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Fools & Heroes Supplement Guide

Version March 2015

The Law of Ithron MXV


OOC Prelude: Role playing Law Makers and Law Breakers
The law of Fools and Heroes is a very small legal document that cannot hope to codify and include every legal situation that a law character may encounter.
We understand that this is the case and hope that players of law characters (and dodgy characters who break it) understand that a common sense
approach to the law should be taken to how it is applied and used. Players should understand that if they are guilty of a crime and get convicted then that is
fair and a consequence of their own choices. Equally, law characters should remember that its just as fair if a guilty person manages through their own skill
to defend themselves in court and get off. All characters should remember that at the end of the day they are supposed to be the good guys and that
breaking the law is sometimes the heroic thing to do, sometimes the foolish thing to do, and generally something that the good guys dont do (most of the
time).
Under the normal course of events, those characters that choose to steal party treasure for themselves, commit murder against NPCs or use violent and
bullying tactics to get their own way should expect repercussions. It is down to the skill and cunning of the player as to how long they avoid those
repercussions, but they should not be surprised if the Law Guilds or the illegal Guilds come for the character in one form or another. If you choose to play a
character that breaks the law, there will be consequences for that. If you are not happy with the idea of losing your character to a death sentence or having
your hand taken by the Thieves, do not play a dodgy character. Similarly, members of illegal guilds should expect the full weight of the law to be used
against them if they get caught.

Social Status (March 2015)


Nobility

Church

Knights

n/a
15
14
13

Duke

High Primate
Primate

11

Viscount

10

Baron

Blacksmith

General
Populous

Master
Guard
Forester

Archmage

Guildmaster Forge Master


Foreign
Alchemist
Ambassador

Witchfinder, Guild Protector Guild Protector


Schoolmaster

Master
Merchant

High Guildsman
Guildsman

Townsman

House Knight

High Guildsman

Brother
(P2-3 D3-5)

Errant

Junior Forester
Probationary
Guard
Guildsman

Novice
(P1 D1-2)
Kindred

Squire

Retainer

Doctor

Master
Alchemist

Judge

Guild Senior

Sister Rose

Master Mage
Keeper of the
Seven Secrets

Guild
Protector

Guild Senior

Gentleman

Serf

Guildmaster
Physician

Chief Justice

Battle, Liege,
Librarian,
Marshal,
Devout
Order Knight

1
0

Huntsmaster
GuardsCaptain
General
Pathfinder
Guard Sergeant
Huntsman
Guild Enforcer

Father
(P4-6 D6-7)

Alchemists

Lord Mayor of Norham Province

Feudal
Knight

Defender of the
Faith

Head of Rose
Order
Knight of the High Father
Realm
(P7)
Mother Rose

Knight
Commander
Head of Order/
Seneschal

Physicians

Arch Duke

Marquis,
Earl

Mages

King & Queen


(Princes/Princess of the Blood)

12

Guard/Forester
Mercenary/
Scout

Junior Guildsman
Journeyman
Apprentice

Apprentice

Master-smith Magistrate
Town Elder

Freeman
Merchant

Churl
Foremen
Peasant

Excomunicant
Slave

Any positions in italic cannot normally be attained by a PC without CC approval.


An excomunicant can remain and progress within a Guild (with the Guildmasters permission) but is paid for missions at a rate stated by their social
status.
It is normal for status when being paid normal hiring rates to be considered one less per criminal branding that the character possesses (to a minimum
of one). PCs with brands should assume that 1/- is deducted from their normal pay per brand they have unless specifically arranged otherwise.
Chaplains to the Knightly Orders (including the Roses) gain +1 Social standing on top of their Church rank (max of social 9).
Baronets have +1 social status with the Earldom (Branch) where they hold their title, (Max social of 10).
Keeper of the Seven Secrets has +1 social status within the School of Demonology.

NOTE: The noble retainer rank of Seneschal has been removed to avoid conflict with the Ithronian Head of the Templar Order.
Notes on Social Standing: The difference in standing in society (rather than social standing number) is not constant between ranks. Thus a Guildsman is
not one more than a Junior Guildsman or three more than an apprentice. Social 6 (Townsman) is the highest the vast majority of Ithronians would hope
to aspire to and even that would be difficult. Even a well respect local innkeeper or similar would only be ranked as Social 5.
Notes on Mayor: The title of Mayor is reserved exclusively for the Mayor of Norham Province. The leader of a Civic administration would usually be called
Town Elder or similar.
Notes on the Rose Order: The Rose Order is a Devotional Order within the Crowan Church. It is the most respected and well known of the Devotional
Orders (Arboris of Longstor, Order of the Shroud of Kharach being two others) as such they have a slightly higher social than a normal Crowan Devotee.

The Law of Ithron MXV


Hierarchy of the Law
Ithron
This covers the lands of Ithron, Sortho, Lirron, Llaminusu and islands surrounding the land that fall within the control of these lands.
Within the Axirian Empire, Ithron is formally known as the Province of Norham.
The law of Ithron applies to all Ithronian subjects, no matter where they are, including foreign nations and planes of existence.

The King
The King of Ithron is above the law. He can neither be arrested, nor tried by the Ithronian law system. His word is law, and refusing to obey him is
punishable by death (for Treason).
The King does not need to issue a warrant to have someone arrested.
The King can hold and preside over any trial by himself. He may declare Martial Law.

Nobles
Nobles of Baron Rank and above are subject to the laws of Ithron, but may carry restricted weapons, and whilst on the lands of their Earl they have the
rights and privileges that a Magistrate holds and always count as militia of that Earl.
Nobles of Viscount Rank are subject to the laws of Ithron, but whilst on the lands of their Earl they have the rights and privileges that a Judge holds.
Nobles are not required to swear an Oath on Sidhe with regards to their allegiance to Illegal guilds unless they are appointed as a Magistrate or Judge.
Nobles of Ithron are expected to wear their families heraldry and/or carry their patent of nobility: if they do not they cannot claim the rights and privileges a
noble holds.
A Noble may be appointed as a Magistrate or Judge, in which case their powers as such extend across Ithron and they are required to take the law oath.

Baronets
Nobles of Baronet rank may carry restricted weapons, and whilst on the lands of their Earl are exempt from the law regarding restricted poisons. They have
the powers of Magistrates within the Earldom in which they hold their lands, but are not appointed as Magistrates and receive no stipend. They can try only
those crimes which are committed on their lands.
Baronets are expected to wear their families heraldry and/or carry their patent of nobility: if they do not they cannot claim the rights and privileges a noble
holds.
A Noble of Baronet rank may be appointed as a Magistrate or Judge, in which case their powers as such extend across Ithron and they are required to take
the law oath.

Ambassadors
Ambassadors from other countries in the Axirian Empire or Mithim are subject to the laws of Ithron whilst in Ithron, however understanding and leniency is
required to ensure diplomatic relations are upheld, and as such Ambassadors from other countries in the Axirian Empire or Mithim can only be arrested if
the arresting legal officer has an arrest warrant. These privileges in Ithronian Law do not extend to Ambassadors from outside the Axirian Empire or Mithim.

Legal Officers
The following are considered legal officers; The Chief Justice, Judges, Magistrates, Guards and Foresters. Guild protectors and Defenders of the Faith are
not legal officers, they are just given certain privileges within the law of Ithron.
All legal officers (not Defenders or Protectors) swear an oath upon taking up their office. The Oath is sworn on Sidhe and is of a standard form:
I swear that I am not, have never been and never will be a member of any Illegal Guilds (1)
Regional Authority
Judges and Magistrates have authority through the whole of Ithron and are not local or regional appointments.
The Chief Justice

The King appoints the holder of this office. The Chief Justice has the responsibility of overall governance of the Law of Ithron, in addition to those
responsibilities and powers of a Judge. They may issue a Royal Warrant on behalf of the King and place a bounty upon criminals heads of no limit (2). The
Chief Justice may hear cases of any kind on their own (Effectively they count as 3 Judges) They will hear all appeals against decisions of the Law from
either side, but may refuse to hear them at their discretion. The Chief Justice appoints all Judges and Magistrates, which are not granted through ownership
of land (i.e. Nobles) or are not normally entitled to from their position within Society (i.e. Lord Mayor) and may remove them from office as they sees fit. They
are also responsible for the appointment and removal of all Guards and Foresters (Although in practice this is often delegated to the Marshal and
Huntsmaster). The King pays the Chief Justice a stipend of 10 crowns per month. (3)
Judges

A Judge may hear cases of Major Crimes. In Trial by Jury cases three Judges may jointly hear cases of capital Crimes. A Judge may post a Bounty on
criminals of up to 20/-. Judges also have the rights and powers of Magistrates. The King pays a Judge a stipend of 5 crowns per month.
Judges when holding court are addressed as "My Lord" or "My Lady" and referred to as "Your Lordship" or "Your Ladyship", unless they hold a title which
would grant a higher form of address.
Nobles can be appointed as a Judge. The High Primate, Knight Commander and the Lord Mayor are Judges because of their position (and as such cease to
hold it if they no longer hold the qualifying office). The exception to this rule is that only humans, non-Necromancers and non-Demonologists can become
Judges.
The Knight Commander, High Primate and Lord Mayor hold the rank of Judge so long as they hold their office.
The position of Judge cannot be held by a resurectee; in the event of death a resurectee may not be re-appointed. (4)
Magistrates

Magistrates may issue arrest warrants (see Arrest) and hear cases of Petty Crimes. In Trial by Jury cases three magistrates may jointly hear cases of
Major Crimes. They may sign off militia Duty. The King pays a Magistrate a stipend of 3 crowns per month.
Magistrates when holding court are addressed as Sir or Madam, unless they hold a title that would grant a higher form of address.
Nobles can be appointed as a Magistrate. The exception to this rule is that only humans, non-Necromancers and non-Demonologists can become
Magistrates.
Nobles of Baronet rank have the powers of Magistrates but only within the Earldom in which they hold their lands and receive no stipend.
The position of Magistrate cannot be held by a resurectee; in the event of death a resurectee may not be re-appointed. (5)

Guards and Foresters

These positions are appointed by the Chief Justice and are paid in accordance with the rules set out for the Guilds of Guards and Foresters. Their duties
include the policing and protection of the Provinces of Norham. They must also enforce the law and may inspect the arms; armour and weapons permit of
any person at any time. They may also arrest people for committing crimes as set out in the laws of Arrest. Guards and Foresters have jurisdiction in each
other's areas, but a Guard has priority in populated areas, whereas Foresters have priority in the countryside. The Chief Justice may remove a Guard or
Forester from office if they are judged guilty of abuse of their power.
The Royal Guard & Household

The Royal Guard have the power of arrest when serving a Royal Warrant or for the Crime of Treason against the King. All of the Royal Household have
special immunity to arrest and are answerable only to the King. A member of the Royal Household may only be arrested when the King or the Chief Justice
has signed an arrest warrant. If found guilty of anything other than a petty crime the Royal Guard or Household member will be executed for bringing
dishonour to the King. The Royal Household are given a single permit which covers all permits they require. This is because although they may continue to
practice secrets, they are not truly in the guild. They require no permits for any guilds as the royal permit covers all. (6)
Defenders of the Faith and Guild Protectors

These are counted as lawmen in some respects as detailed below. Defenders of the Faith refers only to those properly appointed by the Undercouncils of
the churches of light.
Where a suspect is believed to have broken Guild or Church law or has committed the crimes of Practicing Guild Secrets (and use of restricted
weapons/poisons in the case of the Scouts and Mercenaries Enforcer and Witchcraft in the case of the Witchfinder) or Heresy, then the Guild Protector of
the relevant guild (for guild secrets/use of restricted weapons/witchcraft) or the Defender of the Faith (for heresy and breaking Church law) may arrest the
suspect. If the accused is a member of the relevant organisation then the Guild Protector or Defender of the Faith will administer punishments as they and
the Undercouncil see fit. If the accused is not a member of the organisation they will be surrendered to the courts.

Powers given to Legal Officers and Militia


Described below are the powers given to Legal Officers of Ithron and Militia.
Magistrates

A Magistrate has a number of powers set out in the law as follows;

The Magistrate may undertake trials by Jury for Major crimes in conjunction with two other Magistrates

The Magistrate may undertake trials of Petty crimes by themselves

The Magistrate when passing judgement can assign any punishment of the appropriate level with respect to the committed crime as stated in the
law. i.e. A penalty of confiscation could be given for a petty crime even if this is not the recommended punishment

The Magistrate may declare any person or group who refuses to accept the authority of the courts of Ithron to be an Outlaw

The Magistrate whilst in a Court of Law may permit a third party to cast spells against others, even if the recipient of the spell is non-willing

The Magistrate may issue arrest warrants

The Magistrate may sign off militia duty

The Magistrate may sign weapon and guild permits

The Magistrate may revoke a weapon or guild permit but not from a Guard or Forester

The King pays a stipend of 3/- per month.


Judges

A Judge has a number of powers on top of those given to a Magistrate and are set out in the law as follows;

The Judge may undertake trials by Jury for Capital crimes in conjunction with two other Judges

The Judge may undertake trials of Major crimes by themselves

The Judge may issue bounty notices of up to 20 crowns

The King pays a stipend of 5/- per month (this is not cumulative with the stipend paid to a magistrate)
The Chief Justice

The Chief Justice has a number of powers on top of those given to a Judge and are set out in the law as follows;

The Chief Justice may undertake trials of any kind on their own

The Chief Justice, at their discretion, may appeal any decision by any other legal officer

The Chief Justice may remove any legal officer from their position

The Chief Justice may remove the legal rights and privileges granted to Nobles

The Chief Justice when passing judgement can assign any punishment they see fit

The Chief Justice may issue bounty notices of any value


Guards and Foresters

The Guards and Foresters have a number of powers set out in the law as follows;

Guards and Foresters have the power of Arrest (see arrest) for all laws, so long as they are wearing their livery.

Guards and Foresters have the power to inspect the arms; armour, weapon permit and guild permit of any person at any time

Guards and Foresters may declare anyone an Outlaw if the suspect they are trying to arrest has resisted an arrest
Defenders of the Faith

Defenders of the Faith are not legal officers, they are just given certain privileges within the law of Ithron as follows:

Defenders of the Faith have the powers of Arrest (see arrest) for the following crimes: Heresy and any Church Law as stated in the Guild and
Church crimes section.
Guild Protectors/Enforcers

Guild Protectors/Enforcers are not legal officers, they are just given certain privileges within the law of Ithron as follows:

Guild Protectors have the powers of Arrest (see arrest) for the following laws: Practicing Guild Secrets (of their Guild) and any Guild Law (of their
Guild).
Witchfinder

The WItchfinder is not a legal officer, they are just given certain privileges within the law of Ithron as follows:

The Witchfinder has the powers of Arrest (see arrest) for the following laws: Practicing Guild Secrets (Mages Guild), and Witchcraft.
Tabarded Militia

Militia in the service of a Baronet or higher who are wearing a tabard with the appropriate heraldry are not considered legal officers, although under the law
of Ithron they do have the following powers;

Tabarded Militia whilst on the lands of their Earl have the powers of Arrest (see arrest) for the following crimes: Failure to Produce a Guild Permit.

Tabarded militia whilst on the lands of their Earl have the right to inspect weapon permits and search for contraband. If a weapon permit is not
shown a fine of five crowns and confiscation of restricted armour and weaponry is permitted. If contraband is found then the illicit items may be
confiscated.
Tabarded Militia have the power to arrest criminals who are currently on their Earls lands when they have in their possession a valid arrest
warrant and they are wearing an identifying livery of their noble. (7)

The law, Death and the resurrected


Unless care is taken in the writing of a will to state otherwise, bequests laid down in a legally recognised will are enacted at the point of death and ownership
of goods is transferred at that point.
Just as a resurectee cannot hold a position of importance in Ithronian society, any noble titles held are also passed on, or in the event of no heir return to the
crown and as no resurectee may hold noble title or office, may not be re-appointed.
When no resurrection takes place, and in the event of no will, ownership all goods and equipment is transferred to the crown.

Crimes
Crimes
The following are common crimes as defined by the Law of Ithron, they affect and concern all citizens of Ithron. Other crimes may be included in the list by
the Chief Justice. Note that the recommended punishments are not mandatory, and the court may impose a greater or lesser punishment as they see fit.
Petty Crimes

Assault

Contempt of Court

Disrespecting your superiors

Failure to Produce a Guild Permit

Interfering with the Law

Magical Assault

Membership of the Thieves' Guild

Ownership of Contraband Equipment within the City Limits

Ownership of Restricted Weapons

Petty Theft

Use of Restricted Poisons


Major Crimes

Bodily Harm

Heresy

Major Murder

Major Theft

Practicing Guild Secrets

Removal of a Brand

Witchcraft
Capital Crimes

Capital Murder

Corruption

Membership of the Nighthawks

Capital Theft

Treason
Petty Crime - Assault

Inflicting non-permanent injuries on a person without due cause, this includes kidnapping, false imprisonment etc. During a legal duel, neither party can be
held to have Assaulted the other so long as the terms of the duel are adhered to. A Slave Master cannot be guilty of Assault against a slave that they legally
own.
Recommended Punishment
Fine equal to the social standing of the person assaulted.
Petty Crime - Contempt of Court

Any individual who, during a trial, in the sole opinion of the presiding trial legal officer is behaving in a way that demeans or impedes the legal process. Any
excomunicant who speaks during a trial may be held in Contempt of Court.
This crime does not require that the defendant be arrested, and does not require a separate trial. A summary punishment can be meted out by the presiding
officer on the spot. A warrant may be issued, or an arrest made on the spot, if fines are not paid promptly.
Recommended Punishment
The initial fine is 2 crowns. This doubles each time the same offence is repeated during the same trial. The individual may be banned from the trial and
flogged (After 2 Counts) or any worse punishments for serious repeated offences (After 5 Counts). (8)
Petty Crime Disrespecting your Superiors

Any individual who, in the sole opinion of the presiding Judge or Magistrate, disrespects the title or reputation of a member of Ithronian society within in a
position of importance without due cause, this may be waived for high social standing figures of authority. (9)
Petty Crime Failure to Produce a Guild Permit

Any individual who is a member of a Guild and fails to produce a valid permit when requested by a Guard, Forester, Judge, Magistrate, Noble on their own
lands, or a Master in the relevant Guild, or tabard militia on their Earls lands.
Recommended Punishment
A fine of five crowns
Petty Crime - Interfering With the Law

Anyone acting so as to stop the legal process being carried out. This includes interfering with an arrest, a trial, harbouring an outlaw, stealing evidence,
resisting arrest, failure or refusal to appear before a court or give a statement at any point in a legal investigation etc. In cases of obstruction the legal officer
should issue at least one clear warning before charging the person with interfering with the law, unless the officer feels confident that the court will agree
that the suspect should be well aware that they were deliberately interfering.

Recommended Punishment
A fine of five crowns. For repeat offenders more serious penalties can be applied including flogging or community service.. A flogging is mandatory for
anyone assaulting a guard or forester. For a second offence the punishment is death for anyone assaulting a guard or forester, this must be tried as a
capital crime.
Petty Crime - Magical Assault

The casting of spells, without due cause, at any individual where that individual does not consent. The Chief Justice, Judge or Magistrate may permit
someone to cast spells against the targets will. The Chief Justice has declared that anyone following the Seven should be duly proud of their worship and
therefore the use of the Sidhean ability to discern faith is never considered magical assault. During a legal duel, neither party can be held to have Magically
Assaulted the other so long as the terms of the duel are adhered to. A Slave Master cannot be guilty of Magical Assault against a slave that they legally own
Recommended Punishment
First Offence: A fine equal to the social status of the victim
Second Offence: In addition to above a flogging (of 2-6 weeks duration).
Third Offence: If the accused is a mage; In addition to the above, the Mages Guild should be petitioned to have the offenders' Soulfire removed.
If the accused is not a mage; In addition to the above, mutilation, by the
removal of the first finger on the right hand is added. (Followed by the
same finger on the left for a fourth offence, continuing to remove further
fingers for further offences.) Further offences result in fines or floggings
in addition to mutilation.
Petty Crime - Membership of the Thieves' Guild

Membership of the illegal Guild of Thieves. Ownership of items deemed contraband by Ithronian society. Items Include;

Throwing Weapons. The Axirian Javelin (Pilum) as carried by Axirian Legionaries is exempt.

Lockpicks
Recommended Punishment
Branding with the Theft or Membership of the Thieves Guild rune.
Petty Crime - Ownership of Contraband Equipment within the City Limits

Ownership or use of the following items within City limits;

Enchanted or Blessed weapons


This law does not apply to those appointed by the city authorities or Legal Officers. It also does not apply to permanently enchanted weapons.
Recommended Punishment
Fine of five crowns
Petty Crime - Ownership of Restricted Weapons

This is the carrying of restricted weapons and/or armour without carrying a weapons permit. This counts as a Law of the Guilds of Mercenaries and Scouts.
The following groups do not require weapons permits and are therefore exempt from this crime:

Knights

Crowan Roses

Priests of Crowa

Nobles of Baronet rank or higher

Noble Militia whilst on the lands of their Earl


Silver Daggers are considered restricted, but a Mage Guild permit or a Weapons Permit will allow the carrying of silver daggers. For unusual weapons any
weapon which can be used to kill is restricted; tools and similar weapons are not.
Blacksmiths, merchants and so forth may own and transport restricted weapons without requiring a permit, so long as the weapons are obviously not ready
for use.
Recommended Punishment
Confiscation of all restricted items carried and a fine of five crowns. .For repeat offences a flogging may be added.
Petty Crime - Petty Theft

This is the crime of denying the legal owner rights to or use of his property that is valued less than 5 Crowns. Where the value of the item is unknown, a
determination shall be made by the trial legal officer. Deliberately attempting to use forged currency will be treated as theft for the value of the item
purchased or the amount of fake currency found (whichever is larger).
Recommended Punishment
First Offence: A fine of five crowns
Second Offence: A fine of five crowns, plus branding with the Theft or Membership of the Thieves Guild rune.
Petty Crime - Use of Restricted Poisons

Any individual who uses a Swiftdeath poison coated weapon. This counts as a Law of the Guild of Mercenaries and Scouts. The following groups are
exempt from this crime:

Guards and Foresters

Mercenaries and Scouts of Guildsman rank or higher

Nobles of Baron rank or higher

Baronets while on the lands of their Earl

Noble Militia whilst on the lands of their Earl

Members of the Alchemist Guild of Guildsman rank or higher


Recommended Punishment
Confiscation of the oiled weapon and a fine of five crowns
Major Crime - Bodily Harm

Inflicting permanent injury on a person, where the victim is not killed. During a legal duel, neither party can be held to have caused Bodily Harm to the other
so long as the terms of the duel are adhered to. A Slave Master cannot be guilty of Bodily Harm against a slave that they legally own.
Recommended Punishment
A fine of ten times the social status of the victim, plus a flogging of 6 lashes.
Major Crime - Heresy

Worshipping of any entity or god other than the Seven or the intention to undermine the worship of the Seven, this includes the abduction of souls or not
allowing souls to be passed on to their god or to Kharach, except when a resurrection is intended to be cast by a member of the Vleyborian Church or by a
member of the School of Necromancy within the month following death..

Recommended Punishment
Branding with the "Heresy" rune, a flogging of 6 lashes and confiscation of any heretical symbols, relics, books, or other items. If the Heretic refuses to
relinquish any heretical items, the sentence may be changed to execution.
Repeated or mass abduction of souls may also carry a sentence of execution. (10)
Major Crime Major Murder

The wilful causing of the death of an individual by any means other than an agreed duel, battle or legal process, where the victim is of mediocre social
standing. (11) A Slave Master cannot be guilty of Murder against a slave that they legally own
Recommended Punishment
Branding with a "Murder" rune and a fine of ten times the social status of the victim.
Major Crime - Major Theft

This is the crime of denying the legal owner rights to or use of his property that is valued between 5 and 200 Crowns. Where the value of the item is
unknown, a determination shall be made by the trial legal officer. Deliberately attempting to use forged currency will be treated as theft for the value of the
item purchased or the amount of fake currency found (whichever is larger).
Recommended Punishment
A fine equal to the value of the item plus branding with the Theft or Membership of the Thieves Guild rune. If the suspect already has a Theft or
Membership of the Thieves Guild rune at the time of arrest then a hand will be removed.
Second Offence: A fine equal to the value of the item, plus a hand will be removed.
Major Crime - Practising Guild Secrets

The practising of Guild secrets or skills of the Mercenaries, Scouts, Alchemists, Blacksmiths, Mages or Physicians' Guilds without their leave, where the
person is not a member of that Guild.
Also includes:

the trading of alchemical potions without the involvement of a member of the Guild of Alchemists

the trading of enchanted items (non-religious), magical charged scrolls or silver daggers without the involvement of a member of the School of
Enchantment

the trading of weapons and armour (not silver daggers) without the involvement of a member of the Guild of Blacksmiths

selling bandages to a non-Physcian at less than the standard selling price.


The member of a relevant Guild involved at a trade/transaction/sale may be the buyer; the seller; or an intermediary to ensure the trade is fair. An
intermediary may charge a fee for his service.
Recommended Punishment
First Offence: Fine of 30/Second Offence:Branding with the appropriate practicing guild secrets rune (see Punishments: Branding section) and a fine of 30 crowns. The brand is
not inflicted for failure to carry a permit if the person can establish before the trial that they were a member of the relevant Guild at the time of their arrest.
For repeated offence a flogging is added to the punishments. (12)
Major Crime - Removal of a Brand

The act of removing a brand from a person that the Courts of Ithron ordered to be made. Also, willingly having a brand removed.
Recommended Punishment
Re-branding with the appropriate rune, and a flogging of 6 lashes.
Major Crime - Witchcraft

The casting of non-religious or non-natural magics without the permission of the Mages Guild, or without being a member of it.

Having Soulfire whilst not a member of the Guild.


In order to prevent the practice of Witchcraft, anyone leaving the Guild of Mages must present himself or herself to the Guild to have their Soulfire drained,
as this magic is the property of the Guild.
Recommended Punishment
Branding with the "Witchcraft" rune, a fine of 30 crowns and confiscation of any items which relate to the casting of such magics (e.g. spell book, Soulfire).
Second Offence: Execution- This must be tried as a Capital Crime.
Capital Crime Capital Murder

The wilful causing of the death of an individual by any means other than an agreed duel, battle or legal process, where the victim is of high social standing
(13)
Recommended Punishment
Execution
Capital Crime - Corruption

Anyone who uses his position as a member of the administration of the province of Norham or as a member of a recognised Guild or Church in order to
obtain reward of any sort for themself beyond that normally associated with their position or allowed by law, with little or no thought for their fellows. This
also includes claiming a title, office, or post to which they are not entitled.
Recommended Punishment
Execution
Capital Crime - Membership of the Nighthawks

Membership of the illegal Guild of Nighthawks or any other known organisation of assassins (e.g. the Tenebraeus or the Unicorns). Ownership of items
deemed contraband by Ithronian society. Items include;

Nighthawk cards

The Tenebraeus Last Oath Tattoo.


Recommended Punishment
Execution
Capital Crime - Capital Theft

This is the crime of denying the legal owner rights to or use of his property that is valued over 200 Crowns. Where the value of the item is unknown, a
determination shall be made by the trial legal officer. Deliberately attempting to use forged currency will be treated as theft for the value of the item
purchased or the amount of fake currency found (whichever is larger).
Recommended Punishment
Execution

Capital Crime - Treason

Overthrowing or acting against the King or legal administration of Ithron. Attempts to limit the power of a Guild, Church or Noble beyond what the law
prescribes. Falsification of the Kings seal, for example counterfeiting promissory notes or striking coins without licence from an Earl or the King. Faking
royal proclamations or documents.
This is the one exception to the law where conspiracy to commit a crime is not a crime itself: conspiracy to commit treason is Treason.
Recommended Punishment
Execution

Guild and Church Crimes


The Guilds and Churches of Ithron may institute such laws as they see fit in relation to their Guilds or Churches, but the Law of Ithron takes precedence
over Guild/Church Law. The Chief Justice must ratify all Guild and Church Law. These laws usually apply only to members of the appropriate Guild or
Church.
Mages Guild - Secondary Spell Book

Any soulfire caster that has knowingly more than one spell book.
Recommended Punishment
A fine of ten crowns and confiscation of the additional spell books
Mages Guild - Use of the Mages Guild symbol

Use of the Mages Guild symbol by a non-Mage.


Recommended Punishment
A fine of up to 100/Mages Guild - Murder by Proxy

Any assault on a recognised familiar of the Guild of Mages will be tried as a crime of Major Murder. The social of the familiar is considered to be equivalent
to its bonded Master.
Recommended Punishment
Branding with a "Murder" rune and a fine of ten times the social status of the bonded Master to a maximum of 80 crowns.
Mages Guild - Knowledge of Restricted Spells

Knowledge or the casting of the spell Ritual of Binding by someone other than a member of the School of Enchantment.
Recommended Punishment
Branding with the Practicing Mage Guild Secrets rune, confiscation of all related items and copies of the spell and draining & expulsion from the mages
guild.
All Churches - Secondary Spell Book

Any religious caster that has knowingly more than one spell book.
Recommended Punishment
A fine of ten crowns and confiscation of the additional spell book

Bylaws - Local Crimes


The law of Ithron always takes precedence over local bylaws. Nobles within their own lands can institute bylaws however the Chief Justice must approve
them. They are limited in that they cannot restrict the legal business of Guilds through a bylaw (i.e. they cannot ban Demonology/Alchemy/Physicians) or
through prohibition on materials required by that Guild. (14)
Brisel - Ownership of Contraband Equipment within the City Limits

Ownership or use of the following items within the City limits of Brisel;

Envenomed weapons (including Swiftdeath)


This law does not apply to those appointed by the city authorities. These include Heroes of Brisel (these people must provide written evidence of their
status) and those temporarily chosen by the city authorities.
Recommended Punishment
A five crown fine and confiscation of the contraband
Derwentshire - Disrespect to Liege Lords

Within Derwentshire it is a crime for any vassal to show open disrespect or to rouse ill feeling against their liege Lord.
Derwentshire - Act of Lord's Domain

Within Derwentshire a liveried militiaman of the local lord has the authority to arrest people for non-production of permit, in addition they may arrest anyone
of lower than master rank if they witness a crime committed on their Lord's lands or if they have a warrant from a judge or magistrate for a person who is
currently on their Lord's land. If said suspect resists arrest the militiaman is authorised to use non-lethal force, if the suspect uses force to resist then the
militiaman is authorised to match said force. Militia cannot declare a person outlaw, but they can report to a Judge or Magistrate who can. Militia are
required to turn over arrested suspects to the Law guilds as soon as possible. If a Guard or Forester is present they automatically have jurisdiction instead
of the militia.
Derwentshire - Act of Lord's Signature

Within Derwentshire, the counterfeit of one of the duly recognised liveries of the militia shall be considered a major crime in itself, and in addition "interfering
with the law" and other charges may be brought if the imposter attempts to use the authority of the militia.
Mordenhead - Blasphemy

Undermining the Seven or their worship. The possession of materials or writings deemed by the court to be heretical or blasphemous. Blasphemous
materials include but are not limited to, items or writings pertaining to dark Churches, items or writings pertaining to the worship of anything other than the
seven, and items or writings that undermine the seven to their worship. (A charge of heresy can be commuted to Blasphemy where the intention to
undermine cannot be proven.) As a bylaw, this applies to Mordenhead only and cannot be used to charge a party outside of Mordenhead unless it can be
proved that they committed the blasphemy, or deliberately brought proscribed material personally into Mordenhead.

The Legal Process


Arrest and Bail
Arrest warrants

The Chief Justice, Judge or Magistrate may issue an arrest warrant where they have reasonable suspicion that a crime has been committed. They shall
always issue an arrest warrant when so requested by a Legal officer. There is no specified wording for an arrest warrant but it should include the name of
the suspect and the crime that they are accused of committing. Warrants may be verbal, though they are normally written (as the arresting officer may need

to prove that the warrant exists). Multiple copies of a warrant may be issued, and any arresting officer may exercise any warrant (except in the rare case
where the warrant specifies otherwise).
A legal officer with the powers of arrest may arrest anyone caught in the act of committing a crime, regardless of Social Standing. They may also arrest
anyone they suspect of committing a crime or whom they have been told has committed a crime within the past year (even though the Legal officer did not
witness the crime) where the suspect is of lower Social Standing than the legal officer. Unless they personally witnessed the alleged crime, a legal officer
may only arrest someone of equal or higher Social Standing when they hold an arrest warrant for that person.
There is no specified wording required for a legal officer to arrest a person, though the officer must advise the suspect that they are under arrest and state
the crime they are suspected of committing. Once the suspect is arrested, the legal officer may confiscate any evidence relating to the crime until after the
trial, although the presiding officer may make the confiscation permanent if appropriate.
Guards or Foresters must be liveried when making an arrest, otherwise the suspect is entitled to resist arrest.
One exception to the law on arrest is where the suspect is believed to have broken Guild or Church law or has committed the crime of Practicing Guild
Secrets/Use of Restricted Weapons/Witchcraft or Heresy/Church Law. The Guild Protector of the relevant guild may arrest the suspect in the case of
Practicing Guild Secrets. The Defenders of the Faiths may also arrest for the crime of Heresy/breaking church law.
The Guild Enforcer of the Mercenaries and Scouts Guilds may also arrest for use of restricted weapons and the Witchfinder may arrest for Witchcraft.
If the accused is a member of the guild or church then the Guild Protector or Defender of the Faith will administer punishments as they and the Undercouncil
see fit. If they are not members of that guild or church, they will be surrendered to the courts.(15)
An attempt to commit a crime shall be treated as if the crime had been successfully carried out. Conspiring to commit a crime, unless the crime is Treason,
is not in itself an offence, if no attempt to commit it was made. Where the nature of the attempted crime is unclear (e.g. was it attempted assault or
attempted murder) then the presiding legal officer in the trial shall determine the nature of the crime.
Unless overruled by the King or The Chief Justice a suspect may be tried only once for a crime based on the same evidence. A guilty party is punished only
once and cannot be re-arrested and re-punished for the same act of law breaking, though they can be arrested and punished for separate repeat offences. If
they have been found not guilty only new evidence will allow the suspect to be re-arrested and tried again.
It is the responsibility of the arresting legal officer to ensure the suspect attends trial. The arresting officer has the following powers to ensure a suspect
attends trial;

They can demand the suspect accompanies the legal arresting officer until a trial can take place. If a person refuses then force, ensorcelment,
rendering the suspect unconscious and/or binding of the suspect is permitted as long as no lasting physical harm or mutilation is inflicted on the
suspect. An arresting officer can remove any item from the suspect they believe will help the suspect escape.

They can demand the suspect reports to the law authorities at a designated place (normally a major settlement) within a reasonable period
(normally seven days) for trial. At the discretion of the arresting legal officer the suspect may have to pay a surety of 5 crowns for Petty crimes or
50 crowns for Major crimes which will be returned to the suspect when the suspect attends trial. A surety cannot be used for Capital crimes. The
legal officer must give the suspect a receipt, which the suspect can use to claim the surety monies back from the court and the legal officer must
hand in all monies to the local law authorities as soon as plausible. Once the surety is paid and the receipt given the suspect is released. A
surety can be accepted from third parties on behalf of the suspect but must be paid in full at the time of the arrest.

As an alternative to a cash surety, they may beseech Sidhe for his assistance by requesting that the suspect swears an Oath upon Sidhe that
they will present themselves to the law authorities at the designated place. Failure to appear may be seen by Sidhe as breaking an Oath to the
Gods.

Right of Sanctuary
An individual may, if they feel that they will not receive a fair trial in a particular court, petition for sanctuary within the Church of Sidhe. A written petition
must be provided to the Church of Sidhe within one week of claiming sanctuary as to why the accused will not receive a fair trial in a particular court. The
Church of Sidhe will then liaise with the Office of the Chief Justice for the area where the crime was committed to decide upon whether an alternative court
for the trial is appropriate and agree, if warranted, on this new location. This must all be completed within one month claiming sanctuary else the trial will
occur in the original location. During this period of sanctuary the accused will not be subject to being outlawed and the suspect cannot be forcibly taken
against their will by a legal officer with the power of arrest.
A Sidhean does not need to be present at the time Sanctuary is petitioned.(16)

Committal
Once arrested, the suspect must be charged. The suspect must stand before a Judge or Magistrate with one person of peasant status or higher and be
accused by him. The accusation has no specific wording, but the charge that the suspect is being accused of must be stated. The accuser need not have
witnessed the crime and his Social Standing in relation to the suspect is of no relevance. Once accused the Magistrate or Judge may order the suspect held
in custody until such time as a trial can be convened. A trial and court can be held anywhere at any time as long as there is the arresting officer, the
presiding Judge(s)/Magistrate(s), the accused and the accuser. (17)
Summery Justice

After committal has been performed the legal officer must ask if the suspect acknowledges their guilt for the crime that they are being arrested for. If the
suspect freely and willingly acknowledges their guilt for the crime they have committed then the presiding Judge or Magistrate may bypass the need for a
trial and move to sentencing. The suspect has the choice of accepting the recommended punishment, which will be administered by the courts, If the
accepted recommended punishment is completed then in the eyes of the law the suspect has been punished appropriately and the matter is closed. The
arresting legal officer may decide to take the suspect to a trial even if the suspect admits guilt. Any monies or items confiscated must be given to the local
law authorities as soon as possible.
If the suspect does not admit their guilt, or refuses to accept the recommended punishment, then the suspect must stand trial. A trial should commence as
soon as practical depending on the context and circumstances of the situation.

Trial
Location of Trial

When a crime is committed the trial must usually take place by an appropriate legal officer within that same area, (typically within the following 3 months). If
for whatever reason the accused is unable to make it to his trial the presiding legal officer can consider allowing the accused to defend himself using a
written statement. For a written statement charges should be sent to the accused ahead of time, along with specific allocations from the accuser. The
accused should then prepare a response to be handed to the relevant presiding officer. The written statement can also be verified by truthtell if the accused
chooses trial by truthtell (Is everything in this written statement true?).

If a accused refuses to attend, and the presiding officer has made reasonable efforts to accommodate them, then the presiding officer should contact the
Chief Justice for the trial to be held in their absence in the area where the crime was committed. They do not get to defend themselves, but the accuser may
still present their case in full.
Any person that has the right to trial by duel forfeits that right at this stage. All punishments set are binding (18).
A Magistrate or Judge must oversee all trials. It is permissible for the person accusing the defendant of a crime may act as the presiding legal officer, but it
is not permitted for the defendant to do so.
The suspect must choose the method of their trial before a judge or magistrate, who will then make arrangements for the trial to take place. The types of trial
are; Trial by Duel, Trial by Truthtell and Trial by Jury. Once chosen a trial will commence at the time determined by the presiding officer. This should
normally be as soon as practical, although a delay may be permitted to allow the accuser and defendant to gather evidence and prepare their cases. Trials
are normally held in public, and any person may attend them; the presiding legal officer may however exclude any or all persons (except the defendant and
the Jury from part or all of the trial.
Trial by Duel and Trial by truthtell can be overseen by a single magistrate or Judge, independent of the seriousness of the crime, Trial by Jury must be
overseen by a number of Judges/Magistrates dependant on the crime.
Statute of Limitations

If a Petty Crime was committed over a year ago, or if the evidence for a
Petty Crime is over a year old the case needs to be heard within 3 months or will be dismissed as trivial and a waste of the courts time. A Major Crime will
be heard if the evidence of the crime is over a year old with the agreement of the Chief Justice. Evidence of a Capital Crime will always go to trial. (19)
Trial by Duel In recognition of the importance that a fair duel is to Sidhe, a suspect may choose this type of trial to determine their fate. This trial may be
supervised by a single legal officer, Judge or Magistrate regardless of the level of the offence. The suspect must fight in a fair duel with a willing chosen
opponent selected by the presiding legal officer.
Only Nobles, Knights, Foresters, Guards, Guildsman or higher Mercenaries and Scouts or Priests of Crowa and Devotees of Crowa may elect to take Trial
by Duel. The suspect may ask a willing volunteer (who also has the right to fight in a Trial by Duel) to represent them in the duel, even if the suspect does
not hold the right themselves.
The presiding legal officer must attempt to the best of their abilities at the time of the trial to ensure that the duel is a fair fight in their eyes and may use court
provided truthtells to do so. The Courts recognise that presiding legal officers may not have the skills to determine if a duel is truly fair (i.e. a suspect may
have a magical enhancement) it is just asked they try and make their best effort to ensure fairness. The suspect (or willing volunteer representing the
suspect) and chosen opponent may not be forced to use a weapon that would break their religious strictures.
Trial by Duel begins as soon as the suspect (or willing volunteer representing the suspect) holds a weapon in their hands or behaves in an offensive
manner. The Trial by Duel ends when either suspect (or willing volunteer representing the suspect) or chosen opponent is rendered unconscious.
Interference by a third party during the Trial is a crime itself (Interfering with the Law).
The presiding legal officer is obliged to organise healing to the suspect (or willing volunteer representing the suspect) and chosen opponent, the costs can
be reclaimed from either fines imposed from a guilty verdict or the local Courts.
If the suspect (or willing volunteer representing the suspect) is rendered unconscious then the suspect is deemed guilty under the law of Ithron and the
suspect will be sentenced (see sentencing). The health of the chosen opponent has no impact on the guilt or innocence of the suspect.
Trial by Truthtell This trial may be supervised by a single Judge or Magistrate regardless of the level of the offence. The court provides the necessary
resources for this method of trial to be conducted:
Trial by Truthtell can be performed in a number of ways, it is at the discretion of the presiding legal officer which method is used:
Short Trial - The judge/magistrate or a person on behalf of them asks the following question to a suspect who is under the effects of Truthtell; Answer me
with truth, have you committed the crime for which you were arrested! If the response is Yes then the suspect is guilty and they will be sentenced (see
sentencing).
Long Trial - The judge/magistrate may ask a number of questions to a suspect or any person who gives evidence. The questions must be relevant to the
specific crime committed. A suspect or any person giving evidence has the right not to answer a question if they believe the question is not specific to the
crime committed. In this case the legal presiding officer must use their judgement to interpret a non-answer in the context of the surrounding evidence. The
presiding judge/magistrate may use potion/spell/prayer of truthtell to ask each individual question or may ask a single question at the end to determine
truthfulness. Once questioning is completed the suspect and any person giving evidence are subject to a potion, spell or prayer of Truthtell and asked the
following question by the judge/magistrate or a person on behalf of them; Answer me with truth, Have you spoken truthfully during this trial? The presiding
legal officer will then decide innocence or guilt, if the suspect is guilty they will be sentenced (see sentencing). There is no limit (or minimum) on the number
of questions that the presiding Judge or Magistrate may ask the defendant. (20)
Trial by Jury This is the most common form of trial. Depending on the circumstances of the trial, the Jury will be made from legal officers who have the
powers and authority to hear the trial. This may range from a single magistrate to a panel of Judges or in exceptional cases The Chief Justice.
Petty crimes may be heard by a single Judge or Magistrate. Major crimes may be heard by a panel of three magistrates or by a single Judge. Capital crimes
must be heard by a panel of three Judges. The Chief Justice may hear any case by himself, but rarely does so. Where there are three officers on the jury,
they must choose one of their number to act as the presiding officer, but the verdict is reached by majority vote of all three officers, and any decisions made
by the presiding officer can be over-ruled by a combined decision of the other two. Members of the jury may also act as witnesses or accuser (in which case
all statements relevant to the case must be made out loud), but it is not permitted for the defendant to sit on the jury.
The jury will hear evidence from both parties, their representatives and any witnesses they may call. They may also ask questions of any person present.
Truthtold (except that obtained through a trial by truthtell), oathsworn or hearsay evidence (whether evidence counts as such is at the discretion of the court)
is not acceptable in a Trial by Jury. When hearing evidence from individuals, the Jury will take the word of a Noble of Baronet rank or higher over that of a
non-Noble unless there is other strong evidence. In addition, the word of a human will hold more weight than that of a non-human. The word of an Ithronian
will hold more weight than that of a foreigner. The word of an excomunicant is inadmissible except in the most unusual circumstances and at the sole
discretion of the presiding officer. Witness statements will be assessed on the status of the witness. Anonymous witnesses have no status.
There is no right to a legal counsel in an Ithronian trial. The presence of a legal counsel is entirely at the discretion of the trial legal officer. A legal counsel,
can speak and answer for the accused.
A not guilty verdict can be given for those who did commit the act as described in individual crime descriptions where a suitable defence is accepted by the
Jury (e.g. Self defence for assault or an obey spell for most crimes). If the Jury is a Magistrate, Judge or The Chief Justice then the crime that the suspect is
arrested for can be up or downgraded by the Jury based on the evidence presented (i.e. a Murder charge could be downgraded to an assault charge).
The Jury will then decide innocence or guilt based on the evidence given. Only those permitted by the Jury will be permitted to attend or speak. If the
suspect is found guilty they will be sentenced (see sentencing).

Right of Rehabilitation
Any person charged with or convicted of a crime and desiring so may seek rehabilitation in the Templar Order as an alternative to punishment. Before
sentencing the defendant may request rehabilitation, if the presiding officials agree they shall allow the Templar Order to be petitioned. If accepted as a
member by the Order and Sidhe, all punishments shall be withdrawn.
A member of the Templar Order does not need to be present at the committal or trial for this right to be invoked.
If the petition is rejected or if the defendant leaves the Order for any reason they will be condemned to suffer any and all punishments that the judge has
recorded with the Order.
Should the Chief Justice feel person charged with or convicted of a crime is not seeking true rehabilitation they will not be permitted to become Sidhean
Kindred, or will be cursed if already kindred, and will not be permitted to join the Order. The Chief Justice may also over rule the act if and when he believes
the crimes warrant it, i.e. Treason or similar).

Sentencing
The penalties for being found guilty are decided by the trial legal officer. A Magistrate or Judge may pass multiple different punishments, given the severity
of the crime (i.e. A suspect convicted of theft could be given a Branding and sent to the Gladiator Pits but could not be sentenced for Execution. Another
example is a criminal convicted of assault could be given a Fine but not sent to Slavery. The Chief Justice may assign any punishment they think of to a
guilty person).

Punishments
A Magistrate, Judge or Chief Justice may hand out any punishment they see fit for a particular level of crime. For Petty crimes a Magistrate or Judge may
give out the following punishments:

Fines

Community service

Flogging

Confiscation
For Major crimes a panel of Magistrates or a Judge may give out the following punishments as well as those given for petty crimes:

Branding

Gladiator Pits

Mutilation

Slavery
For Capital crimes a panel of Judges may give out the following punishments as well as those given for Petty and Major crimes:

Execution
Fines (All)

The criminal must pay a fine. Payment of fines must be made immediately. The guilty party may borrow money, but may not sell off goods, to pay any fines.
Failure to pay the fine results in the guilty party being flogged once for each crown owed to the Courts to a maximum of 16 lashes. All fines received are
given to the local Earl.
Execution (Capital)

The criminal is executed. Executions are carried out the following Sunday by the local favoured method. The body will be laid to rest as soon as possible.
Gladiator Pits (Major, Capital)

The criminal must fight three combats to earn their freedom. No armour is allowed and all weapons must cause lethal wounds. Missile weapons are
prohibited. Limb wounds can be healed by third parties between combats, but head or torso wounds are not, causing the victim to die. It is not the
responsibility of the Law to provide healing to Gladiatorial Pit fights. The deceased party will be laid to rest.
Followers of the Lady Vleybor shall not be sent to the Gladiator pits.
Community Service (All)

The criminal is to serve whichever bodies the court deems fit for a period decided by the court (typically two months) for no payment. i.e. Convicted
adventurers will carry out missions for no pay.
Flogging (All)

The Criminal shall receive the number of lashes determined by the court. Any attempt to avoid or mitigate this punishment by wearing armour etc. shall be
deemed to be evidence of the perpetrator Interfering with the Law. The flogging may be in public or private - at the discretion of the trial legal officer. (21)
Mutilation (Major, Capital)

The criminal shall have some part of his body removed. It is not permitted for the removed body part to be replaced. This is not done for reasons of
retribution but to ensure that the crime is not committed again.
Branding (All)

The individual's face or hands is branded with the appropriate rune. The brand is either cut and scarred into place or branded with a hot iron. The brands
are:
Practicing Mercenaries or Scouts Guild Secrets
d
Practicing Blacksmiths Guild Secrets
b
Practicing Alchemy Guild Secrets
a
Practicing Physicians Guild Secrets
p
Practicing Mage Guild Secrets
w
Witchcraft
w
Heresy
h
Slave
s
Theft or Membership of the Thieves Guild
t
Murder
m
Slavery (Major, Capital)

A criminal can be sold into slavery; they are branded with the Slave rune on the back of their right hand. A slave can be sold to a Slave Master.
Confiscation (All)

A criminal can have certain items confiscated from them if the legal officer believes it will protect the citizens of Ithron i.e. Lethal weapons from a convicted
murderer, soulfire from someone convicted of multiple counts of magical assault etc (22)

Civil Law
Civil Law are specific points of law or further explanations of the law that must be adhered to; they are not in themselves crimes.
Outlawing

Any individual who refuses to accept the authority of the courts of Ithron may be declared outlaw. The Chief Justice, Judge of Magistrate may declare a
person or group of people outlawed. An arresting legal officer may declare someone an outlaw if they resist an arrest: as the person does not recognise the
law, the law does not recognise the person. An outlaw has no rights under the law and, in the event that a crime is committed against them (i.e. their goods
are stolen or their life taken), they have no redress against the aggressor under the law.
An outlaw who subsequently hands himself over to the law for trial/punishment may have the decree of outlawry revoked by The Chief Justice, Judge or
Magistrate. Any crimes that the outlaw commits whilst they are an outlaw shall be judged under the law.
Under the Law of Ithron the groups/creatures that are considered automatically outlawed are;

Any being who is not a Human, Elf, Half Elf, Halfling or Dwarf or given citizenship by being a member of a Guild or the Templar Order, or by
special exemption given by an Earl, Duke or the King.

Any being summoned from Sharda

Any being created through Necromantic means

Any being who is in service to the Dark gods and wears a holy symbol of that Church
Demons and Undead

A being summoned or brought to this plane by the School of Demonology or created by the School of Necromancy is considered Foulspawn and thus has
no rights under Ithronian Law. The summoner/creator is liable though for all crimes that the being commits whilst on this plane
Bounty

The Chief Justice or a Judge may write a bounty notice for anyone declared an outlaw. There is no specified wording for such a notice but it should name
the outlaw, the crime that the outlaw has committed and the value of the bounty. Any person bringing the suspect back (alive or dead) to the main regional
settlement and delivering it to a Legal Officer will be paid the bounty issued in the notice by the local authority. The suspect is usually required; at the
discretion of the local authority other forms of identification may be accepted to claim a bounty (unless specified by the notice of bounty).
Martial Law

Under martial law the powers of arrest from all legal officers are suspended against members of martial bodies that the King appoints. Any crimes
committed by these bodies are ignored when under martial law. When martial law is rescinded, crimes committed by these bodies during martial law are
considered not to have happened.
The King may also suspend any or all weapon permits for the duration of martial law.
Militia Duty

Any member of the Mercenaries or Scouts Guild may be called upon to do Militia duty on two occasions per year. They receive pay whilst on such duties
based on their rank in the Guild. The person serving militia duty must have a primary weapon and a secondary weapon or shield. Failing to perform militia
duty when so requested may result in the offender being outlawed. Militia duty can be affected by the acceptance of payment in advance. If the payment of
Militia duty is accepted before the militia duty is carried out then the legal officer who signs off the militia duty is not duty bound to do so.
The King, or the Mayor of Norham, may call an extra militia duty, forcing someone to perform a third stint. It is possible to buy your way out of militia duty by
paying a 25-Crown scutage.
Duelling

Fair duels between two persons are allowable within the Law of Ithron. For a duel to be acknowledged in the Law of Ithron it must be made clear (i.e. stated
aloud) by both parties that the following confrontation is a legal duel. The persons involved alone are to decide what constitutes as a fair duel between them.
Any harm that falls upon either of the persons that is inflicted solely by the other person is not a crime. No harm or law breaking may be inflicted upon a third
party during the duel or due to the outcomes of a duel. A duel ends if one party publically yields: any harm inflicted after a person has yielded will be subject
to normal law.
Pit Fighters

People who are not branded and of good reputation wishing to participate in Gladiator Pits on behalf of the Law as Pit Fighters can do so and are paid five
Crowns per three fights. They will not be healed by the courts if they lose. This does not stop others from healing them on their behalf.
Treasure

Unless a legal Will has been written and lodged with the local authorities, when a person dies all property they own becomes the property of the King. When
it is unclear who owns certain property it becomes property of the King. Any items with no clear owner must be handed over to the local Earl on behalf of the
King. The Earl may then be petitioned for a reward. This may be a monetary reward for the finding of the items, or the items themselves if they do not
interest the Earl (and by extension the King). (23)
Weapon Permits

Weapon permits allow the carrying of weapons, armour and shields restricted under the law. If a person is bearing restricted weapons or armour then they
must show their permit to carry said weapons when requested by a Guard, Forester, Judge, Magistrate, a noble on their own lands, a tabarded militia on
their Earls lands, or any Master in the Mercenaries or Scouts guild.
All members of the Mercenaries or Scouts Guilds are given a weapon permit when they join the Guild: red for Mercenaries, green for Scouts. Guards and
Foresters are given a new Guard or Foresters weapon permit when they finish their probationary period.
When a weapon permit is issued it must be signed by one of the following, these people may also revoke any weapon permit (however only the King and
Chief Justice may revoke a weapons permit from a Forester or Guard):

The King of Ithron

A Noble with the rank of a Baron or higher

The Chief Justice

A Judge

A Magistrate

The General

The Pathfinder

The Knight Commander

The High Primate

The Lord Mayor

The GuardsCaptain

The Huntsmaster

The Lord Mayor can also issue special yellow Weapons permits on a discretionary basis (For example to the Primate of Kharach for the holy Item of
Kharach). These special permits must be signed by two of the signatories below and the leader of their Guild or Church plus the Chief Justice. (24)
Guild Permits

The Guilds of Mages, Blacksmiths, Alchemists and Physicians also issue permits to members. Failure to carry such permits can result in a charge against
them of practicing Guild Secrets. A Guild permit must be shown when requested by a Guard, Forester, Judge, Magistrate, or by a Master in the relevant
Guild.
When a guild permit is issued it must be signed by one of the following, these people may also revoke any guild permit:

The King of Ithron

A Noble with status of a Baron and above

The Chief Justice

A Judge

A Magistrate

The Guild Master of the relevant Guild

OOC
For the purpose of this document the CC is referred to as -

The Undercouncil
The King
The Chief Justice

For the purpose of this document the LO is usually referred to as The Presiding Officer

1. Guild Protectors, Enforcers and Defenders of the Faith and Guards and Foresters may never become Judges, Magistrates or Chief Justice while they
hold their first office.

2. As approved by the CC.


3. The position of Chief Justice is typically (CC discretion) held by an NPC who is usually of the Nobility.
4. No character has an automatic right to be a Judge, though the Primate of Sidhe would normally hold such a rank.
5. A Player Character Magistrate should normally be of good standing in a Guild or Church. No one who has been found guilty of a Major or Capital
crime may be a Judge or Magistrate (At Chief Justice Discretion). Priests of Sidhe (Human only) upon reaching the rank of High Father can become
Magistrates if they wish (and are eligible- no Thieves etc)

6. Who is designated a member of the Royal Household is at the discretion of the CC but would typically only be NPCs such as functionaries of state,
and the Kings immediate retainers eg Royal Physician. Players are not usually appointed as members of the Royal Household (CC discretion).

7. This should allow nobles to control their lands more efficiently, if a noble then wishes to deputise a group of adventures, they may do so by making
one of them a member of their Militia for the day and providing them with a valid arrest warrant and valid livery.

8. Contempt of Court is only for use in a Court. Contempt outside of a court falls under the crime of Interfering with the law.Contempt of court is a
crime, and being found guilty of such does cause a Traldan to be in sin.

9. Applies to players of social 9 and above and those with a baronetcy on their own lands, this law is in place to keep a feudal society and law system
but should not stop high-ranking characters from challenging the authority of corrupt Nobles.

10. If Holy Symbols or relics are removed from followers of the dark Gods, whoever removed them will be cursed (this is what the death penalty is for).

The placing of a white (Vleyborian) or Black (Kharachian) cloth over a corpse has no legal (or indeed divine) basis and is a tradition unenforceable in
law.

11. OOC: Social 8 or higher

12. Enchanted items is the laymans terms for Magic Items that are not religious- it does not mean just those items which pertain to enchantment. It

would generally apply to charged scrolls, trinkets and artefacts. It should generally not apply to materials such as Mithril unless they also count as a
trinket or artefact.

13. OOC: Social 9 or higher.


14. For a bylaw to be legally upheld it must first be approved by the Chief Justice (via the CC) and then distributed as an update to the law to all parts of

the country (branches) It should also be included as part of the general law document whenever it is distributed. If it is not included in an update to
all branches, it is not enforceable in any branch.Local characters should also not be unfairly promoted or given advantages over players from other
branches through local bye-law

15. Arrest Warrants and Board Forums: Arrest warrants cannot be served via the medium of message boards.. Only notice that one has been
signed. A law officer with power of arrest cannot make an arrest or place someone under arrest via the message boards.

16. This is for IC issues, not OOC issues. The final decision will come down to the LO of the branch where the crime was committed as to whether
sufficient reasons occur that the accused will not receive a fair trial and whether the trial can be held somewhere else.

17. This allows the accused to be held indefinitely without trial, but where a Player Character is accused then the trial should be held as soon as
possible so as to allow him to continue to play the game. Dates of trials should take into account that sometimes evidence will need to be sent to a
local judge holding the trial from law officers elsewhere. It is not unreasonable to allow a character to be released until such trials can be held.

18. Wherever possible PC magistrates and Judges should hold the trials. If an LO (or at Summerfest the CC) has a valid reason why a PC may not hold

the trial they may insist on NPC's but should be prepared to explain why. If a crime is committed at a fest, all reasonable effort must be taken to hear
the trial at the fest. If the player refuses to attend the trial then communications must happen between LOs of the players punishments. If a player
believes they will not get a fair trial in a particular branch, they should express this concern to the rules committee via their LO, and alternative
arrangements will be negotiated via their LOs. If a crime is committed at summerfest, the NPC or PC judges will all be appointed by the CC, or site
ref under the CCs direction. As with any other fest, all effort should be made to carry the trial out at the fest. If this is not possible, the CC should still
arrange the trial as above, or appoint someone to do so.

19. Wherever possible, all reasoned attempts should be made to ensure that everyone who has an interest in presenting evidence at a trial can do so.

Should a trial occur without such opportunity (ie the trial was not announced in advance to the persons with the evidence, or it is rushed through in
their absence) the Trial can be declared void by the Chief Justice (CC) and a new trial ordered to take place. Despite being a Live Action system,
the law takes into account that some crimes can and do happen in the medium of internet forums, and as such the investigating officers can be from
outside the branch of the accused. It is not unreasonable for the investigating officer to expect to be given a reasoned opportunity to ensure their
evidence is presented at a trial, which would usually occur in the home branch of the alleged criminal (as that is where they were likely to be
arrested).

20. Any evidence obtained in a trial by truthtell must by its nature be admissible in court. If a defendant fears that information may be disclosed that they

do not wish to disclose (such as membership of illegal guilds) then they should not take trial by truthtell. Players should always be reminded that a
trial by truthtell can be a double edged sword. Under certain circumstance a person may not believe they have committed the crime they are being
truthtold for. If there is an OOC disagreement it is up to a referee in a timeout moment to listen to both sides of the story and pass judgement.

21. Anyone flogged may not wear armour or use any learned skills (e.g. casting spells, making alchemical potions, mixing physicians drugs etc) for a

period after the flogging. The time taken to recover is equal to the number of lashes received (e.g. 1 lash = 1 week). It should rarely be more than 16
lashes i.e. 4 months. The effects of flogging cannot be avoided by not adventuring.

22. Punishments against PCs should be set in conjunction with a referee to ensure a player is not overly victimised. In the case of convincing a PC,
execution cannot be given unless sanctioned by the CC.

23. A PCs Will MUST be lodged with a players LO if it is to be enforced in-game, although other PCs may act as executors if the LO gives permission.
If the PCs Will has not been given to the LO then no matter how nice the Physrep document is, all property goes to the King.

24. If a character has a stolen or forged weapons permit or is attempting to use someone elses permit for himself then it must be marked with the
FAKE sigil.

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