can be adjusted with, Standard Adj. 03, Replay Award (Default = CREDIT). With the
Autopercentage Feature, if the actual replay percent- age is higher or lower than that desired, the game will
automatically adjust for the new recommended percentage score(s). You may choose to make a different
"score-to-beat" adjustment; this is done by utilizing Standard Adj. 04, Replay Levels. For more details with
Adjustments, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU; also, see see Section 3, Chapter 5, GO
TO INSTALLS MENU for further customization of your Pinball Game.
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Below is a COPY of the Game Instruction Card (SPI N: 755-5179-00 USA) which is included with every game.
If your card is lost or damaged, simply COPY this page and cut out the Instruction Card as a temporary replacement until a new card is ordered.
(Hint: COPY & CUT along the dotted line and fold in the center to keep the "COPY" sturdy.)
COPY &
CUT
FOLD
HERE
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Click on
card to
open the
Instruction
Card for
printing.
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Service Switch Set (Red, Green & Black Buttons) Access & Use ......................................................... 8
Function 1, Volume Menu / Function 2, Service Credits Menu / Function 3, Portals Service Menu .................................... 8
QUIT THIS SESSION (Exiting the Portals Service Menu) & Problem / Solution Table ...................... 14
GO TO AUDITS MENU........................................................................................................................... 33
Earnings Audits (01-14)......................................................................................................................................................33
Standard Audits (01-67)................................................................................................................................................ 34-35
Feature Audits (01-102) ......................................................................................................................................................36
Go To Printer Menu Quick Printout Full Printout Reset Printer .............................................................37
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GO TO ADJUSTMENTS MENU............................................................................................................. 39
Standard Adjustments (01-52) ..................................................................................................................................... 39-43
Feature Adjustments (01-12)........................................................................................................................................ 44-45
Custom Message (Direct Access to Adjustment (31) ......................................................................................................46
GO TO INSTALLS MENU....................................................................................................................... 47
Overview of Standard Adjustment Changes and ... Feature Adjustment Changes with selection of these Installs......... 49-50
GO TO RESET MENU............................................................................................................................ 51
Reset Coin Audits Reset Game Audits Reset High Scores Reset Credits Factory Reset .......................51
Example ............................................................................................................................................................................... 52
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To access any of these three (3) functions you must first open the
Coin Door (see pictorial above) with the Game in the Attract Mode
(not already in any Function or Menu stated below).
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Set between 0-31; Once your adjustments are made, this menu will
automatically exit a few seconds after the last button depression.
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Pushing the Black "BEGIN TEST" Button first, enters the
Portals Service Menu. Once in, navigate through all menus
depressing the Red "LEFT" or Green "RIGHT" Buttons.
Note: Pushing the Left or Right Flipper Buttons operates the same as the Red
or Green Buttons of the Service Switch Set, while in this Service Mode.
Please read the remainder of this Chapter for more information on the Portals Service Menu. The remaining six
(6) Chapters of this Section explains all Icons & Menus in detail. Read! Read! Read!
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Important: The Dual Switch Bracket holds the Playfield Power Interlock & Memory Protect Switches. It is
located just inside the Coin Door frame (see pictorial of the Coin Door on the previous page). The Button Switch
at the top is the Playfield Power Interlock Switch. It must be pulled out for electro-mechanical device testing or
diagnostic purposes (this is required). If this button is pushed in, the Playfield Power is disabled while the Coin
Door is OPEN. The Button Switch at the bottom is the Memory Protect Switch. It is enabled while the Coin
Door is CLOSED; meaning any adjustment changes that are made will not be written to memory. If changing
adjustments is required, ensure the Coin Door is OPEN to disable this switch, thus allowing for desired changes.
Use the Red "LEFT" & Green "RIGHT" Buttons (or Left & Right Flipper Buttons) to move the selected Icon
left or right, and the Black "ENTER" Button (or Start Button) to activate the selected Icon. The use of the
Service Switch Set (Red, Green, & Black Buttons) is required in Switch Test or Active Switch Test, as the
Start & Flipper Buttons are a part of this test.
The MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing:
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back to
Page 8
Section 3, Chapter 1
Page 10
ADJUSTMENTS MENU
XX
XX
COIL MENU
PRINTER MENU
XX
TECHNICIAN
ALERTS
CYCLING
COIL
TEST
CLEAR
BALL
TROUGH
SINGLE
COIL
TEST
TEST
FLASH
LAMPS
SINGLE
LAMP
TEST
SERVICE
PHONE
#
BEGIN
PLAY
TEST
ROW
LAMP
TEST
DOT
MATRIX
TEST
RPG
BACKBOX
TEST
GO TO
FUSE
TABLE
SWITCH
FLOW
CHART
LAMP
FLOW
CHART
Move LEFT or
RIGHT, select
previous/next
or move
backwards/
forwards.
END current
coil selection
to select a new
coil for diagnosing in Dr.
Pinball Menus.
Note:
If a new MINIICON is used for
a specific
function, select
the "?" Icon for
more information.
Answer NO or
YES for Flow
Chart Menu
questions in
Dr. Pinball
Menus.
View HELP
Screens of the
current Menu.
View the
schematic
(DRAWing) of
current display.
Select while current
switch, lamp or coil
PULSE coil.
is viewed.
Return to the
PREVIOUS
Menu.
DECREMENT
(-) or
INCREMENT
(+) displayed
value or select
previous/next.
Note:
In Sub-Menu
Tests or Displays,
further action is
required: select &
activate the
appropriate MiniIcon(s).
TM
SELECTING
THIS ICON
IN ANY
MENU
WILL
EXIT
PORTALS,
AND WILL
RETURN
TO THE
ATTRACT
MODE.
COIL
FLOW
CHART
DR.
PINBALL
XX
These non-selectable
Icons appear in the
selected Menu only when
there are MORE Icons to
the LEFT or to the RIGHT
available for selection.
Explanation & usage of common Large & Mini-Icons used in various Menus & Sub-Menus:
COLUMN
LAMP
TEST
SOUND/
FIRE
KNOCKER SPEAKER
TEST
X
LAMP MENU
TEST
ALL
LAMPS
DIAGNOSTICS MENU
BEGIN
BURN
IN
QUIT
GO TO
THIS
TOURNAMENT
X
SESSION
MENU
GO TO
RESET
MENU
MAIN MENU
GO TO
GO TO
GO TO
INSTALLS
AUDITS ADJUSTMENTS
X
MENU
MENU
MENU
OPTIONAL
PRINTING KIT
(sold separately)
IS REQUIRED
FULL
RESET FOR OPERATION
QUICK
PRINTOUT PRINTOUT PRINTER OF THIS MENU.
AUDITS MENU
SWITCH MENU
ACTIVE DEDICATED
x
SWITCH SWITCH
TEST
TEST
SWITCH
TEST
XX
GO TO
LAMP
MENU
GO TO
COIL
MENU
GO TO
SWITCH
MENU
GO TO
DIAGNOSTICS
X
MENU
Portals Service
Menu Introduction
Portals Service
Menu Introduction
RESET
GAME
AUDITS
RESET
HIGH
SCORES
A-B
RESET FACTORY
CREDITS
RESET
XX
XX
INSTALL
HARD
XX
INSTALL
EXTRA
HARD
TM
AFTER
FACTORY
RESET IS
INSTALLED,
YOU WILL
THEN EXIT
PORTALS,
AND WILL
RETURN
TO THE
ATTRACT
MODE.
INSTALL
3-BALL
XX
MENT
MENT
PRIZES
AUDITS
Section 3, Chapter 1
Page 11
FILM
STAR
RESET
QUIT
GO TO
THIS
TOURNAMENT
X
SESSION
MENU
I N S TA L L S M E N U
GO TO
RESET
MENU
MAIN MENU
GO TO
GO TO
GO TO
X
INSTALLS
AUDITS ADJUSTMENTS
MENU
MENU
MENU
OPTIONAL
TOURNAMENT KIT
(sold separately)
IS REQUIRED
FOR OPERATION
XX
SIGN
TOURNA- TOURNASTOP
START
TOURNAMENT
OF THIS MENU.
ADJUST- TOURNA- TOURNAX
MENT MESSAGES
MENT
MENTS
INSTALL
NORMAL
XX
TOURNAMENT MENU
RESET
COIN
AUDITS
INSTALL
EASY
XX
RESET MENU
INSTALL
EXTRA
EASY
GO TO
DIAGNOSTICS
X
MENU
INSTALL
ADD-ABALL
INSTALL
FACTORY
XX
INSTALL
NOVELTY
XX
TM
SELECTING
THIS ICON
IN ANY
MENU
WILL
EXIT
PORTALS,
AND WILL
RETURN
TO THE
ATTRACT
MODE.
If the display is in any other menu other than the MAIN MENU, use the Red "LEFT" & Green "RIGHT" Buttons
to select the "PREV" Icon and press the Black "ENTER" Button to activate the ICON thus moving back to the
previous menu. Do so until MAIN MENU appears.
Chapters 2 through 7 will cover all menu items within the Portals Service Menu. The Icon is shown preceding
the text. Find the Icon in the Portals Service Menu by navigating with the Red or Green Buttons. Each chapter
started is from the MAIN MENU. Within the chapter, and Sub-Menu will be covered sequentially with their
explanation & function. If the operator "gets lost", select and activate the "PREV" Icon until the display indicates
MAIN MENU. For more help on Button Usage, select & activate the "HELP" Icon or "?" Mini-Icons.
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After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU)
flashing:
Press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the
"SW" Icon (GO TO SWITCH MENU) flashing:
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Press the Black Button to activate this ICON. The SWITCH TEST MENU now appears with the "TEST" Icon
(SWITCH TEST) flashing:
All switches can be tested one at a time. When possible, use a pinball to close any playfield switches; rolling the
ball at Stand-Up Targets or over/under switches is suggested. Use finger for all non-playfield switches. As each
switch is closed, the respective Switch Matrix Grid Position (1-64) will be lit.
To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW"
Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed.
This will bring up the Switch Schematic Display. The display describes the switch in the Switch Matrix which
includes the name of the switch, the Return (Row) Wire and the Drive (Column) Wire, drive transistor, and the
"Pin-Outs" from the CPU/Sound Board. Activating the "DRAW" Icon when a switch is not closed, will give the
generic switch schematic as shown below.
To exit any display where there are no Mini-Icons (Schematics or Help Displays), press any button to return to
the previous Menu.
While in Switch Test or Active Switch Test, the Flipper & Start Buttons are deactivated (because they can be
part of these tests). Use the Red "LEFT," Green "RIGHT" and/or Black "ENTER" Buttons to select and
activate the "MINI-ICONS" at the bottom of the display. In Switch Test, if the "<<" or ">>" Mini-Icon is activated,
the display will go to (slip between) the previous tests (Active & Dedicated Switch Tests). Use either the Red or
Green Button to select the "PREV" Mini-Icon. Press the Black "ENTER" Button to return to Switch Test Menu.
To exit out of this Sub-Menu, select and activate the "PREV" Icon in the Menu. The DIAGNOSTICS MENU now
appears with the "SW" Icon (GO TO SWITCH MENU) flashing. Go through other Diagnostics selections or exit.
To exit the Portals Service Menu, select & activate the "QUIT" Icon (see the next page).
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Press the Black "ENTER" Button to activate this icon. The Switch Test Display now appears.
In the MAIN MENU and in all SUB-MENUS, if the "QUIT" Icon or "QUIT" Mini-Icon is selected and
activated, the Portals Service Menu Session will be exited and returned to the Attract Mode.
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The game will go into the same Power-Up Routine as if turning on the game. Upon Power-Up, the CPU Game
Code & Display Code versions with Check-Sums are shown, followed by the Location ID & Game ID Numbers
and Alerts, if any (see Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Technician Alerts).
The below Problem / Solution Table was designed to answer some common problems frequently asked.
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SOLUTION
x Check the Service Switch(es) (Red, Green & Black Buttons) for loose connections or bad Ground.
x Check the associated wiring harness to/from the CPU/Sound Board, Connector CN6.
x Check CPU/Sound Board for possible failure.
x Check the Service Switches wiring harness for poor or no connection and/or broken wires.
x Check to make sure the Game is not in "Free Play." If the game is set to Free Play, adding Service
Credits is not required.
x Check the Service Switches wiring harness for poor or no connection and/or broken wires.
x Check the Dot Matrix Display for loose wiring harness for poor or no connection and/or broken wires.
x Check F1 (3/4A Fuse) on the Display Power Supply Board. Refer to Sec. 5, Chp. 4, SCHEMATICS &
TROUBLESHOOTING.
x Check for a stuck switch on the Green Button.
x If the Service Switch Set and/or the Coin Door was replaced, ensure the Locking Mechanism on the
Green Button was removed. If the Green Button "clicks" and locks into an up/down position, the
Green Button has this lock switch. Remove it. (Ref. to Svc. Bulletin #74.)
x This is normal. These switches are deactivated, as they are a part of the Switch Test. Use the Red
"LEFT" or Green "RIGHT" & Black "ENTER" Buttons in this Sub-Menu. Refer to Section 3,
Chapter 2, GO TO DIAGNOSTICS MENU, Switch Test.
x Check the Flipper Buttons for loose connections or bad Ground and refer to Section 5, Chapter 2,
Playfield Wiring, #-Flipper Circuit Wiring Diagram.
x This is normal only in Diagnostics Switch & Active Switch Tests (see previous Problem).
x If no printing equipment is connected, the "-" Icon, "+" Icon and "RUN" Icon will appear not to function.
Refer Section 3, Chapter 3, GO TO PRINTER MENU.
x If there is no other test under this Menu, the "<<" & ">>" Mini-Icons will appear not to function. The
remaining Icons should function as normal. Note: If there is no "Go To (Game Name) Test(s), the
"GAME NAME" Icon will not invoke another display.
x This is normal. After a FACTORY RESET, the Service Session is automatically exited. Refer to
Sec. 3, Chp. 6, GO TO RESET MENU, Factory Reset.
x Ensure the POWER INTERLOCK SWITCH is pulled out (see the start of this Chapter).
x This is normal. The Memory Protect Switch is enabled when the Coin Door is CLOSED. Changes
can be made with the Coin Door OPEN only.
x The Volume adjustment can only be made when in the Attract Mode. The Volume Mode is entered
by pressing the Red "VOLUME" Button. Then use the Red "LEFT" to decrease / decrement (-) or
Green "RIGHT" Button to increase / increment (+) the volume.
x If you cannot clear the situation by exiting back one Menu, exit completely out of the Portals
Service Menu, and re-enter. If the problem persists, call Technical Support for additional help.
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The Portals Service Menu System provides tests for sounds, display, lamps, switches and coils. Each feature
may be tested manually or automatically after entering the Portals Service Menu (see Chapter 1 of this Section).
The automatic tests (e.g. Cycling Coils, Test Flash Lamps) may be used for a quick verification of automatic test
functions and the manual tests (Begin Play Test, Single Lamp / All / Row / Column Tests, and Game Name
Tests) may be used for troubleshooting. All Icons and there usages are explained throughout this chapter in order.
Important: Upon Power-Up (Game Reset) or opening the Coin Door watch the Display for any Alerts.*
If this display flashes, the game is indicating that CMOS RAM memory
(CPU Loc. U212) has been corrupted. This is caused be either failure in
memory (e.g. batteries are dead and/or faulty RAM) or upon installation
of updated version of game code. Opening the Coin Door will initiate a
Factory Restore (Reset), by opening the Memory Protect Switch.
Check battery voltage at VBATT Test Point on the CPU/Sound Bd. (more details in Sec. 5, Chp. 4, PCBs).
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After entering Portals , the MAIN MENU now appears. To initiate, from the MAIN MENU, select the
"DIAG" Icon with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in
the same manner) and press the Black "ENTER" Button (the Start Button operates in the same
manner). The DIAGNOSTICS MENU appears. Continue through this chapter for the explanation & usage of the
Icons in the DIAGNOSTICS MENU. Usage Note: Only in Switch & Active Switch Tests, the Flipper & Start
Buttons cannot be used as the alternate navigation buttons as they are a part of these tests. After exiting these
tests, the Left & Right Flipper and Start Buttons can once again be used. Continue through this chapter for the
explanation & usage of the Icons in the DIAGNOSTICS MENU.
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To initiate, from the DIAGNOSTICS MENU, select the "SW" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Switches are configured in an 8 x 8 Matrix of
Columns (Switch Drives) and Rows (Switch Returns) with up to 64 possible switches. The SWITCH
TEST MENU consists of three (3) parts: Switch Test, Active Switches & Dedicated Switch Test. Reminder:
The Flipper & Start Buttons (part of Switch Tests) cannot be used as navigation buttons during these test(s)
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To initiate, from the SWITCH MENU, select the "TEST" Icon with either the Red or Green Buttons &
press the Black Button. In Switch Test, close each switch and observe the display. The display will
describe the switch in the Switch Matrix Grid (below), which includes the switch name, Return (Row)
Wire, Drive (Column) Wire and the "Pin-Outs" from the CPU/Sound Board. When the switch is closed, the
information if displayed momentarily. To view the schematic for the switch selected, press either the Red or Green
Button to select the "DRAW" Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch
is momentarily closed. To return to Switch Test, press the Black Button again.
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To initiate, from the SWITCH MENU, select the "ACT" Icon with either the Red or Green Buttons & press
the Black Button. If still in a previous test, select the "PREV" Mini-Icon to return to SWITCH MENU or
select either of the "<<" or ">>" Mini-Icons to move through the tests. In Active Switch Test, if any
switches are stuck closed (or made from the presence of a pinball), the display sequences through the Switch
Names, Return (Row) Wire, Drive (Column) Wire, Drive Transistor, Part Number and the "Pin-Outs" from the
CPU/Sound Board. This cycle continues until all switches are cleared or until the test is exited.
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To initiate, from the SWITCH MENU, select the "DED" Icon with either Flipper Button & press the Start
Button (the Service Switches are deactivated during this test.). In Dedicated Switch Test, the display
will describe the switch which includes the Switch Name, Return (Row) Wire, Drive (Column) Wire, Part
Number and the "Pin-Outs" from the CPU/Sound Board.
&ROXPQ
'ULYH
5RZ
5HWXUQ
1:
U400
Q1
Q2
2:
3:
Q3
4:
Q4
5:
Q5
6:
Q6
Cabinet Side
17
LEFT
BUTTON
(UK ONLY)
WHT-BRN
CN7-P9
Below P/F
25
Below P/F
NOT
USED
LT
3-BANK S-U
BOT
Below P/F
515-5162-02
18 Below P/F
180-5158-00
26
NOT
USED
DROP
TARGET
D
O
T
S
33
Below P/F
LOCKUP
1 (RIGHT)
41
Backbox
BACKBOX
5-BANK (TOP)
Q7
49
Below P/F
8:
Q8
GRN-GRY
CN5-P9
57
Below P/F
LEFT
BUMPER
LEFT
OUTLANE
180-5015-03
50 Below P/F
500-6227-02
58 Below P/F
RIGHT
BUMPER
LEFT
RETURN
LANE
180-5015-03
51 Below P/F
500-6227-02
59 Below P/F
BOTTOM
BUMPER
LEFT
SLINGSHOT
180-5015-03
52 Backpanel
180-5054-00 (x2)
60 Below P/F
SKILL
SHOT
RIGHT
OUTLANE
180-5163-01
53 In Cabinet
500-6227-02
61 Below P/F
10
4TH
COIN SLOT
STANDUP
LT
3-BANK S-U
MID
180-5204-00
Coin Door
515-5967-06
11 Below P/F
515-5162-02
19 Below P/F
6TH
COIN SLOT
4-BALL
TROUGH #1
(LEFT)
LT
3-BANK S-U
TOP
Future Use
Coin Door
180-5119-02
12 Below P/F
515-5162-02
20 Below P/F
RIGHT
COIN SLOT
4-BALL
TROUGH #2
RT
3-BANK S-U
TOP
LEFT
ORBIT
BOTTOM
180-5204-00
Coin Door
180-5119-02
13 Below P/F
515-5162-02
21 Below P/F
500-6227-02
29 Below P/F
180-5116-01
37 Below P/F
CENTER
WHT-GRN COIN
SLOT /
CN7-P5
DBA
4-BALL
TROUGH #3
RT
3-BANK S-U
MID
LEFT
ORBIT
TOP
LEFT
TOP
LANE
180-5204-00
Coin Door
180-5119-02
14 Below P/F
515-5162-02
22 Below P/F
500-6227-02
30 Above P/F
500-6227-02
38 Below P/F
515-6027-08
46 Below P/F
180-5174-00
54 In Cabinet
500-6227-02
62 Below P/F
LEFT
COIN SLOT
4-BALL
TROUGH
VUK OPTO
RT
3-BANK S-U
BOT
LEFT
RAMP
MIDDLE
TOP
LANE
RIGHT
ORBIT TOP
START
BUTTON
RIGHT
SLINGSHOT
180-5190-48
31 Above P/F
500-6227-02
39 Below P/F
T-X
MADE
RIGHT
TOP
LANE
180-5190-28
32 Above P/F
500-6227-02
40 Above P/F
WHT-RED
CN7-P8
WHT-ORG
CN7-P7
Sw. Part Number:
4:
U400
WHT-YEL
CN7-P6
Sw. Part Number:
5:
U401
WHT-BLU
CN7-P3
Sw. Part Number:
7:
U401
WHT-VIO
CN7-P2
Sw. Part Number:
8:
U401
WHT-GRY
CN7-P1
Sw. Part Number:
180-5204-00
Coin Door
5TH
COIN SLOT
8
4-BALL
STACKING
OPTO
CAPTIVE
BALL
Future Use
See Sw. Part Note
500-6139-02
Cabinet Side 16 Below P/F 24 Below P/F
RIGHT
BUTTON
(UK ONLY)
180-5160-00
LOCKUP
2
NOT
USED
LOCKUP
3 (LEFT)
Below P/F
180-5119-02
36 Below P/F
VUK
SHOOTER
LANE
RIGHT
ORBIT
BOTTOM
RIGHT
RAMP
CENTER
RAMP
500-6227-01
500-6227-02
180-5190-48
180-5190-28
6HFWLRQ&KDSWHU
3DJH
BACKBOX
5-BANK 2
180-5119-02
35 Below P/F
27
28
7:
GRN-VIO
CN5-P8
180-5160-00
Coin Door
021003
6:,7&+0$75,;*5,' '(',&$7('6:,7&+(6
1:
515-6027-08
Backbox
43
BACKBOX
5-BANK 3
D
O
T
S
515-6027-08
Backbox
44
BACKBOX
5-BANK 4
515-6027-08
Backbox
45
RIGHT
RETURN
LANE
BACKBOX TOURNAMENT
5-BANK (BOT)
START
500-6227-01
47
NOT
USED
180-5174-00
180-5054-00 (x2)
55 Gun on Cab. 63
GUN
TRIGGER
180-5111-00
56 In Cabinet
48
NOT
USED
PLUMB
BOB
TILT
See Sw. 56 Note
NOT
USED
*5281'
,&
8
,13876
1:
GROUND
BLK
CN6-P1, -P11
GRY-BRN
CN6-P2
GRY-RED
CN6-P3
#2 LEFT
FLIPPER E.O.S
(End-of-Stroke)
GRY-ORG
CN6-P4
#3 RIGHT
FLIPPER
BUTTON
GRY-YEL
CN6-P6
#4 RIGHT
FLIPPER E.O.S.
(End-of-Stroke)
GRY-GRN
CN6-P7
NOT
USED
GRY-BLU
CN6-P8
on Coin Door
#6 VOLUME
(RED BUTTON)
(In Test: LEFT)
GRY-VIO
CN6-P9
#7 SERV. CRED.
(GREEN BUTTON)
(In Test: RIGHT)
64
NOT
USED
GRY-BLK
CN6-P10
#8 BEGIN TEST
(BLACK BUTTON)
(In Test: ENTER)
180-5192-00
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'6
= Switches above Playfield.
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From Playfield
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To initiate, from the DIAGNOSTICS MENU, select the "COIL" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. The coils are listed in groups. Coils 01-16 are
typically High Current Coils (although Low Current
Coils may be used in these positions & will be noted). Coils
3$57,$/&2,/6'(7$,/('&+$57
17-32 are typically Low Current Coils. Flash Lamps are
Drive Coil GA-Turn
+LJK &XUUHQW &RLOV *URXS
Transistor or Bulb Type
typically used in positions 26-32 (although may be used in
any position & will be noted).
Q1 26-1200 !
#1 TROUGH UP-KICKER
AUTO LAUNCH
Q2
#3
Q3
!
27-1500 !
090-5004-00B
#4
Q4
090-5000-44
#5
BACKBOX KICKER
Q5
090-5001-00B
#6
NOT USED
Q6
#7
NOT USED
Q7
#8
Q8
090-5044-00B
#2
6HF'LDJQRVWLFV
6LQJOH&RLO7H VW
To initiate, from the COIL MENU, select the "TEST"
Icon with either the Red or Green Buttons and
press the Black Button. Ensure the Power
Interlock Switch is pulled out. Select either the "-" or "+"
Mini-Icons. Start with the "+" Mini-Icon to start the manual
Single Coil Test from #1 (the test runs through all Coils and
Flash Lamps #1-#32 & Optional UK Only Auxiliary Positions
AUX 1-3). Press the Black Button on the "+" Mini-Icon, as
each coil is selected, the display will describe the Coil or
Flash Lamp Name with the corresponding number, the wire
with colors, the "Pin-Outs" from the I/O Power Driver Board,
the Coil Voltage and Gauge-Turns (e.g. 23-800). Press the
Black Button again to move forward in the test. To test and
view a particular Coil or Flash Lamp, select the "RUN"
Mini-Icon and press the Black Button. Each time the Black
Button is pushed, the Coil or Flash Lamp will fire on the
Playfield and/or Backbox, with the display indicating the Coil
or Flash Lamp information. Continue with the same
procedure to run through the entire test.
&\FOLQJ&RLO7HVW
To initiate, from the COIL MENU, select the "CYC"
Icon with either the Red or Green Buttons and
press the Black Button. If still in a previous test,
select the "PREV" Mini-Icon to return to COIL MENU or
select either of the "<<" or ">>" Mini-Icons to move to
Cycling Coil Test (selecting again will return to Coil Test).
The test pulses each regular Coil or Flash Lamp sequentially
(cycling) on the Playfield and in the Backbox (if Coils are
used). The display indicates CYCLING COILS.
6HFWLRQ&KDSWHU
3DJH
#9
22-1080
090-5032-00B
#44 Bulb
23-800
32-1250
515-6916-01
Drive Coil GA-Turn
Transistor or Bulb Type
Q9
!
!
!
090-5044-00T
23-8000 !
090-5001-00B
26-1200 !
090-5044-00T
26-1200 !
090-5044-00B
22-1080 !
090-5032-00T
22-1080 !
090-5032-00T
26-1200
090-5044-00T
Q10 26-1200
090-5044-00T
Q11 26-1200
#12 KICKBACK
Q12
#13 VUK
Q13
Q14
Q15
Q16
!
!
090-5001-00T
Q17 23-8000
090-5001-00T
Q18 23-8000
Q19
Q20
Q21 26-1200
090-5044-00B
Q22 26-1200
Q23
!
!
090-5044-00T
26-1200 !
090-5044-00T
Q24
Opt. 5v
Relay
500-6700-00
Q25
Q26
165-5000-89
Q27
165-5000-89
Q28
165-5000-89
Q29
165-5000-89
Q30
165-5000-89
Q31
#906 Bulb
Q32
#906 Bulb
$X[LOLDU\ 8. 21/<
#89 Bulb
#89 Bulb
#89 Bulb
#89 Bulb
#89 Bulb
165-5004-00
165-5004-00
Drive
Transistor Coil GA-Turn
!
!
090-5030-00T
26-1200 !
090-5044-00T
Q1
26-1200
Q2
23-1100
Q3
090-5044-00T
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5HG
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5HG
1N4004
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7UDQVLVWRU
$X[
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5HG
$X[
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#906 Bulb
(Wedge Base)
165-5004-00
3OD\ILHOG5
#89 Bulb
(Bayonet)
165-5000-89
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Some Coil or Flash Lamp Diodes may be located under the playfield, in the
Cabinet or Backbox on Terminal Strips or Diode Boards and not on the assemblies.
DOTS: D iode O n T erminal S trip See Section 5, Chapter 2, Playfield Wiring.
Coil Q24 is Optional. If either a Coin Meter, Token Dispenser or Knocker (all
optional equipment) is required, call Technical Support for more information,
1-800-542-5377 or 1-708-345-7700.
6HFWLRQ&KDSWHU
3DJH
,Q &2,/ 0(18
DOVR VHOHFW
&<&/,1*
&2,/
7(67
&2,/6'(7$,/('&+$577$%/(
Drive
Driver
Transistor Ouput Board
#1
TROUGH UP-KICKER
Q1
#2
AUTO LAUNCH
Q2
#3
Q3
#4
Q4
#5
BACKBOX KICKER
Q5
#6
NOT USED
Q6
#7
NOT USED
Q7
#8
I/O
Power
Driver
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
YEL-VIO
J10-P4/5 50v DC
BRN-BLK
J8-P1
YEL-VIO
J10-P4/5 50v DC
BRN-RED
J8-P3
YEL-VIO
SEE Q4
NOTE BELOW
YEL-VIO
J10-P4/5 50v DC
BRN-ORG
J8-P4
!
22-1080 !
090-5032-00B
27-1500 !
090-5004-00B
J17-P2/3 19v AC
BRN-YEL
J8-P5
#44 Bulb x8
J10-P4/5 50v DC
BRN-GRN
J8-P6
23-800
BRN-BLU
J8-P7
26-1200
090-5044-00B
090-5000-44
090-5001-00B
BRN-VIO
J8-P8
YEL-VIO
J10-P4/5 50v DC
Q8
Q4 Note: Power Line Color is GRY~3A Fuse~RED-YEL and GRY-GRN~3A Fuse~YEL-RED
BRN-GRY
J8-P9
515-6916-01
Drive
Driver
Transistor Ouput Board
Drive Transistor
Control Line Color
D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
BLU-BRN
J9-P1
26-1200
26-1200
Power Line
Color
LEFT BUMPER
Q9
Q10
Q11
6HF'LDJQRVWLFV
#12 KICKBACK
Q12
#13 VUK
Q13
Q14
Q15
Q16
5
I/O
Power
Driver
Drive
Driver
Transistor Ouput Board
Q17
Q18
Q19
Q20
Q21
Q22
Q23
Q24
5
I/O
Power
Driver
Power Line
Color
Power Line
Connection
Power
Voltage
YEL-VIO
J10-P4/5 50v DC
32-1250
YEL-VIO
J10-P4/5 50v DC
BLU-RED
J9-P2
YEL-VIO
J10-P4/5 50v DC
BLU-ORG
J9-P4
YEL-VIO
J10-P4/5 50v DC
BLU-YEL
J9-P5
YEL-VIO
J10-P4/5 50v DC
BLU-GRN
J9-P6
YEL-VIO
GRY-YEL~3A
Fuse~RED-YEL
BLU-YEL~3A
Fuse~RED-YEL
J10-P4/5 50v DC
BLU-BLK
J9-P7
J10-P1/2 50v DC
ORG-GRY
J9-P8
J10-P1/2 50v DC
ORG-VIO
J9-P9
!
!
090-5044-00T
26-1200 !
090-5044-00T
23-8000 !
090-5001-00B
26-1200 !
090-5044-00T
26-1200 !
090-5044-00B
22-1080 !
090-5032-00T
22-1080 !
090-5032-00T
Coil GA-Turn
or Bulb Type
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
BRN
J7-P1
20v DC
VIO-BRN
J7-P2
BRN
J7-P1
20v DC
VIO-RED
J7-P3
VIO-ORG
J7-P4
090-5044-00T
!
23-8000 !
090-5001-00T
23-8000
090-5001-00T
Relay
BRN
J7-P1
20v DC
VIO-YEL
J7-P6
BRN
J7-P1
20v DC
VIO-GRN
J7-P7
BRN
J7-P1
20v DC
VIO-BLU
J7-P8
BRN
J7-P1
20v DC
VIO-BLK
J7-P9
!
26-1200 !
090-5044-00T
26-1200 !
090-5044-00T
RED
J16-P7
5v DC
VIO-GRY
J7-P10
Opt. 5v
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
BLK-BRN
J6-P1
500-6700-00
26-1200
090-5044-00B
Drive
Driver
Transistor Ouput Board
Q25
Q26
Q27
Q28
Q29
Q30
Q31
5
I/O
Power
Driver
Coil GA-Turn
or Bulb Type
#89 Bulb
ORG
J6-P10
20v DC
BLK-RED
J6-P2
ORG
J6-P10
20v DC
BLK-ORG
J6-P3
ORG
J6-P10
20v DC
BLK-YEL
J6-P4
165-5000-89
ORG
J6-P10
20v DC
BLK-GRN
J6-P5
165-5000-89
ORG
J6-P10
20v DC
BLK-BLU
J6-P6
165-5000-89
ORG
J6-P10
20v DC
BLK-VIO
J6-P7
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
#89 Bulb
#89 Bulb
#906 Bulb
165-5004-00
#906 Bulb
ORG
J6-P10 20v DC
BLK-GRY
J6-P8
Q32
#32 FLASH: BOT L&R X2
165-5004-00
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Drive
Driver
Transistor Ouput Board
Q1
Q2
Q3
Solenoid
Expander
Auxiliary
Power Line
Color
BRN
Power Line
Connection
J7-P1
Power
Voltage
20v DC
Drive Transistor
Control Line Color
WHT
D.T. Control
Line Connect
Coil GA-Turn
!
!
090-5030-00T
26-1200 !
090-5044-00T
CN2-P5
26-1200
23-1100
BRN
J7-P1
20v DC
RED
CN2-P4
BRN
J7-P1
20v DC
ORG
CN2-P3
090-5044-00T
! Coil Note: ! Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game.
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Bulb X2
BLK-ORG
Bulb X4
BLK-YEL
Bulb X4
Q28
BLK-GRN
#29 Flash:
Super JP
Bulb X1
Q29
BLK-BLU
#30 Flash:
Back Panel X4
Bulb X4
Q30
FROM
WHT-RED
Transformer
BLK-VIO
#31 Flash:
Mid L&R X2
Bulb X2
Q31
16v AC
J17P6
I/O BD.
BLK-GRY
#32 Flash:
Bot L&R X2
Bulb X2
Q32
BRDG 2
10
J7 1
RED-WHT
Transformer
16v AC
5A
Slo-Blo
J17P7
I/O BD.
Q17
F7
J7
BLU-WHT
Transformer
13v AC
J17P8
I/O BD.
BRIDGE 20
BLU-WHT
J13P10
I/O BD.
13v AC
FROM
BRDG 20
Q20
7
8
9
Q23
LAMP COLUMNS
10
Q24
+18v DC
J8 1
F22
Q1
Q2
Q3
Q1-Q16
STP20N10L
110-0106-00
J8
Q17-Q32
TIP122
110-0067-00
D iode
On
T erminal
S trip
Q4
Q5
Q7
Q8
J9 1
Q9
Q10
Q11
J11P3
I/O BD.
BRIDGE 1
50V HIGH
CURRENT
COILS
F6
FROM
BLK-YEL
AC Voltages IN
48v AC
J9
7A
Slo-Blo
GND
Q12
Q13
J11P2
I/O BD.
FROM
BLK-ORG
AC Voltages IN
Q15
Q16
FOR
MAGNET(S)
IF USED
48v AC
Go To
Diagnostics Menu
J10
FROM
YEL-BLK
Voltage Outputs
24v AC
Relay Note 1:
If replacing a 520-5010-00 with below
J10Picker Relay, use 500-6700-00 so the
P10
soldered h a r n e s s is included and I/O BD.
has a 47Z7 Varistor (150-5010-00) in
the Conn. @ Pins 3 & 4 (WHT & VIO).
#17 Left
Slingshot
#18 Right
Slingshot
Relay
+ Wiring
Backbox
Motor
(SPI: 500-6700-00)
PICKER #PC113
VIO-ORG
#20 Backbox
Motor Relay
VIO-YEL
VIO-GRN
26-1200
VIO-BLU
26-1200
VIO-BLK
26-1200
(VIO-GRY)
OPTIONAL
BRN-BLK
26-1200
BRN-RED
22-1080
BRN-ORG
27-1500
#22 Left
Up Post
23-800
N.C.
#23 Center
Up Post
1 2
N.U.
N.O.
3 4 (COIL)
8
(+28)
VIO (DRY)
BRN 20V DC .
#24
Optional Coil
#1 Trough
Up-Kicker
FROM
J16RED
P8
Power Out
I/O BD. +5v DC
J11P2
I/O BD.
FROM
BLK-ORG
AC Voltages
24v AC
#2 Auto
Launch
#3 Drop
Target Reset
#4 Backbox
RPG Sw. GI
BRN-YEL
BRN-GRN
#21 Backpanel
Diverter
WHT
5 6 (GND)
COMM
Relay Note 2:
The 520-5010-00 Relay Board has this Varistor on the
PCB itself. If desoldering is required, note the Pin-Out
on the Lugs of the Picker Relay which corresponds to
the text in ( parens ) by the Pin Numbers (i.e. Pin-7 Lug
of the Picker Relay, corresponds to "DRY" on the 5205010-00 Board).
#5 Backbox
Kicker
FROM
GRY-GRN
19v AC
J17P3
I/O BD.
BRN-BLU
3A
Slo-Blo
YEL-RED
#7 Not Used
Switched
GIs
#8 Drop
Target Down
in the
Backbox
BRN-VIO
#44
Bulb X8
BRN-GRY
32-1250
BLU-BRN
26-1200
BLU-RED
26-1200
BLU-ORG
26-1200
BLU-YEL
23-800
BLU-GRN
26-1200
BLU-BLK
26-1200
ORG-GRY
22-1080
#9 Left
Bumper
FROM
J17P2
Power from Xfrmr
I/O BD.
19v AC
RED-YEL
GRY
#10 Right
Bumper
3A
Slo-Blo
#11 Bottom
Bumper
Q14
F20
#906
#906
#13 VUK
6
F21
3A
Slo-Blo
23-800
#906
#906
#12 Kickback
5
3A
Slo-Blo
BRDG 1
VIO-RED
#906
#89
#6 Not Used
7
Q6
23-800
Optional
BLU
8A
Slo-Blo
J17P9
I/O BD.
Q19
Q22
Transformer
VIO-BRN
#906
#89
Q21
CONTROLLED
LAMPS
GND
Q18
FROM
FROM
#906
#89
#906
#89
#906
#89
VIO-YEL
J6
GND
#26 Flash:
T-X X2
Q26
Q27
FROM
BLK-RED
(SPI: 515-7317-00)
BLK-ORG
Q25
Partial View
I/O Power Driver Board
520-5137-01
BRIDGE 2
20V LOW
CURRENT
COILS
BLK-BRN
10A 24VDC
J6 1
1, 2
J10
3
4, 5
ORG-VIO
22-1080
#15 Left
Flipper
GRY-YEL
#16 Right
Flipper
BLU-YEL
3A
Slo-Blo
3A
Slo-Blo
Section 3, Chapter 2
Page 21
*R7R/D PS0HQX
To initiate, from the DIAGNOSTICS MENU, select the "LAMP" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Controlled lamps are configured in and 8 x 10
Matrix of Columns (Lamp Drives) and Rows (Lamp Returns) with up to 80 lamps possible. The Lamp
Test Menu consists of four (4) parts: Single Lamp Test, Test All Lamps, Row Lamp Test & Column Lamp Test.
6LQJOH/DPS7HVW
To initiate, from the LAMP MENU, select the "ONE" Icon with either the Red or Green Buttons and
press the Black Button. Select either the "-" or "+" Mini-Icons. Start with the "+" Mini-Icon to start the
manual Single Lamp Test from Column 1, Row 1, Switch 1. Press the Black Button on the "+"
Mini-Icon, as each lamp is selected, the lamp will light at its location on the playfield as well as the display,
indicating the Lamp Matrix Grid Position (below), lamp name with the corresponding number, Return (Row) Wire &
Color, Drive (Column) Wire & Color, and associated drive transistors. Press the Black Button again to move
forward in the test. To test and view a particular lamp, select the "RUN" Mini-Icon and press the Black Button.
Each time the Black Button is pushed, the lamp will light-up on the playfield, with the display indicating the lamp
information. Continue with the same procedure to run through the entire test.
7HVW$OO/DPSV
To initiate, from the LAMP MENU, select the "ALL" Icon with either the Red or Green Buttons and press
the Black Button. If still in Single Lamp Test (or any 1 of the 4 tests), select the "PREV" Mini-Icon to
return to LAMP MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests, keep
activating until Test All Lamps is displayed. The display will indicate ALL LAMPS ON and the lamps on the
playfield will be lit, alternating between the rows in the Lamp Matrix Grid.
6HF'LDJQRVWLFV
To initiate, from the LAMP MENU, select the "ROW" or "COL" Icon with either the Red or Green Buttons
and press the Black Button. If still in a previous test, select the "PREV" Mini-Icon to return to LAMP
MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests, keep activating until Row
or Column Lamp Test (whichever desired) is displayed. In this test, each set of lamps in each Row or
Column of the Lamp Matrix Grid (respective to each test) will light-up on the playfield and is indicated in the
display.
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Y
5RZ
*URXQG
1:
Q33
/$030$75,;*5,'
1:
YEL-BRN
J13-P9
2:
Q34
3:
Q35
#555 Bulb
RED-BRN
J12-P1
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#555 Bulb
#555 Bulb
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#555 Bulb
60
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#555 Bulb
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750,000
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START
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= Switches above Playfield.
= Switches below Playfield.
= Switches not on Playfield.
Lamp Part Note: #555 Bulb Clear = 165-5002-00. #44 Bulb Clear = 165-5000-44.
Big Red LED (JAMECO 119634P) 112-5021-00 (for Wiring, Resitor & Diode
attached, use Part Number 500-6701-00)
See Section 4, Chapter 1, Parts Identification & Location, Pages 72-74 for more
details on bulbs and corresponding sockets.
Some Lamp Diodes may be located under the playfield, in the Cabinet or
Backbox on Terminal Strips and not on or with the Lamp Socket.
DOTS: D iode O n T erminal S trip See Section 5, Chapter 2, Playfield Wiring.
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After selecting this Icon, and if any of the below criteria is met, the display will indicate any or all of the following
categories: POSSIBLY BROKEN SWITCH, CHECK SWITCHES and/or HYPERSENSITIVE SWITCH (Sw. #16,
Shooter Lane, is used as an example). If more than one switch is reported, the Switch Number and Name will
cycle within the category, and then will cycle the categories. To return to the DIAGNOSTICS MENU, select the
"PREV" Mini-Icon and press the Black "ENTER" Button.
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During game play, activation of switches are monitored. In programming, every switch is given a minimum &
maximum value based on the game. The switches are monitored every 5 minutes of game play with a "sliding
window" of 15 minutes. If a switch is determined to be faulty, game play is compensated.
x Switches noted as POSSIBLY BROKEN SWITCH should be checked,
then adjusted or replaced. Important: A switch reported as "possibly
broken" may actually be an unused switch due to lack of usage and
not because theyre broken. This can happen, if a switch is located
in a "hard" shot position, and the players are not making the shot.
Game programming will still compensate for this unplayed switch.
x Switches noted as CHECK SWITCHES are determined to be stuck
closed or open depending on switch usage. Free up the switch
actuator adjust or replace if necessary.
Determination of switch usage can be checked in Audits (review Section 3, Chapter 3, GO TO AUDITS MENU).
Find the associated Audit with the switch in question and check usage; compare it to commonly used switches for
comparison. After any switch is checked and repaired or replaced, its suggested to test the switch in the PLAY
TEST MENU (see the next page) or Single Coil Test (reviewed earlier in this chapter, Page 18) where the
associated coil to the switch can be tested as well. After correcting the problem, the switch will still be reported
until the game is played and the switch is again monitored as specified above. Only you can determine if a switch
getting reported is bad or if the switch is currently not getting actuated during game play.
Technicians Alerts continued on the next page.
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While in Technician Alerts Menu, if the following is displayed, the game
has detected one (1) or more pinball(s) missing and has compensated
for the lost pinball(s) to provide normal game play.
Important: Determine where the pinball is! Do not add pinball(s) until it is determined the pinball(s) are indeed
missing & not just stuck. If pinball(s) are added, & if the original stuck pinball has freed itself, the pinball game will
not operate properly with the extra pinball(s). When the pinball is recovered, the above display will not appear the
next time Technician Alerts is visited (a game must be played for the pinball to be determined as found).
During game play, a ball can get trapped or stuck. If after approximately 15 seconds of inactivity or "no scoring,"
Ball Search is started. Note: If the pinball is in the Plunger Lane or "held" on the flipper, no Ball Search will be
performed. The game will perform one Ball Search in an attempt to "find" or free-up the pinball.
If the game does not see a switch closure (indicating the pinball has not
been found), this display will appear with a count-down timer of 20
seconds, during which Ball Search will continue until the timer runs out
(this feature will not happen if the game is in Competition Mode; Ball
Search will continue until the pinball is found, unstuck and/or replaced
manually). The display will momentarily acknowledge the missing pinball(s). The game will provide another
pinball into play and will compensate for the lost pinball. Game play will appear normal.
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This game has the capability of automatically alerting the operator upon Power-Up and/or opening the Coin
Door if any switch problems and/or missing pinballs has occurred. Review Section 3, Chapter 4, GO TO
ADJUSTMENTS MENU, Standard Adjustments. The Standard Adjustment to change is 49. The default for this
feature is NEVER. The options are: POWERUP, COIN DOOR or POWERUP AND COIN DOOR.
Upon Power-Up (Game Reset) and/or opening the Coin Door
(depending on the option selected), this display will flash three (3) times
along with an audible sound. To find out the problem, enter this
Technicians Alert Menu and wait for the displays.
Note: Coils are not reported in Technician Alerts, h o w e v e r, if a faulty switch is the culprit, the switch will
then be reported. The below display is shown momentarily during Game Mode or Power-Up to alert the operator
of a coil malfunction (coil doesnt energize or coil fires a multiple number
of times). " OPERATOR ALERT! " works by monitoring any switch
activated coil that has the potential to trap a ball when disabled (e.g. in
the Auto Launch, Scoop, Eject, etc.). This alert can also appear if a
switch associated with a coil (example shown is #2 Auto Launch) is stuck
closed (caused by a switch jam or stuck ball); the CPU/Sound Board will activate the coil approximately ten times
and if the switch remains closed, the game will report this switch in Technician Alerts as CHECK SWITCHES.
The display alert " PLEASE CHECK TECH REPORT " will be shown (o n l y i f POWERUP, COIN DOOR or
POWERUP AND COIN DOOR is selected in Standard Adjustment 49).
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To initiate, from the DIAGNOSTICS MENU, select the "SERV" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the display will
indicate a phone number to call if technical assistance is required (In USA Code: 1-800-KICKERS).
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To initiate, from the DIAGNOSTICS MENU, select the "PLAY"
Icon with either the Red "LEFT" or Green "RIGHT" Buttons
and press the Black "ENTER" Button. After selecting this Icon
the technician can test certain play functions to insure all switch activated 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK
coils function without entering game play. For example, by rolling the ball IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ
over the Shooter Lane switch, the Autoplunger should fire. If it kicks to
early or too late, the switch actuator should be adjusted to compensate for this error. If it fails to fire, use the
Switch Test or Coil Test to help determine the cause of the failure. During this Play Test, check all coil assemblies
with related switches in the game. For unique Game Test(s), select the "T3" Icon in the DIAGNOSTICS MENU,
reviewed on Pages 27-28.
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Note: This detection and compensation will happen with every pinball, if each suffers the same fate of a ball trap.
If all balls get trapped, the game cannot be played or started until the situation is rectified.
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To initiate, from the DIAGNOSTICS MENU, select the "KNOCKER" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. The digitally mastered "Knocker" is
sounded.
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To initiate, from the DIAGNOSTICS MENU, select the "SPKR" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. The BSMT 2000 Sound System produces
true digital stereo sound from Backbox & Cabinet Speakers or "Mono" on the Cabinet Speaker (when
used by itself). After selecting this Icon, select the "-" or "+" Mini-Icons and press the Black "ENTER" Button to
activate the first test. Repeat to visually see & hear all tests. Select the "RUN" Mini-Icon to activate the test
chosen without moving to the next test.
Note: During Sound Tests, the display shows the speaker identification and the corresponding sound(s). The
sound functions allow verification that both channels are functioning properly & that the speaker connections are
correct.
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Connections to each of speakers are polarized and each must be connected appropriately for the best quality
sound. If one speaker has the positive and negative connections reversed with respect to the other one, bass
frequencies will not be produced properly and the overall sound quality will be poor. To test for proper speaker
phasing, use the sound test to cycle through the Backbox & Cabinet, and Backbox Sine (repeated) functions. If
the Cabinet Sine produces more volume and bass than the Left Sine, the speakers are connected properly. If it
produces the same or less, one speaker is connected improperly. To isolate and correct reversed speaker
connections, one of two methods may be used.
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1. Check each speaker for polarity markings. If the speakers have polarity markings, verify that the Backbox
Speaker RED-WHT Wire and the Cabinet Speaker YEL-WHT Wire is connected to the negative (-) terminal.
2. Disconnect the speaker output connector from the CPU / Sound Board and connect a 1.5-volt battery across
each speaker pair one at a time while observing the speakers. Make sure the positive battery terminal is
connected to the positive lead (CN4, Pin-3 (RED-BLK) or Pin-6 (YEL-BLK)) each time. As the connection is
made, check speaker cone movement; proper connections are indicated by outward movement.
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To initiate, from the DIAGNOSTICS MENU, select the "BURN" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the Begin Burn-In
Test will start. At this stage the game will exercise all CPU I/O Functions (Dot Matrix Display Test, Coil
Testing, Lamp Testing, Sound..., etc.). This is provided to constantly exercise sounds, coils, etc... Cumulative
Burn-In minutes will be displayed. Note: To reset Burn-In minutes to 00 see Section 3, Chapter 6, GO TO RESET
MENU, Factory Reset. Caution: Performing a Factory Reset will reset all other information as well.
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To initiate, from the DIAGNOSTICS MENU, select the "DOT TEST" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the Dot Matrix
Test immediately begins. Note: Pressing any button will exit the test & return to DIAGNOSTICS MENU.
The display will immediately illuminate & cycle for 1 pass of each test continuously for each of the following:
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The board is controlled by a 6809E Microprocessor and its personality ROM (Unique to the Game). It receives
Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status
and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display
Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on
the Dot Matrix Display Driver Board.
53*%DF NER[7HVW
To initiate, from the DIAGNOSTICS MENU, select the "T3" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. The RPG BACKBOX TEST MENU now
appears with the "RUN" Mini-Icon flashing. This test is provided as a method of testing the BACKBOX
MOTOR RELAY (Q20), BACKBOX KICKER (Q5) & the BACKBOX SWITCHES (Stand-Up Target Sws. 41-45).
For testing, remove Backglass. Upon entering the RPG BACKBOX TEST MENU, five empty boxes appear with
the status of NONE. Select and activate the "RUN" Mini-Icon to cycle the motor (1 full cycle). Note: PULL OUT
the Power Interlock Switch for operation with the Coin Door open. Squeeze the Gun Trigger (or press the
optional Auto Launch Button) to fire the RPG Kicker Coil. As each target is hit, the corresponding box will be
filled momentarily. If a Target Switch is stucked closed, the Display will indicate the Switch Matrix Name and
Number (e.g. BACKBOX 5-BANK (TOP) #41 will appear instead of "NONE" with the top box in the display
shaded) as well as the corresponding Lamp (Insert Lamps 65-69 respectively). To simulate, with your finger,
press and hold-in anyone of the Backbox Targets. The Gun Trigger (Sw. 55) is not part of the test, however, if it is
not functioning, the Gun Trigger will not fire the Kicker Coil. To test, refer earlier in this Chapter, GO TO SWITCH
MENU (Page 16). Note: If the Gun Trigger is operating in Switch Test but not in RPG Backbox Test, ensure the
Power Interlock Switch is pulled out while in RPG Backbox Test (or any test requiring the firing of coils). If you
experience any other problem(s) call Technical Support (1-800-542-5377 or 708-345-7700, Option 1) for help.
The following page shows the five displays which will appear if the Target Switch is depressed long enough (either
with a finger or a "good" hit of the ball). If the target is depressed with a finger or the ball momentarily, ONLY the
corresponding BOX will be filled, indicating a good switch closure.
RPG .. Test continued on the next page.
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The display utilizes a Micro-Processor Control Board mounted in piggyback fashion to the Dot Matrix Display
(128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as
displaying graphics to the player.
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See the previous page for the start of the RPG Backbox Test.
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To initiate, from the DIAGNOSTICS MENU, select the "FUSES" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. The FUSE TABLE MENU now
appears. This provides the technician with the current Fuse Table for this game (also noted on a decal in
the Backbox).The fuses are located in the Backbox (on the Display Power Supply Board and the I/O Power
Driver Board), and also in the Cabinet (under the playfield by the Flippers and/or by any unique assembly
requiring an additional fuse, such as magnets). For the complete Fuse List in the Quick Reference Fuse Chart &
Pictorials, see the next page or Page # (front of this manual).
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Press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the
"SW" Icon (GO TO SWITCH MENU) flashing; use the Red "LEFT" or Green "RIGHT" Buttons, until the
"FUSES" Icon (GO TO FUSE TABLE) is flashing:
Press the Black Button to activate this ICON. The FUSE TABLE now appears.
Select and activate the "+" Mini-Icon to view the next fuse in the group. Continue to select either the "+" or "-"
Mini-Icons to view each fuse one at a time. The display will describe the fuse identification number (e.g. Main, F1,
F6, F7, etc.), rating of fuse (e.g. 5A 250v S.B. - i.e. 5 Amp, 250 volt, Slo-Blo), location of fuse (i.e. Backbox: Board
Name located on; or Cabinet: Under the playfield or in Service Outlet), and use of fuse (e.g. 90v DC High Voltage
Power, etc.). The current fuse listed will remain in the display until the next fuse is chosen or when the Sub-Menu
is exited by selecting & activating the "PREV" or "QUIT" Mini-Icons.
Go To Fuse Table continued on the next page.
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After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU)
flashing:
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To initiate, from the DIAGNOSTICS MENU, select the Cross "DR." Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. This will bring you (the operator /
technician) into DR. PINBALL (Flow Chart Menus) which offers you a choice of three (3) Icons:
Coil "DR.", Switch "DR." and Lamp "DR." Icons. Selecting a particular Icon will give you a choice of which specific
Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp circuit needs to be
diagnosed. Dr. Pinball will now display a question or give a procedure to follow such as "Does the lamp turn
on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball displays a question or requests a
procedure, Dr. Pinball will expect a response such as "NO" or "YES" (see below examples of the Mini-Icons which
will prompt the operator). You the operator/technician must respond by using the Red or Green Buttons to
"SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection.
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To initiate, from the DR. PINBALL MENU, select the Coil "DR." Icon with either the Red or Green
Buttons and press the Black Button. This is the Coil Flow Chart. Follow the questions, answering by
using the Mini-Icons in the display.
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To initiate, from the DR. PINBALL MENU, select the Switch "DR." Icon with either the Red or Green
Buttons and press the Black Button. This is the Switch Flow Chart. Follow the questions, answering
by using the Mini-Icons in the display.
To initiate, from the DR. PINBALL MENU, select the Lamp "DR." Icon with either the Red or Green
Buttons and press the Black Button. This is the Lamp Flow Chart. Follow the questions, answering by
using the Mini-Icons in the display.
The following are the Mini-Icons with explanations for the DR. PINBALL Sub-Menus:
Select and activate either the "-" or "+" Mini-Icons to diagnose a Coil, Lamp or Switch. Select and activate the
"RUN" Mini-Icon to test selected item. The "PREV" Mini-Icon allows you to go back to previous question. Select
the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage.
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Select and activate either the "NO or "YES" Mini-Icons to answer a question given. Select and activate the "END"
Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to previous question.
Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button
usage.
After a diagnosis is given, select and activate the "END" Mini-Icon to change to a new item to test. The "PREV"
Mini-Icon allows you to go back to previous display. Select the "QUIT" Mini-Icon to exit Portals completely.
Select the "?" Mini-Icon (Help) to see directions on button usage.
In COIL FLOW CHART MENU, select and activate the "PULSE" Mini-Icon to pulse the coil selected. Select and
activate the "END" Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to
previous question. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see
directions on button usage.
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TOTAL
PAID CREDITS
FREE GAME
PERCENTAGE
AVERAGE
BALL TIME
AVERAGE
GAME TIME
COINS THRU
LEFT SLOT
06
07
08
09
10
COINS THRU
RIGHT SLOT
COINS THRU
CENTER SLOT
COINS THRU
4TH SLOT
COINS THRU
5TH SLOT
COINS THRU
6TH SLOT
11
12
13
14
TOTAL
COINS
TOTAL
EARNINGS
METER
CLICKS
SOFTWARE
METER
67$1'$5'$8',76
6HF*R7R$XGLWV
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
TOTAL
BALLS PLAYED
TOTAL
EXTRA BALLS
EXTRA BALL
PERCENT
REPLAY 1
AWARDS
REPLAY 2+
AWARDS
TOTAL
REPLAYS
REPLAY
PERCENT
TOTAL
SPECIALS
SPECIAL
PERCENT
TOTAL
MATCHES
HIGH SCORE
AWARDS
HIGH SCORE
PERCENT
TOTAL
FREE PLAYS
TOTAL
PLAYS
01.9M
SCORES
2M4.9M
SCORES
5M9.9M
SCORES
10M19.9M
SCORES
20M29.9M
SCORES
30M39.9M
SCORES
40M49.9M
SCORES
50M59.9M
SCORES
60M69.9M
SCORES
70M79.9M
SCORES
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80M89.9M
SCORES
90M99.9M
SCORES
100M124.9M
SCORES
125M149.9M
SCORES
150M174.9M
SCORES
175M199.9M
SCORES
200M+
SCORES
AVERAGE
SCORES
SERVICE
CREDITS
BALL SEARCH
STARTED
LOST BALL
FEEDS
LOST BALL
GAME STARTS
LEFT
DRAINS
CENTER
DRAINS
RIGHT
DRAINS
40
TILTS
64
41
TOTAL
BALLS SAVED
65
42
PROPRIETARY
66
43
PROPRIETARY
67
44
PROPRIETARY
45
PROPRIETARY
46
PROPRIETARY
47
PROPRIETARY
48
PROPRIETARY
25
26
27
28
29
30
31
32
33
34
35
36
37
38
49
PROPRIETARY
50
52
BASE
REPLAY
LEFT FLIPPER
USED
RIGHT FLIPPER
USED
53
PROPRIETARY
54
PROPRIETARY
51
55
56
57
58
59
60
61
62
63
01 MINUTE
GAMES
1 1.5 MINUTE
GAMES
1.5 2 MINUTE
GAMES
2 2.5 MINUTE
GAMES
2.5 3 MINUTE
GAMES
3 3.5 MINUTE
GAMES
3.5 4 MINUTE
GAMES
4 5 MINUTE
GAMES
5 6 MINUTE
GAMES
6 8 MINUTE
GAMES
8 10 MINUTE
GAMES
10 15 MINUTE
GAMES
15+ MINUTE
GAMES
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After entering Portals , the MAIN MENU now appears. Select the "AUD" Icon in the MAIN MENU with
either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner)
and press the Black "ENTER" Button (the Start Button operates in the same manner). The AUDITS
MENU appears. Continue through this chapter for the explanation & usage of the Icons in the AUDITS MENU.
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Page 32
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01 TOTAL BALLS PLAYED: Provides the total number of Regular and Extra Balls.
02 TOTAL EXTRA BALLS: Provides the total number of Extra Balls awarded.
03 EXTRA BALLS PERCENT: Provides the percentage total by dividing Standard Audit 02, TOTAL EXTRA
BALLS, by Standard Audit 14, TOTAL PLAYS.
04 REPLAY 1 AWARDS: Provides the total Awards (Credits, Extra Balls or Scores) for Level 1.
05 REPLAY 2+ AWARDS: Provides the total Awards (Credits, Extra Balls or Scores) for Level 2 or higher.
06 TOTAL REPLAYS: Provides the total Awards (Credits, Extra Balls or Scores) for exceeding Replay Score
Levels.
REPLAY PERCENT: Provides the percentage total from dividing Standard Audit 06, TOTAL REPLAYS, by
07
Standard Audit 14, TOTAL PLAYS. The percentage reflects replay total awards for exceeding replay
score levels.
08 TOTAL SPECIALS: Provides the total Awards (Credits, Extra Balls, or Scores) for making Specials.
09 SPECIAL PERCENT: Provides the percentage total by dividing Standard Audit 08, TOTAL SPECIALS, by
Standard Audit 14, TOTAL PLAYS.
TOTAL MATCHES: Provides the total Credits awarded for matching the last two digits of the score with the
System-Generated Match Number at the end of the game. Percentage of Match Credits is adjustable
10
from 0% to 10% by Standard Adjustment 13, MATCH PERCENTAGE, if enabled.
See Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Standard Adjustments.
11 HIGH SCORE AWARDS: Provides the total Awards (Credits, Extra Balls, or Scores) for exceeding the
High-Score-To-Date scores.
HIGH SCORE PERCENT: Provides the percentage total by dividing Standard Audit 11, HIGH SCORE
12
AWARDS, by Standard Audit 14, TOTAL PLAYS.
TOTAL FREE PLAYS: Provides the total Free Credits for Replays, High-Score-To-Date, Specials and
13
Match.
TOTAL PLAYS: This total is derived by adding the sum of Earnings Audit 01, TOTAL PAID CREDITS, and
14
Standard Audit 13, TOTAL FREE PLAYS.
Note: Free Credits are not recorded in the Audit until they are actually used.
01.9M SCORES: Provides the total number of games the Players final score was
15
0 and 1,999,990 points.
16 2M4.9M SCORES: ... and the Players final score was between 2,000,000 and 4,999,990 points.
17 5M9.9M SCORES: ... and the Players final score was between 5,000,000 and 9,999,990 points.
18 10M19.9M SCORES: ... and the Players final score was between 10,000,000 and 19,999,990 points.
19 0 20M29.9M SCORES: ... and the Players final score was between 20,000,000 and 29,999,990 points.
20 30M39.9M SCORES: ... and the Players final score was between 30,000,000 and 39,999,990 points.
21 40M49.9M SCORES: ... and the Players final score was between 40,000,000 and 49,999,990 points.
22 50M59.9M SCORES: ... and the Players final score was between 50,000,000 and 59,999,990 points.
23 60M69.9M SCORES: ... and the Players final score was between 60,000,000 and 69,999,990 points.
24 70M79.9M SCORES: ... and the Players final score was between 70,000,000 and 79,999,990 points.
25 80M89.9M SCORES: ... and the Players final score was between 80,000,000 and 89,999,990 points.
26 90M99.9M SCORES: ... and the Players final score was between 90,000,000 and 99,999,990 points.
27 100M124.9M SCORES: ... and the Players final score was between 100,000,000 and 124,999,990 points.
28 125M149.9M SCORES: ... and the Players final score was between 125,000,000 and 149,999,990 points.
29 150M174.9M SCORES: ... and the Players final score was between 150,000,000 and 174,999,990 points.
30 175M199.9M SCORES: ... and the Players final score was between 175,000,000 and 199,999,990 points.
200M+ SCORES: Provides the total number of games the Players final score was
31
200,000,000 points and over.
AVERAGE SCORES: This total is derived from adding the Final Score of each game to a table and dividing
32
this sum by Standard Audit 14, TOTAL PLAYS.
Standard Audits 33-67 continued on the next page.
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33
34
35
36
37
38
39
40
41
>>
50
51
52
>>
55
56
57
58
59
60
61
62
63
64
65
66
67
SERVICE CREDITS: Provides the total number of times the Portals Green Button (Dedicated Switch 7)
was pushed in Attract Mode.
See Section 3, Chapter 1, Service Switch Set Access & Use, for how to receive Service Credits.
See Sec. 3, Chp. 6, GO TO RESET MENU, Reset Credits, for how to delete Service (and Paid Credits).
BALL SEARCH STARTED: Provides the total number of times the game performed a Ball Search.
LOST BALL FEEDS: Provides the total number of times the game added a pinball to play when it could not
find a pinball after Ball Search.
See Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Technicians Alert [Pinball Detection].
LOST BALL GAME STARTS: Provides the total number of times the game started with a pinball missing
from the ball trough at the start of a game.
See Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Technicians Alert [Pinball Detection].
LEFT DRAINS: Provides the total number of times Rollover Switch 57 was closed.
CENTER DRAINS: Provides the total number of times the pinball had drained when the last switch
closed was not Switch 57 or Switch 60.
RIGHT DRAINS: Provides the total number of times Rollover Switch 60 was closed.
TILTS: Provides the total number of times Contact Switch 56 was closed.
TOTAL BALLS SAVED: Provides the total number of times this feature was used (this feature can be
turned ON or OFF, see Standard Adj. 38, FREEZE TIME in Section 3, Chapter 4, GO TO ADJUSTMENTS
MENU, Standard Adjustments). This feature is enabled at the start of each pinball and is disabled as
soon as a predetermined number of switches are "closed" or the allocated time has expired.
42 - 49 PROPRIETARY: Proprietary Audits are used for Future Expansion or Programming.
BASE REPLAY: Provides the current base Replay Level Score.
LEFT FLIPPER USED: Provides the total number of times the Left Flipper Button (Dedicated Switch 1)
was pushed in Game Mode.
RIGHT FLIPPER USED: Provides the total number of times the Right Flipper Button (Dedicated Switch 3)
was pushed in Game Mode.
53 - 54 PROPRIETARY: Proprietary Audits are used for Future Expansion or Programming.
01 MINUTE GAMES: Provides the total number of games the total game time was between
0:00 and 1:00 minute.
1 1.5 MINUTE GAMES: Provides the total number of games the total game time was between
1:00 and 1:30 minutes.
1.5 2 MINUTE GAMES: Provides the total number of games the total game time was between
1:30 and 2:00 minutes.
2 2.5 MINUTE GAMES: Provides the total number of games the total game time was between
2:00 and 2:30 minutes.
2.5 3 MINUTE GAMES: Provides the total number of games the total game time was between
2:30 and 3:00 minutes.
3 3.5 MINUTE GAMES: Provides the total number of games the total game time was between
3:00 and 3:30 minutes.
3.5 4 MINUTE GAMES: Provides the total number of games the total game time was between
3:30 and 4:00 minutes.
4 5 MINUTE GAMES: Provides the total number of games the total game time was between
4:00 and 5:00 minutes.
5 6 MINUTE GAMES: Provides the total number of games the total game time was between
5:00 and 6:00 minutes.
6 8 MINUTE GAMES: Provides the total number of games the total game time was between
6:00 and 8:00 minutes.
8 10 MINUTE GAMES: Provides the total number of games the total game time was between
8:00 and 10:00 minutes.
10 15 MINUTE GAMES: Provides the total number of games the total game time was between
10:00 and 15:00 minutes.
15+ MINUTE GAMES: Provides the total number of games the total game time was
15:00 and over.
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01
LEFT ORBIT
35
WEAPON 5 AQUIRED
69
MYSTERY MULTIBALL
02
LEFT RAMP
36
HURRY UP STARTED
70
03
T-X MADE
37
HURRY UP AWARDED
71
04
CENTER RAMP
38
VIDEO MODES
72
05
RIGHT RAMP
39
73
RED R
06
RIGHT ORBIT
40
74
RED E
07
LOCK ARRIVAL
41
RELIT KICKBACK
75
START RED
08
VUK ARRIVAL
42
RPG STARTS
76
09
43
HITS
77
10
44
LEVELS
78
LIT SPECIALS
11
DROP TARGET
45
FIRST RPG
79
BALL 1 LOCKED
12
46
5 WEAPON BONUS
80
BALL 2 LOCKED
13
47
ASSAULT AWARDS
81
START MULTIBALL
14
48
82
FIRST MULTIBALL
15
49
83
JACKPOTS
16
50
SECURITY LEVEL 1
84
SUPER JACKPOTS
17
51
SECURITY LEVEL 2
85
START BLITZ
18
52
SECURITY LEVEL 3
86
3 BULLET HOLES
19
53
SECURITY LEVEL 4
87
6 BULLET HOLES
20
54
88
9 BULLET HOLES
21
55
89
12 BULLET HOLES
22
56
90
15 BULLET HOLES
23
CC LEVEL 1 COLLECTED
57
ESCAPE 1
91
T-850 STARTED
24
CC LEVEL 2 COLLECTED
58
ESCAPE 2
92
T-850 WON
25
CC LEVEL 3 COLLECTED
59
ESCAPE 3
93
26
CC LEVEL 4 COLLECTED
60
ESCAPE 4
94
27
CC LEVEL 5 COLLECTED
61
ESCAPE 5
95
28
CC LEVEL 6 COLLECTED
62
ESCAPE 6
96
29
63
TOTAL MYSTERY
97
30
64
FIRST MYSTERY
98
31
WEAPON 1 AQUIRED
65
99
KICKBACK AWARDED
32
WEAPON 2 AQUIRED
66
33
WEAPON 3 AQUIRED
67
MYSTERY SPECIALS
34
WEAPON 4 AQUIRED
68
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To initiate, from the PRINTER MENU, select the "QUIK" Icon with either the Red or Green Button and
press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to start the
printout. Per the display instruction, the Start Button can also be pressed to start the printout. Only the
Earnings Audits can be retrieved and/or printed for further processing.
To initiate, from the PRINTER MENU, select the "ALISON" Icon with either the Red or Green Button and
press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to start the
download. Per the display instruction, the Start Button can also be pressed to start the download. All
Earnings, Standard, Feature & Tournament Audits can be retrieved and/or printed for further processing.
5HVHW3ULQWH U
To initiate, from the PRINTER MENU, select the "RESET" Icon with either the Red or Green Button and
press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to clear the
"N of copies printed" count total appearing in the display. Operational Usage Note: Activating the
"QUIK" Icon (in the previous Quick Printout) without the special equipment and unique software, will still provide a
"count total" in this Reset Printer Menu, which does not affect the operation of the Portals Service Menu System
in any way. Activating this "RESET" Icon will reset the "count total" in the display to 00.
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CC :
COMMAND
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FB :
FINAL
BATTLE
TX :
TERMINATOR
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CPU Version :
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DISPLAY Version :
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($51,1*6 67$1'$5'$8',77$%/(6
($51,1*6$8',76
01
02
03
04
05
TOTAL
PAID CREDITS
FREE GAME
PERCENTAGE
AVERAGE
BALL TIME
AVERAGE
GAME TIME
COINS THRU
LEFT SLOT
06
07
08
09
10
COINS THRU
RIGHT SLOT
COINS THRU
CENTER SLOT
COINS THRU
4TH SLOT
COINS THRU
5TH SLOT
COINS THRU
6TH SLOT
11
12
13
14
TOTAL
COINS
TOTAL
EARNINGS
METER
CLICKS
SOFTWARE
METER
67$1'$5'$8',76
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
TOTAL
BALLS PLAYED
TOTAL
EXTRA BALLS
EXTRA BALL
PERCENT
REPLAY 1
AWARDS
REPLAY 2+
AWARDS
TOTAL
REPLAYS
REPLAY
PERCENT
TOTAL
SPECIALS
SPECIAL
PERCENT
TOTAL
MATCHES
HIGH SCORE
AWARDS
HIGH SCORE
PERCENT
TOTAL
FREE PLAYS
TOTAL
PLAYS
01.9M
SCORES
2M4.9M
SCORES
5M9.9M
SCORES
10M19.9M
SCORES
20M29.9M
SCORES
30M39.9M
SCORES
40M49.9M
SCORES
50M59.9M
SCORES
60M69.9M
SCORES
70M79.9M
SCORES
39
80M89.9M
SCORES
90M99.9M
SCORES
100M124.9M
SCORES
125M149.9M
SCORES
150M174.9M
SCORES
175M199.9M
SCORES
200M+
SCORES
AVERAGE
SCORES
SERVICE
CREDITS
BALL SEARCH
STARTED
LOST BALL
FEEDS
LOST BALL
GAME STARTS
LEFT
DRAINS
CENTER
DRAINS
RIGHT
DRAINS
40
TILTS
64
41
TOTAL
BALLS SAVED
65
42
PROPRIETARY
66
43
PROPRIETARY
67
44
PROPRIETARY
45
PROPRIETARY
46
PROPRIETARY
47
PROPRIETARY
48
PROPRIETARY
25
26
27
28
29
30
31
32
33
34
35
36
37
38
49
PROPRIETARY
50
52
BASE
REPLAY
LEFT FLIPPER
USED
RIGHT FLIPPER
USED
53
PROPRIETARY
54
PROPRIETARY
51
55
56
57
58
59
60
61
62
63
01 MINUTE
GAMES
1 1.5 MINUTE
GAMES
1.5 2 MINUTE
GAMES
2 2.5 MINUTE
GAMES
2.5 3 MINUTE
GAMES
3 3.5 MINUTE
GAMES
3.5 4 MINUTE
GAMES
4 5 MINUTE
GAMES
5 6 MINUTE
GAMES
6 8 MINUTE
GAMES
8 10 MINUTE
GAMES
10 15 MINUTE
GAMES
15+ MINUTE
GAMES
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01
LEFT ORBIT
35
WEAPON 5 AQUIRED
69
MYSTERY MULTIBALL
02
LEFT RAMP
36
HURRY UP STARTED
70
03
T-X MADE
37
HURRY UP AWARDED
71
04
CENTER RAMP
38
VIDEO MODES
72
05
RIGHT RAMP
39
73
RED R
06
RIGHT ORBIT
40
74
RED E
07
LOCK ARRIVAL
41
RELIT KICKBACK
75
START RED
08
VUK ARRIVAL
42
RPG STARTS
76
09
43
HITS
77
10
44
LEVELS
78
LIT SPECIALS
11
DROP TARGET
45
FIRST RPG
79
BALL 1 LOCKED
12
46
5 WEAPON BONUS
80
BALL 2 LOCKED
13
47
ASSAULT AWARDS
81
START MULTIBALL
14
48
82
FIRST MULTIBALL
15
49
83
JACKPOTS
16
50
SECURITY LEVEL 1
84
SUPER JACKPOTS
17
51
SECURITY LEVEL 2
85
START BLITZ
18
52
SECURITY LEVEL 3
86
3 BULLET HOLES
19
53
SECURITY LEVEL 4
87
6 BULLET HOLES
20
54
88
9 BULLET HOLES
21
55
89
12 BULLET HOLES
22
56
90
15 BULLET HOLES
23
CC LEVEL 1 COLLECTED
57
ESCAPE 1
91
T-850 STARTED
24
CC LEVEL 2 COLLECTED
58
ESCAPE 2
92
T-850 WON
25
CC LEVEL 3 COLLECTED
59
ESCAPE 3
93
26
CC LEVEL 4 COLLECTED
60
ESCAPE 4
94
27
CC LEVEL 5 COLLECTED
61
ESCAPE 5
95
28
CC LEVEL 6 COLLECTED
62
ESCAPE 6
96
29
63
TOTAL MYSTERY
97
30
64
FIRST MYSTERY
98
31
WEAPON 1 AQUIRED
65
99
KICKBACK AWARDED
32
WEAPON 2 AQUIRED
66
33
WEAPON 3 AQUIRED
67
MYSTERY SPECIALS
34
WEAPON 4 AQUIRED
68
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STARTING METER Reading :
AUDITORS NAME :
CPU Version :
...... ......
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DISPLAY Version :
...... ......
........
06
04
TOTAL
PLAYS
TOURNAMENT
PLAYS
TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
JACKPOT
10
01
02
03
07
08
09
NET
EARNINGS
ACCUM. TOTAL
PLAYS
ACCUM.
TOUR. PLAYS
ACCUM.
EARNINGS
ACCUM.
TOUR EARNINGS
AUDITORS NAME :
CPU Version :
11
ACCUM.
JACKPOT
12
# TOURNAMENTS
...... ......
......... ..
DISPLAY Version :
...... ......
........
06
04
TOTAL
PLAYS
TOURNAMENT
PLAYS
TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
JACKPOT
10
01
02
03
07
08
09
NET
EARNINGS
ACCUM. TOTAL
PLAYS
ACCUM.
TOUR. PLAYS
ACCUM.
EARNINGS
ACCUM.
TOUR EARNINGS
AUDITORS NAME :
CPU Version :
11
ACCUM.
JACKPOT
12
# TOURNAMENTS
...... ......
......... ..
DISPLAY Version :
...... ......
........
06
04
TOTAL
PLAYS
TOURNAMENT
PLAYS
TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
JACKPOT
10
01
02
03
07
08
09
NET
EARNINGS
ACCUM. TOTAL
PLAYS
ACCUM.
TOUR. PLAYS
ACCUM.
EARNINGS
ACCUM.
TOUR EARNINGS
AUDITORS NAME :
CPU Version :
11
ACCUM.
JACKPOT
12
# TOURNAMENTS
...... ......
......... ..
DISPLAY Version :
...... ......
........
06
04
TOTAL
PLAYS
TOURNAMENT
PLAYS
TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
JACKPOT
10
01
02
03
07
08
09
NET
EARNINGS
ACCUM. TOTAL
PLAYS
ACCUM.
TOUR. PLAYS
ACCUM.
EARNINGS
ACCUM.
TOUR EARNINGS
11
ACCUM.
JACKPOT
12
# TOURNAMENTS
08/7,:((.72851$0(17$8',77$%/(6
STARTING METER Reading :
AUDITORS NAME :
CPU Version :
...... ......
......... ..
DISPLAY Version :
...... ......
........
06
04
TOTAL
PLAYS
TOURNAMENT
PLAYS
TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
JACKPOT
10
01
02
03
07
08
09
NET
EARNINGS
ACCUM. TOTAL
PLAYS
ACCUM.
TOUR. PLAYS
ACCUM.
EARNINGS
ACCUM.
TOUR EARNINGS
AUDITORS NAME :
CPU Version :
11
ACCUM.
JACKPOT
12
# TOURNAMENTS
...... ......
......... ..
DISPLAY Version :
...... ......
........
06
04
TOTAL
PLAYS
TOURNAMENT
PLAYS
TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
JACKPOT
10
01
02
03
07
08
09
NET
EARNINGS
ACCUM. TOTAL
PLAYS
ACCUM.
TOUR. PLAYS
ACCUM.
EARNINGS
ACCUM.
TOUR EARNINGS
AUDITORS NAME :
CPU Version :
11
ACCUM.
JACKPOT
12
# TOURNAMENTS
...... ......
......... ..
DISPLAY Version :
...... ......
........
06
04
TOTAL
PLAYS
TOURNAMENT
PLAYS
TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
JACKPOT
10
01
02
03
07
08
09
NET
EARNINGS
ACCUM. TOTAL
PLAYS
ACCUM.
TOUR. PLAYS
ACCUM.
EARNINGS
ACCUM.
TOUR EARNINGS
AUDITORS NAME :
CPU Version :
11
ACCUM.
JACKPOT
12
# TOURNAMENTS
...... ......
......... ..
DISPLAY Version :
...... ......
........
06
04
TOTAL
PLAYS
TOURNAMENT
PLAYS
TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
JACKPOT
10
01
02
03
07
08
09
NET
EARNINGS
ACCUM. TOTAL
PLAYS
ACCUM.
TOUR. PLAYS
ACCUM.
EARNINGS
ACCUM.
TOUR EARNINGS
11
ACCUM.
JACKPOT
12
# TOURNAMENTS
67$1'$5' )($785(
$'-8670(177$%/(6
5HYLHZ2YHUYLHZUHJDUGLQJFKDQJHV
67$1'$5'$'- 8670(176
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$'-8670(17 1$0(
86$
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01
REPLAY TYPE
AUTO
02
REPLAY PERCENTAGE
03
04
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$'-8670(17 1$0(
86$
'()$8/7
27
60,000,000
12%
28
2,000
REPLAY AWARD
CREDIT
29
3 INITIALS
REPLAY LEVELS
1: 50,000,000
30
FREE PLAY
NO
05
REPLAY BOOST
YES
31
CUSTOM MESSAGE
ON
06
SPECIAL AWARD
CREDIT
32
NORMAL
07
SPECIAL PERCENTAGE
2%
33
NORMAL
08
05
34
KNOCKER VOLUME
NORMAL
09
03
35
GAME RESTART
YES
10
20%
36
BILL VALIDATOR
NO
11
GAME PRICING
USA 5
37
01
12
MATCH AWARD
CREDIT
38
FREEZE TIME
0:08
13
MATCH PERCENTAGE
8%
39
NO
14
03
40
TIMED PLUNGER
OFF
15
TILT WARNINGS
01
41
DISABLED
16
CREDIT LIMIT
30
42
NO
17
YES
43
COMPETITION MODE
NO
18
01
44
CONSOLATION BALL
YES
19
01
45
FAST BOOT
NO
20
00
46
Q24 OPTION
COIN METER
21
00
47
NO
22
00
48
YES
49
NEVER
23
<285
6(77, 1*
24
90,000,000
50
TEAM SCORES
NO
25
80,000,000
51
LOCATION ID
00
26
70,000,000
52
GAME ID
00
<285
6(77, 1*
Note: If Game & Display ROMs other than USA are installed, along with the proper Dip Switch Settings, different Defaults will appear.
If changes are made (or your Defaults are not USA), enter them with pencil in the YOUR SETTING spaces provided for reference.
)($785($'-8670(176
020603
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01
RAMP EB DIFFICULTY
02
1U
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'()$8/7
MODERATE
07
MYSTERY DIFF.
MODERATE
MODERATE
08
MODERATE
03
MODERATE
09
DISABLE RPG
NO
04
MODERATE
10
05
HARD
11
YES
06
MODERATE
12
BUTTON INSTALLED
NO
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After entering Portals , the MAIN MENU now appears. Select the "ADJ" Icon in the MAIN MENU with
either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner)
and press the Black "ENTER" Button (the Start Button operates in the same manner). The
ADJUSTMENTS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the
ADJUSTMENTS MENU.
6HF$GMXVWPHQWV
back to
Page 38
WARNING: Changes made in any Adjustments will be lost after a FACTORY RESET or removal of the CPU/Sound Board Batteries.
1U
REPLAY TYPE: Set to AUTO, DYNAMIC, FIXED or NONE. Default is AUTO. Selecting NONE will make
Standard Adjustments 2-5 NOT AVAILABLE. Selecting FIXED will make Standard Adjustment 2 NOT
AVAILABLE. If selected AUTO, DYNAMIC or FIXED, you will need to then select the number of Replay
Levels and Score Threshold (in Standard Adj. 4) desired for the player to receive a Replay Award (select
type in Standard Adj. 3). The Default Score appears as a starting point after the Level amount is selected.
AUTO & DYNAMIC will then get based on the Replay Percentage (in Standard Adjustment 2).
01
02
x Select FIXED to give the player a Replay Award as the Score Threshold is reached. This Score Threshold will not adjust up or
down. x Select AUTO to give the player a Replay Award as the Score Threshold is reached. This Score Threshold will automatically adjust up or down based on the Replay Percentage chosen (in Std. Adj. 2). The game periodically adjusts based upon the
Player Base Skill Level. x Select DYNAMIC to give the player a Replay Award as the Score Threshold is reached. This Score
Threshold will go down every game based on the Replay Percentage selected. For (Dynamic) example, if the Score Threshold is
50,000,00 and the Replay Percentage selected is 10%, every game a player does not reach the Score Threshold, the score to reach
will drop by 5,000,000 (10% of 50M). This will continue every game until the Threshold Score is reached. Thus, if the score then
drops to 15,000,000 after 7 games and is then achieved, the Replay Award is given. The original Score Threshold is added to
15,000,000 and is now 65,000,000. It will then take the same player 10 games to reach 15,000,000.
REPLAY PERCENTAGE: Set between 01% - 50. Default is 12%. This Adjustment is required if Standard
Adjustment 1 is set to AUTO or DYNAMIC.
Standard Adjustments 03-11 continued on the next page.
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to EXTRA BALL, CREDIT, TICKET* or TOKEN*. Default is CREDIT. Select EXTRA
03 REPLAY AWARD: Set
BALL if awarding a CREDIT, TICKET/TOKEN is prohibited in your area.
*TICKET or TOKEN is selected, the game will require an optional Ticket or Token Dispenser
If selected Token, then Standard Ajustment 46, Q24 Option, must be changed accordingly.
04
05
06
07
08
09
10
6HF$GMXVWPHQWV
11
REPLAY LEVELS: Set between 1 - 4 for the number of Replay Levels to be active. Default is 1.
A "Drop-Down" Table appears showing Replay Level 1. Adjust the Replay Level between 10M - 9.99B
(Default Score appears as a starting point) using the "-" or "+" Mini-Icons, then use the ">>" Mini-Icon to
go to next Level (if selected more than 1) and select the next highest Threshold Score(s) desired.
REPLAY BOOST: Set to YES or NO. Default is YES. This Adjustment works only when Standard
Adjustment 1, Replay Type, is set to FIXED or AUTO.
When set to YES, while FIXED or AUTO maintains the Replay Levels, Replay Boost works as follows: If the Replay Level is
7,000,000 (regardless of the Replay Percentage), and the Player scores 20M, and receives the Replay Award, the next game the
Current Replay Level is added to this base. Thus the next game, the Replay Level is 14,000,000. The Player agains scores 20M.
The next game the Player will need to achieve 21,000,00 to earn the Replay Award. If the Player does not achieve 21,000,000, the
next game reverts back to the original 7,000,000 or the new adjusted level maintained by the Fixed or Autopercentaging Feature.
SPECIAL AWARD: Set to EXTRA BALL, CREDIT, TICKET*, TOKEN* or POINTS. Default is CREDIT.
Select EXTRA BALL or POINTS if awarding a CREDIT or TICKET/TOKEN is prohibited in your area.
SPECIAL PERCENTAGE: Set between 1% - 5%. Default is 2%. This adjustment allows the operator to
adjust how frequently the Special Feature is made available to the player.
FREE GAME LIMIT: Set between 01 - 09, NO FREE GAMES or UNLIMITED. Default is 05. Set the
maximum number of Free Games that may be accumulated per game.
EXTRA BALL LIMIT: Set between 01 - 09, NO EXTRA BALLS or UNLIMITED. Default is 03. Set the
number of Extra Balls that may be accumulated per game.
EXTRA BALL PERCENTAGE: Set between 01% - 50%. Default is 20%. This adjustment allows the
operator to adjust how frequently the Extra Ball Feature is made available to the player.
GAME PRICING: There are two (2) methods available for Coin Switch Programming: Standard & Custom.
Set between USA 1 thru EURO 12 or CUSTOM. USA Factory Default Setting is USA 5.
The Dip Switch Settings (Sw. 300) on the CPU/Sound Board for each Country must match with what is shown in the USA & Intl.
Standard Pricing Select Tables for your country to have correct operation (see the next page). For a Standard Selection (USA or
International): Select & activate either of the "-" or "+" Mini-Icons to move backward or forward in the Display; With your choice
appearing in the display, select & activate the ">>" Mini-Icon to advance and "lock-in" the change (display will momentarily flash
REQUEST INSTALLED).
If CUSTOM is selected (appears in display), after selecting & activating any Mini-Icon (except for "-" or "+"), the display will momentarily
flash REQUEST INSTALLED with the display "LEFT COIN: 0 PULSE" appearing. Use the "<<" or ">>" Mini-Icons to select the next
choice (see Table Examples below) and the "-" or "+" Mini-Icons to customize the PULSES, CREDITS & CLICKS from 0 to 99.
The prescribed number of PULSES required for 1 CREDIT must be set according to the Pricing Scheme desired. Some simple
calculations are required to get the proper set-up. After customizing, test the set-up with appropriate Coins or Bills and adjust, if
necessary. Note: Clicks can be changed if an optional Coin Meter is installed.
LEFT
CENTER
RIGHT
4TH
25
$1.00
25
Not Used
Example 1
1 /50
2 /75 3/ $1.00
LEFT
COIN:
CENTER
COIN:
RIGHT
COIN:
12
FOURTH
ONE
COIN: CREDIT:
1
PULSE
BONUS
1:
PULSES PULSES
BONUS
2:
BONUS
1:
BONUS
2:
LEFT
COIN:
CLICK
CLICKS
CLICK
CLICK
In Example 1, note the LEFT (and RIGHT) COIN: 3 PULSES and ONE CREDIT: 4 PULSES. Since every Coin inserted produces 3
Pulses & every Credit requires 4 Pulses, 2 Coins (50) will produce 6 Pulses (4 Pulses for the 1st Credit + 2 Pulses remains in
escrow). The 3rd Coin (75) provides another 3 Pulses for a total of 5 Pulses (4 Pulses for the 2nd Credit + 1 Pulse remains in es
crow). The 4th Coin ($1.00) provides another 3 Pulses for a total of 4 Pulses (4 Pulses for the 3rd Credit + 0 Pulses remain). The
CENTER COIN: 12 PULSES is set this way (with a Bill Validator attached); every $1-Bill inserted produces 12 Pulses or 3 Credits.
LEFT
CENTER
RIGHT
4TH
25
$1.00
25
Not Used
Example 2
1 /50
2 /75 7/ $2.00
LEFT
COIN:
CENTER
COIN:
RIGHT
COIN:
12
FOURTH
ONE
COIN: CREDIT:
1
PULSE
BONUS
1:
24
PULSES PULSES
BONUS
2:
BONUS
1:
BONUS
2:
LEFT
COIN:
PULSES
CREDIT
CREDITS
CLICK
CLICKS
CLICK
CLICK
In Example 2, similar to Example 1, however, BONUS CREDITS are implemented. In addition to receiving 3 plays for every $1.00,
the player is awarded an extra Credit for every 2nd dollar inserted before game start.
LEFT
CENTER
RIGHT
4TH
25
$1.00
25
Not Used
Example 3
LEFT
COIN:
CENTER
COIN:
RIGHT
COIN:
20
FOURTH
ONE
COIN: CREDIT:
BONUS
1:
20
BONUS
2:
BONUS
1:
BONUS
2:
LEFT
COIN:
40
PULSES
CREDIT
CREDITS
CLICK
CLICKS
CLICK
CLICK
In Example 3, a Pricing Scheme for a cheaper game is shown. An extra Pulse is put in escrow for every 25, thus at 4X 25
inserted, another Credit is given, and the BONUS 1: 20 PULSES threshold is also met, so 6/ $1.00 is achieved. BONUS 2: 40
PULSES is set, so when this threshold is met with $2.00, 13 Credits are produced.
LEFT
CENTER
RIGHT
4TH
10p
50p
20p
LEFT
COIN:
Example 4
1 /30p
2 /50p
5 /1
1
PULSE
CENTER
COIN:
RIGHT
COIN:
15
FOURTH
ONE
COIN: CREDIT:
BONUS
1:
BONUS
2:
BONUS
1:
BONUS
2:
LEFT
COIN:
CLICK
CLICKS
CLICK
CLICK
In Example 4, a Pricing Scheme using a different currency (i.e. British Sterling) is shown to provide another way coins (or tokens)
can be utilized to custom tailor to your own needs.
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Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
99999999
9999999
8 88
9
9999
8
9 999999
88
999999
8
8
99 9999
8 8
9 99999
88
9
99999
888
99999
8888
9999
COUNTRY
SETTING
OPTION(S)
USA 1
USA 2
USA 3
USA 4
USA 5
USA 6
USA 7
USA 8
$.25
$1.00
$.25
PRICING SCHEME
Number of Plays (Credits) for Price Amount Shown
See "Appendix J" for Coin Cards Examples & Info!
1 /$.25
1 /$.50
1 /$.50
1 /$.50
1 /$.50
1 /$.50
1 /$.50
1 /$.50
2 /$.75
Requires SPI
Coin Card(s)
Part Number
755-5400-01
755-5400-02
755-5400-02
755-5400-02
755-5400-00
3 /$1.00
2 /4 X 25 3 /$1.00 Bill
4 /$1.50
6 /$2.00
3 /$1.00
Used to promote
the Bill Validator.
755-5400-00
For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).
L.50
Austria
Euro 9
Australia 1
Australia 2
20
L1.00 L2.00
$A1
$A2
1 /L1.00
2 /L1.50
1 /$A1
1 /$A1
3 /$A2
3 /L2.00
755-5401-09
755-5406-00
(Side 1)
For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).
L.50
Belgium
Euro 1
Canada
L1.00 L2.00
Denmark 1 1 DKr
Denmark 2
5 DKr
10 DKr
1 /L.50
Can$2
20 DKr
755-5401-01
1 /50
2 /75
3/ Can$1
755-5400-00
or -01 or -02
1 /3 DKr
1 /2 DKr
2 /5 DKr
3 /5 DKr
7 /10 DKr
755-5402-00
(2-Sided)
For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).
L.50
Finland
Euro 8
L1.00 L2.00
1 /L1.00
3 /L2.00
755-5401-08
For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).
0,50 L
France
Euro 10
1,00 L
2,00 L
1 /1,00 L
3 /2,00 L
7 /3,00 L
755-5401-10
Germany: For different Euro Pricing Scheme (other than below settings), go to Adjustment 06 and scroll to Custom for this Unique Coin Door & Mech.
Germany 1
Germany 2
Germany 3
1 /0,50
1 /0,50
1 /0,50
755-5401-01
755-5401-02
755-5401-04
5 /L2,00
6 /L2,00
For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).
L.50
Greece
Euro 6
L1.00 L2.00
2 /L.50
755-5401-06
Italy: For different Euro Pricing Scheme (other than below settings), go to Adjustment 06 and scroll to Custom for this Unique Coin Door & Mech.
Italy 1
Italy 2
999 9999
8
Netherlands
9 9 9 9 9 9 9 Euro 3
8
New Zealand 1
9 9 9 9 9 9 9 New Zealand 2
8 8
Norway 1
9 9 9 9 9 9 Norway 2
8
8
9 9 9 9 9 9 Portugal
8
8
Spain
9 9 9 9 9 9 Euro 3
88 8
Sweden 1
9 9 9 9 9 Sweden 2
88
Switzerland 1
99
9 9 9 9 Switzerland 2
L.50
L.50
3 /L2.00
755-5401-01 &
755-5401-08
1 /L.50
3 /L1.00
755-5401-03
1 /.50
1 /.50
For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).
L.50
L1.00 L2.00
$NZ1
$NZ2
1 /$NZ1
1 /$NZ1
3 /$NZ2
755-5406-00
(Side 2)
20 NKr
1 /5 NKr
1 /10 NKr
3 /20 NKr
755-5403-00
(2-Sided)
10 NKr
5 NKr
Portugal: For different Euro Pricing Scheme (other than below settings), go to Adjustment 06 and scroll to Custom for this Unique Coin Door & Mech.
L.50
L.50
1 /L.50
755-5401-01
For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).
888
9999
L.50
L1.00 L2.00
1 SKr
5 SKr
10 SKr
1 /10 SKr
2 /15 SKr
3 /20 SKr
1 SwF
2 SwF
5 SwF
1 /1 SwF
6 /5 SwF
3 /2 SwF
9 /5 SwF
/()7
UK 1
UK 2
UK 3
UK 4
UK 5
UK 6
10p
&(17(5
50p
5,*+7
7+
20p
1 /L.50
3 /L1.00
755-5401-03
1 /5 SKr
1 /1 SwF
7+
755-5404-00
(2-Sided)
755-5405-00
(2-Sided)
UK also utilizes the 5th Coin Slot Switch (not available with Custom Pricing).
3 /1
4 /1
1 /50p
1 /30p
1 /1
3 /2
7 /2
5 /2
4 /1
3 /2
*use blank side
755-5407-00
755-5407-01*
755-5407-01
755-5407-01*
755-5407-00
755-5407-01*
Note: The Country Setting Option above noted with "" & "" denotes the Factory Default Setting (subject to change).
Standard Adj. 11, Custom Pricing, and Std. Adj. 12-31 continued on the next page.
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S E E A B O V E
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Alternate Settings
Euro 1
Euro 2
Euro 3
Euro 4
Euro 5
Euro 6
Euro 7
Euro 8
Euro 9
Euro 10
Euro 11
Euro 12
/()7
L.50
&(17(5
5,*+7
L1.00 L2.00
7+
optional
L.20
optional
1 /L.50
1 /L.50
1 /L.50
1 /L.50
1 /L.50
2 /L.50
1 /L1.00
1 /L1.00
1 /L1.00
1 /L1.00
1 /L1.00
2 /L1.00
5 /L2.00
3 /L1.00
6 /L2.00
3 /L1.00
5 /L4.00
3 /L2.00
2 /L1.50
3 /L2.00
4 /L2.00
9 /L4.00
7 /L2.00
3 /L2.00
7 /L3.00
755-5401-01
755-5401-02
755-5401-03
755-5401-04
755-5401-05
755-5401-06
755-5401-07
755-5401-08
755-5401-09
755-5401-10
755-5401-11
755-5401-12
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12 MATCH AWARD: Set to CREDIT, TICKET* or TOKEN*. Default is CREDIT. *read note under Std. Adjustment 3.
MATCH PERCENTAGE: Set between 0% - 10% or OFF. Default is 8%. At 0% the match display occurs at
13
the end of the game but never awards a Credit. Set to OFF, no Match Animation Feature is shown.
14 BALLS PER GAME: Set between 02 - 10. Default is 03. Set the number of balls per game.
15 TILT WARNINGS: Set to 00, 01 or 03. Default is 01. Set the number of Plumb Bob Tilt Switch closures
before the ball in play is tilted.
16 CREDIT LIMIT: Set between 04 - 50. Default is 30. Set the maximum credits allowed.
ALLOW HIGH SCORES: Set to YES or NO. Default is YES. When set to YES if a player exceeds any 1 of
the 4 High Scores, the player may receive an award (depending on Standard Adjustment 03, Replay
17
Award). Set to NO to disable this feature. There are 5 High Scores that will allow the player to enter their
initials (or name) (see Standard Adjustment 29, High Score Initials).
GRAND
CHAMPION AWARDS: Set between 00 - 05. Default is 01. Set the number of awards, awarded
18
for exceeding Level 1 (the highest of the five (5) Levels).
HIGH SCORE #1 AWARDS: Set between 00 - 03. Default is 01. Set the number of awards, awarded for
19
exceeding Level 2.
HIGH
SCORE #2 AWARDS: Set between 00 - 02. Default is 00. Set the number of awards, awarded for
20
exceeding Level 3.
HIGH SCORE #3 AWARDS: Set between 00 - 01. Default is 00. Set the number of awards, awarded for
21
exceeding Level 4.
HIGH SCORE #4 AWARDS: Set between 00 - 01. Default is 00. Set the number of awards, awarded for
22
exceeding Level 5.
GRAND CHAMPION SCORE: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
100,000,000. Set the desired High Score Level to which Level 1 may be achieved. A score higher than
23
the default, cannot be reset by Standard Adjustment 28, HSTD Reset Count. The High Score will revert
to the Default Score ONLY if a Factory Reset is done or the batteries are removed from the CPU/Snd. Bd.
between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
24 DEFAULT HIGH SCORE #1: Set
90,000,000. Set the desired High Score Level to which Level 2 may be achieved. Read Std. Adj. 28.
DEFAULT HIGH SCORE #2: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
25
80,000,000. Set the desired High Score Level to which Level 3 may be achieved. Read Std. Adj. 28.
DEFAULT
HIGH SCORE #3: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
26
70,000,000. Set the desired High Score Level to which Level 4 may be achieved. Read Std. Adj. 28.
DEFAULT HIGH SCORE #4: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is
27
60,000,000. Set the desired High Score Level to which Level 5 may be achieved. Read Std. Adj. 28.
HSTD RESET COUNT: Set between 100 - 9,900 or OFF (increments of 100). Default is 2,000. HSTD
(High Score To Date). Set the number of games between "automatic resets of High Score Levels" to
28
"Default Scores" for ONLY Standard Adj. 24-27, Default High Score #1-#4.
HIGH SCORE INITIALS: Set to 3 INITIALS or 10 LETTER. Default is 3 INITIALS. When set to 3
29
INITIALS, the player is allowed only 3 initials to input. When set to 10 LETTER NAME, the player is
allowed to enter 10 initials to input.
30 FREE PLAY: Set to YES or NO. Default is NO. When set to YES, no coins are required for Game Play.
CUSTOM MESSAGE: Set to ON, CHANGE or OFF. Default is ON. When set to CHANGE, a new
message can be set or the old one can be edited (select the "+" Mini-Icon to change settings until
"CHANGE" appears in the display, then select the ">>" Mini-Icon to access.). This adjustment can be
31
accessed in two (2) ways by either selecting the "S.P.I." Icon and advancing to this Adjustment, or can be
directly accessed by selecting the "ABCD CUST MSG" Icon in the ADJUSTMENTS MENU.
View the Custom Message Shortcut summary (end of this chapter) for how to enter text or symbols.
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32 FLASH LAMP POWER: Set to NORMAL, DIM or OFF. Default is NORMAL. When set to DIM, the Flash
Lamps impulse power is reduced by 25% and when set to OFF the Flash Lamps will not flash.
COIL PULSE POWER: Set to NORMAL, HARD or SOFT. Default is NORMAL. When set to HARD, the
coil pulse power is increased by 12.5% of the normal pulse rate. When set to SOFT the coil pulse power
33
is decreased by 12.5% of the normal pulse rate. This adj. is provided to compensate for Low Line or High
Line voltage conditions where the solenoids (coils) appear to kicking too weak or too hard. Adjust as
required.
KNOCKER VOLUME: Set to NORMAL, LOW or OFF. Default is NORMAL. When set to LOW, the volume
34
is decreased 50%. When set to OFF, no sound is heard when the "knocker" is sounded.
GAME RESTART: Set to YES or NO. Default is YES. When set to YES, a new game may be started
during any ball after the first ball is completed (if credits are available). Pressing the Start Button during
35
the first ball will add additional players. When set to NO, the game disables the Start Button after the first
ball until the final ball is in play. Review Sec. 2, Chp. 1, GAME OPERATIONS & FEATURES, for details.
36 BILL VALIDATOR: Set to YES or NO. Default is NO. When set to YES, in Game Attract Mode the Display
will show an "Insert Bill Animation." When set to NO, the Display will show an "Insert Coin Animation."
BKGRND (BACKGROUND) MUSIC VOLUME: Set between 01 - 15. Default is 01. After volume is set via
Portals Service Buttons (see Section 3, Chapter 1, PORTALS SERVICE MENU INTRODUCTION) this
37
adjustment can be utilized to adjust the background music (1 all the way on, 15 all the way off) while
keeping the Special Sound FX the same level.
FREEZE TIME (BALL SAVE): Set to OFF, 0:01-0:15 or AUTO. Default is 0:08. When set to OFF this
feature is unavailable. Set between 0:01 through 0:15 (single increments) for the ball to be sent back into
38
play if the time set is not met (per ball). Set to AUTO to automatically adjust the Freeze Timer based on
the average ball time.
Dip Switch Must Be Set
UK ONLY
UK POST SAVE ENABLED: Set to YES
or NO. Default is NO, (UK Default is YES). When set to YES this feature is available when lit. Set to NO
39
to disable this feature. (UK Games have Outlane/Center Post Save Devices which are accessed in
differently; Non-UK Games cannot adjust this setting.)
TIMED PLUNGER: Set to OFF or 0:15 - 1:00. Default is OFF. When set to 0:15 to 1:00, the plunger will
"Autoplunge" the ball (at the time set) when the ball is at the beginning of play, awaiting the skill shot by
40
the player.
FLIPPER BALL LAUNCH: Set to DISABLED, LEFT FLIPPER, RIGHT FLIPPER, EITHER FLIPPER or
41
BOTH FLIPPERS. Default is DISABLED. This feature allows the player to operate the Auto Ball Launch
with the FLIPPER BUTTON(S) depending on which setting is chosen.
COINDOOR BALL SAVER: Set to YES or NO. Default is NO. When set to NO, this feature is not
available. When set to YES, this feature allows the Coin Door to be opened during game play; the ball
42
will drain but the game will be placed "on hold". When the Coin Door is closed, the pinball will return to
the Shooter Lane, and the game will resume.
COMPETITION MODE: Set to YES or NO. Default is NO. When set to NO, this feature is not available. If
an Install of either $.50 or Free Play Competition was made (changing the default to YES), and was
changed
back to NO, the COMPETITION MODE will be turned OFF (see Section 3, Chapter 5, GO TO
43
INSTALLS MENU, $. 50 or Free Play Competition). Set to YES, this feature is available (required for
Competition Modes); this feature will equalize random game features and global score values during
multi-player games.
CONSOLATION
BALL: Set to YES or NO. Default is YES. When set to YES, the EXTRA BALL (Playfield
44
Light Insert, location varies) will be lit on the last ball in play, if certain programming criteria is met.
FAST BOOT: Set to YES or NO. Default is NO. When set to NO, this feature is not available and will
display all normal Power-Up screens. When set to YES, the game will not display the normal informative
45
Power-Up screens, specifically the CPU Version screen and the Location/Game ID screen. Regardless of
the setting, normal Power-Up safety checks are still performed.
Q24 OPTION: Set to COIN METER, TOKEN DISPENSER or KNOCKER. Default is COIN METER. This
Coil (Solenoid) Location is left "open" at the Factory to allow for these optional Mechanisms to be added
46
to the game. If selecting TOKEN DISPENSER, Standard Adjustments 03, 06 & 12 should be changed to
TOKEN. Call Technical Support at 1-800-542-5377 if more information is required on this option.
TICKET DISP. INSTALLED: Set to YES or NO. Default is NO. This adjustment is required only for games
which have an optional Deltronics (DL-1275 PCB Style) Ticket Dispenser Installed. Unique CPU Sound
47
Board Dip Switch (Sw. 300) Setting required, which also changes the Default to YES.
ALLOW PLAYER COMP. MODE: Set to YES or NO. Default is YES. Competition Mode unrandomizes
feature events, and standardizes game play and rule sets (varies from game to game) for fair competitions.
With adequate credit, to enter Competition Mode, hold the Flipper Button in while pressing the
48
Start Button. Watch the Dot Display for more details (rules and operation are subject to change).
General rules are covered in the Instruction Card. Other Hints and/or Rules can be made known on this
game either visually (the Dot Display or Flashing Light Inserts) or can be audible.
Standard Adjustments 49-52 continued on the next page.
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52
TECH ALERT WARNING: A Portals Function. Review Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU,
Page 25, regarding Technician Alerts and its functions. Set to NEVER, POWERUP, COIN DOOR or
POWERUP AND COIN DOOR. Default is NEVER. When set to NEVER, the Tech Report Alert display
will not appear upon Power-Up or opening the Coin Door, if the game detects any problems. When set
to POWERUP, the display will appear only upon Power-Up (if problems detected). When set to COIN
DOOR, the display will appear only when the Coin Door is opened (if problems detected). When set to
POWERUP AND COIN DOOR, the display will appear upon Power-Up and if the Coin Door is opened (if
problems detected).
TEAM SCORES: Set to YES or NO. Default is NO. Set to YES, then Team Play will be made available.
Team Play only works in a 4-Player Game. The totals for Players 1 / 3 (Team 1) & Players 2 / 4 (Team 2)
are then displayed individually as well as the combined score for BOTH TEAMS to enable Team Play
(Doubles). See Section 2, Chapter 1, Game Operation & Features, for non-adjustable Features.
LOCATION ID: Set between 00 to 9999. Default is 00. This adjustment allows the operator to assign a
location identification number to the audit print-out sheet. (Will not be affected by Factory Reset.)
GAME ID: Set between 00 to 9999. Default is 00. This adjustment allows the operator to assign a game
identification number to the audit print-out sheet. (Will not be affected by Factory Reset.)
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To initiate, from the ADJUSTMENTS MENU, select the "T3" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>"
Mini-Icons to view the next or previous Adjustment in this group. Select and activate either of the "-" or
"+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display
will describe the Adjustment Number, Adjustment Name and the Current Adjustment Setting. The current
Adjustment will remain in the display until the next Adjustment is view or when this Menu is exited.
Game Play, Rules, Settings and Explanation Subject to Change.
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01
02
03
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If interested in purchasing this Optional Kit to remove the Gun from your game, see the Pink Pages,
Cabinet Parts, or the Blue Pages, Gun Assembly, for more information.
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To go directly to Standard Adjustment 31, Custom Message, from the ADJUSTMENT MENU, select
the "CUST MSG" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black
"ENTER" Button. At the top left corner of the Display, the letter A is indicated (blinking) in the first
available position (Thirty-Six (36) characters including spaces are available). Vary the letter(s) by operating the
Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the
Start Button to lock in the letter and advance to the next character. Repeat this procedure until the desired
message is completed in the display. Select the "<" or ">" characters to back-space (erase) and/or to move
forward in an already typed message. After completion, press the "BLACK" Button, "REQUEST INSTALLED" is
indicated and then exits this sub-menu.
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The Portals Service Menu System provides 14 Installs to vary Game Play (Feature Adjustments) Difficulty
or Game Play Type and Install Factory (restores all adjustments to Factory Defaults).
Important: The Coin Door must be OPEN allowing the Memory Protect Switch
to be disabled, so any Install changes can be made.
For detailed customization or to check current Adjustments Defaults (either changed by YOU in the
Adjustments Menu or by this Installs Menu or for Factory Default Settings), see Section 3, Chapter 4, GO TO
ADJUSTMENTS MENU. Important: Before preceding, write down any previously changed Adjustment
Defaults. After completing one or more of the Installs in this Chapter, go back to the ADJUSTMENTS MENU to
see which Standard and/or Feature Adjustments have changed (Feature Adjustments and/or settings are
subject to change during production, and may differ than what is described in the tables at the end of this chapter).
If the settings are not to your liking, perform one of the following:
1.: Manually change the Standard & Feature Adjustments Settings (perform task in the ADJUSTMENTS
MENU, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU).
2.: Install Factory (see Page 49, end of this chapter) to reset all of the Standard & Feature Adjustments back
to the Factory Default Settings.
For example, if you want a 5-BALL Game set to EXTRA EASY: Select and activate the "5BAL" Icon first (which
will typically change any Feature Difficulty Adjustments to HARD), then select & activate the "X.EZ" Icon to
change back the Difficulty Adjustments to EXTRA EASY. However, if the "X.EZ" Icon was selected & activated
first, then the "5BAL" Icon was selected & activated, the game will be set to a 5-BALL Game set to HARD.
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After entering Portals , the MAIN MENU now appears. Select the "INST" Icon in the MAIN MENU with
either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner)
and press the Black "ENTER" Button (the Start Button operates in the same manner). The INSTALLS
MENU appears. Continue through this chapter for the explanation & usage of the Icons in the INSTALLS MENU.
View Pages 49 & 50 for an Overview of the Standard & Feature Adjustment(s) which have changed upon selection.
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To initiate, from the INSTALLS MENU, select the "EASY" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficulty is set to EASY.
"REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "EASY" Icon flashing.
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Multiple Installs can be set to vary game play; however, for Installs that have one or more Adjustments in
common, the last "Install" selected & activated, will supersede any previously changed Adjustment(s) from any
prior Installs. Any adjustments which you changed and are not affected by the Install will remain as set.
View Pages 49 & 50 for an Overview of the Standard & Feature Adjustment(s) which have changed upon selection.
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To initiate, from the INSTALLS MENU, select the "FACT" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficuly is reset to Factory
Default Settings. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the
"FACT" Icon flashing.
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To initiate, from the INSTALLS MENU, select the "HARD" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficulty is set to HARD.
"REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "HARD" Icon flashing.
To initiate, from the INSTALLS MENU, select the "5BAL" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to 5-BALL PLAY.
"REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "5BAL" Icon flashing.
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To initiate, from the INSTALLS MENU, select the "HOME" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to NORMAL HOME
PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "HOME" Icon
flashing.
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To initiate, from the INSTALLS MENU, select the "STAR" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to EASY HOME
PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "STAR" Icon
flashing.
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This setting is recommended where local laws restrict certain game features.
To initiate, from the INSTALLS MENU, select the "A.A.B" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to RESTRICTED PLAY.
"REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "A.A.B" Icon flashing.
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EXTRA BALL PERCENTAGE
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GAME PRICING
MATCH PERCENTAGE
02
TILT WARNINGS
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HIGH SCORE #2 AWARDS
HIGH SCORE #3 AWARDS
HIGH SCORE #4 AWARDS
GRAND CHAMPION SCORE
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DEFAULT HIGH SCORE #2
DEFAULT HIGH SCORE #3
DEFAULT HIGH SCORE #4
NO
FREE PLAY
NO
GAME RESTART
FREEZE TIME
COINDOOR BALL SAVER ** ( YES ) **
YES ***
COMPETITION MODE ***
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CAUTION! :
Upon selection of
Install Factory
( "FACT" Icon), all
Standard & Feature
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were changed in the
INSTALLS or
ADJUSTMENTS
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the Factory Defaults
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Tables on Page 38 for
details).
02
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20,000,000
15,000,000
10,000,000
5,000,000
YES
YES
YES
NO
0:10
( YES ) **
YES ***
* If Competition
Mode was set, it is
suggested to Install
Factory to restore all
Adjustments to the
Factory Defaults.
Then recustomize, if
desired.
** Adjustment 42 Default will not change; Installing $ .50 or Free Play Competition will override this Adjustment regardless of the setting.
*** If Adjustment 43 is changed back to NO after this Install, the Competition Mode Install will be canceled (turned off).
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CAUTION! :
Upon selection of
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Standard & Feature
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INSTALLS or
ADJUSTMENTS
MENU are returned to
the Factory Defaults
(see the Adjustment
Tables on Page 38 for
details).
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The Portals Service Menu System provides five (5) functions to reset Coin & Game Audits, High Scores,
Credits or to reset ALL AUDITS, ADJUSTMENTS & INSTALLS back to the Factory Default Settings.
Important: The Coin Door must be OPEN allowing the Memory Protect Switch
to be disabled, so any Reset changes can be made.
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After entering Portals , the MAIN MENU now appears. Select the "RESET" Icon in the MAIN MENU
with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same
manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The
RESET MENU appears. Continue below for the explanation & usage of the Icons in the RESET MENU.
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To initiate, from the RESET MENU, select the "AUD" Icon with either the Red or Green Buttons and
press the Black Button.
ONLY the Game Audits (01-04) & Standard Audits (01-67) will be reset to
zero (0), Factory Default Settings. Note: Coin Audits (05-13) & Software Meter Audit (14) will not be
reset. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "AUD" Icon flashing.
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To initiate, from the RESET MENU, select the "HSTD" Icon with either the Red or Green Buttons and
press the Black Button.
ONLY the High Scores will be reset to the current values. Note: If these
five (5) adjustments were not personally changed by you, the Factory Default Settings will be used (see
Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Standard Adjustments 18-22). "REQUEST
INSTALLED" is indicated and returns to the RESET MENU with the "HSTD" Icon flashing.
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To initiate, from the RESET MENU, select the "FACT" Icon with either the Red or Green Buttons and
press the Black Button.
All Audits (except for Audit 14, Software Meter), all Adjustments and
Installs will be reset to the Factory Default Settings. Note: To RESET ONLY the ADJUSTMENTS &
INSTALLS (leaving all the Audits alone), see Section 3, Chapter 5, GO TO INSTALLS MENU, Install Factory.
"REQUEST INSTALLED" is indicated and the Service Menu is exited, returning to the Attract Mode.
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After entering Portals , the MAIN MENU now appears. Use the Red "LEFT" or Green "RIGHT" Buttons to
select the "RESET" Icon (GO TO RESET MENU).
Press the Black "ENTER" Button to activate this ICON. The RESET MENU now appears with the "COIN"
Icon (RESET COIN AUDITS) flashing:
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From the RESET MENU, select any of the Icons ("COIN", "AUD", "HSTD", "CRED") with either the Red or Green
Buttons and press the Black Button to activate the ICON chosen. After the ICON is selected & activated,
"REQUEST INSTALLED" is indicated and is returned to the RESET MENU with the previously selected Icon
flashing.
Important:
AT THIS TIME, DO NOT PRESS THE START BUTTON OR BLACK BUTTON
AFTER SELECTING ANY OF THE FIVE (5) ICONS UNLESS THIS IS WHAT IS
DESIRED. THE INFORMATION ASSOCIATED WITH THE RESET ICON WILL
BE LOST! PLEASE READ THE PREVIOUS PAGE FOR EXACTLY WHAT WILL
HAPPEN IF ANY OF THESE FIVE (5) ICONS ARE SELECTED & ACTIVATED.
Before performing any RESET, write down your last Audit Totals (see Section 3, Chapter 3, GO TO AUDITS
MENU) and any personalized Adjustment changes you may have made (see Section 3, Chapter 4, GO TO
ADJUSTMENTS MENU).
If the "FACT" Icon is select and activated, "REQUEST INSTALLED" is indicated and the Service Menu is exited,
returning to the Attract Mode. See the previous page for explanation & usage of the Icons in the RESET MENU.
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Important: The Coin Door must be OPEN allowing the Memory Protect Switch
to be disabled, so any Tournament changes can be made.
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START DATE
END DATE
# OF PRIZES
AWARD TYPE
SHOW PLAYERS CASH
02
06
$20.00
07
$00.50
08
$2,500.00
09
JANUARY...
10
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FEBRUARY 1
03
CASH
YES
Note: The above adjustments must be set just before selecting and activating the "STRT" Icon (START TOURNAMENT).
See the following pages for explanation and more details.
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STARTING METER Reading :
AUDITORS NAME :
CPU Version :
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DISPLAY Version :
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04
TOTAL
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TOURNAMENT
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TOTAL
GAME EARNINGS
TOTAL
TOUR. EARNINGS
05
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10
01
02
03
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08
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EARNINGS
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ACCUM.
TOUR EARNINGS
11
ACCUM.
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# TOURNAMENTS
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01
02
03
04
05
06
07
08
09
Select CASH for the displays to represent the Prize Pool amount (based on Jackpot Base and Max.) in
$Dollars. Select POINTS for the displays to represent the Prize Pool amount in Points. Select TICKET for
the display to represent the Prize Pool amount in Tickets. Select NONE NOT TO represent the Prize Pool
amount (if prize(s) to be awarded are not Cash, Points or Tickets). Select PRIZE, if applicable.
SHOW PLAYERS CASH: Set to YES or NO. Default is YES.
10
When set to YES, both the Beta-Brite Multi-Color Dot Display and the Normal Mono-Color Display
exhibit the Cash amount in the Attract Mode.
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To initiate, from the TOURNAMENT MENU, select the "STRT" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. The "START TOURNAMENT?" MENU
appears with the "NO" Mini-Icon flashing.
If Set-Up (Tournament Adjustments) was not
completed OR the Tournament Audits were not
recorded from the prior Tournament, exit this Menu
by activating the "NO" Mini-Icon. If Set-Up was
completed and the Tournament Audits were
recorded, select and activate the "YES" Mini-Icon.
The Pinball Game is set to Tournament Ready
Mode (the Flashing Tournament Button must be depressed for a Tournament Game after the proper credit is
inserted). "REQUEST INSTALLED" is indicated and returns to the TOURNAMENT MENU with the "STRT" Icon
flashing. Note: If the "STRT" Icon appears to be non-functioning, it is because a Tournament is in progress. The
Tournament must first be stopped (select and activate the "END" Icon in the TOURNAMENT MENU).
6 W R S 7R X U QD P H QW V H O H F W R Q O \ D I W H U D 7R X U Q D P H Q W L V V W D U W H G
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To initiate, from the TOURNAMENT MENU, select the "END" Icon with either the Red "LEFT" or Green
"RIGHT" Buttons and press the Black "ENTER" Button. The "END TOURNAMENT?" MENU appears
with the "NO" Mini-Icon flashing. If the
Tournament was not completed, exit this Menu by
activating the "NO" Mini-Icon. If the Tournament was
completed (the End Date set has passed), select and
activate the "YES" Mini-Icon. The Pinball Game is
taken out of Tournament Ready Mode (to readjust
any Tournament Adjustments, the Tournament must
be "stopped"). "REQUEST INSTALLED" is indicated
and returns to the TOURNAMENT MENU with the "END" Icon flashing. Record your Tournament Audits at this
time as they will be reset (except for the "Accumulative Audits) if another Tournament is started!
1U
TOTAL PLAYS: Provides the total number of Regular and Tournament Games played while a Tournament
01
is active (in progress). This total is derived by adding Tournament Audit 02, TOURNAMENT PLAYS, with
Regular Plays.
TOURNAMENT
PLAYS: Provides the total number of Tournament Games played while a Tournament is
02
active (in progress).
03 TOTAL GAME EARNINGS: Provides the total Gross Earnings accepted, while a Tournament is active (in
progress).
TOTAL TOUR. EARNINGS: Provides the total Tournament Earnings (Audit 03 less Regular Game
04
Earnings) while a Tournament is active (in progress).
05 JACKPOT (PRIZE POOL TOTAL): Provides the total Prize Pool (Jackpot) Amount to be paid out while a
Tournament is active (in progress).
NET EARNINGS: Provides the total Net Earnings (Gross Earnings less Prize Pool) while a Tournament is
06
active (in progress).
Tournament Audits 07-12 continued on the next page.
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07 ACCUM. TOTAL PLAYS: Provides the accumulative total amount of Regular & Tournament Games played
since the first Tournament was played.
08 ACCUM. TOUR. PLAYS: Provides the accumulative total amount of Tournament Games played since the
first Tournament was played.
09 ACCUM. EARNINGS: Provides the total Gross Earnings accepted, since the first Tournament was played.
ACCUM. TOUR EARNINGS: Provides the accumulative total Tournament Game Earnings since the first
10
Tournament was played.
ACCUM. JACKPOT: Provides the accumulative total of Prize Pool (Jackpot) Amounts paid out since the
11
first Tournament was played.
12 # TOURNAMENTS: Provides the number of Tournaments (not individual Tournament Games) since the first
Tournament was played.
To initiate, from the TOURNAMENT MENU, select the "A-B TEXT" Icon with either the Red "LEFT" or
Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>"
Mini-Icons to view the next or previous Tournament Adjustment in this group. Select and activate either of
the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The
display will describe the Tournament Adjustment Number, Tournament Adjustment Name and the Current
Tournament Adjustment Setting. The current Tournament Adjustment will remain in the display until the next
Tournament Adjustment is viewed or when this Menu is exited.
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Page 58
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Item 20,
Button
Hole Plug
(Black) is
the optional
ToPS Access Hole;
if removing
for the
Optional
ToPS Kit,
save with
the game.
$3
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listed in the
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* An asterisk ( * ) indicates item(s) are not noted in the pictorials.
When ordering Item 3, CPU/Sound Bd., please specify the
Game Name to receive the board with the correct ROMs.
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525-5632-00-79
Item 1 Note: Black Textured T-Molding is installed and cannot be ordered separately.
3
4
5
1
1
1
520-5136-16
520-5138-00
520-5137-01
Items 3, 4 & 5 are secured to Item 2 by: #8-32 X 3/8" HWH MS (Qty. 19) (237-5903-00)
47<
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525-5630-00
For drawing and a break-down of parts on the Insert (Lamps, Sockets, Coil, Motor, Ball, etc.)
Assembly, see the Blue Pages, Sec. 4, Chp. 2, Drawings..., Pages 94-97.
535-9290-00
535-9291-00
390-5051-00
Item 9A is secured to Item 1 by: #10 X 1" PFH Black (Qty. 3/per) (237-5942-16)
390-5051-01
2
2
200-5000-08
205-5000-01
10
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626-5026-00
Above Item 11 is self-adhesive. Located on sides behind Item 7. Sold in 12" Lengths only.
12
010-5015-00
535-8657-00
010-5015-01
13
14
1
1
535-8128-01
355-5055-00
Items 13-14 are secured by: #8 X 5/8" TP Torx T20 (Qty. 4) (237-5947-00)
6A 3X Trans. Drvr. Bd. (UK/Special Apps.Only) 520-5068-01 15* #1 Roto Lock Male (on Cabinet)
6B Tournament Serial Interface (TSI) Bd. ToPS
520-5220-00 16 #1 Roto Lock Female (R2-0002-02)
Item 6A is required for UK Games to support Auxiliary assemblies listed under the Coil
Matrix of Q1-Q32; also used for Special Applications such as Ticket / Coin Dispensers
used in conjunction with Item 6B ToPS Tournament Serial Board.
$3
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Right Side
Pivot Hinge
1
%$&.%2; 3$57 1$0(
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535-5809-14
Item 2 is secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 13) (234-5101-00) and
#10 Washer 7/32" I.D. X .5" O.D. X 1/16" Thick (Qty. 4) (242-5003-00)
$3
&
1
1
355-5006-01
355-5006-02
Item 16 is secured by: #10-24 X 1-3/4" CBSN (Qty. 2) (231-5022-00), #10-24 Keps Nut
(Qty. 2) (240-5207-00) and #10 Washer 7/32" ID X .5" OD X 1/16" (Qty. 2) (242-5003-00)
17
545-5072-02
1
1
1
1
1
1
1
3
9
820-6152-01
820-6266-00
500-6566-00
820-6143-00
820-5091-00
036-5000-04
036-5001-40
040-5000-23
040-5000-XX
18
19
20
21
22*
23*
24*
25*
26*
Items 25-26 are secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 13) (234-5101-00)
-XX Note: for 1/2" use -06 (Qty. 1); for 3/4" use -08 (Qty. 2); for 1" use -09 (Qty. 6)
600-5006-05
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(Broken View)
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For clarity, the below drawing does not show the speaker(s).
For Securing Hardware, see the Parts Table below, under Item 6.
For Securing Hardware, see the Parts Table below, under Item 4.
For Securing Hardware, see the Parts Table below, under Item 3.
1
2
47<
1
2
63, 3$57 1
525-5515-00
535-8368-01
1
15
47<
63, 3$57 1
545-5884-00
Item 2 is secured to Item 1 by: #8 X 3/4" HWH AB (Zinc) (Qty. 4/per) (234-5103-00)
Associated Parts AP-A thru AP-C are also noted in the Backbox
520-5052-00 The
Assembly drawings on the previous page.
Item 3 is secured to Item 2 by (at corners): 3/16" X 3/8" Spacer Gray (Qty. 4)
(254-5000-18) and #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 4) (237-5976-03)
Item 3 is secured to Item 4 (at the top center) by: 3/4" X 1/4" Hex Spacer #6-32 Tap
(Qty. 1) (254-5008-04) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5200-00)
2
1
545-5592-01
520-5055-03
Item 6 is secured to Item 4 by: 1/2" X 5/16" X .144 ID Spacer Tap (Qty. 3) (254-5014-00),
#6-32 X 3/4" PPH MS (Sems) Zinc (Qty. 3) (237-5504-00), 1/2" X 1/4" Hex Spacer #6-32 Tap.
(Qty. 1) (254-5008-03) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00)
RF Shield
820-5092-00
Item 7 is secured inbetween: "Item 6" and its mounting hardware described.
4
1
1
600-5006-25
040-5000-06
036-5260-00
Item 10 Note: The 14-Pin cable connects the Dot Matrix Disp. Bd. to the Disp. Controller Bd.
626-5026-00
Above Item 11 is self-adhesive. Located between Items 3 & 17. Sold in 12" Lengths only.
12
13
14
2
2
2
Item 4 is secured to Item 2 by: 1/2" X 1/4" Hex Spacer #6-32 Tap (Qty. 4) (254-5008-03)
and #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2, on Left Side only) (232-5202-00)
5*
6
031-5004-01
535-8081-01
535-7009-02
Items 12, 13 & 14 are secured by: #8 X 3/4" HWH AB (Zinc) (Items 12/13: Qty. 4/per;
Item 14: Qty. 2/per) (234-5103-00)
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Item 2 is secured by: Leg Bolt Back Plate (535-5703-00) and Leg Bolt 3/8" X 16 X 2-1/2"
Hex 5/8" Hd. (2/per) (231-5001-01) To order just a Leg Leveler (3/8" - 16 X 3") use SPI N:
500-5017-00. A Leg "without" a Leg Leveler is not available.
500-6388-02
Item 3 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page.
4*
165-5002-00
Item 4 is included with Item 3, for just a replacement Bulb use the above number.
500-5698-02-79
Item 5 is secured by: 1/4-20 X 1-1/4" Carriage Bolt Sq. Neck Black (Qty. 4) (231-5003-00),
1/4-20 Flange Nut (Qty. 4) (240-5300-00) and 1/4" Split Lock Washer (Qty. 4) (244-5000-00)
FOR A BREAKDOWN OF PARTS SEE THE BLUE PAGES: Sec. 4, Chp. 2, Page 76.
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13
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are not noted in the pictorials.
777-0001-00
605-5008-00
Above Item 14 covers the Cables Wiring Harnesses going into the Backbox from the Cab.
15
355-5006-01
Item 15 is secured by: #10-24 X 1-3/4" Carr. Bolt Sq. Neck (Qty. 2) (231-5022-00),
#10-24 Nylon Stop Nut (Qty. 2) (240-5206-00) and #10 Washer 7/32" X .5" X 1/16" (Qty. 2)
(242-5003-00)
16
17
1
1
355-5006-02
500-5018-172
Item 17 is secured by: 1/4"-20 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 4) (231-5003-00)
1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 3)
(242-5009-00) Note: For Coin Door other than USA call Technical Support for SPI Part N.
18
Item 6 is secured by: Pal Nut for Flipper Button (Metal) (Qty. 2) (240-5003-01) and
is fitted with: O-Ring 11/32" X 7/32" X 1/16" (Qty. 1/per) (545-5850-00) Item 6 DOES NOT
include the Switch. FOR SWITCHES ONLY see Items 23A/B on the Next Page.
2
0
1
1
1
1
180-5024-00
180-5091-00
535-6860-03
180-5192-00
180-5192-02
180-5192-04
19
19B
7 Rear Glass Channel 20-3/8" Length
1 545-5038-00 19R
8 Plastic Channel 42-5/8" Lg. (Left/Rt.)
2 545-5017-00 19G
9 Side Armor "with holes" (Left & Right) 2 535-7297-02 Ordering Note: Securing hardware for switches included. For Decal Kit, see Page 63.
Item 9 is secured by: Pem Stud 1/4 X 1" FH (Qty. 2/per) (237-6116-01), 1/4-20 Flange Nut
20 Dual Switch Assembly
1 500-5808-00
(Qty. 2/per) (240-5300-00) and #8 X 5/8" T20 Tamper Proof (Qty. 2/per) (237-5947-00)
10
030703
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Legend Note: Items noted with a black square
Parts. Items noted with a white square
are Switches.
500-6509-00
Item 21 is secured by: #10-24 X 1-1/4" Carr. Bolt (Qty. 2) (231-5012-00), #10-24 Keps Nut
(Qty. 2) (240-5207-00), #8 X 5/8" HWH AB Zinc (Qty. 4) (234-5102-04) and
#10 Washer 7/32" ID X 1/2" OD X 1/16" (Qty. 2) (242-5003-00)
Items 27A & 27C are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00)
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535-5990-00
535-5989-00
Items 28A & 28B are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (3/per)
(231-5012-00) and #10-24 KEPS Nut (3/per) (240-5207-00)
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22
23A
23B
24*
25A
25B
26
27
1
29
Prop Rod
535-7553-00
Item 29 is secured by: #10-24 X 1-3/4" Carriage Bolt Sq. Neck (Qty. 1) (231-5022-00),
Washer #10 7/32" ID X .5" OD X 1/16" Thk (Qty. 1) (242-5003-00) and
#10-24 Nylon Stop Nut (Qty. 1) (240-5206-00)
30
31
32
010-5012-01
1
1
031-5007-00
545-5072-03
Items 31 & 32 are secured by: #6-32 X 1-1/4" Fin Shank Screw (Qty. 4) (237-5883-00) and
#6-32 Keps Nut (Qty. 4) (240-5008-00)
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1
830-5100-79
505-6004-79-79
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535-9292-00-79
Item 1 is secured to the playfield by Item 16 and : #10-32 X 5/16" PH FL U/C MS STL
Zinc (Qty. 2) (237-6013-00). Usage Note: When replacing the Arch, order new replacement
Nelson Protect Strips (not included) (Qty. 2) (545-5212-02).
755-5400-00
Usage Notes: Use Item 3 (Back: 1 Play 50 - 5 Plays $2) for Adj. 6, Game Pricing, USA 5
Setting, or (Front: 1 Play 50 - 3 Plays $1) for Adj. 6, Game Pricing, USA 8 Setting.
755-5400-02
Usage Notes: Use Item 4 (Front: 1 Play 50) for Adj. 6, Game Pricing, USA 2-7 Setting,
(Back: is Blank) for Custom Settings. Availability: See Appendix J (back of manual) for
all current Coin Cards (USA, Canada, Euro & other International). If this is a non-US
Game, Coin Card(s) provided will differ.
5
6
7
8
9a
9b
9c
1
1
1
2
4
4
3
545-6086-00
545-6087-00
545-6088-00
545-5409-01
550-5030-02
550-5031-02
550-5031-05
10
Level Assembly
515-7214-00
For Individual Items use : .882" 8MM Vial Mtg. Flange (545-6027-00), Level .8mm Empire
#0224 (545-6001-01) or Level Bracket (535-9010-00). Flange secured by: #6-32 X 1/4"
PPH MS (no Sems) Zinc (237-5500-00) and #6-32 Keps Nut (240-5008-00)
Item 10 is secured to the Wood Rail by: #6 X 1/2" HWH AB Zc Red (Qty. 2) (234-5001-02)
4
0
:RRG%DFN3DQHO :RRG5DLOV
23
24
25
26
27
1
1
1
1
1
525-5620-00-79
525-5625-00
525-5626-00
525-5627-00
525-5628-00
755-5179-00
Note: Visit www.sternpinball.com for a PDF copy of the Game Instruction Card which will
also have any translated Instruction Cards made for this game. Find Game Link or Archives.
Spanish 755-5179-02; German 755-5179-03; Italian 755-5179-04; French 755-5179-05.
260-5000-00
545-5232-01
Note: Plug-Cap should plug hole if a Center Post (@ Drain) is used, then removed.
0HWDO)ODW5DLOV:LUH)RUPV %DOO*XLGHV
28
29
1
1
535-8393-00
535-9227-00
Items 28-29 are secured at Tabs by: #8 X 1/2" HWH AB (Zinc) (Qty. 1/per tab)
(234-5101-00).
30
31
32
33
34
35
36
37
38
39
40
41
1
1
2
2
1
1
1
1
1
1
1
2
535-9255-00
535-9256-00
535-5642-00
535-5373-01
535-9221-00
535-9222-00
535-9224-00
535-9226-00
535-9228-00
535-9229-00
535-9230-00
550-5037-01
0LVFHOODQHRXV0HWDO :LUH5DPSV
42
43
1
1
515-7292-00
515-7295-00
Items 42-43 are secured at Tabs by: #8 X 1/2" HWH (Zinc) (Qty. 1/per tab) (234-5101-00)
%UDFNHWVZLWK:LUH*DWHV
12
6HF3DUWV,G
13
1
1
1
1
535-5269-03
535-5307-03
535-9269-00
535-9270-00
%UDFNHWVIRU0RXQWLQJ
14
44
45
46
47
15
16
17a
17b
18
1
1
1
2
48
49
50
A
B
C
19
535-9077-00
%UDFNHWVIRU%DOO6WRSV7UDSVRU3URWHFW
20
21
22
Ball Deflector
Steel Shield Bracket (behind Cannon)
6HFWLRQ&KDSWHU
3DJH
1
1
535-9245-00
535-9299-00
535-9242-00
1
1
535-9262-00
535-9241-00
2
2
1
180-5190-28
180-5190-48
500-6689-00
6ZLWFKHV
535-8394-00
535-9252-00
535-9209-00
535-9212-00
535-9240-00
535-8385-00
535-6896-00
535-9171-00
535-9171-01
515-6508-00
1
1
1
1
Items 45-47 are secured by: #6-32 X 3/8" PFH MS (Zinc) (Qty. 2/3 per) (237-5850-00)
Item 14 is secured to the P/F by: #8-32 X 7/8" HWH MS Zinc (Qty. 2/per) (237-5890-00)
Item 15 is secured to the P/F by: #8 X 1/2" HWH AB (Zinc) (Qty. 3/per) (234-5101-00)
Items A-C require a Sw. Body Protect Plate (Qty. 1/ea.) (535-6539-00) & is secured by:
#2-56 X 1/2" HWH Sr (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00).
Item C Individual Parts: Cherry DA3 Switch (180-5163-01) & Wire Form (535-8092-00)
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
&
$
E
$
D
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7DNH1RWH
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D
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237,21$/ )25
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Item 22
behind
Item 6
&
,WHP F
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,WHPV
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237,21$/ )25
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1RW ,QFOXGHG
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6HFWLRQ&KDSWHU
3DJH
6HF3DUWV,G
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1
2
2
4
545-5721-00
055-5203-00
2
2
$
'
%
200-5000-08
205-5000-01
4*
820-6221-79
&
&
&
&
Note: For Decal Descriptions & Locations, see Sec. 5, Chp. 2, Playfield Wiring, Page 105.
%UDFNHWVIRU0RXQWLQJ
5
535-6862-02
Item 5 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) and
#8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 1/per) (237-5975-03)
535-5988-01
500-5329-03
Item 7 is secured by: #8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 2/per) (237-5975-03)
535-8964-00
,
,
Item 8 secures Item 23 (prev. page) by: #8 X 1/2" HWH AB (Zc) (Qty. 3/per) (234-5101-00)
535-7710-00
Item 9 is secured by: #4-40 X 5/8 HWH MS (Serr) Zinc St (Qty. 2) (237-5945-00)
6ZLWFKHV 0LVF3&%RDUGV
A
B
C
D
E
5
2
4
2
10
180-5119-02
180-5149-00
180-5054-00
500-6227-01
500-6227-02
Items D & E are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00)
6HF3DUWV,G
G
H
180-5116-01
3
1
180-5015-03
180-5158-00
6
1
515-5162-02
515-5967-06
+
I
J
Items I & J are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00)
L
M
1
1
1
1
520-5173-00
520-5174-00
520-5230-00
520-5231-00
(
Note: For how Items A-C, F, G, H, L & M are secured or for a better view, see Section 4,
Chapter 2, Drawings for Major Assemblies & Ramps, on the individual assemblies noted.
Note: For more details on Item L & M and a break-down of parts, see Section 5, Chapter 4,
Printed Circuit Boards, Pages 109 & 140.
$ $ 0
'
500-6139-02
7DNH1RWH
1.
2.
3.
For Sockets & Bulbs (drawings & part numbers) see Pgs. 72-74.
Some items or parts may be included with or associated with a
Major Assembly or Ramp Assembly; see the Blue Pages,
Sec. 4, Chp. 2. for parts required not appearing on this page. If
you still cannot find the part required, Call Stern Pinball, Inc.
Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1).
are General
Legend Note: Items noted with a black square
Parts. Items noted with a white square
are Switches and
Miscellaneous PC Board(s).
6HFWLRQ&KDSWHU
3DJH
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63, 3$57 1
803-5000-79
Kit includes Screened 830-5997-XX Set,
Clear 830-5998-XX Set & 2 Clears:
830-6012-00 (Lt. 3-Bank Target Cover) &
830-6012-01 (Rt. 3-Bank Target Cover)
Ref: Backbox Insert Plastics (Clear)
803-5000-79B(ackbox)
Kit includes 830-6011-XX Set
Replacement Note:
When replacing above, you
may need to trim edges to fit
pieces. Before removing
backing, after playfield
is cleaned, lay down the
piece(s) and line up in
the general area as
shown and mark off
any trimming, if
required.
'(&$/6 .,7
63, 3$57 1
802-5000-79
63, 3$57 1
* Not included in the Decals Kit
(must be ordered separately):
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/RFDWLRQ
0</$5
6HFWLRQ&KDSWHU
3DJH
6HF3DUWV,G
3OD\ILHOG5XEEHU3DUWV%ODFNJ5LQJV$FWXDO6L]H
Qty. 4
'
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Qty. 3
Qty. 2
* *
7DNH1RWH
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D
E
F
G
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6HFWLRQ&KDSWHU
3DJH
3 545-5428-00
6 545-5105-00
545-5009-00
545-5151-00
2 545-5308-00
545-5308-08
2 545-5850-00
1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
63, 3$57 1
545-5348-10
545-5348-20
545-5348-09
545-5348-08
545-5348-21
545-5348-07
545-5348-06
545-5348-05
545-5348-04
545-5348-18
545-5348-03
545-5348-02
545-5348-01
545-5348-17
545-5348-19
1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
'
Note: Item 14, 7/16" O.D. Rings (Qty. 50 of 60) are used
to cushion Metal Sockets under P/F, Back Panel & Insert.
020603
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6HF3DUWV,G
Top
Top
Thread
Top
9:
Top
Top
Thread
Thread
Top
Thread
Tap
Thread
Thread
Tap
No
Tap
Bottom
Thread
9:
Bottom
Thread
Bottom
9 :
Bottom
Thread
Bottom
Thread
Thread
Items 11-14 Posts can use a Black Post Rubber Sleeve (Tall),
545-5308-00 or White Post Rubber Sleeve (Tall), 545-5308-08.
Thread
Side
9 :
Bottom
Front
Nut Note: All nuts shown with a " " are used in this game. The quantities (not specified) vary.
The remaining Items listed are not used in this game and are noted for reference only (used in prior games).
Shown Below~
#6-32
Nylon Stop Nut:
240-5005-00
Shown Below~
#6-32
KEPS Nut
(with Star Washer):
240-5008-00
9 :
Bottom
Thread
Shown Below~
#6-32
Hex Nut
(No Star Washer):
240-5004-00
Shown Below~
#6-32
T-Nut:
240-5002-00
Top View
KEPS Nuts
Not Shown:
Hex Nuts
Not Shown:
T-Nuts
Not Shown:
Miscellaneous Nuts
Not Shown:
#6-32
(w/ 1e4" Hex Body):
240-5011-00
#8-32:
240-5104-00
#10-32:
240-5208-00
#10-24:
240-5207-00
#4-40:
240-5318-00
#8-32:
240-5103-00
#10-32:
240-5201-00
#10-24:
240-5202-00
#10-32 X 3e8":
240-5209-00
3e4-16:
240-5315-00
#2-56:
240-5301-00
7e8"-14:
240-5317-00
#6-32
(w/Side Cut Off):
240-5002-01
#8-32:
240-5101-00
#10-32
(Black Oxide):
240-5007-00
#10-32
(w/Side Cut Off):
240-5205-00
#10-32 X 5/16"
240-5204-00
#10-24:
240-5200-00
Shown Below~
1e4" X 20
Flange Nut:
240-5300-00
9:
Thread
&
1
2
3
4
5
6
7
8
9
10
'
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
530-5004-00
530-5004-01
530-5005-01
530-5005-00
530-5008-00
530-5012-02
530-5010-02
530-5263-01
530-5007-00
530-5127-00
11
12
13
14
15
A
B
C
D
1
4
10
4
9
530-5332-01
530-5332-00
530-5332-02
530-5332-03
530-5621-00
237-5921-02
237-5921-04
237-5883-00
237-5957-00
6HFWLRQ&KDSWHU
3DJH
6HF3DUWV,G
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Hex Spacers:
Tap
e
$
%
e
$
H[DPSOH RI %V
e
e
$
7DNH1RWH
e
e
e
e
e
e
e
e
e
e
e
6HF3DUWV,G
e
6HFWLRQ&KDSWHU
3DJH
e
Top &
Bottom
e
Thread
e
e
e
1e "
4
3e "
8
1e "
2
e
e
e
e
e
e
e
e
e
1
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
47<
1
1
1
3
63, 3$57 1
254-5008-28
254-5008-16
254-5008-08
254-5008-15
254-5008-31
254-5008-14
254-5008-19
254-5008-26
254-5008-27
254-5008-25
254-5008-36
254-5008-21
254-5008-30
254-5008-29
254-5008-35
254-5018-09
254-5018-06
254-5018-07
254-5018-03
254-5018-00
254-5018-04
530-5285-00
1
1
2
3A
3B*
4A
4B*
5
6A
6B*
7
8A
8B
8C
9
10
11
12
13
14
15
16
17
18
e
e
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
$
&
e
e
e
9DULRXV
&RORUV
e
3$ 5 7 & 2 / 2 5 & + $ 5 7
1 &RORU
1 &RORU
Black
Clear
Red
Amber
Green
Blue
Yellow
Orange
White
Purple
Fluor. Orange
Fluor. Green
-06
-07
-08
-09
-10
-11
-12
-13
-14
-15
-16
Fluor. Blue
Teal Green
Gray
Luminescent
Gold
e
e
e
7DNH1RWH
e
e
e
e
e
e
e
e
530-5099-00
550-5061-02
Item 2 typically secured by: #6-32 X 1-3/4" PPH MS (Zinc) (Qty. 2/per) (237-5511-00) and
Washer 9/64" X 5/16" OD X 1/32" (Qty. 2/per) (242-5017-00), if used.
550-5052-01
Item 3 typically secured by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (234-5000-00)
11/16" 1-Groove Plastic Post (Black)
11/16" 1-Groove Plastic Post (Clear)
4**
51
550-5059-00
550-5059-01
550-5034-XX
Items 4 & 5 typically secured by: Post Fastening Screw #6-32 Top / #6-32 Bottom
(Qty. 1/per) (530-5012-02, Item 6 Page 69).
1e " Slf. Rtn. Plastic Spacer White
4
3e " Slf. Rtn. Plastic Spacer White
8
5e " Slf. Rtn. Plastic Spacer White
8
3e " Slf. Rtn. Plastic Spacer White
4
1e " X 1e " Plastic Spacer White (Narrow)
2
4
1e " X 3e " Plastic Spacer Gray
8
8
3/ " X 3e " Plastic Spacer Gray
8
16
1e " X 3e " Plastic Spacer Gray
4
8
6
7
8
9
10
11
12
13
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
254-5007-02
254-5007-01
254-5007-00
254-5007-03
254-5000-03
254-5000-19
254-5000-18
254-5000-02
1
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
e
e
e
3e "
8
1e "
2
5e "
8
3e "
4
7e "
8
Use 254-5000-06N
for Natural (White)
If any one of Items 11-23 Plastic Spacers is not available in the size required,
order the smaller sized spacers required to stack sizes together until
appropriate size is achieved (e.g. If 11e8" is needed but unavailable, order a 1e2" + 5e8" & stack to = 11e8").
e
e
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-01
-02
-03
-04
-05
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under Items
AP-B/-C on
Page 61).
Item 1, Metal
Spacer, used
in the Backbox
(see securing
hardware
**
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1
2
3
4
5
6
7
8
9
10
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81
38
1
8
1
29
165-5000-44
165-5053-02
165-5053-03
165-5053-05
165-5053-06
165-5003-00
077-5000-00
077-5008-00
077-5002-00
077-5001-00
077-5003-00
077-5009-00
077-5006-00
077-5005-00
077-5013-00
077-5031-00
1
11
12
62&.(7 1$0(
077-5012-00
077-5032-00
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C
1
2
#89 Bulb
2-Lug Laydown Standard Socket
2-Lug Stand-Up Short Socket
3DUWV,GHQWLILFDWLRQ
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17
12
165-5000-89
077-5100-00
077-5101-00
3
4
5
6
077-5102-00
077-5103-00
077-5106-00
077-5107-00
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squeeze
D
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1 :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1 1 :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1
D
D
D
D
D
E
E
E
E
E
6HFWLRQ&KDSWHU
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81
165-5002-00 1
165-5054-02 2
165-5054-04 3
165-5054-05 4
165-5054-06 5
165-5004-00 6
165-5004-02 7a
165-5004-03 7b
165-5004-05 8a
165-5004-06 8b*
2
3
72
4
72
077-5026-01
077-5029-00
077-5206-00
077-5030-00
077-5007-00
077-5016-00
077-5216-00
077-5216-01
545-5760-18
545-5760-19
3DUWV,GHQWLILFDWLRQ
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2.
6HF3DUWV,G
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Item 1 is secured by: 1/4-20 X 1-1/4" Carriage Bolt Sq. Neck Black (Qty. 4) (231-5003-00),
1/4-20 Flange Nut (Qty. 4) (240-5300-00) and 1/4" Split Lock Washer (Qty. 4) (244-5000-00)
2
3
4
1
1
1
266-5037-00
545-5408-00
545-5429-00
500-5698-02
545-5429-01
Items 4 & 5 are secured to Black Metal Housing by: #10-32 X 3/8" Button Head Torx T-20
Tamper Proof (Qty. 4/per) (237-6117-00)
7*
180-5111-00
045-5002-04
)URQW5LJKW
9LHZRI
&DELQHW
SW. 55
7DNH1RWH
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6237,21$/$/7(51$7(%$///$81&+$66(0%/<$9$,/$%/(6
,IWKH*XQ$VVHPEO\LVQRWGHVLUHGRULVQRORQJHUDYDLODEOH
??????????????????????????????????????????????????
6HF'UDZLQJV
500-6709-06
535-9253-00
Use existing hardware from Item 1 of the Gun Shooter above to mount plate.
Note: Order Item 1 only if already have Item 2, Plate. Happ # Ref: 54-0006-615H1615
Securing Plastic Nut cannot be ordered separately. Items 2-4 are available individually.
)URQW9LHZRI&DELQHW
3
4
1
1
180-5111-01
165-5002-00
SW. 55
SW. 55
LP. 79
LP. 79
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$VVHPEOLHV 5DPSV
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47< 63, 3$57 1 1 ,1',9,'8$/ 3$57 1$0(
47< 63, 3$57 1
1 ,1',9,'8$/ 3$57 1$0(
1
535-9257-00
Item 1 is secured above by: #8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 4) (237-5975-03)
535-7356-00
Item 2 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 2/per)
(237-5975-00)
4
5
1
1
For Individual Items use : Plunger (530-5210-00) & Nylon Plunger (530-5638-00)
266-5020-00
Ordering Note: If 500-6668-00 is unavailable, order the individual part(s) actually required.
090-5032-00B
Coil has a Diode (1N4004) (112-5003-00) positioned @ the bottom (below the lugs).
4
<(/*51
Qty. 2
545-5847-00
515-7299-00
!
For Securing Hardware,
see the Parts Table above,
under the item desired.
7DNH1RWH
.L.NHU/DVHU.L.N%D.N$VVHPEO\,WHPV
:KHQHQHUJL]HGNL.NVEDOOED.NLQWRSOD\IURPWKH/HIW2XWODQH
535-6730-00
Item 1 is secured above the Playfield by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 2)
(237-5976-04) and #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5201-00)
535-5203-03
Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00)
Coil, 23-800
090-5001-00B
545-5076-01
515-7318-00
266-5020-00
545-5105-00
Ordering Note: If 500-6697-01 is unavailable, order the individual part(s) actually required.
This assembly is identical to 500-6697-00 except for the rotation of the Coil (lugs right).
Coil has a Diode (1N4004) (112-5003-00) positioned @ the bottom (below the lugs).
4
&RLOOXJV-XS
WKLV.RQILJXUDWLRQLVXVHGLQ
WKH%D.NER[53*&DQQRQ
VHH3DJH
&RLOOXJV,ULJKW
!
7DNH1RWH
!
For Securing Hardware, see the Parts
Table above, under the item desired.
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
6H.WLRQ&KDSWHU
3DJH
6H.'UDZLQJV
Kicker
Tip
515-5339-01
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00)
535-5203-03
Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00)
Coil, 23-800
090-5001-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
4
5
Coil Sleeve
Plunger & Link Assembly
1
1
Arm
545-5031-00
515-5338-00
ERing
For Individual Items use : Plunger 2" Lg. (530-5025-01), Plunger Link (545-5293-00) and
Roll Pin 1/8" x 5/8" Lg. (251-5008-00) The Plunger Link is secured to the Riveted Arm
by: Retaining Ring, 1/4" Shaft (Qty. 1) (270-5002-00)
Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required.
6
7
266-5020-00
180-5054-00
SW. 59 Lt.
(Qty. 2)
Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00).
SW. 62 Rt.
(Qty. 2)
1
2
Hinge
Stud
535-5045-00
Link
Roll
Pin
Items 7 & 8 are secured to Item 1 by: #6-32 X 5/8" HWH Swage (Qty. 4) (237-5976-04)
515-5340-01
For Individual Parts use (requires drilling out rivet & rereviting) :
Arm (515-5341-01), Kicker Tip (545-5216-01) and Rivet, 1/8" x 1/4" Lg. (249-5003-00)
The Riv. Arm is secured to Item 1 by: Retaining Ring, 1/4" Shaft (Qty. 1) (270-5002-00)
Ordering Note: If 515-5340-01 is unavailable, order the individual part(s) actually required.
Ordering Note: If 500-5849-00 is unavailable, order the individual part(s) actually
required.
Qty. 2
Qty. 2
7DNH1RWH
Coil Note: Either -00B or -00T can be used for coil replacements.
B/T listed is preferable for easier diode access & may differ on game.
/HIW4
5LJKW4
Plunger
98.9HUWLFDO8S.LFNHU/HIW6W\OH$VVHPEO\,WHPV
%DOOODXQFKHVLQWRWKH98.&KXWHDERYHWKH3OD\ILHOGRQWRWKH:LUH5DPS3DJH
535-8296-00
Item 1 is secured under the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00)
1
1
1
180-5116-01
545-5759-00
535-6539-00
7RS
9LHZ
SW. 36
Items 2-4 are secured by: #2-56 X 1/2" HWH MS (Serr) Zc TF 3/16" (Qty. 2) (237-5937-02)
535-5203-03
Item 5 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00)
Coil, 26-1200
090-5044-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
7
8
9
10
1
1
1
1
545-5076-01
545-5431-00
269-5002-00
515-5941-01
For Individual Items use : Plunger (530-5210-00) & Nylon Plunger (530-5277-01)
11
12
1
1
266-5020-00
545-5105-00
SW. 36
4
6HF'UDZLQJV
2
3
4
6HFWLRQ&KDSWHU
3DJH
7DNH1RWH
DOTS: The Switch Diode, 1N4001, is not located
on either VUK Assembly (nor included); its located
on a Terminal Strip under the playfield near this
assembly. See Section 5, Chapter 2, Playfield
Terminal Strips.., Page 105, for more details.
'UDZLQJVIRU0DMRU
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DQG$VVRFLDWHG3DUWV6HH3DUWV7DEOHEHORZ
2UGHULQJ1RWH,GHQWLFDOWRZLWKH[FHSWWLRQVVHHQRWHEHORZ,WHP3DUWV7DEOH
515-6580-01
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00)
2
3
180-5119-02
535-6539-00
Items 2 & 3 are secured to Item 1 by: #2-56 X 1/2" HWH (Serr) UNS #4HD TR3 BO
(Qty. 2/per) (237-5937-02)
535-7330-01
Item 4 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Sr.) Zinc (Qty. 4) (237-5975-00)
535-5203-03
Item 5 is secured to Item 4 by: #8-32 X 1/4" HWH MS (Serr) Zinc (Qty. 2) (237-5964-01)
Coil, 26-1200
9
10
11
12
13
1
1
0
1
1
266-5020-00
545-5105-00
535-7801-00
515-0173-00
515-0174-00
Items 12 & 13 are by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 3/per) (237-5976-04)
For Individual Items use : Dual OPTO Transmitter Board (Qty. 1) (520-5173-00), Dual
OPTO Receiver Board (Qty. 1) (520-5174-00), OPTO PCB Tube Spacer (Brass) (Qty. 3/per)
(530-5308-02) and OPTO PCB Rubber Grommet (Qty. 3/per) (545-5518-00)
Ordering Note: If 500-6318-14 is unavailable, order the individual part(s) actually required.
This assembly is identical to 500-6318-24, -15 or -25 except for the quantity of Item 2 (an
additional switch & diode is required for the 5-Ball Trough) and Item 3, Swich Body Protect
Plates, are not required when using Item 11 (required for Magnet use).
090-5044-00B
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
1
1
7DNH1RWH
*
Coil Note: Either -00B or -00T can be used for coil replacements.
B/T listed is preferable for easier diode access & may differ on game.
For a break-down of parts of Items 12 & 13, OPTO Boards (515-0173-00 &
515-0174-00), see Section 5, Chapter 4, Trough Up-Kicker Dual OPTO
Boards Theory of Operation & Schematic, Component Layout & Parts.
7DNH6SHFLDO1RWH
$3
Item AP-A, Enter / Exit Scoop, 535-7329-01 (not included with the 4-Ball
Trough Assembly), is shown how it is actually positioned over the 4-Ball
Trough Assembly. It is mounted above the playfield.
See securing
hardware under
Items 12 & 13.
SW. 15
SW. 12
Shown
Broken
View
SW. 13
Qty. 3
Qty. 3
SW. 15
4
6HH2UGHULQJ1RWH$ERYH
SW. 14
Item 12, Dual OPTO TRANS (Transmitter)
Board, 515-0173-00, is mounted on the
other side of the Trough Assembly, in line
with Item 13, Dual OPTO REC (Receiver)
Board, 515-0174-00, using same hardware.
'UDZLQJVIRU0DMRU
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(QWHU([LW6FRRS
See FRP1
Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8)
(237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table.
545-5070-00
180-5149-00
Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04)
4
5
6
1
1
1
535-7354-01
265-5035-01
515-6308-01
Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2)
(237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00)
7
8
1
1
269-5002-00
535-7356-00
090-5032-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
10
11
12
Coil Sleeve
Deflector Pad (Bumper)
Flipper Plunger & Link Sub-Assy.
1
1
1
545-5388-00
545-5428-00
515-6304-03
For Individual Items use : Flipper Plunger with "Flat" (530-5349-01) and Plunger "Flipper"
Link (545-5611-01) and is secured to the Plunger by: Bushing, .16" ID X .281" OD X
.187" (Qty. 1) (530-5532-00) and Spirol Pin 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02)
Crank Bar
530-5070-02
14
515-7257-01
For Individual Items use : Actuator & Spring Bracket (LEFT) (530-9038-01) and Switch
Actuator (White Plastic) (545-5612-00) and is secured to the Bracket by:
Rivet, 1/8" X 1/4" Lg. (Qty. 1) (249-5003-00)
15
237-6144-00
Item 15 requires: #10-32 Nylon Stop Nut (Qty. 1 Flipper Link Side Only) (240-5203-00)
Tool Required for Item 15: 5/32" or 4mm Allen Wrench
515-6617-01
FRP1
Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00)
Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02)
1
13
515-7203-01
500-6307-10
1
1
515-5133-06-06
545-5277-00
Item 1,
Item 4,
and
Item 14
(just the
Bracket)
The coils
may also
differ
depending
on the game.
<(//2:
/HIW4
6HF'UDZLQJV
*5((1
DEDICATED
SW. 02
7DNH1RWH
"R" indicates Item noted is
secured with rivet(s) as listed.
6HFWLRQ&KDSWHU
3DJH
$3
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
The differences
between the
Left & Right
Flippers are:
1
13
See FRP1
Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8)
(237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table.
14
545-5070-00
1
1
1
180-5149-00
535-7354-00
265-5035-01
515-6308-01
Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2)
(237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00)
7
8
1
1
Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00)
090-5032-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
10
11
12
Coil Sleeve
Deflector Pad (Bumper)
Flipper Plunger & Link Sub-Assy.
1
1
1
545-5388-00
545-5428-00
515-6304-03
For Individual Items use : Flipper Plunger with "Flat" (530-5349-01) and Plunger "Flipper"
Link (545-5611-01) and is secured to the Plunger by: Bushing, .16" ID X .281" OD X
.187" (Qty. 1) (530-5532-00) and Spirol Pin 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02)
15
515-7257-00
237-6144-00
515-6617-00
515-7203-00
500-6307-00
The differences
between the
Left & Right
Flippers are:
515-5133-06-06
545-5277-00
Item 1,
Item 4,
and
Item 14
(just the
Bracket)
The coils
may also
differ
depending
on the game.
Item 15 requires: #10-32 Nylon Stop Nut (Qty. 1 Flipper Link Side Only) (240-5203-00)
Tool Required for Item 15: 5/32" or 4mm Allen Wrench
<(//2:
5LJKW4
FRP1
269-5002-00
535-7356-00
530-5070-02
For Individual Items use : Actuator & Spring Bracket (RIGHT) (530-9038-00) and Switch
Actuator (White Plastic) (545-5612-00) and is secured to the Bracket by:
Rivet, 1/8" X 1/4" Lg. (Qty. 1) (249-5003-00)
Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04)
4
5
6*
Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02)
Crank Bar
For Securing Hardware, see the Parts
Table above, under the item desired.
DEDICATED
SW. 04
*5((1
$3
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$VVHPEOLHV 5DPSV
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"R" indicates Item noted is
secured with rivet(s) as listed.
6HFWLRQ&KDSWHU
3DJH
6HF'UDZLQJV
:KHQHQHUJL]HGLWGHIOHFWVWKHEDOOLQWRWKH7RS98.VRU7RS/DQHV
535-9248-00
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00)
535-5203-03
Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2/per) (232-5300-00)
Coil, 26-1200
090-5044-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
4
5
1
1
545-5847-00
515-7089-01
For Individual Items use : Plunger (530-5210-00) and Plunger Tip (530-5559-01). The
Plunger Tip is secured to the Plunger by: Roll Pin 1/8" x 3/8" Lg. (Qty. 1) (251-5007-04)
6
7
1
1
44
266-5022-01
280-5014-00
For Securing Hardware,
see the Parts Table above,
under the item desired.
7DNH1RWH
!
Qty. 2
6HF'UDZLQJV
$3
$
ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY.
6HFWLRQ&KDSWHU
3DJH
545-5308-00
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
$3
$
Gen.
Illum.
(GI) X3
General Illumination X3
7RS
([SORGHG
9LHZ
$VVHPEOHG
9LHZ
3/$<),(/'
:22'
SW. 49
SW. 50
SW. 51
Left
Right
Bot.
For Securing Hardware,
see the Parts Table below,
under the item desired.
1
2
3
1
1
1
165-5002-00
077-5206-00
545-5197-00
515-5085-00
Bumper Skirt
Bumper Skirt Compression Spring
Bumper Base
1
1
1
545-5607-00
266-5048-00
545-5195-00
8
9
10
SW. 49
SW. 50
SW. 51
Plunger
Compression (Return) Spring
Coil, 26-1200
1
1
1
530-5348-00
266-5047-00
090-5044-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
11
12
13
14
Coil Sleeve
Fiber Yoke
Metal Yoke
Metal Yoke Stop
1
1
1
1
545-5031-00
545-5609-00
535-7346-00
535-7347-00
Item 14 is secured by: #6-32 X 1/4" HWH Swage (Serr.) Zinc (Qty. 2) (237-5976-01)
%RWWRP
([SORGHG
9LHZ
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$VVHPEOLHV 5DPSV
44
15
515-5939-00
Item 15 is secured by: #6-32 X 1-3/16" Spiral Fin Shank (Qty. 3) (237-5957-00) and
#6-32 Nylon Stop Nut (Qty. 3) (240-5005-00)
1
16
Switch Bracket
535-7342-00
17
18
1
1
545-5610-01
180-5015-03
Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00).
19
535-7344-00
Items 18 & 19 are secured by: #6-32 X 3/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5976-05)
The Top & Bottom Assemblies are secured together by hardware included in assemblies.
ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY.
550-5057-02
Item AP-A is secured to Item 4 by: #4 X 3/4" PRH (Zinc) T-25 (Qty. 2/per) (237-5873-00)
6HFWLRQ&KDSWHU
3DJH
6HF'UDZLQJV
Ring Assembly
5
6
7
3/$<),(/' :22'
7DNH1RWH
Coil Note: ! Either
7DNH1RWH
44
%DQN'URS7DUJHW$VVHPEO\,WHPV
3DUWV7DEOH 7DUJHW+HLJKW$GMXVWPHQW3URFHGXUHRQWKHQH[WSDJH
7DNH1RWH
SW. 25
7RS9LHZ
6LGH
9LHZ
For Securing
Hardware, see the
Parts Table on the
next page, under
the Item desired.
)URQW
9LHZ
4
6HF'UDZLQJV
4
SW. 25
For Securing
Hardware,
see the Parts
Table on the
next page,
under Item 8.
Read the Target Height Adjustment Procedure on the next page.
6HFWLRQ&KDSWHU
3DJH
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$VVHPEOLHV 5DPSV
1
2
535-8746-00
535-8746-01
Items 1 & 2 are secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3/per)
(234-5101-00)
3
4
5
6
7
8
1
1
1
1
1
1
535-7713-00
535-7712-00
535-7709-01
535-7728-00
535-7707-00
515-6533-00
Items 1-3, 5, 7-8 are secured to Item 4 by: #8-32 X 3/8" HWH Sw. (Qty. 16) (237-5975-00)
Coil, 27-1500
090-5004-00B
Coil has a Diode (1N4004) (112-5003-00) positioned @ the bottom (below the lugs).
Coil Sleeve
Spring Washer (17/32" ID X 3/4" X 1")
10
11
1
1
545-5709-00
269-5002-00
To order Items 7-11 assembled with securing hardware, use SPI N: 515-6535-01.
12
535-7710-00
1
13
Switch (D/T)
180-5158-00
14
15
16
1
1
1
237-6003-00
535-7706-01
530-5410-00
Item 16 is secured to Item 15 by: #10-32 X 3/8" PPH (Sems) (Qty. 1) (232-5401-00)
To order Items 15-16 assembled with securing hardware, use SPI N: 515-6537-00.
17
18
1
1
266-5020-00
545-5533-01
Note: Individual Decal Not Available. The entire decal sheet must be ordered for
replacement. See Section 4, Chapter 1, Parts Identification & Location, Playfield Plastics & Decals, Page 67.
19
20
21
1
1
1
265-5003-00
535-8745-00
515-6916-01
Ordering above Item 21 Coil Part Number will include: Diode, 1N4004 (112-5003-00),
Actuator Flap Plate (535-8597-00) and Retainer Clip (530-5550-00).
Item 21 is secured to Item 20 by: #8-32 Nylon Stop Nut (Qty. 1) (240-5102-00)
Ordering Note: If 500-6440-01 is unavailable, order the individual part(s) actually required.
This assembly is identical to 500-6440-00 except Item 21, Coil (Mini.), is not included.
5HI$
3OD\ILHOG
7DUJHW+HLJKW$GMXVWPHQW3URFHGXUH
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$VVHPEOLHV 5DPSV
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3DJH
6HF'UDZLQJV
7;&DQQRQ7URXJK$VVHPEO\,WHPV
:RUNVLQFRQMXQFWLRQZLWKWKH7;98.RQWKHQH[WSDJH
515-7291-00
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00)
2
3
180-5119-02
535-6539-00
Items 2 & 3 are secured to Item 1 by: #2-56 X 1/2" HWH (Serr) UNS #4HD TR3 BO
(Qty. 2/per) (237-5937-02)
515-7307-00
515-7308-00
Items 4 & 5 are secured by: #6-32 X 5/8" HWH Swg. (Sr.) Zc. (Qty. 3/per) (237-5976-04)
For Individual Items use : Single OPTO Transmitter Board (Qty. 1) (520-5230-00), Single
OPTO Receiver Board (Qty. 1) (520-5231-00), OPTO PCB Tube Spacer (Brass) (Qty. 3/per)
(530-5308-02) and OPTO PCB Rubber Grommet (Qty. 3/per) (545-5518-00)
Ordering Note: If 500-6655-00 is unavailable, order the individual part(s) actually required.
SW. 33
SW. 33
SW. 34
SW. 35
Qty. 2
Qty. 2
6HF'UDZLQJV
7DNH1RWH
For Schematic & Component Layout of
Items 4 & 5, OPTO Boards (515-7307-00
& 515-7308-00), see Section 5, Chapter 4,
Printed Circuit Boards, Page 140.
SW. 33
The TX Vertical Up-Kicker Assembly
(shown next page) is secured to the Front
of this Trough Weldment as indicated.
SW. 35
SW. 34
SW. 33
6HFWLRQ&KDSWHU
3DJH
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
535-9247-00
Item 1 is secured under the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00)
and is secured to Item 1 (Trough, previous page) by: #8-32 X 3/8" HWH Swage (Serr)
Zinc (Qty. 4) (237-5975-00)
535-5203-03
Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00)
Coil, 26-1200
090-5044-00B
Coil has a Diode (1N4004) (112-5003-00) positioned @ the bottom (below the lugs).
4
5
6
1
1
1
545-5076-01
266-5022-01
515-5941-01
For Individual Items use : Plunger (530-5210-00) & Nylon Plunger (530-5277-01)
545-5105-00
Ordering Note: If 500-6656-00 is unavailable, order the individual part(s) actually required.
7DNH1RWH
! Coil Note: ! Either
4
This TX Vertical Up-Kicker Assembly is
secured to the Front of the Trough Weldment
(shown previous page) as indicated.
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
6HFWLRQ&KDSWHU
3DJH
6HF'UDZLQJV
5LYHWHG6WHHO5DPSVDQG$VVRFLDWHG3DUWV,WHPV
1 ,1',9,'8$/ 3$57 1$0(
1 Riveted Shooter Lane Steel Ramp Assembly
515-7305-00
Item 1 is secured under the playfield by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00)
and #8 Washer (Qty. 2) (242-5005-00)
For Individual Items use (requires drilling out rivet & rereviting) :
Steel Ramp - No Parts (515-7300-00) and Ramp Flap (535-9265-00) Flap secured by:
Rivet, 1/8" X 3/16" Lg. (Qty. 2) (249-5001-00) and #6 Lock Washer (Qty. 2) (246-5000-00)
1A
1
1
535-9269-00
535-9270-00
515-7298-00
Item 1A is secured to Item 1 by: #6-32 X 1/2" HWH Swage (Serr) Zinc) (Qty. 2)
(237-5976-03) and #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00)
Item 2 is secured under the playfield by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00)
and #8 Washer (Qty. 2) (242-5005-00)
For Individual Items use (requires drilling out rivet & rereviting) :
Steel Ramp - No Parts (535-9211-00), Ramp Flap (535-9251-00) and Rubber Bumper
(Blue) (626-5058-00) Flap secured by: Rivet, 1/8" X 3/16" Lg. (Qty. 2) (249-5001-00) and
#6 Lock Washer (Qty. 2) (246-5000-00). Bumper secured by: Rivet, 1/8" X 1/4" Long
(Qty. 2) (249-5003-00) and #6 Lock Washer (Qty. 2) (246-5000-00).
Plastic (Screened)
830-5997-XX
1
2A
2B
180-5190-48
535-6539-00
515-7297-00
500-6593-01
Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00).
Items 2A/2B are secured by: #2-56 X 1/2" HWH (Serr) 4HD TR3 BO (Qty. 2) (237-5937-02)
Item 3 is secured under the playfield by: #8-32 Nylon Stop Nut (Qty. 3) (240-5102-00)
and #8 Washer (Qty. 3) (242-5005-00)
For Individual Items use (requires drilling out rivet & rereviting) :
Steel Ramp - No Parts (535-9225-00), Ramp Flap (535-9250-00) and Rubber Bumper
(Blue) (626-5058-00) Flap secured by: Rivet, 1/8" X 3/16" Lg. (Qty. 2) (249-5001-00) and
#6 Lock Washer (Qty. 2) (246-5000-00). Bumper secured by: Rivet, 1/8" X 1/4" Long
(Qty. 2) (249-5003-00) and #6 Lock Washer (Qty. 2) (246-5000-00).
3A
Item 3A is secured by: #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 2) (237-5976-03) and
#6-32 Nylon Stop Nut (Qty. 2) (240-5005-00)
For Individual Items use : Gate Bracket (535-9171-01), Wire Form (535-9172-00),
Micro Switch (180-5190-28) and Switch Body Protect Plate (535-6539-00).
Plate secured by: #2-56 X 1/2" HWH (Serr) 4HD TR3 BO (Qty. 2) (237-5937-02)
7DNH1RWH
Micro Switch
GI Bulb
SW. 32
$
&
SW. 30
'
S6WHHO5DPS
/HIW
W6WHHO5DPS
5LJKW
6HF'UDZLQJV
W6WHHO5DPS
6KRRWHU/DQH
SW. 40
1 ,1',9,'8$/ 3$57 1$0(
4 Riveted Left Steel Ramp Assembly
515-7296-00
$
Item 4 is secured under the playfield by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00)
and #8 Washer (Qty. 2) (242-5005-00)
For Individual Items use (requires drilling out rivet & rereviting) :
Steel Ramp - No Parts (535-9210-00), Ramp Flap (535-9249-00) and Rubber Bumper
(Blue) (626-5058-00) Flap secured by: Rivet, 1/8" X 3/16" Lg. (Qty. 2) (249-5001-00) and
#6 Lock Washer (Qty. 2) (246-5000-00). Bumper secured by: Rivet, 1/8" X 1/4" Long
(Qty. 2) (249-5003-00) and #6 Lock Washer (Qty. 2) (246-5000-00).
1
1
1
545-5409-01
165-5002-00
077-5026-01
Item 4C is secured by: 1-1/2" X 1/4" #6-32 Hex Spacer (Qty. 1) (254-5008-09), #6-32 X
3/8" PPH (Qty. 1) (232-5201-00) and 6-32 X 1/2" PPH MS (Sems) Zc. (Qty. 2) (232-5202-00)
515-7231-00
Item 4A is secured by: #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2) (232-5202-00), #6-32
Nylon Stop Nut 1/4 Hex Body (Qty. 2) (240-5010-00) and #6 Washer (Qty. 2) (240-5001-00)
For Individual Items use : Gate Bracket (535-9077-00) and Micro Switch (Long Flat
Actuator) (180-5190-48)
6HFWLRQ&KDSWHU
3DJH
6WHHO5DPSS
&HQWHU
'UDZLQJVIRU0DMRU
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e
f
g
h
i
j
:LUH5DPS:
&HQWHU
d
Layout Reference
for Steel Ramps
on previous page.
8
D
a
2-1/4" X 1/4" Hex Spacer #6-32 Tap, 234-5008-18
b
2-3/4" X 1/4" Hex Spacer #6-32 Tap, 234-5008-15
c
1-3/4" X 1/4" Hex Spacer #6-32 Tap, 234-5008-10
Above locations a, b & c also require 1 of each (@ top):
#6-32 X 3/8" PFH MS Zinc, 237-5850-00
6HFXULQJ +DUGZDUH
E
9
E
9
RQ %DFN 3DQHO
:LUH65DPS
F:
8
K
&DQQRQ6&KXWH
F:
F:
L
9
9M
M
9
H:
L
L 9
9
9M
9:LUH5DPS
7;&DQQRQ
:LUH:
5DPS/HIW
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$VVHPEOLHV 5DPSV
9G
9I
:LUH5DPS5 8
8SSHU5LJKW J 8
89
)RU WKH
VHFXULQJ
KDUGZDUH
RQ WKHVH
:LUH
5DPSV
&KXWHV
VHH WKH
OLVWLQJ
DERYH
9:LUH5DPS
/RZHU5LJKW
6HFWLRQ&KDSWHU
3DJH
6HF'UDZLQJV
698.&KXWH
TX Head
545-6086-00
Item 1 is secured to Item 2 by: Pop Rivet 1/8" X 3/16" (Qty. 2) (249-5025-00) and is
secured to the Back Panel by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2) (234-5001-02)
2
3
1
1
535-9296-00
535-9295-00
Item 3 is secured to Item 1 by: #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 1) (232-5202-00)
and #6 Washer (Qty. 1) (242-5001-00)) and is secured to the Back Panel by:
#6 X 1/2" HWH AB (Zinc) Red (Qty. 1) (234-5001-02)
545-6087-00
535-9299-00
Item 5 is secured to the Plastic by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 1) (234-5001-02)
For Securing
Hardware, see
the Parts Table
above, under
Item desired.
Mini-Mars
Lite Cover
(1X Tab)
Blue
550-5031-05
Page 64
LP. 64
$VVHPEOHG
9LHZ
#6-32 X 1-1/4"
PPH Screw
232-5207-00
&
#6 Lock Washer
246-5000-00
Spacer
(Plastic)
7/8" X 3/8"
254-5000-11
Page 71
2-Lug
Bayonet
Socket
077-5106-00
&
#89 Bulb
165-5000-89
Page 72
Q26
%XOE
4[
Mini-Mars
Lite Cover
(1X Tab)
Blue
550-5031-05
Page 64
6HF'UDZLQJV
Mini-Mars
Lite Cover
(1X Tab)
Blue
550-5031-05
Page 64
LP. 64
For Securing
Hardware, see
the Parts Table
above, under
Item desired.
2-Lug
Bayonet
Socket
077-5106-00
&
#89 Bulb
165-5000-89
Page 73
Spacer
(Plastic)
1/2" X 3/8"
254-5000-01
Page 71
3-Lug
Bayonet
Socket
077-5013-00
&
#44 Bulb
165-5000-44
Page 72
Q26
Spacer
(Plastic)
7/8" X 3/8"
254-5000-11
Page 71
Hex Spacer
5/8" X 1/4"
254-5008-02
&
Hex Spacer
3" X 1/4"
254-5008-14
Page 70
Plastic (Screened)
830-5997-XX (-10)
Page 67
For Securing
Hardware, see
the Parts Table
above, under
Item desired.
6HFWLRQ&KDSWHU
3DJH
Hex Spacer
1" X 1/4"
254-5008-06
Page 70
#6-32 X 1-1/4"
PPH Screw
232-5207-00
Post Fasten
#6-32 Top
530-5010-02
&
Post Clear
(Plastic)
550-5059-01
Page 69
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
7+HDG$VVHPEO\,QGLYLGXDO3DUWV2QO\,WHPV
1 ,1',9,'8$/ 3$57 1$0(
1
545-6088-00
535-9298-00
Mounting Bracket
Item 1 is secured to the Back Panel by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2)
(234-5001-02)
LED Assembly
500-6701-00
Item 3 is secured to Item 2 (at the Middle) by: #8-32 X 3/8" PPH MS (Sems) Zinc (Qty. 1)
(232-5301-00) and Cable Tie (Screw-Down) (Qty. 1) (040-5005-00)
LP. 71
6HF'UDZLQJV
LP. 71
For Securing
Hardware, see
the Parts Table
above, under
Item desired.
LAMP 71
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
6HFWLRQ&KDSWHU
3DJH
%DFN3DQHO$VVHPEO\,QGLYLGXDO3DUWV2QO\,WHPV
General Illumination
(x10); For more info on
GIs, see Section 5,
Chapter 2, Playfield
Wiring, Page 103.
3DUWV7DEOHRQWKHQH[WSDJH
Qty. 4
Q30
Qty. 10
Qty. 10
Q30
Q30
Qty. 4
Q30
Qty. 4
For Securing
Hardware, see the
Parts Table on the
next page, under
Item desired.
For Securing
Hardware, see the
Parts Table on the
next page, under
Item desired.
Qty. 4
Qty. 10
Qty. 10
)URQW
9LHZ
6HF'UDZLQJV
%XOE
Qty. 4
4[
Q30
Qty. 4
For Securing
Hardware, see the
Parts Table on the
next page, under
Item desired.
4
SW. 52
For Securing
Hardware, see the
Parts Table on the
next page, under
Item desired.
6HFWLRQ&KDSWHU
3DJH
For a break-down of
parts on Item 12, see
the next page.
Qty. 2
%DFN
9LHZ
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
525-5620-00-79
Note: Individual Decal Not Available. The entire decal sheet must be ordered for
replacement. See Sec. 4, Chp. 1, Parts Id. & Loc., Playfield - Plastics & Decals, Page 67.
535-8964-00
Item 2 is secured to Item 1 and below the Playfield by: #8 X 1/2" HWH AB (Zinc)
(Qty. 5/per) (234-5101-00)
535-9241-00
Item 3 is secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) and #8
Washer (Qty. 2) (242-5005-00)
535-6896-00
Item 4 is secured from behind and through Item 1 by: #8-32 X 3/4" HWH Swage (Serr)
Zinc (Qty. 2) (237-5975-02)
535-9252-00
550-5031-02
Item 6 is secured to Item 1 by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 1/per) (234-5001-02)
077-5101-00
8
9
10
11
4
10
10
1
165-5000-89
077-5000-00
165-5000-44
500-6689-00
Item 11 is secured to Item 1 by: #8-32 X 3/4" HWH Swage (Srr) Zc. (Qty. 2) (237-5975-02)
For Individual Items use : Bracket (535-9261-00), Micro-Switch (Lite Force) Cherry DA3
Happ #95-0866-10 (180-5163-01), Wireform (535-8092-00), Switch Body Protect Plate
(535-6539-00) and #2-56 X 1/2" HWH Serr UNS #4HD Black (237-5937-02)
12
500-6219-01
Item 12 is secured to Item 1 by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 3) (234-5001-02)
For a break-down of parts, see below Parts Table.
13
550-5059-01
14
040-5000-03
Item 14 is secured to Item 1 by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (234-5000-00)
15
040-5000-06
%DFN3DQHO%DOO6WRS$VVHPEO\,WHPDERYH,WHPV
:KHQHQHUJL]HGWKHEDOOLVKHOGLQ%DFN&KDQQHO7URXJKRQWKH%DFN3DQHO,WHPSUHYSDJH
1
535-6730-00
Item 1 is secured to the Back Panel (Item 1 above) by: #6 X 1/2" HWH AB (Zinc) Red
(Qty. 3) (234-5001-02)
535-5203-03
Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00)
Coil, 26-1200
090-5044-00B
Coil has a Diode (1N4004) (112-5003-00) positioned @ the bottom (below the lugs).
&RLOOXJV+OHIW
4
545-5076-01
515-7309-00
For Individual Items use : Plunger (530-5210-00) & Nylon Plunger (530-5639-00)
6
7
1
1
266-5020-00
545-5105-00
Ordering Note: If 500-6219-01 is unavailable, order the individual part(s) actually required.
This assembly is identical to 500-6697-00 except for the rotation of the Coil (lugs right).
7DNH1RWH
Coil Note: Either -00B or -00T can be used for coil replacements.
B/T listed is preferable for easier diode access & may differ on game.
$VVHPEOHG
9LHZ
For Securing Hardware, see the Parts
Table above, under the item desired.
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
6HFWLRQ&KDSWHU
3DJH
6HF'UDZLQJV
%DFNER[,QVHUW$VVHPEO\,QGLYLGXDO3DUWV2QO\,WHPV
3DUWV7DEOHDQG9LHZVFRQWLQXHRQWKHQH[WSDJH
525-5630-00
12
254-5000-05
Item 2 is secured to Item 1 thru Items 4 & 5 (Front) by: #6-32 X 2" PFH (Qty. 12)
(237-6146-00) and (Back) by: #6-32 T-Nut (Qty. 1/per) (240-5002-00)
10
254-5000-01
Item 3 is secured to Item 4 (Front) by: #6-32 X 1-1/4" PPH (Sems) (Qty. 1/per)
(237-6146-00) and #6 Washer (Qty. 1/per) (242-5001-00) and (Back) by: #6-32 T-Nut
(Qty. 1/per) (240-5002-00)
830-5279-01
1
1
1
1
1
803-5000-79B*
830-6011-00*
830-6011-01*
830-6011-02*
830-6011-03*
Ordering Note: For the T3 Film Film Art (#79) Main (under Back Glass) use 830-5279-00.
5*
5A
5B
5C
5D
390-5051-01
Item 8 is secured to Item 1 (Front) by: #10-24 X 7/8" PFH Black (Qty. 3/per) (237-6147-14)
and is secured to Item 1 (Back) by: #10 Washer (Qty. 3/per) (242-5003-00) and
#10-24 Keps Nut (Qty. 3/per) (240-5207-00)
9A
550-5059-01
Item 9A is secured to Item 1 (Front) by: Post Fasten #6-32 Top / Wood Screw Bottom
(Qty. 1/per) (530-5010-02).
Usage Note: The Post & Rubber next to Female Hinge is REQUIRED. Only remove to
access ball for cleaning or replacing (another view inside front cover). The Post & Rubber to
the left (in the view) of above post should have been removed after initial game set-up.
9B
10
2
1
545-5348-02
260-5009-00
Qty. 12
*Ordering Note: Plasitcs are not available individually. The entire set must be ordered (Item 5).
535-9279-00
Item 6 is secured to Item 1 by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2) (234-5001-02)
Latch (Black)
535-9291-00
Item 7 is secured to Item 1 (Front) by: #10-24 Nylon Stop Nut (Qty. 1) (240-5206-00),
#10-24 Wing Nut (Qty. 1) (240-5211-00) and Washer 13/64" ID X 5/8" OD X .062" (Qty. 2)
(242-5038-00) and secured to Item 1 (Back) by: #10-24 X 1" Hex Screw (Black) (Qty. 1)
(237-6148-16) [goes with Nylon Stop Nut], #10-24 X 1" Carriage Bolt (Qty. 1) (231-5021-00)
[goes with Wing Nut] and #10 Washer (Qty. 1) (242-5003-00)
SW. 41
SW. 42
SW. 43
SW. 44
Clear Plastics
Shown Solid
for clarity.
SW. 45
For
Targets,
Sockets &
Bulbs, see
the next
page.
Qty. 10
$
%
'
&
6HF'UDZLQJV
)URQW
9LHZ
$%
Qty. 2
each
Qty. 2
6HFWLRQ&KDSWHU
3DJH
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
11
500-6700-00
Item 11 is secured to Item 1 (Back) by: #6 X 1/2" HWH AB Red (Qty. 2) (234-5001-02)
For more info on wiring, see Section 5, Chapter 1, Backbox Wiring, Page 101.
12
Qty. 4
500-6698-08
Item 12 is secured to Item 1 (Back) by: #6 X 1/2" HWH AB Red (Qty. 2) (234-5001-02)
Ordering Note: This Target is Identical to 500-5321-08 EXCEPT for the Switch Back Plate
and securing hardware.
For Individual Parts use : Switch & White Rectangular Target Sub-Assy. (515-6027-08),
Mounting Bracket (535-6896-00), Switch Plate (535-5045-00), Diode 1N4004 (112-5003-00)
and is secured by: #6-32 X 3/4" HWH MS (Serr) Zinc (Qty. 2)
(237-5958-00) and #6-32 Keps Nut (Qty. 2) (240-5011-0)
Qty. 5
Q27
SW. 41
Qty. 2
Q27
SW. 42
Read
Note!
under
Item 13.
LP. 65
5HOD\
4
Q4
SW. 43
LP. 66
Q28
SW. 44
LP. 67
Q4
For Securing
Hardware, see
the Parts Table
above, below or
previous page,
under the Item
desired.
Q27
SW. 45
LP. 68
Q4
Q28
LP. 69
Qty. 8
Qty. 31
Q4
Q4
Q4
Q4
Q27
Qty. 8
WR
5HOD\
Qty. 8
4
Qty. 23
1
13
1
500-6698-08-79 19
Identical to Item 12 EXCEPT the lugs are turned to the side (Required!).
20
Items 12 & 13 are secured to Item 1 by: #8 X 1/2" HWH AB (Qty. 1 per) (234-5101-00)
21
14 5/16" Ht. Snap-On Socket Bracket
5 545-5760-18 22
Item 14 is secured to Item 1 (Back) by: #8 X 1/2" HWH AB (Qty. 1 per) (234-5101-00)
23
15* IDC Snap-On Socket
5 077-5216-00 24
5 165-5002-00
16* #555 Wedge Base Bulb (Clear)
17 2-Lug Stand-Up Short Bayonet Socket 8 077-5101-00
18 #89 Bulb (Clear)
8 165-5000-89
Stand-Up Target 1" X 1-1/2" Rect. Wht
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
Q28
7DNH1RWH
5HDU
9LHZ
23 077-5000-00
8 077-5006-00
31 165-5000-44
1 see next page
1 see next page
1 see Page 97
6HFWLRQ&KDSWHU
3DJH
6HF'UDZLQJV
For Securing
Hardware, see the
Parts Table above
or below, under the
Item desired.
Q4
53*&DQQRQ.LFNHU%UDFNHW,QGLYLGXDO3DUWV2QO\,WHPV
Plastic (Screened)
830-5997-XX
4
For Securing
Hardware,
see the Parts
Table right,
under Item 1.
500-6697-00
Item 1 is secured to Item 2 by: #6-32 X 5/16" PPH MS Sems (Qty. 3) (232-5208-00) and
#6-32 Keps Nut (Qty. 3) (240-5008-00) For a break-down of parts, see below Parts Table.
515-7312-00
Item 2 is secured at the rear to the Pivot Pin (Motor Plate, Item 2 next page) by:
Retaining Ring, 1/4" Shaft (Qty. 1) (270-5002-00), Nylon (Teflon) Washer 1/4" ID X 1/2"
OD X .062" (Qty. 1) (242-5040-01) and Steel Spacer (Qty. 1) (530-5641-00)
3
4
Roller Pin
Roller
1
1
530-5640-00
545-6085-00
Item 3 is secured through Item 4 into the middle of Item 2 by: Retaining Ring, 1/4"
Shaft (Qty. 1 per side) (270-5002-00)
5
6
1
1 ea.
535-9276-00
830-5997-XX
Items 5 & 6 are secured together onto the front of Item 2 by: Pop Rivet 1/8" X 3/16"
(Qty. 3/per Plastic & Qty. 2 rear) (249-5025-00)
Note: Both Items 5 & 6 requires drilling out rivets & reriveting, if replaced.
For Securing
Hardware,
see the Parts
Table right,
under Item 6.
260-5009-00
1"
Delrin Ball
Plastic (Screened)
830-5997-XX
MCMSTR
9614K37
For Securing Hardware,
see the Parts Table
above, under Item 2.
535-6730-00
Item 1 is secured above the Playfield by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 2)
(237-5976-04) and #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5201-00)
535-5203-03
Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00)
Coil, 23-800
090-5001-00B
545-5076-01
515-7318-00
266-5020-00
545-5105-00
6HF'UDZLQJV
&RLOOXJV,ULJKW
1
1
1
1
Ordering Note: If 500-6697-00 is unavailable, order the individual part(s) actually required.
This assembly is identical to 500-6697-01 except for the rotation of the Coil (lugs up).
Coil has a Diode (1N4004) (112-5003-00) positioned @ the bottom (below the lugs).
4
WKLVFRQILJXUDWLRQLVXVHGRQ
WKH3OD\ILHOGXQGHUDUFK
VHH3DJH
7DNH1RWH
! Coil Note: ! Either -00B
&RLOOXJV-XS
For Securing Hardware, see the Parts
Table above, under the item desired.
6HFWLRQ&KDSWHU
3DJH
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
:RUNVLQFRQMXQFWLRQZLWKWKH53*&DQQRQ.LFNHU%UDFNHWRQWKHSUHYLRXVSDJH
For Securing Hardware,
see the Parts Table right,
under Item desired.
1 ,1',9,'8$/ 3$57 1$0(
1
515-7317-00
Item 1 is secured to the rear of the Backbox (Wood) Insert by: #8-32 X 5/8" HWH MS
(Serr) Zinc Thread-Forming (Qty. 4) (237-5951-00) and #8-32 T-Nut (Qty. 4) (240-5101-00)
For Individual Items use : Motor, 24V AC 21 RPM CW (041-5079-01),
Pin Connector (Qty. 2) (055-5021-09) and Connector Housing (045-5004-02)
515-7313-00
Item 2 is secured to Item 1 by: #8-32 X 3/8" HWH MS Type C (Qty. 4) (237-5903-00) and
onto the Motor Shaft by: Retaining Ring, 5/16" Shaft (Zinc) (Qty. 1) (270-5003-00)
535-9277-01
Item 3 is secured to Item 1 Motor Shaft by: 1/4-20 X 1/4" Set Scr. (Qty. 1) (237-6145-00)
Pivot Pin inserts
into the rear of the
Kicker (Cannon)
Bracket (Item 2
previous page).
The Drive Wheel (Item 3) makes contact with the Roller (Item 4, previous
page) to move the Kicker Bracket (Item 2 previous page) up and down.
1RWH
REMOVE
SHIPPING
POST!
Remove
this Post for
Ball Access
ONLY!
)URQW
9LHZ
5HDU
9LHZ
'UDZLQJVIRU0DMRU
$VVHPEOLHV 5DPSV
6HFWLRQ&KDSWHU
3DJH
6HF'UDZLQJV
5HIHUHQFH9LHZVRIWKH53* 0RWRULQVWDOODWLRQRQWRWKH%DFNER[,QVHUW
535-6857-02
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00)
535-5203-03
Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00)
Coil, 26-1200
090-5044-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
4
5
6
7
8
1
1
1
1
1
545-5076-01
269-5002-00
515-6858-00
266-5022-01
280-5014-00
8S'RZQ3RVW$VV\
,WHPV
515-6840-00
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00)
2
3
1
2
535-8303-00
535-7356-00
Items 2 & 3 are secured by: #8-32 X 3/8" Swage (Serr) Zinc (Qty. 2/per) (237-5975-00)
090-5030-00T
Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings).
5
6
7
Ordering Note: If 515-6844-00 is unavailable, order the individual part(s) actually required.
Item 7D, part of Item 7, Plunger & Shaft Sub-Assembly, is 1 piece and cannot be ordered
separated.
8
9
1
1
266-5022-01
280-5014-00
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All 11 X 17 Schematics
and other PDF files are
also available on CD-ROM.
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Visit www.SternPinball.com/schematics.htm for the latest 11" X 17" Schematics (or "Split 8-1/2" X 11") for the Display Power Supply, Display Controller, I/O Power
Driver & CPU/Sound Boards (White Star System Only). Along with the schematics youll find the component layout and theory of operation. Keep visiting as these files
are continuously improved with more "search" links in the documents. The files are in PDF Format (Adobe Reader required). They may be slow to open in the website only,
but once on your harddrive theyll open fast. Inside the schematics you can utilize internal links where addresses may direct you to another sheet in the schematic set (further
instructions within documents). To "download" once open, in your browser click "File" "Send" "Page by eMail". It will be sent to your eMail Address, where there you can save
the file to your hardrive.
Use the below Coils Detailed Chart Table in conjunction with Sec. 5, Chp. 1, Backbox I/O Power Driver Board
Detailed Wiring Diagram (I/O Board Connectors J6, J7, J8 & J9) and Backbox Board Layout Wiring Diagram:
&2,/6'(7$,/('&+$577$%/(
Drive
Driver
Transistor Ouput Board
#1
TROUGH UP-KICKER
Q1
#2
AUTO LAUNCH
Q2
#3
Q3
#4
Q4
#5
BACKBOX KICKER
Q5
#6
NOT USED
Q6
#7
NOT USED
Q7
#8
I/O
Power
Driver
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
Coil GA-Turn
or Bulb Type
YEL-VIO
J10-P4/5 50v DC
BRN-BLK
J8-P1
YEL-VIO
J10-P4/5 50v DC
BRN-RED
J8-P3
YEL-VIO
SEE Q4
NOTE BELOW
YEL-VIO
J10-P4/5 50v DC
BRN-ORG
J8-P4
!
22-1080 !
090-5032-00B
27-1500 !
090-5004-00B
J17-P2/3 19v AC
BRN-YEL
J8-P5
#44 Bulb x8
J10-P4/5 50v DC
BRN-GRN
J8-P6
23-800
BRN-BLU
J8-P7
26-1200
090-5044-00B
090-5000-44
090-5001-00B
BRN-VIO
J8-P8
Q8
YEL-VIO
J10-P4/5 50v DC
Q4 Note: Power Line Color is GRY~3A Fuse~RED-YEL and GRY-GRN~3A Fuse~YEL-RED
BRN-GRY
J8-P9
Drive
Driver
Transistor Ouput Board
Drive Transistor
Control Line Color
D.T. Control
Line Connect
BLU-BRN
J9-P1
26-1200
26-1200
Power Line
Color
LEFT BUMPER
Q9
Q10
Q11
#12 KICKBACK
Q12
#13 VUK
Q13
Q14
Q15
Q16
5
I/O
Power
Driver
Drive
Driver
Transistor Ouput Board
Q17
Q18
Q19
Q20
Q21
Q22
Q23
Q24
5
I/O
Power
Driver
Power Line
Color
Power Line
Connection
Power
Voltage
YEL-VIO
J10-P4/5 50v DC
32-1250
515-6916-01
Coil GA-Turn
or Bulb Type
YEL-VIO
J10-P4/5 50v DC
BLU-RED
J9-P2
YEL-VIO
J10-P4/5 50v DC
BLU-ORG
J9-P4
YEL-VIO
J10-P4/5 50v DC
BLU-YEL
J9-P5
YEL-VIO
J10-P4/5 50v DC
BLU-GRN
J9-P6
YEL-VIO
GRY-YEL~3A
Fuse~RED-YEL
BLU-YEL~3A
Fuse~RED-YEL
J10-P4/5 50v DC
BLU-BLK
J9-P7
J10-P1/2 50v DC
ORG-GRY
J9-P8
J10-P1/2 50v DC
ORG-VIO
J9-P9
!
!
090-5044-00T
26-1200 !
090-5044-00T
23-8000 !
090-5001-00B
26-1200 !
090-5044-00T
26-1200 !
090-5044-00B
22-1080 !
090-5032-00T
22-1080 !
090-5032-00T
Coil GA-Turn
or Bulb Type
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
BRN
J7-P1
20v DC
VIO-BRN
J7-P2
BRN
J7-P1
20v DC
VIO-RED
J7-P3
VIO-ORG
J7-P4
090-5044-00T
!
23-8000 !
090-5001-00T
23-8000
090-5001-00T
Relay
BRN
J7-P1
20v DC
VIO-YEL
J7-P6
BRN
J7-P1
20v DC
VIO-GRN
J7-P7
BRN
J7-P1
20v DC
VIO-BLU
J7-P8
BRN
J7-P1
20v DC
VIO-BLK
J7-P9
!
26-1200 !
090-5044-00T
26-1200 !
090-5044-00T
RED
J16-P7
5v DC
VIO-GRY
J7-P10
Opt. 5v
Power Line
Color
Power Line
Connection
Power
Voltage
Drive Transistor
Control Line Color
D.T. Control
Line Connect
BLK-BRN
J6-P1
500-6700-00
26-1200
090-5044-00B
Drive
Driver
Transistor Ouput Board
Q25
Q26
Q27
Q28
6HF6FKHPDWLFV
Q29
Q30
Q31
5
I/O
Power
Driver
ORG
J6-P10
20v DC
BLK-RED
J6-P2
ORG
J6-P10
20v DC
BLK-ORG
J6-P3
ORG
J6-P10
20v DC
BLK-YEL
J6-P4
Coil GA-Turn
or Bulb Type
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
ORG
J6-P10
20v DC
BLK-GRN
J6-P5
165-5000-89
ORG
J6-P10
20v DC
BLK-BLU
J6-P6
165-5000-89
ORG
J6-P10
20v DC
BLK-VIO
J6-P7
#89 Bulb
#906 Bulb
165-5004-00
#906 Bulb
Q32
ORG
J6-P10 20v DC
BLK-GRY
J6-P8
#32 FLASH: BOT L&R X2
165-5004-00
1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 44
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Drive
Driver
Transistor Ouput Board
Q1
Q2
Q3
Solenoid
Expander
Auxiliary
Power Line
Color
BRN
Power Line
Connection
Power
Voltage
J7-P1
20v DC
Drive Transistor
Control Line Color
WHT
D.T. Control
Line Connect
Coil GA-Turn
!
!
090-5030-00T
26-1200 !
090-5044-00T
CN2-P5
26-1200
23-1100
BRN
J7-P1
20v DC
RED
CN2-P4
BRN
J7-P1
20v DC
ORG
CN2-P3
090-5044-00T
! Coil Note: ! Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game.
6HFWLRQ
3DJH
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&KDUW7DEOH
Section 5
Chapter 1 of 4
Backbox Wiring
Bulb X2
BLK-ORG
Bulb X4
BLK-YEL
Bulb X4
Q28
BLK-GRN
#29 Flash:
Super JP
Bulb X1
Q29
BLK-BLU
#30 Flash:
Back Panel X4
Bulb X4
Q30
FROM
WHT-RED
Transformer
BLK-VIO
#31 Flash:
Mid L&R X2
Bulb X2
Q31
16v AC
J17P6
I/O BD.
BLK-GRY
#32 Flash:
Bot L&R X2
Bulb X2
Q32
BRDG 2
10
J7 1
RED-WHT
Transformer
16v AC
5A
Slo-Blo
J17P7
I/O BD.
Q17
F7
J7
BLU-WHT
Transformer
13v AC
J17P8
I/O BD.
BRIDGE 20
BLU-WHT
J13P10
I/O BD.
13v AC
FROM
BRDG 20
Q20
7
8
9
Q23
LAMP COLUMNS
10
Q24
+18v DC
J8 1
F22
Q1
Q2
Q3
Q1-Q16
STP20N10L
110-0106-00
J8
Q17-Q32
TIP122
110-0067-00
D iode
On
T erminal
S trip
Q4
Q5
Q7
Q8
J9 1
Q9
Q10
Q11
J9
7A
Slo-Blo
J11P3
I/O BD.
BRIDGE 1
50V HIGH
CURRENT
COILS
F6
FROM
BLK-YEL
AC Voltages IN
GND
48v AC
Q12
Q13
J11P2
I/O BD.
FROM
BLK-ORG
AC Voltages IN
48v AC
Backbox
Wiring
Q15
Q16
FOR
MAGNET(S)
IF USED
J10
FROM
YEL-BLK
Voltage Outputs
24v AC
Relay Note 1:
If replacing a 520-5010-00 with below
J10Picker Relay, use 500-6700-00 so the
P10
soldered h a r n e s s is included and I/O BD.
has a 47Z7 Varistor (150-5010-00) in
the Conn. @ Pins 3 & 4 (WHT & VIO).
#17 Left
Slingshot
#18 Right
Slingshot
Relay
+ Wiring
Backbox
Motor
(SPI: 500-6700-00)
PICKER #PC113
VIO-ORG
#20 Backbox
Motor Relay
VIO-YEL
VIO-GRN
26-1200
VIO-BLU
26-1200
VIO-BLK
26-1200
(VIO-GRY)
OPTIONAL
BRN-BLK
26-1200
BRN-RED
22-1080
BRN-ORG
27-1500
#22 Left
Up Post
23-800
N.C.
#23 Center
Up Post
1 2
N.U.
N.O.
3 4 (COIL)
8
(+28)
VIO (DRY)
BRN 20V DC .
#24
Optional Coil
#1 Trough
Up-Kicker
FROM
J16RED
P8
Power Out
I/O BD. +5v DC
J11P2
I/O BD.
FROM
BLK-ORG
AC Voltages
24v AC
#2 Auto
Launch
#3 Drop
Target Reset
#4 Backbox
RPG Sw. GI
BRN-YEL
BRN-GRN
#21 Backpanel
Diverter
WHT
5 6 (GND)
COMM
Relay Note 2:
The 520-5010-00 Relay Board has this Varistor on the
PCB itself. If desoldering is required, note the Pin-Out
on the Lugs of the Picker Relay which corresponds to
the text in ( parens ) by the Pin Numbers (i.e. Pin-7 Lug
of the Picker Relay, corresponds to "DRY" on the 5205010-00 Board).
#5 Backbox
Kicker
FROM
GRY-GRN
19v AC
J17P3
I/O BD.
BRN-BLU
3A
Slo-Blo
YEL-RED
#7 Not Used
Switched
GIs
#8 Drop
Target Down
in the
Backbox
BRN-VIO
#44
Bulb X8
BRN-GRY
32-1250
BLU-BRN
26-1200
BLU-RED
26-1200
BLU-ORG
26-1200
BLU-YEL
23-800
BLU-GRN
26-1200
BLU-BLK
26-1200
ORG-GRY
22-1080
#9 Left
Bumper
FROM
J17P2
Power from Xfrmr
I/O BD.
19v AC
RED-YEL
GRY
#10 Right
Bumper
3A
Slo-Blo
#11 Bottom
Bumper
Q14
F20
#906
#906
#13 VUK
6
F21
3A
Slo-Blo
23-800
#906
#906
#12 Kickback
5
3A
Slo-Blo
BRDG 1
VIO-RED
#906
#89
#6 Not Used
7
Q6
23-800
Optional
BLU
8A
Slo-Blo
J17P9
I/O BD.
Q19
Q22
Transformer
VIO-BRN
#906
#89
Q21
CONTROLLED
LAMPS
GND
Q18
FROM
FROM
#906
#89
1, 2
J10
3
4, 5
ORG-VIO
22-1080
#15 Left
Flipper
GRY-YEL
#16 Right
Flipper
BLU-YEL
3A
Slo-Blo
3A
Slo-Blo
Section 5, Chapter 1
Page 101
#906
#89
#906
#89
VIO-YEL
J6
GND
#26 Flash:
T-X X2
Q26
Q27
FROM
BLK-RED
(SPI: 515-7317-00)
BLK-ORG
Q25
Partial View
I/O Power Driver Board
520-5137-01
BRIDGE 2
20V LOW
CURRENT
COILS
BLK-BRN
10A 24VDC
J6 1
10 9 8 7 6 5 4 3 2 1
9
1
1
5
9 8 7 6 5 4 3 2 1
2
1
10
10 9 8 7 6 5 4 3 2 1
J7
BRN-BLK
KEY (P-2)
BRN-RED
BRN-ORG
BRN-YEL
BRN-GRN
BRN-BLU
BRN-VIO
BRN-GRY
RED-YEL +50v DC
RED-YEL +50v DC
VIO-YEL +50v DC
YEL-VIO +50v DC
YEL-VIO +50v DC
KEY (P-6) .
BLK (GND).
BLK (GND).
BLK (GND).
YEL-BLK 24v AC
AC
VOLTAGES
9 8 7 6 5 4 3 2 1
3
1
10
J10
VOLTAGE
OUTPUTS
10 9 8 7 6 5 4 3 2 1
6
1
BLU-BRN
BLU-RED
KEY (P-3)
BLU-ORG
BLU-YEL
BLU-GRN
BLU-BLK
ORG-GRY
ORG-VIO
BLK-ORG 48v AC
12
RED-BRN
RED-BLK
RED-ORG
RED-YEL
RED-GRN
RED-BLU
KEY (P-7)
RED-VIO
RED-GRY
RED-WHT
RED
N/C
10 9 8 7 6 5 4 3 2 1
2
1
+18v
BLU DC
YEL-BRN
YEL-RED
YEL-ORG
YEL-BLK
YEL-GRN
YEL-BLU
YEL-VIO
KEY (P-2)
YEL-GRY
10
12 11 10 9 8 7 6 5 4 3 2 1
7
1
LAMP
ROWS (GND)
BLK-YEL 48v AC
J12
J13
LAMP
COLUMNS (18v)
YEL
YEL-WHT
YEL
YEL-WHT
YEL
FROM CPU-SOUND
CN8
CN2
CN1
RIBBON CABLE
RIBBON CABLE
J2
J1
26
25
2
1
NOT USED
SWITCH 2
SWITCH 4
SWITCH 6
SWITCH 8
DATA 1
DATA 3
DATA 5
DATA 7
RESET
STAT
STAT 2
BUSY
14
13
DISPLAY ENABLE
ROW DATA
ROW CLOCK
COL. LATCH
PIX CLOCK
SER. DATA
NOT USED
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
NOT USED
RED
NOT USED
SWITCH 1
SWITCH 3
SWITCH 5
SWITCH 7
DATA
DATA 2
DATA 4
DATA 6
STROBE
NOT USED
STAT 1
STAT 3
YEL-WHT
7
2
YEL-BLK -110v DC
GRY-YEL -98v DC
KEY (P-3)
YEL (GND)
BLK (GND)
RED
+5v DC
BLU
+12v DC
VIO-YEL +68v DC
BRN +20v DC
VIO-BRN
VIO-RED
VIO-ORG
KEY (P-5)
VIO-YEL
VIO-GRN
VIO-BLU
VIO-BLK
VIO-GRY
{Opt. Coin Meter}
YEL-BLK 24v AC
J11
5
{
1
J3
3
Section 5, Chapter 1
Page 102
3 2 1
2
1
GND BLK
KEY (P-2)
+5v DC RED
CN2 to
Display
BLK-BRN
BLK-RED
BLK-ORD
BLK-YEL
BLK-GRN
BLK-BLU
BLK-VIO
BLK-GRY
KEY (P-9)
ORG +20v DC
10
J6
FLASH
LAMPS
LOW CURRENT
SOLENOIDS
J9
HIGH CURRENT
SOLENOIDS
J17
7
9
J15
J14
G.I.'s FROM
TRANSFORMER
4
J14, Pins
1-6 are all
5.7v AC
CN1
from
Xfrmr.
DISPLAY
POWER
SUPPLY BD.
520-5138-00
J8
J1
VIO
GRN
YEL
BRN-WHT
KEY (P-5)
WHT-VIO
WHT-GRN
WHT-YEL
WHT-BRN
RED
RED
+5v DC
BLU
+18v DC
KEY (P-5)
BLK (GND)
WHT COM .110v AC
BLK-RED 110v AC
WHT-GRN 88v AC
HIGH CURRENT
SOLENOIDS
J2
AUXILLIARY
OUT PORT
RIBBON CABLE
20
2
3
J16
POWER
OUT
15
14
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
I/O POWER
DRIVER BOARD
520-5137-01
Important:
{
CN4 to
Speaker(s)
CN3
POT
1
Printer
Audio
Audio
GENERAL
ILLUMINATION (G.I.'s)
6NOT
5 4 USED
3 2 1
YEL-WHT
YEL-BLK
KEY (P-5)
RED-WHT
RED-BLK
N/C
N/C
J3
1 2 3 4 5 6 7 8 9 10 11 12
1
4
10
1 2 3 4 5 6 7 8 9 10
1
2
19
CN2
from
I/O
Power
Driver
Board
SP2 SP1
7 6 5 4 3 2 1
+12v
DC
BLK (GND)
KEY (P-14)
N/C
BLK (GND)
BLK (GND)
BLK (GND)
BLK (GND)
RED
+5v DC
+5v DC
N/C
RED
+5v DC
RED
+5v DC
RED
+5v DC
GRY-RED +12v DC
GRY-WHT +12v DC
BLK-WHT -12v DC
+5v
DC
RED
BLK (GND)
BLK-WHT
N/U
-12v
KEY
GRY-WHT DC
6 5 4 3 2 1
6
1
5
SOUND
POWER
CN2
CN5
SWITCH COLUMNS
(DRIVES)
8v AC
RED
GRY-WHT (GND)
19v AC
GRY
BLU-WHT 13v AC
GRY-GRN 19v AC
9
2
1 2 3 4 5 6 7 8 9
{
CN5 to
Cabinet &
Playfield
WHT-RED 16v AC
BLU-WHT 13v AC
SP3
7
J5
NOT USED
RED-WHT 16v AC
8v AC
RED
CN4
GRN-GRY
GRN-VIO
GRN-BLU
GRN-BLK
GRN-YEL
GRN-ORG
GRN-RED
KEY (P-2)
GRN-BRN
J4
NOT USED
CPU/
SOUND
BOARD
MONO
520-5136-16
CN6
RIBBON CABLE
CN8
RED
CN1
TO PLASMA
CONTROLLER
CN7
SWITCH ROWS
(RETURNS)
26
25
ORG-WHT
ORG-GRY
ORG-VIO
ORG-BLU
ORG-GRN
ORG-YEL
KEY (P-4)
ORG-BLK
ORG-RED
ORG-BRN
1 2 3 4 5 6 7 8 9
}
10
BLK-RED
BLK
GRY-BLK
GRY-VIO
GRY-BLU
GRY-GRN or N.C.
GRY-YEL
KEY (P-5)
GRY-ORG
GRY-RED
GRY-BRN
BLK
1
UNK
GND
DS-8
DS-7
DS-6
DS-5
DS-4
KEY
DS-3
DS-2
DS-1
GND
1 2 3 4 5 6 7 8 9 10
2
1
BLK
WHT-BRN
WHT-RED
WHT-ORG
WHT-YEL
WHT-GRN
KEY (P-4)
WHT-BLU
WHT-VIO
WHT-GRY
12
5
1 2 3 4 5 6 7 8 9 10 11 12
UK
ONLY
UK
ONLY
RED
GND
+5V
For schematic
of the x3 Dot
Display, see
Pages 140-141.
TO DISPLAY CONTROLLER
J1
PLAYFIELD
X3 DOT DISPLAY
(CONN. UNDER P/F)
BLK
RED
8 7 6 9 5 4 3 2 1 10 11 12
NOTE: If a 3X Transistor Driver Board (520-506800) is used in lieu of the Solenoid Expander Board
(520-5192-00), disregard above wiring information
and call Technical Support if more information is
required (i.e. wiring, components, etc.).
CN7 from
Cabinet &
Playfield
AUXILLIARY
IN PORT
12
}
PNK-WHT
BLU-WHT
GRN-WHT
BRN-WHT
PNK
GRY
VIO
BLU
GRN
YEL
ORG
BRN
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 11 10 12
J2 TSI BD.
(TOURNAMENT SERIAL
INTERFACE BOARD)
J3
Connected to I/O J3
if ToPS Kit is
installed on this game.
AUXILLIARY
IN PORT
1 2 3 4 5 6 7 8 9 10 11 12
X
BLU-WHT
GRN-BLK
BRN-WHT
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4
CN1
SOL. BD.
12
Backbox
Wiring
Section 5
Chapter 2 of 4
Playfield Wiring
-W
RED
R254
PRI-103.5-115-207-230V 50/
60Hz 750VA CLASS 130 EPBO
J14
J15
WHT-VIO
BRN-WHT
YELLOW
VIOLET
GREEN
B = BRN-WHT to WHT-BRN
BRNWHT
B B B B B B B B B B
#1
2 ea.
#555 Bulb
YEL-WHT
General Illumination
(G.I.) Bulbs (5.7v AC)
16 ea.
#44 Bulb
YEL-WHT
WHT-BRN
YEL-WHT
G.I. 5.7v AC
INPUT
FROM
XFRMR
WHT-YEL
YEL
WHT-GRN
WHT-GRN
GRN
Secondary
5.7v AC
YEL
Primary
ORG
BLK-YEL
YEL
Y
Y
RELAY
DRIVER
Above: In the
Backbox, rear view
of the Backbox
Wood Insert.
Q200
2N3904
Transistor
1K W
Transformer
Below: Bottom of
Playfield shown
as if leaning up
against the B'box.
D229
1N4004
Diode
U206
74HCT273
Data
Latch
ORG
BLK-YEL
YEL-RED
BRN-YEL
1Q
1D
RN
-G
HT
W
YEL-RED
BRN-YEL
YEL-RED
BRN-YEL
HT
W
D0 3
G
G
YEL-RED
BRN-YEL
BLK-YEL
ORG
N
GR
GRN
G
G
BLK-ORG
ORG
YEL-RED
BRN-YEL
YEL-RED
BRN-YEL
BLK-YEL
ORG
6
8
1
2
3
4
20v DC
YEL-GRN
GRN-BLU
WHT-YEL
YEL-BLK
HT
D-W
RE
RED
YELHT
W
DRE
VIO
BLKORG
WHT
BRN
2
4
1N4004
1
3
5
G.I. RELAY
Partial View
I/O POWER DRIVER BD.
520-5137-01
YEL-RED
BRN-YEL
BLK-ORG
ORG
GRN-BLU
WHT-ORG
ORG
BLKGRN-BLU ORG
WHT-RED
GRN-BLU
WHT-BRN
HT
-BR
YEL
D-
WHT-BRN
RE
BRN-WHT
B
B
T
WH
NTBR
WH RN
B
G
YEL-OR
HT
D-W
RE
ORG
BRN-BLU
WHT-GRN BLKORG
HT
#2
#18*
Y = YEL to WHT-YEL
WHT-YEL
Circuit
V
V
YEL
#1
#2
#18*
Y
V
Y
Y
GRN
#1
Wiring
Harness
Connector
YEL-WHT
#19
YEL
On Coin
Door
#19*
WHT-VIO
Circuit
Y
Y
Coin
Door
V = VIO to WHT-VIO
Circuit
V
V
Above
Playfield:
GIs in Pop Bumpers (X3)
WHT-GRN
VIO
* G.I. Bulb quantities may change during production.
#1
#2
20 ea.
#44 Bulb
#20*
This Edge is Upper Playfield. Bottom Assemblies Not Shown for clarity.
Playfield
Wiring
Section 5, Chapter 2
Page 103
2 ea.
#555 Bulb
B B
Above
Playfield:
GIs in Light
Reflectors
pointing at
TX & T-850
BRN X2
17 ea.
#44 Bulb
G = GRN to WHT-GRN
D
O
T
S
For Switch(es):
XX & XX
D iode
On
T erminal -orS trip
D
O
D
B
Switch
Drive
Transistor
Source N :
2N3904
D iode
On
D iode
B oard
COLUMN
DRIVE
1
2
3
4
Switch 57
(Right)
Switch 34
Left
Bumper
Switch 50
Left
Outlane
Switch 58
Not
Used
Switch 27
Lockup 2
Switch 35
Backbox 5Bank 2
Switch 43
Right
Bumper
Switch 51
Left
Return Lane
Switch 59
Lt 3-Bank
S-U Top
Switch 20
Not
Used
Switch 28
Lockup 3
(Left)
Switch 36
Backbox 5Bank 3
D Switch 44
Bottom
Bumper
Switch 52
Left
Slingshot
Switch 60
VUK
Switch 37
Backbox 5Bank 4
Switch 45
Skill
Shot
Switch 53
Right
Outlane
Switch 61
Switch 25
Switch 2
Not
Used
Switch 10
Lt 3-Bank
S-U Bot
Switch 18
Drop
Target
Switch 26
4th
Coin Slot
Switch 3
Standup
Switch 11
Lt 3-Bank
S-U Mid
Switch 19
6th ]
Coin Slot
Switch 4
4-Ball Trough
#1 (Left)
Switch 12
(UK ONLY)
] Future
Expansion
Switch 49
Switch 17
Left Button
] Future
Expansion
Switch 41
Switch 9
Switch 1
D Switch 33
O
T
Lockup 1
S
O
T
S
6
7
8
Right
Coin Slot
Switch 5
4-Ball
Trough #2
Switch 13
Rt 3-Bank
S-U Top
Switch 21
Center Coin
Slot / DBA
Switch 6
4-Ball
Trough #3
Switch 14
Rt 3-Bank
S-U Mid
Switch 22
Left Orbit
Top
Switch 30
Left Top
Lane
Switch 38
Tournament
Button
Switch 54
Right
Return Lane
Switch 62
Left
Coin Slot
Switch 7
4-Ball Trough
VUK Opto
Switch 15
Rt 3-Bank
S-U Bot
Switch 23
Left
Ramp
Switch 31
Middle Top
Lane
Switch 39
Right Orbit
Top
Switch 47
Start
Button
Switch 55
Right
Slingshot
Switch 63
5th ]
Coin Slot
Switch 8
Captive
Ball
Switch 24
T-X
Made
Switch 32
Right Top
Lane
Switch 40
Not
Used
Switch 48
Gun
Trigger
Switch 56
Not
Used
Switch 64
Right Button
Shooter
Lane
Not
Used
Plumb
Bob Tilt
(UK ONLY)
Right
Ramp
Center
Ramp
7
8
Switch
Return IC
Source N :
LM339AN
Not
Used
D
O
T
S
For Lamp(s):
xx & zz-zz
D iode
On
T erminal -orS trip
D
O
D
B
D iode
On
D iode
B oard
Left Secur-.......
ity Level 1
Lamp 9
Right Secur-.......
ity Level 1
Lamp 17
Spot
Weapon
Lamp 25
100,000
Lamp 33
Left
Outlane
Lamp 41
Left
RPG
Lamp 49
Right
RPG
Lamp 57
Assault
Arrow
Lamp 65
Back
Box (Top)
Lamp 73
Super
Jackpot
Left Secur-.......
ity Level 2
Lamp 10
Right Secur-.......
ity Level 2
Lamp 18
Security
Level
Lamp 26
200,000
Lamp 34
Left
Return Lane
Lamp 42
Left
Final Battle
Lamp 50
Mystery
Lamp 58
T-X
Arrow
Lamp 66
Back
Box 2
Lamp 74
Assault
Left Secur-.......
ity Level 3
Lamp 11
Right Secur-.......
ity Level 3
Lamp 19
Hurry Up
Lamp 27
300,000
Lamp 35
Right
Return Lane
Lamp 43
Left
Orbit Arrow
Lamp 51
Right
Orbit Arrow
Lamp 59
Lock
Arrow
Lamp 67
Back
Box 3
Lamp 75
Max
Escape
Section 5, Chapter 2
Page 104
Left Secur-.......
ity Level 4
Lamp 12
Right Secur-.......
ity Level 4
Lamp 20
Video
Mode
Lamp 28
500,000
Lamp 36
Right
Outlane
Lamp 44
Left
Hurry Up
Lamp 52
Right
Hurry Up
Lamp 60
Jackpot
Arrow
Lamp 68
Back
Box 4
Lamp 76
Payback
Time
SWITCH
RETURN
4
Lamp 4
1
3
4
5
6
7
8
9
9
8
7
6
5
3
2
1
Wire & IC
Lamp 3
PIN
Q1
Q2
Q3
Q4
Q5
Q6
Q7
Q8
WHT-BRN U400
WHT-RED U400
WHT-ORG U400
WHT-YEL U400
WHT-GRN U401
WHT-BLU U401
WHT-VIO U401
WHT-GRY U401
ROW
RETURN
Lamp 2
GRN-BRN
GRN-RED
GRN-ORG
GRN-YEL
GRN-BLK
GRN-BLU
GRN-VIO
GRN-GRY
PIN
CN7
Please Note: Switch & Lamp Descriptions may differ slightly than that of the Dot Display due to space restraints.
Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located
under the playfield on Terminal Strips or Diode Boards and not on the assemblies.
Lamp 1
CN5
CPU/Sound Board
N/C
10
Left Orbit
Bottom
Switch 29
Right Orbit
Bottom
SWITCH
DRIVE
Lamp 5
Left Secur-.......
ity Level 5
Lamp 13
Right Secur-.......
ity Level 5
Lamp 21
Extra
Ball
Lamp 29
750,000
Lamp 37
Kick
Back
Lamp 45
( R ) ED
Lamp 53
Start
Button
Lamp 61
Super Jackpot
Arrow
Lamp 69
Back
Box (Bot)
Lamp 77
RPG
Lamp 6
Left
3-Bank Bot
Lamp 14
Right
3-Bank Bot
Lamp 22
Assault
Lamp 30
1,000,000
Lamp 38
Left
Top Lane
Lamp 46
R(E)D
Lamp 54
Tournament
Button
Lamp 62
Special
Lamp 70
Not
Used
Lamp 78
Final
Battle
Lamp 7
Left
3-Bank Mid
Lamp 15
Right
3-Bank Mid
Lamp 23
Left
Ramp Arrow
Lamp 31
Right
Ramp Arrow
Lamp 39
Middle
Top Lane
Lamp 47
RE ( D )
Lamp 55
Center
Ramp Arrow
Lamp 63
Not
Used
Lamp 71
Terminator Eye
Lamp 79
Auto
Launch (Opt.)
Lamp 8
Left
3-Bank Top
Lamp 16
Right
3-Bank Top
Lamp 24
( A ) BC
Lamp 32
AB ( C )
Lamp 40
Right
Top Lane
Lamp 48
Advance
Red
Lamp 56
A(B)C
Lamp 64
T-X
Lamp 72
(?)
Lamp 80
Shoot
Again
5
6
7
8
BLUE
YEL-BRN
YEL-RED
YEL-ORG
YEL-BLK
YEL-GRN
YEL-BLU
YEL-VIO
YEL-GRY
10
U17
U16
U15
U14
U13
U12
U11
U10
9
8
7
6
5
4
3
1
Wire & IC
LAMP
DRIVE
J13
I/O Power Driver Board
COLUMN
DRIVE
Lamp
Drive IC
Source N :
VN02N
Lamp
Return
Transistor
Source N :
STP19N06L
ROW
RETURN
1
2
3
4
5
6
7
8
9
10
PIN
LAMP
RETURN
J12
PIN
RED-BRN
RED-BLK
RED-ORG
RED-YEL
RED-GRN
RED-BLU
RED-VIO
RED-GRY
RED-WHT
RED
From I/O Pwr.
Driver Board
J16-Pins 9-15
Q33
Q34
Q35
Q36
Q37
Q38
Q39
Q40
Q41
Q42
N/C
1
2
3
4
5
6
8
9
10
11
12
Playfield
Wiring
Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations
Please Note: Terminal Strip(s), Diode Board(s) and/or Fuse Holder(s) locations shown,
represent the general location (your game may differ slightly).
Bottom of Playfield
Shown as if leaning up against the
Backbox.
LOWER LEFT
FLIPPER FUSE
RED
GRY-YEL 3A S.B. YEL
Explanation:
All Switch, Lamp & Coil assemblies require
diodes. Some diodes are located under the
playfield on Terminal Strips or Diode Boards
and not on the assemblies. The Switch and
Lamp Matrix Grids also note which Switch or
Lamp has a diode on a Terminal Strip (noted
by "DOTS" meaning: "Diode On Terminal
Strip") or on a Diode Board (noted by "DODB"
meaning: "Diode On Diode Board").
LOWER RIGHT
FLIPPER FUSE
RED
BLU-YEL 3A S.B. YEL
BACKBOX
FUSES
Q4: BACKBOX
R P G S W. G I
GRY 3A S.B. YEL-GRN
RED
Q4: BACKBOX
R P G S W. G I
GRY 3A S.B. REDYEL
Terminator 3
Switch:
25 Drop
Target
Terminal
Switch 25
Strip
Terminal
Strip
WHT-BRN
Terminator 3
Jumper for
Gen. Illumination
Terminal in the Bumpers
Strip (1 GI per Bumper)
G.I.s X3
ORG-BRN
to GRN-YEL
Terminal
Strip
VIO
BLK
NO DIODE
REQUIRED
(JUMPER)
WHT-VIO
BLK
Terminator 3
Switch:
36 VUK
Terminal
Strip
Playfield
Wiring
WHT-YEL
ORG-YEL
to GRN-BLK
Section 5, Chapter 2
Page 105
Switch 36
Terminal
Strip
OOOOOOOOOOO
1 2 3 4
12
CN6
CPU-SOUND BOARD
(PARTIAL VIEW)
IN CABINET
DEDICATED
SWITCH
N.O.
IN CABINET
DEDICATED
SWITCH
N.O.
DS-1
DS-3
LEFT
E.O.S.
RIGHT
E.O.S.
N.C.
ON ASSY.
DEDICATED
SWITCH
N.C.
ON ASSY.
DEDICATED
SWITCH
Technical Overview
DS-2
DS-4
BLK
(GROUND)
NOTE:
N.C. = Normally Closed
N.O. = Normally Open
OOOOOOOOOOOOOOO
1
LEFT
FLIPPER
RIGHT
FLIPPER
15
11
Q13
POWER OUT
J16
Q14
MOS FET
STP20N10L
Q15
Q16
(PARTIAL VIEW)
10
J10
J9
VOLTAGE
OUTPUTS
HIGH CURRENT
SOLENOIDS
9 8
2 1
OOOOOOOOO
I/O POWER
DRIVER BOARD
OOOOOOOOOO
2 RED-YEL 50V DC 2
The 3A 250v Slo-Blo Fuses
are located under the playfield
NEAR the Flipper Assembly,
see previous page for locations.
3A SLO-BLO
(Located under Playfield)
RED-YEL 50V DC
BLU-YEL
22-1080
BLU-BLK
ORG-GRY
ORG-VIO
LOWER
RIGHT
FLIPPER
COIL
3A SLO-BLO
(Located under Playfield)
RED-YEL 50V DC
Section 5, Chapter 2
Page 106
GRY-YEL
22-1080
LOWER
LEFT
FLIPPER
COIL
Playfield
Wiring
Section 5
Chapter 3 of 4
Cabinet Wiring
LINE
FILTER
1/0
120V / 240V
50 Hz / 60 Hz
GRY
GRY-WHT
2
WHT
J17
19V AC
6
TO
DOLLAR BILL$
VALIDATOR
RF1
GRY-GRN
9
2
1 115V AC
BLU-WHT
BLU-WHT
WHT-RED
WHT
4
9
10
7
19V AC
13V AC
13V AC
16V AC
3
8
FOR 18V DC
CONTROL LAMPS
TO BRIDGE 20
9
6
WHT-RED
DOMESTIC
CONFIGURATION
GRN
RED
GROUND
Domestic = WHT 115V AC
Int'l. = BLU 220V AC
RED
(N)eutral
LINE
CORD
130V
International =
275V
1F1
Domestic =
8A 250V
Slo-Blo Fuse
HOT (L)oad
5A 250V
WHT
BLK-RED
BLK
WHT
<<<
CONFIGURATON FOR
DOMESTIC 115V
<<<
YEL
115 VOLTS
11
48V AC
15
12
48V AC
BLK
WHT
<<<
<<<
EXPORT/ HIGH
LINE VOLTAGE
230/218/206 VOLTS
FOR
50V DC
COILS
TO
BRIDGE 1
88V AC
1
8
3
100V AC
1F/M3
J14
YEL-WHT
DISPLAY
POWER
SUPPLY
BOARD
2
5.7V AC
CONFIGURATION OF 220V
OR LOWER LINE VOLTAGES
FOR INTERNATIONAL USE
FOR +5V DC
LOGIC
TO BRIDGE 21
CN1
WHT-GRN
Slo-Blo Fuse
8V AC
24V AC
BLK-ORG
International =
14
8V AC
24V AC
YEL-BLK
SERVICE OUTLET
(Domestic / International)
Domestic =
13
16V AC
FOR 20V DC
COILS
TO BRIDGE 2
J11
BLK-YEL
1V1
VARISTER
FOR LOGIC
+12/-12V DC
TO BRIDGE 3
BLK
BLK
1F/M2
1T1
1F/M1
ON/OFF
FOR
GENERAL
ILLUMINATION
(G.I.'s)
ONLY ON
COIN DOOR
BLK
BLK
WHT
WHT
206 VOLTS
230 VOLTS
218 VOLTS
BLK
WHT
<<<
CONFIGURATON FOR
JAPAN or
LOW LINE VOLTAGE
<<<
100/105 VOLTS
Cabinet
Wiring
Section 5, Chapter 3
Page 107
SW RETURN 7
PLUMB
BOB TILT
WHT-GRY
N.O.
from
CPU
CN7
Pin:
WHT-VIO
REDBLK
BLKRED
BACKBOX LEFT
SPEAKER (SP2)
RED-BLK
WHT-VIO
REDWHT
N.O.
WHT-BLU
CPU/SND BD.
WHT-BLU
WHT-GRN
q CN4 q
TOURNIE
BUTTON
SW RETURN 5
5
6
SW RETURN 4
SW RETURN 3
SW RETURN 2
N.O.
WHT-GRN
WHT-YEL
WHT-RED
SW DRIVE 7
SW DRIVE 1
WHT-RED
J16-7 +5V DC
I/O DRVR BD
J7-10 Q24
I/O DRVR BD
GRN-BRN
BLK
CPU/SND BD.
N.O.
GRY-BLU
BLK
BEGIN TEST /
ENTER: BLACK
BUTTON
SERVICE CREDITS / RT.: GREEN
BUTTON
VOLUME /
LEFT: RED
BUTTON
N.O.
N.O.
GRY-GRN
DEDICATED
SWITCHES
G.I.
5.7V AC
WHT-GRN
YEL-WHT
GRN
YEL
G.I.
LAMPS
on
COIN
DOOR
p J15 p
COIL POWER
INTERLOCK SWITCH
I/O PWR
DRVR BD.
TRANSFORMER
Common - 1
WHT-RED 16V AC
Normally Open - 2
BLK-YEL 48V AC
50V DC
COILS
(XFRMR)
AMP CONNECTOR TO
$ BILL ACCEPTOR (DBA)
BLK
WHT
6
I/O PWR
DRVR BD.
q J11 q
3
(AC)
DIODE
GRN-BRN
q J13 q
YEL-BLU
YEL-GRN
p CN5 p
(XFRMR)
6
5
UK ONLY
WHT-BRN
N.O.
9
1
p CN7 p
N.O.
CPU/SND BD.
p CN7 p
CPU/SND BD. SW DRV 1
TRANSFORMER
Common - 2
BLK-YEL 48V AC
WHT-GRN
I/O PWR
DRVR BD.
WHT-GRY
1N4001 DIODE
SPI PART No.
112-5001-00
p J12 p
Lamp
54
Tournie
115V AC LINE
VOLTAGE
(AC)
GRY-BRN
N.O.
20V DC
COILS
J16-7 +5V DC
I/O DRVR BD 22 RED
J16-3 +12V DC
I/O DRVR BD 82 GRY-RED
GRY-ORG
LEFT FLIPPER
BUTTON
PORTALS
SERVICE
BUTTONS
GRY-VIO
GRY-BLU
TM
GRY-BLK
10
GRY-VIO
RIGHT FLIPPER
BUTTON
from
CPU
CN6
Pin:
N.O.
GRY-BLK
10
BLK
Memory Protect
Switch
BLK-RED
q CN7 q
12
GRN
BLK
q CN6 q
78 VIO-GRY
GRN-BRN
BLK
BLK
22 RED
N/C
CPU/SND BD.
10
YEL-WHT
TO COIN METER
from
CPU
CN5
Pin:
GRN-VIO
WHT-ORG
CABINET BOT.
SPEAKER (SP3)
WHT-YEL
WHT-ORG
CPU/SND BD.
q CN5 q
YEL-BLK
LEFT
BUTTON
SW RETURN 6
BACKBOX RT.
SPEAKER (SP2)
REDBLK
START
BUTTON
RIGHT
BUTTON
SW RETURN 8
q CN4 q
COIN DOOR
CONNECTOR
CPU/SND BD.
MONO SPEAKERS X3
CPU/SND BD.
CPU/SND
BOARD
q CN5 q
GRN-BRN
SW RET 5
PRINTER INTERFACE OPTIONAL
CPU/SND BD.
q CN7 q
CPU/SND
BOARD
q CN7 q
3 WHT-BLU
5 WHT-GRN
6 WHT-YEL
BLK
10
GRN-BRN
1
p J5 p
CPU/SND
1
p J7 p
I/O PWR
DRVR BD.
KEY
BRN
1
2
3
4
SW RET 2 5
CN3
CN2
+12V DC 1
IN 1 2
CN1
KEY 3
7 SW RET 6
IN 2 4
IN 3 5
6 SW RET 5
5 SW RET 4
N/U 6
2 GND
IN 4 7
N/U 8
4 SW DRV 1
+12V DC 9
GND 10
SW 1 11
3
SW
2 12
1 20VDC
SENTINEL SW 3 13
14
N/U
INTERFACE
BOARD SW 4 15
520-5037-01
N.C.
WHT-ORG
WHT-VIO
WHT-RED
5
RED
WHT-BLU
KEY
WHT-GRN
WHT-YEL
N/U
WHT-RED
N/U
RED
WHT
GRY-YEL
GRY-GRN
GRY-BLU
N/U
GRY-VIO
FOR C120
INTERFACE BOARD
KEY
N/U
N/U
N/U
KEY
WHT-RED
p CN1 p
7
6
5
4
3
2
1
2
8
p CN7 p
CPU/SND BD.
q CN2 q
WHT-YEL
WHT-GRN
WHT-BLU
GRN-BRN
KEY
q CN7 q
6
5
DATA LINES
COIN DOOR
Section 5, Chapter 3
Page 108
CN1
p J7 p
PRINTER BOARD
CPU/SND BD.
BRN 20V DC
Connection Notes:
p CN5 p
BLK (GND)
P1P9
p J2 p
I/O PWR
DRVR BD.
ORG-BRN
ORG-RED
ORG-BLK
KEY
ORG-YEL
ORG-GRN
ORG-BLU
ORG-VIO
ORG-GRY
1
2
3
4
5
6
7
8
9
CN2
GRY-RED
KEY
GRN-WHT
BRN-WHT
ORG-WHT
N/C
BRN
N/C
RED
BLK
1
2
3
4
5
6
7
8
9
10
Cabinet
Wiring
Section 5
Chapter 4 of 4
Printed Circuit Boards (PCBs)
Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s T h e o r y o f O p e r a t i o n & S c h e m a t i c
As light from the Transmitter LED1 falls on the Receiver LED1, it generates a Positive Bias Voltage (0.7v to 1.5v)
which is applied to the Gate (G) of Q1 (Fet 2N5460) turning Q1 off. When Q1 is held off, no current flows through
Q2's (2N3906) Base (B). With no base current, Q2 is off and acts as an OPEN SWITCH. When the light is
interrupted (BLOCKED) R1 (Rec. Bd.) bleeds the gate voltage off of Q1 allowing it to conduct, switching Q2 on,
which acts as a CLOSED SWITCH. The LED2 (Trans/Rec) Circuit operates identical as the LED1 Circuit.
+5v
CN1
RED
Te s t
Point
CN1
1 WHT/XXX
2
R1
LED 1
R1
10M W
TLRH180P
180 W
R2
4.7K W
G
Q1
2N5460
R3
10K W
LED 1
TLRH180P
A
B
B
D
S
(Switch Row/
Return +)
E
Q2
2N3906
C
Te s t
Point
Te s t
Point
3 WHT/XXX
R2
180 W
R4
LED 2
10M W
TLRH180P
LED 2
BLK
Q3
2N5460
R6
10K W
520-5173-00
Transmitter
GND
4.7K W
TLRH180P
520-5174-00
Receiver
(Switch Row/
Return +)
R5
B
D
S
E
Q4
2N3906
C
2 GRN/XXX
Te s t
Point
(Switch Col/
Drive -)
= Emitting Light
Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s C o m p o n e n t La y o u t & Pa r t s
Boards Actual Size
520-5173-00 (TRANS)
520-5174-00 (REC)
Back Side
(Solder / Surface Mounts)
Front Side
(LEDs & 3-Pin Connector)
1B1
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
01
02
03
04
05
B
01
02
03
04
05
06
07
08
09
1
1
1
2
2
3
3
1
1
1
2
2
2
2
2
2
3
3
515-0173-00
520-5173-00
045-5111-02
165-5052-00
121-5067-00
530-5308-02
545-5518-00
515-0174-00
520-5174-00
045-5111-03
165-5052-00
110-5006-00
110-0086-00
121-5082-00
121-5083-00
121-5011-00
530-5308-02
545-5518-00
Printed Circuit
Boards (PCBs)
Replacement Part:
LED TLRH180P
(T1-3/4 GaAIAs)
SPI Part N1:
165-5052-00
Section 5, Chapter 4
Page 109
Sec. 5: PCBs
2A 7
105
103
MGE3
MGE3
2A 7
Back Side
(Solder / Surface Mounts)
562
Q4
562
1B1
Front Side
(LEDs & 2-Pin Connector)
103
00-3715-025
SNART
23727URXEOHVKRRWLQJ
9ROW0H WH U7HVWLQGLF DWH VQRUPDORSHUDWLQJF RQGLWLRQ
A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place meter leads across points A and B on the
LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read
approximately 0.8 - 1.2v DC. The LED2 Circuit operates the same.
B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place meter leads across points A and B on the
LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read
approximately 0.0 - 0.1v DC. The LED2 Circuit operates the same.
A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place Scope lead
at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The
Scope should display a STEADY +5v as shown in Fig. A, Wave Form
Diagram.
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)LJ&
7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/('
When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2
upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up in the half-way
position resting on the Prop Rod or edge slide support brackets) and the game on, the LED lights should show up
as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See
Fig. 1). Testing only LED1: With the game in Switch Test Mode, lifting the Trough Plunger with a fingertip should
block the BEAM and cause the Switch Position to trigger (See Fig. 2). View Fig. 2a & 2b (on the next page) for a
sectional view of the Light Path (note alignment) and what happens as a ball breaks the light beam.
)LJ
5HFHLYHU %RDUG
6HF3&%V
6HFWLRQ&KDSWHU
3DJH
)LJ
3ULQWHG&LUFXLW
%RDUGV3&%V
)LJD
)LJE
7UDQV
6LGH
/LJKW 3DWK
3LQEDOO
(Note
alignment)
7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/('
When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2
upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up in the half-way
position resting on the Prop Rod or edge slide support brackets) and the game on, the LED lights should show up
as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See
Fig. 1, previous page). Testing only LED2: TO PERFORM THIS TEST, A PINBALL MUST BE IN THE BALL
TROUGH. With the game in Switch Test Mode, lifting the Trough Plunger with a finger tip should block the BEAM
on LED2 and cause the Switch Position to trigger (See Fig. 3). View Fig. 3a & 3b for a sectional view of the Light
Path (note alignment) and what happens as a "double-stacked" ball scenario breaks the light beam.
)LJ
)LJD
)LJE
5HF
6LGH
7UDQV
6LGH
3LQEDOO
/LJKW 3DWK
3OXQJHU
EORFNV
%($0
/LI W
SOXQJHU
WRF KH FN
VZLWFK DV
VKRZQ
(Note
alignment)
6HF3&%V
)LJD
&RUUHFW3RVLWLRQ
3ULQWHG&LUFXLW
%RDUGV3&%V
)LJE
,QFRUUHFW3RVLWLRQ
6HFWLRQ&KDSWHU
3DJH
CN1-Pin 14
CN1-Pin 2
P2-Pin 14
P2-Pin 2
NOT USED
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
NOT USED
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
Sec. 5: PCBs
VIO-YEL
BLU
RED
BLK
YEL
GRY-YEL
YEL-BLK
NOT USED
SER. DATA
PIX CLOCK
COL. LATCH
ROW CLOCK
ROW DATA
DISPLAY ENABLE
NOT USED
SER. DATA
PIX CLOCK
COL. LATCH
ROW CLOCK
ROW DATA
DISPLAY ENABLE
8
7
6
5
4
3
2
1
Section 5, Chapter 4
Page 112
CN3-Pin 25
RIBBON CABLE
J1
CN3-Pin 1
CN1-Pin 13
520-5055-03
STAT 3
BUSY
STAT 1
STAT 2
NOT USED
STAT
STROBE
RESET
DATA 6
DATA 7
DATA 4
DATA 5
DATA 2
DATA 3
DATA
DATA 1
SWITCH 7
SWITCH 8
SWITCH 5
SWITCH 6
SWITCH 3
SWITCH 4
SWITCH 1
SWITCH 2
NOT USED NOT USED
J3
RIBBON CABLE
J2
CN1-Pin 1
P2-Pin 13
RIBBON CABLE
P2
P2-Pin 1
+68v DC
+12v DC
+5v DC
GND
GND
KEY
-98v DC
-110v DC
P1
520-5052-00
CN3-Pin 2
GND
KEY
+5 VDC
CN3-Pin 26
3
2
1
BLK
RED
Printed Circuit
Boards (PCBs)
D i s p l a y Po w e r S u p p l y B o a r d S c h e m a t i c
1 CN2
-120V
8PKK156C
2 CN2
-100V
8PKK156C
3 KEY
4 CN2
C7
5 CN2
R1
130 W
5W
D1
1N4004
88V AC
CN1 1
GND
CN1 3
7PKK156E
KEY 5
+20V
0.75A
S.B.
CN1 4
7PKK156E
CN1 6
CN1 7
.. Q1
+5V
R2
7 CN2
+12V
8PKK156C
8 CN2
Q5
MPSA92
C3
D5
1N4760A
68V
GND
D2
1N4004
+5V
1N4764A
100V
47K W
1W
C2
.. Q2
220 uF
200V
+20V
D6
R3
GND
7PKK156E
+5V
6 CN2
0.1 uF
500V
R6
330K W
1/2W
R8
+60V
8PKK156C
MJE15030
2K W
5W
F1
7PKK156E
XFRMR
_GND
GND
8PKK156C
GND +5V
+12V
MJE15030
1.5K W
1/2W
47K W
1W
CN1 2
0.1 uF
500V
8PKK156C
C1
7PKK156E
110V AC
Q3
R4
D3
1N5228
3.9V
220 uF
200V
GND
GND
8PKK156C
MPSA42
D4
1N5228
3.9V
R5
1.5K W
1/2W
C4
0.1 uF
500V
R10
R7
330K W
1/2W
1.5K W
1/2W
GND
D7
1N4743
13V
.. Q4
MJE15031
7PKK156E
D i s p l a y Po w e r S u p p l y B o a r d C o m p o n e n t La y o u t & Pa r t s
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
1
2
3
0
1
1
2
2
1
1
1
1
2
1
1
2
2
2
2
1
1
2
3
2
1
0
520-5138-00
125-5044-00
125-5035-00
125-5003-00
045-5015-07
045-5015-08
112-5003-00
112-0053-00
112-0062-00
112-0049-00A
112-0061-00
200-5000-17
205-0004-00
110-0100-00
110-0082-00
110-0101-00
535-5000-11
240-5008-00
237-5501-00
110-0103-00
121-5061-00
121-5060-00
121-5038-00
121-5059-00
121-5062-00
124-5003-00
Printed Circuit
Boards (PCBs)
Section 5, Chapter 4
Page 113
Sec. 5: PCBs
ITEM
4
J1
U2
U1-A
J5
U1-C
U1-D
J3-1
J3-2
J3-3
C
U4
B
U9
J2
U1-F
J4-1
Sec. 5: PCBs
U10
U1-E
J4-2
J4-3
J4-4
J4-5
J4-6
4
Section 5, Chapter 4
Page 114
3
Printed Circuit
Boards (PCBs)
1
U8
U3
U7
C
U6
U5
U1-B
A
U11
Schematic Set
Sheet 1 of 1
SIZE
REV.
E
D
SPI Display Controller Board
SPI Part N: 520-5055-03 JUNE 2001
Non-Text Document
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 115
Sec. 5: PCBs
D i s p l a y C o n t r o l l e r B o a r d C o m p o n e n t La y o u t & Pa r t s
09AD7YK
74HCT245D
RESET
C49
R13
R29
R27
R25
R23
R9
C53
R17
C34
C41
C22
C33
J4
C40
XILINX
C35
U1
C39
C21
C36
U6
C47
U5
C50
R5
+
L1
C46
U5
RSN1
J5
C37
R8
11AJ
L52B
U11
R20
R11
27C040
DISP. CNTRLR.
C27
C44
R21
U4
C38
C31
C29
C20
C30
U7
C43
C32
08A51XX
74HCT04D
XC9572XL
TQ100AEN0101
F1168339A
7C
C28
C19
R12
R28
R26
R24
R22
U2
EF68B09EP
U3
02C5RVK
74LS245DW
C48
U10
J1
C23
U3
R19
C51
FB2
C45
WB2060034
(ST) PHILIPPINES
R10
R1
R2
R18
03FC59K
74HCT273D
U9
R6
R16
C12
C11
C10
C9
C8
C7
C6
C5
C4
C3
C2
C1
C18
C17
C16
C15
C14
C13
J2
SAMSUNG 046A
K6T0808C1D-GB55
U8
C52
R15
R14
C42
R7
FB1
R4
R3
4MB
J3
ROM1
ROM0
Sec. 5: PCBs
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
01
02
03
04
05
06
1
1
1
1
1
7
20
520-5055-03
045-5015-26
045-5015-02
045-5015-03
045125125-
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
2
12521
1252
125-5015-00
1
165-5099-00
4
1211
n/a
2
1211
1215
1219
1211
1212
1211
1213
1211
1001
1001
100-0189-01
1
100-5044-00
2 (See Pg. DR. u Table)
1
1001
100-5045-00
1
1001
1001
1402
n/a
0
If a part is required where a part number is not provided, call Technical Support (see back of cover).
Section 5, Chapter 4
Page 116
Printed Circuit
Boards (PCBs)
,23RZHU'ULYHU%RDUG7KHRU \RI2SHUDWLRQ
5v Supply:
An AC voltage of approximately 9v comes into the board at [J17-(1-4)] this AC voltage is then full-wave rectified
by bridge BRDG 21 and filtered by Capacitor C203. The resulting voltage is 11v DC which is inserted into a linear
voltage regulator for the output of 5v DC. This 5v regulated voltage can be adjusted by potentiometer R116 the
voltage should be set to 5.00v. Besides powering the I/O Board the regulated 5 volts supplies power to the CPU /
Sound Board, Gas Plasma (Dot Matrix) Display and Plasma (Display) Controller Board. Power for these
devices comes off the I/O Board on [J16-(4-8)].
+5v, +20v, +50v, +18v, & +12v LED Indicators:
These DC voltages are derived on the I/O Board by
rectification and filtering. Each has a LED indicating that
power is being supplied to each of these voltage sources.
The -12v supply comes from the same transformer winding
as the +12v thus it does not have a LED indicator.
** Note that the +50v & +20v power sources are turned off
by the Interlock Switches when the Coin Door is OPEN.
/('
6833/< 92/7$*(
/
/
Y
/
Y
/
Y
/
Y
Reset Circuitry:
The I/O will reset in three (3) cases:
1.
The CPU is in reset. The CPUs reset signal is fed into the I/O through connector J1 and forces
the I/O into reset.
2.
The 5v supply has fallen below 4.75v.
3.
The watchdog is not being fed by the scanning of the light matrix. More specifically Pin-19 of U6
must be toggling once every 50ms to prevent the watchdog from resetting. The scanning of the
light matrix is controlled by the CPU through J1.
LED L204 shows the reset state of the I/O Board. If this LED is not lit either the 5v DC is below 4.75v or the
CPU/Sound Board is holding the I/O in reset. If the LED is flashing this means that the watchdog is not being
feed by the CPU/Sound Board and the I/O is oscillating into and out of reset. If the LED is continuously on the
board is out of reset and communication from the CPU to the lamp matrix is confirmed. Testpoint Blanking is the
actual reset signal on the I/O Board. A low voltage indicates that it is in reset this will turn off all Solenoid (Coil)
Drivers, Flash Lamps, Lamp Matrix Drivers, Auxiliary Outputs and Flipper Outputs. A high voltage indicates that it
is out of reset and normal operation can take place.
Address Decoding:
All Address decoding is done by two 74LS138s (U204 & U205) (3 of 8 decoder). Both of these must be in
operation for the I/O Board to function properly.
Solenoid (Coil) Drivers & Flash Lamps:
J8 & J9 are high side drivers for driving solenoids and other heavy loads. Each connector has its own buffer
driving 8 drivers. J8 & J9 consist of MOSFET Drivers 20N10L which can easily & safely be tested by clipping one
end of a clip-lead to test point FET TPL1 and then the other to the corresponding gate resistor R1-R16 (see Note
1). This will apply 3.4v to the gate of the MOSFET Transistor thus switching it on. J7 & J6 each are a bank of 8
low side driver for driving lamps or other lower current solenoids (coils). They use a Bipolar Power Transistor
TIP122 which can also be tested by using TEST POINT TIP TPL3 and the corresponding resistors R17-R32*
(see Note 1).
Note 1 x Clip on the resistor side with the white stripe. xx R1 controls Q1, R2 controls Q2, et cetera...
Lamp Matrix:
J12 has 10 low side drivers for the lamp strobes which consist of 19N06L MOSFETS. Only one lamp strobe
should be low at any time. Again the scanning of the lamp strobes keeps the I/O from resetting. J13 has 8 high
side drivers with each having a status indicator. All the status indicators are logically ORed together and fed back
to the CPU/Sound Board. The status can identify open loads (for example open lamp filaments or intermittent
connections) and short circuits. These drivers are also short-circuit protected.
General Illumination (G.I.) Lights:
J15 has 6v AC switched on & off by a relay on the I/O Board. The relay is controlled by Q200 which supplies
power to the 24v coil winding to activate the relay. There are 4 taps on J15 each fused at 5A for this 6v AC source.
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I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 )
Sec. 5: PCBs
A
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL ICS.
4
Section 5, Chapter 4
Page 118
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 )
1
The above circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
A
Schematic Set
Sheet 1 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part N: 520-5137-01
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 119
Sec. 5: PCBs
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 )
Sec. 5: PCBs
4
Section 5, Chapter 4
Page 120
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 )
1
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL ICS.
A
Schematic Set
Sheet 2 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part N: 520-5137-01
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 121
Sec. 5: PCBs
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 )
C
The below circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
Sec. 5: PCBs
4
Section 5, Chapter 4
Page 122
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 )
2
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL ICS.
1
JAN 2001 Cut trace on solder side at Aux. Out Port J2-PIN1 thru J2-PIN3 &
TS
J2-PIN5 thru J2-PIN9; Soldered Resistor 100W 1/4W 5% (SPI N1:
121-5007-00). This Modification (highlighted below at J2 with a
dotted-line box) was accomplished on boards produced after Jan. 1, 2001.
This board is backwards compatible for the White Star Board System.
JET
Resistor 100W
A
Schematic Set
Sheet 3 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part N: 520-5137-01
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 123
Sec. 5: PCBs
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 )
D
The below circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
Sec. 5: PCBs
4
Section 5, Chapter 4
Page 124
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 )
1
05-25-99
A
Schematic Set
Sheet 4 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part N: 520-5137-01
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 125
Sec. 5: PCBs
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 )
C
The above circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
Sec. 5: PCBs
4
Section 5, Chapter 4
Page 126
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 )
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL ICS.
A
Schematic Set
Sheet 5 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part N: 520-5137-01
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 127
Sec. 5: PCBs
I / O Po w e r D r i v e r B o a r d C o m p o n e n t La y o u t
Test Points:
LED
TEST
TIP TPL3
BLANKING
L204 LED
TEST
TEST
TE
ST
TEST
RESET
LEDs :
L201+50v
L202+18v
L200+20v
TEST
LEDs
L203+12v
LED
TEST
TE
ST
FET TPL1
LED :
L2+5V
R116 POT
TE
ST
Sec. 5: PCBs
Section 5, Chapter 4
Page 128
Printed Circuit
Boards (PCBs)
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
01
02
03
04
05
06
07
08
1
5
13
1
1
5
1
1
17
520-5137-01
112-5000-00
125-5030-00
125-5033-00
125-5035-00
125-5036-00
125-5034-00
125-5032-00
125-5031-00
09
10
11
12
13
22
0
16
0
25
125-5028-00
n/a
125-5029-00
125-5027-00
112-0054-00
14
15
16
17
18
19
20
21
22
2
26
1
7
3
1
1
1
1
112-5003-00
205-0004-00
200-5000-03
200-5000-01
200-5000-08
200-5000-05
200-5000-06
045-5015-01
045-5014-01
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
1
0
1
1
1
1
1
1
6
16
16
10
1
32
16
17
8
11
13
045-5015-00
n/a
045-5013-00
045-0014-03
045-5015-00
045-0014-06
045-5016-00
045-0014-09
165-5099-00
110-0106-00
110-0067-00
110-0088-00
110-0069-00
121-5042-00
121-5003-00
121-5045-00
121-5021-00
121-5011-00
121-5007-00
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
8
2
1
1
2
2
1
1
8
1
2
8
1
1
8
1
1
1
2
1
1
121-5029-00
121-5033-00
121-5030-00
121-5039-00
121-5036-00
121-5038-00
121-5050-00
121-5009-00
121-5016-00
190-5002-00
n/a
100-5012-00
110-0058-00
100-5023-00
110-0089-00
100-0356-00
n/a
100-0338-00
100-0148-00
100-0037-00
n/a
:
:
:
:
:
:
6.8K : 1/4W Res.
220 : 1/4W Res.
120 : 1/4W Res.
50 : Pot
330 : 1/4W Res.
1.5K : 1/2W Res.
4.7K : 2W Res. (SANDBAR)
1K : 1/4W Res.
47 : 1/4W Res.
6HF3&%V
FRL264D024/02CK Relay
Test Point Wire (24ga.) Loops
74HCT273
74LS245
DS1232
VN02N
LM338K
Heatsink (5v Reg.)
74HC245
74LS138
74LS74
Test Points
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To view
Playfields
(above &
below), click
this box.
Sec. 5: PCBs
Section 5, Chapter 4
Page 130
Printed Circuit
Boards (PCBs)
Please Note:
This file is for the CPU/Sound II
Board (with ATMEL Processor)
CPU Section:
520The
5300
l selected
CPU 00
The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code Space (U210).
code is bank
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by the use of U211 and each bank consists of 16 KBytes. 8 KBytes of RAM (U212) is available to the CPU. The
RAM is battery backed and has a write protected area. Battery back up is accomplished by 3-AA Cells (BAT1)
Battery Pack which has a TEST POINT (TP): VBATT to check the battery voltage status. The write protected area
consists of 512 Bytes used for storing game settings. This section of RAM can only be written to when the coin
door is open. The Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL
U213. When this memory protect signal is low writes to the protected RAM area are prohibited. Address decoding
for the system is accomplished by one PAL U213 and one 1-of-8 decoder U214.
A watchdog is used to monitor the CPU and the 5v supply. If the 5v supply is below 4.75 the watchdog will hold
the CPU/Sound Board & I/O Board in reset. The watchdog must be fed at a rate of 250ms or faster. The signal
used to feed the watchdog comes from the EPROM Bank select signal used to load U211.
The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPUs reset line is buffered by
Q10 and fed over to the I/O through CN1. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O
that a valid address is being sent.
Switches:
The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes low to activate a
Single Column of switches. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered
and compared to a 2.5v reference voltage. The Switch Return Voltage must be below 2.5v to make a Valid Switch
Closure. If false switches are appearing, check that none of the 2N3904 Transistors are permanently pulling the
strobe line low. Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. CN6 [DEDICATED
SWITCH IN] is a Dedicated Bank of Input Switches. Switches connected to CN6 are connected to ground instead
of a strobe and may be read at any time.
Plasma Interface:
The data path for communication to and from the Plasma Controller Board is 8 bits wide. There are separate
Input and Output Busses. Data going out to the controller comes from the CPUs Data Bus through U201 and
onto CN8-Pins 11-18. Status back from the Plasma Controller comes in on CN8-Pins 22-26 and is fed into U202
for input to the CPUs Data Bus. Two control signals that go out to the Plasma Controller are PRES [TP17:
PLASMA RESET] and CN8-Pin 19 [PSTB - Plasma Strobe]. The Plasma Reset is software controllable through
U216/B and also has a test point "Plasma Reset". The Plasma Strobe Signal to the controller is generated from
U216/A and is used to latch data into the Plasma Controller.
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C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 )
P0
P1
P2
P3
P5
P6
P7
P8
P9
R470
J_RST
[ 2, A-2 ]
P24 / BMS
R433
100K
C434 47pF
P_D [ 15:8 ]
R509
VDD IO
P2
C419 47pF
/ IRQ0
/ TIOB2
/ TIOA2
/ TCLK2
/ TIOB1
P4 / TIOA1 / SST0 [ 4, J-2 ]
P3 / TCLK1
P9
P8
P7
P6
P5
C418 100nF
VDD
CORE
/ TIOB0
1-3F
1-3G
P3
P6
P9
P13
100K
/ TCLK0
/ TIOA0
VDD IO
P1
P0
R479
+3.3V+3.3V+3.3V+3.3V
P_D12
P_D13
P_D14
P_D15
1-4F
P20
P19
P18
P17
P16
1-3H
40MZ
[ 2, C-2 ]
33
TO XILINX
100K
1-3I
MCKI
33
R478
AT91R40008
PQFP100
TO ATMEL
R502
C416 47pF
ATMEL
P_D5
P_D6
P_D7
P_D8
P_D9
P_D10
P_D11
P_A22 [ 2, C-1 ]
75
74
73
72
71
70
69
68
67
66
65
64
63
62
61
60
59
58
57
56
55
54
53
52
51
P21
P20
P19
P18
P17
P16
P15
P14
P13
P12
GND
P11
P10
VDD IO
VDD CORE
P9
P8
P7
P6
P5
P4
P3
GND
GND
P2
U402
P_D0
P_D1
P_D2
P_D3
P_D4
P_A21 [ 2, C-2 ]
GND OUT
100
99
98
97
96
95
94
93
92
91
90
89
88
87
86
85
84
83
82
81
80
79
78
77
76
A0 / NLB
GND
A1
A2
A3
A4
A5
A6
A7
VDD IO
A8
A9
A10
A11
A12
A13
A14
GND
GND
A15
A16
A17
A18
A19
A20 /
P28 /
CS7
1-3J
100K
P_A15
P_A16
P_A17
P_A18
P_A19
P_A20
1-4G
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
VDD IO
VCC
R477
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
OE
100K
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
+3.3V
P29
VDD CORE
VDD IO
P30
P31
D0
D1
D2
D3
D4
GND
D5
D6
D7
D8
D9
D10
D11
VDD IO
D12
D13
D14
D15
P0
P1
A0 / NLB
P_D [ 7:0 ]
Y1
R476
P16
P17
P18
P19
P20
P23
P24
P25
1-4H
1-4I
40.000MHz
P27
P26
NCS1
NCS0
NWAIT
VDD IO
VDDCORE
NWRO / NWE
NRD / NOE
TCK
TDO
TDI
TMS
GND
GND
P25
P24
P23
MCKI
VDD IO
NWDOVF
NRST
GND
NWR1 / NUB
RXD1
U402
JP3
1-5F
P11
P12
P13
VDD IO
NWAIT
1-4J
+3.3V
C413 100nF
TCK
TDI
1-5G
1X3
Jumper
R436
R435
R434
1-5H
P [ 25:0 ]
[ 2, H-5: 2, E-5:
2, C-5: 2, A-4:
2, A-3 ]
C417 100nF
1K
1K
+3.3V
100
NWDOVF [ 2, 3-A ]
NRST [ 2, F-5 ]
C411 47pF
C412 100nF
R437
100K
P25 / MCKO
VDD IO
C410 100nF
VDD
CORE
C435 47pF
C415 100nF
C414 47pF
VDD IO
NCS3 [ 2, I-2 ]
NCS2 [ 2, C-2: 1, A-5 ]
NCS1
NCS0
[*] [ 1, J-1 ]
VDD CORE
VDD IO
+3.3V
TMS
MCKI
TDO
+3.3V
P23
1-5I
1-5J
1
2
3
4
5
6
7
1X7
J3
JTAG
1K
+3.3V+3.3V+3.3V
G
1K
P_A [ 19:1 ]
R508
100K
100K
R455
R456
P_D14
P_D [ 15:8 ]
P_D15
100K
R454
P_D12
100K
C424 47pF
100K
100K
R451
R452
1-2H
C425 100nF
100K
100K
100K
R448
R449
100K
R447
R450
100K
100K
R445
1-2I
R446
VDD IO
R453
P_D3
100K
R444
P_D2
100K
R443
P_D0
100K
R442
P_D1
100K
R441
C423 100nF
C422 47pF
VDD IO
C421 100nF
1-2J
C420 47pF
VDD
CORE
P_D13
TP20
Test Point
1-2F
1-2G
+3.3V
P_D [ 7:0 ]
(IDT71V016SA)
Sec. 5: PCBs
1-1J
IRQ1
P10
P_A19
P_A18
P_A8
1-1I
P_A7
P_A6
P_A5
P_A4
P_A3
P_A2
A15
A14
A13
A12
A11
A10
A9
A8
A19
A20
WE#
RESET#
VPP
NC
RDY/BUSY#
A18
A17
A7
A6
A5
A4
A3
A2
A1
A16
BYTE#
GND
I/O15/A-1
I/O7
I/O14
I/O6
I/O13
I/O5
I/O12
I/O4
VCC
I/O11
I/O3
I/O10
I/O2
I/O9
I/O1
I/O8
I/O0
OE#
GND
CE#
A0
ATMEL
48
47
46
45
44
43
42
41
40
39
38
37
36
35
34
33
32
31
30
1-1H
29
28
27
26
25
P_A17
P_D15
P_D7
P_D14
P_D6
P_D13
P_D5
P_D12
P_D4
P_D [ 15..0 ]
[ 2, F-2 ]
100K
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
+3.3V
R459
U8
P_A16
P_A15
P_A14
P_A13
P_A12
P_A11
P_A10
P_A9
P_A20
C426 100nF
100K
+3.3V
R458
ADDRESS
BUS
OF ARM
TO RAM
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
R457
P_A [ 16:1 ]
[ 2, J-2: 2, C-3 ]
100K
+3.3V
Jumper
1X3
JP2
1
NCS0
NCS1
2
P_D11
P_D3
P_D10
P_D2
P_D9
P_D1
P_D8
P_D0
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
P_D8
P_D9
P_D10
P_D11
P_D12
P_D13
P_D14
P_D15
DATA
BUS
OF ARM
1-1G
1-1F
P_A1
AT49BV1614
[ #, X-Y ] coming
from ...
[ #, X-Y ] going
to ...
J
Section 5, Chapter 4
Page II
F
Printed Circuit
Boards (PCBs)
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 )
12
A0
11
10 A1
A2
9
A3
8
A4
7
A5
6
A6
5
A7
27 1-5E
A8
26
A9
23
A10
25
4 A11
A12
28
A13
29
A14
3
2 A15
A16
30
A17
31
VPP
D0
D1
D2
D3
D4
D5
D6
D7
CS
A18
GND
P_A20
13
14
15
17
18
19
20
21
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
22
NCS2
24
ROE1
+5V
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
1-5D
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_A17
P_A18
P_A19
32
VCC
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A16
A17
A18
16
GND
27C040
VPP
D0
D1
D2
D3
D4
D5
D6
D7
CS
OE
VCC
P_A20
13
14
15
17
18
19
20
21
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
22
NCS2
24
ROE2
+5V
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_A17
P_A18
P_A19
1-5C
32
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A16
A17
A18
16
GND
27C040
U17
VPP
D0
D1
D2
D3
D4
D5
D6
D7
CS
P_A20
13
14
15
17
18
19
20
21
P_D8
P_D9
P_D10
P_D11
P_D12
P_D131-5B
P_D14
P_D15
22
NCS2
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_A17
P_A18
P_A19
24
OE
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A16
A17
A18
16
GND
+5V
32
VCC
VPP
13
P_D8
14
P_D9
15
P_D10
17
P_D11
18
P_D12
191-5A P_D13
20
P_D14
21
P_D15
D0
D1
D2
D3
D4
D5
D6
D7
24
32
VCC
27C040
ROE1
[ 2, C-3 ]
P_D [ 15:8 ]
P_D [ 7:0 ]
TP11
R-INPUT
11
12
13
15
16
17
18
19
D0
D1
D2
D3
D4
D5
D6
D7
1-4D
C79
10uF
RT_IN
LT_IN
VOL
CREF
C46
.1uF
1
3
4
2
RT_OUT
LT_OUT
VS
1-4C
GND
TDA8199
NS
NS
+5A
C76 10uF
+
NS
R13
100K
.1uF
-5A
R316
1
2
3
4
5
6
1-4A
POT 1A
POT 1B
POT 1C
1X6
NS
R25
VOLUME
-5A
2.2K
R14
22
+5V
22K
28
GND
VCC
27256/27512
R19
U100
5
NCS0
NCS1
R510
1-3E
1-3D
NS
C102
100uF
1-3C
C106
.1uF
R100
470
VIN
NS
1-3B
NS NS
R9
R315
R21
+5A
4.7K
C50 2200pF
C34 .1uF
1
3
1-2E
GND
VDD
BCK
AOR
DATA VREF
WS
AOL
U30B
5
8
+5A
+VS
D102
1N4004
V+
R24
47K
C80
2200pF
4
1-1D
470
R106
10K
VIN
C108
22uF
CN4
OUT
-VS
3 TDA2030A
D103
1N4004
C78 10uF
+
KEY PIN 5
R107
1
+5A
1+
12+
23+
3-
470
+VS
33K
VIN
1-2A
R110
VIN
D104
1N4004
C123
.1uF
R109
39K
+12V
C117
.1uF
C111
.1uF
R108
U102
C116
220uF
1
2
3
4
5
6
7
SPEAKER
C113
.1uF
1-2B
C114 10uF
C115
22uF
2
4
OUT
-VS
3 TDA2030A
D105
1N4004
R111
1
-12V
1
VREFA
AOL
C119
220uF
TP16
LM833 VR7
1.5K
R105
1X7
2.2K
U30A
C122
.1uF
C112
100uF
47K
C33
.1uF
C110
.1uF
R22
R8
1K
-5A
R16
1-3A
-12V
C48 2200pF
WS
[ 2, C-2 ]
SND_DATA
[ 2, C-2 ]
SND_CLK
[ 2, C-2 ]
C103
.1uF
VIN
1-2C
TDA1543
NS
1-2D
LM833 V-
C109
100uF
V+
B
R103
1
NS NS
22K
U101
2.2K
U26
4
D101
1N4004
R104
C35 10uF
NSC105
.1uF
C107 10uF
+12V
R17
NS
-VS
3 TDA2030A
C104
NS100uF
C101
22uF
[ #, X-Y ] going
to ...
NS
-12V
[ #, X-Y ] coming
from ...
NS
R101
R102
22K
NSOUT
+VS
D100
1N4004
NS
22K
VIN
+12V
Jumper
1X3
JP4
NSC100 10uFNS
+
NS
100K
C75 2200pF
NRD / NOE
[ 2, C-1: 1, G-1: 1, I-4 ]
+3.3V
1-1E
NS
C45
1-4B
NS
C52NS
C77 10uF
.1uF
2.2K
20
CS
OE
100K
8
5
7
6
CN3 NS
NS
R112
NS
R12
100K
A15
14
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
NS
U35
22K
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
NS
AOR
U7
10
A0
9
8 A1
A2
7
A3
6 1-4E
A4
5
A5
4
A6
3
A7
25
A8
24
A9
21
A10
23
2 A11
A12
26
A13
27
A14
1
P_D [7..0]
[ 2, F-2 ]
-5A
Test Point
NS
AO/NLB [ 2, G-2 ]
NCS2
[ 1, I-4: 2, C-2 ]
ROE2
[ 2, C-3 ]
+5V
22
CS
OE
27C040
P_A20
Test Point
-5A
C120
.1uF
C118
.1uF
C124
.1uF
Sheet 1 of 4 :
R15
1K
1-1C
1-1B
Schematic Set
Sheet 1 of 4
SIZE
REV.
CPU/Sound Bd. II
w/ ATMEL Processor
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
E
Printed Circuit
Boards (PCBs)
A
Section 5, Chapter 4
Page III
Sec. 5: PCBs
16
OE
U21
U36
U37
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_A17
P_A18
P_A19
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 2 o f 4 )
VDD IO
Test Point
+3.3V
VIN
VOUT
R504
100K
ADJ
C427
.1uF
LT1086
+3.3V
TP1
+3.3V
U405
+5V
2-5J
C428
1000uF
R505
100K
R506
100K
R507
100K
R465
100
2-5I
U403
2-5H
LED2
[ 1, G-4 ]
[ 1, G-4 ]
RED
LED
P14/TXD0
P21/TXD1
SRXD0
SRXD1
RST OUT
[ 1, F-5 ]
P8
+3.3V
+3.3V
2-5F
2-5G
18
17
16
15
14
13
12
11
B0
B1
B2
B3
B4
B5
B6
B7
A0
A1
A2
A3
A4
A5
A6
A7
2
3
4
5
6
7
8
9
20
10
VCC DIR
GND OE
74HC245
1
19
STXD0
STXD1
R466
+3.3V
LED1
100
RED
LED
R480
10K
U406
+3.3V
RST_IN
+5V
GND
+3.3V
GND
[ F1-F6> 4, I-2: 4, I-1 ]
C429
.1uF
2-4H
2-4I
2-4G
NS
VDDCORE
VDDCORE
SW200
C431+
1.0 uF
C432+
10uF
C433
1.0uF
+3.3V
NS
R501
VOUT
C2-
C1-
GND
C1+
C2+
VIN
SHDN/SS
C430
1.0uF
C442
10uF
+3.3V
RESET
TEST PADS
SW200
LT1503
+5V
10K
2-4F
U219
S1
2x5
Test Point
NS
S2
+3.3V
2
4
6
8
10
TP8
2-4J
1
3
5
7
9
STXD0
SRXD0
STXD1
SRXD1
FER_BEAD
1
4
CN9
F1
DS1233
VCC
RESET#
GND
[ 1, G-4 ]
[ 1, H-4 ]
[ 1, H-4 ]
P15/RXD0
P22/RXD1
NRST
+5V
+5V
NS
R400
4.7K
U413
R313
0
1
2
3
4
2-3J
NS NS
R314
0
PBRST
TD
TOL
GND
VCC
ST
RST
RST
[ #, X-Y ] coming
from ...
+5V
8
7
6
5
2-3I
[ #, X-Y ] going
to ...
The2-3G
circuit(s) continue at the address shown [ #-XY2-3F].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
2-3H
[ 3, J-2 ]
BSEL
RESET# [ 3, A-2: 4, J-2: 2, A-2]
IORESET [ 3, A-2 ]
DS1232
R475
0
NS
U412
P_A5
P_A4
P_A3
P_A2
P_A1
[ 1, I-4 ] NCS3
P_A [16:1]
[ 1, J-2: 2, C-3 ]
ADDRESS
BUS
OF ARM
2-2J
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_D0
P_D1
P_D2
P_D3
+3.3V
[ 1, I-4:
1, J-1: NWR0/NWE
2, C-2 ]
P_D4
P_D5
P_D6
P_D7
2-2IP_A16
P_A15
P_A14
P_A13
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
A4
A3
A2
A1
A0
CS#
I/O0
I/O1
I/O2
I/O3
VDD
VSS
I/O4
I/O5
I/O6
I/O7
WE#
A15
A14
A13
A12
NC
NS
A5 44
A6 43
A7 42
OE# 41
BHE# 40
BLE# 39
I/O15 38
I/O14 37
I/O13 36
I/O12 35
VSS 34
VDD 33
I/O11 32
I/O10 31
I/O9 30
I/O8 29
NC 2-2H28
A8 27
A9 26
A10 25
A11 24
NC 23
P_A6
P_A7
P_A8
P_D15
P_D14
P_D13
P_D12
+3.3V
P_D11
P_D10
P_D9
P_D8
2-2G
P_A9
P_A10
P_A11
P_A12
IDT71V016SA
SOJ44
DATA
BUS
OF ARM
2-2F
BATTERY
TIE WRAP
SLOTS
BYPASS CAPACITORS
+5V
Sec. 5: PCBs
C1
.1uF
+5V
C2
.1uF
C3
.1uF
C4
.1uF
C9
.1uF
+5V
C18
.1uF
C24
.1uF
C272
.1uF
C273
.1uF
C274
.1uF
C275
.1uF
C276
.1uF
C277
.1uF
NS
C278
.1uF
C279
.1uF
C280
.1uF
C281
.1uF
C282
.1uF
ZF4
MTG_SLOT
ZF5
+5V
2-1J
2-1I
+3.3V2-1H
2-1G
2-1F
MTG_SLOT
C283
.1uF
C284
.1uF
C285
.1uF
J
Section 5, Chapter 4
Page IV
C286
.1uF
C287
.1uF
C288
.1uF
C289
.1uF
C291
.1uF
C292
.1uF
C436
.1uF
C437
.1uF
C438
.1uF
C439
.1uF
C440
.1uF
C441
.1uF
C443
.1uF
C444
.1uF
F
Printed Circuit
Boards (PCBs)
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 2 o f 4 )
U404
+3.3V
R462
100K
R463
100K
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
R464
100K
TP2
Test Point
[ 1, F-5 ]
P0
P0
2-5E
P0
2-5D
TP5
TP3
P1
P1
[ 1, F-5 ]
P2
P2
2-5C
+5V
Test Point
Test Point
[ 1, F-5 ]
P16
P17
P18
P19
P20
P23
P24
P25
P16
P17
P18
P19
P20
P23
P24
P25
P1
18
17
16
15
14
13
12
11
2-5B
20
10
A0
A1
A2
A3
A4
A5
A6
A7
2
3
4
5
6
7
8
9
VCC DIR
GND OE
1
19
B0
B1
B2
B3
B4
B5
B6
B7
D0
D1
D2
D3
D4
D5
D6
D7
Test Point
P2
E# [ 3, J-3 ]
+5V
CLK
1
4
CLR VCC
PRE GND
74LS74A
D2
D1
D0
D3
D7
D6
D5
D4
DATA
BUS OF
68B09E
TO XILINX
Q [ 3, J-2 ]
U407A
2-5A
PLIN
74HC245
TP7
TP4
Test Point
DATA
BUS
OF 68B09E
U407B
5
6
Q
Q
+5V
14
7
12
11
CLK
13
10
CLR VCC
PRE GND
74LS74A
Q
Q
9
8
E [ 3, J-2 ]
R468
100K
2-4D
8MHZ
+3.3V
14
7
+5V
2-4E
+3.3V
+5V
R469
100K
2-4B
2-4C
Q#
2-4A
X_P11
P11
[ 1, F-5 ]
X_P12
P12
[ 1, F-5 ]
+3.3V
C445
.1uF
C446
.1uF
C447
.1uF
C448
.1uF
C449
.1uF
C450
.1uF
[ #, X-Y ] coming
from ...
C451
.1uF
GROUND POSTS
ZG2
ZG7
2
1X2
2
1X2
2
1X2
ZG3
1
ZG8
ZG4
1
2-3E
2
1X2
2
1X2
ZG5
1
U414
2
1X2
2-3D
2-3C
[ 1, A-5 ]
ROE2
ZG11
2
1X2
2
1X2
ZG6
1
2
1X2
[ 1, A-4 ]
ROE1
[ 1, E-2 ] SND_DATA
[ 1, E-2 ]
WS
[ 1, E-2 ]
SND_CLK
MOUNTING HOLES
P_D0
P_D15
P_D14
P_D1
P_D2
P_D13
P_D12
P_D3
MH1
1
2
MH4
1
2
1
2
Mounting Hole
[ 1, F-4 ]
1
2
P_D5
P_D11
P_D4
2-2C
P_D10
Mounting Hole
MH5
MH2
1
2
1
2
1
2
Mounting Hole
Mounting Hole
MH6
1
2
1
2
P_D9
P_D8
1
2
MH3
1
2
Mounting Hole
8MHZ
40MHZ
2-2D
2-2E
P_D6
P_D7
[ 3, A-2 ]
A0
[ 1, A-5: 1, I-4 ] NCS2
[ 1, J-3 ]
P_A21
1
2
Mounting Hole
[ 1, G-1: 1, I-4: 1, D-3 ]
[ 1, J-3 ]
NRD/NOE
P_A22
FIDUCIALS
ZF1
+3.3V
+3.3V
ZG10
ZF2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
2-3B
I/O1
NC1
I/O/GTS1
I/O/GTS2
VCC1
I/O2
NC2
I/O3
I/O4
I/O5
I/O6
I/O7
I/O8
I/O9
I/O10
I/O11
I/O12
I/O13
NC3
I/O14
GND1
I/O/GCK1
I/O/GCK2
GND2
I/O15
VCC2
I/O/GCK3
I/O16
I/O17
I/O18
GND3
I/O19
I/O20
NC5
I/O21
I/O22
I/O23
VCC3
I/O24
I/O25
I/O26
I/O27
NC6
GND4
TDI
NC7
TMS
TCK
I/O28
I/O29
VCC4
I/O30
I/O31
I/O32
I/O33
I/O34
VCC5
I/O35
I/O36
I/O37
I/O38
GND5
I/O39
I/O40
I/O41
I/O42
I/O43
I/O44
GND6
I/O45
I/O46
I/O47
NC8
I/O48
GND7
I/O49
I/O50
I/O51
I/O52
2-2B
NC9
I/O53
I/O54
TDO
GND8
I/O55
I/O56
I/O57
VCC6
I/O58
I/O59
I/O60
I/O61
I/O62
I/O63
I/O64
I/O65
I/O66
VCC7
I/O/GSR
GND9
2-1D
TOOLING HOLES
[ 1, H-4 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 3, A-2 ]
Q#
RST_IN
RST_OUT
INT#
J_RST
DPSW
RESET#
[ 3, E-3 ]
[ 1, G-5 ]
[ 3, C-1: 4, J-2 ]
[ 2, H-3: 3, A-2: 4, J-2 ]
X_P11
X_P12
D0
D1
D2
D3
D4
D5
2-2A
D6
D7
XTDO
BUSY
[ 4, J-2 ]
Xilinx
JTAG
1
2
3
4
5
6
Sheet 2 of 4 :
XILINX
+3.3V
Processor Memory /
Regulators & Bypass Capacitors
2-1A
2-1C
XTCLK
XTDO
XTDI
XTMS
2-1B
Schematic Set
Sheet 2 of 4
SIZE
1x6
TH2
NWDOVF
P5
P6
SNDSTB
XC9572XL
J2
ZF3
2-1E
TH1
2-3A
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
TH3
REV.
CPU/Sound Bd. II
w/ ATMEL Processor
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
E
Printed Circuit
Boards (PCBs)
A
Section 5, Chapter 4
Page V
Sec. 5: PCBs
[ #, X-Y ] going
to ...
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 3 o f 4 )
J
[ #, X-Y ] coming
from ...
F
U212
[ #, X-Y ] going
to ...
JP1
8K 2
32K
3
+5V
3-5I
3-5J
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
R306
+5V
10K
1X3
Jumper
3-5H
3-5G
10K
L201
10K
10K
R414
220
10K
+5V
+5V
10K
U211
28
20
VCC CLK
11
10
GND
BAT1
4.5V
BAT3
J1
RAMCS#
22
E#
27
RW
62256
R432
3-4F
RW
U210
R300
VPP
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
+5V
GND
13
14
15
17
18
19
20
21
D0
D1
D2
D3
D4
D5
D6
D7
E#
22
CS
ROMCS#
24
OE
E#
3-3I
VCC
16
D0
D1
D2
D3
D4
D5
D6
D7
3-3J
20
3-4G
32
3-5F
10K
[ 2, C-5 ]
D0
D1
D2
D3
D4
D5
D6
D7
GND
A15
R299
10K
NS
XA5
11
12
13
15
16
17
18
19
C290
.1uF
+5V
+5V
10K
14
x3 AA
CELLS
3-4H
R431
R/W
VCC
1N5817
A15
OE
74LS374
VBATT
D0
D1
D2
D3
D4
D5
3
4
7
8
13
14
17
18
1N5817
D201
D0
D1
D2
D3
D4
D5
D6
D7
1X2
Q0
Q1
Q2
Q3
Q4
Q5
Q6
Q7
2
5
6
9
12
15
16
19
3-4I
3-4J
CS
OE
BSEL
+5V
D0
D1
D2
D3
D4
D5
D6
D7
R305
R303
R304
R301
R302
XA0
XA1
XA2
XA3
XA4
XA5
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
D200
+5V
RED
LED
10
9
8
7
6
5
4
3
25
24
21
23
2
26
1
3-3H
A14
A15
A16
A17
A18
27C040
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
XA0
XA1
XA2
XA3
XA4
AVMA
RW
3-3G
AVMA
RW
3-3F
[ 2, C-4 ]
[ 2, C-4 ]
Q
E
[ 2, H-3 ]
BSEL
A [ 15:0 ]
XA0
XA [ 5:0 ]
E
Q
XA0
BSEL
3-2J
U213
3-2G
3-2H
3-2I
U215B
D7
12
11
CLK
RESET#
+5V
13
10
CLR VCC
PRE GND
74AHCT74
BSEL
Q
Q
L200
R312
9
8
U215A
+5V
330
+5V
RED
LED
14
7
AVMA
+5V
1
4
D
CLK
Q
Q
CLR VCC
PRE GND
74AHCT74
VMA
5
6
A15
A14
A13
+5V
E#
Q
VMA
RW
14
7
A11
A12
A0
A0
12
POUT
11
CLK
+5V
13
10
Q
Q
Sec. 5: PCBs
CLR VCC
PRE GND
74AHCT74
9
8
+5V
NS
R311
2
3
POUT
PLIN
J
Section 5, Chapter 4
Page VI
1
4
D
CLK
Q
Q
CLR VCC
PRE GND
74AHCT74
1
2
3
4
5
6
7
8
9
11
I1
I2
I3
I4
I5
I6
I7
I8
I9
I10
20
01
I/02
I/03
I/04
I/05
I/06
I/07
08
19
18
17
16
15
14
13
12
+5V
ROMCS#
RAMCS#
IOPORT
A9
A10
ROMCS#
RAMCS#
IOPORT
A9
A10
SNDSTB
SNDSTB
XA0
XA0
IOSTB
IOSTB
MPIN
MPIN
U214
TP17
PLASMA_RESET
5
6
3-2F
VCC
PAL16V8Q
14
7
U216A
+5V
GND
PRES
Test Point
3-1J
10
R310
U216B
A10
A10
ROMCS#
3-1I
PSTB
A8
A9
A10
1
2
3
A
B
C
A12
6
4
5
G1
G2A
G2B
GND VCC
74LS138
A7
3-1H
3-1G
+5V
14
7
Y0
Y1
Y2
Y3
Y4
Y5
Y6
Y7
SWLO
DPSW
BSEL
SWSTB
SWM
PLIN
POUT
STATUS
+5V
15
14
13
12
11
10
9
7 3-1F
SWLO
DPSW
BSEL
SWSTB
SWM
PLIN
POUT
STATUS
16
PRES
PSTB
PLIN
RESET#
F
Printed Circuit
Boards (PCBs)
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 3 o f 4 )
D3
+5V
1K
1K
1K
1K
1K
1K
R280
1K
1K
1K
R278
R279
1N4004
R286
R285
R284
R283
R282
39K
39K
39K
39K
39K
39K
39K
39K
220
10
74HC245
C254 470pF
20
1
2
3
4
5
6
7
8
9
10
11
12
3-5A
KEY PIN 5
C253 470pF
GND
+5V
R287
R288
R289
R290
R291
R292
R293
R294
R295
C252 470pF
DIR
OE VCC
18
17
16
15
14
13
12
11
C250 470pF
B0
B1
B2
B3
B4
B5
B6
B7
C251 470pF
1
19
A0
A1
A2
A3
A4
A5
A6
A7
3-5B
C249 470pF
SWLO
2
3
4
5
6
7
8
9
C247 470pF
RW
D0
D1
D2
D3
D4
D5
D6
D7
3-5C
C248 470pF
U206
3-5D
R281
CN6
3-5E
1X12
MPIN
C255
.1uF
RAMCS#
D [ 7:0 ]
3-4E
3-4D
3-4B
3-4C
3-4A
RW
U207
Test Point
C263 470pF
C262 470pF
C260 470pF
12
14
16
18
20
11
13
15
17
19
+5V
470pF
OE GND
74HC245
10
C271
20
470pF
VCC
3-3A
C270
18
17
16
15
14
13
12
11
470pF
IOPORT 19
3-3B
B0
B1
B2
B3
B4
B5
B6
B7
A0
A1
A2
A3
A4
A5
A6
A7
DIR
470pF
2
3
4
5
6
7
8
9
1
C268
+5V
IOSTB
FIRQ
TP12
XA0
BSEL
U208
3-3C
INT#
E
Q
1
3
5
7
2x10
C269
E
Q
10
2
4
6
8
IOPORT
R298
10K3-3D
470pF
+5V
C261 470pF
INT#
C259 470pF
19
74HC245
+5V
RESET#
[ 2, 3-A ]
OE
CN1
RW
C267
E
Q
HALT
RST
68B09E
34
35
40
37
GND
C258 470pF
39
1
10
DIR
470pF
TSC
GND
VCC
C266
2
4
3
20
+5V
C256 470pF
NMI
FIRQ
IRQ
R297
10K
R296
10K
2
3
4
5
6
7
8
9
C257 470pF
VCC
D0
D1
D2
D3
D4
D5
D6
D7
A0
A1
A2
A3
A4
A5
A6
A7
470pF
31
30
29
28
27
26
25
24
B0
B1
B2
B3
B4
B5
B6
B7
470pF
LIC
AVMA
3-3E
R/W
BA
BS
BUSY
D0
D1
D2
D3
D4
D5
D6
D7
18
17
16
15
14
13
12
11
C265
38
36
32
6
5
33
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A [ 15:0 ]
AVMA
RW
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
MPIN
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
D0
D1
D2
D3
D4
D5
D6
D7
+5V
C264
U209
A0
A10
D [7..0]
[ 2, A-5: 4, J-2 ]
[ 2, C-2 ]
A0
SNDSTB [ 2, A-3 ]
3-2E
3-2D
ROMCS#
RAMCS#
IOPORT
3-2C
IORESET
R412
1K
A9
A10
R413
10K
SNDSTB
Q10
2N3904
[ #, X-Y ] coming
from ...
XA0
[ #, X-Y ] going
to ...
MPIN
3-1E
3-1D
3-1C
MPIN
[ 4, J-2 ]
DPSW
[ 2, A-2: 4, J-2 ]
SWSTB
SWM
PLIN
POUT
STATUS
[ 4, J-2 ]
[ 4, J-2 ]
[ 2, A-5: 4, J-2 ]
[ 4, J-2 ]
[ 4, J-2 ]
Sheet 3 of 4 :
Program Memory
3-1A
3-1B
Schematic Set
Sheet 3 of 4
SIZE
PRES
PSTB
PLIN
RESET#
PRES
PSTB
[ 4, J-2 ]
[ 4, J-2 ]
REV.
CPU/Sound Bd. II
w/ ATMEL Processor
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
E
Printed Circuit
Boards (PCBs)
A
Section 5, Chapter 4
Page VII
Sec. 5: PCBs
IOSTB
SWLO
DPSW
BSEL
SWSTB
SWM
PLIN
POUT
STATUS
3-2B
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 4 o f 4 )
10K
C200
R222
R223
R220
R221
C215 470pF
1
19
PLIN
-12V
7905C
+
2
470pF
470pF
470pF
470pF
470pF
470pF
RESET#
RESE
GND
SWSTB
SWS
DPSW
DP
D [7..0]
D [7
RESET#
POUT
3
4
7
8
13
14
17
18
D0
D1
D2
D3
D4
D5
D6
D7
4-4G
4-4F
4.7K
R243
R409
NS
C230 470pF
C408 470pF
NS
+5V
PSTB
PRES
PLIN
MPIN
SST0
BUSY
18
174-3GB0
16 B1
15 B2
14 B3
13 B4
12 B5
11 B6
+5V
20
10
C219 470pF
C217 470pF
A0
A1
A2
A3
A4
A5
A6
A7
2
3
4
5
6
7
8
9
VCC DIR
GND OE
74HC245
1
19
B7
D3
D4
D5
D6
D7
D2
D1
D0
4-3F
STATUS
+5V
4-2I
VR1
-5A
D[7
ADC
D [7..0]
STATUS
POUT
RESET#
PLIN
SWSTB
DPSW
SWM
MPIN
SST0
BUSY
PRES
PSTB
4-2J
10
(D0)1D
(D1)2D
(D2)3D
(D3)4D
(D4)5D
(D5)6D
(D6)7D
(D7)8D
1
11
4-3H
C216 470pF
1Q(Q0)
2Q(Q1)
3Q(Q2)
4Q(Q3)
5Q(Q4)
6Q(Q5)
7Q(Q6)
8Q(Q7)
4.7K
C229 470pF
220
220
220
220
220
C218 470pF
10K
R228
R229
R230
R231
R232
R233
going
to ...
[ #, X-Y ]
VCC DIR
GND OE
74HC245
B7
20
10
+5V
D [ 7..0 ]
4-5F
U202
4-3I
[ #, X-Y ] coming
from ...
2
5
6
9
12
15
16
4-4H
19
R242
C214 470pF
C212 470pF
C213 470pF
C211 470pF
C210 470pF
10K
10K
R226
10K
R227
10K
R224
R225
D0
D1
D2
D3
D4
D5
D6
D7
74HCT273
+5V
4-3J
VCC (MR#)CLR#
CP
C220 470pF
R218
R219
R216
R217
20
4-4I
4-4J
2X13
2
3
4
5
6
7
8
9
U201
+5V
470
4.7K
4.7K
4.7K
4.7K
4.7K
4.7K
4.7K
+5V
4.7K
470pF
220
220
220
220
220
220
220
NS
A0
A1
A2
A3
A4
A5
A6
A7
18 4-5G
17 B0
16 B1
15 B2
14 B3
13 B4
12 B5
11 B6
4-5H
470pF
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
NS
U200
NS220
NS
C201
NS
C202
NS
C203
NS
C204
NS
C205
NS
C206
NS
C207
NS
10K
10K
10K
10K
10K
10K
NS
R201
NS
R202
NS
R203
NS
R204
NS
R205
NS
R206
NS
R207
NS
CN8
C209 470pF
R208
R209
R210
R211
R212
R213
R214
R215
4-5I
4-5J
C208 470pF
R200
10K
+5V
FB2
FB1
4-2F
4-2G
4-2H
C29
.001uF
C30
1000uF
Sec. 5: PCBs
7805C
2
4-1J
C39
.1uF
C59
22uF
D2
Section 5, Chapter 4
Page VIII
2
3
4
5
6
7
8
9
1N4004
10K
10K
R266
R267
10K
U205
D0
D1
D2
D3
D4
D5
D6
D7
4-1H
SWM
10K
FB5
C51
C81
470uF .001uF
4-1I
C47
.1uF
FB6
R265
1X6
POWER
VR2
10K
KEY PIN 5
+12VDC
+12V
+5A
+5V
1
2
3
4
5
6
-12VDC
R264
1N4004
+5VDC
C37
.001uF
10K
D1
CN2
C31
470uF
R263
C38
.1uF
R262
FB3
10K
FB4
10K
C49
.1uF
R260
C40
22uF
R261
C125 .1uF
1
19
A0
A1
A2
A3
A4
A5
A6
A7
B0
B1
B2
B3
B4
B5
B6
B7
4-1G
DIR VCC
OE GND
74HC245
18
17
16
15
14
13
12
11
20
10
4-1F
+5V
F
Printed Circuit
Boards (PCBs)
18
17
16
15
14
13
12
11
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 4 o f 4 )
A
560
560
560
R428
R430
560
R427
1X9
R239
SWITCH
COLUMNS
Q6
2N3904
1K
R240
Q7
.01uF
4-4B
C228
Q8
2N3904
1K
.01uF
R241
4-4C
.01uF
2N3904
1K
4-4D
R429
560
Q5
2N3904
1K
4-4E
560
Q4
R238
74HCT273
1
2
3
4
5
6
7
8
9
2N3904
1K
C226
10
R237
C227
GND
1K
.01uF
2
5
6
9
12
15
16
19
C225
1Q(Q0)
2Q(Q1)
3Q(Q2)
4Q(Q3)
5Q(Q4)
6Q(Q5)
7Q(Q6)
8Q(Q7)
.01uF
(D0)1D
(D1)2D
(D2)3D
(D3)4D
(D4)5D
(D5)6D
(D6)7D
(D7)8D
KEY PIN 2
C224
3
4
7
8
13
14
17
18
CN5
Q3
2N3904
.01uF
20
C223
VCC
CP
.01uF
(MR#)CLR#
Q2
2N3904
1K
R236
.01uF
D0
D1
D2
D3
D4
D5
D6
D7
1
11
R426
2N3904
R235
RESET#
SWSTB
4-5A
Q1
1K
+5V
4-5B
C221
ADC
RESET#
560
4-5C
R234
U203
R425
4-5D
C222
4-5E
560
D [ 7..0 ]
R424
1N4004
R423
D408
+5V
4-4A
10K
10K
10K
R249
R250
R251
10K
10K
R247
10K
R246
R248
10K
10K
R244
R245
+5V
SW300
U204
D0
D1
D2
D3
D4
4-3E
D5
D6
D7
1
19
A0
A1
A2
A3
A4
A5
A6
A7
B0
B1
B2
B3
B4
B5
B6
B7
DIR VCC
OE GND
74HC245
18
17
16
15
14
13
12
11
1
2
3
4
5
6
7
8
4-3D
20
10
16
15
14
13
12
11
10
9
4-3C
4-3B
4-3A
SW DIP8
+5V
+5V
U401A
V-
560
560
560
R406
R407
R408
560
560
R404
D403
R418
VREF
1N4148
220
LM339AN
D404
R419
1N4148
220
220
+5V
LM339AN
V+
V-
12
U401C
U401B
VREF
LM339AN
VREF
4-1D
1N4148
D406
R421
R422
4-1C
V+
13
Sheet 4 of 4 :
Switch Connectors
4-1A
V-
12
Sheet 4 of 4
SIZE
VREF
Printed Circuit
Boards (PCBs)
w/ ATMEL Processor
REV.
CPU/Sound Bd. II
LM339AN
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
Schematic Set
11
10
1N4148
4-1B
U401D
SWITCH
ROWS
D407
220
+5V
LM339AN
10
9
8
7
6
5
4
3
2
1
1X10
1N4148
220
KEY PIN 4
D405
R420
VREF
12
R405
560
1N4148
C406 .1uF
12
C
V-
12
10
CN7
1N4148
D402
R417
220
C404 .1uF
V+
14
11
4-1E
220
U400D
D401
+5V
18
17
16
15
14
13
12
11
4-2A
D400
1N4148
R416
+5V
LM339AN
4-2B
220
A
Section 5, Chapter 4
Page IX
Sec. 5: PCBs
12
+5V
V-
4-2C
VREF
13
VREF
R415
V+
V+
LM339AN
C
V-
U400C
4-2D
R403
12
C405 .1uF
V+
14
V-
C402 .1uF
4-2E
+5V
C409
22uF
560
+5V
U400B
560
V+
1
D [7..0]
+5V
R401
VREF
LM339AN
C407 .1uF
12
C403 .1uF
V-
R402
DPSW
VREF
U400A
R411
C401 .1uF
C400 .1uF
SWSTB
3.3K
+5V
V+
R410
3.3K
DPSW
2
3
4
5
6
7
8
9
U203
C275
74HCT273
Section 5, Chapter 4
Page X
C124
C118
R111
SP3
SP2
SP1
R107
C123
C111
CN4
POT1
TDA8199
CN3
R103
+
FB5
FB6
6
C81
FB3
CN2
1
FB1
C29
FB2
GND
C79
FB4
C37
C30
C78
C51
C39
C18
NOTE
AOR
AOL
U26
TDA
1543
R15
VR1
C38
U30
VR2
C31
10
CN9
C436
C4
8MB
1
2
C3
C2
8MB
C1
8MB
8MB
C271
C270
C264
C265
C266
C267
C268
C269
CN1
C280
U208
U208
R304
R300
R303
R302
C281
U215
U215
C288
U209
U209
R305
R501
R402
R400
C284
( -- ) SIZE AA 1.5V ( + )
C260
C259
C261
C258
C262
C257
C279
Q10
FIRQ
U202
U207
C256
C276
C408
U202
R409
R310
R311
C278
U200 U413
U210
U210
C200
C203
C202
C205
C204
C207
C206
R314
R313
R475
1MB
JP1
R233
R232
R231
R230
R229
C230
C229
C215
C214
C213
C212
C210
C211
C208
C209
R214
R215
R212
R213
R210
R211
R208
R209
8K
32K
R412
R413
PLASMA_RESET
C216
C217
C218
C219
C220
C277
C201
U201
U201
C282
R301
C287
U213
U213
GND
BAT1
C290
R228
R227
R226
R225
R224
R243
R242
R223
R222
R221
R220
R218
R219
R216
R217
R206
R207
R204
R205
R202
R203
R200
R201
R306
R432
D200
25
CN8
GND
R431
VBATT
U212
U212
R299
D201
( -- ) SIZE AA 1.5V ( + )
C263
C289
U216
U216
R296
R297
C286
C283 U207
U211
U214
U214
RESET
U211
S2
GND
R401
74HC245
U30
U26
C48
C439
R16
C33
D1
R510
R7
C103
74HC245
19
LM
833
C122
+
C125
C440
C50
C47
M27C0400I-I2FI
27C040
VOICE ROM 4
D2
M27C0400I-I2FI
27C040
VOICE ROM 3
C76
C449 C445
GND
R8
C52
512K
M27C0400I-I2FI
27C040
VOICE ROM 2
U35
C49
27256 / 27512
CPU SOUND
C40
M27C0400I-I2FI
27C040
VOICE ROM 1
R13
C446
U17
NOTE
C59
NCS0
U21
C35
C34
R315
U36
U17
L200
+5V
L201
C400
C403
R403
R404
R405
D400
D401
74AHCT74
R112
C77
R14
U37
NCS1 NCS0
R459
U36
U21
JP2
C285
C409
R406
R408
C402
D402
D403
D404
10
74HC245
C45
C46
C75
JP4
NCS1
R316
U7
R298
R312
NOTE
R12
R25
R100
R19
NOTE
C104
C451
C100
U37
C426
TE
ST
R414
TEST
C24
TEST
74AHCT74
C101
U7
U8
ATMEL
AT49BV1614
C421
C102
R458
R457
NOTE
C437
TP20
R101
NOTE
D100
U100
C450
C105
C412
U8
C411
C106
XC9572XL
R470
R508
C448
R21
C420
R102
+
C415
C434
C424
C425
Q
U407
U407
C292
R411
R410
68B09E
R9
AT91R40008
U402
ATMEL
U402
P2
P1
R463
P0
R456
R454
R452
R450
R448
R446
R444
R442
NOTE
C273
R418
R415
R417
C401
R416
D405
D406
D407
74LS138
D101
R104
C410
C435
C418
C419
R437
JTAG R509R502
J3
C413
C414
R464
R455
JP3
R453
EPROM
R451
R449
R447
FLASH
R445
R443
R441
ST
R260
TE
U400
C404
R422
C407
SWITCH ROWS
CN7
DS1232
R105
TP1
U414
XILINX
R435
C112
R436
U412
PLE
SQ3300S
40.000M
00041N
R434
C431
GND
U400
C291
C107
Y1
C433
C272
U205
U205
C447
U414
TP8C443
1
U219
C9
U404
U404
R261
R262
R263
R264
R265
R266
R267
R419
PAL16V8Q
C109
C432
+
C438 C441
C442
LED1
U204
U204
C405
R420
27C040
CPU GAME
R465
S1
C430
C444
R504
R507
R466
R244
R245
R246
R247
R248
R249
R250
R251
U401
U401
C108
J2
Xilinx
JTAG
NOTE
LED2
74HC245
C113
C80
R480
U406
U403
+
C254
R287
U403
C252
C253
R289
R288
C249
C250
C251
R292
R291
C248
R293
R290
C255
C247
R295
R294
C110
F1 +3.3V
C429
R285
R284
R283
R282
R281
R280
R279
DS1233
U406
C428
C427
C274
R286
R278
74HC245
D103
U101
+
+
R106
R24
U405
GND_SIGNAL
LT1086
C119
U405
D408
R423
R430
R424
R429
R425
R428
U206
74HC245
R22
R427
R426
C406
R421
R407
TP7
TP5
74LS74
D102
C114
C116
C221
C228
C222
C227
C223
C226
TE
NO
C120
C117
Q8
Q7
C225
C224
TE
R110
C115
Q1
1
Q2
1
Q6
Q5
R433
R109
Q3
1
Q4
1
NO
R108
U102
D105
D104
R234
R241
R235
R240
R236
R239
1 2 3 4 5 6 7 8
KSD08H
SW300
R476 R462
R477 C417
R468 R478 C416
C423
R469
C422
R479
6264 \ MS62256
R17
R238
R237
DEDICATED SWITCH IN
ON
74HC245
NOTE
U203
D3
12
NOTE
ST
SWITCH COLUMNS
CN6
LM339AN
TE
CN5
GND
74HC245
011
150318
NOTE
TEST
U206
LM339AN
NOTE
2
26
PLASMA CNTLR
( -- ) SIZE AA 1.5V ( + )
Sec. 5: PCBs
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) C o m p o n e n t La y o u t
Test Points (TP):
TEST
TE
ST
74HCT273
ST
TE
FIRQ
74LS374
2
20
+5V
GND
12
+12
TE
ST
TES
NOTE
VBATT
GND
S2 RESET
SW200
U402
JP3
JP3
JP2
U219
LED1
JTAG J3
GND
[ 3, G-4 ]
8K/32K
[ 3, H-5 ]
JP1
PLASMA_RESET
TP17
TP17: [ 3, H-1 ]
TP12
TP12: [ 3, D-2 ]
[ 2, J-3 ]
74HC245
LEDs
L201 / L200
GND[ 3, J-5 ] & [ 3, H-2 ]
GND
Q
TP5: [ 2, C-5 ]
E
TP7: [ 2, C-5 ]
P2, P1, P0
TP4, TP3, TP2: [ 2, D-5 ]
TP20: [ 1, J-2 ]
[ 1, G-5 ]
[ 1, G-1 ]
TP8: [ 2, H-4 ]
[ 2, G-5 ]
[ 1, I-5 ]
[ 1, E-3 ]
JP4
[ 2, C-1 ]
JTAG J2
XILINX
[ 2, I-5 ]
LED2
+3.3V TP1: [ 2, I-5 ]
GND_SIGNAL
TP11
Printed Circuit
Boards (PCBs)
Capacitors*
ITEM
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
QTY
1
4
1
1
1
1
1
1
1
1
1
1
3
4
8
52
PART NUMBER
520-5300-00
REF-DESIGNATOR
DESCRIPTION
(NS = Not Stuffed)
CPU/Sound II Board (with Atmel Processor)
Complete PCB Assembly
JP1, JP2, JP3, JP4
3-Pin Jumper & 2-Pin Cover
045-5015-06
CN2 (Key Pin-5)
6-Pin, 6PKK156
J2 JTAG Xilinx
6-Pin, ## Header
045-5015-07
CN4 (Key Pin-5)
7-Pin, 7PKK156
J3 JTAG
7-Pin, ## Header
045-5013-00
CN5 (Key Pin-2)
9-Pin, 9PKK156
CN9
10-Pin, 0.1 Header
045-5014-01
CN7 (Key Pin-4)
10-Pin, 10PKK156
045-5015-00
CN6 (Key Pin-5)
12-Pin, 12PKK156
045-5015-01
CN1
20-Pin, 0.1 Header
045-5015-26
CN8
26-Pin, 0.1 Header
125-5043-00
C29, C37, C51
0.001uF (102), Cap.
125-5039-00
C48, C50, C75, C80
0.0022uF or 2200pF, (222), Cap.
125-5029-00
C221>C228
0.01uF (103), 100v Cap.
125-5031-00
C1>C4, C9, C18, C24, C33, C34, C38, C39, C47, C49, C110, 0.1uF (104), Axial Cer. Cap.
C111, C113, C117, C118, C120, C123, C124, C125, C255,
C272>C277, C279>C292, C400>C407, C444 (C45, C46, C52, C103, C105, C106, C122, C278: NS)
1.0uF, ##v, Radial Lytic Cap.
16
3
C430, C431, C433 (near U403, U404)
125-5017-00
C35
10uF, 16v, Radial Tant. Cap.
17
1
18
4
125-5017-00
C78, C79, C107, C114 (C76, C77, C100: NS)
10uF, 25v-35v, Radial Lytic Cap.
19
2
125-5015-00
C109, C112 (C102, C104: NS)
100uF, 25v, Radial Lytic Cap.
20
1
125-5014-00
C409
22uF, 16v, Radial Lytic Cap.
21
4
125-5020-00
C40, C59, C108, C115 (C101: NS)
22uF, 25v, Radial Lytic Cap.
22
2
125-5012-00
C116, C119
220uF, 25v, Radial Lytic Cap.
23
2
125-5019-00
C31, C81
470uF, 25v, Radial Lytic Cap.
24
39
125-5028-00
C208>C215, C216>C220, C229, C230, C247>C254,
470pF (471), Cer. Cap.
C256>C263, C264>C271 (C200>C207, C408: NS)
25
2
125-5037-00
C30, C428
1000uF, 16v, Radial Lytic Cap.
26
17
C427, C429, C436>C441, C443, C445>C451
SMT .1uF Cap.
27
2
C432, C442 (near U403 & U404)
SMT 10uF Cap.
28
9
C411, C414, C416, C419, C420, C422, C424, C434, C435 SMT 47pF Cap.
29
10
C410, C412, C413, C415, C417, C418, C421, C423, C425, C426 SMT 100nF Cap.
112-5003-00
D1>D3, D102>D105, D408 (D100, D101: NS)
1N4004, Diode
30
7
31
2
112-5008-00
D200, D201
1N5817, Diode
32
8
112-0054-00
D400-D407
1N4148, Diode
LED1, LED2, L200, L201
LED T1-3/4 DIFFUSER LED
33
4
165-5099-00
34
3
124-5064-00
R310, R315, R316 (R300, R311, R313, R314, R475: NS) 0 Jumper Res. (1-Stripe)
35
2
121-5041-00
R107, R111 (R103: NS)
1 1/4W Res.
35
20
121-5009-00
R8, R15, R234>R241, R278>R286, R412
1K 1/4W Res.
36
1
121-5018-00
R7
1.5K 1/4W Res.
37
2
121-5043-00
R16, R17 (R25, R112: NS)
2.2K 1/4W Res.
38
2
121-5048-00
R410, R411
3.3K 1/4W Res.
39
12
121-5021-00
R21, R216>R223, R242, R243, R400
4.7K 1/4W Res.
40
36
121-5011-00
R106, R224>R228, R244>R251,R260>R267, R296>R299, 10K 1/4W Res.
R301>R306, R413, R431, R432 (R200>R207, R501: NS)
41
3
121-5023-00
R9, R14, R104 (R100, R102: NS)
22K W 1/4W Res.
42
1
121-5022-04
R110
33K 1/4W Res.
43
9
121-5045-00
R108, R287>R294
39K Res.
44
2
121-5032-00
R22, R24
47K 1/4W Res.
45
15
121-5014-00
R229>R233, R295, R414>R422 (R208>R215: NS)
220 1/4W Res.
46
1
121-5036-00
R312
330 1/4W Res.
47
2
121-5046-01
R105, R109 (R101, R409: NS)
470 1/4W Res.
48
16
121-5047-00
R401>R408, R423>R430
560 1/4W Res.
49
1
F1
SMT xx Res.
50
4
R434, R435, R436, R508
SMT 1K Res.
51
1
R480
SMT 10K Res.
52
2
R502, R509
SMT 33 Res.
53
3
R465, R466, R470
SMT 100 Res.
54
35
R433, R437, R441>R459, R462>R464, R468, R469,
SMT 100K Res.
R476>R479, R504>R507, R510
110-0069-00
Q1-Q8, Q10
2N3904, Transistor
55
9
ATMEL, AT91R40008
56
1
U402
ATMEL, AT49BV1614
57
1
U8
XILINX, XC9572XL
58
1
U414
512K EPROM Sound (27512)
59
1 (See Pg. # Table)
U7
1MB EPROM CPU Game (27C040)
60
1 (See Pg. # Table)
U210 (32-Pin, IC Socket, 077-5217-00)
8MB EPROM Voice 1-4 (M27C0400I-12FI)
61
4 (See Pg. # Table)
U17, U21, U36, U37 (32-Pin, IC Socket, 077-5217-00)
PAL16V8Q (Programmed) BLUE DOT
62
1
965-6504-00
U213 ( BLUE DOT )
63
1
105-5046-00
U212 (28-Pin, IC Dip Socket, 077-5208-00)
6264/MS62256 (MS6264A) (28-Pin)
64
1
100-0189-01
U209 (40-Pin, IC Socket, 077-5209-00)
68B09E (40-Pin)
65
2
100-5015-00
U215, U216
74AHCT74 (14-Pin)
66
8
100-0338-00
U202, U204, U205, U206, U207, U208, U403, U404 (U200: NS) 74HC245 (20-Pin)
67
2
100-5012-00
U201, U203
74HCT273 (20-Pin)
68
1
100-0037-00
U407
74LS74 (14-Pin)
69
1
100-0148-00
U214
74LS138 (16-Pin)
70
1
100-0064-00
U211
74LS374 (20-Pin)
Test Point Wire (24ga.) Loops:
71
1
U406
3.3v Watchdog, DS1233 (3-Pin)
VBATT, GND (near CN7),
72
1
100-5023-00
U413
5.0v
Watchdog, DS1232 (8-Pin)
GND (near CN9), GND (near L200),
73
1
U219
1.8v Volt. Regulator LT1503 (8-Pin)
GND_SIGNAL (near U405)
74
1
U405
3.3v Volt. Regulator LT1086 (3-Pin)
75
1
124-5002-00
VR1
-5v Regulator, LM7905CT
Test Point Pads:
76
1
124-5001-00
VR2
+5v Regulator, LM7805CT
TP1>TP5, TP7, TP8, TP11,
77
2
100-0377-00
U400, U401
LM339AN (14-Pin)
TP12, TP16, TP17, TP20
78
1
100-0375-00
U30
LM833 (8-Pin)
79
1
100-5018-00
U26
TDA1543 (8-Pin)
80
2
100-5016-20
U101, U102 (U100: NS)
TDA2030A (5-Pin)
81
1
Y1
40MHz Clock PLE SQ3300S
82
1
181-5002-00
SW300
Dip Switch 8-Pos., (KSD08H Black)
83
n/a
FB1>FB6
Ferrite Bead
84
535-5000-10
HS2, HS3, (HS1: NS) (over U101, U102)
Heat Sink (AAVID 531102)
85
1
S2 (Reset)
Push-Button Switch (B3F4000)
86
1
545-5685-00
BAT1 HOLDER (Always replace all 3, Size AA 1.5v Cells, with new ones, when required)
If a part is required where a part number is not
provided, call Tech. Support (see back of cover).
:
:
:
:
:
:
:
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:
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:::
6HF3&%V
Resistors / Transistors*
ICs / RAMs / ROMs / EPROMs
Miscellaneous
Diodes
& LEDs*
Connectors
3ULQWHG&LUFXLW
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6HFWLRQ&KDSWHU
3DJH;,
Please Note:
This file is for the CPU/Sound Board
520-5136-XX family only.
CPU Section:
CPU code
The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code If
Space (U210). The h
bank selected d
h isCPU/S
&386RX QG%RDUG7K HRU \ RI2SHUDWLRQ
by the use of U211 and each bank consists of 16 KBytes. 8 KBytes of RAM (U212) is available to the CPU. The
RAM is battery backed and has a write protected area. Battery back up is accomplished by 3-AA Cells (BAT1)
which have a TEST POINT VBATT to check the battery voltage status. The write protected area consists of 512
Bytes used for storing game settings. This section of RAM can only be written to when the coin door is open. The
Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL U213. When this
memory protect signal is low writes to the protected RAM area are prohibited. Address decoding for the system is
accomplished by one PAL U213 and one 1-of-8 decoder U214.
A watchdog is used to monitor the CPU and the 5v supply. If the 5v supply is below 4.75 the watchdog will hold
the CPU/Sound Board & I/O Board in reset. The watchdog must be fed at a rate of 250ms or faster. The signal
used to feed the watchdog comes from the EPROM Bank select signal used to load U211. The CPU has a timer
interrupt used as a heartbeat for the system this signal comes from counter U2. The clock for this counter is the
CPU Q CLOCK. Clearing the timer interrupt is done by reading the DIP Switch. The timer interrupt can be
observed at TEST POINT FIRQ. In normal operation "FIRQ" should be toggling at a rate of 976Hz.
The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPUs reset line is buffered by
Q10 and fed over to the I/O through CN1. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O
that a valid address is being sent.
Switches:
The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes low to activate a
Single Column of switches. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered
and compared to a 2.5v reference voltage. The Switch Return Voltage must be below 2.5v to make a Valid Switch
Closure. If false switches are appearing, check that none of the 2N3904 Transistors are permanently pulling the
strobe line low. Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. CN6 [DEDICATED
SWITCH IN] is a Dedicated Bank of Input Switches. Switches connected to CN6 are connected to ground instead
of a strobe and may be read at any time.
Plasma Interface:
The data path for communication to and from the Plasma Controller Board is 8 bits wide. There are separate
Input and Output Busses. The Input Bus from the Plasma Controller to the CPU/Sound Board comes in on CN8
[PLASMA CONTROL]-Pins 3-10 and is fed into U200 for input to the CPUs Data Bus. Data going out to the
controller comes from the CPUs Data Bus through U201 and onto CN8-Pins 11-18. Status back from the Plasma
Controller comes in on CN8-Pins 22-26 and is fed into U202 for input to the CPUs Data Bus. Two control signals
that go out to the Plasma Controller are PRES [PLASMA RESET] and CN8-Pin 19 [PSTB - Plasma Strobe]. The
Plasma Reset is software controllable through U216/B and also has a test point "Plasma Reset". The Plasma
Strobe Signal to the controller is generated from U216/A and is used to latch data into the Plasma Controller.
Sound calls are made from the CPUs 68B09E U209 to the sound section by latching data into U5. The
sound sections CPU 68BO9E (U6) reads in this data and handles the interfacing to the BSMT.
Other Test Points:
E & Q - The CPU signals for both 68B09E processors. Should be at 2Mhz with Q leading E by 500 nsec.
24Mhz - The oscillator used for the BSMT & derivation of E & Q.
SND-FIRQ - The sound sections CPU Interupt.
6Mhz - This clock is generated internally on the BSMT and is used for shifting the data samples into th DAC.
W6 Jumper - This jumper must be installed for games that use 8MB Sound EPROMs (U17 U21 U36 U37). For
games which use 4MB Sound EPROMs this jumper is not installed but will operate on boards with W6 installed.
3ULQWHG&LUFXLW
%RDUGV3&%V
6HFWLRQ&KDSWHU
3DJH
6HF3&%V
Sound Section:
The audio section consists of a BSMT SOUND CHIP U9 Sound (Voice) EPROMs (U17 U21 U36 U37) 68B09E
U6 and Sound Code EPROM U7. The BSMT latches sound EPROM addresses in U13 & U12 for output to the
Sound EPROMs. Sound Data from the EPROMs is read through U19 to the BSMT. The EPROMs are bank
selected by U22. When the BSMT has sound data to be played out to the speakers it loads 16 bits into a 16 bit
shift register made up of U24 & U23. The data stream from the shift register is serially shifted into a stereo 16 bit
Digital to Analog Converter (DAC, U26). When the system is operating properly the ws (word select) input of the
DAC will be toggling. The ws input is used to latch the right and left channel sound data into the DAC. If the ws
line is not oscillating no analog signal will come out of the DAC. The DAC outputs are a controlled current source.
These outputs are converted to a voltage by an operational amplifier U30 to form the analog signal. TEST
POINTS AOR and AOL are the outputs of the operational amplifier. These outputs are then fed directly into the
power amplifiers (TDA2030A) or optionally into an analog volume control chip U35 for a potentiometer volume
control. The analog section has its own +5v & -5v derived from VR1 & VR2. These separate supply voltages are
for the DAC U26 Operational Amplifier U30 and analog volume control U35.
F
+5v
C1
C2
C3
C4
C5
C7
C8
C9
C12
C13
C14
C15
C16
C18
C19
C20
C21
C23
C24
C25
C26
C27
C28
C32
C36
C41
C42
C43
C44
0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF
C272 C273 C274 C275 C276 C277 C278 C279 C280 C281 C282 C283 C284 C285 C286 C287 C288 C289 C291 C292
GND
0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF
1-5I
1-5J
+5v
1-5H
1-5G
JP1S
R301
10W
JP1
+5v
R306
+5v
32K
8K
10KW
+5v
R414
220W
N.C.
N.C.
+5v
L201
R302
R304
10W R303 10W R305
10W
10W
XA0
XA1
XA2
XA3
XA4
XA5
1Q
1D
2Q
2D
3Q
3D
4Q
4D
5Q
5D
6Q
6D
7Q
7D
8Q
8D
74LS374
U211
D0
D1
D2
D3
D4
D5
GND
A
* R308 IS JUMPERED
B
(2-2A) B
R309, R307
NOT STUFFED
(2-2A) C
R307
0W
R308
12
PR
Q
R309
CP
R/W
13
VPP
D7
D7
D7
13
14
15
17
18
19
20
21
D0
D1
D2
D3
D4
D5
D6
D7
FIRQ
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
1-3G
A16
A17
A18
DQ0
DQ1
DQ2
DQ3
DQ4
DQ5
DQ6
DQ7
U210
U210S
32PSKT
E
1-3I
E 24
1-3H
ROMCS 22
RAMCS
1-4F
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
XA0
XA1
XA2
XA3
XA4
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
D0
D1
D2
D3
D4
D5
D6
D7
VCC
NMI
U209 FIRQ
IRQ
1-3F
N.C. 38 LIC
AVMA 36
AVMA
R/W 32
R/W
6
N.C.
BA
5
N.C.
BS
33
N.C.
BUSY
XA0
34
E
Q 35
40
HALT 37
RESET
CP
CLR
HCT74
1-2I
N.C.
RED
330W
A15
A14
A13
+5v
13
E
Q
1-2H
RESET
U209S
40PSKT
VMA
12
PR
R310
CP
N.C.
HCT74
AVMA 2
Sec. 5: PCBs
1-1I
CP
CLR
GND 1
J
Section 5, Chapter 4
Page 132
CP
CLR
PLASMA_RESET
Q 6
N.C.
N.C.
1-2F
/O 1
I/O 2
I/O 3
I/O 4
I/O 5
I/O 6
I/O 7
/O 8
19
18
17
16
15
14
13
12
+5v
ROMCS
RAMCS
IO PORT
A9
A10
SNDSTB
XA0
IO STB
PAL16V8Q
A8
A9
A10
1
2
3
A12
6
4
5
A7
+5v
A
B
C
U214
G1
G2A
G2B
Y0
Y1
Y2
Y3
Y4
Y5
Y6
Y7
15
14
13
12
11
10
9
7
SWLO
DPSW
BSEL
SWSTB
SWM
PLIN
POUT
STATUS
74LS138
RESET
PRES
PLIN
PSTB
VCC 20
5 VMA
5 PSTB
1-1H
HCT74
POUT
74LS74A
PR
U216/A
1-1J
Q 3
4
2
PR
D
U215/A
PLIN
+5v
+5v
0W
13
U213S
20PSKT
+5v
R311
CLR
A11
A12
MPIN
PRES
0W
U216/B
POUT 11
A0
* R310 IS JUMPERED
10 GND
1
I/ 1
2
I/ 2
3
I/ 3
4
I/ 4
5
I/ 5
6
I/ 6
7
I/ 7
8
I/ 8
9
I/ 9
11
I/ 10
U213
E
Q
VMA
R/W
1-2G
A0
10
GND
L200
R312
RESET
A0
A0
1-1G
1-1F
POUT
GND 2
E
Q
ROMCS
U217/B
1-2J
R298
10KW
A10
+5v
RESET
PRES
PLIN
PSTB
POUT
+5v
R297
10KW
+5v
XA0
10
PR
D
+5v
R296
+5v 10KW
INT
AVMA
+5v
7
2
4
3
INT
Q
E
U215/B CLR [13]
BSEL
Q
E
U215/B CLR [13]
BSEL
11
D0
D1
D2
D3
D4
D5
D6
D7
31
30
29
28
27
26
25
24
TSC 39
USS 1
GND
68B09E
BSEL
27 R/W
U212S
28PSKT
R432
27C040
12
22 E
R/W
1
0W
D7
20 RAMCS
10KW
GND
(2-2A) E
(2-2A) Q
(2-1A) E
(2-1A) BSEL
D0
D1
D2
D3
D4
D5
D6
D7
MS6264A
1-4G
R300
0W
1-3J
VCC
GND
11
12
13
15
16
17
18
19
R299
10KW
INT
XA5
CE
OE
14
+5v
CLR
74LS74A
D0
D1
D2
D3
D4
D5
D6
D7
U212
C290
0.1 mF
1N5817
BAT 1
Holds 3X 1.5v
AA Size Cells
GND
GND
D201
BSEL
E
N.C.
28
1-5F
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
1N5817
VBATT
1-4H
10KW
U215/B
11
0W
C
+5v
1-4I
10
D200
+5v
R431
RED
1-4J
(2-2A) A
OC
CP
2
5
6
9
12
15
16
19
A15
1 A15
11 BSEL
10
9
8
7
6
5
4
3
25
24
21
23
2
26
1
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
F
Printed Circuit
Boards (PCBs)
E
Q
A
DEDICATED SWITCH IN
D3
+5v
CN6
1
1N4004
12PKK156E
GND
CN6
2
R278 R279 R280 R281 R282 R283 R284 R285
1KW 1KW 1KW 1KW 1KW 1KW 1KW 1KW
R287
1-5E
1-5D
1-5C
12PKK156E
R286
1KW
1-5A
12PKK156E
CN6
4
SWLO
SWLO 19
1
GND
RAMCS
E
R/W
39KW
R289
G
DIR
D0
D1
D2
D3
D4
D5
D6
D7
3
4
5
6
7
8
9
B1
A1
U206
A2
B2
A3
B3
A4
B4
A5
B5
A6
B6
A7
B7
A8
B8
74HC245
12PKK156E
5
KEY
CN6
39KW
R290
18
39KW
R291
17
16
15
14
13
12
11
12PKK156E
CN6
7
39KW
R292
12PKK156E
39KW
R293
12PKK156E
39KW
R294
12PKK156E
39KW
R295
12PKK156E
CN6
CN6
9
10
MPIN
1-4E
39KW
C255
1-4D
R/W
1-4A
12
GND
12PKK156E
GND
1-4B
1-4C
0.1 mF
CN6
CN6
11
RAMCS
CN6
1-5B
39KW
R288
CN6
12PKK156E
GND
R/W
G
DIR
+5v
IO PORT
RESET
R297
10KW
4
A0
+5v
PR
D
D1
D2
D3
D4
D5
D6
D7
17
16
15
14
13
12
11
N.C.
IO PORT 19
1
+5v
U217/A
SNDSTB 3
R298
10KW
CP
CLR
1-3E
HCT74
E
Q
SPRST
Q 6
A1
B1
U207
A2
B2
A3
B3
A4
B4
A5
B5
A6
B6
A7
B7
A8
B8
74HC245
2
3
4
5
6
7
8
9
C256 C257 C258 C259 C260 C261 C262 C263
GND
1-3D
1-3C
+5v
A0
RESET
RESET
A0
A1
A2
A3
A4
IO STB
RESET
A9
3
4
5
6
7
8
9
SND_RESET
N.C.
G
DIR
A1
B1
U208
1-3B
18
17
16
15
14
13
12
11
2
4
6
8
10
12
14
16
18
20
CN1
1
3
5
7
9
11
13
15
17
19
N.C.
1-3A
HDR2X10
A2
B2
A3
B3
A4
B4
A5
B5
A6
B6
A7
B7
A8
B8
74HC245
N.C. C264 C265 C266 C267 C268 C269 C270 C271
TO I/O
DATA
GND
SNDSTB
SPRST
RESET
SNDSTB
SPRST
RESET
IO RESET
RAMCS
IO PORT
1-2E
1-2D
IO RESET
1-2C
R412
3
2
1KW
SNDSTB
GND
MPIN
SWLO
DPSW
GND
MPIN
DPSW
SWSTB
SWM
PLIN
POUT
STATUS
SWSTB
SWM
PLIN
POUT
STATUS
PRES
PSTB
RESET
PRES
1-2A
Q10
2N3904
R413
10KW
IO STB
1-2B
(2-2J)
(2-1J)
(2-1J, 3-2J)
3-2J
(2-1A)
MPIN
(3-2J)
DPSW
(3-2J)
SWSTB
SWM
PLIN
POUT
STATUS
PRES
PSTB
(3-2J)
(3-2J)
(3-2J)
(3-2J)
(3-2J)
(3-2J)
(3-2J)
PRES
1-1A
1-1E
1-1D
PSTB
1-1C
1-1B
PSTB
Sheet 1 of 3
1-1E
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD.
R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37.
Fonts used in this Schematic: Arial (Arial.ttf) for normal text, Symbol Proportional BT (Symbpron.ttf) for Micro (m) and Ohm [Omega] (W) & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes.
E
Printed Circuit
Boards (PCBs)
Schematic Set
SIZE
REV.
E
SPI CPU/Sound Board
SPI Part N: 520-5136-16
A
Section 5, Chapter 4
Page 133
Sec. 5: PCBs
R296
10KW
D0
18
19 IO PORT
1 R/W
U18
U13
2-5I
2-5J
2-5H
U17
U24
2-5F
2-5G
U36
U18
U12
U23
2-4I
2-4J
2-4H
2-4F
2-4G
U22
U9
U37
U21
U19
U25/A
U34
BSMT
2000
2-3H
2-3I
2-3J
24MHz
CLOCK
2-3G
2-3F
U11
U16
U4
U10
/A
U5
U15
U10
/B
2-2G
2-2H
2-2J
2-2F
2-2I
U8/B
SND_FIRQ
U1/B
U7
U6
Sec. 5: PCBs
U8/B
3-2J
2-1J
2-1I
2-1H
2-1G
2-1F
J
Section 5, Chapter 4
Page 134
F
Printed Circuit
Boards (PCBs)
U34
A
VOL. POT
1A 1B 1C
U34
NOT STUFFED
CN3
U35
CN3
NOT
STUFFED
2-5B
U24
2-5E
2-5D
CN3
2-5C
2-5A
CN3
CN3
U26
CN3
U30/B
U100
U23
SPEAKER
OUTPUTS
U25/B
2-4E
2-4D
CN4
2-4B
2-4C
2-4A
U30/A
CN4
U101
U19
CN4
CN4
KEY
U34
CN4
FOR
8MB
EPROMS *W6 STUFFED
CN4
U34
U102
2-3E
2-3D
2-3C
2-3B
2-3A
2-2C
2-2B
2-2A
U20
U27/B
2-2E
2-2D
U2
U27/A
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%,
UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ),
UNLESS OTHERWISE SPECIFIED.
R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED
CIRCUITS (ICs).
R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND
BOARD.
R W6 JUMPER MUST BE INSTALLED FOR GAMES USING
8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37.
Fonts used in this Schematic: Arial (Arial.ttf) for normal text & Wingdings 2 (Windng2.ttf) for Special
Symbols or Check Boxes.
U1/A
U3
SW200
2-1E
2-1D
2-1A
2-1B
2-1C
Schematic Set
U218
Sheet 2 of 3
SIZE
REV.
E
SPI CPU/Sound Board
SPI Part N: 520-5136-16
E
Printed Circuit
Boards (PCBs)
A
Section 5, Chapter 4
Page 135
Sec. 5: PCBs
PLASMA
CONTROLLER
CN8
R208-R215
NOT STUFFED
CN8
3-5J
3-5I
3-5H
3-5F
3-5G
CN8
CN8
U200
CN8
CN8
CN8
CN8
CN8
CN8
C200-C207 NOT STUFFED
CN8
CN8
CN8
3-4J
3-4H
3-4I
3-4G
3-4F
U201
CN8
CN8
CN8
CN8
CN8
R409
NOT
STUFFED
CN8
CN8
CN8
CN8
CN8
3-3I
3-3J
DIODE D202
NOT STUFFED
3-3G
3-3F
3-3H
C408
NOT
STUFFED
CN8
CN8
CN8
3-2J
U202
3-2I
3-2H
3-2G
3-2F
POWER IN
CN2
CN2
CN2
CN2
KEY
CN2
Sec. 5: PCBs
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%,
UNLESS OTHERWISE
SPECIFIED.
3-1J
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ),
UNLESS OTHERWISE SPECIFIED.
R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED
CIRCUITS (ICs).
R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND
BOARD.
R W6 JUMPER MUST BE INSTALLED FOR GAMES USING
8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37.
3-1I
3-1H
U205
3-1G
3-1F
Fonts used in this Schematic: Arial (Arial.ttf) for normal text, Symbol Proportional BT (Symbpron.ttf) for
Micro (m) and Ohm [Omega] (W) & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes.
J
Section 5, Chapter 4
Page 136
Printed Circuit
Boards (PCBs)
SWITCH
COLUMNS
CN5
3-5E
3-5D
3-5C
3-5A
3-5B
KEY
CN5
CN5
CN5
CN5
U203
CN5
CN5
CN5
3-4E
3-4A
3-4B
3-4C
3-4D
SW300
8-POS.
DIP SWITCH
3-3E
U204
3-3D
3-3C
3-3B
3-3A
SWITCH
ROWS
U401/A
CN7
U401/B
CN7
CN7
3-2E
3-2D
3-2B
U401/C
3-2A
3-2C
CN7
CN7
CN7
U401/D
KEY
CN7
U401/A
CN7
3-1D
3-1E
U401/C
3-1C
3-1A
3-1B
Schematic Set
Sheet 3 of 3
SIZE
U401/D
REV.
E
SPI CPU/Sound Board
SPI Part N: 520-5136-16
E
Printed Circuit
Boards (PCBs)
A
Section 5, Chapter 4
Page 137
Sec. 5: PCBs
CN7
U401/B
U205
VR1
CN2
6MHZ
U25
ST
TE
U37
U37
U21
U21
U36
U18
U36
U13
U9
JP
U17
U17
U9
U3
24MHZ
24MHZ
U19
X1
L201
CN1
U12
L200
+5V
LED
+5V
VR2
ST
TE
AOR
U30
U26
TES
TEST
TEST
U34
JP
U24
U15
U2
U209
U208
U217
U214
SWITCH ROWS
U209
CN7
U211
U215
5
6
7
8
TEST
U207
U216
JP
JP
GND1
4
3 CUT
2
1
U218
RESET
U213
( -- ) SIZE AA 1.5V ( + )
PLASMA_RESET
U201
TEST
8K
32K
JP1
FIRQ
U202
JP
U200
TEST
SW200
TE
ST
SW200
U210
U210
U212
U212
( -- ) SIZE AA 1.5V ( + )
VBATT
BAT1
CN8
AOL
TEST
SND_RESET
U35
JP
U6
W6
U22
U16
U23
U400
U401
TE
ST
CN3
JP
TES
SND_FIRQ
U1
U27
U10
JUMPER REQUIRED
FOR 8MB EPROMS
GND2
U8
U6
U11
U100
U5
U4
U4
U204
1 2 3 4 5 6 7 8
TEST
U20
U7
U7
TES
U101
U102
JP
U206
DEDICATED SWITCH IN
U205
TEST
CN4
U203
SWITCH COLUMNS
SW300
Section 5, Chapter 4
Page 138
BSMT2000
D15552N W -01A5HE9
TES
980
TEST
ES
T
TEST
C01100
24.000MHZ
RALTRON
98 TV 52
CN6
PLASMA CNTLR
( -- ) SIZE AA 1.5V ( + )
Sec. 5: PCBs
CN5
C P U / S o u n d B o a r d C o m p o n e n t La y o u t
Test Points:
VBATT
GND2
6MHZ
SND_FIRQ & Q
SND_RESET
Printed Circuit
Boards (PCBs)
TEST
FIRQ
SW200
PLASMA_RESET
GND1
RESET
LEDs :
L201+5v & L200
+5V
24MHZ
REQUIRED FOR
8MB EPROM USE
W6 JUMPER
&386RX QG%RDUG3DUWV
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
QTY
1
1
79
PART NUMBER
520-5136-16
545-5685-00
125-5031-00
REF-DESIGNATOR
DESCRIPTION
(NS = Not Stuffed)
CPU/Sound Board Mono (FCC FEB98)
Complete PCB Assembly
BAT1 HOLDER (Always replace all 3, Size AA 1.5v Cells, with new ones, when required)
C1, C2, C3, C4, C5, C7, C8, C9, C12, C13, C14, C15,
0.1uF, (104), Axial Cer. Cap.
C16, C18, C19, C20, C21, C23, C24, C25, C26, C28, C32, C33, C34, C36, C38, C39,
C41, C42, C43, C44, C47, C49, C110, C111, C113, C117, C118, C120, C123, C124, C125, C255, C272, C273, C274,
C275, C276, C277, C279, C280, C281, C282, C283, C284, C285, C286, C287, C288, C289, C290, C291, C292, C400>C401,
C402>C404, C405>C407 (C45, C46, C52, C103, C105, C106, C122: NS)
2
125-5017-00
C10, C35
10uF, 16v, Radial Tant. Cap.
3
125-5043-00
C29, C37, C51
0.001uF, (102), Cap.
1
125-5037-00
C30
1000uF, 16v, Radial Lytic Cap.
2
125-5019-00
C31, C81
470uF, 25v, Radial Lytic Cap.
4
125-5020-00
C40, C59, C108, C115 (C76, C77, C101: NS)
22uF, 25v, Radial Lytic Cap.
4
125-5039-00
C48, C50, C75, C80
0.0022uF, (222), Cap.
6
125-5017-00
C78, C79, C107, C114 (C100: NS)
10uF, 25v-35v, Radial Lytic Cap.
2
125-5015-00
C109, C112 (C102, C104: NS)
100uF, 25v, Rad. Ltc. Cap.
2
125-5012-00
C116, C119
220uF, 25v, Radial Lytic Cap.
0
125-5038-00
(C121: NS)
100pF, (101), Cap.
44
125-5028-00
C208>C215, C216>C220, C229, C230, C247>C254,
470pF, (471), Cer. Cap.
C256>C263, C264>C271 (C200>C207: NS)
8
125-5029-00
C221>C228 (C408: NS)
0.01uF, (103), 100v Cap.
1
125-5014-00
C409
22uF, 16v, Radial Lytic Cap.
1
045-5015-01
CN1
20-Pin, 0.1 HEADER
1
045-5015-06
CN2 (Key Pin-5) (CN3: NS)
6PKK156
1
045-5015-07
CN4 (Key Pin-5)
7PKK156
1
045-5013-00
CN5 (Key Pin-2)
9PKK156
1
045-5015-00
CN6 (Key Pin-5)
12PKK156
1
045-5014-01
CN7 (Key Pin-4)
10PKK156
X2
1
045-5015-26
CN8
26-Pin, 0.1 HEADER
7
112-5003-00
D1, D2, D3, D102, D103, D104, D105 (D100, D101: NS) 1N4004, Diode
2
112-5008-00
D200, D201
1N5817, Diode
8
112-0054-00
D400, D401, D402>D404, D405>D407 (D202: NS)
1N4148, Diode
6
n/a
(FB1)-FB2, FB3-(FB4), (FB5)-FB6
Ferrite Bead (if required, call Tech Support)
1
165-5099-00
L200, L201
LED T1-3/4 DIFFUSER LED
10
110-0069-00
Q1>Q8, Q10 (Q9 Not Used)
2N3904, Transistor
36
121-5011-00
R1>R3, R4, R106, R113, R224>R228, R244>R251,
10K 1/4W Res.
R260>R267, R296>R298, R299, R301, R302>R305,
R306, R413, R431>R432 (R200>R207, R409: NS)
1
121-5018-00
R7
1.5K 1/4W Res.
5
121-5023-00
R9, R14, R104, (R100, R102: NS)
22K 1/4W Res.
20
121-5009-00
R15, R8, R234>R241, R278>R286, R412
1K 1/4W Res.
2
121-5043-00
R16, R17 (R25, R112: NS)
2.2K 1/4W Res.
2
121-5032-00
R22, R24
47K 1/4W Res.
2
121-5046-01
R105, R109 (R101: NS)
470 1/4W Res.
2
121-5041-00
R107, R111 (R103: NS)
1 1/4W Res.
9
121-5045-00
R108, R287>R294
39K Res.
12
121-5021-00
R21, R216>R223, R242, R243, R400
4.7K 1/4W Res.
15
121-5014-00
R229>R233, R295, R414, R415>R422 (R208>R215: NS) 220 1/4W Res.
5
n/a
R308, R310, R315>R316, WX (R300,R307,R309,R311,R313>R314,WY:NS) 0 Jumper Wire (24ga.)
1
121-5036-00
R312
330 1/4W Res.
16
121-5047-00
R401>R402, R403>R405, R406>R408, R423>R430
560 1/4W Res.
2
121-5048-00
R410, R411
3.3K 1/4W Res.
1
n/a
SW200
B3F4000
1
181-5002-00
SW300
8-Pin, Dip Switch
5
100-0037-00
U1, U8, U25, U27, U215
74LS74
1
100-0249-00
U2
74HC4020
1
100-0049-00
U3
74LS163
1
105-0052-05
U4
6116 RAM
3
077-5208-00
U4, U7, U212
28-Pin, IC Dip Socket
6
100-0064-00
U5, U12, U13, U15, U16, U211
74LS374
1
100-0189-01
U6, U209
68B09E
3
077-5209-00
U6, U9, U209
40-Pin, IC Socket
1 (See Pg. #
%able) U7
27512 EPROM
1
105-0116-00
U9
BSMT2000
1
100-0149-00
U10
74LS240
5 (See Pg. #
%able) U17, U21, U36, U37, U210
27C040 EPROM
5
077-5217-00
U17, U21, U36, U37, U210
32-Pin, IC Socket
1
100-0043-00
U18
74ALS139
1
965-0136-00
U19 - YELLOW DOT
PAL16L8 (Programmed) YELLOW DOT
1
965-0137-00
U20 - WHITE DOT
PAL16L8 (Programmed) WHITE DOT
2
100-0022-00
U22, U11
74LS273
2
100-5008-00
U23, U24
74LS165
1
100-5018-00
U26
TDA1543
1
100-0375-00
U30
LM833
1
100-0027-00
U34
74LS04
0
100-5016-00
(U35: NS)
TDA1899
2
100-5016-20
U101, U102 (U100 : NS)
TDA2030A
3
535-5000-10
U101 (HS2), U102 (HS3) (U100 (HS1): NS)
AAVID 531102 (Heat Sink)
2
100-5012-00
U201, U203
74HCT273
6
100-0338-00
U202, U204, U205, U206, U207, U208 (U200: NS)
74HC245
1
105-5046-00
U212
MS6264A
1
965-6504-00
U213- BLUE DOT
PAL16L8 (Programmed) BLUE DOT
1
100-0148-00
U214
74LS138
2
100-5015-00
U216, U217
HCT74
1
100-5023-00
U218
DS1232
2
100-0377-00
U400, U401
LM339AN
4
n/a
VBATT, +5v, GND1, GND2
Test Point Wire (24ga.) Loops
1
124-5002-00
VR1
LM7905CT -5v Regulator
1
124-5001-00
VR2
LM7805CT +5v Regulator
6
124-5064-00
W1, W5, W6* (*for 8MB EPROMs) (W2-W3, W4: NS)
0 Jumper Wire (24ga.)
1
140-0011-00
X1
24Mhz
AOR, AOL, SND_RESET, SND_FIRQ, Q, E, 6Mhz, 24Mhz, FIRQ, PLASMA_RESET, RESET (X2) Test Points
12
n/a
(call Tech. Support)
R110 (New Rev. Change Feb 02)
33K 1/4W Res.
1
3ULQWHG&LUFXLW
%RDUGV3&%V
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
6HF3&%V
ITEM
01
02
6HFWLRQ&KDSWHU
3DJH
P l a y f i e l d S w i t c h S i n g l e O P T O Tr a n s m i t t e r & R e c e i v e r B o a r d s S c h e m a t i c
R1
J1-A
180 W
L1
1M W
TLRH180P
R3
J1-B
Q2
2N5460
10K W
Q1
2N3906
R2
L1
TLRH180P
J1-B
J1-A
5.6K W
R1
Front Side
(LED & 2-Pin Connector)
Front Side
(LED & 2-Pin Connector)
P l a y f i e l d S w i t c h S i n g l e O P T O Tr a n s . & R e c . B o a r d s C o m p o n e n t La y o u t & Pa r t s
520-5231-00 (REC)
Back Side
(Solder / SMTs)
Back Side
(Solder / SMTs)
520-5230-00 (TRANS)
Sec. 5: PCBs
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
01
02
03
04
05
B
01
02
03
04
05
06
07
08
09
1
1
1
1
1
3
3
1
1
1
1
1
1
1
1
1
3
3
515-7307-00
520-5230-00
045-5111-02
165-5052-00
121-5067-00
530-5308-02
545-5518-00
515-7308-00
520-5231-00
045-5111-02
165-5052-00
110-5006-00
110-0086-00
Single
Single
J1
L1
R1
n/a
n/a
Single
Single
J1
L1
Q1
Q2
R1
R2
R3
n/a
n/a
121-5011-00
530-5308-02
545-5518-00
Replacement Part:
LED TLRH180P
(T1-3/4 GaAIAs)
SPI Part N1:
165-5052-00
If a part is required where a part number is not provided, call Technical Support (see back of cover).
Section 5, Chapter 4
Page 140
Printed Circuit
Boards (PCBs)
Sec. 5: PCBs
Printed Circuit
Boards (PCBs)
Section 5, Chapter 4
Page 141
UK & Special App. 3X Transistor Driver Bd. Component Layout (Sol. Exp. Bd.)
Sec. 5: PCBs
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
520-5068-01
Section 5, Chapter 4
Page 142
Printed Circuit
Boards (PCBs)
Tournament Serial Inter face (TSI) Board Over view & Wiring
Cabinet Bottom
Data Cable
8
7
6
9 KEY
5
4
3
2
1
10
RED
11
BLK
12
1
2
3
KEY 4
ORG-YEL
5
ORG-GRN
6
ORG-BLU
7
ORG-VIO
8
ORG-GRY
9
ORG-WHT
10
J4
J4
J2
Tournament
Serial
Interface Board
520-5220-00
J1
RED +5VDC
BLK
GND
Power
Supply
1
2
J5
1
2
3
4
5
6
7
8
9
10
ORG-BRN
ORG-RED
ORG-BLK
ORG-YEL
ORG-GRN
ORG-BLU
ORG-VIO
ORG-GRY
KEY
ORG-WHT
1
2
3
4
5
6
7
8
9
10
11
12
PNK-WHT
BLU-WHT
GRN-WHT
BRN-WHT
PINK
GRY
VIO
BLU
GRN
YEL
ORG
BRN
KEY
1
2
3
5
6
7
8
9
4
10
1
2
3
4
5
6
7
8
9
10
11
12
I/O Driver
Board
J2
I/O Driver
Board
J3
J7
+5V
NC 1
NC 2
KEY 3
RED
4
NC 5
ORG-RED
6
ORG-BRN
7
ORG-BLK
8
PINK
9
Auxilliary
Driver
Board
520-5068-01
J1
J2
1
2
3
4
5
6
7
NC
KEY
WHT
BRN
NC
BLK
BLK-WHT
Coin Meter
1
2
3
RED +5VDC
NC
BRN-BLK
Printed Circuit
Boards (PCBs)
Section 5, Chapter 4
Page 143
Sec. 5: PCBs
02003
RED 1
NC 2
BLK 3
To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 )
Sec. 5: PCBs
Section 5, Chapter 4
Page 144
Printed Circuit
Boards (PCBs)
To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 )
D
R42, R44 & R45
NOT STUFFED
A
Schematic Set
Sheet 1 of 1
SIZE
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL ICS.
3
Printed Circuit
Boards (PCBs)
REV.
A
D
SPI Tournament Serial Interface Bd.
SPI Part N: 520-5220-00
Non-Text Document
1
Section 5, Chapter 4
Page 145
Sec. 5: PCBs
To u r n a m e n t S e r i a l I n t e r f a c e B o a r d C o m p o n e n t La y o u t
Data
Cable
10 9 8 7 6 5 4 3 2 1
2 1
(+5V) RED
(GND) BLK
12 11 10 1 2 3 4 5 9 6 7 8
}
1 2 3 4 5 6 7 8 9 10
To From
TSI existing
J5 harness
To TSI
J3
12 11 10 9 8 7 6 5 4 3 2 1
}
1 2 3 4 5 6 7 8 9 10 11 12
PNK-WHT
BLU-WHT
GRN-WHT
BRN-WHT
PNK
GRY
VIO
BLU
GRN
YEL
ORG
BRN
12 11 10 9 8 7 6 5 4 3 2 1
}
}
* Carefully note Pin-Out
1 2 3 4 5 6 7 8 9 11 10 12
FROM I/O
J16-P5
Sec. 5: PCBs
THIS SIDE:
The 9-Pin Break-Out Conn. on
above harness, for UK Aux.
or Ticket / Coin Dispenser
Application Only
ORG-BRN
ORG-RED
ORG-BLK
KEY
ORG-YEL
ORG-GRN
ORG-BLU
ORG-VIO
ORG-GRY
ORG-WHT
(+5V) RED
(GND) BLK
FROM I/O
J16-P11
To
TSI
J2
PNK-WHT
BLU-WHT
GRN-WHT
BRN-WHT
PNK
GRY
VIO
BLU
GRN
YEL
ORG
BRN
DISPLAY
THIS SIDE:
Tournament Large Cable
Wiring Harness (036-5477-98)
Serial Interface to
I/O Power Driver Board
Connected to
I/O Power
Driver Bd. J3
Moved
from I/O Bd. J2
(if used)
To
To Playfield
TSI
X3 Dot Display
J4
(Conn. under P/F)
ELECTRONIC
COLOR MESSAGE
ORG-WHT
KEY
ORG-GRY
ORG-VIO
ORG-BLU
ORG-GRN
ORG-YEL
ORG-BLK
ORG-RED
ORG-BRN
1 2 3 5 6 7 8 9 4 10
J6 DATA
CABLE
TO BETA brite
To
TSI
J1
Connected to
I/O Power
Driver Bd. J2
Component Side
(Call Technical Support
if more information is required).
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
--
520-5220-00
PCB Assembly
Section 5, Chapter 4
Page 146
Printed Circuit
Boards (PCBs)
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$SSHQGL[$
3LQEDOO*DPH
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520
$33(1',;$
3LQEDOO*DPH)LUPZDUH:KLWH6WDU%RDUG6\VWHP
6$06\VWHP
2QO\7DEOH
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520
&KLS
6L]H
3URJUDP
3DUW 1
5DZ
3DUW 1
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0408-81
965-0409-81
965-0410-81
965-0411-81
965-0412-81
965-0413-81
965-0414-81
V1.00 | $D93D
A3.20 | $43FF
V1.00 | $067B
V1.00 | $C8B8
V1.00 | $64C2
V1.00 | $5341
A3.00 | $DE4B
U7
U210
U17
U21
U36
U37
U5 DC PCB
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
965-0415-84
965-0416-84
965-0417-84
965-0418-84
965-0419-84
965-0420-84
965-0421-84
V1.00 | $8CD2
A5.00 | $50FF
V1.00 | $538D
V1.00 | $8BCD
V1.00 | $60F8
V1.00 | $14D8
A5.00 | $A1F6
U7
U210
U17
U21
U36
U37
U5 DC PCB
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
V4.00 | $9B5A
A5.00 | $5BFF
V3.00 | $F01E
V1.04 | $C14C
V1.04 | $47A3
V1.04 | $ADCD
A5.00 | $B4BB
U7
U210
U17
U21
U36
U37
U5 DC PCB
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
V2.00 | $32B3
A4.50 | $39FF
V2.00 | $CFFB
V2.00 | $22C0
V2.00 | $5FC8
V2.00 | $2902
A4.00 | $92BD
U7
U210
U17
U21
U36
U37
U5 DC PCB
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
V1.00 | $6F89
A4.50 | $5EFF
V1.00 | $CE0E
V1.00 | $F4C6
V1.00 | $057D
V1.00 | $2646
A4.00 | $DA8E
U7
U210
U17
U21
U36
U37
U5 DC PCB
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
Elvis (Notes 7, 8)
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0422-85
965-0423-85
965-0424-85
965-0425-85
965-0426-85
965-0427-85
965-0428-85
NASCAR (Notes 7, 8)
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0429-86
965-0430-86
965-0431-86
965-0432-86
965-0433-86
965-0434-86
965-0435-86
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0429-91
965-0430-91
965-0431-91
965-0432-91
965-0433-91
965-0434-91
965-0435-91
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0436-97
965-0437-97
965-0438-97
965-0439-97
965-0440-97
965-0441-97
965-0442-97
U7
U210
U17
U21
U36
U37
U5 DC PCB
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
** GAMES BELOW THIS LINE / NEXT COLUMN ARE S.A.M. SYSTEM GAMES
7225'(50(025<67,&.:,7+*$0(),/(6
)520<285',675,%872586(63,3$57
180%(5 ,1&/8'(7+(
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World Poker Tour Pinball (WPT) (Notes 7, 9)
Boot B-02
3LQEDOO*DPH
)LUPZDUH7DEOH
footnotes:
1 ROMs on CPU/Sound Bd.: 520-5136-00 (Stereo) & Display Cont. Bd.: 520-5055-01
2 ROMs on CPU/Sound Bd.: 520-5136-10 (Mono) & Display Cont. Bd.: 520-5055-01
3 ROMs on CPU/Sound Board: 520-5136-15* (Mono) (*FCC 11-97) &
Display Controller Board: 520-5055-02* (*FCC 11-97)
$SSHQGL[$
$33(1',;$
3LQEDOO*DPH)LUPZDUH7DEOH
(3520
&KLS
6L]H
3URJUDP
3DUW 1
86$
9HU
%G
/RF
CPU
Sound (Old)
Sound (Old)
Sound (Old)
(256K)
(256K)
(256K)
(256K)
965-0004-00
965-0005-00
965-0006-00
965-0007-00
LWAR.C5
C5
J5
J6
J7
960-5007-00
960-5007-00
960-5007-00
960-5007-00
Sound
Sound 1
Sound 2
(256K)
(512K)
(512K)
965-0008-00
965-0009-00
965-0010-00
7F
6F
4F
960-5007-00
960-7001-02
960-7001-02
Laser War
- OR -
5DZ
3DUW 1
(3520
Lethal Weapon 3
(256K)
(256K)
(512K)
(512K)
(256K)
965-0011-00
965-0012-00
965-0014-00
965-0015-00
965-0013-00
A4-6
A4-6
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
965-0016-00
965-0017-00
965-0019-00
965-0020-00
965-0018-00
A2-1
A2-1
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
965-0021-00
965-0022-00
965-0024-00
965-0025-00
965-0023-00
A2-4
A2-4
B5
C5
6F
4F
7F
960-5006-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
Torpedo Alley
CPU
CPU
Voice 1
Voice 2
Sound
(256K)
(256K)
(512K)
(512K)
(256K)
Time Machine
CPU
CPU
Voice 1
Voice 2
Sound
(128K)
(256K)
(512K)
(512K)
(256K)
(256K)
(256K)
(512K)
(512K)
(256K)
965-0046-00
965-0047-00
965-0049-00
965-0050-00
965-0048-00
A2-4
A2-4
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
(128K)
(256K)
(512K)
(512K)
(256K)
965-0031-00
965-0032-00
965-0034-00
965-0035-00
965-0033-00
A2-7
A2-7
B5
C5
6F
4F
7F
960-5006-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
Robocop
CPU
CPU
Voice 1
Voice 2
Sound
(256K)
(256K)
(512K)
(512K)
(256K)
965-0036-00
965-0037-00
965-0039-00
965-0040-00
965-0038-00
A3-4
A3-4
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
(128K)
(256K)
(512K)
(512K)
(256K)
965-0026-00
965-0027-00
965-0029-00
965-0030-00
965-0028-00
A3-2
A3-2
B5
C5
6F
4F
7F
960-5006-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
965-0041-00
965-0042-00
965-0044-00
965-0045-00
965-0043-00
A2-0
A2-0
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
(128K)
(256K)
(512K)
(512K)
(256K)
965-0051-00
965-0052-00
965-0054-00
965-0055-00
965-0053-00
A2-7
A2-7
B5
C5
6F
4F
7F
960-5006-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
(128K)
(256K)
(1M)
(1M)
(256K)
(512K)
965-0056-00
965-0134-00
965-0057-00
965-0058-00
965-0059-00
965-0060-00
A1-7
A1-7
B5
C5
F7
F5
F4
U8
960-5006-00
960-5007-00
960-5009-00
960-5009-00
960-5007-00
960-7001-02
B5
C5
F5/6
F4/5
F7
U8
960-5006-00
960-5007-00
960-5009-00
960-5009-00
960-5007-00
960-7001-02
(256K)
(256K)
(512K)
(512K)
(256K)
The Simpsons
CPU
CPU
Voice 1
Voice 2
Sound
Checkpoint
CPU
CPU
Voice 1
Voice 2
Sound
Display
CP80
(128K)
(256K)
(1M)
(1M)
(256K)
(512K)
965-0061-00
965-0062-00
965-0063-00
965-0064-00
965-0065-00
965-0066-00
A1.04
A1.04
A1.04
Batman
CPU
CPU
Voice 1
Voice 2
Sound
Display
(128K)
(256K)
(2M)
(1M)
(256K)
(1M)
965-0067-00
965-0135-00
965-0068-00
965-0069-00
965-0070-00
965-0071-00
A1.06
A1.06
A1.06
B5
C5
U17
U21
U7
U8
960-5006-00
960-5007-00
960-5010-00
960-5009-00
960-5007-00
960-5009-00
(512K)
(2M)
(2M)
(256K)
(1M)
965-0072-00
965-0073-00
965-0074-00
965-0075-00
965-0076-00
(512K)
(2M)
(2M)
(256K)
(1M)
965-0077-00
965-0078-00
965-0079-00
965-0080-00
965-0081-00
A2.01
A1.09
C5
U17
U21
U7
U8
960-7001-02
960-5010-00
960-5010-00
960-5007-00
960-5009-00
C5
U17
U21
U7
U8
960-7001-02
960-5010-00
960-5010-00
960-5007-00
960-5009-00
CPU
Voice 1
Voice 2
Sound
Display
A4.08
A4.01
86$
9HU
%G
/RF
5DZ
3DUW 1
(512K)
965-0082-00
A2.08
(2M)
965-0083-00
(2M)
965-0084-00
(256K)
965-0085-00
(2M)
965-0086-00
A2.06
(2M)
965-0087-00
A2.06
(Used on Display PCB 520-5055-00)
C5
U17
U21
U7
ROM 0
ROM 1
960-7001-02
960-5010-00
960-5010-00
960-5007-00
960-5010-00
960-5010-00
Display
-OR(4M)
965-0087-04
A2.06
(Used on Display PCB 520-5055-01)
ROM 0
960-5015-00
CPU
Voice 0
Voice 1
Sound
Display
Display
(512K)
965-0119-00
A1.03
(4M)
965-0132-00
(2M)
965-0133-00
(256K)
965-0131-00
(2M)
965-0120-00
A1.04
(2M)
965-0121-00
A1.04
(Used on Display PCB 520-5055-00)
C5
U17
U21
U7
ROM 0
ROM 1
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5010-00
960-5010-00
Display
-OR(4M)
965-0122-00
A1.05
(Used on Display PCB 520-5055-01)
ROM 0
960-5015-00
C5
U17
U21
U7
ROM 0
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5015-00
C5
U17
U21
U7
ROM 0
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5015-00
C5
U17
U21
U7
ROM 0
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5015-00
C5
U17
U21
U7
ROM 0
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5015-00
C5
U17
U21
U36
U37
U7
ROM 0
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
C5
U17
U21
U36
U7
ROM 0
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
C5
U17
U21
U36
U37
U7
ROM 0
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
C5
U17
U21
U36
U7
ROM 0
ROM 3
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
960-5015-00
C5
U17
U21
U36
U7
ROM 0
ROM 3
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
960-5015-00
Star Wars
(512K)
(4M)
(2M)
(256K)
(4M)
965-0138-00
965-0139-00
965-0140-00
965-0141-00
965-0142-00
A1.30
A1.30
Jurassic Park
CPU
Voice 0
Voice 1
Sound
Display
(512K)
(4M)
(2M)
(256K)
(4M)
965-0143-00
965-0144-00
965-0145-00
965-0146-00
965-0147-00
A5.13
A5.10
(512K)
(4M)
(2M)
(256K)
(4M)
965-0148-00
965-0149-00
965-0150-00
965-0151-00
965-0152-00
A1.12
A1.06
(512K)
(4M)
(2M)
(256K)
(4M)
965-0157-00
965-0158-00
965-0159-00
965-0160-00
965-0161-00
A3.03
A3.01
(512K)
(4M)
(4M)
(4M)
(4M)
(512K)
(4M)
965-0162-00
965-0165-00
965-0166-00
965-0167-00
965-0168-00
965-0164-00
965-0163-00
A4.00
A4.00
(512K)
(4M)
(4M)
(4M)
(512K)
(4M)
965-0169-00
965-0172-00
965-0173-00
965-0174-00
965-0171-00
965-0170-00
A1.06
A1.02
Guns N Roses
CPU
Voice 1
Voice 2
Voice 3
Voice 4
Sound
Display
Maverick *
CPU
Voice 1
Voice 2
Voice 3
Sound
Display*
Display*
(512K)
(4M)
(4M)
(4M)
(4M)
(512K)
(4M)
965-0175-00
965-0178-00
965-0179-00
965-0180-00
965-0181-00
965-0177-00
965-0176-00
(512K)
(4M)
(4M)
(4M)
(512K)
(4M)
(4M)
965-0182-00
965-0186-00
965-0187-00
965-0187-01
965-0185-00
965-0183-00
965-0184-00
Baywatch *
CPU
Voice 1
Voice 2
Sound
Display*
Display*
(512K)
(4M)
(4M)
(4M)
(512K)
(4M)
(4M)
965-0188-00
965-0192-00
965-0193-00
965-0194-00
965-0191-00
965-0189-00
965-0190-00
(512K)
(4M)
(4M)
(512K)
(4M)
(4M)
965-0195-00
965-0196-00
965-0197-00
965-0199-00
965-0200-00
965-0201-00
CPU
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Voice 2
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Display*
A3.00
A3.00
A4.04
A4.01
A4.01
A1.03
A1.03
A1.03
Batman Forever *
Hook
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Voice 2
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(4M)
(4M)
(512K)
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(4M)
A4.00
A4.00
A4.00
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U17
U21
U7
ROM 0
ROM 3
960-7001-02
960-5015-00
960-5015-00
960-7001-02
960-5015-00
960-5015-00
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A3.00
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U21
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ROM 3
960-7001-02
960-5015-00
960-5015-00
960-7001-02
960-5015-00
960-5015-00
* Note: Display EPROMS (4M) for Maverick thru Batman Forever require an access time of 120 Nsec or faster.
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NOV 95
780-5044-00
FEB 96
780-5042-00
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780-5041-00
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96
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780-5045-00
OCT 96
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780-5043-00
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97
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780-5056-00
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780-5053-00
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780-5046-00
NOV 97
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780-5059-00
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FEB 98
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JUN
98
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780-5060-00
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SEP 98
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780-5040-00
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JAN
99
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780-5071-00
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780-5067-01
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780-5067-10
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780-5087-00
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MAR 00
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780-5068-01
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OCT 00
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780-5073-00
JUL/OCT 00
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780-5072-01
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JAN 01
45
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780-5065-00
MAY 01
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780-5074-00
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SEP 01
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FEB 02
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780-5076-00
AUG 02
49 RollerCoaster
780-5078-00
Tycoon
The
Simpsons
JAN 03
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780-5077-00
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51 T3:
the Machines 780-5079-00
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52 The
the Rings
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It or Not!
NOV 03
780-5080-00
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780-5081-00
4MB
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8MB
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8MB
8MB
8MB
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8MB
8MB
8MB
8MB
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8MB
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8MB
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8MB
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FEB 05
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780-5086-00
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See Apdx. A for more detailed information on Pinball Game Firmware (ROM
Name, Size, Part Numbers, USA Version & Checksum and Board Locations).
Poker Tour
58 World
(WPT)
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Disneys
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780-5092-00
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780-5093-00
MAY 07
780-5094-00
Games 58 current, S.A.M. System : CPU/Sound & I/O Power Driver PCBs
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520-5137-01
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520-5137-01
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The Lord
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520-5137-01
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520-5137-01
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520-5052-00
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520-5052-00
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520-5052-00
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520-5052-00
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520-5300-00
520-5052-00
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520-5192-00
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520-5082-00
520-5083-01
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515-0173-00
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520-5068-01
520-5055-03
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520-5055-03
999
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520-5068-01
520-5055-03
999
for UK ONLY
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520-5068-01
520-5055-03
999
515-0173-00
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515-7307-00
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515-0173-00
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515-7307-00
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515-0173-00
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520-5234-00
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515-0173-00
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515-0174-00
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515-7308-00
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515-0174-00
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515-7308-00
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515-0174-00
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515-0174-00
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515-0173-00
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515-0174-00
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515-0174-00
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520-5068-01
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520-5247-00
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520-5138-00
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511-5024-03
Miscellaneous 520-5239-01
(Qty. 10)
Relay (incl. Wiring + Conn.)
PCBs : OPTO Amp. (X3)
520-5238-00 : H-E-A-R-T LED PCB
500-6775-00
520-5138-00
520-5052-00
515-0173-00
515-0174-00
520-5249-00
520-5246-00
Pairs
Backbox
Backbox
Backbox
128 X 32 Dots 4-Ball Trough 4-Ball Trough 3 Switch
(Qty. 6)
Miscellaneous
PCBs :
520-5261-00
511-5042-01
520-5239-01
OPTO Amp. (X2) Stepper Motor Trgt. Sensor (X2)
511-5046-00 : Mini Playfield Lamp PCB
520-5249-00
Backbox
520-5246-00
Backbox
Miscellaneous
PCBs :
520-5239-01
OPTO Amp. (X2)
520-5138-00
Backbox
520-5052-00
128 X 32 Dots
515-0173-00
4-Ball Trough
515-0174-00
4-Ball Trough
500-6775-01
1 Switch Pair
(Qty. 2)
500-6775-00
3 Switch Pairs
(Qty. 6)
2372 7UDQVFHLYHU
0LVFHOODQHRXV
$SSHQGL['
$33(1',;'
%RDUG7\SH7DEOH
*DPH 1DPH
)OLSSHU
2-Flipper
x Laser War
x Secret Service
x Torpedo Alley
x Time Machine
6RXQG
initial:
520-5002-00
replaced with:
520-5002-02
3RZHU 6XSSO\
x
x
x
x
x
x
'LVSOD\ ;'LJLW
Master: 520-5004-00 plus:
520-5005-00 (Qty. 2): 7 Digit Alpha/Numeric
520-5006-00 (Qty. 2): 7 Digit Numeric
520-5007-00 (Qty. 1): 4 Digit Numeric
3-Flipper
520-5000-00
2-Flipper
*DPH
1DPH
520-5033-00
2-Flipper
(*only for 100 games of
Playboy 35th Anniv. &
ABC Mon. Night Football)
520-5014-01
7 Digit Alpha/Numeric Combined
520-5002-02
520-5030-00
16 Digit Alpha/Numeric Combined
520-5002-03
2372
7UDQVPLWWHU
2372
5HFHLYHU
2372
$SOOLFDWLRQ
520-5102-00
Single OPTO
520-5103-00
Single OPTO
Paddle Boat
Wheel Enter
520-5075-00
520-5047-03
520-5092-01
192 X 64
520-5124-00
4-Flipper (2X2)
Single OPTO
520-5126-02
520-5076-00
520-5124-00
x Batman
Forever
3-Flipper
Single OPTO
Miscellaneous Boards (Lamp Boards & Relay Boards) not listed above can be found in each individual game manual.
520-5125-00
Single OPTO
520-5125-00
Single OPTO
5-Ball Trough
over Up-Kicker
4-Ball Trough
over Up-Kicker
)OLSSHU
x Checkpoint
x Teenage
Mutant Ninja
Turtles
x Batman
x Star Trek
25th Anniv.
x Hook
x Lethal
Weapon 3
x Star Wars
x Rocky & Bullwinkle & Friends
3RZHU
6XSSO\
'RW 0DWUL[
'LVSOD\
520-5047-00
520-5042-00
128 X 16
'LVSOD\
&RQWUROOHU
520-5002-03
520-5033-00
2-Flipper
520-5050-01
520-5047-01
520-5076-00
3-Flipper
520-5070-00
2-Flipper
x Jurassic Park
x Last Action
Hero
x Tales from
the Crypt
x The Whos
Tommy
x WWF Royal
Rumble
x Guns N
Roses
6RXQG
520-5050-02
x Maverick
x Mary Shelleys
Frankenstein
x Baywatch
$SSHQGL['
520-5076-00
3-Flipper
520-5076-00
3-Flipper
520-5052-00
128 X 32
520-5050-03
520-5076-00
3-Flipper
4-Flipper (2X2)
520-5055-00
520-5047-02
520-5055-01
520-5077-00
520-5050-03
520-5077-00
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GAME NAME
Harley-Davidson and
1st through 3rd Editions
Striker Xtreme
(NFL)
Sharkeys
Shootout
High Roller
Casino
Austin
Powers
N of
Flippers
2
3
3
2
2
MONOPOLY
Playboy
RollerCoaster
Tycoon
The Simpsons
Pinball Party
Terminator 3:
Rise of the Machines
The Lord
of the Rings
Ripleys
Believe It or Not!
4
6**
(5 with
Flipper
Bats)
2
2
3
Elvis
The SopranosSM
Grand
Prix
Not Used
090-5030-0T
23-1100 -ORANGE090-5030-0T
23-1100 -ORANGE-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5062-0T
23-1500 -BLUE-
Not Used
Not Used
090-5067-0T
25-1400 -RED-
090-5068-0T
25-1600 -WHITE090-5030-0T
Not Used
23-1100 -ORANGE)OLSSHUV 0LQL%DWV RQ QG /HYHO 3OD\ILHOG
090-5041-00T
090-5025-00
25-1800 -BLU-GRN24-1570 -BLUENot Used
Not Used
Not Used
Not Used
Not Used
090-5067-00T
25-1400 -RED-
090-5020-30
23-900 -GREEN-
SAME
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
**
Coil Part Numbers ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Numbers ending with a "B" signifies the Diode is on the bottom of the lugs.
S.A.M. System Games DO NOT REQUIRE DIODES. If you use a coil from your stock which has a diode, remove it ONLY FOR S.A.M. System Games.
Family
Guy **
SpiderMan **
&RLO&URVV5HI*XLGH
)OLSSHU&RLO7DEOH
4
2
3 Norm.
2 Mini
3
090-5032-ND
22-1080 [ NO DIODE ]
090-5030-ND
23-1100 [ NO DIODE ]
090-5030-ND
23-1100 [ NO DIODE ]
090-5046-01-ND
27-950 [ NO DIODE ]
090-5032-ND
22-1080 [ NO DIODE ]
090-5030-ND
23-1100 [ NO DIODE ]
SAME
SAME
Not Used
Not Used
SAME
090-5062-ND
23-1500 [ NO DIODE ]
Not Used
Not Used
090-5032-ND
22-1080 [ NO DIODE ]
SAME
SAME
SAME
$SSHQGL[(
$33(1',;(
*HQHULF&RLO&URVV5HIHUHQFH*XLGH
)OLSSHU&RLO7DEOH
*$0( 1$0(
Laser War
Secret Service
Torpedo Alley
Time Machine
1 RI
)OLSSHUV
SAME
Not Used
Not Used
090-5006-00
23-620 / 30-2600
090-5012-00
23-800 / 30-2600
SAME
Not Used
090-5013-00
23-700 / 30-2600
Not Used
SAME
Not Used
Not Used
090-5020-02
22-900 -YEL-YEL090-5020-02
22-900 -YEL-YEL-
SAME
Not Used
Not Used
SAME
Not Used
Not Used
090-5020-20
22-900 -YEL-YEL090-5020-20
22-900 -YEL-YEL090-5020-20
22-900 -YEL-YEL090-5020-20
22-900 -YEL-YEL090-5020-20
22-900 -YEL-YEL090-5020-30
23-900 -GRN-GRN090-5020-30
23-900 -GRN-GRN090-5020-30
23-900 -GRN-GRN090-5030-00
23-1100 -ORG-ORG090-5030-00
23-1100 -ORG-ORG090-5032-00
22-1080 -YEL-GRN090-5020-30
23-900 -GRN-GRN090-5020-30
23-900 -GRN-GRN-
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
A very small % of these games used a 090-5020-20 coil which used a proto-type Solid State Flipper System. The two types of coils both are 22-900 coils; the only difference is the
addition of the 1N5404 Diode on the (-02) coils which was used in the Deger Design.
Robocop
Phantom of the Opera
Back to the Future
The Simpsons
Checkpoint
Teenage Mutant Ninja Turtles
Batman
Star Trek 25th Anniversary
Hook
Lethal Weapon 3
Star Wars
Rocky & Bullwinkle & Friends
Jurassic Park
SAME
Not Used
Not Used
090-5020-30
23-900 -GRN-GRN-
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
090-5030-00
23-1100 -ORG-ORG-
$SSHQGL[(
&RLO&URVV5HI*XLGH
)OLSSHU&RLO7DEOH
$33(1',;(
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*$0( 1$0(
Last Action Hero
Tales from the Crypt
The Whos Tommy
WWF Royal Rumble
Guns N Roses
Maverick
Mary Shelleys Frankenstein
Baywatch
Batman Forever
Apollo 13
Golden Eye
Twister
ID4: Independence Day
Space Jam
The Star Wars Trilogy Special Edition
The Lost World: Jurassic Park
The X-Files
Starship Troopers
Viper Night Drivin
Lost In Space
Godzilla
South Park
Harley-Davidson and
Harley-Davidson 2nd Ed.
Striker Xtreme (NFL)
Sharkeys Shootout
High Roller Casino
Austin Powers
MONOPOLY
Playboy
RollerCoaster Tycoon
The Simpsons Pinball Party
Terminator 3:
Rise of the Machines
The Lord of the Rings
Ripleys
Believe It or Not!
1 RI
)OLSSHUV
ZLWK
)OLSSHU
%DWV
090-5020-30
SAME
23-900 -GRN-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5020-30
SAME
23-900 -GRN-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5032-00
SAME
22-1080 -YEL-GRN
090-5030-00
SAME
23-1100 -ORG-ORG090-5030-00
090-5020-30
23-1100 -ORG-ORG23-900 -GRN-GRN090-5032-00
090-5020-20
22-1080 -YEL-GRN22-900 -YEL-YEL090-5032-00
SAME
22-1080 -YEL-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5020-20
090-5032-00
22-900 -YEL-YEL22-1080 -YEL-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5032-00T
090-5020-20T
22-1080 -YEL-GRN22-900 -YEL-YEL090-5032-00T
SAME
22-1080 -YEL-GRN090-5032-00T
SAME
22-1080 -YEL-GRN090-5032-00T
SAME
22-1080 -YEL-GRN090-5030-00T
SAME
23-1100 -ORG-ORG090-5030-00T
SAME
23-1100 -ORG-ORG090-5030-00T
090-5032-00T
23-1100 -ORG-ORG22-1080 -YEL-GRN090-5032-00T
SAME
22-1080 -YEL-GRN090-5030-00T
SAME
23-1100 -ORG-ORG090-5032-00T
090-5030-00T
22-1080 -YEL-GRN23-1100 -ORG-ORG090-5032-00T
090-5030-00T
22-1080 -YEL-GRN23-1100 -ORG-ORG090-5030-00T
SAME
23-1100 -ORG-ORG090-5020-20T
090-5032-00T
22-900 -YEL-YEL23-1080 -YEL-GRN090-5020-30
090-5030-00T
23-900 -GRN-GRN23-1100 -ORG-ORG090-5032-00T
SAME
22-1080 -YEL-GRN090-5030-00T
SAME
23-1100 -ORG-ORG090-5032-00T
SAME
22-1080 -YEL-GRN090-5032-00T
SAME
22-1080 -YEL-GRNThe
Homer
Head
Assembly
is
affixed
to an
*
Upr. Rt. Style Flipper
* 090-5020-20T
(no E.O.S. Switch):
22-900 -YEL-YEL090-5032-00T
SAME
22-1080 -YEL-GRN090-5020-20T
SAME
22-900 -YEL-YEL090-5032-00T
SAME
22-1080 -YEL-GRN-
Not Used
Not Used
Not Used
090-5041-00
25-1800 -BLU-GRN-
090-5041-00
25-1800 -BLU-GRN090-5041-00
25-1800 -BLU-GRN090-5030-00
23-1100 -ORG-ORG-
Not Used
Not Used
Not Used
090-5032-00
22-1080 -YEL-GRN090-5030-00
23-1100 -ORG-ORG090-5030-00
23-1100 -ORG-ORG090-5020-30
23-900 -GRN-GRN-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5020-30
23-900 -GRN-GRN-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5032-00T
22-1080 -YEL-GRN-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5025-00
24-1570 -See Note-
SAME
Not Used
Not Used
Not Used
090-5030-00T
23-1100 -ORG-ORG090-5030-00T
23-1100 -ORG-ORG-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5062-00T
23-1500 -BLU-BLU-
Not Used
Not Used
090-5067-00T
25-1400 -RED-RED-
090-5068-00T
25-1600 -WHT-WHT
090-5030-00T
Not Used
23-1100 -ORG-ORGFlippers (Mini-Bats) on 2nd Level Playfield:
090-5041-00T
090-5025-00T
25-1800 -BLU-GRN24-1570 -See NoteNot Used
Not Used
Not Used
Not Used
Not Used
090-5067-00T
25-1400 -RED-RED-
Coil Part Ns ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Ns ending with a "B" signifies the Diode is on the bottom of the lugs.
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Terminator 3:
Rise of the Machines
515-7317-00
041-5088-01
500-6809-00
incl. Connector
MOTOR ONLY
Elvis
Front/Back Movement
Elvis
SM
The Sopranos
Shaker
Bada Bing! Girls x2
Rotating Posts Movement
Back Panel Rotating (Car)
Windmill (Skill Ball Enter)
Back Panel Rotating (Car)
Windmill (Skill Ball Enter)
incl. Connector
Requires 7.25" Shaft:
530-5658-00
515-5893-01
incl. Connector
041-5092-00
w/1" Shaft + 12" Leads
041-5093-00
MOTOR ONLY
041-5093-00
MOTOR ONLY
World Poker Tour (WPT) (NO MOTOR USED)
The Simpons
Kooky Carnival
Bart on Skateboard
Left/Right Movement
Left & Right Ramps
Up/Down Movement
Shaker
(details in SKC Manual, Page 24)
Disneys Pirates
of the Caribbean
Family Guy
Spider-Man
0RWRU6SHFLILFDWLRQ
7DEOH
Spinning
Disk
Pirate Ship
Sinking/Raising Movement
Stewie Figurine
Left & Right Movement
Doc Ock, Sandman & 3-Bank
Up/Down Movement
OPTIONAL
Shaker Motor Kit
502-5027-00
:::
999
500-6947-01
incl. Connector
515-7558-00
incl. Connector
041-5029-01
MOTOR ONLY
511-5024-04
incl. Connector
041-5101-00
MOTOR ONLY
511-5043-00
incl. Connector
511-5063-00
incl. Connector
515-5893-01
incl. Connector
$SSHQGL[)
$33(1',;)
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The following table only list games that used motors.
Part Numbers starting with "515-" will include the Wiring Harness & Connector.
*DPH 1DPH
)XQFWLRQ
Goal Post
Up/Down Movement
Organ
Up/Down Movement
Mag Wheel
(in Backbox)
6SHFLILFDWLRQV
3DUW 1
515-5222-00
041-5005-00
Johnson Motor
(Vibrator)
Gear Motor 24v A.C.
325 RPM CW
Bowman Motor 24v
60Hz 3W 11 RPM CCW
Bowman Motor 24v
221e2 RPM
Gear Motor 24v A.C.
31e2 RPM
041-5002-00
Cooling Fan
(for Transporter F/X)
041-5014-00
Spinning Light
21e2
Shaker
Lethal Weapon 3
Star Wars
Jurassic Park
Transporter F/X
Bar Target
Up/Down Movement
R2D2 Robot
Left/Right Movement
Death Star
Rotation
Nell Log "Cutting Blade"
Forward/Back Movement
T-Rex
Left/Right Movement
T-Rex
Up/Down Movement
Shaker
Crane
Left/Right Movement
Shaker
Tombstone
Up/Down Movement
Shaker
Mirror
Up/Down Movement
Flipper Blinders
Spinning Airplane
Propellers
Shaker
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Left/Right Movement
Cannon
Left/Right Movement
515-5256-00
515-5397-00
515-5256-00
515-5534-00
500-5421-00
v A.C.
Motor
4000 RPM CCW
Bowman Motor 24v
60hz 3W 11 RPM CCW
Bowman Motor 24v A.C.
221e2 RPM CW
Bowman "G" Motor 24v A.C.
60Hz 6 RPM CW
Autotrol Model E Motor 24v
60hz 4W 3 RPM CCW
Multi Motor 5v D.C.
041-5017-00
041-5026-00
515-5256-00
515-5571-00
515-5570-00
041-5023-00
041-5025-00
041-5002-00
041-5027-00
041-5029-00
515-5900-00
041-5029-00
515-5900-00
041-5032-00
Motor D.C.
041-5033-00
041-5029-00
041-5032-00
515-6383-00
041-5036-00
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X. Miscellaneous
000- Tools (see also 777-) and Supplies
040- Clamps, Ties & Clips
042- Pulleys
091- Coin Mechs
205- Fuse Holders
631- Staples
660- Glass (Playfield, Backglass, etc.)
675- Cleaners
705- Packing & Shipping Items
755- Instruction, Coin Cards, Ins. Sheets
756- Information Sheets, Service Bulletins,
V. Mechanical Components
Instruction Sheets in Kits and Templates
249- Rivets
777- Tools (Wrenches and Drivers)
251- Pins (Dowel), Finishing Nails, Hairpins,
780- Manuals
802- Decal Kits (comprised of 820s)
Spring Pins and Clevis Pins
254- Stand-Offs, Spacers and Shims
820- Decals, Mylar and Labels (Sheets/Sets)
260- Steel Ball (All Types Steel, Glowing, Delrin, etc.)
803- Plastic Kits (comprised of 830s)
265- Springs (Extension)
830- Plastic Pieces (Butyrate Sheets/Sets)
266- Springs (Compression)
880- Toys, Models, Figurines, etc.
267- Springs (Torsion)
900- Game Posters
269- Springs (Washers - Belleville, Wave)
270- Retaining Rings
280- Grommets, Bushings and Nyliners
283- Bearings
IV. Bolts, Screws, Nuts, Washers & Nails
231- Bolts
232- Screws (Pan Head)
234- Screws (HWH)
237- Screws (Misc.)
240- Nuts (Misc.)
242- Washers (Flat, Round)
244- Washers (Split Lock)
245- Nyliners
246- Washers (Lockers, External Tooth)
281- Nails
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Backside is Blank
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755-5400-11 Front
755-5400-11 Back
755-5400-02 Front
AUSTRALIA 1 F.
AUSTRALIA 2
CROATIA
DENMARK 1 F.
DENMARK 2
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5406-00 Front
755-5406-00 Back
755-5410-00 Front
755-5410-00 Back
755-5402-00 Front
755-5402-00 Back
JAPAN 1
JAPAN 2 F.
MIDDLE EAST
NEW ZEALAND 1 F.
NEW ZEALAND 2
755-5408-01 Front
755-5408-01 Back
755-5400-06 Front
755-5400-06 Back
755-5406-00 Back
755-5406-00 Front
NORWAY 1 F.
NORWAY 2
RUSSIA F.
RUSSIA (ALTERNATE)
SOUTH AFRICA
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5403-01 Front
755-5403-01 Back
755-5411-00 Front
755-5411-00 Back
755-5409-01 Front
755-5409-01 Back
SWEDEN 1 F.
SWEDEN 2
SWITZERLAND 1 F.
SWITZERLAND 2
TAIWAN
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5404-00 Front
755-5404-00 Back
755-5405-00 Front
UK 1
UK 3
UK 5 F.
755-5405-00 Back
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5407-00 Front
755-5407-00 Back
755-5407-01 Front
755-5412-00 Front
755-5412-00 Back
755-5407-01 Back
Not Shown EURO 755-5401-20 Tournament Custom (can fill in your own pricing).
EURO 1
EURO 2
EURO 3
EURO 4
EURO 5
EURO 6
EURO 7
EURO 8
EURO 9
EURO 10
EURO 11
EURO 12
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BELGIUM
ITALY 1
PORTUGAL
EURO 2
EURO 3
GERMANY 2 NETHERLANDS
SPAIN
EURO 4
EURO 5
EURO 6
GREECE
EURO 7
EURO 8
EURO 9
EURO 10
FINLAND
AUSTRIA
FRANCE
EURO 11
EURO 12
Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Adj. 18, Game Pricing, USA & International (non-Euro) and Euro 1-12 Summary &
International (Euro) Standard Pricing Select Tables, summarizes Standard or Custom Pricing Schemes & the Dip Switch Setting required.
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Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0408-81
965-0409-81
965-0410-81
965-0411-81
965-0412-81
965-0413-81
965-0414-81
V1.00 | $D93D
A3.20 | $43FF
V1.00 | $067B
V1.00 | $C8B8
V1.00 | $64C2
V1.00 | $5341
A3.00 | $DE4B
U7
U210
U17
U21
U36
U37
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960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
965-0415-84
965-0416-84
965-0417-84
965-0418-84
965-0419-84
965-0420-84
965-0421-84
V1.00 | $8CD2
A5.00 | $50FF
V1.00 | $538D
V1.00 | $8BCD
V1.00 | $60F8
V1.00 | $14D8
A5.00 | $A1F6
U7
U210
U17
U21
U36
U37
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960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
V4.00 | $9B5A
A5.00 | $5BFF
V3.00 | $F01E
V1.04 | $C14C
V1.04 | $47A3
V1.04 | $ADCD
A5.00 | $B4BB
U7
U210
U17
U21
U36
U37
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960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
V2.00 | $32B3
A4.50 | $39FF
V2.00 | $CFFB
V2.00 | $22C0
V2.00 | $5FC8
V2.00 | $2902
A4.00 | $92BD
U7
U210
U17
U21
U36
U37
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960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
V1.00 | $6F89
A4.50 | $5EFF
V1.00 | $CE0E
V1.00 | $F4C6
V1.00 | $057D
V1.00 | $2646
A4.00 | $DA8E
U7
U210
U17
U21
U36
U37
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960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
Elvis (Notes 7, 8)
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0422-85
965-0423-85
965-0424-85
965-0425-85
965-0426-85
965-0427-85
965-0428-85
NASCAR (Notes 7, 8)
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0429-86
965-0430-86
965-0431-86
965-0432-86
965-0433-86
965-0434-86
965-0435-86
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0429-91
965-0430-91
965-0431-91
965-0432-91
965-0433-91
965-0434-91
965-0435-91
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0436-97
965-0437-97
965-0438-97
965-0439-97
965-0440-97
965-0441-97
965-0442-97
U7
U210
U17
U21
U36
U37
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960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
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World Poker Tour Pinball (WPT) (Notes 7, 9)
Boot B-02
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footnotes:
1 ROMs on CPU/Sound Bd.: 520-5136-00 (Stereo) & Display Cont. Bd.: 520-5055-01
2 ROMs on CPU/Sound Bd.: 520-5136-10 (Mono) & Display Cont. Bd.: 520-5055-01
3 ROMs on CPU/Sound Board: 520-5136-15* (Mono) (*FCC 11-97) &
Display Controller Board: 520-5055-02* (*FCC 11-97)
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Sound (Old)
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965-0004-00
965-0005-00
965-0006-00
965-0007-00
LWAR.C5
C5
J5
J6
J7
960-5007-00
960-5007-00
960-5007-00
960-5007-00
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Sound 2
(256K)
(512K)
(512K)
965-0008-00
965-0009-00
965-0010-00
7F
6F
4F
960-5007-00
960-7001-02
960-7001-02
Laser War
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(3520
Lethal Weapon 3
(256K)
(256K)
(512K)
(512K)
(256K)
965-0011-00
965-0012-00
965-0014-00
965-0015-00
965-0013-00
A4-6
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B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
965-0016-00
965-0017-00
965-0019-00
965-0020-00
965-0018-00
A2-1
A2-1
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
965-0021-00
965-0022-00
965-0024-00
965-0025-00
965-0023-00
A2-4
A2-4
B5
C5
6F
4F
7F
960-5006-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
Torpedo Alley
CPU
CPU
Voice 1
Voice 2
Sound
(256K)
(256K)
(512K)
(512K)
(256K)
Time Machine
CPU
CPU
Voice 1
Voice 2
Sound
(128K)
(256K)
(512K)
(512K)
(256K)
(256K)
(256K)
(512K)
(512K)
(256K)
965-0046-00
965-0047-00
965-0049-00
965-0050-00
965-0048-00
A2-4
A2-4
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
(128K)
(256K)
(512K)
(512K)
(256K)
965-0031-00
965-0032-00
965-0034-00
965-0035-00
965-0033-00
A2-7
A2-7
B5
C5
6F
4F
7F
960-5006-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
Robocop
CPU
CPU
Voice 1
Voice 2
Sound
(256K)
(256K)
(512K)
(512K)
(256K)
965-0036-00
965-0037-00
965-0039-00
965-0040-00
965-0038-00
A3-4
A3-4
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
(128K)
(256K)
(512K)
(512K)
(256K)
965-0026-00
965-0027-00
965-0029-00
965-0030-00
965-0028-00
A3-2
A3-2
B5
C5
6F
4F
7F
960-5006-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
965-0041-00
965-0042-00
965-0044-00
965-0045-00
965-0043-00
A2-0
A2-0
B5
C5
6F
4F
7F
960-5007-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
(128K)
(256K)
(512K)
(512K)
(256K)
965-0051-00
965-0052-00
965-0054-00
965-0055-00
965-0053-00
A2-7
A2-7
B5
C5
6F
4F
7F
960-5006-00
960-5007-00
960-7001-02
960-7001-02
960-5007-00
(128K)
(256K)
(1M)
(1M)
(256K)
(512K)
965-0056-00
965-0134-00
965-0057-00
965-0058-00
965-0059-00
965-0060-00
A1-7
A1-7
B5
C5
F7
F5
F4
U8
960-5006-00
960-5007-00
960-5009-00
960-5009-00
960-5007-00
960-7001-02
B5
C5
F5/6
F4/5
F7
U8
960-5006-00
960-5007-00
960-5009-00
960-5009-00
960-5007-00
960-7001-02
(256K)
(256K)
(512K)
(512K)
(256K)
The Simpsons
CPU
CPU
Voice 1
Voice 2
Sound
Checkpoint
CPU
CPU
Voice 1
Voice 2
Sound
Display
CP80
(128K)
(256K)
(1M)
(1M)
(256K)
(512K)
965-0061-00
965-0062-00
965-0063-00
965-0064-00
965-0065-00
965-0066-00
A1.04
A1.04
A1.04
Batman
CPU
CPU
Voice 1
Voice 2
Sound
Display
(128K)
(256K)
(2M)
(1M)
(256K)
(1M)
965-0067-00
965-0135-00
965-0068-00
965-0069-00
965-0070-00
965-0071-00
A1.06
A1.06
A1.06
B5
C5
U17
U21
U7
U8
960-5006-00
960-5007-00
960-5010-00
960-5009-00
960-5007-00
960-5009-00
(512K)
(2M)
(2M)
(256K)
(1M)
965-0072-00
965-0073-00
965-0074-00
965-0075-00
965-0076-00
(512K)
(2M)
(2M)
(256K)
(1M)
965-0077-00
965-0078-00
965-0079-00
965-0080-00
965-0081-00
A2.01
A1.09
C5
U17
U21
U7
U8
960-7001-02
960-5010-00
960-5010-00
960-5007-00
960-5009-00
C5
U17
U21
U7
U8
960-7001-02
960-5010-00
960-5010-00
960-5007-00
960-5009-00
CPU
Voice 1
Voice 2
Sound
Display
A4.08
A4.01
86$
9HU
%G
/RF
5DZ
3DUW 1
(512K)
965-0082-00
A2.08
(2M)
965-0083-00
(2M)
965-0084-00
(256K)
965-0085-00
(2M)
965-0086-00
A2.06
(2M)
965-0087-00
A2.06
(Used on Display PCB 520-5055-00)
C5
U17
U21
U7
ROM 0
ROM 1
960-7001-02
960-5010-00
960-5010-00
960-5007-00
960-5010-00
960-5010-00
Display
-OR(4M)
965-0087-04
A2.06
(Used on Display PCB 520-5055-01)
ROM 0
960-5015-00
CPU
Voice 0
Voice 1
Sound
Display
Display
(512K)
965-0119-00
A1.03
(4M)
965-0132-00
(2M)
965-0133-00
(256K)
965-0131-00
(2M)
965-0120-00
A1.04
(2M)
965-0121-00
A1.04
(Used on Display PCB 520-5055-00)
C5
U17
U21
U7
ROM 0
ROM 1
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5010-00
960-5010-00
Display
-OR(4M)
965-0122-00
A1.05
(Used on Display PCB 520-5055-01)
ROM 0
960-5015-00
C5
U17
U21
U7
ROM 0
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5015-00
C5
U17
U21
U7
ROM 0
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5015-00
C5
U17
U21
U7
ROM 0
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5015-00
C5
U17
U21
U7
ROM 0
960-7001-02
960-5015-00
960-5010-00
960-5007-00
960-5015-00
C5
U17
U21
U36
U37
U7
ROM 0
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
C5
U17
U21
U36
U7
ROM 0
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
C5
U17
U21
U36
U37
U7
ROM 0
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
C5
U17
U21
U36
U7
ROM 0
ROM 3
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
960-5015-00
C5
U17
U21
U36
U7
ROM 0
ROM 3
960-7001-02
960-5015-00
960-5015-00
960-5015-00
960-7001-02
960-5015-00
960-5015-00
Star Wars
(512K)
(4M)
(2M)
(256K)
(4M)
965-0138-00
965-0139-00
965-0140-00
965-0141-00
965-0142-00
A1.30
A1.30
Jurassic Park
CPU
Voice 0
Voice 1
Sound
Display
(512K)
(4M)
(2M)
(256K)
(4M)
965-0143-00
965-0144-00
965-0145-00
965-0146-00
965-0147-00
A5.13
A5.10
(512K)
(4M)
(2M)
(256K)
(4M)
965-0148-00
965-0149-00
965-0150-00
965-0151-00
965-0152-00
A1.12
A1.06
(512K)
(4M)
(2M)
(256K)
(4M)
965-0157-00
965-0158-00
965-0159-00
965-0160-00
965-0161-00
A3.03
A3.01
(512K)
(4M)
(4M)
(4M)
(4M)
(512K)
(4M)
965-0162-00
965-0165-00
965-0166-00
965-0167-00
965-0168-00
965-0164-00
965-0163-00
A4.00
A4.00
(512K)
(4M)
(4M)
(4M)
(512K)
(4M)
965-0169-00
965-0172-00
965-0173-00
965-0174-00
965-0171-00
965-0170-00
A1.06
A1.02
Guns N Roses
CPU
Voice 1
Voice 2
Voice 3
Voice 4
Sound
Display
Maverick *
CPU
Voice 1
Voice 2
Voice 3
Sound
Display*
Display*
(512K)
(4M)
(4M)
(4M)
(4M)
(512K)
(4M)
965-0175-00
965-0178-00
965-0179-00
965-0180-00
965-0181-00
965-0177-00
965-0176-00
(512K)
(4M)
(4M)
(4M)
(512K)
(4M)
(4M)
965-0182-00
965-0186-00
965-0187-00
965-0187-01
965-0185-00
965-0183-00
965-0184-00
Baywatch *
CPU
Voice 1
Voice 2
Sound
Display*
Display*
(512K)
(4M)
(4M)
(4M)
(512K)
(4M)
(4M)
965-0188-00
965-0192-00
965-0193-00
965-0194-00
965-0191-00
965-0189-00
965-0190-00
(512K)
(4M)
(4M)
(512K)
(4M)
(4M)
965-0195-00
965-0196-00
965-0197-00
965-0199-00
965-0200-00
965-0201-00
CPU
Voice 1
Voice 2
Sound
Display*
Display*
A3.00
A3.00
A4.04
A4.01
A4.01
A1.03
A1.03
A1.03
Batman Forever *
Hook
3URJUDP
3DUW 1
CPU
Voice 1
Voice 2
Sound
Display
Display
Secret Service
CPU
CPU
Voice 1
Voice 2
Sound
&KLS
6L]H
(512K)
(4M)
(4M)
(512K)
(4M)
(4M)
A4.00
A4.00
A4.00
C5
U17
U21
U7
ROM 0
ROM 3
960-7001-02
960-5015-00
960-5015-00
960-7001-02
960-5015-00
960-5015-00
A3.02
A3.00
A3.00
C5
U17
U21
U7
ROM 0
ROM 3
960-7001-02
960-5015-00
960-5015-00
960-7001-02
960-5015-00
960-5015-00
* Note: Display EPROMS (4M) for Maverick thru Batman Forever require an access time of 120 Nsec or faster.
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29 Apollo
(A13)
30 Golden
Eye
31 Twister
NOV 95
780-5044-00
FEB 96
780-5042-00
APR 96
780-5041-00
ID4:
IndependJUL
96
32
ence Day
780-5045-00
OCT 96
33 Space
Jam
780-5043-00
The
Star
Wars
97
34 Trilogy - Sp. Ed. FEB
780-5056-00
35 The Lost World: JUN 97
Jurassic Park
780-5053-00
The
AUG 97
36
X-Files
780-5046-00
NOV 97
37 Starship
Troopers
780-5059-00
Night
FEB 98
38 Viper
Drivin
780-5035-00
Lost
In
JUN
98
39
780-5060-00
Space
SEP 98
40 Godzilla
780-5040-00
South
JAN
99
41 Park
780-5071-00
42 HarleyAUG 99
a Davidson
780-5067-01
42 Harley-DavidSEP 02
b son2nd Ed.
780-5067-10
42 Harley-DavidOCT 04
c son 3rd Ed.
780-5087-00
43 Striker
MAR 00
a Xtreme
780-5068-01
43 NFL
OCT 00
b
780-5073-00
JUL/OCT 00
44 Sharkeys
Shootout
780-5072-01
High
Roller
JAN 01
45
Casino
780-5065-00
MAY 01
46 Austin
780-5074-00
Powers
SEP 01
47 MONOPOLY 780-5075-00
FEB 02
48 Playboy
780-5076-00
AUG 02
49 RollerCoaster
780-5078-00
Tycoon
The
Simpsons
JAN 03
50 Pinball Party
780-5077-00
MAY 03
Rise of
51 T3:
the Machines 780-5079-00
Lord of
52 The
the Rings
53 Ripleys Believe
It or Not!
NOV 03
780-5080-00
APR 04
780-5081-00
4MB
4MB
4MB
4MB
4MB
4MB
4MB
4MB
4MB
Not
Used
Not
Used
Not
Used
4MB
4MB
4MB
4MB
4MB
4MB
4MB
4MB
4MB
Not
Used
Not
Used
Not
Used
4MB
4MB
4MB
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
4MB
4MB
4MB
4MB
n/a
4MB
4MB
4MB
4MB
n/a
4MB
4MB
4MB
4MB
n/a
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
W6
n/a
n/a
n/a
n/a
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54 Elvis
SM
55 The Sopranos
56 NASCAR
57 Grand Prix
*DPH 1DPH
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n/a
n/a
62 Spider-Man
n/a
n/a
8MB
8MB
8MB
Not
Used
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
W6
8MB
8MB
8MB
Not
Used
8MB
8MB
8MB
8MB
W6
W6
8MB
8MB
8MB
Not
Used
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
AUG 04
780-5084-00
FEB 05
780-5085-00
JUL 05
780-5086-00
SEP 05
780-5091-00
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
See Apdx. A for more detailed information on Pinball Game Firmware (ROM
Name, Size, Part Numbers, USA Version & Checksum and Board Locations).
Poker Tour
58 World
(WPT)
59 The Simpsons
Kooky Carnival
Disneys
60
Pirates of the Caribbean
61 Famil Guy
n/a
3URGXFWLRQ
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JUN 06
780-5088-00
APR 06
780-5090-00
AUG 06
780-5092-00
DEC 06
780-5093-00
MAY 07
780-5094-00
Games 58 current, S.A.M. System : CPU/Sound & I/O Power Driver PCBs
differ than White Star (previous Games 29 57); Disp. Controller Not Required.
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Playboy
RollerCoaster
Tycoon
Miscellaneous
PC Boards:
520-5136-16
DC Relay Bd.
520-5066-00
Relay Bd.
520-5010-00
520-5138-00
520-5137-01
520-5136-16
Miscellaneous
PC Boards:
DC Relay Bd.
520-5066-00
The
Simpsons
Pinball
Party
520-5137-01
520-5136-16
Miscellaneous
PC Boards:
LED Bd.
520-5219-00
Terminator
3:
Rise of the
Machines
520-5137-01
520-5136-16
Miscellaneous
PC Boards:
The Lord
of the
Rings
Ripleys
Believe It
or Not!
Miscellaneous
PC Boards:
520-5137-01
520-5300-00
Miscellaneous 520-5236-00
PC Boards:
X3 Dot Display
520-5137-01
Elvis
The
SopranosSM
NASCAR
and [NDSE]
Grand Prix
520-5052-00
128 X 32 Dots
520-5052-00
128 X 32 Dots
Mini-Dot Display (3 by 5X7)
520-5221-00 (Ramp Enter Sign)
520-5052-00
520-5138-00 128
X 32 Dots
Color Dot Display (4 by 5X7)
520-5225-00 (TV Set)
520-5052-00
520-5138-00 128
X 32 Dots
520-5300-00
520-5052-00
128 X 32 Dots
OPTO Transmitter / Receiver
Amplifier PCB 520-5239-00
520-5052-00
520-5138-00 128
X 32 Dots
OPTO Transmitter / Receiver
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520-5052-00
520-5138-00 128
X 32 Dots
520-5138-00
520-5300-00
520-5138-00
520-5052-00
128 X 32 Dots
515-0174-00
Dual OPTO
4-Ball Trough
over Up-Kicker
520-5055-03
for UK ONLY> Solenoid Expander Bd.
520-5192-00
520-5055-03
999
515-0173-00
515-0174-00
Dual OPTO
Dual OPTO
520-5082-00
520-5083-01
Long Hop OPTO Long Hop OPTO
515-0173-00
515-0174-00
Dual OPTO
Dual OPTO
for UK ONLY
Aux. Driver Bd.
520-5068-01
520-5055-03
999
520-5055-03
999
for UK ONLY
Aux. Driver Bd.
520-5068-01
520-5055-03
999
for UK ONLY
Aux. Driver Bd.
520-5068-01
520-5055-03
999
515-0173-00
Dual OPTO
515-7307-00
Single OPTO
515-0173-00
Dual OPTO
515-7307-00
Single OPTO
515-0173-00
Dual OPTO
520-5234-00
3-Pos. OPTO
515-0173-00
Dual OPTO
515-0174-00
Dual OPTO
515-7308-00
Single OPTO
515-0174-00
Dual OPTO
515-7308-00
Single OPTO
515-0174-00
Dual OPTO
520-5234-00
3-Pos. OPTO
515-0174-00
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4-Ball Trough
over Up-Kicker
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over Up-Kicker (White Trans.)
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over Up-Kicker OPTO Trnscvr
520-5235-03
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over Up-Kicker
520-5055-03
999
515-0173-00
Dual OPTO
515-0174-00
Dual OPTO
4-Ball Trough
over Up-Kicker
515-0173-00
Dual OPTO
515-0174-00
Dual OPTO
515-0173-00
Dual OPTO
515-0174-00
Dual OPTO
for UK ONLY
Aux. Driver Bd.
520-5068-01
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520-5137-01
515-0173-00
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520-5068-01
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520-5137-01
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520-5068-01
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520-5300-00
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520-5242-00
520-5137-01
520-5138-00
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520-5300-00
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520-5235-03
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520-5137-01
520-5300-00
Miscellaneous
PC Boards:
520-5235-03
X3 Aux. Drvr
520-5052-00
128 X 32 Dots
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520-5052-00
520-5138-00 128
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520-5138-00
520-5055-03
999
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520-5068-01
520-5055-03
999
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520-5068-01
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The
Simpsons
Kooky
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Disneys
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Family
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SpiderMan
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520-5138-00
520-5052-00
515-0173-00
515-0174-00
520-5249-00
520-5246-00
Backbox
Backbox
Backbox
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4 Switch Pairs
520-5247-00
520-5248-00
520-5250-14
520-5239-01
Miscellaneous 520-5254-00
(Qty. 8)
PCBs : 50V Step-Up Drv 14LED 5X7 Disp. OPTO Amplifier Ace/Hole Mech Ace/Hole Mech
520-5138-00
520-5052-00
520-5249-00
520-5246-00
520-5253-00-ASY
Back Door
Back Door
Cabinet Rear 128 X 32 Dots
Coin Drop
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500-6700-00
(Qty. 11)
Relay (incl. Wiring + Conn.)
PCBs : Shaker PCB
520-5138-00
520-5052-00
515-0173-00
515-0174-00
520-5249-00
520-5246-00
Backbox
Backbox
Backbox
128 X 32 Dots 4-Ball Trough 4-Ball Trough 500-6775-00
5 Switch Pairs
511-5024-03
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(Qty. 10)
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PCBs : OPTO Amp. (X3)
520-5238-00 : H-E-A-R-T LED PCB
500-6775-00
520-5138-00
520-5052-00
515-0173-00
515-0174-00
520-5249-00
520-5246-00
Pairs
Backbox
Backbox
Backbox
128 X 32 Dots 4-Ball Trough 4-Ball Trough 3 Switch
(Qty. 6)
Miscellaneous
PCBs :
520-5261-00
511-5042-01
520-5239-01
OPTO Amp. (X2) Stepper Motor Trgt. Sensor (X2)
511-5046-00 : Mini Playfield Lamp PCB
520-5249-00
Backbox
520-5246-00
Backbox
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PCBs :
520-5239-01
OPTO Amp. (X2)
520-5138-00
Backbox
520-5052-00
128 X 32 Dots
515-0173-00
4-Ball Trough
515-0174-00
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500-6775-01
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(Qty. 2)
500-6775-00
3 Switch Pairs
(Qty. 6)
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520-5002-00
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520-5002-02
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x
x
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520-5005-00 (Qty. 2): 7 Digit Alpha/Numeric
520-5006-00 (Qty. 2): 7 Digit Numeric
520-5007-00 (Qty. 1): 4 Digit Numeric
3-Flipper
520-5000-00
2-Flipper
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520-5033-00
2-Flipper
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520-5014-01
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520-5002-02
520-5030-00
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520-5002-03
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520-5103-00
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520-5075-00
520-5047-03
520-5092-01
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520-5124-00
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520-5126-02
520-5076-00
520-5124-00
x Batman
Forever
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Miscellaneous Boards (Lamp Boards & Relay Boards) not listed above can be found in each individual game manual.
520-5125-00
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520-5125-00
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520-5033-00
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520-5050-01
520-5047-01
520-5076-00
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520-5070-00
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the Crypt
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Frankenstein
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520-5076-00
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520-5052-00
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520-5050-03
520-5076-00
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520-5055-00
520-5047-02
520-5055-01
520-5077-00
520-5050-03
520-5077-00
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Harley-Davidson and
1st through 3rd Editions
Striker Xtreme
(NFL)
Sharkeys
Shootout
High Roller
Casino
Austin
Powers
N of
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Playboy
RollerCoaster
Tycoon
The Simpsons
Pinball Party
Terminator 3:
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The Lord
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Prix
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090-5030-0T
23-1100 -ORANGE090-5030-0T
23-1100 -ORANGE-
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Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5062-0T
23-1500 -BLUE-
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Not Used
090-5067-0T
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090-5068-0T
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090-5041-00T
090-5025-00
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Not Used
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090-5067-00T
25-1400 -RED-
090-5020-30
23-900 -GREEN-
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Not Used
Not Used
Not Used
Not Used
Not Used
**
Coil Part Numbers ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Numbers ending with a "B" signifies the Diode is on the bottom of the lugs.
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Family
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SpiderMan **
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090-5032-ND
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090-5030-ND
23-1100 [ NO DIODE ]
090-5030-ND
23-1100 [ NO DIODE ]
090-5046-01-ND
27-950 [ NO DIODE ]
090-5032-ND
22-1080 [ NO DIODE ]
090-5030-ND
23-1100 [ NO DIODE ]
SAME
SAME
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Not Used
SAME
090-5062-ND
23-1500 [ NO DIODE ]
Not Used
Not Used
090-5032-ND
22-1080 [ NO DIODE ]
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SAME
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Secret Service
Torpedo Alley
Time Machine
1 RI
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090-5006-00
23-620 / 30-2600
090-5012-00
23-800 / 30-2600
SAME
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090-5013-00
23-700 / 30-2600
Not Used
SAME
Not Used
Not Used
090-5020-02
22-900 -YEL-YEL090-5020-02
22-900 -YEL-YEL-
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Not Used
SAME
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Not Used
090-5020-20
22-900 -YEL-YEL090-5020-20
22-900 -YEL-YEL090-5020-20
22-900 -YEL-YEL090-5020-20
22-900 -YEL-YEL090-5020-20
22-900 -YEL-YEL090-5020-30
23-900 -GRN-GRN090-5020-30
23-900 -GRN-GRN090-5020-30
23-900 -GRN-GRN090-5030-00
23-1100 -ORG-ORG090-5030-00
23-1100 -ORG-ORG090-5032-00
22-1080 -YEL-GRN090-5020-30
23-900 -GRN-GRN090-5020-30
23-900 -GRN-GRN-
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
A very small % of these games used a 090-5020-20 coil which used a proto-type Solid State Flipper System. The two types of coils both are 22-900 coils; the only difference is the
addition of the 1N5404 Diode on the (-02) coils which was used in the Deger Design.
Robocop
Phantom of the Opera
Back to the Future
The Simpsons
Checkpoint
Teenage Mutant Ninja Turtles
Batman
Star Trek 25th Anniversary
Hook
Lethal Weapon 3
Star Wars
Rocky & Bullwinkle & Friends
Jurassic Park
SAME
Not Used
Not Used
090-5020-30
23-900 -GRN-GRN-
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
090-5030-00
23-1100 -ORG-ORG-
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Last Action Hero
Tales from the Crypt
The Whos Tommy
WWF Royal Rumble
Guns N Roses
Maverick
Mary Shelleys Frankenstein
Baywatch
Batman Forever
Apollo 13
Golden Eye
Twister
ID4: Independence Day
Space Jam
The Star Wars Trilogy Special Edition
The Lost World: Jurassic Park
The X-Files
Starship Troopers
Viper Night Drivin
Lost In Space
Godzilla
South Park
Harley-Davidson and
Harley-Davidson 2nd Ed.
Striker Xtreme (NFL)
Sharkeys Shootout
High Roller Casino
Austin Powers
MONOPOLY
Playboy
RollerCoaster Tycoon
The Simpsons Pinball Party
Terminator 3:
Rise of the Machines
The Lord of the Rings
Ripleys
Believe It or Not!
1 RI
)OLSSHUV
ZLWK
)OLSSHU
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090-5020-30
SAME
23-900 -GRN-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5020-30
SAME
23-900 -GRN-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5032-00
SAME
22-1080 -YEL-GRN
090-5030-00
SAME
23-1100 -ORG-ORG090-5030-00
090-5020-30
23-1100 -ORG-ORG23-900 -GRN-GRN090-5032-00
090-5020-20
22-1080 -YEL-GRN22-900 -YEL-YEL090-5032-00
SAME
22-1080 -YEL-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5020-20
090-5032-00
22-900 -YEL-YEL22-1080 -YEL-GRN090-5032-00
SAME
22-1080 -YEL-GRN090-5032-00T
090-5020-20T
22-1080 -YEL-GRN22-900 -YEL-YEL090-5032-00T
SAME
22-1080 -YEL-GRN090-5032-00T
SAME
22-1080 -YEL-GRN090-5032-00T
SAME
22-1080 -YEL-GRN090-5030-00T
SAME
23-1100 -ORG-ORG090-5030-00T
SAME
23-1100 -ORG-ORG090-5030-00T
090-5032-00T
23-1100 -ORG-ORG22-1080 -YEL-GRN090-5032-00T
SAME
22-1080 -YEL-GRN090-5030-00T
SAME
23-1100 -ORG-ORG090-5032-00T
090-5030-00T
22-1080 -YEL-GRN23-1100 -ORG-ORG090-5032-00T
090-5030-00T
22-1080 -YEL-GRN23-1100 -ORG-ORG090-5030-00T
SAME
23-1100 -ORG-ORG090-5020-20T
090-5032-00T
22-900 -YEL-YEL23-1080 -YEL-GRN090-5020-30
090-5030-00T
23-900 -GRN-GRN23-1100 -ORG-ORG090-5032-00T
SAME
22-1080 -YEL-GRN090-5030-00T
SAME
23-1100 -ORG-ORG090-5032-00T
SAME
22-1080 -YEL-GRN090-5032-00T
SAME
22-1080 -YEL-GRNThe
Homer
Head
Assembly
is
affixed
to an
*
Upr. Rt. Style Flipper
* 090-5020-20T
(no E.O.S. Switch):
22-900 -YEL-YEL090-5032-00T
SAME
22-1080 -YEL-GRN090-5020-20T
SAME
22-900 -YEL-YEL090-5032-00T
SAME
22-1080 -YEL-GRN-
Not Used
Not Used
Not Used
090-5041-00
25-1800 -BLU-GRN-
090-5041-00
25-1800 -BLU-GRN090-5041-00
25-1800 -BLU-GRN090-5030-00
23-1100 -ORG-ORG-
Not Used
Not Used
Not Used
090-5032-00
22-1080 -YEL-GRN090-5030-00
23-1100 -ORG-ORG090-5030-00
23-1100 -ORG-ORG090-5020-30
23-900 -GRN-GRN-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5020-30
23-900 -GRN-GRN-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5032-00T
22-1080 -YEL-GRN-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5025-00
24-1570 -See Note-
SAME
Not Used
Not Used
Not Used
090-5030-00T
23-1100 -ORG-ORG090-5030-00T
23-1100 -ORG-ORG-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5062-00T
23-1500 -BLU-BLU-
Not Used
Not Used
090-5067-00T
25-1400 -RED-RED-
090-5068-00T
25-1600 -WHT-WHT
090-5030-00T
Not Used
23-1100 -ORG-ORGFlippers (Mini-Bats) on 2nd Level Playfield:
090-5041-00T
090-5025-00T
25-1800 -BLU-GRN24-1570 -See NoteNot Used
Not Used
Not Used
Not Used
Not Used
090-5067-00T
25-1400 -RED-RED-
Coil Part Ns ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Ns ending with a "B" signifies the Diode is on the bottom of the lugs.
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Terminator 3:
Rise of the Machines
515-7317-00
041-5088-01
500-6809-00
incl. Connector
MOTOR ONLY
Elvis
Front/Back Movement
Elvis
SM
The Sopranos
Shaker
Bada Bing! Girls x2
Rotating Posts Movement
Back Panel Rotating (Car)
Windmill (Skill Ball Enter)
Back Panel Rotating (Car)
Windmill (Skill Ball Enter)
incl. Connector
Requires 7.25" Shaft:
530-5658-00
515-5893-01
incl. Connector
041-5092-00
w/1" Shaft + 12" Leads
041-5093-00
MOTOR ONLY
041-5093-00
MOTOR ONLY
World Poker Tour (WPT) (NO MOTOR USED)
The Simpons
Kooky Carnival
Bart on Skateboard
Left/Right Movement
Left & Right Ramps
Up/Down Movement
Shaker
(details in SKC Manual, Page 24)
Disneys Pirates
of the Caribbean
Family Guy
Spider-Man
0RWRU6SHFLILFDWLRQ
7DEOH
Spinning
Disk
Pirate Ship
Sinking/Raising Movement
Stewie Figurine
Left & Right Movement
Doc Ock, Sandman & 3-Bank
Up/Down Movement
OPTIONAL
Shaker Motor Kit
502-5027-00
:::
999
500-6947-01
incl. Connector
515-7558-00
incl. Connector
041-5029-01
MOTOR ONLY
511-5024-04
incl. Connector
041-5101-00
MOTOR ONLY
511-5043-00
incl. Connector
511-5063-00
incl. Connector
515-5893-01
incl. Connector
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The following table only list games that used motors.
Part Numbers starting with "515-" will include the Wiring Harness & Connector.
*DPH 1DPH
)XQFWLRQ
Goal Post
Up/Down Movement
Organ
Up/Down Movement
Mag Wheel
(in Backbox)
6SHFLILFDWLRQV
3DUW 1
515-5222-00
041-5005-00
Johnson Motor
(Vibrator)
Gear Motor 24v A.C.
325 RPM CW
Bowman Motor 24v
60Hz 3W 11 RPM CCW
Bowman Motor 24v
221e2 RPM
Gear Motor 24v A.C.
31e2 RPM
041-5002-00
Cooling Fan
(for Transporter F/X)
041-5014-00
Spinning Light
21e2
Shaker
Lethal Weapon 3
Star Wars
Jurassic Park
Transporter F/X
Bar Target
Up/Down Movement
R2D2 Robot
Left/Right Movement
Death Star
Rotation
Nell Log "Cutting Blade"
Forward/Back Movement
T-Rex
Left/Right Movement
T-Rex
Up/Down Movement
Shaker
Crane
Left/Right Movement
Shaker
Tombstone
Up/Down Movement
Shaker
Mirror
Up/Down Movement
Flipper Blinders
Spinning Airplane
Propellers
Shaker
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Creature Head
Left/Right Movement
Cannon
Left/Right Movement
515-5256-00
515-5397-00
515-5256-00
515-5534-00
500-5421-00
v A.C.
Motor
4000 RPM CCW
Bowman Motor 24v
60hz 3W 11 RPM CCW
Bowman Motor 24v A.C.
221e2 RPM CW
Bowman "G" Motor 24v A.C.
60Hz 6 RPM CW
Autotrol Model E Motor 24v
60hz 4W 3 RPM CCW
Multi Motor 5v D.C.
041-5017-00
041-5026-00
515-5256-00
515-5571-00
515-5570-00
041-5023-00
041-5025-00
041-5002-00
041-5027-00
041-5029-00
515-5900-00
041-5029-00
515-5900-00
041-5032-00
Motor D.C.
041-5033-00
041-5029-00
041-5032-00
515-6383-00
041-5036-00
0RWRU6SHFLILFDWLRQ
7DEOH
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I.
X. Miscellaneous
000- Tools (see also 777-) and Supplies
040- Clamps, Ties & Clips
042- Pulleys
091- Coin Mechs
205- Fuse Holders
631- Staples
660- Glass (Playfield, Backglass, etc.)
675- Cleaners
705- Packing & Shipping Items
755- Instruction, Coin Cards, Ins. Sheets
756- Information Sheets, Service Bulletins,
V. Mechanical Components
Instruction Sheets in Kits and Templates
249- Rivets
777- Tools (Wrenches and Drivers)
251- Pins (Dowel), Finishing Nails, Hairpins,
780- Manuals
802- Decal Kits (comprised of 820s)
Spring Pins and Clevis Pins
254- Stand-Offs, Spacers and Shims
820- Decals, Mylar and Labels (Sheets/Sets)
260- Steel Ball (All Types Steel, Glowing, Delrin, etc.)
803- Plastic Kits (comprised of 830s)
265- Springs (Extension)
830- Plastic Pieces (Butyrate Sheets/Sets)
266- Springs (Compression)
880- Toys, Models, Figurines, etc.
267- Springs (Torsion)
900- Game Posters
269- Springs (Washers - Belleville, Wave)
270- Retaining Rings
280- Grommets, Bushings and Nyliners
283- Bearings
IV. Bolts, Screws, Nuts, Washers & Nails
231- Bolts
232- Screws (Pan Head)
234- Screws (HWH)
237- Screws (Misc.)
240- Nuts (Misc.)
242- Washers (Flat, Round)
244- Washers (Split Lock)
245- Nyliners
246- Washers (Lockers, External Tooth)
281- Nails
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USA 10 F.
USA 10
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5400-11 Front
755-5400-11 Back
755-5400-02 Front
AUSTRALIA 1 F.
AUSTRALIA 2
CROATIA
DENMARK 1 F.
DENMARK 2
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5406-00 Front
755-5406-00 Back
755-5410-00 Front
755-5410-00 Back
755-5402-00 Front
755-5402-00 Back
JAPAN 1
JAPAN 2 F.
MIDDLE EAST
NEW ZEALAND 1 F.
NEW ZEALAND 2
755-5408-01 Front
755-5408-01 Back
755-5400-06 Front
755-5400-06 Back
755-5406-00 Back
755-5406-00 Front
NORWAY 1 F.
NORWAY 2
RUSSIA F.
RUSSIA (ALTERNATE)
SOUTH AFRICA
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5403-01 Front
755-5403-01 Back
755-5411-00 Front
755-5411-00 Back
755-5409-01 Front
755-5409-01 Back
SWEDEN 1 F.
SWEDEN 2
SWITZERLAND 1 F.
SWITZERLAND 2
TAIWAN
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5404-00 Front
755-5404-00 Back
755-5405-00 Front
UK 1
UK 3
UK 5 F.
755-5405-00 Back
Backside is Blank
(Border Only)
Typeset your
Custom Pricing
755-5407-00 Front
755-5407-00 Back
755-5407-01 Front
755-5412-00 Front
755-5412-00 Back
755-5407-01 Back
Not Shown EURO 755-5401-20 Tournament Custom (can fill in your own pricing).
EURO 1
EURO 2
EURO 3
EURO 4
EURO 5
EURO 6
EURO 7
EURO 8
EURO 9
EURO 10
EURO 11
EURO 12
[(852)$&725<'()$8/76800$5<7$%/(\
EURO 1
BELGIUM
ITALY 1
PORTUGAL
EURO 2
EURO 3
GERMANY 2 NETHERLANDS
SPAIN
EURO 4
EURO 5
EURO 6
GREECE
EURO 7
EURO 8
EURO 9
EURO 10
FINLAND
AUSTRIA
FRANCE
EURO 11
EURO 12
Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Adj. 18, Game Pricing, USA & International (non-Euro) and Euro 1-12 Summary &
International (Euro) Standard Pricing Select Tables, summarizes Standard or Custom Pricing Schemes & the Dip Switch Setting required.
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1:
Q2
2:
Q3
3:
Q4
4:
5:
Q5
Q6
6:
Cabinet Side
Below P/F
17
LEFT
BUTTON
(UK ONLY)
25
Below P/F
NOT
USED
LT
3-BANK S-U
BOT
Below P/F
515-5162-02
18 Below P/F
180-5158-00
26
NOT
USED
DROP
TARGET
33
D
O
T
S
Below P/F
Backbox
41
LOCKUP
1 (RIGHT)
GRN-GRY
CN5-P9
Below P/F
49
57
Below P/F
LEFT
OUTLANE
180-5015-03
50 Below P/F
500-6227-02
58 Below P/F
RIGHT
BUMPER
LEFT
RETURN
LANE
180-5015-03
51 Below P/F
500-6227-02
59 Below P/F
BOTTOM
BUMPER
LEFT
SLINGSHOT
180-5015-03
52 Backpanel
180-5054-00 (x2)
60 Below P/F
SKILL
SHOT
RIGHT
OUTLANE
180-5163-01
53 In Cabinet
500-6227-02
61 Below P/F
10
4TH
COIN SLOT
STANDUP
LT
3-BANK S-U
MID
180-5204-00
Coin Door
515-5967-06
11 Below P/F
515-5162-02
19 Below P/F
6TH
COIN SLOT
4-BALL
TROUGH #1
(LEFT)
LT
3-BANK S-U
TOP
Future Use
Coin Door
180-5119-02
12 Below P/F
515-5162-02
20 Below P/F
RIGHT
COIN SLOT
4-BALL
TROUGH #2
RT
3-BANK S-U
TOP
LEFT
ORBIT
BOTTOM
180-5204-00
Coin Door
180-5119-02
13 Below P/F
515-5162-02
21 Below P/F
500-6227-02
29 Below P/F
180-5116-01
37 Below P/F
CENTER
WHT-GRN COIN
SLOT /
CN7-P5
DBA
4-BALL
TROUGH #3
RT
3-BANK S-U
MID
LEFT
ORBIT
TOP
LEFT
TOP
LANE
180-5204-00
Coin Door
180-5119-02
14 Below P/F
515-5162-02
22 Below P/F
500-6227-02
30 Above P/F
500-6227-02
38 Below P/F
515-6027-08
46 Below P/F
180-5174-00
54 In Cabinet
500-6227-02
62 Below P/F
LEFT
COIN SLOT
4-BALL
TROUGH
VUK OPTO
RT
3-BANK S-U
BOT
LEFT
RAMP
MIDDLE
TOP
LANE
RIGHT
ORBIT TOP
START
BUTTON
RIGHT
SLINGSHOT
180-5190-48
31 Above P/F
500-6227-02
39 Below P/F
T-X
MADE
RIGHT
TOP
LANE
180-5190-28
32 Above P/F
500-6227-02
40 Above P/F
WHT-RED
CN7-P8
Sw. Part Number:
3:
U400
WHT-ORG
CN7-P7
Sw. Part Number:
4:
U400
WHT-YEL
CN7-P6
Sw. Part Number:
5:
U401
WHT-BLU
CN7-P3
Sw. Part Number:
7:
U401
WHT-VIO
CN7-P2
Sw. Part Number:
8:
U401
180-5204-00
Coin Door
4-BALL
STACKING
OPTO
5TH
COIN SLOT
Future Use
See Sw. Part Note
500-6139-02
Cabinet Side 16 Below P/F 24 Below P/F
RIGHT
BUTTON
(UK ONLY)
WHT-GRY
CN7-P1
Sw. Part Number:
CAPTIVE
BALL
NOT
USED
LOCKUP
3 (LEFT)
Below P/F
180-5119-02
36 Below P/F
VUK
SHOOTER
LANE
RIGHT
ORBIT
BOTTOM
RIGHT
RAMP
CENTER
RAMP
500-6227-01
500-6227-02
180-5190-48
180-5190-28
180-5160-00
BACKBOX
5-BANK 2
180-5119-02
35 Below P/F
27
28
LOCKUP
2
515-6027-08
Backbox
43
BACKBOX
5-BANK 3
515-6027-08
Backbox
44
D
O
T
S
BACKBOX
5-BANK 4
515-6027-08
Backbox
45
GUN
TRIGGER
#3 RIGHT
FLIPPER
BUTTON
GRY-ORG
CN6-P4
#4 RIGHT
FLIPPER E.O.S.
(End-of-Stroke)
GRY-YEL
CN6-P6
GRY-GRN
CN6-P7
NOT
USED
on Coin Door
#6 VOLUME
(RED BUTTON)
(In Test: LEFT)
GRY-BLU
CN6-P8
#7 SERV. CRED.
(GREEN BUTTON)
(In Test: RIGHT)
GRY-VIO
CN6-P9
64
PLUMB
BOB
TILT
NOT
USED
#2 LEFT
FLIPPER E.O.S
(End-of-Stroke)
NOT
USED
180-5111-00
56 In Cabinet
48
GRY-RED
CN6-P3
180-5174-00
180-5054-00 (x2)
55 Gun on Cab. 63
NOT
USED
BLK
CN6-P1, -P11
RIGHT
RETURN
LANE
BACKBOX TOURNAMENT
5-BANK (BOT)
START
500-6227-01
47
1:
GROUND
GRY-BRN
CN6-P2
LEFT
BUMPER
180-5160-00
Coin Door
*5281'
,&
8
,13876
Q8
8:
GRN-VIO
CN5-P8
BACKBOX
5-BANK (TOP)
Q7
7:
WHT-BRN
CN7-P9
Sw. Part Number:
2:
U400
Q1
NOT
USED
GRY-BLK
CN6-P10
#8 BEGIN TEST
(BLACK BUTTON)
(In Test: ENTER)
180-5192-00
,Q /$03 0(18
DOVR VHOHFW
&ROXPQ
Y
5RZ
*URXQG
1:
Q33
2:
Q34
3:
Q35
#555 Bulb
RED-BRN
J12-P1
RED-BLK
J12-P2
Q36
17
Q37
25
Q38
Q39
41
Q40
49
Q41
57
Q42
RED
J12-P11
#44 Bulb
65
#555 Bulb
18
#555 Bulb
SUPER
JACKPOT
#555 Bulb
SECURITY
LEVEL
26
#555 Bulb
3:
#555 Bulb
LEFT
RETURN LANE
42
#555 Bulb
LEFT
FINAL BATTLE
50
#555 Bulb
MYSTERY
58
#555 Bulb
#555 Bulb
#555 Bulb
19
#555 Bulb
ASSAULT
#555 Bulb
4:
#555 Bulb
#555 Bulb
#555 Bulb
20
#555 Bulb
28
#555 Bulb
#555 Bulb
44
#555 Bulb
52
#555 Bulb
MAX
ESCAPE
13
#555 Bulb
60
#555 Bulb
JACKPOT
ARROW
68
#555 Bulb
21
#555 Bulb
PAYBACK
TIME
#555 Bulb
EXTRA
BALL
29
#555 Bulb
750,000
37
14
#555 Bulb
45
#555 Bulb
22
#555 Bulb
START
BUTTON
61
#555 Bulb
#555 Bulb
#555 Bulb
RPG
#555 Bulb
1,000,000
38
#555 Bulb
46
#555 Bulb
15
#555 Bulb
TOURNAMENT
BUTTON
62
#555 Bulb
23
31
78
#555 Bulb
FINAL
BATTLE
16
#555 Bulb
#555 Bulb
39
#555 Bulb
24
#555 Bulb
#555 Bulb
48
56
AUTO
LAUNCH (OPT.)
#555 Bulb
#44 Bulb
T-X
72
TERMINATOR
EYE
#555 Bulb
#555 Bulb
A (B) C
NOT
USED
79
#555 Bulb
ADVANCE
RED
64
#555 Bulb
RIGHT
TOP LANE
CENTER
RAMP ARROW
63
#555 Bulb
AB (C)
40
RE (D)
55
#555 Bulb
(A) BC
32
MIDDLE
TOP LANE
47
#555 Bulb
RIGHT
RAMP ARROW
71
NOT
USED
#555 Bulb
U10
LEFT
RAMP ARROW
SPECIAL
70
R (E) D
54
8:
YEL-GRY
J13-P1
LEFT
TOP LANE
BACK
BOX (BOT)
77
#555 Bulb
ASSAULT
30
(R) ED
53
#555 Bulb
U11
#555 Bulb
KICK
BACK
BACK
BOX 4
76
#555 Bulb
#555 Bulb
7:
YEL-VIO
J13-P3
RIGHT
HURRY UP
BACK
BOX 3
75
#555 Bulb
U12
#555 Bulb
LEFT
HURRY UP
LOCK
ARROW
67
#555 Bulb
6:
RIGHT
OUTLANE
RIGHT
ORBIT ARROW
59
#555 Bulb
U13
YEL-BLU
J13-P4
500,000
36
LEFT
ORBIT ARROW
51
#555 Bulb
5:
YEL-GRN
J13-P5
VIDEO
MODE
RIGHT
RETURN LANE
43
#555 Bulb
300,000
35
U14
YEL-BLK
J13-P6
HURRY UP
27
BACK
BOX 2
74
#555 Bulb
T-X
ARROW
66
U15
YEL-ORG
J13-P7
200,000
34
BACK
BOX (TOP)
73
#555 Bulb
ASSAULT
ARROW
RED-WHT
J12-P10
10:
#555 Bulb
RIGHT
RPG
RED-GRY
J12-P9
9:
#555 Bulb
LEFT
RPG
RED-VIO
J12-P8
8:
#555 Bulb
LEFT
OUTLANE
RED-BLU
J12-P6
7:
#555 Bulb
U16
#555 Bulb
100,000
33
RED-GRN
J12-P5
6:
#555 Bulb
2:
YEL-RED
J13-P8
SPOT
WEAPON
RED-YEL
J12-P4
5:
#555 Bulb
RED-ORG
J12-P3
4:
U17
YEL-BRN
J13-P9
#555 Bulb
(?)
80
#555 Bulb
SHOOT
AGAIN
3/4
1 = 2.54cm /25.4mm
1cm = .3937
1mm = .03937
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708-345-7889
1/32
(.03125)
1/2
.75
.25
1/4
.5
.125
.0625
1/8
(Option 1) Fax
1/16
Tel
708-345-7700
2
Metric
Conversion
1-800-KICKERS
q U.S. q
Customary
Inch Ruler
780-5079-00