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THE

CARD IS TE

"Dedicated to the Art of Cardistry"

#13

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"

This section contains effects


contributed by the following:
Bruce Cervon
Derek Dingle
Larry Tennj_ngs
Tony Kardyro
Milton Kort
John Menard
Charlie Miller
Martin A. Nash
Dave Strong
Paul Swinford
John Thompson

(1)

PERPETUAL MOTION POKER


- Bruce Cervon
There have been '":18 ny poker dea le and th1 s one w"511 be lost eycept
for one thing .... i. t is for a working performer. I have perfor1ed
i t many times each nj_ght at the llagic Castle w1 th great success
It never has to be reset and is always ready to ga . Durtng the
course <?f your routine, you bring in the deck stacked as follows:
1 - 9D 11- x
2 - 9c 12- x
~ - 9s
13- x
l~ .
9H 14- x
5 - 3c 15- 2c
6 - x 16- x
7 - x 17- x
8 - x 19- x
9 -. x 19- x
i0- 7c 20- 9C

Note:

21- x 31- 4C
22- x 32- 48
23- x 33- 4D
24- x 34- l~H
25- 5c 35- 6C
26- 'H 36- 28
27-lOH; 37- 2D
29- JH 39- 2H
29- AH 39- KD
30- KR l.i.11- KS

41-7D
42- OD
43- 8D.
~4- 5D
45- ~D
h6- AC
47- AS
49- TC

49- JD
50- KC

Only 511 cards are used 'n +.he deck.

1. False shuffle and false cut. Deal out 5 ha!lds of regular drew
poker. Show dealer's hand . a club flush.. Turn hand #5 down end
place on hand #4, these on #3 and etc. Put the 25 eards tmder the
balance of the deck .
Deal 5 hands and dealer gets full house, 3 Kings and a pair of
Pick up hands in sane rotation es in step 1 and place on
bottom of deck.
2.

6 1 s.

Deal 5 hands . Dealer gets four 9 1 e. Pick up hands as ;n previous step and replace on bot+.011 of deck.
~

4. Deal 5 hands. First hand gets two pelr , second hand gets a
diamond flush, third hand a full house (2's and Ktngs) . fourth hand
gets four 4's and dealer gets a royal flush.
Pick up cards as in set l and by replacing on the bottom of deck, the
cards are in the origi.nal stacked order. Your petter Hne is of
cmurse in dHlinj yourself progressi.vly better hands.

(3)

I
,\

111

Ii
1'

By cutting the top 5 cards o:f the stack to the bottom, you can
replace "X" cards #6,7,8 & 9 with 4 duplicate aces. In this
wy you could go into a 4 ace effect auch as Vernon's Twisting
the Aces before going into the poker deals. Just put the aces
back on top, cut the 5 cards from the bottom back to the top and
your ready to go.
REALIZATION

- Bruce Cervon A ;nentally selected card is found at a number whi.ch was previously decided by chance.
The top 16 cards are stacked as follows: 5-4-A-9-5-4-A-8-5-4A-8-5-4-A-9. Any of these 4 cards taken together add to. 19.
This stack can be less obvious by substi.tuti.ng other cards, but
for the sake of ease in setting up, I settled for the nornial
rotational stacking
Have a spectator cut off a s:nall packet from the top of the
deck. Tell him to cut off less than 20 cards. Actually he
must cut off less than 19, but you will have no trouble with
this if you tell him to cut off less than 20. He is asked to
count his cards and reme nber the number. He does this with
the cards under the table or while you turn your back.
1

'Ibis group of cards are part of the ones which you stacked
and will not be disturbed during bis count as he will ~erely
reverse them as he cotmts.
Show him the cards one at_ a tine
from the top of the deck and he is to remember the card that
falls at bis nllllber.
When you have removed 17 cards, as if he has seen the card at
his number, place the packet of 17 under the deck.
Have him cut his small packet and give the top 4 cards to a
2nd spectator who is to add the values of the 4 cards, remember the number {which will be 18), then give the 4 cards
back to spectator #1. #1 shuffles the 4 cards into his
packet, places them on table, then you drop the deck on top
and have him square it. Bis selected card is 19 from the bottom.
(4)

Ask a 3rd party to think of a nunber from 1 to 5. You out-faro


the deck and ask if he thought of #1? If not, continue faro
shuffling until you reach his number.
If he thought of an even number (2 or 4) place the deck on the
table face-up, otherwise put it face-down.
At this point you can re-cap as follows: "One
a card in a way that I could have no idea what
person selected a number by chance and a third
thought of how many times I should shuffle the
you have controlled the entire effect."

person
it is.
person
deck.

selected
Another
merely
The ~ of

Ask spectator #2 for his nwnber (19), spectator #1 counts down


to the 18th. card and there it is: (If the nunber of thought
of shuffles was 2 or 4, he counts face-up). This is an unusual
combination of principles and works well if correctly presented.
It should also be noted that the faro shuffles can be le~ out,
doing only the first part of the effect and the counting of 18
:f'rom the face of the deck. If it is not desireable to count from
the face, you can count off 34 cards when showing the spectator
the cards for his selection. In this case the card will end up
19th. frorn the top without the use of the faro shuffles

A CHANGE OF FILLING
- Milton Kort An "Eye Popper" is the only way I can describe this one . you are
going to show them the secret of locating chosen cards. "All you
need to do is train the 2 red deuces ... I'll show you what I mean
. " The 2 red deuces are placed on the table. Three cards
are selected and returned to the deck. When the 2 red deuces are
placed together face-up in the deck, one of the chosen cards
appears between them! You close the deck, spread it again and
the first card has changed to the second card .. to make things
more frustrating for your audience . it happens with the THIRD
card, to!
1. Two red deuces are placed face-up on the table.
2. Three chosen cards replaced (5~ secretly brought to the top.

Iii

3.
4.

5.
6.

7.
8.

9.
10.
11.
12.

13.
14.
15.
16.
17.
18.
19.
20.
21.
22.

23.

Holding the deck in the left band, a little finger break is


contrived under the top card, as the right band picks up the
deuces.
~uces are dropped on the deck face-up.
~uces and top card
are lifted off the deck by their ends.
Left little finger gets break under top card again.
Left thumb pulls top deuce back onto deck. Drop other deuce
(and card hidden under it) on top.
Square pack and push four cards above break (apparently only
2 face-up deuces) forward about an inch and a ha.lf.
Right band pulls out the UPPER HALF of deck and drops it on
the deuces, but even with the bottom half of deck.
The 2 out-jogged deuces (apparently) are now pushed flush
into the deck.
You are now going to spread the pack between your hands.
However, right hand takes the top card first, then the left
pushes the rest of the cards over it as you spread.
When you come to the first face-up deuce, the right hand takes
it at the bottom of it's half and secretly loads it's card
under it.
The face-down card on the other deuce is out-iogged and the
second deuce is taken under it by the right hand
The bottom
half of deck is retained by the left hand.
The left thumb and fingers pull out the face-down card and
drops it face-up on the table.
Pick up the card and replace it face-down between the deuces.
A break is obtained under the replaced card as spread is
closed. Side steal the card out and leave it on top of the
deck.
Spread the cards between your hands until you come to the
deuces.
Repeat moves 12, 13 and 14.
Close the spread.
Spread cards until you come to the deuces.
Repeat move 12.
Get ready for the Kardyro Card Change Supreme with left hand
as you ask last spectator the name of his ca.rd.
Left band apparently repeats move 13, actually switching cards
with the K.c.c.s.
End of Miracle! (And you're clean.)

(6)

ACE - 'NO - THREE - FOUR


- Derek Dingle & John Menard The Ace,2, 3 and 4 of clubs are dealt face down on the table.
The ace is placed at the bottom of pack . it'jtnnps 1 to the top
and is dealt face-up on table. The 2 is now placed on top of the
pack ... ' jumps' to the bottom and is also dealt face-up on the
table. The 3 is placed on top of the pack and out to the centre.
Pack is spread face-down on table and the 3 bas turned itself
face-up. The 3 is removed and placed face-up on the table. The
4 is placed on the bottom of the pack, shown at that posi. ti.on,
cut to the centre and pack placed on table. Right hand taps the
pack as left reaches under table and extracts the 4 which has
apparently penetrated the table top. Pack can now be ribbon
spread face-up as there are no duplicates in it
'Ibe Ace, 2,3 and 4 of clubs (or any suit for that matter) along
with a duplicate Ace are all at various positions in the pack.
The Ace can be added to the pa.ck at any time prior to this effect.
Spread the cards from hand to hand, faces toward you and cut the
pack at the first Ace you come to placing i t on top. Spread the
cards again removing the second Ace, the 2,3 and 4 placing the~
face-up on the table in that order from left to right being careful not to expose the additional Ace. Place pa.ck face-down_ on
the table in front of you. Place the 4 fa.ce-down in your left
hand, and on it place the 3, the 2, then finally the Ace . Fan
the cards and once more show the faces ca.lling them out, "Ace,
two, three and four " Close the fan, holding the cards i.n dealing position in left hand and begin by dealing the Ace face-down
on the table and a little to the left. Actually, second deal the
2 in place of the Ace, calling "Ace." Second dea 1 the three
calling "Two", to the right of the first card. Now deal the Ace
next to the 3 calling "Three", then deal the 4 calling it out.
The four cards face-down in a row in front of you from left to
right are: 2-3-A-4
Drop the deck on the 2 (to all belief, thls
is the Ace.). Do not release hold of the pi.ck. but pick it up
carrying the apparent Ace and deposit it in the left hand. Riffle
front of pack and turn top card over - it is the Ace , Deal the
Ace face-up to it's position on the table _

(7)

Take the 2 (actually the 3) and place it face-down on top of the


pack. Rif:rle the pack for effect, grasp the front end of pack
between thumb and fingers of right band and turn pack end for end,
retaining it in left hand. As right hand completes the turn ,
right thumb pulls the 3 (which is now the bottom card of face-up
pack) about a quarter of an inch towards you, the left little
finger takes a break over the 3 and the pack is squared and
pulled down in the left hand , The 2 is placed face-up beside the
tabled Ace.

Grasp the pa.ck as before with


face-down turning it over end
face-up in the left hand in a
pack is now face-down in your
it.

the right hand and turn the pa.ck


for end as before retaining the 3
semi gablers palm position . The
left hand with the 3 face-up under

Take the 3 (actually the Ace) from table and place i t face down
on top of the pack. Cut top half of pack onto table a bit to
the left and complete by placing bottom half on the tabled half.
Riffle ends of pick and immediately spread cards to right ex~osing the face-up 3.
Remove the 3 and place it face-up between
~he face-up 2 and face-down 4.
(:lather the pack and hold it face-down by right hand thumb at
tear and fingers at front. The palm stretches across the top.
~ring pack up, with bottom card facing spectators and with
left hand pick up the last :face-down card, the 4, and openly
place it to face of pack. As this card is placed to the
bottom, it's right edge is allowed to extend slightly past
the right side of deck. Place pack face-down in left hand and
as soon as the hands meet, the left little finger takes a break
over the 4 and pack is pushed down into this hand. Hands held
at this point should be close to edge of the table. Immediately
cut half the pack to the table and as bottom half is next
taken from the left hand and carried away, the 4 is allowe d
to slide down on to the lap . As you complete the cut, both
hands proceed to square the pack.
Left hand reaches under table picking up the lapped card as it
goes by, right hand slaps tbe top of the pack, then the

(9)

left hand comes up from under the table with the 4 and discards
it on the table.
If you wish to continue with additional ca.rd effects ~~aking use
of the same pack (and why not) you can dispose of the duplicate
Ace by picking up the four face-up cards in the Ace, 2~3,4 order
and place them face-down in the left hand reta tntng a 1i ttle
finger break above the Ace . Right hand now takes the pick and
drops it face-down on the four cards.
Next - do not aut, but re'Tiove the entire pa.ck fr c n the left
hand lapping the ace as before while both hands combine in
riffle shuffling the cards.
T. K. 's AMBITIOUS CA!lD SUPREME

Only 3 cards are used. Remove any pair and the Joker fl'om your
deck. Place Joker on top of the pair. After showing the Joker
as the top card, turn it over face down. Push off 2 cards as one
and place under the remaining card in your left hand, apparently
placing the Joker on the botto'TI . Tap the top card. Push off the
2 top cards as one, once more turning them over face-up showing
the Joker. Turn the 2 ca.rds face down as one, renove the top
card, place it on the bottom then turn over the top card showing
the Joker.
Place the Joker on the bottom. Re,"love the top card with your
fingers on the front end and thumb at the rear. Show the card
a.s one the pair, then turn over the left hand showing the Joker
at the bottom . Cards in the left hand are always held in the
regular dealing position and by turning the hand over, you are
now in the regular Glide position. Glide back the card under the
Joker. To do this effectively show top card in right hand, then
turn over the left hand at the same time gliding back the card under
the Joker. Turn the left hand over to the regular position and at
the same time add the right hand card on top. Even up the top and
botto;n card . Centre card should be st i eking out at the rear, towards your body about a half or a nua.rter of an inch.
111

(9)

Grip the 2 cards at the f'ront end between right thumb and first
finger, pulling both cards forward, as one, and turn them over
face-up on top showing that Joker has again come to the top.
Turn the 2 cards as one face-down, tap on the top card, turn it
face-up showing that the Joker has vanished. Hold the 3 cards
in right hand in the K-B position.
The right first finger
c'l.U"led lightly over face-up ca.rd, second right finger on f'ront
end and thumb at back end. The le~ hand slides out the bottom
face-down card, turns it face-up and replaces it on bottom.
Turn the 3 cards over, tap them, fan them out and show the
Joker now face-up between the pair.

T.K.'e AMBITIOUS JOKER


- Tony

~rydro

With the Joker 3rd f'rom the top of the deck: have a card selected
and returned anywhere in the deck, but hold a left little finger
break under selected card. Transfer break to right thumb, then
with your left first finger pivot off the entire group of cards
above the break and let this group fall into your left hand
palm.
The left thumb riffles the sides of these cards and stops at
about center making an opening into which you insert the right
hand group.
At this point the selected card is on the bottom and the Joker
is the 3rd card from the top of deck.
Triple lift the top cards showing the Joker as you patter,
"This may or may not be your card." Turn the 3 cards facedown as one, remove the top card and insert it into the deck.
Double lift the top cards, again showing the Joker and pattering,
"or this may be your card . " Turn cards face-down, insert top
card into pack and as you square up the pack insert your left
little finger above bottom card (the selected one).

(10)

Turn over the top card, again showing the Joker, saying "or
this may be your ca.rd. t1
Leave the Joker face-up on the deck. Hold the left thunb across
the face of the Joker and with the right hand remove all the cards
between the top and bottom cards.
The break
this move
the table
left hand

above the bottom card 'Tlakes this easy to do. I call


the Double Peel move. In one move11ent place the deck on
and as all eyes follow this hand the two cards in the
can be quickly squared to look like e single card.

Say, "Are you sure this is not _your card?" and as the reply is
given, turn over your left band. .Joker is now face-down and selected card is now face"'.'up, but concealed by your left hand. Tep
the back of your left hand, then with the right thmnb and first
finger grip the right upper corner of the 2 cards pulling them out
as one and place the now face-up selected card on deck saying,
"then this must be it! t1
Hold the left hand in a cramped position ae if you were hiding
another card, then turn it over slowly, showing it empty.

COLOR SWITCH
- Charlie Miller Here's an idea which I have played around with and have had a lot
of fun. Get 2 p:icks of cards, one with red backs the other with
blue. The cards must have white borders and be brand new as they
will be resealed in the cases again after a set-up.
I should add that this is an audience effect. It carries a good
punch but the novice will ee a.fraid of it while the very skillful will run away from it for it's lack of moves.
Most of these cards all come arranged with a guarantee card on
the face, then they ere followed by the Ace of Spides on through to

(11)

I1

the King. Next comes the Diamond suit starting with the .Ace and
finishing with the King. The Club suit follows starting with the
Ki.ng and decending to the Ace and behind th:ts runs the Heart suit
in the same order. On the back of the Ace of Hearts is a Toker,
then another Joker. This is the way Bicycle brand cards run, but
other brands may vary.
Carefully remove the cellopharte wrappers.
Next carefully remove the seal.

A 11 ttle patience helps.

Find the King of Diamonds in each pack and remove all the cards
behind it. These will be the Clubs and Hearts suits along with
the 2 Jokers. Now put the red backed Clubs and Hearts behind
the blue backed Spades and Diamonds. Do the same with. the blue
backed cards---these go behind the red backed Spades and Diamonds.
In the above arrangement of cards, the rearmost Joker is retained, that is, it matches in color the suits of the first 26
cards. In other words, if the cards in front are blue, then
the last card, a Joker, is also blue
Ribbon spread the cards faces-up, toss avay the guarantee card,
pick up the pack and hold it face-up in the left hand. The
Joker will be the last card. Holding the cards face-up you
overhand shuffle them with the faces showing.
Shuffle in the regular overhand way but watch very closely
when the higher diamonds start showing Run the . cards one
by one now and when the King of Diamonds appears, run it .
onto the portion of shuffled cards in your left hand. Out.jog the remaining cards. These will be the .cards of the
opposite color. Now the left hand turns the cards face:-up to
a level position with the Jog portion still forward.
Y ur right tbu 1b now pushes down at the rear where there
is still a big jog. Technically this now an in-jog.
Pushing down with the thumb allows a nice break to .be
secured. The fingers of the right hand take the other
end of the pack.
You ore now holdin1 the cards in a nattn"al position for
(12)

shuffling the pack overhand, ea~e as before, except that this


time you do your shuffling with the backs of the cards to the
audience. Shuffle to the break and throw the rest of the pack
on top. Be neat, be careful, and be casual. It has appeared
to the audience that you have shown all of the fronts and backs
of the cards during the shuffling.
This is the key to the whole trick end must be carefully rehearsed.
Now carefully hold the pa.ck with the faces toward you.
Fan out the cards nearest you. The audience will see the backs
of the cards you fen. Pick out any one of the shuffled cards
near the centre of the fan, although this isntt critical as long
as the spectators see that it is a card fro~ among those fanned.
Toes this card face-down on your left and place the pack face-up
beneath this card.
Repeat the entire above sequence with the remaining pack. Do
everything the same, but in fanning the cards you pick out the
duplicate of the card you took out of the other deck. Toss this
card face-down on your left and the pack face-up beneath this card.
Pick up the face-up pack on your left and holding it face-up in
yotll' left hand, the left thumb riffles the corner of the cards
until you come to the Clubs King. Here you insert the card of
the opposite colored beck. That is, the single card on your
right. Insert it face-down and crosswise so that it protrudes
from the pack. Turn the pack over and the audience will see the
card of one color protruding fron the J8Ck whose backs are of
another color. Actually only the top ca.rd of the pack is the one
they see. Place pack with protruding card on table.
Do exactly the same with the other deck. Pick up one of the
decks and with the right band take all of the cards above the
face-down card. Toss the face-down card onto the table with the
left hand and replace what remains of the deck in your lef't
hand on top of the cards in your right hand.

(13)

This is the whole thing and you now cause the backs of the deck
to change color, by fannirig out only the top half of each :pack,
then face-up or backs up shuffle.

This is a hard thing to explain so run over the trick and you
will get the idea. I actually carry a break all the way
through. Make sure that the trick is briskly worked and not
hurried. The idea is to constantly show the red cards as red
and blue as blue until the last moment. I think I made a
slight error, as the cards shuffled should be in-jogged. The
way I have it you toss the remaining cards on top of the
shuffled card in the left hand to the front. It should be
that they are tossed or in-jogged to the rear. Thia makes it
easy for the right thumb to push down and sec\ll'e a break in
turning the :pack over.
A

GAMBLER SITS DOWN

-----~~~~~~-

- Martin A. Nash This is a favourite of mine and I find that the effect ts all
that can be desired when doing a gambling expose.
Set up the deck as follows: AS- x"." 9C- x- 0,8- 6S- 78- x- 4C-

7D- 5D- x- x- AH- x- 4H- JS- 8D-x-x-x-9H-x-x-JC- JH-AD-x-x9D-x-4D-9S-x-x-4S-JD-QD-x-AC-x-x-lOSKS-KD-x-x-x-x-lOC-3H-x.


The x cards of course designate any other cards not used in
the shown combination. Give the deck one or two false-
shuffles,_ retaining the full stock. Talk about a gambler you
met and after much persuasion you got him to show you how he
won at cards. He said there was nothing to it, all you had to
do was give the deck 2 shuffles and the winning hand always
came to the top of the deck. (Here you give the deck two infaro shuffles, that is, loosing the top card each time )
Show the 4 aces on top of the deck, then replace face-down
on top of deck.

The gambler then said, "Suppose that there were 5 players in


the game, then I might do something like this .. " Once
again he shuffled the deck twice, (2 in-faro shuffles again)
and then dealt 5 hands of draw poker.

(14)

Deal the cards face-up into 5 hands as follows:


3 cards off the top, second deal the next to the 4th hand,
then the next top card to yom- hand. (an Ace)
2 cards off the top, second deal the 3rd and 4th hand, then
the next top card to yom- hand. (an Ace)
l card off' the top, second deal the 2nd end 3rd and 4th hand,
then next top card to your bend. (an Ace)
Second deal all around, holding the Ace which you deal to your
hand.
Deal one more round, then show dealer has 4 Acee.
Pick up the hands singly, starting with the packet on the left
and place on top of deck. The 4 Ace hand goes in last. Do not
disturb the order of any of the cards.
Ttn-n the Aces face-up .on the deck, give the cards two in-taro
shuffles and repeat the procedure as above, only this time deal
all the cards face-down, except the Aces that are face-up. (If
you are good at second deals, this makes a very pretty as well
as skillful ef'fect). After all the cards are dealt, tm-n the ~
face-down hands face-up and say, "That's all very fine but the ;
other players have nothing to bet on, so all that work of' get-
ting the 4 Aces may not get you a very big pot, so it would be
better to do something like this . "
Pick up the cards, one packet at a. time f'rom lef't to right and
place the face-down cards on deck. The lsst packet will contain
the 4 Aces and the 4 of Spades. Arrange this packet so that
reading from the top down it will be AD, AC. AH, AS, 48 and place
these on top of all the cards. Double cut the 3 Aces to the
bottom leaving the AS and 4S on the top. Give the deck 2 in-taros
and a false-cut, then deal out the cards as follows: The let 3
cards are dealt fairly, second deal the 4th card, then deal the
Ace to the 5th hand and from here on all of the deals are fair.
All cards ere dealt face-down. Name each hand before you turn
them over one at a time. The 1st hand is a Diari1ond Flush, then
a Straight, followed by 4 of a kind --------(4's) with the King
of Diamonds, then a full-house (9's of Jacks) and the dealer

(15)

gets the Royal Flush.


The hands may be changed to suit the performer. If you want a
Full-house in the 2nd hand, then all that has to be done i.s to
substitute the 2 Queens and the 3 twos for the cards that make
up the straight.
A CONTROL FOR SELECTED CARDS

- Martin A. Nash To my knowledge this control has never appeared in print before.
This is extremely ea;sy and I use i t continually for effects where
I control more than one card.
Shuffle the deck, aqua.re up and crimp the bottom card at lower
left corner. Ribbon spread deck :face-down on table, have a
card selected and gather up remaining cards.
Square cards in hands, swing-cut the top half of deck to the
le~ hand and have the selected card deposited on the half.
Drop right band portion on top. The crimped card is now above
selected card.
Drop the .e ntire deck on table, continue with your patter a.nd
shuffle the deck as follows: With the right thumb, lift and
cut all the cards above and including the crimped card and place
on the table to right of the bottom half. Give the cards a .fair
riffle shuffle, but allow the right hand packet to start the
shuffle, (crimped card remains on bottom) and the left hand finished tpe shuffle which leaves tbe selected card on top; Ribbon
spread deck again on table, have a 2nd card selected, souare up
deck, swing-cut, have card replaced, drop right hand packet on
top, drop on table and shuffle as before. Repeat these actions
for as many cards as reouired
All the selected cards wind up in reverse selection order on
top. Thie method sounds eo easy, and so easy t6 perforn that I
almost feel ashamed to have it described here, except for the
fact that it is so effective.

(16)

A DECK SWITCH

- Martin A. Na.sh Here is a practical at the table deck switch that has been used
by a professional card player I have known for so ne time. I
have made some changes that will benef1.t the Magician, but the
basic technique has not been altered.
1

Cut off the top half of an empty card case leav.ing about 2l inches
for the bottom. Wrap this bottom half with adhesive tape, then
with black felt and attach a small tab to top and botto.n of this
,open end container and secure a safety pin to each tab.
This container with a deck of cards in it (cards will project out
about half their length) is then attached to your shirt on the
right hand side, just right of where a shirt pocket would be,
if there was one on that side.
Even better, if you wear a vest, pin the unit on that for there
will not be as much sway~ If you do wear a vest, rather than
using the "case" described, use the top right pocket of the vest.
A special pocket must now be attached to the inside of the
jacket as follows: Cut a piece of cloth, that will match the
lining of your jacket. The pocket should be about 12 inches long
and 7 inches wide
Hem it to the inside of your jacket on the
lower right, so that the center of the pocket is located where the
hip bone is.
Put on the jacket and pin the opening of the special pocket to
your shirt or vest as the case may be. Now if you lean slightly
forward, the pocket will open, makine o large recepticle. At the
table, have prepared deck in either vest pocket or the special
container, faces outward. Holding regular deck in left hand,
rest the back of the hand on the edge of the table so that the
opening of your jacket iQ in direct line with the hand holding the
deck.
Now, lean slightly forward (about 3 inches) and then reach
forward with the right hand, fully extending the right

(17)

a.rm (to move an ob,ject, or put one down, etc}. Note how the
right lapel falls over the le~ hand completely covering the
hand and cards. (Don't at anytime move the left hand).
Now drop the cards f'ran left hand and they will fall into the
special pocket which will be open because it is pinned to the
shirt, or vest, grasp the stocked deck and lean back, at the
same time drawing back right arm and hand. Square up the
deck and go into your routine. Thie move is completely invisible f'rom all angles and takes less than 5 seconds of
cover-up to complete.

THE BRAIN BUSTER CARD PREDICTION


- Paul Swinford A card, apparently chosen completely by chance is predicted
by the performer.
A special stacked deck of cards containing several pa.ire of
duplicates, made froin 2 matching pecks is required.
From the first of _the 2 decks, remove and discard the
following: A,J & Q of Spades, 2,4 & J of Diamonds, A,9 &
J of Clubs, 10 and J of Hearts and all Jokers. This deck
now contains 41 cards and f'rom another deck remove the 3,5
and 8 of Spades, 5, 6 and 7 of Diamonds, 6, 7 and 8 of Clubs
and add these to the cards in the first deck.
You now have a 52 card deck, arrange them as follows
reading f'ran top card downward:
9S-QB-8C-7D-5S-8H-4H-3H-3C-6D-2S-KD-AH-7C-lOD-6C-5D-9HQD-8D-7H-5C-8S-4C-I<S-3D-3S-6H-2C-AH-7S-lOC-6S~5D-9D-QC-

8C-KC-7D-5S-9S-4S-3H-3S-6D-2H-AD-7C-lOS-6C-KH-5H.
False shuffle deck, keeping it entirely in order and give
it a couple of genuine single cuts. Fan it with faces toward you and remove the 4 Kings. "'!he 4 Kings will be
used as maker cards as there is a mysterious power about
them which will force you to make some correct choices."

(18)

Place the Kings face-down in front of spectator and offer the


deck to him to be cut, but watch b-: "'l carefully to '1ake sure he
uses a single cut. Turn deck up oL edge under the guise of
squaring it and glimpse bottom card. It MUST be a red Ace, 3
5 or 7, (the 4 lowest odd numbers).
If it is, proceeQ. and since every 4th card fits tMs description, the odds are i.n your favour, but if after several cuts you
you still do not have one of the reou'red cards on the botto<11
pick up deck and spread a few of the bottom cards noting how
many cards from the bottom the next key card is
For example, you may see a red 7, 3rd from bottom and can either
double-cut 2 to the top or turn deck face-down and double-cut
2 cards from top to bottom since every 4th card is a reouired
key card.
The key card (a red Ace,3,5 or 7) tells you what card to predict
To determine the value of the predicted card, subtract the value
of the bottom card from 8. Hence a 3 on the botto--1 would give
you 5, etc. The suit of the predicted card wHl always be the
red suit opposite of the botton card's suit. Thus~ if you
glimpse a 7 of Hearts on the bottom, you vould write your "Prediction: "Y,:iur card will be the Ace of Diamonds." (9-7 etiuals
1, opposite suit of Hearts is Diamonds).
After you see bottom card, write your prediction on e slip of
pa.per, fold it and leave i t in full view and e,,.phasise that you
wrote your prediction befCll"e any cards have been seen by anyone.
Instruct the spectator to deal 16 cards face-up in 4 rows of
4, beginning vith the top row and dealing fro.1 left to right ,
then place deck face-down on table and pick up the 4 Kings.
He is then to place one of the Ktngs cross-wise on any card .
and to turn face-down all other cards in the sa~'1e horizontal
row and same vertical column, thus eliminating them
He

ia then to repeat this process until all of the cards are


(19).

either turned face-down or covered by a King.


Remove the ~ Kings, turn them face-down and place deck on top of
them as you say:
"You have chosen 4 of the 16 cards freely and fairly. Will you
now total their values, of course Jacks count 11, Queens 12 and
Kings as 13."
When he has done this, remind him to keep his total in mind {it
will always be 24) as you turn the 4 chosen cards face-down,
scoop up the 16 cards, in any order and replace them on top
of deck.
What was your total sir? 24, eh? Very interesting. Would
you be kind enough to lo :k at the 24th card from the top of
the deck. If I could trouble you a little further please
open the prediction I wrote before we started all this madness. It's the same card?
It may be of interest to note that despite eleven pairs of
duplicate cards, it is not possible for two like cards to
appear in any of the 12 possible 16 card layouts, nor is it
possible for the predicted card to have appeared in the layout used. Of interest also is the fact that there are 13
cards of each suit in the deck which presents a fair and
normal looking suit distribution would you desire to spread
the deck briefly on the table in the beginning. If the trick
has a weakness, it is the conspicuous absence of court cards.
Don't worry about it as a Queen appears in every possible layout
plus the fact that you have impressed upon them the importance
of using K:Jngs as markers. This is just enough of a vague, subconscious justification in their minds, to excuse the absence of
other court cards.
ONE SUIT MENTALISM

- Paul Swinford The performer removes the 13 cards of the suit called for by
the spectator and to these he adds the Joker and then
be requests that the spectator merely thinks of one of the 14
(20)

cards
By means of 3 or 4 11ental i'11pressions the performer
determines the :nentally selected card. Openly arrange 1'3 cards
in seouence with the Ace on the face and King on top. Add the
Joker (which will have the value of 14) to the top, fan them and
ask spectator to th:!.nk of one. Close fan, turn face-down and re-
verse-faro the packet so the top card ts ogged up or outward.
second one in, etc. Str-i..p out the 7 down-iogged cards: fan them
and ask if the selection is among the--:1. If you get a "yes" response, remember the key number 1.
Place the cards shown atop the balance of the packet, s,..uare up
and repeat the process. This i ripressi_on has a key value of 2 ; f
the response is "yes" again. Repeat tw; ce- more re;nemberi.ng the
key nt.imber 4 on the 3rd vi ewing and 3 on the final one. After
4 such Lnpresetons, the total of the key nunbers where "yes"
responses came from the spectator wi_ll tell you the 1ental
selection.
Also, the entire senuence of the packet will have been restored
in case you wish to repeat the effect. Obviously, if you receive 3. consecutive negative responses, you need go no further
since the selection must be the 8 spot (there is no zero card
so the 4th answer must be yes).
The following observation is an interesting "bonus" feature of
this trick. The bottom card of each group shown to the spectator always corresponds with the key nu 1ber of that viewi.ng
This is useful i.f you should beco--tJe confused during the proceedings
When the spectator says "yes", merely close the fan
and glimpse the botto'll card as you replace the cards atop those
re71aining
0

'ffiILEMMA

- Paul Swinford The performer reveals a mentally selected card, announces it's
original position in the deck and causes all the red cards to
mysteriously separate from the black ones. A 33 card packet . is
reriuired comprised of 16 red cards and 17 blacks.
PrepE're the deck by plccing all the red cards at
(21)

positions 1 through 16 and black cards at positions 17 through

33.
Regain your presentation by pattering along these lines: "'Ibis
trick has been shown to Hie by a 33rd degree Ma.son so it will
only work with 33 cards." Deal 33 cards face-down onto the
table; injog or slightly offset the 17th card as you deal.
Ask the spectator if he will assist you in shuffling as you
pick up the offset card and all above it from the tabled pack
and give it to him. Of coUl'se, these are all black and those
remaining that you shuffle are all red.
Retrieve spectator's group and straddle faro the 16 red cards
into the 17 black ones thus placing opposite colors at alternate positions. The top card and bottom card are both black. As
you complete the Faro, glimpse the bottom card. This :'l.BY {or
may not) be an important key card later.
The spectator is instructed to think of a number between 1 and

33, remove the card at that position number, note it's identity
and place it atop the packet. He is to cut the packet to lose
his selection end of cotn"se the performer can turn away through
this procedtn"e. Give the packet 4 straddle Faros (ins and/ or
outs) and the packet may be cut at any time dtn"ing the shuffles.
After the final one, scan the, faces quickly and cut so as to
place all black cards at the bottan. Immediately ribbon spread
the cards face-up on the table as you point out the mysteri~r.s
manner in which the colors have. separated.

The selected card always comes to rest in the red group.


Consequently, if the spectator chose a black card, it is now the
only one among the reds, which you also point out. (The
glimpsed key card can be disregarded in this case)
To determine the position number from which the selection was
removed originally, note it's present position (from the top),
double this number, and subtract 1.
If youmdo not observe a black card among the reds, note the
position of the black key card from the bottom {right end of
the spread). The selection will always be at the
(22)

corresponding position counting up {or leftward) into the red


section. For example, if the key is 10th from the bottom, the
selection will be the 10th red card up from the black section.
To determine the original position, merely double the position
number (counting from the top). Of course, you can avoid the
need to count down from the top by merely subtracting the number
you are already working with from 17, then doubling the result.
In the example cited above, the key is 10th fro~ the bottom.
When we subtract this from 17 we get 7. Double the 7 is 14, the
original position of the selected card.

EVOLUTION OF A SANDWICH
- Ieve Strong Tb.is effect is based on a Jack Sandwich and transposition published by Vernon some years back. A later version by Marlo
appeared in Tops, in which paradoxically much of the handling
-was eliminated, but the effect lengthened. In this present
form, the 'sandwich' has vanished and what remains is a startling transposition with the handling pared still further, A
spectator on your left is asked to reme~ber the top card of the
pick. This card is tabled in front of him and the performer
states to a spectator on his right, that since the lat card was
from the top, his shall be from the bottom. A ca.rd is taken
from the bottom of the pack, shown and tabled to the right. The
1st spectator's card is placed at any chosen nunber in the pack,
a snar of the fingers and both car ds change places.
Method: The top card is shown to 1st spectator, card is flipped
down on pack and an indifferent card is second dealt to the
table. As the spectator on the right is told his card will co;11e
from the bottom, the top card is slip shuffled to second from the
bottom and -both bottom cards are taken by a "snap over double
lift" described below. The two cards, shown as one, are flipped
face-down on top of the pack and the top card {1st spectator's)
is tabled face-down to the right. First spectator selects a
number, say 10 and nine cards are counted frCJr!I the pack, the
tabled card placed on the pack and the nine cards placed back on
top, thus making hie card the 10th one. Use the slip location from

(23)

page 38 of Greater Ma.gic and as everything is now done, you can


cause the two cards to Magically transpose.
On the 'snap over double lift' from the bottom of the pack, the
deck is held thumb on one long side and second and third fingers
on the other. The palm faces upwards. It will be found easy to
push the bottom two cards back (as one) with the first finger.
They a.re taken by the other hand at the end corners, thumb at one
and second finger at other. The cards are pulled from under the
deck, held over the top and by releasing the second finger, the
two cards are retained (as one) by pinching the other corner
between thumb and fist finger. As 'action' happens, the long
edge of the card(s) hits the top of the deck with a. snap which
not only keeps them aligned, but gives a nice feeling of casualness to the whole motion. The wrist is revolved slightly to
make the card{s) face upward.

LES QUICK CARTES

- John Thompson Three different cards are selected by three spectators and after
losing these in the deck, the Magician extracts 3 cards behind
his back and each of the 3 cards when revealed one at a time to
the 1st spectator proves to be identical with his selection. The
same 3 cards shown to the 2nd spectator take on the identity of
his card and as a finale the 3 cards are displayed si,11ultaneously
showing each to be a duplicate of the third selection.
Background..:_ Although this is not the classical form of "Les
Cartes General", it does embody it's 3 card transformation. The
effect is based on a 3 card move of Ed Marlo's entitled "A (.)uick
3 Way" (Ibidem #15) and s01ne adaptations with a 4th card. The
l~ card handling are from an Everyowhere-and-Nowhere all-backed
routine, attributed to Milton Kort and Harry Riser.
Requirements: A deck with both .Jokers and a double-faced card.
This should have a picture on one side and a numerical value of
contrasting color on the other. Assuning that one side is the
Queen of Diamonds and the other the 8 of Clubs, you will also
need a stranger card to match the numerical, or 9 of Clubs side
of the double-facer.
(24)

Turn the 9 of Clubs side of the double-facer up and trim off a


sixteenth of an inch from it's upper right corner. Remove the
Jokers, turn them face down and do the same to their upper right
corners.
Setup: Place the stranger 9 on top of the deck and the doublefaced card 15th from the top with the 0ueen side down. The
double-faced short will force the card directly above it in the
14th position. Assume the card in this position is the 10 of
Diamonds. Place the 8 of Clubs 28th, one of the Jokers 29th, the
Q of Diamonds 42nd and the other Joker 43rd. All the short
corners a.re upper right in the face-down deck.
Working: Place deck in left hand in finger-tip control position
i.e. - between the 1st and 2nd fingers and thumb . at the deck's
lower left corner. (Refer to Marlo's Fingertip Control or
Cha.rlie Miller's "Danbury Deviler" in Expert Card Techniaue).
Explain to 1st spectator that as your right forefinger riffles
the upper right corner of the deck, he is to say "stop". Poi.nt
out that since you will have several cards selected he is to say
"stop" near the deck's bottom. Force the () of D. Ask 2nd
spectator to say "stop" near the centre, riffling to the 2nd
corner short forcing the 8 of C. 3rd spectator is told to say
"stop" near the top and the 10 of D 1s forced. Give the deck 2
Faro in-shuffles. Due to the shorts being only on one corner the
shuffles are executed easily. The set-up cards will now be on
the deck's top and bottom. On the bottom are the 10 of D and
above it the 8 of C and on top, the 2 Jokers, followed by the
double-faced card and the stranger 8 of C.
Hold deck behind your back, or if :seated, under table, remove the
Hold
deck in right hand from above by thtnnb at inner end and fingers
at outer end. Left hand removes bottom card (10 of D), then top
card (double facer) which is deposited on the 10 of D, then
bottom card (8 of C) which is deposited on the double-facer and
finally the top card (stranger 8) which becomes top of the 4 card
packet. The order of the cards in the packet fro'n the top
down is:
stroneer 8, regular 9, double-faced
2 Jokers and shove them somawhere into the deck's centre.

(25)

card (8 of C side up), and the 10 of D. These are held squared


up, face-down in le:ft band in dealing position as they are
brought into view and the deck is then placed aside.
Explain that while the deck was out of sight you found the 3
selected cards and as you say this, push off the top card to
right with le~ thumb about half the card's width holding it
with right hand, thumb on top fingers underneath. Buckle
bottom card with left little finger so that 2nd and 3rd cards
can be grasped as one under the card held in right and remaining card in left hand is added under these and cards are
held in a slightly fanned condition in right hand and appear
to be only 3. When spectator who selected the last card (10
of D) names it, hold the 3 card packet (actually 4) toward
him saying, "Whichever card you touch, will be the card you
selected." If he touches the bottom card there is no problem
as this is his selection. If he touches either of the other
cards, act slightly embarrassed, point to the botton one and
say, "Gee, I thought you'd pick this one." At this point
turn bottom card face-up with your left hand revealing his
selection. Turn card face-down and return it under others
in right hand. Place them in your left hand in dealing
position, thumb along left side o:f packet, fingers at
right, move right hand over the packet, thumb at the rear
and 2nd finger extended while lightly pressing on centre of
top card. The 1st, 3rd and 4th fingers are loosely extended above packet and by applying pressure with right
thwnb and 2nd finger, draw top card back toward the body
exposing about a third of the card below it.
Move right 2nd finger forward pressing on the back of exposed
2nd card. Move the thumb and 2nd finger forward to a.dvance
the 1st and 2nd cards until thumb strikes the 3rd and 4th
cards. This results in the 2nd card projecting about a third
of it's length from front end of packet. Make one of two statements depending on which of the 3 was touched. If spectator
chose bottom card (his selection) say, "You could have chosen
the centre or top card." If one of the other cards were
touched say, "Although I found your card, it doesn't make for
a good trick in as much as you pointed to one of these two."

(26)

Regardless of the alternative continue by saying, "Of course if


you chose this top card it wouldn't make any difference as it also
is the 10 of D." As you say this, right fingers grasp inner-end
of the aligned cards (the top, 3rd and bottom) and .pulls them
inwards and over, face-up as one card onto the packet. Left
fingers and thumb remain at the sides of the lone 2nd card when
this is done.
Buckle bottom card in order for right hand to grasp the 3 cards
as one and turn them face-down onto the supposed packet. Double
buckle and fan the cards in order to hide the back of the doublefacer under the top card. Remove the centre card, turn it faceup and say, " and of course the centre card is also the 10 of
D." Turn the 10 face-down on top of other cards. To the 2nd
spectator say, "I know what your thinking. You think all the
cards are alike." As you say this, transfer bottom card of
packet to the top. Do so as a gesture rather than a move.
Push off in sequence the 1st and 2nd cards to the right with
left thllllb to form a supposed 3 card fan in right hand
3rd
and 4th cards appear as one.
"Well, the cards are alike except for this one " Turn the bottom
2 cards face-up as one revealing the Q of D and place back under .
other fanned cards allowing part of the face to remain exposed.
After a short pause turn the 2 as 1 face-down and place back under
the others.
With packet in left hand, perform the 2nd phase of the "Quick 3
Way" described earlier to show the Q on top. Buckle bottom card
as before so you can turn the Q face-down (actually 3 cards).
Buckle count to bide double-facer under centre card of fan.
Turn 2 centre cards face-up as 1 showing the Q a 3rd time.
Square the11 all into a packet, get a break under the 2 top cards
and transfer them as one still face-up to the bottom and say,
"I' 11 leave this Q. face-up under the others." Ask 3rd
spectator what his card was and as he names it, push off top
card to right and take it into right hand, thumb on top, fingers
underneath and turn yotll" right wrist inward causing the card to
ttn"n face-up revealing the 8 of C.

(27)

Place face-up 8 partially onto packet so it extends over right


edge in a fanned condition, but right hand does not let go.
Buckle bottom card of packet so that right thumb can grasp the
2 centre cards as one at their lower right corners under the top
card. The right band pulls cards inward and to right to reveal
face-up bottom card which is now a 2nd 3 of c.
You have a 3 card fan in your ha.nds and cards at either end are
face-up while centre one (actually 2) is face-down and since you
are holding top and centre cards in your right hand, it is quite
simple to show the face of centre card(s) by turning right wrist
outward.
Place the now face-up centre 8 onto face of the 8 in your left
hand and deposit it so it extends off to right in order for left
thtmJb to hold it from above and the f:l.ngers below. Slide out facedown 8 held in right hand, from between 2 face-up S's in left and
turn it face-up adding it on top and to right of other, fanwise in
left hand. The Q side of double-facer is hidden and both sides of
the fan can be shown.
Explain to spectators that you have
the centre 8 (actually 2 cards) and
and place them in your pocket. The
as much as the 10 of D is placed in
you can retreive any time.

two 8's too many and remove


either of the remaining B's
deck will be minus 1 card in
pocket with the B's and this

method to retreive the missing card is that at the finish of the


routine place the supposed two 3'e in your left inner coat pocket.
The lone 8 is placed face-up on the table. I~ perfo~~ed standing.
it is given to a spectator to hold. Pick up deck end if it has not
been disturbed, you will discover that there is a q of D on the
bottom. Bottom palm the q as you say, "A lot of people wonder what
became of the ~~ and 10, well, here they are----" At this re nark,
left hand goes into left trouser pocket with palmed 0 and brings it
out. Place the Q with the tabled 8. After showing right hand empty,
remove the 10 from your inner coat pocket. This cleans up - you have
a complete deck and the corner short Jokers may either be discarded or
used to your advantage.

(28)

THE FUTURE GAMBLER


- larry Jennings Magician de:rionstrates hov to run up 3 cards end then 5 durj ng a
poker game. He then riffle shuffles the deck, one-half face-up
and one-half face-down, deals out 5 hands
The 1st 4 hands cone
out face-up, the dealer's ls face-down, the deck . ~agically' rlghts
itself and when the dealer's band is turned up .... it is a Royal
Flush.
Cull out the Royal Flush in Spldes, place it on the bott.o~ of deck
and then a full house with the other 3 aces and the 2 red Clueens on
top. Patter on how the old time riverboat gan1blers 'stack' cards.
Hold the deck face-up towards yourself in your left hand, reverse
the order by thumbing off the cards with your right hand, when you
co"Yle to last Sp:ide card of your Royal Flush, iniog it and continue
reversing the cards, and toss out the other 3 Kings face-down ln
front of you as you come to them. Count the cards as they go into
the right hand (not counting the Kings) and when you reach the 29th
card, turn right hand packet face-down on the table, spread the
cards left in your hands and drop them face-down on the 29 cards.
Pick up the deck, naintain the injogged card, ask the spectator to
turn over the 3 face-dovn cards (3-K's) and as they no so, p;ckup
on the in- jog with the right thumb and reverse ell the cards
below it with a half pass.
1

Tell him you will use the riverboat shuffle for the 1st part of your
demonstration. Run 5 cards singly in an overhand shuffle, throw
the deck on top, then run 4 cards singly and throw the deck on top.
Place 1 of the Kings on bottom of deck and 2 on top, face-down.

Run

6 cards singly , throw the cards on top of the deck run 4 cards
singly, throw deck on top o~ these, run l card, then deck on top,
then 10 cards singly and throw the deck on top. Place deck on the
table and cut at the natural bridge where the cards neet face to
face.
Deal 5 hands of Poker turning your hand face-up and you get the
Kings.
(29)

Explain that is how the old timers used to cheat, but that today's gambler wants a good 5 card bend and they don't shuffle the
deck in the hands, but on the table.
The part deck you have in your hands hes the Spade Royal Flush
:face-down on top and the balence underneath is face-up. Place
this partial deck on the table.
Pickup your previous hand ( 5th one), place the first caught
card on the face of that ha nd and maneuver the 3 Kings so they
are together. Drop this hand face-down on any of the other
hands, pick thein ell up :tn any order without disturbing the
order of the cards and drop the works on top of the pack on the
table.
Cut the deck above 23 cards end do a push-through false shuffle
completing it with a cut. Pickup deck and re.,.,erk that even
though you only shuffled one ti~e, you ran up 5 good cards for
yourself. Deal out 5 hands with your hand face-up, and you
catch a full house. Again_. the balance of the deck in your
bends has the .Spede Royal Flush face -down on top a:r:id the other
cards ere secretly faceup.

Remark that it is possible for a Full-house to be bee.ten by 4


of a kind end thet you will check the other hands to see ;_:f you
have won.
Leave your full-house hand face-up, pick up the 4th hand, at
the sa,ne ti:ne getting a left little finger break under the
top card of. the deck, place his hand face-up on the deck ,
steal ~he face-down card (one of your Spade cards) under his
hand, bold the now 6 cards in the familiar biddle-position,
with left thumb, thu~b off the top face-up card onto deck .
continue to run off the other cards and the last card{s) is
dropped on top es one, as you riake some suitable remark pertaining to that hand.
1

This ha.nd now has a face-up card on top, one of your Spade
cards face-down under it and 4 face-up cards under them.
Drop the hand face-up on table to one side, pick up the
3rd players hand, repeat the same process, but remove
(30)

one of the face-up cards and put it on top so that if you were
to count from the face of that hand, the hidden face-down Spade
card would be in the 3rd position. Drop these face-up on the
4th hand.
Pick up the 2nd hand, repeat the adding process,
cards and drop on other hands.

~ove

back 2

Pick up the lst hand, repeat addition process, move back 3


cards and drop hand face-up on other hands.
What you have done is run up (secretly) the face-down Spade
Royal Flush to every 5th position. In your left hand is the
balance of deck, 1 face -down Spade on top and the balance of
deck face-up. On the table face-up are the 4 poker hands and
in front of you your full-house hand.
Explain that this tirne you will try to run up 2 hands with only
l shuffle and to ma ke things even more difficult and so they
can see the cards are actually shuffled, you wi.11 shuffle the
cards, part of the deck face-up and the other part face-down
together.
Pla ce the 4 poker hand group face-up on top of deck in your
l eft hand, holding a little finger break between them, pjckup
your full-house hand, place face- up on top of all and get a
3rd finger break under the 4th top card .
Gr asp deck with ri ght fingers at front, r ight thumb at back .
e s tablish and hold the 3rd finger br eak with the right thwnb
c ut all the cards below the little finger break to the top of
t he deck and then all the cards below the right thumb break to
t he top. In other words, a double undercut .

Get a little finger break under the top card, double undercut
it to the bottom, give the deck one push-through false-shuffle.
Your 5 spade cards (Royal Flush) is now run-up. Deal out 5
poker hands rather ouickly, everyone's cards come out face-up
except your hand which comes out face-down.
Say, "Isn't i t remarkable that I got the only face-down
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ca.rds" spread the balance of the deck along the table and
say, "Isn't it amazing that the rest of the deck has righted
itself and that my 5 face-down cards is a Royal Flush."
If you did this right one of the players will receive the
3 Kings in his hand and that is the reason that you nentioned
you would run up 2 bands with one shuffle.
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