Académique Documents
Professionnel Documents
Culture Documents
2 Games
Short Games
Long Games
3 Trivia
4 Arts & Crafts
5 Character &
Planet Cards
Also Included: Information about the 501st
& Character Appearances
short Games
Droid
Deactivation
Tag
Goal:
Two droids need to make
it all the way to the reactor
chamber without being
deactivated (frozen) by
a Jedi. The Jedi keep the
galaxy safe by deactivating
as many dangerous droids
as they can by tagging their
power boxes.
set-up:
Designate and mark off
a reactor chamber area
Pick two kids to start off
as the Jedi team
Instruct the rest of the
kids to play as droids
Game Play
At the start of the game, challenge the droids to walk
like robots while working together to get two of their
team members inside the reactor chamber. Once a
droid is deactivated (frozen) they are unable to move
until two droids reach the reactor chamber. The Jedi
try to thwart the droid plan by running around and
deactivating (tagging) as many droids as possible. Once
two droids make it safely into the reactor chamber, all
the deactivated droids are powered up and can move
again. The two droids that succeeded become the Jedi
team and the game can be played again.
short Games
Droid Disasters
(For 3-5 year olds)
Goal:
R2-D2 and C-3PO have gotten themselves
into danger again and your campers are
their only hope!
Dig them out of the sand and
help them find a way home with
these games.
Help R2 Home
R2-D2 was on his way back to the Jedi
Temple, using directions he got from
C-3PO. Unfortunately, the directions
led him astray and now he is lost!
Help him find his way home.
short Games
Jedi Communicator
Goal:
The lead counselor has received a very
important transmission from the Jedi
Temple and the Padawans mission
is to pass along the message to their
other Padawan team members without
distorting the signal. Each Padawan can
only say the message once.
set-up:
Have all kids sit side by side to form a circle.
Game Play
The game begins when the lead counselor whispers a Jedi cookie to the
first Padawan in the group. That Padawan turns to the Padawan to their right
and whispers the transmission in their ear and so on. The final Padawan to
receive the transmission has to stand up and say the transmission out loud.
The goal is for the final transmission to be the same as the original Jedi cookie
as transmitted from the Jedi Temple.
Directors notes:
This game can also be used as a competition split up into teams and the team that gets the most right wins.
Also, extra points or tie breaker can be given to a team that remembers one of the previous transmissions.
Jedi Cookies
A lesson learned is a lesson earned
Overconfidence is the most dangerous form of carelessness
The first step to correcting a mistake is patience
A true heart should never be doubted
Believe in yourself or no one else will
No gift is more precious than trust
Sometimes accepting help is harder
than offering it
It is the quest for honor that makes one
honorable
Easy isnt always simple
Searching for the truth is easy.
Accepting the truth is hard
A wise leader knows when
to follow
Courage makes heroes, but
trust builds friendships
short Games
Set-up:
Rules of Engagement
1.
If a generals sock is pulled from their waist, they must be taken to their prison.
2.
3.
4.
Prison breaks only happen when a friendly team player runs into the prison untouched.
5.
6.
7.
8.
9.
Select Power cards are issued to each team representative of their group.
Used one time each to avoid capture.
short Games
Jedi Stealth
Goal:
To recover the Jedi holocron and/or be
the last Jedi caught.
Set up:
Conclusion:
Directors notes:
Stealth can be used as a standalone evening game by adding multiple rounds, as
time filler or as a part of the Planetary Olympics.
long Games
Bounty Hunter
Round-Up
Goal:
This is a Star Wars-based counselor hunt
game where campers play bounty hunters
attempting to round up all counselors
who are dressed as characters from the
Star Wars universe. The tournament
is sponsored by Jabba the Hutt. Han
Solo is the highest prize.
set-up:
Each cabin group shall
play bounty hunters on
a mission to capture as
many wanted personnel as
possible. The group with
the most captures wins.
* Explaining the
game and basic rules
ahead of time is
recommended.
Game Set-up:
1. Provide each cabin with a list of Wanted for
them to search for.
List the names and brief descriptions of the
wanted on the check list
Note: If possible, take pictures of staff in their
costumes and print in wanted posters to add to
the effect.
3. Have locals offer clues of the location of high-value bounties. These locals would be two or three
stationary characters.
4. Have some locals offer a side job for bounty hunters of causing breakouts of the captured wanted.
A breakout is caused by running into the holding area and tagging a held prisoner. It can only be
done by free players not captured.
5. Prisoners are brought to the jail where the wanted list is signed and payment is given to the bounty
hunter team
6. Boundaries of area are determined for camp play. Mark your boundaries with spray paint, ribbons,
maps, and/or counselors staged on the perimeter, then explain boundaries and staying together as a
cabin group rules to the campers.
7. Need a base/prison to return captives to and to give cabin groups credit for capture
8. You could change the game by creating a flip time where counselors are allowed to chase and round
up campers in an area. They could place campers in a memory maze to escape first before returning
to play.
Long Games
Planetary
Olympics
Goal:
set-up:
Send letters to campers the day or night
before informing them of the Star Wars
Galaxy Olympics.
After being assigned a planet to
represent, campers must decorate and
prepare to represent their planet.
(see Planet cards)
Note: Can create camp opening and closing
ceremonies for campers to show their planet
representation and for awarding.
Materials:
Game Play
suggested
activities for
Olympics are:
Tug of War:
Opposing sides, ie: Jedi and Sith, Clones and Bounty Hunters can compete
Long Games
Escape the
Death Star
set-up:
Each cabin group shall travel as a Rebel
strike team on the Death Star mission.
Campers will be instructed to disguise
themselves as Imperial personnel or
stormtroopers. In some cases calling
campers before attending camp to
inform them of this will add to
disguises.
Goal:
Infiltrate the Death Star and retrieve the
confirmation file and data disk, disarm the
tractor beam and escape the station.
Environment set-up
1.
2.
3.
4.
5.
6.
Prison Cell: For captured campers, provide escape, maybe memory maze.
7.
Letter packets for campers: include file identification code, hangar number,
prison cell number, Bothan spy ID badge identifier.
8.
Map: Take a facility map and create a layover Death Star map with multiple
locations on it. Have pieces of the map found through different spies on the
Death Star. This will create the sense of being lost on the Death Star and needing
to get out.
9.
Included Material:
1. Princess Leia was located on Level 5, detention block: AA-23 Cell: 2187
2. ID Badge of Spy who may help: SW7713
3. Locate trash compactor 3263827 find the data disk
4. File number: # 613R2D21977 for confirmation
Stations:
Wandering Characters:
1. Stormtroopers:
a. Their job is to detain suspicious campers and take them to a holding area to check out their story.
b. Capture campers.
2. Technical staff (Bothan spy is one of them):
a. Non-spy technical staff will call for troopers to question and or capture campers.
b. Spy will give information to assist to the campers. They will supply Map pieces to use as an overlay.
Darth Vader:
Staff: ________________________________________
2. Staff: ______________________________________
Spies:
3. Staff: ______________________________________
4. Staff: ______________________________________
5. Staff: ______________________________________
6. Staff: ______________________________________
7. Staff: ______________________________________
8. Staff: ______________________________________
2. Staff: ______________________________________
3. Staff: ______________________________________
4. * Map pieces of Death Star overlay or facility map
for overlay.
Stations:
I. Quest: Prison Cell: 2187/ Trash compactor:
a. Staff: ___________________________________
b. Staff: ___________________________________
c. Staff: ___________________________________
b. Staff: ___________________________________
a. Staff: ___________________________________
b. Staff: ___________________________________
c. Staff: ___________________________________
d. Troopers will detain suspicious campers
to check their identity.
i. Escape through memory maze, or have id
code TK-421.
Long Games
Find Obi-Wan
Kenobis Home
Goal:
On the planet of Tatooine, locate General
Obi Wan Kenobis home and retrieve Jedi
holocrons. Secondly, arrange for your own
transport off Tatooine and avoid capture.
**Provide a Cabin Letter during the meal or
night before so that the cabin can discuss
the goals and rules with their counselor.
Stress that the campers need to stay
together and use the wandering characters
to find the location of Kenobis home.
set-up:
Each cabin group shall travel as a Rebel
strike team on Tatooine. This can
be played as a two-part game or be
shortened by removing extra morning
stations and combining them with map
pieces distributed at the market place.
Environment set up
I. Map:
Take a map of your facility and divide it up into three or four pieces.
Places pieces at stations. When campers assemble entire map, have it
designate a location (either Obi-Wans home or the place they will find out
where his home is).
II. Beggars Canyon:
Locals hang out here to fly the canyon and practice sharpshooting.
A surfer-type group. For campers to speak with locals,
they have to complete a sharpshooter challenge.
Locals will give campers a map piece of the Dune Sea (Facility map)
III. Tosche Station:
A gas station-like outpost in the town of Anchorhead, on Tatooine.
Power converters and tech equipment can be traded here.
Wandering characters will give a map piece of Dune Sea. (Facility Map)
IV. Moisture farm:
a. Here are farmers who will create a challenge for a map piece of the Dune Sea.
i. Complete challenge and gain map piece of Dune Sea (Facility Map)
V.
Obi-Wans home:
a. Create a mess of objects and a chest that holds Jedi holocrons.
(Take at least two cube-shaped holocrons)
**Consider making this location remote. Ben was known as a hermit.
Dear Cabin,
Word has reached us that General Obi-Wan Kenobi, the famous Jedi from the Clone Wars, was killed on the
Death Star by Lord Vader. It is believed he lived in hiding on the planet Tatooine all these years somewhere
near the Dune Sea.
Princess Leia has requested that your team go back to Tatooine and track down General Kenobis home. In it
is a chest of holocrons containing Jedi history and knowledge. If the Jedi are ever to return to their place as
guardians of peace and justice as they were in the Old Republic, that information will be essential.
The Empire is on high alert and it will not be easy to navigate Tatooine. Dont forget that it is also a hotspot
for pirates and crime lords. You will have Imperial troopers, sand people and outlaws to avoid as you search
the local population for clues as to where Kenobi resided.
Afterwards you will have to find your own transportation off-planet. Security is too tight to drop you off and
re-land to pick you up. Acquire transport to sector Ds45g in the Tatooine system and we will meet you there.
Good luck. Be resourceful to earn the funds you need for transport after you complete your mission.
1. Find General Kenobis home and retrieve the holocrons,
2. Make your way to the space port and negotiate a transport off-planet.
3. You may have to use your wits and trade for credits and or earn credits from the
locals. We will provide you with some tech items you can trade, or sell for
credits to buy passage. Remember to trade and barter. Trade up for higher value and
earn credits.
4. Avoid capture and escape if captured. Do not fail to return the holocrons to the
Rebel fleet.
Good luck!
Sand People:
1. Staff: ______________________________________
2. Staff: ______________________________________
3. Staff: ______________________________________
1. Staff: ______________________________________
4. Staff: ______________________________________
2. Staff: ______________________________________
5. Staff: ______________________________________
3. Staff: ______________________________________
4. Staff: ______________________________________
Beggars Canyon:
6. Staff: ______________________________________
1. Staff: ______________________________________
2. Staff: ______________________________________
Locals hang out here to fly the canyon and practice
sharpshooting. A surfer-type group. For campers to speak
with locals, they have to complete a sharpshooter challenge.
Will give a map piece of Dune Sea (Facility map)
5. Staff: ______________________________________
Campers work with market people to trade, buy and sell to
increase money to purchase transport off-planet. Have some
wandering characters give credits for interaction with campers.
Tosche Station:
3. Staff: ______________________________________
1. Staff: ______________________________________
4. Staff: ______________________________________
2. Staff: ______________________________________
Moisture Farm:
1. Staff: ______________________________________
2. Staff: ______________________________________
Here are Farmers farmers who will create a challenge for a
map piece for of the Dune Sea. Complete challenge and gain
map piece of Dune Sea (Facility Map)
Long Games
Jedi Trials
GOAL:
set-up:
Materials
Gameplay
Lightsaber Challenge:
Trust in your friends and they will have reason to
trust in you
Cabin groups must travel together or they are out of the game.
Wandering characters (counselors) are spread out for
supervision coverage.
Clearly marked boundaries and some staff assigned at borders.
Younger cabins assigned a CIT or Junior counselor.
Trivia
A:
Senator Palpatine
A:
Yoda
A: Ben Quadinaros
Q: What color was Qui-Gon Jinns lightsaber blade?
A: Green
Q: What color was Obi-Wans lightsaber blade?
A: Blue
Q: How many Sith did Jedi Master Yoda say were
always present?
A: Two
Trivia
nightmares about?
A: His mother
Q: Who did Obi-Wan Kenobi check with to find out
A:
A: Mace Windu
records.
preferable to droids?
C-3PO complete?
A: Shim Skywalker
A: Count Dooku
A: Darth Vader
Q: What did General Grievous collect?
A: Lightsabers
Q: What mechanical threat nearly destroyed
A: Buzz droids
Q: Who killed Count Dooku?
A: Anakin Skywalker
Q: Who was Darth Sidious Sith Master?
A: Darth Plagueis
Q: What planet to Wookiees come from?
A: Kashyyyk
A: Order 66
Q: How did Obi-Wan Kenobi defeate General Grievous?
A: With a blaster
Council to?
A: Mustafar
Q: What species does Yoda say he has a good
relationship with?
A: Wookiees
For regular
lightsabers:
1
1
2
Star Wars
Marble Magnets
What you need:
Small Star Wars images
Craft glue that dries clear
(silicone-based is best)
White paper
Scissors or scrapbooking
hole puncher
Craft stick
round (strong) magnets
Clear, flat marbles
(usually found in the fake-flower area
of the craft store)
Clear nail polish
After you cut the image you want into a halfinch circle, set it aside. Next, put a small bead
of glue on the craft stick. Then take one of
the round magnets and carefully dab the glue
onto one side with the craft stick, then place
your cut-out image on top of the glue. You
want your image to be facing up.
Star Wars
Diorama
The planets that make up the Star
Wars universe have a wide variety of
environments. The planet of Hoth is
covered in ice, Naboo has whole cities
underwater, Tatooine is a desert,
Mustafar is made up of molten lava
just to name a few.
Naboo (underwater)
Tatooine
Dagobah
Mustafar
Hoth
Star Wars
Rock Buddies
What you need:
Smooth stones
Plastic tablecloth or newspaper
Pencil
Acrylic paints
Paintbrushes
Clear nail polish
Ewok
Garden
Paintbrushes
Scissors
Crayons
Medal
of Yavin
Make your own version
of the Medal of Yavin
to celebrate your
accomplishments.
Medal of Yavin
Cantina
Character
Finger
Puppets
Muftak
Design tip:
Lightsabers To make a lightsaber start by cutting the blade from blue, green, red, yellow, or purple
pipe cleaners. For the hilt, roll and glue together a strip of gray, black, or brown felt at the end of the pipe
cleaner. Glue onto the puppets hand or use nylon adhesive tabs such as Velcro.
Yoda
Finger
Puppet
YOU SEEK YODA
Well you find the little Jedi Master right here, at
the tip of your finger. Follow these steps to create
a handy Yoda puppet that will always be there to
guide you in the ways of the Force.
Design Tip:
Stick puppet For young crafters,
instead of sewing, you can glue all
the finger puppet pieces of Yoda to
a wooden craft stick or chopstick to
make a fun and easy stick puppet.
FRONT
BACK
Admiral
Sackbar
Puppet
its not a trap!
Cut out thin strips of beige felt and glue underneath the fold.
These will be the fleshy bits that hang from Ackbars mouth.
ce
or
F
s
he
y t ith u
a
M ew
b
Character Cards
JEDI KNIGHTS
Luke Skywalker
Lightsaber color: Blue then green
after contructing his own.
Master Yoda
Obi-Wan Kenobi
Anakin Skywalker
Aayla Secura
Mace Windu
Qui-Gon Jinn
Sith
Character Cards
Darth Sidious
Darth Tyranus
Darth Maul
Formerly a Nightbrother from Dathomir, Darth
Maul was trained from a young age to become
a fierce Sith warrior. He carried a double-bladed
lightsaber. After being defeated by Obi-Wan
Kenobi, Mauls devotion to the dark side kept him
alive long enough to be recreated by Nightsister
magic and transformed into a menace during the
Clone Wars.
Studied Under: Darth Sidious
Darth Vader
Once a Jedi hero of the Clone Wars, Darth Vader
emerged as the Sith apprentice responsible for
carrying out the will of the Emperor. Severe
injuries suffered in a lightsaber duel on Mustafar
required Vader to wear an ominous life-sustaining
suit of dark armor.
Studied Under: Darth Sidious
Planet Cards
Tatooine
A desert planet with
two suns. Home planet
for Luke Skywalker and
Anakin Skywalker.
Moon of Endor
Home of Ewoks, Endor is a
forested moon covered by giant
trees and is sometimes called
the forest moon of Endor
Hoth
The whole planet is
blanketed with snow and
ice. Its native creatures
include the wampa and
the tauntaun.
Naboo
Known for its dense swamps,
rolling grass plains, and verdant
hills. Home planet of Padm
Amidala and Jar Jar Binks.
Coruscant
A city-covered planet, it is the
capital of the Republic and
Empire it is the navigational
center of the galaxy.
Logistics On Site
Characters need breaks. Depending on the
costume, they will need breaks anywhere
from every 20 to every 45 minutes. They
need a place to unmask where kids cant
see them.
There must be a secure break room for the
costumers to change and store their gear.
Keep in mind that many costumes are
packed in large totes, so allow plenty of
room per character for storage.
Water, beverages, snacks, and/or lunch
should be provided as appropriate for
the time.
Many costumers, especially the armored
characters, cannot sit down, and have
limited range of motion. Keep this in mind
when planning their participation.
Many of the helmeted characters also
have limited visibility.
Program activities and authorized uses of the Tool Kit, and that
the Camp will indemnify all Lucasfilm and LFL Related Entities
for any deficiencies which could give rise to a later claim by any
participants of the Camp Program and users of the Tool Kit.
The Tool Kit is provided as is, without warranty of any kind.
Lucasfilm further disclaims any implied warranties, including
without limitation, any implied warranties of merchantability,
fitness for a particular purpose, and non-infringement. The entire
risk arising out of the use or performance of the Tool Kit remains
with the Camp.
The Camp acknowledges that a breach by the Camp of any of the
Camps representations, warranties, agreements or undertakings
hereunder will cause Lucasfilm irreparable damage that cannot
be readily remedied in damages in any action at law and may,
in addition thereto, constitute an infringement of Lucasfilm
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Entities to injunctive and other equitable relief and remedies,
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