Académique Documents
Professionnel Documents
Culture Documents
Introduction
Hello, and welcome to One Page 40k!
One Page 40k is a single-page ruleset played with
Warhammer 40,000 miniatures that was designed to be
fast to learn and simple to play.
Gameplay is focused around alternating activations and
simple combat mechanics to keep both players on their
toes and engaged at all times.
We recommend printing page 3 and 4 on a single sheet,
and your army page onto another sheet. This way you will
always have all rules, advanced rules and units at hand as
you are learning the game and getting to know your army.
You can find various supplements to this ruleset and other
one page rules at onepagerules.wordpress.com. You can
find more awesome art at rosscarlisle.tumblr.com.
If you'd like to get news & updates you can follow us at
facebook.com/onepagerules, reddit.com/r/onepagerules or
twitter.com/OnePageRules.
If you wish to get involved in the games development or
have any questions you can head over to our forums at
onepagerules.proboards.com, or write me an e-mail at
onepageanon@gmail.com.
Thank you for playing and happy wargaming,
One Page Anon (Rules) and Ross Carlisle (Cover, Logo)
Index
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
Cover
Introduction & Index
Rules
Advanced Rules
Space Marines
Imperial Guard / Astra Militarum
Orks
Eldar
Chaos Space Marines
Tau
Necrons
Tyranids
Dark Eldar
Sisters of Battle / Adepta Sororitas
Daemonhunters / Grey Knights
Dark Angels
Blood Angels
Space Wolves
Chaos Daemons
Harlequins
Adeptus Mechanicus / Skitarii
Terrain
Cover (forests, ruins, sandbags, etc.): Units with
most models within or behind cover terrain count as
Armored against shooting attacks.
Difficult Terrain (woods, mud, rivers, etc.): Units
moving through difficult terrain may never move
more than their Walk action distance.
Dangerous Terrain (quicksand, razor wire, mine
fields, etc.): Roll one die for every model that moves
into or across dangerous terrain. The unit takes one
automatic hit for each 1 you roll.
Elevation (cliffs, roofs, ledges, etc.): Units assaulting
from higher elevation/being assaulted from lower
elevation strike first in the ensuing melee, and units
taking shots from lower elevation count as in Cover.
Special Rules
Armored: Whenever this unit takes hits roll one
Advanced Rules
Advanced Psykery
When using advanced psykery every round both
players receive power dice, regardless of if they
have Psykers or not, and when an enemy Psyker
tries to manifest Psychic Powers you may try to
deny its effects. Declare any number of power dice
you are using to deny the effects, and roll them at
the same time as the manifesting unit, trying to
score 4+. If you roll as many successes as your
opponent, then the power effects are not resolved.
Missions
When using the following missions the table and
armies are set up as described in the core rules. You
can either choose any of these or play with a
random objective by rolling one die on this table:
Result
Mission
1
Duel
2
Seize Ground
3
Relic Hunt
4
Sabotage
5
Breakthrough
6
Last Stand
Multi-Player Games
Space Marines
Name [Size]
Captain [1]
Terminator Cpt. [1]
Chaplain [1]
Librarian [1]
Techmarine [1]
Scout Squad [5]
Tactical Marines [5]
Terminators [5]
Centurions [3]
Scout Bikers [3]
Bike Squad [3]
Attack Bike [1]
Thunderfire [1]
Dreadnought [1]
Drop Pod [1]
Land Speeder [1]
Rhino [1]
Razorback [1]
Predator [1]
Land Raider [1]
Quality
3+
3+
3+
3+
3+
4+
3+
3+
3+
4+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
Equipment
Assault Rifle
Linked Assault Rifle, Power Fist
Assault Rifle
Assault Rifle
Pistol, Power Fist
Assault Rifles
Assault Rifles
Linked Assault Rifles, Power Fists
Linked Flamers, Hurricane Bolters (24,A6)
Linked Assault Rifles, Assault Rifles
Linked Assault Rifles, Assault Rifles
Linked Assault Rifle, Machinegun
Thunderfire Cannon(48,A9,Ignores cover)
Linked Flamer, Linked Assault Rifle,
Dreadnought Fist
Linked Assault Rifle
Linked Flamer
Linked Assault Rifle
Linked Flamer
Autocannon
2xLinkedFlamers,Linked Minigun(Rending)
B
Upgrade with any:
Dozer Blade (Re-roll dangerous
terrain rolls)
Pintle Mount (Linked Assault Rifle)
Hunter-Killer Missile (Missile
Launcher (Limited))
+5pts
+10pts
+25pts
F
Replace all Assault Rifles:
Pistols and Hand Weapons
Free
G
Multi-Melta
Replace Machinegun:
+25pts
Special Rules
Fearless, Hero, Tactics, Tough(3)
Armored,DeepStrike,Fearless,Hero,Tactics,Tough(3)
Fearless, Hero, Tough(3), Zealot
Fearless, Psyker(1), Tough(3)
Armored, Fearless, Servo Arm, Tough(3)
Fearless, Scout, Strider
Fearless
Armored, Deep Strike, Fearless
Armored, Fearless, Relentless, Tough(3)
Fast, Fearless, Relentless, Scout
Fast, Fearless, Relentless
Fast, Fearless, Relentless
Fearless, Tough(3)
Tough(3), Walker
Drop Pod, Transport(11), Vehicle
Deep Strike, Fast, Flying, Vehicle
Tough(3), Transport(11), Vehicle
Tough(3), Transport(6), Vehicle
Tough(6), Vehicle
Tough(9), Transport(11), Vehicle
I
Replace 2x Linked Flamers:
2x Hurricane Bolter (24, A6)
+35pts
2x Linked Lascannons
+240pts
Replace Linked Minigun:
Linked Machinegun
+5pts
Take one:
Multi-Melta
+60pts
J
Equip any model:
Linked Dreadnought Fist
+25pts
Replace any Linked Flamer:
Linked Meltagun
+10pts
Linked Machinegun
+15pts
Linked Grenade Launcher
+30pts
Linked Lascannon
+120pts
Replace any Hurricane Bolter:
Missile Launcher
+50pts
K
L
Replaced Linked Flamer:
Linked Minigun (Rending)
+10pts
Linked Machinegun
+15pts
Linked Lascannon
+120pts
Lascannon, Linked Plasmagun
+120pts
M
Upgrade with:
Extra Armor (Tough(+3))
+20pts
Upgrades
A
H
A
A
A, C, F
A, D, E, F
H
J
A, F
A, D, F
G
K
Cost
60pts
90pts
40pts
65pts
60pts
110pts
120pts
220pts
345pts
100pts
120pts
70pts
250pts
85pts
M, O
B, M
B, M, L
B, M, N
B, I, M
50pts
55pts
65pts
75pts
100pts
195pts
N
Replace Autocannon:
Demolisher Cannon (24, A12)
+50pts
Icarus Stormcannon (48, A5,
+50pts
Linked)
Linked Lascannon
+70pts
Skyspear Missile Launcher (48,
+130pts
A9x)
Whirlwind Missile Launcher (48,
+130pts
A9, Indirect)
Take one:
2x Machineguns
+70pts
2x Lascannons
+240pts
O
Replace Linked Flamer:
Minigun (Rending)
Machinegun
Multi-Melta
Take one:
Linked Flamer
Minigun (Rending)
Machinegun
Multi-Melta
Missile Launcher
Upgrade with:
Open Sides (Transport(6))
+5pts
+5pts
+30pts
+30pts
+35pts
+35pts
+60pts
+95pts
+10pts
Psychic Powers
Telekine Dome (1): The psyker and his unit count
as being in Cover until the end of the round.
Warp Speed (1): The psyker and his unit have get
Fast and Furious rules until the end of the round.
Psychic Shriek (1): Target enemy unit within 18
must take a morale test. If failed the unit takes D3
automatic wounds.
Banishment (1): Target enemy unit within 12
must re-roll blocks until the end of the round.
Prescience (1): Target friendly unit within 12 gets
Linked weapons until the end of the round.
Flame Breath (2): Target enemy unit within 12
takes 2D6 automatic hits.
Quality
4+
4+
4+
5+
5+
5+
6+
5+
4+
4+
5+
4+
6+
5+
4+
4+
4+
4+
4+
4+
4+
4+
Equipment
Assault Rifle
Assault Rifles
Battle Cannon, Linked Flamer
Assault Rifle
Assault Rifle
Assault Rifle
Assault Rifles
Assault Rifles
Assault Rifles
Assault Rifles
Machineguns
Shotguns, Power Weapons
Sniper Rifles (36, A3x, Scope)
Pistols, Power Weapons (Limited)
Linked Flamer
Linked Assault Rifle
Multi-Laser
2x Linked Flamer
Deathstrike Missile, Machinegun
Eagle Rockets (4x Missile Launcher (Indirect,
Limited)), Machinegun
Battle Cannon, Linked Flamer
Earthshaker Cannon (48, A12, Indirect),
Machinegun
B
Replace up to two Assault Rifles:
Flamer
+5pts
Linked Flamer
+10pts
Plasmagun
+10pts
Meltagun
+15pts
Grenade Launcher
+30pts
C
Replace up to two Assault Rifles:
Shotgun
+5pts
Sniper Rifle (36, A3x, Scope)
+50pts
D
Take one:
Weapons Team (Machinegun)
Replace any Machinegun:
Autocannon
Missile Launcher
Mortar (Indirect)
Lascannon
K
Replace Earthshaker:
2x Stormshard Mortars (Mortar
(Indirect, Rending))
2x Hyra Cannons (Linked Missile
Launcher (Rending))
+5pts
+5pts
+10pts
+15pts
+15pts
+25pts
Free
Free
+5pts
+20pts
+5pts
+10pts
+30pts
+50pts
+65pts
I
Upgrade with:
Extra Armor (Tough(+3))
J
Replace one Pistol:
Plasma Pistol
Replace one Power Weapon:
Power Weapon
Replace up to two Pistols and
Power Weapons:
Flamer
Meltagun
Plasmagun
Grenade Launcher
M
+5pts
+30pts
+35pts
+40pts
Take any:
Dozer Blade (Re-roll dangerous
terrain rolls)
Hunter-Killer Missile (Missile
Launcher (Limited))
Pintle Mount (Machinegun)
Tough(9), Vehicle
Vehicle
+25pts
E
Equip up to two models with any:
Medipack
+10pts
Vox-Caster
+15pts
Battle Standard
+45pts
F
Replace Linked Flamer:
Multi-Laser
Autocannon
Plasma Cannon
Missile Launcher
Lascannon
Special Rules
Hero, Officer, Tough(3)
Hero, Officer, Tough(9), Vehicle
Executioner, Tough(3)
Spiritual Leader, Tough(3)
Psyker(1), Tough(3)
Deep Strike, Scout
Furious, Tough(3)
Scout
Fast
Walker
Fast, Transport(11), Vehicle
Transport(11), Vehicle
Tough(3), Vehicle
Tough(3), Vehicle
Vehicle
+25pts
+20pts
Upgrades
A
B, C, E
H, N
A
A
A
A, B, D
A, B, C, O
A, B
D
L
J
F, H, I
H, I, M
H, I
G, H, I
H, I
H, I
Cost
50pts
60pts
225pts
15pts
30pts
45pts
50pts
50pts
75pts
90pts
70pts
95pts
190pts
60pts
35pts
45pts
65pts
75pts
115pts
130pts
H, I, N
H, I, K
195pts
220pts
Psychic Powers
Telekine Dome (1): The psyker and his unit count
as being in Cover until the end of the round.
Warp Speed (1): The psyker and his unit have get
Fast and Furious rules until the end of the round.
Psychic Shriek (1): Target enemy unit within 18
must take a morale test. If failed the unit takes D3
automatic wounds.
Banishment (1): Target enemy unit within 12
must re-roll blocks until the end of the round.
Prescience (1): Target friendly unit within 12 gets
Linked weapons until the end of the round.
Flame Breath (2): Target enemy unit within 12
takes 2D6 automatic hits.
Orks
Name [Size]
Warboss [1]
Big Mek [1]
Weirdboy [1]
Painboy [1]
Runtherd [1]
Gretchin [10]
Boyz [10]
Stormboyz [10]
Kommandos [5]
Burna Boyz [5]
Flash Gitz [5]
Tankbustas [5]
Lootas [5]
Nobz [5]
Meganobz [3]
Mek Gunz [3]
Warbikers [3]
Deffkoptas [3]
Killa Kan [1]
Deff Dred [1]
Gorkanaut [1]
Quality
4+
5+
5+
5+
6+
6+
5+
5+
5+
5+
5+
5+
5+
4+
4+
6+
5+
5+
4+
4+
4+
Morkanaut [1]
4+
Warbuggy [1]
Trukk [1]
Battlewagon [1]
4+
4+
4+
Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Power Weapon
Hand Weapon (Poison)
Power Fist
Pistols
Pistols, Hand Weapons
Pistols, Hand Weapons
Pistols, Hand Weapons
Flamers, Power Weapons
Snazzguns (24, AD6), Hand Weapons
Grenade Launchers
Deffguns (48, AD3, Indirect, Piercing)
Pistols, Hand Weapons
Linked Carbines, Power Fists
Bubblechukka (36, AD6)
Linked Carbines, Hand Weapons
Kustom Mega-Blasta (Plasmagun)
Flamer, Dreadnought Fist
4x Dreadnought Fist
Mega-Shoota (36, A3D6), 2x Grenade
Launchers, 2x Linked Machineguns, Flamer
Plasma Cannon, Plasmagun, 2x Grenade
Launchers, 2x Linked Machineguns
Linked Flamer
Machinegun
-
Special Rules
Fearless, Furious, Hero, Tough(3), Waagh!
Fearless, Furious, Hero, Mek Tools, Tough(3)
Fearless, Furious, Psyker(1), Tough(3)
Dok Tools, Fearless, Furious
Furious, Runtherd, Tough(3)
Git Shootaz
Fearless, Furious
Deep Strike, Fearless, Flying, Furious
Fearless, Furious, Scout
Fearless, Furious
Ammo Runt, Fearless, Furious
Fearless, Furious
Fearless, Furious
Fearless, Furious
Armored, Fearless, Furious
Armored, Git Shootaz
Armored, Fast, Fearless, Furious
Fast, Fearless, Flying, Furious, Scout
Walker
Tough(3), Walker
Klaw of Gork/Mork, Tough(9), Transport(6),
Walker
Klaw of Gork/Mork, Kustom Force Field, Tough(9),
Transport(6), Walker
Vehicle
Transport(11), Vehicle
Tough(6), Transport(21), Vehicle
J
Replace Flamer:
Grotzooka (18, A4)
Kustom Mega-Blasta (Plasmagun)
Machinegun
Grenade Launcher
Upgrade Psyker(1):
Psyker(2)
C
Take one:
Kannon (36, A4)
Lobba (48, A4, Indirect)
Zzap Gun (36, A2D6)
Take up to five:
Machinegun (may take four)
Grenade Launcher (may take four)
Killkannon (Multi-Melta)
Upgrade with:
Deff Rolla (Re-roll dangerous
terrain rolls,deals +D6 hits and may
re-roll failed blocks when using
Assault actions)
+15pts
+35pts
+60pts
+65pts
+25pts
+35pts
+45pts
+25pts
E
Equip all models with:
Eavy Armor (Armored)
+15pts
Warbikes (Armored, Fast, Replace
+35pts
all Pistols with Linked Carbines)
F
Take any:
Bomb Squig (Grenade Launcher,
+15pts
Limited, Scope, may take three)
Replace up to two Grenade Launchers:
Tankhammer (+10x Melee Attacks)
+5pts
Carbines
+10pts
Replace one Pistol:
Machinegun
Grenade Launcher
Equip all models with:
Eavy Armor (Armored)
+15pts
+20pts
+30pts
I
Replace any Bubblechukka:
Kannon (36, A4)
+5pts
Mega-Kannon (Plasma Cannon)
+20pts
Zzap Gun (36, A2D6)
+30pts
Lobba (48, A4, Indirect)
+30pts
Smasha Gun (36, AD6+4)
+35pts
Traktor Kannon
+45pts
K
Upgrade with any:
Red Paint Job (Fast)
Grot Riggers (Mek Tools)
Boarding Plank
Grabbin Klaw
Reinforced Ram (Re-roll dangerous
terrain rolls, and re-roll failed
blocks when using Assault actions)
Wreckin Ball (This unit deals +D6
hits when using Assault actions)
Ard Case (Tough(+3))
Free
Free
+10pts
+20pts
+5pts
+10pts
+10pts
+10pts
+10pts
+20pts
355pts
G, K
K
C, K
40pts
65pts
85pts
Psychic Powers
Replace any Kuston Mega-Blasta:
Linked Machinegun
+15pts
Linked Grenade Launcher
+25pts
Take any:
Buzzsaw (Power Fist)
+10pts
Bigbomm
+20pts
+10pts
+45pts
+55pts
Cost
50pts
25pts
55pts
40pts
10pts
60pts
130pts
190pts
80pts
125pts
150pts
165pts
195pts
100pts
95pts
115pts
60pts
85pts
40pts
85pts
350pts
+20pts
Replace Pistol:
Kuston Mega-Blasta (Plasmagun)
Kustom Force Field
Shokk Attack Gun
Upgrades
A
A, M
B
A, H
A
A, H
A
F
A, E
A
I
A
L
J, K
D, K
-
Eldar
Name [Size]
Autarch [1]
Farseer [1]
Warlocks [3]
Avatar [1]
Guardians [5]
Dire Avengers [5]
Weapon Platform [1]
Rangers [3]
Hawks [5]
Scorpions [5]
Warp Spiders [5]
Banshees [5]
Fire Dragons [5]
Wraithguard [5]
Dark Reapers [3]
Support Battery [3]
Windriders [3]
Wraithlord [1]
Wraithknight [1]
War Walker [1]
Vyper [1]
Wave Serpent [1]
Falcon [1]
Quality
3+
3+
3+
2+
4+
3+
4+
4+
3+
3+
3+
3+
3+
3+
3+
3+
3+
2+
2+
4+
4+
3+
3+
Equipment
Pistol, Power Weapon (Strikes First)
Pistol, Power Weapon
Pistols, Power Weapons
Dreadnought Fist
Pistols, Hand Weapons
Carbines
Minigun
Sniper Rifles (36, A3x, Scope)
Assault Rifles
Pistols, Power Weapons
Plasma Pistols
Pistols, Power Weapons (Strikes First)
Meltaguns
2x Power Weapons
Missile Launchers
D-Cannons (24, A9)
Linked Shotguns
2x Shotgun, Dreadnought Fist
Power Fist, Ghost Glaive (Dreadnought Fist),
Scattershield (Tough(+3))
2x Minigun, Hand Weapon
Minigun, Linked Shotgun
Linked Minigun, Linked Shotgun
Lascannon, Linked Shotgun
Replace Minigun:
Machinegun
Linked Machinegun
Plasma Cannon
Missile Launcher
C, O
A, B, C
D, C
A, B, C, L
55pts
50pts
105pts
185pts
+10pts
Replace Lascannon:
Linked Autocannon and Minigun
Battle Cannon
Free
+25pts
+5pts
M
+5pts
+10pts
+20pts
N
Replace Linked Minigun:
Linked Machinegun
+15pts
Linked Plasma Cannon
+60pts
Linked Missile Launcher
+90pts
Flamer
+30pts
Take one:
Ghost Glaive (Dreadnought Fist)
+30pts
Take up to two:
Minigun
Machinegun
Linked Machinegun
Plasma Cannon
Missile Launcher
Free
+5pts
+5pts
+15pts
Power Weapons
Psychic Powers
+20pts
+25pts
+35pts
+55pts
+70pts
Minigun
Cost
40pts
95pts
100pts
95pts
80pts
95pts
20pts
210pts
145pts
150pts
155pts
150pts
225pts
195pts
325pts
250pts
100pts
90pts
135pts
+15pts
+25pts
+40pts
+60pts
Upgrades
E, G
P
E
H
A
G
I
K
N
M
B, Q
F, O
J, O
Minigun
Special Rules
Fast, Focus, Hero, Tough(3)
Focus, Hero, Psyker(3), Tough(3)
Brothers, Focus
Fast, Fearless, Hero, Monster, Tough(6)
Focus
Focus
Focus, Weapon Platform
Focus, Scout
Deep Strike, Fast, Flying, Focus
Fast, Focus, Scout
Deep Strike, Focus, Teleporter
Fast, Focus
Fast, Focus
Armored, Fearless
Fast, Flying, Focus
Monster, Tough(3)
Flying, Monster, Tough(6)
Quality
3+
3+
3+
6+
5+
3+
3+
3+
3+
3+
3+
3+
3+
3+
2+
4+
3+
3+
3+
3+
3+
3+
3+
Equipment
Pistol, Hand Weapon
Linked Assault Rifle, Power Weapon
Pistol, Power Weapon
Power Fists (Strikes Last)
Pistols, Hand Weapons
Pistols, Hand Weapons
Hand Weapons
Pistols, Hand Weapons
Pistols, Hand Weapons
Linked Assault Rifles, Power Weapons
Sonic Guitars (Miniguns)
Power Fists (2x each)
Linked Flamers, Power Fists
Linked Assault Rifles, Pistols, Hand Weapons
Dreadnought Fist
Power Fists
Dreadnought Fist, Power Fist
2x Power Fists, 2x Dreadnought Fists
2x Plasma Cannons
Battle Cannon, 3x Dreadnought Fists, Power Fist
Linked Assault Rifle
Autocannon
2x Linked Lascannons, Linked Machinegun
Special Rules
Hero, Tough(3)
Armored, Deep Strike, Hero, Tough(3)
Psyker(1), Tough(3)
Zombie
Fast, Fearless, Mutations
Fearless, Furious
Deep Strike, Fast, Fear, Flying
Armored, Deep Strike
Fearless
Armored, Deep Strike, Tough(3)
Armored, Deep Strike, Relentless, Tough(3)
Fast, Relentless
Deep Strike, Monster, Tough(3)
Furious, Monster, Tough(3)
Tough(3), Walker
Fast, Tough(6), Walker
Fast, Tough(6), Walker
Tough(3), Walker
Tough(3), Transport(11), Vehicle
Tough(6), Vehicle
Tough(9), Transport(11), Vehicle
A
Upgrade all models with one:
Slaneesh (Fast)
+10pts
Khorne (Furious)
+10pts
Nurgle (Armored)
+30pts
Tzeentch (Brothers)
+35pts
H
Equip any model with one:
Machinegun
+35pts
Autocannon
+50pts
Missile Launcher
+95pts
Lascannon
+120pts
B
Replace one Pistol:
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Plasma Pistol
+10pts
Replace one Hand Weapon:
Power Weapon
+5pts
Power Fist
+10pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Equip one model with one:
Bike (Linked Assault Rifle, Fast,
+5pts
Relentless)
Terminator Armor (Armored, Deep
+10pts
Strike)
Upgrade Psyker(1):
Psyker(2)
+15pts
Psyker(3)
+30pts
I
Upgrade with:
Wings (Fast, Flying)
Take one:
Psyker(1)
Psyker(2)
Psyker(3)
D
Flamer
Plasmagun
Meltagun
E
Replace one Pistol:
Machinegun
+30pts
Autocannon
+45pts
Missile Launcher
+90pts
Lascannon
+115pts
Replace all Pistols and Hand Weapons:
Assault Rifles
Free
Upgrade all models with:
Veteran Training (Fearless)
+20pts
F
Replace all Pistols and Hand Weapons:
Assault Rifles
Free
Replace one Pistol and Hand Weapon:
Shotgun
Free
Flamer
+10pts
Machinegun
+15pts
G
Replace one Linked Assault Rifle:
Linked Flamer
+20pts
Linked Machinegun
+35pts
J
Replace Autocannon:
Demolisher Cannon (24, A12)
Linked Lascannon
Take one:
2x Machineguns
2x Lascannons
+10pts
+35pts
+50pts
+65pts
+50pts
+100pts
+70pts
+240pts
K
Replace one Sonic Guitar:
Doom Amp (12, A9)
+10pts
Sonic Bass (Battle Cannon)
+120pts
L
Replace one Dreadnought Fist:
Linked Flamer
+10pts
Missile Launcher
+75pts
Replace Power Fist:
Linked Machinegun
+30pts
Autocannon
+30pts
Linked Lascannon
+135pts
M
Upgrades
A, B
A, B, G
A, B
F
A, B, D, E
B
A, B, C, D
A, B, G
K
A
A, H
A, D
A, I
A
M
L
N
J, N
N
Cost
30pts
50pts
65pts
75pts
100pts
100pts
125pts
130pts
145pts
180pts
200pts
180pts
235pts
110pts
65pts
115pts
85pts
120pts
195pts
245pts
65pts
100pts
440pts
N
Take any:
Dozer Blade (Re-roll dangerous
+5pts
terrain rolls)
Pintle Mount (Linked Assault Rifle)
+10pts
Havoc Launcher (Linked Missile
+120pts
Launcher)
Equip with one Pintle Mount attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Upgrade with:
Extra Armor (Tough(+3))
+20pts
Army Special Rules
Brothers: This unit counts as having the Psyker(1)
special rule, however only one model may manifest
psychic powers with it per round.
Mutations: Whenever this unit fights in melee, roll
one die and consult the following table:
Result
Effect
1-2
All models get First Strike.
3-4
All models get Rending weapons.
5-6
All models get Hatred.
Psychic Powers
Nurgles Rot (1): All enemy units within 6 take D3
automatic hits with Poison.
Weapon Virus (1): Target enemy unit within 24
takes one automatic hit for every 1 it rolls when
shooting until the end of the round.
Hysterical Frenzy (1): Target friendly unit within
12 has Strikes First, Piercing Melee or +1 Melee
Attack until the end of the round (pick one).
Doombolt (2): Target enemy unit within 18 takes
2D6x automatic hits.
Slaaneshs Overload (2): Target enemy unit within
24 takes D6 automatic hits and must take a
morale test, regardless of casualties.
Tzeentchs Firestorm (2): Target enemy unit within
24 takes D6 hits, and for each Wound suffered
from this the unit takes an additional D3 hits.
Tau
Name [Size]
Commander [1]
Cadre Fireblade [1]
Ethereal [1]
Kroot Carnivores [5]
Kroot Hounds [5]
Krootox Squad [3]
Vespids [5]
Fire Warriors [5]
Pathfinders [5]
Stealth Team [3]
XV8 Crisis Suits [3]
XV95 Ghostkeel [1]
Quality
3+
4+
4+
5+
5+
5+
4+
4+
4+
3+
3+
3+
3+
3+
3+
Piranha [1]
Devilfish [1]
Hammerhead [1]
Gun Drone Squad [5]
Sniper Drone Team [3]
Marker Drone [1]
Inhibitor Drone [1]
Accelerator Drone [1]
Shield Drone [1]
Stealth Drone [1]
Gun Drone [1]
Recon Drone [1]
Missile Drone [1]
4+
4+
4+
4+
4+
-
Equipment
Rifle, Power Weapon, Markerlight
Hand Weapon
Assault Rifles, Hand Weapons
Hand Weapons
Multi-Lasers, Power Weapons
Carbines
Carbines
Carbines, Markerlights
Burst Cannons (18, A2)
Fusion Collider (18, A3x), Linked Burst Cannon
(18, A2), Power Weapon, 2x Stealth Drone
Linked Heavy Rail Rifle (48, A5x), Linked
Plasmagun
Heavy Burst Cannon (18, A4), Linked Plasmagun,
Power Weapon
Pulse Blastcannon (30, A9), Linked Missile Pod
(36, A4), 4x Destroyer Missiles (48, A4x, Limited),
Cluster Rocket System (48, A4D6)
Burst Cannon (18, A2), 2x Gun Drones
Burst Cannon (18, A2), 2x Gun Drones
Ion Cannon (48, A5), 2x Gun Drones
Linked Carbines
Sniper Rifles (36, A3x, Scope), Markerlights
Markerlight
Linked Carbine
Burst Cannon (18, A2)
Missile Pod (36, A4)
Take up to two:
Marker Drone
Gun Drone
Shield Drone
Missile Drone
+20pts
+20pts
+30pts
+60pts
B
Equip any model with up to three:
Burst Cannon (18, A2)
+15pts
Plasmagun
+25pts
Flamer
+30pts
High Output Burst Cannon (18,A6)
+45pts
Fusion Blaster (18, A6x)
+55pts
Missile Pod (36, A4)
+60pts
C
Beacon
Markerlight
D
Replace Hand Weapon:
Equaliser (Power Weapon)
+5pts
Honor Blade (Power Fist)
+10pts
E
Replace one Burst Cannon:
Fusion Blaster (18, A6x)
+40pts
F
Replace one Carbine and Markerlight:
Ion Rifle (30, A3)
+25pts
Rail Rifle (30, A5x)
+55pts
Take one:
Inhibitor Drone
+15pts
Accelerator Drone
+20pts
Recon Drone
+20pts
Special Rules
Crisis Suit, Hero, Support, Tough(3)
Hero, Support, Tough(3)
Hero, Inspirational
Scout
Scout
Scout, Tough(3)
Fast, Flying
Support
Scout, Support
Deep Strike, Flying, Scout, Support
Crisis Suit, Support, Tough(3)
Electrowarfare Suite, Ghostkeel Suit,
Support, Tough(3)
Monster, Support, Tough(3)
Upgrades
A, B
A
D
J
A, C, P
A, F
A, C, E
A, B
N
Cost
30pts
40pts
70pts
75pts
55pts
105pts
95pts
75pts
140pts
100pts
90pts
135pts
A, M
220pts
A, K
160pts
520pts
G, H, L
H, L
H, I, L
A
-
60pts
90pts
115pts
100pts
270pts
-
J
Replace all Assault Rifles:
Kroot Rifles (24, A3x, Scope)
+170pts
K
Replace Heavy Burst Cannon:
Ion Accelerator (48, A10)
+135pts
Replace Linked Plasmagun:
Linked Fusion Blaster (18, A6x)
+25pts
Linked Missile Pod (36, A4)
+40pts
L
Upgrade with any:
Automated Repair System
Disruption Pod (Tough(+3))
Point Defence Relay (Support)
Flachette Discharger
+10pts
+20pts
+25pts
+30pts
M
Replace Linked Heavy Rail Rifle:
2x Linked Missile Pod (36, A4)
Free
Replace Linked Plasmagun:
Linked Missile Pod (36, A4)
+40pts
Take one:
Seeker Missile
+20pts
N
Replace Fusion Collider:
Cyclic Ion Raker (24, A5)
+25pts
Replace Burst Cannon:
Linked Flamer
+15pts
Linked Fusion Blaster (18, A6x)
+40pts
G
Replace Burst Cannon:
Fusion Blaster (18, A6x)
+35pts
O
Replace Pulse Blastcannon:
Pulse Driver Cannon (48, A12)
+100pts
Take one:
Linked Burst Cannon (18, A2)
+15pts
Linked Flamer
+30pts
Linked Airbursting Fragmentation
+35pts
Projector (18, A4, Ignores Cover)
H
Replace 2x Gun Drones:
2x Linked Burst Cannon (18, A2)
Free
Linked Missile Pod (36, A4)
+20pts
Take up to two:
Seeker Missile
+20pts
P
Equip one model with one:
Support Turret
+40pts
Replace all Carbines:
Pulse Blasters (12, A1, Piercing)
Free
Rifles
+20pts
I
Replace Ion Cannon:
6x Seeker Missile
+50pts
Railgun (48, A10x)
+100pts
Necrons
Name [Size]
Necron Lord [1]
Destroyer Lord [1]
Ctan Shard [1]
Cryptek [1]
Necron Warriors [5]
Immortals [5]
Lychguard [5]
Flayed Ones [5]
Praetorians [5]
Deathmarks [3]
Scarab Swarms [3]
Tomb Blades [3]
Wraiths [3]
Destroyers [3]
Spyder [1]
Command Barge [1]
Stalker [1]
Ghost Ark [1]
Annihilation Barge [1]
Doomsday Ark [1]
Monolith [1]
Quality
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
5+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
A
Take any:
Power Fist (Limited)
Mindshackle Scarabs
Sempiternal Weave (Armored)
Resurrection Orb
Tachyon Arrow (Lascannon
(Limited))
Equipment
Staff of Light (Power Weapon, Shotgun)
Warscythe (Power Fist)
Power Fist
Staff of Light (Power Weapon, Shotgun)
Assault Rifles (Rending)
Assault Rifles (Rending)
Power Weapons
Power Weapons
Rods of Covenant (Flamers, Power Weapons)
Sniper Rifles (36, A3x, Scope)
Power Weapons (Rending)
Linked Assault Rifles (Tesla)
Power Weapons
Miniguns (Rending)
Hand Weapon
Minigun (Tesla)
Multi-Melta
5x Assault Rifles (Rending)
3x Minigun (Tesla)
Plasma Cannon, 5x Assault Rifles (Rending)
Multi-Melta, 4x Minigun (Tesla)
+5pts
+10pts
+10pts
+10pts
+25pts
C
Replace one Minigun (Tesla):
Minigun (Rending)
Free
D
Equip all models with:
Dispersion Shields (Armored)
+15pts
E
Take one:
Linked Minigun
+30pts
G
Equip any model with one:
Whip Coils (Strikes First)
+5pts
Shotgun
+10pts
Linked Flamer
+30pts
H
Replace one Minigun/Multi-Melta:
Lascannon
+60pts
I
Take up to two:
Entropic Touch (Rending Melee)
Grand Illusion (May re-deploy D3
units after Scouts are deployed)
Sentient Singularity (Enemy units
may not deep strike within 18)
Lord of Fire (Enemies within 12
using Flamers/Meltas roll one die
before shooting, on 1 they take
one automatic wound)
Swarm of Spirit Dust (Armored)
Gaze of Death (+D6 Melee Attacks)
Times Arrow (Strikes Fist, even
against units with Strikes First)
Writhing Worldscape (Enemies
count all terrain as dangerous, and
take hits on results of 1-2)
Pyreshards (18, A8)
Moulder of Worlds (24, A8)
Transdimensional Thunderbolt
(24, A10x)
+10pts
+10pts
+10pts
+10pts
+10pts
+15pts
+15pts
+15pts
+50pts
+65pts
+100pts
J
Take up to two:
Seismic Crucible (Units assaulting
the cryptek and his unit reduce
their movement by D6)
Chronometron (Once per round
the cryptek or a model in his unit
may re-roll one die of any kind)
Ether Crystal (Enemy units Deep
Striking within 18 take D6 hits)
Nightmare Shroud (Once per round
one enemy unit within 18 must
take a morale test)
Veil of Darkness (Once per round
the cryptek and his unit may be
placed in reserves and immediately
attempt to Deep Strike anywhere)
Gaze of Flame (Units assaulting the
cryptek and his unit get the Strikes
Last rule in the ensuing melee)
Lightning Field (Units assaulting
the cryptek and his unit take 2D6
automatic hits before melee starts)
Solar Pulse (Once per game all
friendly units get Armored until the
end of the round)
Timesplinter Cloak (The cryptek
and his unit count as Armored)
Harp of Dissonance (Once per
game one enemy unit within line
of sight automatically fails all
blocks until the end of the round)
Special Rules
Hero, Robot, Tough(3)
Hero, Flying, Robot, Tough(3)
Fearless, Hero, Necrodermis, Tough(3)
Hero, Robot, Tough(3)
Robot
Armored, Robot
Robot
Deep Strike, Robot, Scout
Fearless, Flying, Robot
Deep Strike, Robot
Fearless, Tough(3)
Fast, Flying, Robot
Armored, Fast, Fearless, Flying
Flying, Robot
Hive, Monster, Tough(6)
Resilient, Tough(3), Transport(1), Vehicle
Resilient, Tough(3), Vehicle
Resilient, Tough(3), Transport(11), Vehicle
Resilient, Tough(3), Vehicle
Resilient, Tough(3), Vehicle
Deep Strike, Resilient, Tough(9),
Transport(21), Vehicle
+5pts
+5pts
+15pts
+15pts
+15pts
+15pts
+20pts
+25pts
+30pts
+50pts
K
Replace all Assault Rifles (Tesla):
Linked Assault Rifles (Rending)
Free
Miniguns
+35pts
Equip all models with any:
Shadowlooms (May re-roll failed
+5pts
blocks when in cover)
Nebuloscopes (Scope)
+15pts
Shield Vanes (Tough(3))
+35pts
Upgrades
A
A
I
J
B
D
E
K
G
H
F
C
H
C
-
Cost
45pts
40pts
35pts
45pts
120pts
135pts
95pts
110pts
250pts
220pts
75pts
90pts
95pts
145pts
95pts
75pts
100pts
120pts
135pts
170pts
310pts
Tyranids
Name [Size]
Hive Tyrant [1]
Quality
2+
Equipment
Dreadnought Fist
2+
3+
3+
3+
4+
5+
5+
5+
5+
4+
4+
4+
4+
4+
4+
4+
6+
5+
3+
3+
3+
3+
3+
3+
3+
Tyrannofex [1]
3+
Maleceptor [1]
Tyrannocyte [1]
3+
3+
Sporocyst [1]
3+
Special Rules
Hero, Monster, Psyker(2), Synapse,
Tough(3)
Monster, Tough(3)
Hero, Monster, Psyker(1), Spawn,
Synapse, Tough(6)
Hero, Relentless, Synapse, Tough(3)
Synapse, Tough(3)
Fast, Fearless, Scout
Strider
Fast, Strider
Fast, Flying
Fearless, Tough(3)
Tough(3)
Brothers, Synapse, Tough(3)
Deep Strike, Fast, Tough(3)
Armored, Tough(3)
Armored,Fast, Fearless, Scout, Tough(3)
Fast, Flying, Synapse, Tough(3)
Tough(3)
Deep Strike, Fearless
Armored,Deep Strike,Fearless,Tough(3)
Acid Blood, Tough(3)
Monster, Tough(6)
Acid Blood, Monster, Tough(6)
Monster, Tough(6)
Fast, Monster, Tough(6)
Devour, Fast, Monster, Tough(6)
Monster, Tough(6)
Monster, Tough(6)
Monster, Psyker(2), Synapse, Tough(6)
Deep Strike, Drifter, Monster, Transport
Spore, Transport(21), Tough(6)
Immobile, Monster, Resonator, Scout,
Tough(6)
A
Equip all models with any:
Adrenal Glands (+1A when
+5pts
assaulting)
Toxin Sacs (Poison in Melee)
+10pts
K
Equip all models with any:
Adrenal Glands (+1A when
+10pts
assaulting)
Toxin Sacs (Poison in Melee)
+10pts
B
Equip all models with any:
Lash Whips (Strikes First)
+15pts
Power Fists (Rending)
+85pts
L
Upgrade one model with:
Broodlord Training (Tough(3),
+50pts
Psyker(1), Hand Weapon(Rending))
C
Take one:
Devourer (Linked Carbine)
Deathspitter (18, A3)
Stranglethorn (Plasma Cannon)
Heavy Venom (36, A6, Piercing)
+10pts
+25pts
+70pts
+110pts
D
Take one:
Desiccator (12, A5, Piercing)
Shreddershard (12, A5, Rending)
Electroshock (12, A10x)
M
Equip any model with one:
Spinefists (Linked Pistol)
+5pts
Devourer (Linked Carbine)
+10pts
Deathspitter (18, A3)
+20pts
Equip one model with one:
Venom Cannon (36, A3, Piercing)
+40pts
Barbed Strangler (Plasma Cannon)
+70pts
+30pts
+35pts
+50pts
Acid Blood
Regeneration
+5pts
+10pts
F
Replace all Power Fists:
Dreadnought Fists (Rending)
+35pts
G
Replace Acid Spray:
Fleshborer Hive (18, A10)
Rupture Cannon (Lascannon)
+5pts
+65pts
H
Equip any model with one:
Spinefists (Linked Pistol)
+5pts
Devourer (Linked Carbine)
+10pts
Deathspitter (18, A3)
+15pts
I
Upgrade with:
Wings (Fast, Flying)
+10pts
J
Equip all models:
Spinefists (Linked Pistols)
+10pts
Upgrade all models with any:
Wings (Flying)
+10pts
Deep Strike
+10pts
N
Replace all Deathspitters:
5x Venom Cannons (36, A3,
+180pts
Piercing)
5x Barbed Stranglers (Plasma
+270pts
Cannons)
Upgrades
A, C, D, E, I
Cost
170pts
A, F
A, D, E
235pts
425pts
A, B, E, M
A, B, M
K, L
K
K
K
A, J
A
H
A, B
A, C, E
A, E
A, E
A, E
A, E
-
100pts
130pts
130pts
90pts
110pts
130pts
90pts
165pts
145pts
80pts
90pts
50pts
150pts
160pts
20pts
20pts
205pts
70pts
85pts
90pts
105pts
110pts
120pts
A, D, E, G
135pts
175pts
185pts
190pts
Psychic Powers
Dark Eldar
Name [Size]
Archon [1]
Succubus [1]
Haemonculus [1]
Ur-Ghuls [2]
Lhamaeans [2]
Sslyth [2]
Medusae [2]
Warriors [5]
Wyches [5]
Bloodbrides [5]
Incubi [5]
Grotesques [5]
Wracks [5]
Mandrakes [5]
Razorwing Flock [3]
Clawed Fiends [3]
Khymeras [5]
Scourges [5]
Hellions [5]
Reavers [3]
Cronos [1]
Talos [1]
Venom [1]
Raider [1]
Ravager [1]
Quality
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
4+
4+
4+
5+
4+
4+
4+
4+
4+
3+
3+
4+
4+
4+
Equipment
Pistol (Poison), Hand Weapon
Pistol (Poison), Hand Weapon
Pistol (Poison), Hand Weapon
Power Weapons
Pistols (Poison), Hand Weapons (Poison)
Carbines (Poison), Power Weapons
Linked Flamers
Pistols (Poison), Hand Weapons
Pistols (Poison), Hand Weapons
Pistols (Poison), Power Weapons
Power Weapons
Power Weapons
Power Weapons (Poison)
Carbines, Power Weapons
Power Fists
Power Fists
Power Weapons
Carbines (Poison)
Carbines (Poison), Power Weapons
Assault Rifles (Poison), Hand Weapons
Linked Flamer, Power Fist
Linked Assault Rifle (Haywire), 2x Power Fists
Machinegun (Poison), Linked Assault Rifle (Poison)
Dark Lance (36, A6x)
3x Dark Lances (36, A6x)
A
Replace Hand Weapon:
Hand Weapon (Poison)
Power Weapon (Poison)
Power Weapon (Deadly)
Replace Pistol:
Corrosive Whip (Hand Weapon,
Strikes First, Poison)
Blast Pistol (6, A6x)
Blaster (18, A6x)
Equip with:
Webway Portal (The hero and his
unit get the Deep Strike rule)
B
Equip with any:
Private Stash (Drugs)
Ghostplate Armor (Armored)
Clone Field (May re-roll blocks)
+5pts
+10pts
+35pts
+5pts
+10pts
+30pts
+35pts
C
Replace one Pistol and Hand Weapon:
Razorflails (Linked Power Fist)
+5pts
Hydra Gauntlets (Power Fist,
+10pts
Piercing)
Shardnet and Impaler (Linked
+15pts
Power Fist, Piercing)
D
Take up to two:
Vexator Mask (Fear)
Liquifier Gun (12, A2D6)
Scissorhand (Power Fist (Poison,
Rending))
Hexrifle (36, A3x, Scope, Deadly))
H
Replace one Pistol:
Blast Pistol (6, A6x)
+10pts
Grenade Launcher
+30pts
Replace one Hand Weapon/Power Weapon:
Hand Weapon (Poison)
+5pts
Power Weapon (Poison)
+10pts
I
J
+5pts
+10pts
+10pts
+10pts
+20pts
+25pts
+100pts
Special Rules
Fast, Fearless, Hero, Pain, Tough(3)
Dodge, Drugs, Fast, Hero, Pain, Tough(3)
Hero, Pain, Tough(3)
Armored, Court, Fast, Furious
Court, Fast, Pain
Armored, Court, Fast
Court, Fast, Pain
Fast, Pain
Dodge, Drugs, Fast, Pain
Dodge, Drugs, Fast, Pain
Fast, Pain
Drugs, Pain, Tough(3)
Drugs, Pain
Armored, Fast, Fear, Pain, Scout, Strider
Flying, Tough(6)
Furious, Tough(3)
Armored
Fast, Flying, Pain
Drugs, Fast, Flying, Pain
Drugs, Fast, Flying, Pain
Monster, Pain, Tough(3)
Monster, Pain, Tough(3)
Fast, Flying, Transport(6), Vehicle
Fast, Flying, Transport(11), Vehicle
Fast, Flying, Vehicle
Take one:
Power Fist
Replace one Power Fist:
Chain Flails (Piercing in Melee)
Linked Liquifier Gun (12, A2D6)
Ichor Injector (Deadly in Melee)
Replace Linked Assault Rifle:
Stinger Pod (24, A5)
Linked Machinegun (Poison)
Linked Heat Lance (18, A8x)
+20pts
Free
+5pts
+55pts
+20pts
+25pts
+55pts
K
Equip one model:
Grenade Launcher
+35pts
Replace one Power Weapon:
Power Weapon (Poison)
+5pts
L
Replace up to two Carbines:
Assault Rifle (Haywire)
+10pts
Shredder (12, A5)
+10pts
Blaster (18, A6x)
+25pts
Mechinegun (Poison)
+30pts
Heat Lance (18, A8x)
+40pts
F
Replace one Power Weapon:
Liquifier Gun (12, A2D6)
+10pts
Equip one model with one:
Hand Weapon (Poison)
+10pts
Scissorhand (Power Fist (Poison,
+25pts
Rending))
Power Weapon (Poison, Deadly)
+40pts
M
Replace one Assault Rifle:
Blaster (18, A6x)
+25pts
Heat Lance (18, A8x)
+40pts
G
Replace all Pistols:
Assault Rifles (Poison)
Replace one Pistol:
Shredder (12, A5)
Blaster (18, A6x)
Machinegun (Poison)
Dark Lance (36, A6x)
Upgrade all models:
Trueborn (+1A in Melee)
O
Replace Linked Assault Rifle:
Machinegun (Poison)
+25pts
+20pts
+10pts
+30pts
+30pts
+65pts
+15pts
P
Take any:
Spirit Vortex (12, A8)
Spirit Probe
+30pts
+40pts
Upgrades
A, B
A, C
A, D
G, H
C, H
C, H
E
F, I
F, I
H, L
K
H, M
P
J
O, Q, R
N, Q
N, Q, R
Q
Upgrade with any:
Enhanced Aethersails (+3 move
on Walk actions, +6 move on Run/
Assault actions)
Shock Prow (May re-roll failed
blocks in melee)
Night Shields (Tough(3))
Grenade Launcher
R
Take one:
Grisly Trophies (Friendly units
within 6 get Fearless)
Cost
30pts
35pts
25pts
45pts
50pts
50pts
80pts
110pts
130pts
145pts
135pts
140pts
120pts
165pts
75pts
75pts
90pts
115pts
145pts
95pts
80pts
90pts
75pts
110pts
220pts
+5pts
+5pts
+20pts
+35pts
+30pts
Quality
3+
4+
4+
4+
4+
4+
4+
4+
3+
3+
3+
4+
4+
4+
4+
Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Power Weapons
Power Weapons
Power Fists
Assault Rifles
Assault Rifles
Assault Rifles
Assault Rifles
Linked Pistols
Eviscerators (Power Fists)
2x Dreadnought Fists, 2x Linked Flamers
Linked Assault Rifle
Linked Flamer
Exorcist Missile Launcher (48, AD12x)
A
Replace one Pistol/Assault Rifle:
Shotgun
+5pts
Assault Rifle
+5pts
Plasma Pistol
+10pts
Meltagun
+25pts
Linked Flamer
+35pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Condemnor (Linked Assault Rifle,
+10pts
Poison against units with Psykers)
Take one or Replace Hand Weapon:
Hand Weapon
+5pts
Power Weapon
+10pts
Power Fist
+15pts
Special Rules
Faith(Passion), Fearless, Hero, Martyr, Tough(3)
Fearless, Hero, Martyr
Conclave, Fast
Armored, Conclave
Conclave
Faith(Light)
Faith(Guidance)
Faith(Fusillade), Scout
Faith(Hand)
Faith(Deliverance), Flying
Faith(Spirit), Fast, Fearless, Furious
Furious, Rage, Tough(3), Walker
Tough(3), Transport(11), Vehicle
Tough(3), Transport(6), Vehicle
Tough(6), Vehicle
Plasmagun
+20pts
Equip with:
Rosarius (Tough(+3))
+10pts
Replace Pistol:
D
Replace one Assault Rifle:
Linked Flamer
+20pts
Machinegun
+30pts
Multi-Melta
+50pts
E
Replace Linked Flamer:
Linked Machinegun
+10pts
Linked Multi-Melta
+35pts
F
Replace one Linked Pistol:
Linked Flamer
+20pts
Linked Meltagun
+30pts
G
Replace any Assault Rifle:
Linked Flamer
+20pts
Machinegun
+20pts
Multi-Melta
+40pts
H
Upgrade with any:
Dozer Blade (Re-roll dangerous
terrain rolls)
Pintle Mount (Linked Assault Rifle)
Hunter-Killer Missile (Missile
Launcher (Limited))
Extra Armor (Tough(+3))
+5pts
+10pts
+20pts
+20pts
Upgrades
A, B
A, B
A, C, D
A, C, G
A, C
A, C, D
A, F
H
E, H
H
Cost
40pts
25pts
50pts
55pts
55pts
80pts
80pts
95pts
105pts
105pts
165pts
110pts
55pts
65pts
200pts
Quality
3+
4+
3+
3+
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
3+
3+
3+
3+
3+
2+
A
Replace Pistol:
Pistol (Poison)
Condemnor (Linked Assault Rifle,
Poison against units with Psykers)
Plasmagun
Incinerator (18, A6)
Sniper Rifle (36, A3x, Scope)
Lascannon
Replace Hand Weapon:
Hand Weapon (Poison)
Upgrade with any:
Terminator Armor (Armored)
3x Servo-Skull
Psyker(1)
B
Equipment
Linked Assault Rifle, Power Weapon
Special Rules
Aegis, Armored, Fearless, Hero, Psyker(1), Tough(6)
Upgrades
-
Cost
120pts
Hero, Tough(3)
Aegis, Fearless, Psyker(2), Tough(3)
Aegis, Armored, Fearless, Servo Arm, Tough(3)
Beacon, Warband
Warband
Warband
Fast, Warband
Armored, Warband
Warband
Warband
Armored, Warband
Warband
Brothers, Warband
Aegis, Brothers, Deep Strike, Fearless
Aegis, Armored, Brothers, Deep Strike, Fearless
Armored, Etherium, Fearless, Strider, Tough(3)
Armored,Fearless,Frenzon,Furious, Strider,Tough(3)
Armored, Fearless, Strider, Tough(3)
A, C
H
C
B, C
F
E
D
D, I
-
20pts
100pts
70pts
45pts
45pts
45pts
50pts
50pts
55pts
55pts
55pts
55pts
75pts
230pts
245pts
85pts
85pts
115pts
110pts
160pts
+15pts
+25pts
+50pts
+70pts
G
Take up to two:
Linked Plasmagun
Linked Minigun (Rending)
Linked Incinerator (18, A6)
Upgrade with any:
Teleporter
Linked Dreadnought Fist
Dreadnough Fist (Rending)
+5pts
+5pts
+10pts
+10pts
+30pts
+45pts
Psychic Powers
Upgrade Psyker(2):
Psyker(3)
+10pts
+15pts
+40pts
+15pts
I
Upgrade all models with:
Paladin Training (Tough(3))
+70pts
Imperial Force
Flamer
Plasmagun
Meltagun
+15pts
+15pts
+20pts
+10pts
C
Replace one Pistol:
Plasma Pistol
+5pts
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Replace Hand Weapon:
Power Weapon
+5pts
Power Fist
+10pts
D
Replace one Linked Assault Rifle:
Plasmagun
+15pts
Minigun (Rending)
+25pts
Incinerator (18, A6)
+25pts
Replace any Hand Weapon:
Halberd (Power Weapon)
+5pts
Falchions (Linked Power Weapons)
+10pts
Staff (Power Weapon, Ward)
+15pts
Daemon Hammer (Power Fist)
+10pts
Equip all models with:
Teleporters
+15pts
E
Replace any Power Fist:
Machinegun
+15pts
Multi-Melta
+35pts
Plasma Cannon
+40pts
F
Upgrade any model with one:
Linked Flamer
+25pts
Multi-Melta
+45pts
Lascannon
+90pts
Dark Angels
Name [Size]
Jetbike Captain [1]
Quality
3+
3+
Equipment
Linked Assault Rifle, Plasma Cannon,
Power Weapon
Linked Minigun (Rending), Linked
Machinegun, Power Weapon
Linked Assault Rifle, Power Fist
3+
3+
3+
3+
3+
3+
3+
3+
Land Speeder
Captain [1]
Deathwing Terminator
Captain [1]
Deathwing Knight
Captain [1]
Deathwing Terminators [5]
Deathwing Knights [5]
3+
A
Replace one Linked Assault Rifle:
Linked Flamer
+20pts
Minigun (Rending)
+25pts
Plasma Cannon
+60pts
Replace any Linked Assault Rifle:
Storm Shield (Tough(3))
+5pts
Replace any Linked Assault Rifle
and Power Fist:
Linked Lightning Claws (A4,
+5pts
Piercing)
Equip one model with:
Cyclone Missile Launcher (Missile
+95pts
Launcher)
B
Upgrade with:
Relic of the Unforgiven (Fear)
C
Take one:
Grav Pistol (12, A3x)
Plasma Pistol
Take one:
Hand Weapon
Power Weapon
Power Fist
Take up to two:
Flamer
Plasmagun
Meltagun
D
+20pts
+10pts
+10pts
+5pts
+10pts
+15pts
+25pts
+25pts
+30pts
Replace Machinegun:
Multi-Melta
E
Replace Linked Flamer:
Minigun (Rending)
Machinegun
Multi-Melta
Take one:
Plasmagun
Linked Flamer
Minigun (Rending)
Machinegun
Multi-Melta
Missile Launcher
+20pts
+15pts
+15pts
+30pts
+25pts
+30pts
+35pts
+35pts
+60pts
+95pts
F
Replace Minigun (Rending):
Machinegun
Free
Take one:
Plasmagun
+25pts
G
Replace one Plasma Talon:
Grenade Launcher
+25pts
Replace one Hand Weapon (Rending):
Power Fist
Free
H
Upgrade with:
Extra Armor (Tough(+3))
+20pts
Special Rules
Armored, Fast, Fearless, Flying, Hero,
Relentless, Scout, Tactics, Tough(3)
Deep Strike, Fast, Flying, Hero, Scout, Tactics,
Tough(9), Vehicle
Armored, Deathwing Assault, Hero, Fearless,
Tactics, Tough(3)
Armored, Deathwing Assault, Fearless,Fortress
of Shields,Hatred,Hero,Tactics,Tough(3)
Armored, Deathwing Assault, Fearless
Armored, Deathwing Assault, Fearless,
Fortress of Shields, Hatred
Fast, Fearless, Scout
Fast, Fearless, Scout
Fast, Fearless, Relentless, Scout
Deep Strike, Fast, Flying, Scout, Vehicle
Deep Strike, Fast, Flying, Scout, Shroud of
Angels, Vehicle
Upgrades
-
Cost
165pts
205pts
90pts
120pts
A
-
235pts
330pts
C
G
95pts
160pts
D
E, H
F, H
75pts
55pts
85pts
Blood Angels
Name [Size]
Sanguinary Priest [1]
Librarian Dreadnought [1]
Death Company Squad [5]
Sanguinary Guard [5]
Assault Terminators [5]
Furioso Dreadnought [1]
Baal Predator [1]
Quality
3+
3+
3+
3+
3+
3+
3+
Equipment
Power Weapon
Linked Assault Rifle, 2x Dreadnought Fist
Pistols, Hand Weapons
Linked Pistols, Power Weapons
Linked Lightning Claws (A4, Piercing)
Linked Assault Rifle, Meltagun, 2x Power Fist
Linked Minigun (Rending)
A
Take one:
Pistol
+5pts
Linked Assault Rifle
+10pts
Grav Pistol (12, A3x)
+10pts
Plasma Pistol
+10pts
Flamer
+25pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Gravgun (18, A3x, Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Replace Power Weapon:
Power Fist
+5pts
Lightning Claw (A4, Piercing)
+10pts
B
Replace Linked Assault Rifle:
Meltagun
+20pts
Linked Flamer
+20pts
Upgrade Psyker(1):
Psyker(2)
+15pts
C
+5pts
+10pts
+20pts
+5pts
+10pts
+30pts
E
Replace any Linked Lightning Claw:
Power Fist and Storm Shield
Free
(Tough(3))
F
Replace 2x Power Fists:
2x Dreadnought Fists
+10pts
Replace Linked Assault Rifle:
Linked Flamer
+20pts
Replace Meltagun:
Linked Flamer
+5pts
Replace Linked Assault Rifle and Power Fist:
Linked Flamer (Rending)
+20pts
Replace Meltagun and Power Fist:
Linked Flamer (Rending)
Free
Upgrade with any:
Death Company Training (Rage)
+10pts
Extra Armor (Tough(+3))
+20pts
G
Assault Rifle
+5pts
Take one:
2x Linked Flamers
2x Machineguns
Upgrade with any:
Dozer Blade (Re-roll dangerous
terrain rolls)
Pintle Mount (Linked Assault Rifle)
Extra Armor (Tough(+3))
Hunter-Killer Missile (Missile
Launcher (Limited))
Psychic Powers
Assault Rifle
Plasma Pistol
Flamer
Replace any Hand Weapon:
Power Weapon
Power Fist
Equip all models with:
Jump Packs (Deep Strike, Flying)
Special Rules
Blood Chalice, Fearless, Furious, Hero
Psyker(1), Tough(3), Walker
Death Company, Fearless, Furious
Fearless, Flying, Furious
Armored, Deep Strike, Fearless, Furious
Furious, Tough(3), Walker
Tough(6), Vehicle
+60pts
+70pts
+5pts
+10pts
+20pts
+25pts
Upgrades
A
B
C
D
E
F
G
Cost
70pts
105pts
150pts
170pts
250pts
100pts
95pts
Space Wolves
Name [Size]
Wolf Lord [1]
Sled Wolf Lord [1]
Terminator Wolf Lord [1]
Quality
3+
3+
3+
3+
3+
-
Equipment
Pistol, Hand Weapon
Linked Assault Rifle, Power Weapon
Linked Assault Rifle, Power Weapon
Pistols, Hand Weapons (Rending)
Hand Weapons
Hand Weapon
A
Replace Pistol:
Linked Assault Rifle
+5pts
Plasma Pistol
+10pts
Storm Shield (Tough(+3))
+10pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Replace Hand Weapon:
Power Weapon
+5pts
Power Fist
+10pts
Storm Shield (Tough(+3))
+10pts
Wolf Claw (A4, Piercing)
+15pts
Take up to two:
Fenrisian Wolf
+20pts
Upgrade with:
Thunderwolf Mount (Fast, Rending
+20pts
Melee, Tough(+3))
B
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Replace Power Weapon:
Power Fist
+5pts
Storm Shield (Tough(+3))
+10pts
Wolf Claw (A4, Piercing)
+10pts
Take up to two:
Fenrisian Wolf
+20pts
C
Replace any Pistol:
Assault Rifle
Plasma Pistol
Storm Shield (Tough(+3))
Replace any Hand Weapon:
Power Weapon (Rending)
Power Fist (Rending)
Wolf Claw (A4, Piercing, Rending)
+5pts
+10pts
+10pts
+5pts
+15pts
+30pts
Special Rules
Counter-Attack, Fearless, Hero, Tactics, Tough(3)
Counter-Attack, Fearless, Tactics, Tough(3), Vehicle
Armored, Counter-Attack, Deep Strike, Fearless,
Hero, Tactics, Tough(3)
Counter-Attack, Fast, Fearless, Tough(3)
Counter-Attack, Fast
Counter-Attack, Wolf
Psychic Powers
Storm Caller (1): The Psyker and his unit count as
being in Cover until the end of the round.
Wolf Spirits Fury (1): Target enemy unit within
18 takes D6 automatic hits.
World Wolfs Jaws (1): Target enemy unit within
18 takes one Quality test. If failed the unit takes
D6 automatic wounds.
Murderous Hurricane (2): Target enemy unit
within 18 takes D6 automatic hits with Rending.
Thunderclap (2): Target enemy unit within 12
takes 2D6 automatic hits.
Tempests Wrath (2): Target enemy unit within
18 treats all terrain as difficult and must re-roll all
shooting rolls until the end of the round.
Upgrades
A
B
Cost
65pts
85pts
85pts
C
-
125pts
100pts
-
Chaos Daemons
Name
Bloodthirster [1]
Lord of Change [1]
Great Unclean One [1]
Keeper of Secrets [1]
Herald of Khorne [1]
Herald of Tzeentch [1]
Herald of Nurgle [1]
Herald of Slaanesh [1]
Bloodletters [5]
Pink Horrors [5]
Plaguebearers [5]
Daemonettes [5]
Nurglings [3]
Bloodcrushers [3]
Flamers [3]
Beasts [3]
Fiends [3]
Flesh Hounds [5]
Screamers [3]
Plague Drones [3]
Chaos Furies [5]
Seekers [5]
Daemon Prince [1]
Soul Grinder [1]
Blood Throne [1]
Seeker Chariot [1]
Hellflayer [1]
Burning Chariot [1]
Skull Cannon [1]
Quality
2+
2+
2+
2+
4+
4+
4+
4+
4+
4+
4+
4+
5+
4+
4+
4+
4+
4+
4+
4+
4+
4+
2+
3+
4+
4+
4+
4+
3+
Equipment
Lash (12, A3x), Dreadnought Fist
Power Fist
Power Fist (Poison)
Power Fist (Strikes First)
Power Weapon
Hand Weapon
Hand Weapon (Poison)
Hand Weapon (Strikes First)
Hand Weapons
Fists/Claws
Fists/Claws
Fists/Claws
Power Fists
Power Weapons
Flamers, Hand Weapons
Power Fists (Poison)
Hand Weapons
Hand Weapons
Power Weapons (Rending),
Slashing Attack
Power Weapons
Fists/Claws
Power Weapons
Dreadnought Fist
Autocannon, 2x Dreadnought Fist
Shredder (+D3 hits on assaults)
Flayer (+D6 hits on assaults)
2x Linked Flamer
Battle Cannon
Upgrade Psyker(1):
Psyker(2)
Psyker(3)
+20pts
+35pts
Upgrade Psyker(2):
Psyker(3)
+20pts
B
Take one:
Locus of Abjuration (The herald
and his unit get the Armored rule
against Psychic Powers)
Locus of Wrath (The herald and his
unit get the Hatred rule)
Locus of Fury (The herald and his
unit get the Fast rule)
C
Take one:
Locus of Conjuration (The herald
provides +1 power dice per round)
Locus of Transmogrification (If the
herald joins a unit with Horrors it
may place D3 markers instead of 1)
Locus of Change (The herald gets
+D6 melee attacks)
D
Take one:
Locus of Virulence (The herald and
his unit have Poison Melee attacks
on hit rolls of 6)
Locus of Fecundity (The herald gets
the Tough(3) rule)
Locus of Contagion (Roll one die
before melee, on a 6 the herald
and his unit get +2 melee attacks)
+15pts
+15pts
+20pts
+10pts
+10pts
+10pts
F
Take one:
Locus of Grace (The herald and his
unit get the Strider rule)
Locus of Beguilement (The herald
and his unit get Linked weapons)
Locus of Swiftness (The herald and
his unit get the Strikes First rule)
G
Take one:
Blood Banner (Once per game this
unit moves +6 when assaulting)
H
Take one:
Blasted Standard (Once per game
this unit deals 2D6 hits to a unit it
targets for psychic powers)
Brothers
I
Take one:
Plague Banner (Once per game this
unit gets Poison melee weapons)
J
Take one:
Rapturous Standard (Once per
game if this unit is in melee the
enemy must re-roll successful hits)
+10pts
+35pts
+5pts
+10pts
K
Equip all models with one:
Linked Pistols (Poison)
+15pts
Power Weapons (Poison)
+35pts
Power Weapons (Rending)
+55pts
L
Upgrade all models with one:
Slaneesh (Fast)
+10pts
Khorne (Furious)
+10pts
Nurgle (Armored)
+15pts
Tzeentch (Brothers)
+35pts
+5pts
+10pts
+10pts
Take one:
Special Rules
Deep Strike, Flying, Furious, Hero, Monster, Tough(6)
Deep Strike, Flying, Hero, Monster, Psyker(2), Tough(6)
Deep Strike, Hero, Monster, Psyker(1), Tough(9)
Deep Strike, Fast, Hero, Monster, Psyker(1), Tough(6)
Deep Strike, Furious, Hero, Tough(3)
Deep Strike, Fast, Flying, Hero, Psyker(1), Tough(3)
Armored, Deep Strike, Hero, Tough(3)
Deep Strike, Fast, Hero, Tough(3)
Deep Strike, Furious
Deep Strike, Horrors
Armored, Deep Strike
Deep Strike, Fast
Armored, Deep Strike, Scout, Tough(3)
Deep Strike, Fast, Furious, Tough(3)
Brothers, Deep Strike, Fast, Flying, Tough(3)
Armored, Deep Strike, Tough(3)
Deep Strike, Fast, Tough(3)
Collar, Deep Strike, Furious, Scout
Brothers, Deep Strike, Fast, Flying, Tough(3)
+10pts
+10pts
+10pts
+10pts
+5pts
M
Upgrade with:
Wings (Fast, Flying)
Take one:
Psyker(1)
Psyker(2)
Psyker(3)
N
Take one:
Baleful Torrent (18, A6)
Multi-Melta
Plasma Cannon (Indirect)
Take one:
Linked Dreadnought Fist
O
Upgrade with:
Horror Crew (Enemy units within
6 must re-roll morale tests)
+10pts
+35pts
+55pts
+70pts
+35pts
+60pts
+90pts
+25pts
+10pts
Upgrades
A
A
A
B
C
D
F
E, G
E, H
E, I
E, J
E, G
-
Cost
115pts
140pts
150pts
125pts
25pts
60pts
30pts
25pts
85pts
65pts
75pts
70pts
95pts
85pts
170pts
115pts
70pts
95pts
190pts
E, I, K
L
E, J
L, M
L, N
O
-
115pts
75pts
100pts
65pts
125pts
30pts
30pts
40pts
70pts
180pts
Psychic Powers
Nurgles Corruption (1): Target enemy unit within
12 takes D6 automatic hits with Poison.
Bolt of Change (1): Target enemy unit within 24
takes one automatic hit with Piercing, and for
each Wound suffered from this the unit takes an
additional D3 hits with Piercing.
Acquiescence (2): Target enemy unit within 18
gets Strikes Last until the end of the round.
Plague Wind (2): Target enemy unit within 12
takes 2D6 automatic hits with Poison.
Lash of Slaanesh (2): Target enemy unit within 24
takes D6 automatic hits with Rending.
Fire of Tzeentch (3): Target enemy unit within 24
takes 2D6 hits, and for each Wound suffered from
this the unit takes an additional D3 hits.
Harlequins
Name [Size]
Solitaire [1]
Quality
3+
Shadowseer [1]
3+
3+
Troupe [5]
Skyweavers [3]
Starweaver [1]
Voidweaver [1]
3+
3+
3+
3+
Equipment
Dreadnought Fist (Rending, Kiss)
Hallucinogen Launcher (18,A4,Hallucinogen),
Power Weapon
Shrieker Cannon (24, A1, Poison, Hallucinogen),
Power Weapon
Pistols, Hand Weapons
Linked Shotguns, Power Weapons
2x Linked Shotgun
2x Linked Shotgun, Grenade Launcher (Haywire)
B
Replace any Pistol:
Neuro Disruptor (12, A2)
Fusion Pistol (6, A6x)
Replace any Hand Weapon:
Hand Weapon (Rending)
Hand Weapon (Embrace)
Hand Weapon (Kiss)
Replace one Hand Weapon:
Power Weapon
Power Fist
+20pts
+5pts
+10pts
+5pts
+10pts
+15pts
+5pts
+10pts
C
Equip any model with:
Star Bolas (12, A4, Limited)
+5pts
Zephyrglaive (+2A when assaulting)
+5pts
Replace any Linked Shotgun:
Grenade Launcher (Haywire)
+45pts
D
Replace Grenade Launcher:
Prismatic Cannon (24, A6 or A6x)
+10pts
Upgrades
-
Cost
95pts
110pts
60pts
B
C
D
130pts
130pts
65pts
115pts
Eldar Force
Upgrade Psyker(1):
Psyker(2)
Special Rules
Armored, Deep Strike, Fear, Fearless, Furious,
Hero, Prismatic Blur, Strider, Tough(3)
Fast, Fear, Furious, Hero, Strider, Tough(3),
Psyker(1)
Fast, Fear, Furious, Hero, Strider, Tough(3)
When using this army you may take any units and
their respective upgrades from the Eldar or Dark
Eldar army pages.
Psychic Powers
Quality
5+
3+
2+
5+
5+
3+
3+
5+
5+
3+
3+
3+
3+
Equipment
Pistol (Radium), Hand Weapon
Power Weapon
Phosphor Serpenta (18, A2),
Volkite Blaster (24, A3, Deflagrate),
Power Weapon
Carbines (Radium)
Rifles
Hand Weapons (Rending)
Linked Carbines, Hand Weapons
Linked Pistols, Linked Hand Weapons
Linked Pistols, Linked Hand Weapons
(Shock)
Plasmaguns, Phosphor Blasters(24, A2)
Machineguns (Arc), Hand Weapons(Arc)
Incendine Combustors (18, A4),
2x Power Fists
Power Weapon (Joust, Taser)
3+
Linked Autocannon
3+
A
Replace Carbine:
Phosphor Pistol (12, A2)
Carbine (Radium)
Plasma Caliver (18, A3x)
Pistol (Arc)
Assault Rifle (Arc)
Arquebus (48, A3x, Scope)
Replace Hand Weapon:
Power Weapon
Hand Weapon (Taser)
Hand Weapon (Arc)
B
Take one:
Linked Pistol
Linked Carbine
Assault Rifle (Arc)
Plasma Caliver (18, A3x)
Arquebus (48, A3x, Scope)
Replace Power Weapon:
Power Weapon (Taser)
Power Weapon (Rending)
Take one:
Prehensile Spike
Free
+5pts
+5pts
+10pts
+15pts
+70pts
+5pts
+5pts
+10pts
+5pts
+10pts
+20pts
+25pts
+75pts
+5pts
+10pts
+10pts
C
Replace up to two Carbines/Rifles:
Plasma Caliver (18, A3x)
+5pts
Assault Rifle (Arc)
+10pts
Arquebus (48, A3x, Scope)
+70pts
Upgrade with one:
Enhanced Data-Ether (Fearless)
+10pts
Omnispex (Piercing Shooting)
+10pts
D
Replace all Hand Weapons:
Power Weapons (Rending)
+35pts
Upgrade with one:
Enhanced Data-Ether(Fearless)
+20pts
Omnispex (Piercing Melee)
+45pts
E
F
Replace Power Weapon:
Jezzail (30, A3x, Scope, Radium)
+35pts
Equip with:
Phosphor Serpenta (18, A2)
+10pts
G
Replace Linked Autocannon:
Linked Lascannon
+40pts
H
Replace Phosphor Serpenta:
Macrostubber (12, A5)
+10pts
Replace Volkite Blaster:
Eradication Ray (24, A5)
+15pts
Special Rules
Armored, Doctrina Imperatives, Hero, Tough(3)
Doctrina Imperatives, Furious, Hero, Tough(3)
Armored, Canticles, Hero, Machine Master,
Relentless, Tough(3)
Upgrades
A
B
H
Cost
25pts
30pts
120pts
C
C
D
E
-
70pts
75pts
130pts
145pts
95pts
100pts
K
J
L
190pts
290pts
180pts
45pts
110pts
65pts
I
Replace Heavy Phosphor Blaster:
Eradicator Beamer (36, A5)
+35pts
Icarus Array (48, A8)
+105pts
Lascannon and Machinegun
+110pts
Upgrade with any:
Power Weapon
+10pts
Mindscanner Probe
+15pts
Machinegun
+35pts