Special: Must be infused with a portion of hollow reiatsu
The Half-Hollow Level BAB Fort Ref Will Def Special 1 +0 +2 +0 +2 +2 Hollow Points, Hollow Ability 2 +1 +2 +0 +2 +3 Hollow Ability 3 +2 +3 +1 +3 +4 Hollow Recognition 4 +3 +3 +1 +3 +5 Hollow Ability 5 +5 +4 +2 +4 +6 Hollow Unity Class Skills: The Half-Hollow has all the same class skills as the class it had previously. If it had more than one class, then choose one. Skill Points: 2+int mod Class Features Hollow Points: Upon obtaining the first level of the half-hollow prestige class, the half-hollow obtains a pool of hollow points, at first level the half-hollow gains 1 hollow point. The half-hollow may, 1/day/class level gain a bonus on physical skill rolls, as well as intimidate checks, equal to 1/2 the total amount of hollow points the half-hollow possesses. This bonus lasts for 1 round/class level. However, when the half-hollow uses this ability the half-hollow suffers a penalty equal to 1/2 the total amount of hollow points to all social skill checks. At any time the half-hollow may safely have an amount of hollow points equal to it's character level x it's constitution modifier. Whenever the half-hollow uses a hollow ability, it gains 1 hollow point. If it was a gillian level ability, then it gains 3 hollow points, and if it is a adjuchas level ability, it gains 5 hollow points. Hollow Abilities: At first level, the half hollow gains a hollow ability, then at second and fourth levels, the half-hollow gains an additional hollow ability. For determining what abilities the halfhollow qualifies for, it's effective Hollow HD is equal to it's character level. Hollow Recognition: At third level, the half-hollow has come close enough to it's hollow side that mindless hollows react to the half-hollow as if it were a hollow, rather than it's actual race. Hollow Unity: At fifth level, the half-hollow has fully bonded with it's monstrous side. It gains +2 Str, Dex, and Con. In addition, it's hollow point safety threshold is increased by 10. Removing Hollow Points: Hollow Points are difficult to remove. A Restoration Kidou, augmented once may remove 1 hollow point if the caster successfully makes a DC 15 caster level check. If augmented twice, it removes 1d4 points if the caster makes a DC 25 caster level check. Exceeding the maximum safe zone: If the half-hollow's hollow points exceed it's character level x constitution modifier, it must make a daily fortitude save, DC 10+the amount of excess hollow points. If it succeeds, then nothing happens. If it fails, then the half-hollow must immediately make Will save, DC is equal to the total amount of hollow points that the half-hollow has obtained. If it succeeds, the half-hollow obtains the Inner Hollow Feat. If it fails, then it becomes an arrancar. Either way, the half-hollow may no longer take levels in the half-hollow prestige class.