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Prerequisites:

Special: Must be infused with a portion of hollow reiatsu


The Half-Hollow
Level BAB Fort Ref Will Def Special
1
+0 +2 +0 +2 +2 Hollow Points, Hollow Ability
2
+1 +2 +0 +2 +3 Hollow Ability
3
+2 +3 +1 +3 +4 Hollow Recognition
4
+3 +3 +1 +3 +5 Hollow Ability
5
+5 +4 +2 +4 +6 Hollow Unity
Class Skills: The Half-Hollow has all the same class skills as the class it had previously. If it had
more than one class, then choose one.
Skill Points: 2+int mod
Class Features
Hollow Points: Upon obtaining the first level of the half-hollow prestige class, the half-hollow
obtains a pool of hollow points, at first level the half-hollow gains 1 hollow point. The half-hollow
may, 1/day/class level gain a bonus on physical skill rolls, as well as intimidate checks, equal to
1/2 the total amount of hollow points the half-hollow possesses. This bonus lasts for 1 round/class
level. However, when the half-hollow uses this ability the half-hollow suffers a penalty equal to 1/2
the total amount of hollow points to all social skill checks. At any time the half-hollow may safely
have an amount of hollow points equal to it's character level x it's constitution modifier. Whenever
the half-hollow uses a hollow ability, it gains 1 hollow point. If it was a gillian level ability, then it
gains 3 hollow points, and if it is a adjuchas level ability, it gains 5 hollow points.
Hollow Abilities: At first level, the half hollow gains a hollow ability, then at second and fourth
levels, the half-hollow gains an additional hollow ability. For determining what abilities the halfhollow qualifies for, it's effective Hollow HD is equal to it's character level.
Hollow Recognition: At third level, the half-hollow has come close enough to it's hollow side that
mindless hollows react to the half-hollow as if it were a hollow, rather than it's actual race.
Hollow Unity: At fifth level, the half-hollow has fully bonded with it's monstrous side. It gains +2
Str, Dex, and Con. In addition, it's hollow point safety threshold is increased by 10.
Removing Hollow Points: Hollow Points are difficult to remove. A Restoration Kidou, augmented
once may remove 1 hollow point if the caster successfully makes a DC 15 caster level check. If
augmented twice, it removes 1d4 points if the caster makes a DC 25 caster level check.
Exceeding the maximum safe zone: If the half-hollow's hollow points exceed it's character level x
constitution modifier, it must make a daily fortitude save, DC 10+the amount of excess hollow
points. If it succeeds, then nothing happens. If it fails, then the half-hollow must immediately make
Will save, DC is equal to the total amount of hollow points that the half-hollow has obtained. If it
succeeds, the half-hollow obtains the Inner Hollow Feat. If it fails, then it becomes an arrancar.
Either way, the half-hollow may no longer take levels in the half-hollow prestige class.

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