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behemoth

12

MP

Reaction

Armor Value

Courage
ER
Repair

3
2
6

+0

Melee

Armor Failure

WEAPONS
Wpn Str

Personal Abilities

Leadership: +1 to all rolls


for allied MERCS within 1
card length

2 attacks vs. 1 target


Ice Grenade Gun

USCR DECK

MP

FN: 5

Demolitions: Multiple
Grenades; Repair check to
disarm mines

Range: 3

x3; cant move for


3 rounds; penalty
can be removed with
flamethrower

Corporate Abilities

Reaction

Armor Value

monkeywrench

45

MP

Reaction

Armor Value

5
2
5

Full Auto

FN: 8

Wpn Str

Personal Abilities

Heavy:
Doesnt need to Set

Cant fire in melee


CCM - Set & Rip: 3 attacks
per target on all targets in
the Extended T firing zone;
doesnt need to Set

Speedy: +1 MP

Corporate Abilities
Dense: Str 1 weapons
require no armor check

Range: M Wpn Str

Hammer
Melee

+1

Intimidate: +1 to any
opponent Courage checks

sniper

+0

Melee

5
Armor Failure

WEAPONS

MP

Reaction

Armor Value

Courage
ER
Repair

6
2
7

Armor Failure

WEAPONS

Semi-Auto

FN: 7

Wpn Str

Personal Abilities

Monkeywrench: x3
Repair Kit

2 attacks vs. 1 target


PA - Move Your Ass: After inflicting
Blood 1 Move action at 1MP

Move Your Ass: After


inflicting Blood 1 Move
action at 1MP

Corporate Abilities

Range: M

Repair Kit

Dense: Str 1 weapons


require no armor check

x3; auto repair

Anchor Gun

FN: 5

Wpn Str

Personal Abilities

Lucky: Can negate 1


success per match

1 attack vs. 1 target; 1 Move of 1MP


after being anchored, Repair to clear
Pistol

FN: 5

Wpn Str

Crackshot: Can score 1


success per encounter

Corporate Abilities

1 attack vs. 1 target; only short range

Dense: Str 1 weapons


require no armor check

Intimidate: +1 to any
opponent Courage checks

medic

Intimidate: +1 to any
opponent Courage checks

booster

45

MP

Reaction

Armor Value

5
2
5

+0

Melee

Armor Failure

WEAPONS
Semi-Auto

Armor Failure

2
3
8

Courage
ER
Repair

Dense: Str 1 weapons


require no armor check
Intimidate: +1 to any
opponent Courage checks

Courage
ER
Repair

43

WEAPONS
FN: 7

Semi-Auto

Courage
ER
Repair

02

46

MP

Reaction

Armor Value

Courage
ER
Repair

4
2
7

+0

Melee

Armor Failure

WEAPONS
FN: 7 (6)

Wpn Str

2 attacks vs. 1 target


MedKit
x3; restores 1 Blood

Range: M

Personal Abilities
Medic: Restores 1 Blood if
adjacent with MedKit
(uses turn)
Eagle Eye: -1 to FN for
ranged attacks

Corporate Abilities
Dense: Str 1 weapons
require no armor check

Rifle

FN: 5

Wpn Str

1 attack vs. 1 target; cant fire in melee


CCM - Fire & Move: -1MP; + 2FN
Adrenaline

Range: M

x3; increases: Reaction +1,


Courage -1, FN -1 for 2 rounds

Intimidate: +1 to any
opponent Courage checks

2012 MERCS Miniatures LLC. All rights reserved. MERCS and the MERCS
logo are trademarks or registered trademarks of their respective owner.

Personal Abilities
PEDs: Can use Adrenaline
Injections
Martyr: May fall on grenade
within 1 card, absorbing
all Blood

Corporate Abilities
Dense: Str 1 weapons
require no armor check
Intimidate: +1 to any
opponent Courage checks

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