Académique Documents
Professionnel Documents
Culture Documents
Campaign
MALE
OD
EV
IL
L
FU
GO
W
LA
C
TI
AO
CH
Player
Race
Size
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Score
Temp
Modier
2
3
d
d
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Bluff
Hit Die
STR
Size
Modier
Skill Ranks
CLASSES
XP
FEMALE
Name
Favoured class
+1 per level
hp
rks
+ INT
per level
Level
Level
Adjustment
Effective
Character
Level
+ CON
per level
SKILLS
Untrained
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Knowledge (engineering)
Knowledge (history)
Class
Skills
+3
Skill
Bonus
DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
STR
CHA
INT
INT
Ranks
Racial,
Feats
Armour
Check
Penalty
Misc
larger/
4 ifsmaller
Knowledge - INT
Profession - WIS
Craft - INT
Perform - CHA
LANGUAGES
Knowledge (martial)
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INITIATIVE
Feats
INITIATIVE BONUS
ATTACKS
Training
INIT = DEX +
Misc
Range
SPEED
SPEED
ft
Temp Speed
ft
ft
sq
Swim Speed
ft
sq
Fly Speed
sq
ft
ft
sq
ft
Buffs
sq
Range
ft
ft
Attack Bonus
Critical
Damage
Critical
sq
Range
COMBAT MANOEUVRE
Base
BONUS
Attack Bonus
Misc
Deflection
Modier
Base
Attack Bonus
+ BAB
Misc
+
Size
Modier
SAVES
Size
Modier
Special Ammo
+ BAB
Special Ammo
Base
Attack Bonus
Critical
Ammo
Deflection
Modier
Damage
sq
+
Dodge
Modier
Attack Bonus
Type
Ammo
Size
Modier
COMBAT MANOEUVRE
DEFENCE
+ CMD
Damage
COMBAT MANOEUVRES
+ CMB
Type
ft
Temp CMD
Attack Bonus
sq
Range
Power
Attack
Conditional Modiers
Temp CMB
Critical
Nerfs
CMD = 10 + STR
Damage
sq
Type
Power
Attack
Nerfs
Buffs
Attack Bonus
Type
ft
Morale
Bonus
RANGED
ATTACK
Temp Damage
Bonus
Special Ammo
Climb Speed
MELEE
ATTACK
Morale
Bonus
Critical
sq
Range
Temp Attack
Bonus
Damage
sq
Ammo
BASE ATTACK
BASE
ATTACK BONUS
Attack Bonus
Type
FORTITUDE SAVE
FORT
Misc
= CON +
Base
Racial
Misc
Temp
REFLEX SAVE
REF
= DEX +
WILL SAVE
Conditional Modiers
WILL
= WIS +
Evasion
Improved
Evasion
Endurance
+
Trap
Sense
Conditional Modiers
HEALTH
Dying
Stable
Non-lethal
Unconscious
hp
hp
hp
EFFECTS
ARMOUR CLASS
Dodge
Modier
ARMOUR CLASS
AC
= 10 + DEX +
Deflection
Modier
Armour AC
Natural
Armour
Shield AC
Size
Modier
AC
= 10
AC
Temp AC
= 10 + DEX +
Spell Resistance
Conditional Modiers
+ AC
Damage Reduction
/
Notes
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This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DESPERADO
FIREARMS
Level
Capacity
DARING GRIT
GRIT POINTS
PER DAY
pts
Range
Misc
Misre
ft
= CHA +
+1 grit point
+1 grit point
GAMBITS
ft )
sq 1 -
Attack Bonus
ft )
At 3rd level you can as a standard action either share one of your
teamwork feats to all allies in 30ft or get one of your ally's
teamwork ability.
USE PER DAY
Desperado Level
Range
Misre
ft
Range
sq 1 -
Misre
ft
Range
sq 1 -
Misre
ft
Attack Bonus
ft )
Critical
Attack Bonus
ft )
Damage
Critical
sq 1 -
Attack Bonus
ft )
Damage
Critical
Risk
Reward
Risk
Reward
FORCE OF PERSONALITY
Risk
At 3rd level, you may add your Charisma modifier to Will save.
Reward
At 4th level, when flanking a target with an ally, you and the ally
may use the your Charisma modifier for the flanking bonus.
DEEDS
Damage
GAMBITS
TACTICAL FLANKER
Capacity
DURATION
Critical
Capacity
) + CHA
= 3 + CHA
Damage
WARLEADER
= 1+
Critical
Capacity
Misre
ft
pts
= 2+
Damage
Capacity
Range
KNOWN
GAMBITS
sq 1 -
Attack Bonus
Risk
Reward
Level
Risk
Reward
Level
Risk
Level
Reward
Level
11
Risk
Level
Reward
13
Level
15
BLACKPOWDER PROWESS
At 5th level, while in a Tempest Gale or Solar Wind stance, you
gain +1 competence bonus to attack and damage rolls and to your
CMB checks while using firearms.
At 12rd level this bonus increases to +2.
At 19rd level this bonus increases to +3.
GUNPOWDER GAMBITS
At 6th level, you may spend a point of grit to reroll a gambit
attempt and take the higher of two results.
USE PER DAY
Desperado Level
TACTICAL ASSISTANCE
At 8th level, you may aid another at 30ft as a move action and
you may give your Charisma modifier as the bonus.
DUAL STANCE
At 20th level, you may adapt two stances simultaneously. You
must still enter the each stance as a seperate swift action.
Marcus Downing 2015
http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARMOUR
INVENTORY
Value
Hat / Mask
Weight
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
Armour AC
AC
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
#
Belts
Properties
Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
lb
Light Load
lb
Heavy Load
Scrolls, Potions,
Wands, Components
lb
lb
MONEY
Copper
,
Platinum
Total
,
,
gp
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
,
,
sp
Properties
cp
Gold
Clothes / Body
lb
Total Weight
Silver
Hands
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
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This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic
Tier
CHAMPION
CHAMPIONS STRIKE
HARD TO KILL
When below 0hp, always stabilise without needing to make a
constitution check (though bleed damage still counts).
Dont die until negative hp equals double your constitution score.
ABILITY SCORE
Tier Bonus to ability scores
2
4
6
8
10
+2
+2
+2
+2
+2
MYTHIC POWER
STR
INT
DEX
WIS
CON
CHA
POWER
PER DAY
=3+
Uses
Today
d6
d8
d10
d12
AMAZING INITIATIVE
Mythic
Tier
INITIATIVE
BONUS
Tier
RECUPERATION
Recover all hit points with 8 hours rest
Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
PATH ABILITIES
2 +
Tier
Tier
Extra
PATH ABILITIES
SURGE
2
4
7
10
Mythic
Tier
FORCE OF WILL
UNSTOPPABLE
Tier
Bleed
Cowering
Deafened
Fascinated
Nauseated
Shaken
Stunned
Blind
Dazed
Entangled
Fatigued
Panicked
Sickened
Confused
Dazzled
Exhasted
Frightened
Paralysed
Staggered
10
IMMORTAL
If you are killed return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon.
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artefact.
Tier
LEGENDARY HERO
10
LEGENDARY CHAMPION
When an attack against a non-mythic creature misses,
Tier you may reroll once.
10 Once per round, if your roll a natural 20, regain one use
of mythic power.
3
MYTHIC FEATS
Tier
9
Marcus Downing 2015
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This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STANCES
Area
Level
Save DC
Range
Area
Level
Save DC
Other Class
Levels
MANEUVERS
KNOWN
Range
=
MANEUVERS
READIED
tiv
Stance
MARTIAL ADEPT
Martial Initiator
INITIATOR LEVEL Class Levels
Ac
MARTIAL INITIATOR
STANCES
KNOWN
3
4
5
6
7
8
DISCIPLINES
Discipline
MANEUVERS
Maneuver
Dis
cip
lin
ed
Us y
ad
Re e
p
Ty
Known Maneuvers
10
9
10
11
12
13
14
15
16
17
18
19
20
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