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INTERACTIVE PRE-ROLLS
A VALUABLE NEW BRANDING TOOL
EXTENSIVE RESEARCH INTO ADVERTISING IMPACT AND APPRECIATION
WHITE PAPER
INTERACTIVE PRE-ROLLS
A VALUABLE NEW BRANDING TOOL 1/6
SUMMARY RATIONALE
In the Netherlands, over a billion videos are viewed Online video is booming. In November 2009, over 30
online every month. Four out of every five billion videos were viewed in the United States
Netherlanders aged 13 or over say they watch alone. To put this into perspective, during the same
videos online. This is a hugely varied audience and period 12 billion search engine searches were
one that will grow exponentially. Not surprisingly, performed.
advertisers are increasingly interested in using
online videos as an advertising medium. Online videos are also being viewed in the
Netherlands at a huge rate and it is estimated that
But what can pre-rolls do for your brand? How do there are approximately one billion videos viewed
you develop the most effective concept? And why online every month. YouTube, Uitzendinggemist.nl,
are pre-rolls still only evaluated on conversion RTLgemist and MSN Video attract millions of
rates? visitors and more and more websites are starting to
offer videos in addition to regular content. It’s clear
Pre-rolls, 15-second ads shown before the start of that the use of online video is growing and growing.
an online video, are usually shortened versions of The question is: how can advertisers take
existing TV ads. However, pre-rolls offer more advantage?
possibilities than other mediums, namely
interaction. The pre-roll, a 15 second ad shown before the start
of an online video, has now been introduced to
Metrixlab, working together with Sanoma Digital, online marketing. Usually a shortened version of an
Lassie and creative digital agency SuperHeroes, existing TV ad is produced. However, pre-rolls offer
conducted the Netherlands’ first study into the much more opportunities than TV, namely
publicity impact of interaction in pre-rolls by interaction. Consumer interaction with pre-rolls
conducting research on two interactive pre-roll has been tested in the Netherlands and elsewhere
concepts developed for Lassie, a famous Dutch but results were always measured only in terms of
heritage rice brand. We wanted to find out what this clicks and conversions. But is the effect that
new type of pre-roll can do for a brand, brand interactive pre-rolls might have on brand equity
reputation and brand loyalty and how consumers underestimated? We thought it was about time for a
rate them. thorough investigation into the effectiveness of
interactive pre-rolls.
Several interesting and striking conclusions were
drawn from the research. We found that interactive
pre-rolls work when compared to standard pre-rolls
RESEARCH DESIGN AND METHODOLOGY
and TV ads: The aim of the study was to analyse the effect on
• Interactive pre-rolls have a stronger effect on brand recall, brand equity and make a comprehensive evaluation
including better spontaneous brand awareness and into the effectiveness of interactive pre-rolls. We
top-of-mind awareness
wanted to find out what an interactive pre-roll can
• Interactive pre-rolls attract more attention do for brand awareness, preference and purchase
• Interactive pre-rolls are better remembered
intent as well as how interactive pre-rolls are
evaluated, appreciated and remembered.
• Interaction with a pre-roll is well appreciated
• Interaction in the pre-roll increases conversion The study, conducted by MetrixLab, took place in
December 2009 in a controlled environment on
The following pages show the research in detail. Nuvideo.nl and Zie.nl. The study was commissioned
by Sanoma Digital, Lassie and SuperHeroes.
WHITE PAPER: INTERACTIVE PRE-ROLLS - A VALUABLE NEW BRANDING TOOL 2/ 6
1. Little Bowl, Little Bow 3. Standard pre-roll: the Magic Cook trailer
Little Bowl, Little Bowl was a game similar to the well known This was a non-interactive standard pre-roll. The video
game ‘Little Ball, Little Ball’, in which the consumer tries to started automatically when the 15-second ad finished.
guess which bowl a cherry tomato is hidden under within 15
seconds. When the consumer clicked on the correct bowl,
there was a response and the pre-roll was extended so that
they could play the game again. The pre-roll could be
stopped using a close button.
4. Split roll
This campaign was designed to see whether a pre-roll viewer
wishes to choose which pre-roll he or she wants to see.
Consumers could choose to see Little Bowl, Little Bowl or the
Magic Pan. If no choice was made, the video started
automatically after 15 seconds.
If the consumer did not click on the pre-roll, then the video
started automatically when pre-roll ended
THE STUDY
The study began with 'natural' exposure. Using a site The Little Bowl, Little Bowl campaign had the most
turner, the respondent is shown six web pages and improved top-of-mind position but the Magic Pan
chooses which one to see, where to click and where also scored high. The same was true for spontane-
to scroll. ous brand awareness but to a slightly lesser extent,
although it was also higher. Overall, the brand
The effects were analysed by comparing the results preference improved most on the Magic Pan
with those of the control group, which had not seen concept.
any of the Lassie concepts.
Figure 1: top of mind awareness for Lassie
In addition to this evaluation, the pre-rolls were after exposure:
compared with MetrixLab’s online ad benchmarking
database, an international database containing the Ad reactions Index:
findings of dozens of online campaigns. The study
also used heat maps (based on Adrime technology)
Lassie Little Bowl -
Now
140
and focus tracking (Metrixlab) in order to analyse
how much attention the concepts were able to Lassie Magic Pan - 122
Seen?
attract and retain. Attention is an essential
prerequisite for being able to achieve the desired
effect. Control Group 100
three quarters either interacted with the pre-roll or Benchmark 300x250 27%
just kept watching it. The interactive pre-rolls are
therefore sufficient at retaining the consumer’s Norm top 20% 43%
attention.
If the subject interests you, would you like to be able to choose to see
• Consumers themselves choose if they want to extend the Split roll 1,24%
interaction with the pre-roll. This leads to a greater
appreciation of the campaign Traditional
Lassie preroll 4%
Young 35% 35% 17% 13% Interactive pre-roll click-through rates twice as
high: The click-through rates for interactive pre-rolls
are almost twice as high as the rate for
Middle 28% 44% 16% 12%
non-interactive pre-rolls. Combining the pre-roll
with a companion ad was important because these
Old 16% 43% 25% 16% ads led directly to Lassie.nl.
0% 25% 50% 75% 100% Offering the consumer the choice of which ads they
want to see scored relatively poorly. The split roll,
which enabled consumers to choose whether they
Yes, definitely I don’t know
wanted to see Little Bowl, Little Bowl or the Magic
Yes, to some extent No, definitely not Pan at the start of the pre-roll, scored significantly
lower. In this study, consumers showed no desire to
choose their own pre-roll.