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It is the capability to integrate two or more types of media (text, graphics, images, audio and video) for
the purpose of generation, storage, representation and access of multimedia information.
MULTIMEDIA COMPONENTS
Text
Graphics
Audio
Video
Animation
TEXT
Generative Graphics
2.
Images
Generative Graphics
The area of computer graphics, which deals with this type of pictures, is known as Generative graphics.
The Generative graphics is extensively used in drawings and Illustrations in the form of 2- Dimensional and 3Dimensional pictures
Created for mathematical representation of
simple objects.
Examples
Illustrative Diagrams
Applications
The two very important applications of generative graphics are:
1. Computer Aided Design (CAD).
2. Computer Aided Manufacturing (CAM).
Using CAD and CAM the design ideas can be quickly checked and graphically conceptualized interactively.
Images
These are pictures and photographs
Composed of a collection of pixels
A Bit About Graphics
AUDIO
Computer audio deals with synthesizing, recording and playback of audio or
sound with the aid of computer. Audio is another very important component of multimedia.
Example
In Learning audio can be added to the animation clip.
Sound Card.
Output Device.
Audio File Importing.
Recording and playback capability.
Voice Recognition software
Video
Like animation, computer video deals with the recording and display of a sequence of images at a
reasonable speed to create impression of movement.
Each individual image of a sequence of images is called a Frame.
For jerk-free full motion video 25-30 frames have to be displayed per second
Like animation video is also very important component of multimedia because it is very useful for illustrating concepts
that involves movement.
Video Editors.
Video Monitor.
Video Board.
Input Device like video camera
Recording and Playback Capability.
MULTIMEDIA APPLICATIONS
1. VIDEO GAMES
With the advent of multimedia, there is a boom in the different type of video games available on computer systems. Sound
and animation have been particularly important in these applications to make the games thrilling and exciting for the user.
Because the sequence of events in such games depends on the actions of the player, these programs are very interactive in
nature.
2. ANIMATED ADVERTISEMENTS
For sales promotion, companies often advertise there products and services on television. Most of the TV programmers
are sponsored by one or more companies, and in turn, they get time slots for advertising there products during the
programme. Several of these used computer animation for advertising
3. MULTIMEDIA PRESENTATION
We saw that multimedia applications can present information in a variety of forms (text, graphics, animation, audio,
video) involving the use of more of our senses. Moreover, it helps in making a presentation more interesting, and has the
inevitable effect of grabbing and holding a persons attention
4.
5. SPECIAL EFFECTS IN MOVIES
Several movies now contain many visual effects, which could never be accomplished without the aid of the computers.
The most common example is in the English movie, JURASSIC PARK the dinosaurs were shown as a living creatures
by use of multimedia technology only.
6. MULTIMEDIA KIOSK
Multimedia kiosk has a touch-screen monitor with user friendly graphical user interface for ease of operation by
general public.
Multimedia kiosks are often used in public places as information providers.
Examples
At Airport
At museum
7. MULTIMEDIA CONFERENCING
Multimedia conferencing is also known as Video conferencing, refers to a system that
simulates face-to-face interactions among participating users located far from each
other.
ANIMATION
Animation deals with the generation, sequencing and display of a set of images to create an effect of visual
motion.
Visual effects such as wipes, fades, zooms and dissolves, available in most authoring packages, are a simple form
of animation.
Television video build 30 entire frames every second. Movies are typically shot at a shutter rate of 24 frames per
second.
Example
Teaching swimming
the proper way to swing hands for swimming can be more effectively
Flow of blood
TYPES OF ANIMATION
2-Dimensional animation
2-1/2 Dimensional animation
3-Dimensional animation
2-DIMENSIONAL
The visual changes that bring an image alive occur on the flat Cartesian x and y axes on the screen.
These are simple and static, not changing their position on the screen.
Authoring and presentation software such as Flash or Power-point provide user friendly tools to compute
positional changes.
2-1/2 DIMENSIONAL
An illusion of depth is added to an image through shadowing and highlighting, but image still rests on flat x and
y axes.
Embossing, shadowing, beveling and highlighting provide a sense of depth by raising an image.
Examples are Adobe illustrator, Photoshop, Fireworks, and after effects.
3-DIMENSIONAL
Software creates a virtual realm in three dimensions, and changes are calculated along all three axes.
It allows the viewer to wander around and get a look at all the objects parts from all angles.
PRINCIPLES OF ANIMATION
Animation is possible because of a biological phenomenon known as persistence of vision and a psychological
phenomenon called phi.
With the simplest tools you can make a bouncing ball to animate your web-site using GIF89a.
Making animations appear natural requires a basic understanding of the principles of physics.
Animation is commonly used in those instances where video graphy is not possible.
Animation can better illustrate the concept than video.
Example- Earth is revolving around its axis can not be video graphed but can show through animation.
MORPHING
Morphing is a special technique that creates a smooth, controlled transformation of one image into another. The morphing
effect is widely used for various tasks ranging from generation of fancy special effects, smoothing transitions between
video frames to funny warping of faces and mixing parent's photos for prediction of how their child will look like (or
recreation of past hero image from the photos of his descendants). A classic example of this sort of transformation
is shown in the well-known Black Or White video clip by Michael Jackson, where the faces of different people change
one into another..
CONCLUSION
As technology progresses, so will multimedia. Today, there are plenty of new media technologies being used to create the
complete multimedia experience. For instance, virtual reality integrates the sense of touch with video and audio media to
immerse an individual into a virtual world. Other media technologies being developed include the sense of smell that can
be transmitted via the Internet from one individual to another. Today's video games include bio feedback. In this instance,
a shock or vibration is given to the game player when he or she crashes or gets killed in the game. In addition as
computers increase their power new ways of integrating media will make the multimedia experience extremely intricate
and exciting.
Multimedia serves us an opportunity to create animated objects.
Multimedia is used in every field
In industry.
In schools, colleges.
In day to day life.
In designing.
Multimedia will provoke radical changes in the teaching process during coming decades; students can discover they can
go beyond the limits of traditional teaching