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CHARACTER

Campaign

MALE

OD

EV
IL

L
FU

GO

W
LA

C
TI
AO
CH

Player

Race

Size

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Score

Temp
Modier

2
3

d
d

STR

STR

DEX

DEX

DEX

CON

CON

CON

INT

INT

INT

Acrobatics

WIS

WIS

WIS

Appraise

CHA

CHA

CHA

Bluff

FEATS & SPECIAL ABILITIES

Hit Die

STR

Ability Modier = (Total Ability Score - 10) 2 (Round down)

Size
Modier

Skill Ranks

CLASSES

XP

FEMALE

Name

Favoured class
+1 per level

hp

rks

+ INT
per level

Level

Level
Adjustment

Effective
Character
Level

+ CON
per level

SKILLS
Untrained

Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Knowledge (engineering)
Knowledge (history)

Class
Skills
+3

Skill
Bonus

DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
STR
CHA
INT
INT

Ranks

Racial,
Feats

Armour
Check
Penalty

Misc

larger/
4 ifsmaller

Marcus Downing 2015

Knowledge - INT
Profession - WIS
Craft - INT
Perform - CHA

LANGUAGES

Knowledge (martial)

http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

INITIATIVE
Feats

INITIATIVE BONUS

ATTACKS
Training

INIT = DEX +

Misc

Range

SPEED
SPEED

ft

Speed with Armour

Temp Speed

ft

ft

sq

Swim Speed

ft

sq

Fly Speed

sq

ft

ft

sq

ft

Buffs

sq

Range

ft

ft

Attack Bonus

Critical

Damage

Critical

sq

Range

COMBAT MANOEUVRE
Base
BONUS
Attack Bonus

Misc

CMD = 10 + STR + DEX +


FLAT-FOOTED
CMD

Deflection
Modier

Base
Attack Bonus

+ BAB

Misc

+
Size
Modier

SAVES

Size
Modier

Special Ammo

+ BAB

Special Ammo

Base
Attack Bonus

Critical

Ammo

Deflection
Modier

Damage

sq

+
Dodge
Modier

Attack Bonus

Type

Ammo

Size
Modier

COMBAT MANOEUVRE
DEFENCE

+ CMD

Damage

COMBAT MANOEUVRES

+ CMB

Type

ft

Temp CMD

Attack Bonus

sq

Range

Power
Attack

Conditional Modiers

Temp CMB

Critical

Nerfs

CMD = 10 + STR

Damage

sq

Type

Power
Attack

Nerfs

Buffs

CMB = STR + BAB

Attack Bonus

Type

ft

Morale
Bonus

RANGED
ATTACK

Temp Damage
Bonus

Special Ammo

Climb Speed

MELEE
ATTACK

Morale
Bonus

Critical

sq

Range
Temp Attack
Bonus

Damage

sq

Ammo

BASE ATTACK
BASE
ATTACK BONUS

Attack Bonus

Type

FORTITUDE SAVE

FORT
Misc

= CON +

Base

Racial

Misc

Temp

REFLEX SAVE

REF

= DEX +

WILL SAVE

Conditional Modiers

WILL

= WIS +

Evasion

Improved
Evasion

Endurance

+
Trap
Sense

Conditional Modiers

HEALTH
Dying

HIT POINTS Wounds

Stable

Non-lethal

Unconscious

hp

hp

hp

EFFECTS

ARMOUR CLASS
Dodge
Modier

ARMOUR CLASS

AC

= 10 + DEX +

Deflection
Modier

Armour AC

Natural
Armour

Shield AC

Size
Modier

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

= 10 + DEX +
Spell Resistance

Conditional Modiers

+ AC
Damage Reduction

/
Notes

Marcus Downing 2015

http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

DESPERADO

FIREARMS

Level

Capacity

DARING GRIT
GRIT POINTS
PER DAY

pts

Range

Misc

Misre

ft

= CHA +

Successful critical hit with a rearm

+1 grit point

Killing blow with a rearm

+1 grit point

GAMBITS

ft )

sq 1 -

Attack Bonus

ft )

At 3rd level you can as a standard action either share one of your
teamwork feats to all allies in 30ft or get one of your ally's
teamwork ability.
USE PER DAY
Desperado Level

Range

Misre

ft

Range

sq 1 -

Misre

ft

Range

sq 1 -

Misre

ft

Attack Bonus

ft )

Critical

Attack Bonus

ft )

Damage

Critical

sq 1 -

Attack Bonus

ft )

Damage

Critical

Risk
Reward
Risk
Reward

FORCE OF PERSONALITY

Risk

At 3rd level, you may add your Charisma modifier to Will save.

Reward

At 4th level, when flanking a target with an ally, you and the ally
may use the your Charisma modifier for the flanking bonus.

DEEDS

Damage

GAMBITS

At 13rd level you can use this ability as a move action.

TACTICAL FLANKER

Capacity

DURATION

At 17rd level you can use this ability as a swift action.

Critical

Capacity

) + CHA

= 3 + CHA

Damage

WARLEADER

= 1+

Critical

Capacity

You can recover expended maneuvers by setting yourself to danger.


If you succeed recover as much as your Charisma modifier, if you
fail you recover only one.
Desperado Level

Misre

ft

pts

= 2+

Damage

Capacity
Range

KNOWN
GAMBITS

sq 1 -

Attack Bonus

Risk
Reward

Level

Risk

Reward

Level

Risk

Level

Reward

Level

11

Risk

Level

Reward

13

Level

15

BLACKPOWDER PROWESS
At 5th level, while in a Tempest Gale or Solar Wind stance, you
gain +1 competence bonus to attack and damage rolls and to your
CMB checks while using firearms.
At 12rd level this bonus increases to +2.
At 19rd level this bonus increases to +3.

GUNPOWDER GAMBITS
At 6th level, you may spend a point of grit to reroll a gambit
attempt and take the higher of two results.
USE PER DAY

Desperado Level

TACTICAL ASSISTANCE
At 8th level, you may aid another at 30ft as a move action and
you may give your Charisma modifier as the bonus.

DUAL STANCE
At 20th level, you may adapt two stances simultaneously. You
must still enter the each stance as a seperate swift action.
Marcus Downing 2015
http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

ARMOUR

INVENTORY
Value

Hat / Mask

Weight
Properties

EQUIPMENT

Properties
Max Speed

Type

ft
Check Penalty

Weight

sq

Spell Failure

lb

Max AC DEX
Armour AC

AC

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

lb

Shield AC

Properties

AC
Neck / Throat
Properties

Shoulders
Properties

Chest

Properties

#
Belts

Properties
Carried Items

lb

Weapons, Ammo

lb

Medium Load

Armour, Shield

lb

lb

Worn Items

lb

Light Load

lb

Heavy Load

Scrolls, Potions,
Wands, Components

lb

lb

MONEY

Copper
,

Platinum
Total

,
,

gp

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

pp

,
,

sp

Properties

cp

Gold

Clothes / Body

lb

Total Weight

Silver

Hands

SCROLLS

POTIONS

Marcus Downing 2015

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Mythic
Tier

CHAMPION

CHAMPIONS STRIKE

HARD TO KILL
When below 0hp, always stabilise without needing to make a
constitution check (though bleed damage still counts).
Dont die until negative hp equals double your constitution score.

ABILITY SCORE
Tier Bonus to ability scores

2
4
6
8
10

+2
+2
+2
+2
+2

MYTHIC POWER

STR

INT

DEX

WIS

CON

CHA

POWER
PER DAY

=3+

Uses
Today

d6
d8
d10
d12

AMAZING INITIATIVE
Mythic
Tier

INITIATIVE
BONUS

Tier

Spend one use of mythic power to take an additional


standard action

RECUPERATION
Recover all hit points with 8 hours rest
Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities

PATH ABILITIES

2 +

Tier

Tier Spend one use of mythic power to add to any d20

Tier

Extra

PATH ABILITIES

SURGE
2
4
7
10

Mythic
Tier

MYTHIC SAVING THROWS


Tier

On a successful saving throw against a non-mythic


effect, suffer no effects.

Saving throws against mythic effects are unaffected.

FORCE OF WILL

Tier Spend one use of mythic power to reroll any d20, or


6 force a foe to reroll, even after the result is revealed.

UNSTOPPABLE

Spend one use of mythic power to end any one of:

Tier

Bleed
Cowering
Deafened
Fascinated
Nauseated
Shaken
Stunned

Blind
Dazed
Entangled
Fatigued
Panicked
Sickened

Confused
Dazzled
Exhasted
Frightened
Paralysed
Staggered

10

IMMORTAL
If you are killed return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon.
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artefact.

Tier

LEGENDARY HERO
10

Regain one use of mythic power per hour.

LEGENDARY CHAMPION
When an attack against a non-mythic creature misses,
Tier you may reroll once.

10 Once per round, if your roll a natural 20, regain one use
of mythic power.

3
MYTHIC FEATS

Tier

9
Marcus Downing 2015

http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

STANCES

Area

Level

Save DC

Range

Area

Level

Save DC

Other Class
Levels

MANEUVERS
KNOWN

Range

=
MANEUVERS
READIED

tiv

Stance

MARTIAL ADEPT
Martial Initiator
INITIATOR LEVEL Class Levels

Ac

MARTIAL INITIATOR

STANCES
KNOWN

3
4
5
6
7
8

DISCIPLINES
Discipline

MANEUVERS

Maneuver

Dis

cip

lin

ed
Us y
ad
Re e
p
Ty

Known Maneuvers

10

9
10
11
12
13
14
15
16
17
18
19
20

Marcus Downing 2015

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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