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Introduction to Education
by
Jeff Billings
The Metiri Group
http://www.metiri.com/resources.html
The Challenge
Change?
Technological Change??
Where we want to be...
* Wording loosely taken from Florida Department of Education task force on laptop computing....
Getting IT - #2 of Top 10 IT Action Items
#2) BRIDGE - A relevant 7-12 education model of “bridging”
the instructional day with the growing tendency of students to
engage at home in online communities.
Make all homework, “testlets”, writing prompts and reports be done online in
“workspace” environments, similar to “MySpace”, “MyWorkspace” of IDEAL,
or Moodle (Learning Management System). Capitalize on multimedia
resources, such as; interactive web sites, streaming movies, etc.. Leave
traditional “classroom” time for analog instruction (hopefully, inquiry, and
project based, with minimal didactic, whole group, etc.), and enhance
instruction where possible with multimedia delivery (internet, projectors, etc.).
Gen Yes students learn to collaborate with teachers throughout the school to
create unique projects that integrate technology into the curriculum. Gen Yes
is the only U.S. Department of Education designated as “exemplary”, for
Professional Development of Teachers in Technology.
Concept - http://genyes.com
Getting IT - #4 of Top 10 IT Action Items
Teachers are classroom isolated. Principals are school isolated. Yet, the
organizational challenges of physical “inservices”, physical professional
development, and “prep” time, are too many. Shift to digital best practices by
going online in workflow and collaboration environments.
Deploy and integrate 21st - century tools, such as; audio/video conferencing,
blogs, podcasts, RSS, wikis, threaded bulletin boards, list serves, etc.. Move
from the web to Web 2.0 (Read/Write, interactive web). Time is too precious
- Tick, Tick, Tick.....
The world lives and works through timelines, schedules and deliverables (i.e.,
Projects). Education needs to provide curricular content, in only an
interdisciplinary format, and only using the model of projects. The research is
clear on Project-Based Learning.
Over 90% of the interpretations of U.S. x-rays are now done overseaʼs
Stanford University has entered the online high school market place
Concept - http://www.daggett.com/
The Solution
Educating our populace is our best chance
IT is the best catalyst to change our practices, shake
the status quo, and improve learning
HTH is a model of a modern, 21st-century,
ubiquitous-computing, high school in today’s
“American Education System”
sibling schools
High Visibility
• Partner schools in
Texas, Chicago,
Georgia, New
Mexico
• Chartered by San
Diego City School
District
• Random
drawings of
applications
matching SDUSD
zip codes
• They’ve compiled
impressive
results
• When you walk the facilities, you see
learning, real learning occurring
• “Educational Entrepreneurs”
Three Design Principles
• Personalization
• Academic Rigor
• Authenticity
• Applied Learning
• Active Exploration
• Adult Connections
• Assessment Practices
PBL
• Begin with the End in Mind – skills, standards, and habits of mind
• Craft the Driving Question – samples
• Plan the Assessments -- rubrics
• Map the project -- the scope
• Manage the Project -- project tools
Ubiquitous Computing
HTH - Presentations of
Learning & Digital Portfolios
iPBL
Ubiquitous Computing
Adult World Connection
“Some of our best learning occurs outside of school”
9th and 10th graders - “shadow” adult programs
11th grade semester internship (two afternoons a week) with a business or
agency
Substantial Senior Project on topic of interest or concern to the community
3 years in a row,
Three years running - awarded ten, scores of
100% of graduates go to 10 - only school in San
college Diego to do so
80% - 4 year university score in top level on
20% - 2 year college state standardized tests
50% - 1st generation scored 2nd out of 100
attendees similar demographic
schools in California
When I visited with some of their graduates (now in
college), I asked them how college was going. A statement
that stood out to me, was “college courses are like projects
and we know how to do those”.
Presentations of Learning (POL’s) are embedded
everywhere
Every student maintains a digital portfolio
Mobile, wireless, ubiquitous computing
Mechanical technology (sabre saws, drills, glue
guns, materials, etc.)
Traditional Calendar: September - May
High School Starts at 9am
Teachers meet every day from 8am to 9am to
assess, plan, develop
HTH first school in California granted the charter
to certify their own teachers
Digital Portfolios
Projects
Robotics
Assessment
Following HTH
facility design
principles, the high
school includes areas
for; commons, specialty
labs, project rooms,
shared teacher offices,
outdoor learning
spaces, galleries, multi-
purpose seminar
rooms, and support
offices. From the entire
village housing High
Tech Middle, High
Tech International and
High Tech High, down
to the smallest
production area, it’s all
about learning.
HTH International with Country Logos
Open, Lighted, Commons
Shared Teacher Workrooms
Student Tables in Team Seating
Summary
HTH molds curricular content and technology together in relevant
project-based learning, infusing ubiquitous computing as “iPBL’s”
HTH focuses on knowing their clients, from small school and class
size, to going to the student’s home
HTH exhibits best practices of schedule busting, significant
planning time, interdisciplinary teaming, and heterogenous grouping
HTH bridges the student world to the adult environment and vice
versa, with relevant business and community projects and internships
The time for the HTH model of secondary education is now and it
is replicable
The Metiri Group
http://www.metiri.com/resources.html
Questions???