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Introduction
25
Sends
(reverb
and
delay)
26
Mastering
Events management
Work Experience
UCAS
Summary
33
Summary
I
am
a
big
fan
of
Ableton
for
its
session
view
and
super
fast
workflow.
I
have
been
producing
for
around
2
years
now,
over
the
course
of
which
I
have
developed
a
fairly
solid
grounding
in
editing
audio
and
midi.
I
feel
comfortable
using
Ableton
and
have
produced
hundreds
of
different
tracks.
In
the
picture
above
you
can
see
my
home
studio
set
up.
Firstly,
you
can
see
my
studio
monitors,
which
offer
a
flat,
neutral
frequency
response,
which
means
theyre
not
adding
any
color
to
the
sound
like
a
hi-fi
would,
so
that
you
can
objectively
judge
your
mix.
I
have
set
my
monitors
up
so
that
there
is
an
equal
distance
between
both
of
them
and
my
head,
this
is
to
ensure
that
the
sound
is
balanced
and
Im
not
hearing
one
speaker
louder
than
the
other.
I
dont
have
enough
money
for
a
proper
acoustically
treated
studio
so
I
have
made
small
adjustments
to
my
room
prevent
the
sound
from
bouncing
around
too
much
and
make
it
easier
for
me
to
mix
my
music.
For
example
having
curtains
instead
of
blinds
and
carpet
instead
of
a
wooden
floor.
I
avoided
setting
up
my
studio
in
the
corner
of
the
room
to
avoid
the
bass
getting
trapped.
Im
also
going
to
eventually
buy
some
foam
panels
to
use
at
the
angle
of
first
reflection
(the
part
of
the
wall
where
the
sound
hits
first)
to
stop
any
rattling
and
again
prevent
the
sound
from
bouncing
around
too
much.
These
small
adjustments
arent
compulsory
and
some
producers
create
amazing
tracks
without
any
acoustic
treatment,
but
with
treatment
it
is
a
lot
easier
to
achieve
a
cleaner
mix
down.
Pictured
you
can
see
obviously
my
computer,
the
midi
controller
I
use
to
physically
play
midi
into
ableton,
and
also
my
external
TB
3
hardware
synth.
I
find
using
hardware
and
also
having
a
midi
controller
helps
the
creative
process
as
it
brings
you
away
from
the
screen
for
a
minute
and
allows
you
to
physically
play
your
music
into
the
DAW.
Finally,
at
the
back
right
hand
side
I
have
set
up
my
soundcard
basically
so
I
can
connect
my
computer
to
my
gear.
My
musical
style
is
predominantly
house
and
techno
music,
this
is
the
music
I
am
most
inclined
to
make
in
my
free
time
for
fun
and
also
the
music
I
play
out
when
I
DJ.
However,
when
I
am
just
chilling
out
I
listen
to
a
variety
of
different
genres
such
as
real
dub
step
(more
minimal
deep
medi
styles),
disco,
ambient
and
a
lot
of
more
vocal
orientated
stuff.
I
suppose
I
enjoy
listening
to
other
genres
when
Im
relaxing
because
Im
not
over
analyzing
them
and
thinking
about
how
they
might
have
been
made.
This
music
still
has
a
real
element
of
mystery
when
I
listen
to
it
and
its
much
easier
to
just
sit
back
and
drift
off.
I
think
its
really
vital
in
music
production
to
listen
to
a
variety
of
genres
so
that
your
creativity
is
not
stunted
and
your
mind
is
kept
open
to
new
creative
possibilities.
During
this
portfolio
I
will
go
through
2
different
contrasting
productions
that
I
have
made
and
explain
some
of
the
different
audio
and
midi
creative
and
editing
processes
that
I
used.
Each
of
the
tracks
are
of
different
genres
and
I
approached
them
in
very
different
ways.
I
will
also
attach
both
files
in
mp3
and
provide
a
couple
more
links
and
mp3s
for
other
tracks
that
I
have
made
for
reference.
Track
1:
Zhana
Sanctuary
Of
Love
(Bamber
Remix)
Genre:
Classic
House
Link:
Zhana
-
Sanctuary
Of
Love
(Bamber
Remix)
Brief
I
knew
that
I
wanted
to
create
a
track
filled
with
90s
nostalgia,
but
at
the
same
time
keep
it
fresh
and
modern.
I
found
that
using
the
Korg
M1
VST
(a
digital
soft
synth
based
on
the
classic
Korg
M1
synthesizer)
helped
me
achieve
the
vintage,
old
school
vibe
I
was
looking
for.
I
decided
that
breaking
away
from
the
usual
four-to-the-floor
rhythm
pattern,
found
in
a
lot
of
disco
and
electronic
dance
music,
would
allow
my
remix
to
be
more
original
and
distinct.
In
doing
this
I
opted
for
a
break
beat
drum
pattern
found
in
more
electro
styled
tracks.
I
added
hazy
vocals
from
Zhana
Sanctuary
of
love
and
a
relentless
piano
riff
with
the
hope
of
achieving
euphoria
in
my
mix.
Drums
First
off,
to
make
my
drums
I
chose
to
use
the
808
drum
kit
that
comes
as
standard
with
Ableton.
I
found
that
the
808
kit,
whilst
being
digital,
offered
warm
analogue
qualities
that
I
couldnt
find
in
within
my
samples.
Saying
that,
I
did
actually
drag
in
a
couple
of
samples,
one
for
my
snare
hit
(as
I
felt
it
was
punchier
and
fitted
the
track
better
than
the
standard
808
snare
hit)
and
another
one
for
an
extra
hi
hat
to
simply
add
more
groove.
Pictured
above,
you
can
see
the
drum
pattern
I
have
manually
written
out
in
MIDI
notes
with
my
mouse.
With
regards
to
sequencing,
I
went
for
a
regular
snare,
simple,
conventional
1/8
sequencing
for
the
kick
and
a
closed
hi
hat
on
every
other
16th
note.
I
also
added
in
an
open
808
hat
at
the
end
of
every
bar
and
an
extra
kick
drum
at
the
end
of
every
4
bars
to
add
more
variation
to
the
drum
loop
and
avoid
monotony.
At
the
very
top
of
the
sequence,
you
can
see
the
hi
hat
sample
Ive
dragged
in.
As
I
mentioned
before
I
have
used
this
extra
hi
hat
to
create
groove,
add
swing
to
the
track
so
it
sounds
like
its
actually
being
played
in
live.
I
achieved
this
in
a
couple
of
ways,
one
of
which
was
by
slightly
offsetting
each
note
off
the
grid
lines
(Pictured
above).
Another
was
by
reducing
the
velocity
of
each
note
being
played
(the
small
lines
pictured
below).
Velocity
is
how
hard
a
note
is
hitting.
Doing
this
just
adds
variation
and
is
pleasing
to
our
ears
as
they
cant
adjust
to
the
overall
sound
of
the
drums
as
easily.
Then,
I
added
a
saturator
with
5.71
Db
of
drive
to
the
whole
drum
chain,
I
did
this
to
effectively
glue
all
of
the
drum
samples
together
and
make
them
sound
more
solid
together.
This
is
another
bonus
I
found
from
using
the
808
kit
as
all
of
the
samples
are
actually
designed
to
be
played
together,
sometimes
it
can
be
difficult
to
find
samples
that
work
well
together
especially
if
your
gathering
them
from
different
sources.
At
this
point,
I
had
a
solid
drum
pattern
that
I
was
happy
with.
Looking
back
however,
the
drums
do
sound
abit
dry.
I
could
of
probably
added
some
reverb
to
the
hi
hats
and
snare
to
put
them
into
their
own
space
and
gel
the
drums
together
even
more.
I
could
of
also
added
abit
of
delay
onto
the
closed
hats
to
create
further
movement.
Finally,
I
took
my
drum
arrangement
from
session
view,
dragged
them
onto
my
timeline
and
arranged
the
pattern
accordingly
so
that
the
track
could
easily
be
mixed
in
an
out
of
by
a
DJ.
(Pictured
above)
This
is
common
in
electronic
dance
tracks,
I.E
starting
with
just
a
kick
drum
and
building
up
adding
claps
in
at
the
end
of
16
bars
and
so
on.
You
can
also
see
where
Ive
added
labels
such
as
mix
in
and
breakdown
to
help
me
visualize
how
the
track
will
play
out.
I
know
these
arent
the
most
technical
terms
but
I
feel
like
if
it
helps
you
then
you
should
do
it.
I
mixed
this
track
down
around
a
year
ago
and
have
learnt
new
skills
since
then,
and
as
I
mentioned
above
there
is
a
few
things
I
would
do
differently
if
I
was
to
mix
the
drums
again.
I
find
that
with
production
its
a
forever
growing
learning
process
and
the
more
you
know
the
more
you
realise
you
dont
know.
Bass
Now
for
the
bass
line.
In
my
experience
over
the
past
2
years
Ive
been
producing
music,
the
bass
line
is
the
element
that
I
struggle
with
the
most
in
regards
to
mixing.
This
is
due
to
its
large
presence
in
the
low
end
and
trying
to
find
the
right
balance
of
punch,
weight
and
subtlety
all
without
allowing
it
to
fully
engulf
and
take
over
your
track.
I
started
off
by
choosing
a
good
preset
(by
good
I
mean
that
it
works
well
in
relation
to
other
elements
in
my
track)
from
the
Korg
M1
VST
so
very
little
processing
had
to
be
done
for
me
to
achieve
the
sound
I
wanted.
In
my
opinion
starting
off
with
solid,
high
quality
samples
is
key
to
making
music
as
you
dont
want
to
make
things
any
harder
than
they
need
to
be.
Pictured
below,
you
can
see
the
arrangement
of
MIDI
notes
I
have
played
out
on
my
MIDI
controller.
Midi
is
a
protocol,
which
allows
an
electronic
instrument
and
a
digital
musical
tool
to
communicate
with
each
other.
So
in
this
instance,
I
am
sending
midi
signals
through
the
notes
I
am
playing
on
my
keyboard
to
the
Korg
M1
VST
on
my
computer.
It
is
then
being
recorded
into
a
live
session
window
in
Ableton
ready
for
play
back.
I
decided
what
key
I
wanted
to
write
the
base
line
in
and
that
I
would
make
sure
other
elements
in
the
track,
such
as
the
pads
and
the
piano,
would
adhere
to
this
key
so
that
the
mix
would
be
harmonically
pleasing.
There
are
no
rules
that
are
set
in
stone
in
music
production,
just
general
rules
of
thumb.
I
know
that
in
some
techno
records,
producers
will
choose
to
ignore
the
key
of
elements
in
their
track
and
it
will
sound
brilliant.
However,
in
other
circumstances
where
key
is
ignored
it
can
sound,
at
least
in
my
opinion,
dreadful.
Again
its
all
a
matter
of
personal
preference.
Pictured
above,
you
can
see
the
EQ
eight
I
used
on
my
bass
line.
An
EQ
shows
the
levels
of
frequency
response
in
an
audio
signal
and
the
controls
allow
their
adjustment.
With
bass
being
very
prominent
in
the
low
end
I
decided
to
roll
of
frequencys
from
40hz
and
below
with
a
high
pass
filter.
This
added
clarity
to
my
mix
and
helped
me
define
the
bass
line
as
it
got
rid
of
the
low-end
rumble
below
40hz,
which
was
basically
just
taking
up
a
lot
of
space
in
the
mix.
I
opted
for
the
high
pass
filter
with
a
more
sudden
decline,
as
it
sounded
tighter
and
punchier.
I
very
slightly
boosted
the
frequency
at
around
50hz
to
add
thickness
and
rolled
off
the
top
end
from
135hz
with
a
low
pass
filter.
Rolling
off
the
top
end
allows
more
space
in
the
mix
for
things
like
pads,
hi
hats
and
pianos
to
come
through,
as
they
are
not
interfered
with
by
the
top
end
harmonics
of
the
bass
line.
I
didnt
feel
the
need
to
cut
frequencies
out
of
the
bass
for
the
kick
drum
to
punch
through
as
the
kick
drum
is
prominent
in
the
mid/high
range
and
the
bass
is
prominent
in
the
low
end.
I
always
try
to
avoid
over
processing
as
this
can
sometimes
ruin
a
mix,
especially
since
I
was
already
happy
with
how
it
sounded.
In
an
electronic
dance
music
track,
two
of
the
most
important
aspects
are
the
kick
drum
and
the
bass
line.
I
use
compression
on
a
bass
line
mainly
to
shape
the
tone
and
add
punch
and
definition.
The
bass
notes
are
fairly
dense
in
this
track
so
I
made
the
release
relatively
short
so
they
wouldnt
take
up
too
much
space.
Back
when
I
made
this
track,
I
wanted
to
use
a
medium
attack
time
because
I
thought
with
it
being
a
fairly
laidback
house
track
I
wanted
a
nice,
slow,
rolling
bass.
However,
looking
back
I
think
the
bass
definitely
would
of
benefitted
with
a
shorter
attack
and
that
little
bit
of
extra
punch.
10
In
the
picture
above,
you
can
see
that
Ive
side
chained
the
bass
to
the
kick
drum,
this
means
every
time
the
kick
is
triggered
it
pushes
down
the
level
of
the
bass..
As
a
result
the
kick
can
punch
through
the
mix
clearly.
I
have
only
reduced
the
threshold
a
little
bit
as
I
wanted
a
subtle
effect
that
cleans
up
the
bottom
end
but
overall
cant
be
heard
within
the
mix.
When
the
threshold
is
reduced
too
much
it
creates
a
pumping
effect
that
I
dont
like.
As
I
mentioned
before
I
definitely
should
of
reduced
the
attack
time
in
order
to
get
the
most
out
of
the
side
chain
effect.
Above
you
can
see
the
full
rack
of
audio
effects
I
have
used
on
the
bass.
The
logic
in
the
order
I
have
set
up
the
effects
in
is
that
firstly,
I
wanted
the
EQ
to
take
out
undesired
frequencies
and
boost
preferable
ones,
then
I
wanted
the
saturator
to
add
warmth
and
depth
and
then
finally
the
compressor
to
shape
and
define
the
final
sound.
I
didnt
want
to
over
complicate
the
bass
line
by
adding
too
many
effects,
especially
avoiding
anything
that
would
create
stereo
image.
Stereo
image
on
my
bass
line
would
complicate
the
mix
by
adding
too
much
width.
11
Piano
As
I
mentioned
before
choosing
the
right
starting
sound
is
vital,
for
the
piano
Ive
gone
for
the
classic
Korg
M1
house
piano.
This
preset
is
an
absolute
beast
and
has
been
used
in
countless
house
tracks
over
the
years.
Because
the
preset
is
already
so
good,
it
was
fairly
simple
to
sit
it
in
the
mix.
Above,
you
can
see
where
Ive
played
in
the
chords
from
my
midi
keyboard.
Not
all
of
the
notes
are
the
same
length
even
though
it
is
the
same
pattern
and
a
few
of
them
are
slightly
off
grid.
Ive
done
this
on
purpose
to
give
human
realism
to
the
track
because
when
music
is
being
played
out
live
by
a
musician,
there
is
human
error
and
not
everything
is
perfectly
timed.
I
find
that
when
making
a
house
track
with
groove
if
you
try
and
finely
tune
everything
it
can
begin
to
sound
unrealistic
and
mechanical.
However,
straight
robotic
patterns
can
sometimes
work
really
well
in
certain
techno
tracks
and
make
them
sound
punchy,
aggressive
and
hard-hitting.
You
can
see
in
the
effects
rack,
Ive
used
very
simple
EQ
to
roll
off
the
low
end
of
the
piano
to
create
space
for
the
kick
and
bass
and
rolled
of
the
high
end
to
make
space
for
the
hats
whilst
also
reducing
some
of
the
harshness
in
the
top
end
(I
could
of
used
chorus
but
didnt
feel
it
was
necessary).
I
have
added
more
saturation
to
warm
the
sound,
a
different
compressor
plug
in
called
kick
start
which
shapes
the
tones
of
the
piano
slightly
differently
to
the
standard
Ableton
plug
in
and
have
added
more
side
chaining
within
the
kick
start
compressor.
12
Finally,
Ive
added
a
low
pass
auto
filter
and
very
simply
automated
the
frequencies.
The
diagonal
line
I
have
drawn
will
automate
the
low
pass
filter
and
in
effect
fade
in
the
piano
from
being
completely
silent
(low
pass
not
letting
any
frequencies
past)
to
gradually
opening
up
to
the
desired
frequency.
I
used
this
technique
to
gradually
introduce
the
piano
to
the
track
and
build
excitement
and
anticipation.
This
is
a
technique
commonly
used
in
the
build
up
to
a
drop
or
through
out
a
production
to
create
movement
and
keep
the
track
rolling.
This
is
an
extremely
simple
example
of
automation
and
automation
can
be
used
in
countless
different
ways,
which
I
will
elaborate
on
later.
13
Pads
For
the
pads,
I
layered
3
different
sounds
together.
In
the
picture
above,
you
can
see
Ive
labeled
and
annotated
each
individual
pad.
I
used
one
for
the
low
end,
another
for
the
mid
range
and
the
final
one
for
the
top
end.
By
doing
this
I
built
up
a
warmer,
thicker
and
fuller
sounding
pad.
I
use
this
technique
a
lot
with
different
elements,
for
example
I
might
make
a
kick
drum
by
using
a
sub
kick
for
weight
and
then
layer
a
more
clicky
high
end
kick
on
top
so
that
it
cuts
through
the
mix
but
still
retains
weight
and
drive.
Using
this
technique
gives
elements
more
dimension
and
character,
and
also
your
being
a
bit
more
creative
making
something
thats
original
to
your
track
rather
than
just
using
presets.
I
have
used
the
grouping
option
so
that
each
pad
is
gelled
together
and
so
that
I
can
affect
them
all
at
the
same
time
as
if
they
were
the
same
signal.
You
can
see
I
have
labeled
where
I
have
automated
the
track
volume.
By
writing
this
automation
into
the
group
master
channel
the
volume
will
now
effect
every
element
in
the
group
at
the
same
time.
This
saves
time
as
I
dont
have
to
write
the
automation
into
each
individual
pad.
Ive
added
compression
to
the
group
master
channel
to
glue
the
pads
together
even
more
and
auto
pan
to
give
them
stereo
image
and
width
across
the
mix.
14
Above
you
can
see
Ive
automated
filter
frequency
on
each
different
pad,
granting
me
further
creative
control
as
I
can
drop
out
the
low,
mid
or
high
of
the
pad
whenever
necessary.
15
Track
2:
Brief
Below
is
a
screenshot
of
a
project
I
made
around
half
a
year
ago
called
Crawl
space.
Its
a
fully
original
mix
and
Im
very
happy
with
how
it
turned
out.
With
Crawl
Space
I
wanted
to
focus
on
making
each
element
in
the
track
as
powerful
as
possible,
which
is
something
Ive
struggled
with
in
previous
tracks.
I
knew
I
wanted
to
produce
a
deep,
dark,
driving
techno
track
aimed
at
the
club
to
play
out
in
my
DJ
sets.
16
Kick
Some
producers
say
that
a
kick
drum
can
be
90%
responsible
for
how
well
a
track
works
when
producing
Techno
as
it
is
strongly
oriented
around
a
four-to-
the-floor
kick
pattern.
I
wanted
to
use
a
kick
drum
sample
that
wasnt
overly
processed
so
I
could
add
my
own
processing
and
make
it
unique
to
my
track.
I
started
off
by
dragging
a
drum
rack
onto
my
empty
midi
channel
and
labeling
it
Kick.
I
then
added
a
few
kick
samples
from
my
library
into
the
drum
rack
and
wrote
a
simple
4X4
kick
pattern
in
midi
notes.
I
moved
these
notes
across
each
kick
sample
so
I
could
hear
how
they
sounded
when
actually
being
played
out.
Once
I
decided
on
a
suitable
kick
drum
I
cut
the
sample
to
get
rid
of
the
excess
noise
I
didnt
want
that
would
clutter
up
the
mix.
I
then
reduced
the
decay
time
so
that
the
kick
would
die
away
quicker
after
Id
triggered
it
keeping
it
punchy.
I
left
the
release
time
as
long
as
possible
so
the
kick
would
have
a
long
tail
and
more
time
to
return
to
0db
thus
giving
it
a
larger,
booming
warehouse
quality.
I
felt
like
the
signal
was
coming
in
a
bit
hot
and
loud
so
I
tamed
it
by
using
a
fast
attack
time
to
shave
the
front
of
the
transient
and
get
the
kick
under
control
before
it
got
too
thumpy.
Moving
onto
the
effects
I
used
to
process
the
kick,
I
opted
for
a
utility
because
a
kick
doesnt
have
a
wide
range
of
frequencies
and
a
utility
effect
pretty
much
expands
or
shrinks
the
spectrum
of
sound.
So
by
reducing
the
width
from
100%
down
to
0%
I
dialed
in
on
the
most
prominent
frequencies
in
the
kick
(as
they
are
in
the
middle
of
the
17
18
Snare
When
choosing
a
snare
I
followed
the
same
process
as
I
used
with
the
kick
by
dragging
samples
into
the
drum
rack.
I
then
added
a
snare
shaper
to
add
brightness
in
the
high
end,
scoop
out
frequencies
in
the
midrange
for
tightness,
saturation
similar
to
the
standard
Ableton
saturator
and
transient
designer
to
reshape
the
transient
response.
I
rolled
off
the
low
end
with
a
hi
pass
filter
from
around
200hz,
even
though
there
are
sometimes
useful
frequencies
around
there
for
low
end
punch
in
a
snare
I
felt
the
kick
was
providing
most
of
the
punch
so
I
chose
to
roll
it
off
and
give
the
kick
more
space.
I
then
made
a
narrow
cut
at
330hz
for
tightness
and
boosted
400hz
for
thickness.
I
slightly
boosted
at
2500hz
for
high
end
snap.
Balance
is
key
to
a
good
mix
down
so
if
youre
cutting
out
a
certain
frequency
its
good
to
boost
a
more
desirable
frequency
to
balance
out
the
sound.
I
added
in
a
909
snare
roll
just
before
the
drop
for
impact
and
used
the
same
EQ
process,
both
snares
are
never
triggered
at
the
same
time
in
the
track
so
I
knew
the
frequencies
would
not
clash.
19
Hats
To
build
up
the
hi
hats
in
this
track
I
used
a
combination
of
a
open
hi
hat
and
2
hi
hat
loops.
In
my
opinion
the
hi
hat
sounded
like
it
had
already
been
processed
in
regards
to
having
a
fast
attack
time,
short
sustain
and
short
release
so
I
didnt
need
to
add
much.
I
added
a
drum
strip
for
punch,
tightness,
a
bit
of
room
reverb
and
brightness.
I
also
added
a
simple
EQ
rolling
of
below
around
320hz
to
allow
space
in
the
bottom
end
of
the
mix.
I
cut
frequencies
at
6600hz
to
reduce
some
of
the
harshness
that
came
with
boosting
6.5db
at
15,800hz.
To
the
right
you
can
see
the
simple
delay
Ive
added,
and
basically
Ive
delayed
the
right
hand
side
by
12.7ms
so
that
the
sound
from
the
left
speaker
will
reach
your
ears
12.7ms
before
the
right
speaker
and
in
turn
this
will
create
stereo
image
and
width
which
will
make
the
hats
sound
a
lot
larger
in
the
mix
and
as
if
they
have
more
space.
Above
you
can
see
the
hi
hat
loop
Ive
added,
this
hat
was
more
prominent
in
the
mid
range
as
apposed
to
the
open
hat
more
prominent
in
the
high
end
so
they
layered
and
complimented
each
other
nicely.
The
loop
consists
of
hi
hat
hits
in
different
velocities
so
I
looped
one
hit
for
the
first
part
of
the
track
then
opened
up
the
loop
once
the
track
had
dropped
to
create
more
movement
and
variety.
Even
though
you
cant
hear
the
variation
clearly
when
its
in
the
mix
it
still
creates
movement
and
tricks
your
ears.
I
think
loops
are
fine
to
use.
as
long
as
you
are
using
them
creatively
in
your
own
way.
I
then
added
a
final
loop
to
create
groove,
as
the
hats
were
sounding
too
straight.
I
processed
this
loop
in
the
same
way
as
the
previous,
apart
from
this
time
I
used
the
transient
envelope
from
100
to
70.
Turning
the
envelope
down
creates
a
sort
of
scattered
gating
effect
and
the
shorter
the
envelope
the
shorter
the
fade.
Basically
the
transients
have
been
shaved
down
by
the
envelope
fade
getting
rid
of
excess
noise
in
the
loop
and
created
more
space.
20
Chord
Synth
Like
I
said
before,
there
is
no
harm
in
using
loops
as
long
as
you
use
them
originally.
Below
you
can
see
below
how
much
I
have
chopped
and
changed
the
chord
loop
across
the
duration
of
the
track,
starting
with
single
parts
of
the
chord
introducing
and
teasing
extra
parts
to
add
anticipation
and
excitement
to
the
arrangement.
I
guess
the
main
talking
point
about
the
chords
is
the
envelope
modulation
Ive
used.
I
reduced
down
what
started
as
a
four
bar
loop
to
just
one
bar
and
looped
it
over.
I
didnt
want
the
main
percussion
hit
in
the
loop
I
just
wanted
to
keep
the
surrounding
percussion
so
using
the
envelopes
setting
I
reduced
the
volume
of
the
clip
to
0db
at
the
area
I
wanted
to
remove
and
to
gradually
brought
the
level
back
up
to
where
I
wanted
the
signal
to
start
again.
I
didnt
want
to
do
this
too
abruptly
as
it
would
of
effected
the
over
all
rolling
feel
of
the
track.
I
changed
the
preserve
transients
envelope
down
from
100
to
60,
basically
there
are
transients
located
across
the
loop
and
this
setting
means
that
when
the
end
of
each
transient
is
reached
the
loop
it
will
stop
playing
until
the
next
transient
comes
along.
This
makes
the
loop
more
punchy
and
precise
eliminating
unwanted
noise
and
allows
it
to
be
more
prominent
in
the
mix.
I
also
sometimes
enjoy
using
the
different
warp
modes
pictured
on
the
left,
they
all
have
their
own
unique
sound
I
find
the
complex
setting
to
be
very
effective
at
cleaning
up
stop-starting
crackly
vocal
samples.
21
Here
you
can
see
the
audio
effects
Ive
used,
again
extremely
minimal
as
most
of
the
processing
has
been
done
on
the
loop
before
hand.
The
low
end
is
rolled
off
but
not
too
drastically
at
118hz
so
a
bit
of
low
end
grit
is
left
in,
then
a
synth
modulator
is
added
to
automate
the
loop.
Ive
added
a
small
amount
of
pumper
which
is
a
side
chain
effect,
band
limit,
metalize
to
add
metallic
harmonics
and
pan
mod
modulate
the
pan
of
the
synth
in
the
stereo
field.
Here
you
can
see
where
Ive
added
automation
to
the
diffuse
setting.
I
found
this
useful
in
the
breakdown
of
the
track
as
it
uses
a
washed,
reverb
filter
and
transforms
the
loop
creating
all
sorts
of
new
tones
and
shadows
in
the
sound.
Here
Ive
automated
the
presence
as
the
track
is
rolling,
the
presence
focus
on
little
details
and
brings
them
to
the
front
of
the
mix.
22
FX
For
the
effects
I
decided
to
use
DIVA
VST,
however
with
it
using
such
a
massive
amount
of
CPU
my
computer
couldnt
handle
running
it.
So
I
clicked
the
record
button
inside
an
empty
audio
channel
and
chose
the
audio
from
option
and
routed
the
channel
to
the
midi
channel
diva
was
on.
I
then
clicked
the
record
button
in
the
audio
channel
and
played
the
effects
I
wanted
to
use
on
diva
synth.
By
doing
this
I
had
very
high
quality
FX
samples
(pictured
below)
in
my
audio
channel
that
I
could
then
manipulate
without
Diva
using
up
all
my
computers
CPU.
I
did
this
multiple
times
with
different
sounds
and
effects
from
diva
to
create
around
15
different
samples
that
I
could
use
through
out
my
track.
These
included
things
like
risers,
strange
noises,
sweeps
and
bleeps
(pictured
below)
23
Ive
automated
random
glitch
for
random
crazy
glitch
patterns
and
I
did
this
completely
randomly
throughout
the
track
so
that
it
would
take
longer
for
me
to
get
used
to
the
pattern
and
the
track
would
stay
interesting
and
varied.
Then
(On
the
left)
the
decimate
setting
which
applies
overdrive
to
the
vocals
and
distorts
them
giving
them
a
much
darker
scarier
vibe,
helping
me
reach
my
final
goal
of
creating
a
dark
techno
track.
I
did
this
with
each
of
the
macros
tuning
them
to
my
taste,
mostly
just
randomly
drawing
automation
in
to
see
what
it
would
sound
like,
this
was
probably
the
most
fun
part
of
the
whole
track
to
make!
You
can
see
on
the
left
that
I
did
end
up
grouping
my
vocal
with
my
percussion
as
it
ended
up
being
much
more
percussive
than
a
vocal.
Ive
panned
one
of
my
percussion
samples
to
9L
and
another
one
to
9R
I
made
sure
to
use
samples
that
were
almost
a
call
and
response
of
each
other
and
panned
them
by
the
same
value
to
achieve
balance.
This
technique
is
another
useful
way
of
adding
stereo
image
to
a
mix
so
that
everything
isnt
just
hitting
straight
down
the
middle.
Glue
compression
was
added
to
the
master
percussion
channel,
with
a
longer
attack
to
allow
the
front
transients
of
the
percussion
through
to
get
extra
punch.
A
longer
release
was
used
so
the
percussion
had
a
little
more
breathing
time
and
wasnt
to
sudden.
A
compressor
is
probably
actually
the
most
musical
tool
for
sound
design
as
you
can
massively
alter
the
feel
of
a
sound
and
chill
it
out
or
make
it
much
more
aggressive
by
basically
changing
how
fast
it
triggers
and
returns
to
0db.
24
Sends
I
havent
mentioned
reverb
or
delay
yet
as
I
have
been
saving
it
for
now.
At
the
far
right
hand
side
of
the
screen
on
ableton
you
can
set
up
sends
to
effects.
For
example
(on
the
left)
I
set
up
a
send
to
a
large
factory
reverb
labeled
A
and
also
a
ping
pong
delay
labeled
B.
Here
on
the
right
you
can
see
where
I
have
added
different
amounts
of
the
sends
onto
each
of
my
channels.
On
the
vox
channel
Ive
wet
the
signal
around
55%
with
factory
reverb
A
and
added
a
little
bit
of
automated
delay
onto
B.
I
have
done
this
across
all
of
my
channels
according
to
taste,
this
means
that
I
can
use
the
same
reverb
across
the
whole
of
my
mix
which
is
beneficial
as
it
will
sound
as
If
all
of
the
elements
are
in
the
same
space.
I
know
that
using
individual
reverbs
on
different
channels
can
also
be
very
effective
but
in
this
instance
I
chose
to
experiment
this
way
and
see
how
it
would
sound.
I
increased
the
pre
delay
on
the
reverb
so
that
I
would
bounce
more
and
sound
as
If
it
was
in
an
even
bigger
space.
I
added
EQ
to
the
reverb
channel
reducing
clutter
in
the
low
end
and
rolling
of
some
of
the
top
end
because
sometimes
I
think
the
top
end
on
digital
reverb
can
sound
a
bit
synthetic.
25
Mastering
I
kept
the
final
master
bus
very
simple
using
a
maximiser
with
glue
compressor
to
gel
the
mix
together,
stereo
bright
to
widen
and
brighten
and
a
very
little
bit
of
tube
saturation.
I
found
adding
too
much
just
made
the
mix
sound
muddy
but
adding
a
little
bit
added
nice
warmth
and
then
finally
maximize
to
make
the
full
mix
sound
fat
and
loud.
After
this
I
added
-0.38db
of
limiter
to
limit
the
overall
signal
of
the
track,
prevent
red
lining
and
keep
the
mix
at
a
consistent
level.
I
understand
that
this
isnt
the
most
elaborate
master
chain
but
I
want
to
over
complicate
things
and
maximizer
has
a
lot
of
the
fundamentals
I
needed.
I
would
of
liked
to
use
some
multiband
compression
but
I
am
still
not
entirely
sure
on
exactly
how
it
works.
26
Events
Management
Moving
onto
events
management,
I
have
been
part
of
a
couple
of
events
in
York
over
the
past
few
years
the
main
one
being
Elysium
Events.
Together
with
my
friend
Stevie
we
decided
to
put
on
an
event
that
would
showcase
well-known
headlining
DJs
and
also
show
the
local
talent
York
had
to
offer.
This
would
give
us
an
opportunity
to
DJ
and
hopefully
turn
over
a
decent
profit
along
the
way.
The
event
took
place
at
Fibbers
Live
Music
Venue
in
York.
Below
you
can
see
the
artwork
that
was
created
for
the
first
two
events
we
put
on.
This
was
created
by
a
friend
of
Stevie,
Igor
Hadzic
for
discount
price
and
we
were
happy
with
how
it
turned
out.
We
thought
it
was
important
that
we
used
the
recourses
we
had
to
our
advantage
and
save
money
wherever
possible.
We
found
we
could
save
money
by
DJing
ourselves,
having
a
close
friend
create
all
of
our
artwork
(logos,
cover
photos,
posters,
tickets)
and
booking
upcoming
local
DJ
talent
in
order
to
save
expenses
on
travel,
accommodation
and
high
booking
fees.
Having
a
consistent
and
artwork
is
vital
to
running
a
successful
event
because
people
will
take
you
a
lot
more
seriously,
and
will
associate
certain
trademarks
with
your
brand
(In
our
case
it
was
the
consistent
purple
theme).
Running
an
event
requires
a
lot
of
effort
and
ensuring
it
runs
smoothly
is
all
down
to
how
much
preparation
you
put
in
before
hand.
A
lot
of
the
preparation
for
us
was
promotion,
as
it
doesnt
matter
how
good
your
event
is
if
people
dont
27
know
about
it
they
wont
turn
up!
Firstly,
we
set
up
an
Elysium
Events
Facebook
page
so
we
could
post
regularly,
sponsoring
our
posts
so
that
they
would
be
higher
up
in
the
news
feed
and
reach
a
wider
audience.
We
set
up
an
Elysium
Soundcloud
where
we
would
feature
weekly
guest
mixes
(artwork
pictured
below)
from
different
DJs
that
would
be
playing
at
our
events
giving
the
public
a
taste
of
what
they
could
expect
to
hear
at
Elysium
whilst
generating
buzz
and
building
hype.
Pictured
to
the
right,
you
can
see
a
competition
that
we
ran
via
Facebook,
which
included
2
VIP
guest
list
tickets
to
an
Elysium
Event,
an
Elysium
t-shirt
and
a
bottle
of
Moet
&
Chandon
Champagne.
All
the
public
had
to
do
was
like
and
share
our
Facebook
post
to
be
entered
into
the
prize
draw.
We
used
this
competition
as
a
promotion
technique,
generating
a
buzz
online
and
getting
people
involved
with
Elysium
Events
to
push
our
brand
forward.
The
promotion
we
did
for
our
first
event
clearly
worked
well
as
it
fully
sold
out,
however
despite
our
best
efforts
the
second
event
didnt
sell
anywhere
near
as
well
and
we
ended
up
loosing
money,
this
was
probably
down
to
being
overly
complacent
and
just
assuming
that
people
would
come
back
based
on
the
success
of
the
first
event.
Between
Stevie
and
I,
we
decided
to
allocate
roles
that
would
play
to
our
advantages.
Stevie
had
good
contacts,
knew
a
couple
of
good
booking
agencys
that
trusted
him
from
previous
events
he
had
run
and
also
knew
the
manager
of
Fibbers
so
that
we
could
hold
our
event
there.
As
we
were
close
friends
and
trusted
each
other
we
decided
his
brother
would
be
ideal
to
be
our
accountant
and
manage
our
expenses.
28
Above
you
can
see
the
cash
flow
for
Elysium
Events
that
was
created
by
Stevies
brother,
this
would
help
us
visualize
our
expenditure
so
that
we
could
manage
our
costings
and
also
potentially
save
money.
I
was
largely
responsible
for
using
my
friends
and
contacts
around
york
and
on
social
media
for
promotion,
Djing
as
a
resident
and
going
50/50
with
him
on
investment
as
neither
of
us
had
enough
money
to
start
up
Elysium
on
our
own.
We
were
both
responsible
for
managing
our
employees.
For
example,
we
needed
to
hire
promotion
staff,
who
would
hand
out
flyers
in
hot
spots
like
town
and
the
university,
a
trusted
friend
to
run
the
till
and
take
money
on
entry,
a
photographer
and
also
someone
to
stamp
peoples
hands
as
they
come
in
on
the
night
of
the
event
as
we
knew
it
would
be
fairly
busy
when
the
doors
opened.
We
were
both
also
responsible
for
ensuring
safety
for
our
workers
and
the
visiting
public,
making
sure
that
they
were
not
exposed
to
any
safety
risks.
We
did
this
by
ensuring
that
there
was
a
clear
entry
and
exit
to
the
club
at
all
times,
managing
the
dance
floor
when
it
was
getting
over
crowded
and
also
escorting
people
out
of
the
club
when
it
closed
at
4am
to
avoid
any
potential
noise
complaints.
Along
the
way
I
have
learnt
that
working
well
with
other
managers
and
being
able
to
agree
mutually
on
decisions
is
the
most
important
aspect
of
running
an
event,
as
sometimes
you
have
slightly
different
goals,
visions
and
expectations.
Another
thing
Ive
learnt
is
compromise
and
the
importance
of
generally
being
nice
to
everyone
you
speak
to
and
work
with
as
they
could
help
your
event
grow.
Having
a
good
reputation
is
literally
everything.
29
30
Work
Experience
In
the
following
winter
after
the
first
couple
of
Elysium
Events,
I
secured
a
job
Djing
across
in
Les
Arcs
in
the
French
Alps.
The
opportunity
was
too
tempting
for
me
to
miss
so
Stevie
and
I
agreed
to
part
ways
until
there
was
another
clear
opptertunity
for
us
to
work
together.
I
know
DJing
isnt
at
all
related
to
music
production
but
it
allowed
to
me
work
and
get
paid
for
doing
what
I
love
and
take
a
bit
of
time
out
from
regular
life.
I
DJd
at
a
bar
called
Club
73
aka
Soixant
Tres
playing
3-6
hour
DJ
sets
multiple
times
a
week.
Reference
Club
73
Thomas
Laratta
Tel:
+33
6
12
17
83
59
Place
Du
Charvet
73700
Bourg-Sant-Maurice
31
UCAS
With
regards
to
UCAS,
DBS
music
and
further
education,
I
believe
after
spending
time
out
learning
about
how
events
are
run,
producing
literally
hundreds
of
tracks
and
spending
time
out
travelling
abroad
I
feel
like
I
am
now
ready
to
return
to
education.
After
doing
this
I
feel
100%
more
motivated
to
do
well
and
really
make
an
effort
with
university.
My
end
goal
would
be
to
be
a
more
confident
and
well-refined
music
producer,
knowing
that
every
track
I
produce
has
reached
its
full
potential
and
there
are
no
loose
ends.
I
would
also
love
to
be
able
to
produce
music
for
adverts,
film
and
TV
and
for
people
to
really
respect
my
craft.
I
believe
an
opportunity
to
study
at
DBS
would
really
help
me
in
the
areas
of
my
music
production
that
I
am
currently
struggling
with.
For
example
translating
my
production
into
a
proper
working
environment,
being
encouraged
to
meet
deadlines
and
leave
no
work
unfinished.
Also
having
the
opportunity
to
learn
with
other
like-minded
people,
collaborate,
expand,
network
and
work
with
new
people
who
all
share
the
same
interests
will
greatly
increase
my
knowledge
of
music
production.
Having
help
and
assistance
from
a
real
professional
who
I
can
actually
communicate
with
in
person,
rather
than
trying
to
teach
myself
from
a
YouTube
tutorial
would
be
extremely
beneficial
to
me.
After
living
in
France
for
the
past
5
months
I
am
ready
to
move
down
to
Bristol
and
continue
learning
about
music,
at
this
point
in
my
life
nothing
else
is
as
important
as
music
production
to
me
and
I
feel
like
breaking
away
from
my
regular
patterns
in
York
and
having
a
new,
exciting
fresh
start
in
Bristol
will
help
me
grow
as
a
music
producer
and
also
become
a
more
well
rounded
person.
The
only
negatives
I
can
think
of
would
be
being
nervous
about
meeting
a
whole
new
circle
of
people
(which
is
also
the
best
most
fun
part)
and
the
distance,
but
distance
isnt
too
much
of
an
issue
for
me
as
I
have
a
car!
32
To
summarize
After
a
few
years
out
I
feel
really
motivated
to
come
to
Bristol,
return
to
education
and
have
new
exciting
experiences.
I
have
a
newfound
desire
to
do
well
for
myself
and
pursue
music
technology.
DBS
music
can
help
me
progress
10-fold
as
a
producer
and
I
would
love
this
opportunity.
Please
consider
me
for
a
place
on
your
Electronic
Music
Production
Honors
degree
course.
I
wont
let
you
down.
You
can
also
check
out
a
dub
step/grime
track
that
I
made
in
the
link
below,
I
will
attach
all
the
mp3s
to
an
Email
and
send
it
through
to
you.
Trilla
-
Lord
Of
The
Mic
(Bamber
Remix)
33