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behemoth
12
MP
Reaction
Armor Value
Courage
ER
Repair
3
2
6
+0
Melee
Armor Failure
WEAPONS
Wpn Str
Personal Abilities
USCR DECK
MP
FN: 5
Demolitions: Multiple
Grenades; Repair check to
disarm mines
Range: 3
Corporate Abilities
Reaction
Armor Value
monkeywrench
45
MP
Reaction
Armor Value
5
2
5
Full Auto
FN: 8
Wpn Str
Personal Abilities
Heavy:
Doesnt need to Set
Speedy: +1 MP
Corporate Abilities
Dense: Str 1 weapons
require no armor check
Hammer
Melee
+1
Intimidate: +1 to any
opponent Courage checks
sniper
+0
Melee
5
Armor Failure
WEAPONS
MP
Reaction
Armor Value
Courage
ER
Repair
6
2
7
Armor Failure
WEAPONS
Semi-Auto
FN: 7
Wpn Str
Personal Abilities
Monkeywrench: x3
Repair Kit
Corporate Abilities
Range: M
Repair Kit
Anchor Gun
FN: 5
Wpn Str
Personal Abilities
FN: 5
Wpn Str
Corporate Abilities
Intimidate: +1 to any
opponent Courage checks
medic
Intimidate: +1 to any
opponent Courage checks
booster
45
MP
Reaction
Armor Value
5
2
5
+0
Melee
Armor Failure
WEAPONS
Semi-Auto
Armor Failure
2
3
8
Courage
ER
Repair
Courage
ER
Repair
43
WEAPONS
FN: 7
Semi-Auto
Courage
ER
Repair
02
46
MP
Reaction
Armor Value
Courage
ER
Repair
4
2
7
+0
Melee
Armor Failure
WEAPONS
FN: 7 (6)
Wpn Str
Range: M
Personal Abilities
Medic: Restores 1 Blood if
adjacent with MedKit
(uses turn)
Eagle Eye: -1 to FN for
ranged attacks
Corporate Abilities
Dense: Str 1 weapons
require no armor check
Rifle
FN: 5
Wpn Str
Range: M
Intimidate: +1 to any
opponent Courage checks
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Personal Abilities
PEDs: Can use Adrenaline
Injections
Martyr: May fall on grenade
within 1 card, absorbing
all Blood
Corporate Abilities
Dense: Str 1 weapons
require no armor check
Intimidate: +1 to any
opponent Courage checks