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***************************************************************

* SmartSteamEmu v1.4.0
*
* by syahmixp
*
***************************************************************
This is a steam client emulator which enables you to play steam
games without STEAM client and play lobby enabled-games or
online multiplayer games on LAN without any internet connection
or online.
This emulator initially intended only for Age of Empires II HD
to enable lobby features without depending on STEAM. Now the
emulator has been updated and can be used with other steam's
game.
Features:
- Run steam game without steam
- Enables play on LAN without internet connection
- Enables play online with or without 3rd party apps
- Emulates lobby, dota2 lobby, server browser
- Emulates CS:GO items/inventory
- Stats, Achievements and Save games
- Configurable DLC subscription
- Avatar support
- Plugins support
- Overlay support for DX9/11/OpenGL
- UGC/Steam Workshop partial support
Requirements:
- Microsoft(R) Visual C++ 2010 Runtime (x86)
- .NET Framework 4 (SSELauncher only)
- Steam games
How to use:
- Extract all files to game directory or any directory.
- Open SmartSteamEmu.ini and edit as neccessary.
- Launch SmartSteamLauncher.exe and not the game executable.
- To use different configuration file, add configuration file path
to launcher parameter.
- Put your plugins into SmartSteamEmu\Plugins folder. SmartSteamEmu
will automatically load the dll files.
Note:
If your games use cracked version that replace steam_api.dll,
make sure you restore the original steam_api.dll file first.
Some games may require pre-cracked file to run the games, but be
sure steam_api.dll is the original.
Some games such as tomb raider that can host private match
require invite friends function to invite others to join their
private match. Since this emulator didn't have any invite friend
implemented, to JOIN the server press SHIFT+TAB simultaneously.
Beginning with version 1.3.5, online mode is introduced (by SSEOverlay
plugins). It will connect to several server (torrent tracker) and
STUN server. If you do not wish to connect to these server, it can
be disabled completely via overlay settings or modifying its setting
file.

Plugin Development:
Plugin is simply a dll file to extend or change the emulator or game
behaviour. The dll will be loaded by SmartSteamEmu via LoadLibrary().
Additionally the plugin can have SmartInit() and SmartShutdown()
exported function. To get better understanding, download the PDK.
PDK can be downloaded here: http://cs.rin.ru/forum/viewtopic.php?f=20&t=65200
***************************************************************
[Changelog]
Version 1.4.0 (April 15, 2016)
- Added all map tags for CS:GO UGC
- Added DragonBall Xenoverse parsing lobby data crash fix
- Fixed missing overlay inset implementation
- Fixed plugins got unloaded early
- Fixed FileShare missing return value causing game like Melty Blood AACC to st
all
- Game server now will be notified if user ticket is cancelled
- Fixed creating lobby with zero maximum members causes lobby to delete itself
which fix Divinity Original Sin
- Fixed GetLobbyGameServer return true even it isn't set, this fix Sniper Ghost
Warrior 2
- Fixed assigning zero to p2p virtual port will fail socket creation, this fix
Dead Rising 2 : OTR
- Rewrite server browser, more efficient, give correct ping and more responsive
- Fixed LAN Server browser ping, give correct ping instead of fixed 50
- Fixed server browser callback doesn't get removed causing next queries to be
slowed down
- Added SmartReady() and SmartUnready() to PDK
- Fixed auto connection on packet receive, this fix Tomb Raider
- Limit avatar requests
- Added SSEFirewall plugins to block/unblock game communication to server
- SSEOverlay: Added ISSeOverlay PDK
- SSEOverlay: Added Screenshot hotkey support
- SSEOverlay: Faster screenshots, no more lagging when capturing screenshot
- SSEOverlay: Faster notifications, hopefully no more lagging
- SSEOverlay: Fixed some DX11 possible crash
- SSEOverlay: Fixed DX11 text box width calculation
- SSEOverlay: Fixed OpenGL texture
- SSEOverlay: Fixed OpenGL text lists overflow
- SSEOverlay: Fixed some game like Limbo doesn't show overlay
- SSEOverlay: Fixed friends "Playing" game will not updated if they switch to a
nother game
- SSEOverlay: Fixed scrollbar position got reset when window resized
- SSEOverlay: Fixed cannot type on any input box on some game like Awesomenauts
- SSEOverlay: Fixed DX9 leaks causing game crash
- SSEOverlay: Fixed DX9 state saver causing game texture/mesh corruption
- SSEOverlay: Fixed leaks if overlay got shutdown early
- SSEOverlay: Fixed overlay deactivate event not fired causing game like Tomb R
aider stall
- SSEOverlay: Fixed scroll position can be possibly greater than the listbox it
em causing crash
- SSEOverlay: Fixed crash when mouse enter on destroyed overlay object
- SSEOverlay: Fixed unnecessary text got processed by translator
- SSEOverlay: Favors hooking D3D11 instead of OpenGL if graphics vendor uses D3
D11 to draw OpenGL
- SSEOverlay: Time/date locale support
- SSEOverlay: Cursor position is now restored when closing overlay

SSEOverlay: Ensure every overlay object is created/destroyed on UI thread


SSEOverlay: Implemented overlay inset
SSEOverlay: Implemented sound notification for message and screenshot
SSEOverlay: Minor changes on UI size to allow more room for translated text
SSEOverlay: Added new console command, "overlay_graphics" and "set_locale"
SSELauncher: Faster startup
SSELauncher: Fixed Chinese language not being changed to schinese/tchinese
SSELauncher: Added more language to lists
SSELauncher: Added overlay language settings
SSELauncher: Added ability to delete apps using DEL key
SSELauncher: Added Open File Location on selected apps
SSELauncher: Added ability to add [SmartSteamEmu] custom settings
SSELauncher: Added SSEOverlay Screenshot hotkey settings

Version 1.3.9 (April 24, 2016)


- Fixed "offline" mode where games still seen steam emu being online
- Fixed network id not properly set causing network failure on some game
- Fixed worms reloaded lobby
- Fixed some possible crash
- Updated steam interface
- SSELauncher: Added new offline settings
- SSELauncher: Fixed tooltip for overlay and direct patch
- SSEOverlay: Added multilanguage support
Version 1.3.8 (April 22, 2016)
- Added sourcemods support
- Fixed sourcemods server fail to obtain encryption key
- Fixed hanging when starting games
- Fixed Magicka crash
- Loader: Search for steamclient relative to StartIn folder too
- SSEOverlay: Fixed some possible crash.
Version 1.3.7 (April 19, 2016)
- Added "Offline" options
- Added minimal dota2 lobby support
- Fixed rare crash when retrieving user data
- Fixed loader doesn't use absolute path for steamclient.dll
- Fixed crash when games passing null pointer on stats interface
- Fixed inventory GenerateItems where it gives invalid handle
- Fixed inventory generate items for "generator" gives incorrect final quantity
- Fixed Duke Nukem Forever fail to find match
- Fixed AppTicket return invalid length if set to 1
- Fixed virtual user isn't transmitted and parsed correctly, causing bugs where
user cannot join hosted game
- Fixed GC where weapon skin not requested and transmitted
- Fixed steam.dll emulation where it cannot be loaded
- Fixed alignment issues that causes some critical bugs, eg. Lockings, crash on
exit
- Fixed nuclear throne bug found subscribed items
- Improve DirectPatch memory scan performance
- Updated CS:GO implementation
- Updated to latest steam interfaces
- Updated steamstub bypasser
- SSELauncher: Added new settings: SSEOverlay, DirectPatch and Language
- SSEOverlay: Fixed moving mouse pointer on listbox items may crash
- SSEOverlay: Friend window no longer scroll back to top when refreshing list
- SSEOverlay: Fixed achievement parse error
- SSEOverlay: Fixed missing a character after line break on chat box
- SSEOverlay: Fixed some crash with dx9 draw
- SSEOverlay: Fixed rare crash when scrolling

SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:
SSEOverlay:

Fixed other online players not being discovered on x64 build


Fixed listbox items graphics handle leaking when scroll pos > 0
Fixed crashing when game trying to activate the overlay
Fixed crash when showing notification (achievements)
Fixed cursor clipping when activate/deactivate overlay
Added south east resize support to windows
Added support to only load overlay or online mode
Added opengl support
Added listbox item clipping support
Added translation support
Added lobby data viewer
Added screenshot notification
Added screenshot gallery
Added button to close overlay with mouse
Renamed "achprogress.db" to "GameSettings.ini"
Increase discovery interval to 15 seconds

Version 1.3.6 (November 18, 2015)


- Implemented AddRequestLobbyListCompatibleMembersFilter
- Ensure item will be final result when generating inventory item
- Ensure friend will receive game info upon startup
- Ensure plugins is unloaded properly
- Minor playtime credit hour changes
- Fixed friends may not appear
- Fixed ip in serverbrowser shows 0.0.0.0
- Fixed random crash when using server browser and other random crash
- SSELauncher: Added new settings: InjectDll, MaximumConnection
- SSELoader: Added InjectDll (same as /sseinject) to inject SmartSteamEmu direc
tly into process
- SSEOverlay: Show unlocked achievements date on mouse over if description too
long
- SSEOverlay: Fix menu not disappear when clicking other button/link
- SSEOverlay: Enable 12/24 hour format switching by clicking on time
- SSEOverlay: Chat message multiline now breaks properly
- SSEOverlay: Fixed midnight shows as 0 instead of 12.
- SSEOverlay: Better online player discovery
- SSEOverlay: Some performance optimization
- SSEOverlay: Widen the console window
- SSEOverlay: Added paste support
- SSEOverlay: Added console command get/set_stat
Version 1.3.5 (November 15, 2015)
- Fixed favorites server not saved
- Fixed persona name change not broadcast properly
- Fixed l4d2 and some other games may not be able to join without using public
ip
- Fixed some game may not be able to create lobby properly, eg. dirt showdown
- Implemented inventory playtime credit
- Removed online mode (replaced with SSEOverlay online mode)
- Added maximum allowed connections in config file
- SSEOverlay: Added achievements progress bar
- SSEOverlay: Added scrollbar slider
- SSEOverlay: Added online support (enabled by default)
- SSEOverlay: Added console
- SSEOverlay: Show hidden achievements only when achieved
- SSEOverlay: Change screenshots folder from plugin folder to storage folder
- SSEOverlay: Fixed possible crash when showing achievements and other notifica
tions
- SSEOverlay: Fixed some random dx9 crash
- SSEOverlay: Fixed some text truncated on dx11 based games, e.g chat name

- SSEOverlay: Fixed crash on exit


- SSEOverlay: Fixed invite friends doesn't open overlay
- SSEOverlay: Fixed missing friends join game menu on server based game
- SSEOverlay: Fixed invite name
- SSEOverlay: Many minor bug fixes - Empty achievement window, menu not disappe
ar, Ach progress not in percent, window not reposition on resize
Version 1.3.4 (October 29, 2015)
- Added inventory support (payday 2)
- Updated to latest steam interfaces
- SSEOverlay: Fixed font loading issues on DX11
- SSEOverlay: Fixed crash when overlay is not loading
- SSEOverlay: Fixed rare crash when hooking DX9
- SSEOverlay: Fixed overlay not working properly when using steam_api replaceme
nt
Version 1.3.3-fix1 (October 23, 2015)
- Fix crash on payday 2 card select
- SSEOverlay: Fix crash on dx11 overlay with ZAT
Version 1.3.3 (October 21, 2015)
- Fixed some crashes during exit
- Fixed loading 8bit jpeg image
- Fixed payday 2 do nothing after selecting card
- Added DisableGC to disable GameCoordinator emulation
- Changed default avatar picture to "?"
- SSELauncher: Added DisableGC option
- SSEOverlay: Added DX11 support
- SSEOverlay: Fixed x64 pointer issue causing crash
- SSEOverlay: Fixed dx9 calling wrong function causing crash on certain games
- SSEOverlay: Changed font symbol to texture
Version 1.3.2 (September 23, 2015)
- Fixed PDK bugs, GetSettingString returns corrupted buffer and some enhancemen
t
- Fixed get image buffer overflow
- Fixed some missing callbacks
- Achievements/stats now handled correctly if SSEOverlay able to fetch data
- SSELoader: Fixed rapidly close and open games might open game using steam
- SSELauncher: Fixed crash when adding game
- SSEOverlay:
- Fixed dx9 resources not released (minimize/fullscreen switch will fail)
- Fixed "X" close window button displayed as "[]"
- Fixed overlay renderer messed with games graphics
- Added Stats, Chat, Invite, Join, Nickname and Settings
- Added scrolling support (only works on certain games)
- A lot of UI/UX improvements, feels lot more natural now
Version 1.3.1 (September 16, 2015)
- Advance user can manually supply AppTicket and DisableHooks
- Fixed interface logging show empty line
- Fixed SteamFriends::GetFriendCoplayGame return current appid
- Fixed steam pipe wrongly assigned causing problems with callbacks
- Fixed minidump option isn't read as boolean, set it to "true" will turned it
off
- Fixed SteamUtils::GetImageXxx may not return data if called from another pipe
- Fixed improper plugins exception message will crash the emulator
- Fixed stale packet blocks new packet from being received
- Fixed lobby and stats data not persisted across pipe
- Fixed network callback listener

Fixed callback posted by plugins will be freed


Fixed callresult will fail when game attempt to read it before it finish
Fixed various steam HTTP interface bugs
Added HTTP request limit
Limit DOW chat leaderboard
Implemented UsetStats::IndicateAchievementProgress
Fixed UserAchievementStored_t callback doesn't get emitted
Updated to latest steam interfaces
Updated PDK, added more interface and expose more emulator internals
Bundled SSEOverlay.dll as default plugins
SSELauncher: Automated apps/games configuration
SSELauncher: Auto DLC for Dead Rising 2/OTR
SSELauncher: Launcher position and size now saved
SSELauncher: Added sort by and group by
SSELauncher: Added categories
SSELauncher: Added non-steam apps options (will launch directly)
SSELauncher: Added hide missing shortcut
SSELauncher: Added tray icon and launch menu and hide to tray options
SSELauncher: Added option to stay on top
SSELauncher: Redesign steam_api.dll status and some small GUI changes
SSELauncher: Launcher now DPI aware

Version 1.3.0 (July 1, 2015)


- Limit CSGO items as games cannot handle more than 2005 items
- Fixed public ip retrieval thread deadlocked
- Fixed new DOTA 2 crash on startup and added partial GC support
- Fixed stats not updated for Killing Floor 2
- Fixed save game issue with Dead Rising 2 OTR
- Added FailOnNonExistenceStats options to prevent loop
- Changed storage folder structure
- SSELauncher: Improved startup time by loading icon asynchronously
- SSELauncher: Added relative path support when game is inside launcher directo
ry
- SSELauncher: Added SmartSteamEmu new FailOnNonExistence options
Version 1.2.9 (May 25, 2015)
- Fixed crashing when loading file without valid data pointer
- Fixed crashing with payday 2 when buying from contract broker
- Fixed server browser favorites/history may not showing anything
- Fixed other possible crash
Version 1.2.8 (May 24, 2015)
- Added SteamStub/DRM bypasser
- Added partial steam.dll emulation
- Added ParanoidMode - warn if steam is running
- Added remote player manager
- Fixed crash when using SteamAchievementManager (SAM)
- Fixed probable crash at various network location and other places
- Fixed get friend appid return 0
- Fixed lobby owner cannot join own lobby
- Fixed steam_api.dll replacement (SmartSteamEmu.dll renamed to steam_api.dll)
crash
- Fixed server browser favorites and history merged together
- Fixed CS:GO nametag doesn't get removed when applied
- Fixed server browser cannot query some of the master server
- Rewrite leaderboard and added option to disable leaderboard
- Ensure proper cleanup when exiting
- Enable persona state again
- Updated to latest steam interfaces
- Minor changes: Prioritize appid from env than steam_appid.txt, fixed logging,

synchronization
- SSELauncher: Fixed broadcast address and masterserver entry got duplicates ev
erytime you open the launcher.
- SSELauncher: Fixed cancelling game renaming will cause game name to be empty
- SSELauncher: Added option - Disable Leaderboard, Paranoid Mode, Admin passwor
d
- SSELauncher: Set default button on settings page
Version 1.2.7 (May 14, 2015)
- Added player management, allowing to ban user
- Added delay when retrieving or uploading fake leaderboard
- Fixed x64 packet corruption and x86/x64 packet inconsistency
- LAUNCHER: Immediately save all settings
- LAUNCHER: Added player management tab
- LAUNCHER: Added persist options
- LAUNCHER: Fixed desktop shortcut launch loader instead of games
- LAUNCHER: Single Instance
- LAUNCHER: Other minor adjustment and fix
Version 1.2.6 (May 8, 2015)
- Introducing SSELauncher! No more headache configuring games with SmartSteamEm
u
- Fixed hang when joining game, moved public ip query into background thread.
- Fixed cs:go unable to join game (kicked, must join through lobby)
- Fixed player not removed when disconnected, visible in server browser
- Fixed some crash when querying server
- Fixed favorites server browser save duplicates entry
- Fixed creating minidump might causes memory corruption
- Fixed hanging when exiting
- Fixed stats may not be loaded by some games
- Fixed sending wrong packet when querying other stats
- Fixed HTML surface interface unable to be retrieved using steam api replaceme
nt
- Added DirectPatch from old SmartSteam
- Implemented query server listener
- Implemented average stats
- CS:GO client now able send items/weapon skins to dedicated server
- Rewrite loader, fixed a lot of stuff such as truncated path, overflow, etc.
- Loader now has unicode support
- Loader now restore steam registry properly
- Many minor fix (log output, stack overflow, ugc crash)
Version 1.2.5 (April 12, 2015)
- Revised almost all matchmaking, networking and game server implementation
- Implemented lobby filter
- Implemented app install directory
- Added lobby join timeout
- Added GenerateRandom steam id option
- Added custom save game folder location
- Added persona name and path unicode support (save smartsteamemu.ini as Unicod
e encoding)
- Added partial portal 2 items support
- Added warning (log) when set an invalid manual steam id
- Added Dragon Ball Xeno Verse ability to load any user save game file
- Added log file marker
- Fixed remote storage return empty/corrupted filename
- Fixed online packet splitting again
- Fixed game server doesn't remove player when disconnected
- Fixed LAN query missing server name
- Fixed loader launch and start in parameter

Fixed PersonaName accountname fallback


Ensure stats is saved when exiting
LAN server browser improvement and stability
LAN players query support
Implemented -appid command line support
Implemented -language command line support
Improved items/inventory speed
dproto >= 0.9.543 support
Updated configuration layout
Update protocol version, prevent connection to/from older emulator
Some minor fix

Version 1.2.4 (March 26, 2015)


- Corrected internet server browser ping a bit
- Fixed Tomb Raider cannot launching
- Fixed crash when sending empty packet (CS:GO crash)
- Fixed CS:GO empty weapon texture when giving random item
- Fixed lobby transfer doesn't transfer app id
- Fixed server browser socket doesn't close when done
- Fixed avatar not showing again
- Implemented internet server browser quick refresh
- Implemented favorites server browser
- Implemented multiple lobby creation
- Enable Payday 2 HoxHud by default
- Enable lobby invites
- Split online mode relay packet when its too large
- Transfer lobby when connection lost instead of closing it
- Prevent connection from old emulator
Version 1.2.3 (March 24, 2015)
- Added community (item) support for Payday 2
- Fixed p2p session bug causing some games unable to communicate
- Fixed crash on Payday 2 when joining lobby
- Fixed p2p packet read starvation
- Fixed GS logging and exception
- Fixed GS Lan response
- Fixed lobby id instance
- Fixed avatar disappear and constantly loading on some games
- Fixed set lobby owner on own lobby causing it to be closed
- Fixed game got "player left lobby" message when other player exiting/lost con
nection even without joining the lobby
- Fixed possible crash due to race condition
- Rewrite internet server browser
- Minor GS behavior change
- Implemented lobby invite for supported games
- Implemented CS:GO item rename/name tag
- Corrected CS:GO item paint kit when giving random item
Version 1.2.2 (March 9, 2015)
- Quick fix for version 1.2.1
- Fixed loading file (items/savegame/etc) issue
- Fixed authentication, game cannot create lobby
- Fixed launcher command line concatenation issue
- Fixed GS logon
- Added knives for CS:GO
Version 1.2.1 (March 8, 2015)
- Fixed socket port initialization may not connect to other user
- Added online mode - experimental, disabled by default
- Added virtual port for GS and P2P instead of opening new port

- Added internet server browser


- Added support for LumaEmu steam id generation
- Added disable friend - as requested by anssik
- Added launcher command line - as requested by ortakey
- Added "common" user folder - as requested by arbiter1of1
- Implemented all user stats interface member
- Implemented get launch query parameter
- Implemented CS:GO items/inventory/StatTrak/Random Awards
- Fixed random crash due to race condition at various place
- Fixed UGC crash - thanks to arbiter1of1
- Fixed launcher doesn't restore x64 steamclient original registry value
- Fixed network data may be ignored after game destructing some steam user inte
rface
- Fixed image transformation algorithm, yellowish avatar
- Fixed launcher truncated start in path
- Fixed CS:GO hang when there is UGC map
- Change lobby now only respond to same appid
Special thanks to:
shmelle - providing server browser code
arbiter1of1 - testing games and with UGC
Shlak and [x3r0] - For giving hints with CS:GO items/inventory/StatTrak
Version 1.2.0 (February 14, 2015)
- Added more missing interface (HTMLSurface, Inventory, Video)
- Added game server tags support
- Added/Implemented more steam api exported function
- Fixed/Added some missing game callback
- Fixed "AccountName" may use old account name
- Fixed RunFrame() doesn't get called in some interfaces.
- Fixed controller initialization
- Fixed friend flags and relationship
- Fixed game server give outdated connection info
- Fixed game server doesn't transmit moddir, causing some game to ignore the se
rver
- Fixed game server listed as "Friend"
- Fixed some game waiting for auth ticket response forever
- Fixed logon response transmit too early, some game just missed it
- Fixed authentication problem causes some game unable to join the server
- UGC behaviour changed
Version 1.1.9 (February 11, 2015)
- Storage(save games) now can be changed to app data (default).
- Ability to use your computer name/account name for persona name.
- Updated to latest steam interface.
Version 1.1.8 (September 7, 2014)
- Automatically find interface version based on original steam_api.dll
- Fixed remote storage increasing file count
- Fixed remote storage file stream memory leak
- Fixed rare crash when using as steam_api.dll replacement
Version 1.1.7 (August 14, 2014)
- Fixed UGC crash.
- Fixed some games save UGC on wrong path.
- Added more API for plugins.
Version 1.1.6 (August 13, 2014)
- Added UGC/Steam Workshop partial support.
- Fixed plugins search path when turning on SeparateStorageByName.
- Fixed default avatar doesn't get loaded when turning on SeparateStorageByName

.
Version 1.1.5 (August 7, 2014)
- This version introduces plugins development kit.
Version 1.1.4 (August 6, 2014)
- Added missing SteamUtils007 interface.
- Added plugins support.
- Fixed exception log doesn't give exact problem.
Version 1.1.3 (July 27, 2014)
- Added steam_api.dll replacement partial support
- Added x64 build (Untested)
- Added manual steam id support
- Updated interface
Version 1.1.2 (January 1, 2013)
- Fixed local user data folder doesn't get created
- Fixed cs:go crash when starting with -steam parameter
- Updated interface
Version 1.1.1 (October 23, 2013)
- Fixed resident evil 6 multiplayer disconnect
- Fixed avatar loading only accept absolute path
- Fixed stats interface causing crash
- Fixed others doesn't received lobby update
- Fixed closing audio device when in-game voice disabled
- Fixed lobby member limit always return zero
- Fixed lobby initialization
- Fixed lobby gives incorrect data when retrieving game server
- Fixed lobby signal received when user not in lobby
- Fixed crash when retrieving stats with empty key
- Fixed all memory leaks
- Fixed steam pipe count
- Added new configuration section for log and debug
- Added more log output
- Added log output filter
- Added lobby connection lost handling
- Rewrite all interfaces
- Rewrite the emulator core
- Implemented user data folder
- Implemented friend stats
- Implemented lobby owner transfer
- Implemented directory support for remote storage
- Implemented DLC list
Version 1.1.0 (October 16, 2013)
- Added support to change quick join hotkey
- Added support to change avatar filename
- Added support to override achievements
- Updated network library
- Fixed some random crash
- Fixed language doesn't get changed on some games
- Fixed some leaks
- Fixed lobby data doesn't get updated
- Implemented HTTP interface
- Implemented more friends function
- Implemented dummy leaderboard
- Implemented new user interface v17
- Implemented in-game voice support (experimantal)

Version 1.0.9 (October 7, 2013)


- Added registry restoration after launcher closed
- Fixed wrong interface version given causing crash in some games
- Fixed empty interface (remote/screenshot) given causing crash in some games
- Fixed random crash around lobby
- Fixed steam pipe
- Fixed server browser crash
- Fixed virtual port overflow
- Implemented friend rich present
Version 1.0.8 (October 5, 2013)
- Added minidump creation during crash
- Added loader support for launching with different configuration file using co
mmand line
- Added support for networking manual override
- Added resident evil 6 save game patch to load any others save game
- Fixed crash when retrieving others persona name
- Fixed validation issue causes game waiting for authentication result
- Fixed lobby data retrieval always fail
- Fixed lobby data notification spam for some games
- Fixed empty value on configuration file doesn't uses default value
- Fixed game doesn't get notified when connection with other was lost
- Implemented partial matchmaking/game server browser support
- Implemented user source retrieval
- Implemented multiple local user
- Implemented lobby member data
- Implemented lobby data request notification
- Implemented some missing steam interfaces
Version 1.0.7 (October 2, 2013)
- Added different method of generating steam id
- Updated interfaces
Version 1.0.6 (May 14, 2013)
- Fixed most memory leaks
- Fixed crash on exit for some games
- Fixed issue around lobby and game server
- Fixed remote storage quota false report
- Fixed crash on some games due to HTTP emulation
- Fixed socket deadlock causing networking failure
- Fixed corrupted save game issue
Version 1.0.5 (Mei 8, 2013)
- Fixed remote storage bug causing some games doesn't work properly
- Fixed language doesn't properly detected by some games
Version 1.0.4 (Mei 7, 2013)
- Reworked the networking
- Added SHIFT+TAB to join lobby (emulate invites)
- Added avatar support
- Added more logging output
- Added partial IPC support
- Added game server steam id support
- Added alternate socket listen port
- Implemented some missing interfaces and functions
- Fixed lost pid causes new game process failed to launch
- Fixed crash when requesting lobby list
- Fixed lobby doesn't delete some lobby data
- Fixed some memory and handle leaks

Fixed
Fixed
Fixed
Fixed

invalid peer's steam id on some games


remote storage cache causing file count increases
aggresive discovery loop
cannot connect to secure server, plugin detected

Version 1.0.3 (April 27, 2013)


- Added logging enable/disable support
- Added DLC configuration
- Added configuration support for boolean value "true/false" or 0/1
- Added option to create secure/insecure server
- Fixed some games cannot found lobby again
- Fixed incorrect p2p data length given to games causing crash on some games
- Fixed p2p handshaking causes some games to wait
- Fixed remote storage give incorrect file count due to cache deduplication
- Fixed remote storage give directory names to game
- Fixed achievements bug
- Fixed game waiting for data due to unimplemented method
Version 1.0.2 (April 26, 2013)
- Added remote storage support
- Added per user directory for stats/achievements/storage/save games support
- Added launcher persistent mode
- Added Support for absolute path on "Target" launcher settings
- Added some logging
- Added app id verification before launch
- Added support to turn on low violence
- Added support to change language
- Fixed some lobby issue
- Fixed some games doesn't found any lobby
- Fixed some games fail to launch due to incorrect pid given
- Fixed some games fail to launch caused by no app id found
- Remove lobby app id verification
Version 1.0.1 (April 25, 2013)
- Add support for stats and achievements
- Add support for overriding app id
- Fix cannot join created lobby
- Fix PersonaName not being read correctly
- Fix game doesn't transmit some lobby data
- Fix lot of crash and memory corruption
Version 1.0.0 (April 20, 2013)
- Added support for older games
- Fixed some crashing
- Replaced old loader with new one
Initial Release (April 17, 2013)
- Lobby support for Age of Empires II HD
***************************************************************
Credits:
Thanks to OSW members and supporting friends
Thanks to Mitsukarina for helping and maintaining SSELauncher
Thanks to Sisah for helping and maintaining SSEOverlay
Thanks to contributors for providing SSEOverlay translation
and to all cs.rin.ru developers.

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