Vous êtes sur la page 1sur 2

One Thousand and One Nights and One Night

a role-playing game campaign design ’zine Vol.: 1, Issue: 17, November 15, 2007
Nostalgia! So Sweet! What I’m Reading (cont.)
This issue I am presenting a game Here are D20 stat blocks for the two elves:
that I ran over a decade ago. I asked
Mead, male elf Wiz 2, medium humanoid (5'3",
my friend GT about it just recently
110 lbs); HD 2d4+4; hp 9; Init +2; Spd 30 ft;
and he said “Oh, the one where you
AL CG; Armor: AC 12 (+2 dex), touch 12, flat-
tried to kill us all? Yeah, I
footed 10. Attacks: Base Atk +1; Melee: Dagger
remember that one!” It was a game
+2 (+1 BAB, +1 str) (1d4, 19-20/x2); Ranged:
of Aftermath! (FGU) and even
Longbow +3 (+1 BAB, +2 dex) (1d8, 20/x3).
though I was a killer GM, the group
Saves: Fort +2, Ref +2, Will +4. Abilities: Str 12
still had a good time. Speaking of a
(+1), Dex 14 (+2), Con 14 (+2), Int 15 (+2), Wis
killer group, the Thanksgiving
12 (+2), Cha 14 (+2). Languages: Common,
Holiday is coming up and I’m
Elven, Goblin, Sylvan. Skills and Feats: Know
spending time with my family. I hope you and
(arcana) +4, Know (dungeoneering) +4, Know
yours have a fun, safe and sane time, too.
(nature) +4, Listen +4, Move Silently +3,
Quote of the Month Search +9, Spellcraft +5, Spot +4, Point Blank
Shot, Scribe Scroll. Spells (4/3; save DC 12 +
I heard this quote on Criminal Minds (CBS) spell level, 0% arcane spell failure chance):
recently and thought it was appropriate: spells in spellbook 0-Dancing Lights, Detect
“Fairy tales do not tell children that dragons Magic, Light, Mending, Arcane Mark, Daze; 1-
exist. Children already know that. Fairy tales Charm Person, Sleep, Magic Missile, Enlarge
tell children that dragons can be killed.” G.K. Person, Feather Fall, Hold Portal, Protection
Chesterton from Evil, Floating Disk. Possessions:
woodland garb, 3 daggers, longbow, quiver and
What I’m Reading 20 arrows, traveling spellbook, various other
dungeoneering and outdoor gear, some coin.
I picked up a used copy of Keep on the
Borderlands (WotC) by Ru Willow, male elf Ran2; medium humanoid
Emerson, a Greyhawk Classic (5'3", 120 lbs); HD 2d10+2; hp 12; Init +2; Spd
series book. Wizards had fantasy 30 ft; AL CG; Armor: AC 14 (+2 leather, +2
writers tell tales on all the old dex), touch 12, flat-footed 12. Attacks: Base Atk
AD&D (WotC) classic modules, +2; Melee: Longsword +3 (+2 BAB, +1 str)
like B2 Keep, as well as T1 Temple (1d8, 19-20/x2); Ranged: Longbow +4 (+2
of Elemental Evil (WotC) and G1- BAB, +2 dex) (1d8, 20/x3). Saves: Fort +4, Ref
3 Against the Giants (WotC), plus +5, Will +1. Abilities: Str 13 (+1), Dex 14 (+2),
some others. I plan on collecting the lot from Con 12 (+1), Int 14 (+2), Wis 12 (+1), Cha 14
used bookstores over the next few months. (+2). Languages: Common, Elven, Draconic,
Orc. Skills and Feats: Handle Animal +3, Heal
Keep on the Borderlands is a pretty good +3, Hide +6, Knowledge (dungeoneering) +4,
adventure and the author has a good take on Knowledge (nature) +4, Listen +8, Move
the module. As I was reading, I decided to stat Silently +7, Ride +3, Search +8, Spot +8,
up two minor characters that are present Survival +5, Swim +4, Use Rope +3, Point
throughout most of the book. They are elves Blank Shot, Rapid Shot, Track, Favored
named Willow and Mead. Introduced as friends Enemies: Humanoids (human) +2.
of the protagonist Eddis, they originally are Possessions: woodland garb, longsword, 2
searching for bandits that attacked their daggers, longbow, quiver and 20 arrows,
mother’s clan. Willow is a Ranger and Mead is a various other dungeoneering and outdoor gear,
Mage and they are half-brothers but look alike. some coin.
(continued on Second Column)
Content © Wooden Leg Named Smith Productions 2007 published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com ’zine art is either open source or through fair use of copyrighted works
One Thousand and One Nights and One Night Page 2
a role-playing game campaign design ’zine Vol.: 1, Issue: 17, November 15, 2007
When I was a Killer GM When I was Killer GM (cont.)
Back in 1993, I ran a game of
Aftermath! (FGU). Now, I Seattle Spokane
know some will think I’m
lying but I actually used the
system and got the group to
use it as well. Aftermath!
(FGU) is complex and often
deadly but still very workable.
And I was a killer GM. Dead–man’s curve

I ran the game based on Footfall (Del Rey) by bunch of bandit gangs joined forces to stop the
Larry Niven and Jerry Pournelle. Larry had train. They pulled out the stops–lots of men,
been a guest at VikingCon, a now defunct SF chase cars, even some alien hover vehicles and
convention at Western Washington University scrounged heavy military hardware.
(my alma mater) in Bellingham, Washington, Once out of Spokane proper, the bandits struck!
and used that time to learn about the town, They machine–gunned the engineers and
which he proceeded to put in the book and guards in the engine and started shooting up
destroy with … well, you really should read it. and boarding the rest of the train. The PCs felt
The story is that aliens who look like elephants a lurch as the train started to accelerate. I had
invade Earth and drop a big rock on the planet, them make some rolls and a few remembered
causing major destruction. the dead–man’s curve near Ellensburg. The
In the book, the US wins. In my game, no one math inclined few calculated they had about
does. 10 years after the rock hits Earth, the three hours until the train would hit that curve
survivors are still trying to and they were about 10 cars away, with bandits
survive. I set the game on a train in between!
trip from Spokane to Seattle, The majority of the PCs started scrambling
Washington. And there were towards the engine, fighting bandits the whole
bandits, ala the Road Warrior way and trying not to get gunned down. Over
(Kennedy Miller), between them. the course of the game, they came to some very
The PCs were hired as guards, definite opinions about me and they all started
and they were guarding “military with BASTARD! First, “military supplies”
supplies.” The train was about 10 applies equally to MREs as to weapons, and
cars long, plus an old engine and a caboose. yes, the train was filled with food, not guns!
First, I’d like to admit to ass–hattery on Second, don’t open your mouth and say “Hey, I
occasion and sometimes when I’m a GM, too. haven’t been hit yet!” ‘cause it’s not going to
This, however, went well beyond that. I was the help you. And third, the dead–man’s curve
ultimate killer GM. I kept them on their toes wasn’t the real limit they were racing against, it
the whole time, hacked on them mercilessly was the M1 tank that blew the engine up and
again and again, and they still forgave me my derailed the train 10 miles from the curve.
trespasses afterwards. No PC ever reached the engine. The closest they
So the PCs start in the caboose of the train as it got was 2 cars away. The game ended with the
leaves on the Spokane–Seattle run. Normally, train derailed, no spare ammo, and all but two
the train takes 8 hours or so to go the distance, PCs dead or unconscious, with only one PC
sometimes longer. Someone tipped the bandits actually standing as the bandit hordes raced
that the train was carrying military hardware. A towards them. It was the most brutal campaign
(continued on Second Column) but everyone admitted it was fun. Everyone.

Content © Wooden Leg Named Smith Productions 2007 published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com ’zine art is either open source or through fair use of copyrighted works

Vous aimerez peut-être aussi