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CLEARSKY HIDEOUT - FULLY ANIMATED PLAYERHOUSE

by Hoamaii
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WALKTHROUGH
HOW TO GET STARTED:
You find an arrow pinned to your exterior Breezhome wall, left of the door. Pick it up, read the note
carefully, it will erase once read. Follow the instructions. The Clearsky location has been added to
your map.
HOW TO GET TO CLEARSKY:
3 ways, pick the one you want.
A. Go to Ironbind Barrow, do the Vanilla Quest which takes you to the northern exit, up in the
mountain. Keep going up once you've exited Ironbind - it'll lead you to the Clearsky forge and house.
B. Go to Mount Anthor, get rid of the dragon and learn the wall's word if you have not already.
Continue west, following the road a bit, you shall see remnants of stone steps on your left hand.
Climb the stairs all the way up (steep climb), it'll get you to Clearsky's stables and a little further up,
to the house.
C. there is a ladder hanging out the cliff, on the small path leading from Mount Anthor to Afltand.
Finding and using that ladder will lead to Clearsky's summit lookout platform. You should see the
house roof from there. The house is north of the lookout, down a small slope and a ladder.
HOW TO FIND CLEARSKY'S KEY:
There a small jar at the foot of the house door with a note inside. If the clue it gives you is not clear
enough, go to the stables, east of the house, about 50 steps down the slope. Go to the Hay bales and
stacks left of the fountain - the key is hidden in a hay stack.
HOW TO UNLOCK AND FIND THE LAB'S DOOR:
When inside the house, read "Aergyl's Journal" - it looks like a regular Vanilla journal, sitting on the
small table between the fireplace and the walls on the map.
Pick up the Dwemer cube which sits on top of the fireplace next to the small Talos statue.
Go to the stables, to the haybales left of the fountain. Pass your mouse around them, a prompt will
show up asking you if you want to move the bales out of your way. Move them. The cave's door is
right behind these bales.
When inside the tunnel, you'll find a big Dwemer cube blocking your way. Use the small cube you
found inside the house on the Dwemer stand right of the hatch. The hatch will open.

Hoamaii

Clearsky Hideout - Walkthrough

HOW TO UNLOCK THE SKELETON KEY RECIPE:


1. In the lab, you'll find a new journal titled "Notes About Notes" - read it and pick it up.
On the same table, to your right you will find a note showing Dwemer Alphabet transcription. Read it,
pick it up.
There are 3 more notes to find and pick up in the lab: one is on the big shelf where the aquarium is,
another one is rolled at the far left end of the workbench. The last one is on the painter's platform,
in the crate containing rolls behind the sketch on the lectern, next to the pigments.
It does not matter in which order you do all this.
2. you now need to translate these Dwemer notes.
You need to have the Dwemer Alphabet in your inventory to be able to do that - as well as the note,
journal, or/and other notes you want to translate. As soon as you have picked up the alphabet and
at least one note or the journal, you'll be able to translate whatever item is in your inventory.
To translate them you have a choice of 3 possible ways:
A. translate at the writing table in the lab.
B. translate at the small table by the fireplace in-house.
C. translate at the dinner table - which you need to "set for work" before you can work there.
It does not matter in which order you do this or where you do this. You can find a note, translate it
then go back to look for the others, it doesn't matter. The game will tell you when you have them all.
3. Once you have all notes translated - you should have 4 translated notes: one translated from the
journal, 3 others from the scattered notes you found + the "Notes About Notes" book.
If it bothers you to carry 4 separate translated notes, you can bind them together in a book at the
lab's crafting table (or in the stables' crafting station once you've set it up to create Clearsky's
artifacts). You do not need to bind them, it is entirely optional. Whether they are separate notes or
binded, the next step will work the same.
4. You still need to "make sense" of the Dwemer captions on the key assembling sketch from the
"Notes About Notes" book.
In order to do this, you will need to keep all translations + the journal and alphabet in your inventory,
go to the big stone table in-house, set it "for work" and click on the "Unpack your findings" prompt.
An animation will start showing your character studying the sketch and taking notes - when it's done,
that's it, you've finally learnt how to craft that key.
HOW TO GET THE KEY PARTS
The key has been broken in 3 parts.
One has been delivered to you inside the Amulet pouch in Breezehome. To retrieve it from the
pouch, you can either drop the pouch like any other equippable item and open it, or open it when
you have it equipped as an amulet by using the lesser power "Open Amulet Pouch".
Hoamaii

Clearsky Hideout - Walkthrough

Another piece is hidden in the grave, which you need to dig open to reveal the coffin, then open the
coffin and retrieve at least one item: Akhti's stump. While you're there, you may also want to pick up
Akhti's Girl's skull.
The last part is hidden in a secret cache in the fireplace. To find it, you need to have started the fire
at least once. Let the fire die the normal way (24 hours after you lit it) and you'll see a new prompt
appear above the remaining embers which will let you clear the ashes.
Once you've cleared the ashes, you'll find a stone cache on the fireplace floor - it is not locked, the
last piece you need is there.
HOW TO CRAFT THE KEY
Once you have the 2 broken parts of the key in your inventory + Akhti's stump - and have learnt how
to craft the key, go to the lab's workbench (or again, at the stables workbench which can be set to
craft Clearsky's artifacts).
You will now be able to retrieve the missing part from Akhti's stump. Do it, and while you're at it, if
you have picked up Akhti's Girl's skull from the coffin, retrieve the "microcore" from the skull's circlet.
You now have the 3 parts you need to be able to craft the key. At the same workbench, start by
assembling 2 or them (doesn't matter which), then assemble the new piece you've just created with
the last remaining piece of the key. Now it is whole, but still not working.
To make it work like the regular Vanilla Skeleton key, you will need to combine it with a microcore at
the Clearsky Artifacts workbench (lab or stables - doesn't matter).
NOTE however that if you already have the Vanilla Skeleton key in your inventory and have started
the related TG quest, Clearsky will not let you craft another. You need to either not have yet started
the TG quest or have completed it entirely to be able to craft Akhti's key.
If you have crafted Akhti's key before starting the TG quest and are about to do the TG quest, you
can store your Clearsky Skeleton key in the Dwemer glove sticking out the wall in the lab by just
clicking on it. This will remove Clearsky's key from your inventory as well as the Skeleton key perk.
Once you need to retrieve it, you just have to come back here, click on the glove again and it'll give
you back both the Clearsky key and the SkeletonKey perk.

IMPORTANT WARNING:
Refrain the temptation to keep 2 Skeleton keys with you - there's no use for 2 anyway and Clearsky is
scripted to make sure you don't. BUT I know how you guys love to play with the console or tweak
your games, so:
Should it ever happen, the Dwemer glove will remove only one key from your inventory, but since it'll
also remove the SkeletonKey perk, your Vanilla Skeleton key shall stop working properly. You can still
finish the TG quest, bring it back and then come back to Clearsky to get both Clearsky key and perk
from the glove again.
But you've been warned - I will not help you out if you do not use your common sense in this (and if
you are console freaks anyway, I'm sure you'll know how to get back the perk on your own).

Hoamaii

Clearsky Hideout - Walkthrough

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