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Intervention Plan for Tutoring

1. Rapport Building Plan


o I will start off my lesson by having my student tell me some stories about
himself, such as:
o I wish I could
o I wish I understood
o I wish I knew
o I wish I had
o I wish I worked
o After he answers all of my questions than I will give him a reinforcement
of candy because he doesnt usually like to talk, so I feel as if this will get
him engaged in the activity.
2. Assessment
o TOSWRF
o I will be giving my student this assessment. This assessment is to
test my students silent word reading fluency.
3. Title of Article I will use: A Brief History of Pokmon
o I chose this article because my student loves Pokmon, and I thought it
would be interesting to read about the history together.
o This article describes how Pokmon became a huge phenomenon. Also,
describes how the phenomenon started in Japan and how it eventually
became a dinner table topic in the US.
4. Key Vocabulary:
o Epidemic: a widespread occurrence of an infectious disease in a
community at a particular time.
o Compulsive: resulting from or relating to an irresistible urge, especially
one that is against one's conscious wishes.
o Elusive: difficult to find, catch, or achieve.
o Modest: relatively moderate, limited, or small.
o Phenomenon: a fact or situation that is observed to exist or happen,
especially one whose cause or explanation is in question.
o Franchise: the right or license granted by a company to an individual or
group to market its products or services in a specific territory.
5. Reading Strategy from Beers Textbook
Think-Aloud (Page 119)
o As I am reading the text I will stop at different portions
of the text and I will ask the students tell me what that
section is about or Ill ask them a question.
o I have already marked the sections that I will be
stopping at.

Also as we are reading and discussing the article, I will have


my student the key things that she found interesting or
important.

6. Writing Strategy:
o Double Entry Journal
o I will have my student write on one side Notes from the Text
and then on the other side of the paper have him write, Notes
from His Mind.
o He will be writing something in each column after every two
paragraphs.
o I will reinforce him after this activity.
7. Vocabulary Strategy:
o I will give him definitions of the words about and he will draw a picture
that he thinks describes the vocab word.
o I will reinforce after this activity.
8. Wrap Up
o We will discuss what we learned about the article.
o If theres time I will show him a video about the history of Pokemon.

Article
Feature: A Brief History of Pokmon - Part One

by Kai Jackson

Mon 27th May 2013

In the mid-nineties, an epidemic spread across the world. First discovered in Japan, it
soon spread across the pacific, consuming vast areas of America. We were powerless to
stop it. No cure was to be found. Before long, it broke America's shores and hit Europe
with similarly devastating effect. The worst affected were children, contracted through
playground encounters commonly known as 'trading.' Symptoms included crazes,
compulsive behaviour, fights breaking out between best friends (better known as
'battling'), and terrible fashion sense. This was Pokmania.
To find a cure to the virus which rages to this day we have to go back to where it all
began. Not in the mid-nineties, but earlier still. To the late eighties, and an unassuming
man in Japan known as Satoshi Tajiri. Satoshi had grown up in the country, spending his
childhood chasing and collecting insects. He noticed that children in the bustling cities
didn't have the same opportunity as he had, and began to formulate an idea for a game.
Taking inspiration from the then-brand-new Game Boy link cable (imagining insects
travelling up and down the wire) and the Gashapon toy capsules as portable storage units,
Tajiri came up with the idea of collectible, trade-able, evolvable, battling monsters. He
presented his idea to Nintendo under the title Capsule Monsters.
Nintendo didn't like it, so Tajiri went back to the drawing board to revise his plans. Due
to copyright issues, the name had to be changed first to CapuMon and then the nowfamiliar Pocket Monsters. The concept was pitched again and, with the captured interest
of Shigeru Miyamoto, was finally green-lit for development.
Development of the title took a demanding six years. Low budgets nearly resulted in the
bankruptcy of Tajiri's company Game Freak, with several staff leaving and long, unpaid
hours for those who remained. Game programmer Shegeki Morimoto added in the 151st
Pokmon the hyper-elusive Mew and it was decided that this should be hidden and
only available via a public event.

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