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Mafia III is an action-adventure video game played in a third-person perspective, in which players

assume control of Lincoln Clay, aVietnam War veteran on a quest to seek revenge for his friends,
who are murdered by local mobs. The game is set in 1968 New Bordeaux, a reimagined version
of New Orleans, with the open world design allowing players to freely explore the game's world.
Players can complete objectives using a variety of approaches. For example, players can use the
weapons provided in the game, likeshotguns and revolvers, to eliminate enemies. Alternatively, they
can make use of stealth tactics throughout the entire mission without being noticed by enemies. The
core gameplay revolves around gunplay. In addition, players can also perform executing moves and
engage in melee-combat. The game also features a cover system, allowing players to take cover
behind objects to avoid enemy gunfire.[2] Players can also interrogate non-playable characters after
defeating them in order to gain more information on their objectives.[3] Players can attack and overrun
locations owned by the Italian mob, and assign one of their lieutenants to operate the location. [4]

Plot[edit]
The game takes place in the year 1968, and revolves around Lincoln Clay, a biracial orphan and
Vietnam veteran. As an orphan, he was constantly looking for a family, until he joined the armed
forces and fought in the Vietnam War. After serving, he returned to New Bordeaux (a fictionalized
version of New Orleans) and rejoined the black mob. After surviving a murder attempt by the Italian
mob which kills the whole black mob in the process, Clay is saved by a priest and attempts to start
his own criminal organization to get revenge.[5] Clay is aided by three allies, which include
Cassandra, Burke, and Vito Scaletta.[3][4]

Development[edit]
The game was first rumored in August 2012.[6] In November 2012, 2K Czech, the developer of the
original Mafia and Mafia II, announced that the company was working on a "top secret, AAA game".
[7]

However, the company was later restructured on January 10, 2014, and the main studio

in Prague was shuttered,[8] with resources being allocated to a new headquarters in Novato,
California.[9] A new studio called Hangar 13 was established by 2K Games in Novato in the same
year. Headed by Haden Blackman, who had previously worked with LucasArts, the studio was said
to be working on a new project.[10]
The game was officially teased by 2K on July 28, 2015,[11] and was formally revealed at Gamescom
2015 with a cinematic trailer. Mafia III is set to be released on October 7, 2016 for Microsoft
Windows, Mac OS X, PlayStation 4, and Xbox One.[12][13]
Hangar 13 and 2K Games wanted to stay true to the quality that many users expected over the
previous games. The game uses the graphics software Simplygon.[14] The development team were
interested in creating a world based on New Orleans, and eventually decided on setting the game in

1968. The team used a collection of old photographs to recreate the world. Various alterations to the
world were made to suit the narrative: the bayou and the city have been positioned at close
proximity, despite being at a further distance in real Louisiana; the Superdome stadium was being
constructed in 1968, but is excluded from the game; and locations such as Canal St. have been
omitted from the game for visual aesthetics. The team intended the world to be accessible for highspeed chases. The team also wanted to move away from the stereotypical Italian mafia scene and
represent a different side of gang-related crime scenarios.[15] Another aspect of setting a special tone
and atmosphere in the game has been the choice of licensed music. Haden Blackman indicated
that Mafia III will include a "ton of great music" from the sixties. [16]

References[edit]

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