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What Is It?
DungeonsandDragons(henceforthD&D)isacooperativeimaginationgame,generallybestplayedwith48people.
Oneplayerservesasthefacilitatorandmoderator,orDungeonMaster(henceforthDM).Thisroleinvolvesplanning
outtheworldandcontrollingthewordsandactionsofthevariousinhabitantsoftheworld.Theplayersareeach
responsibleforthewordsandactionsofonecharacter.Thegamegenerallyassumesalargedegreeofcooperation
amongsttheplayersandaswordsandsorcerytheme,althoughvariationiscommon.IfD&Dwerecomparedtoa
computergame,theDMislikethecomputersysteminwhichtheplayersplay,andeachplayerislikeonehuman
playingthegame.Unlikeacomputergame,thereisnohardcodedinabilitytoclimbwalls,breakthings,usethe
environmentasaweapon,orchangethemindsofvariouscharactersintheworldthroughforce,deception,or
persuasion.
D&Disapowerfultoolforpracticingthemechanismsofsociallife.Toplaythegameastherulesarewritten,itis
importanttogatherpeoplewhoarespeakingandinteractingwithothers,abletodobasicmath(addingnumbersupto
25),andwhoenjoystorytellingandimagination.Itisparticularlypowerfulforthosewhohaveabasicunderstandingof
relationshipwebsandarereadytodeepentheirexploration,andalsoprovidesastrongavenueforthosewhoalready
understandthebasicsoffriendshipandarereadytoexperiencealongtermfriendship.Therulescanbeeasily
modifiedtoaccountfordifferencesinlingualandanalyticaldevelopment.Ultimately,socialcompatibilityisthemost
importantfactoringatheringagroupitisperfectlyacceptabletoignoreanyandallrulesinfavorofagoodstory,but
notallplayersareabletoenjoythiskindofgaming.
Inotherwords,imaginationgamesaregenerallyaverystrongpracticeforanyonewhodesiressociallearning.Ifthe
mechanicalaspectsofD&Dareintimidatingtoyouoryourchildren/students,donthesitatetothrowallthatoutthe
windowandcreateaworldtogether.
Why D&D?
AbetterquestionmightbeWhypracticesocialbehavior?.Ifyourereadingthisarticle,chancesarethatsomeonein
yourlifeisstrugglingtofindasmuchconnectionandcommunityastheywantorneedtobehappy,healthy,and
fulfilled.Manyofmystudentsarebothhungryforhumanconnectionandunabletomakeithappenbythemselvesat
thispointintheirlives.
Makingfriendscanbeaverycomplexprocessinvolving,butnotlimitedto:
Understandingyourowninterests
Travellingoutsideyourhousetopursuethoseinterests
Noticingthatothersarealsointerestedinsimilarthings
Talkingtonewpeople
Listeningtonewpeople
Voicingyourdesiretospendtimewithanewpersonoutsideoftheinstanceinwhichyoumetthem
Askingforcontactinformation
Subsequentlycontactingthatperson
Possessingmoney,resources,andaccesstotransit
Andofcoursemovingthroughanxietyinallofthesesteps.
Itsworthnotingherethatwehaventlistedanyofthefactorsyoucantcontrol,suchastheotherpersonssocialskill
levels,emotionalstate,andavailablefreetime.Evenskilledsocialbeingssometimesstruggletofindfriends,andeven
compatiblepersonsmeetingunderfavorableconditionsdonotalwaysbecomefriends.
Itismyexperiencethatthesinglebestwaytomakefriendsistospendlotsoftimewiththesamepersonoverthe
courseofalongperiodoftime.Aspeoplespendmoretimewithoneanother,anxietyrecedes,andtrueselvesbegin
topeekoutfrombeneaththeshell.
Evenafterallthat,friendsdonotalwaysstayfriends.Thisisespeciallycommonwithpeoplewhostruggleto
communicatetheirinnerprocessesand/orstrugglewithaveryinflexibleperspectiveonwhatkindofbehavioris
acceptable.
Thus,ourchallengeassocialeducatorsistocreateavenuewhereourstudentsspendlotsoftimetogetherovera
longperiod,andarewillingtocontinuecomingbackevenwhenthereisdiscomfortwithanothermemberofthegroup.
Itisourchallengetofostercommunicationandshepherdourflocktowardresolution.
D&Disonewaytocreatethisvenue.Itscloseenoughtoavideogametobeunusuallyengagingtomanypeoplewho
wouldotherwiseprefertobeplayingalone.Alloftheelementsoffriendshiparepresentinawaythatisoftenlesstrue
whileplayingvideogames.Thegameisbydesignaslowerpaceasinglecombatencountermaytakeanhour,while
anadventureoftentakesayearortwoofweeklyplaytocomplete.
Thegameitselfisacomplexrelationshipofrules,tables,andnumbers.Weusethoserulesasagroup,alongwitha
healthydoseofrandomgeneration,totellastoryuniquelyourown.Asthestorygrows,thewebofrelationships
betweenthecharactersandtheworldtheyaretraversinggrowsandthecomplexitymultiplies.Thereisalsoa
metarelationshipbetweentheplayersofthegame.Therelationshipbetweentheplayerssometimesdiffersfromthe
relationshipbetweentheircharacters.Asagroupwepracticeobservingcauseandeffect,andanalyzingthegrowthof
relationshipsbetweenvariousworldelements.
Iseeinsomanyofmystudentsthattheyhavegrownaccustomedtopowerlessnessthroughbeingtoldwheretogo
andnottogo,whattodoandnottodo,whotobeandnottobe.D&Dcreatesaspacewhereeachindividualcan
reachfortheirownpowerandpracticeenactingtheirwillupontheworld.Eachplayeriscalledupontospeakinthe
voiceofadifferentperson,apersonwhoisfightingmonstersandsavingpeopleanddefyingdeatheveninthemost
direofcircumstances.
ThestructureofD&Disasubtleteacheraboutgrowingyourpersonalpower.Theexperiencepointssystem
determinesthestrengthofagivencharacter.Ascharactersdefeatmonstersandovercomechallenges,theygain
experiencepointsandlevelup.Eachtimetheyleveluptheygrowinability.Thispracticeisametaphorforgrowing
older,wiser,andstrongerinlife,andteachesaboutthecycleoflearningandgrowth.
Good Luck!
Educatorsoftenbecomefocusedongettingresultsthroughspecificmethods.Whilethereisvalueinthisapproach,it
ismyobservationandexperiencethatrawpracticeisthemosteffectiveteacherwhenitcomestosocialbehavior.
Somethingscantrulybetaughtanyonewhocanreadandoperateastovecanfryanegg,giveninstructions.Social
behaviorhasnosimplerulebook,andeachofuswillfindourownpath,integratingalltheguidancewechoosetohear
alongtheway.
Ratherthanfocusingontheresult,playingD&Dfocusesonthejourneythroughlife.Someplayersmaymakefriends
withtheirfellowsanddeepentheirsocialpracticeothersmaydecidethatsocialbehaviorisnotvaluabletothemand
choosetospendtheirtimeelsewhere.Myroletodrawoutthatwhichishidden(ie,thepowerful,adventurous,social
self)ratherthantocoercemystudentstochooseonepathortheother.
Ifyouhaveachildwhoisstrugglingwithfriendship,IhighlyrecommendfindingorstartingaD&Dgroup.Itsagreat
waytologinthosesocialpracticehours!ThebasicrulesareavailableforfreeontheWizardsoftheCoastwebsite.
https://dnd.wizards.com/articles/features/basicrules
HappyImagining!
Joshua
Resources:
DragonsLairPlaythroughhttps://www.youtube.com/watch?v=Cdg4J9_nes
ThisisnotD&D,butitsveryclosetowhataD&Dactionsequencemightbelikeifyouspeditupandplayeditasa
movie.Forthosewhoarentinterestedinfinnickymathematicsandhundredsofpagesofreading,Ivealwaysthought
thatagreatwaytoplayD&Dwouldbetotellastoryandthengiveyourchildrenachallenge.
Example:Ok,thedragonwakesupjustasyourestealingsomeofhistreasure.WeregoingtogooutsideandIm
goingtochaseyou.Ifyoucanevademeforthreeminutes,thenyouescapethedragonwiththetreasureandgetrich.
IfIcatchyou,thenthedragoncatchesyouandyouonlyescapebyleapingoffacliffanddivingintoariverfarbelow.
Youlosethetreasurebutmanagetosaveyourlife.
Thisapproachismuchmoreappropriateforthosestudentswhoarentreadytoreadormemorizerules,andwho
cravephysicalexperienceandactivity.Anotherfantasticwayofplayingistogocampingandtrampthroughthe
woods,imaginingallkindsofmysticalcreatures.