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Your Challenge
Student teams are challenged to consider not only how they might counter current
messaging and violent extremists use of digital technologies (a posiKoning of being
against something), but also how to empower posiKve alternaKve narraKves, models,
and pathways that advocate for something, such as cultural and religious freedoms,
economic producKon, opportunity through the power of innovaKon, and living in a civil
society, for example.
Research indicates that narra*ves of hope and posi*ve empowerment are just as
important as directly countering extremist messages.
Students can use technology and digital tools to inspire and enable both online
and oine acKviKes. Because the Internet is not constrained by physical space
and geography, iniKaKves, products, and tools could aect people on and o
campus. The priority, whether online or in person, is to demonstrate a\tudinal
shi] and behavior change within the target audience.
Program Objec8ves
To design, pilot, implement, and measure the success of a social or digital iniKaKve,
product, or tool that:
Target Audience
The target audiences for this project may include any of the following:
1.
2.
3.
4.
Uncommi>ed popula*ons
Silent majority
Civic-minded individuals
At-risk youth
The uncommi@ed popula8ons have formed no opinion about the violent extremist
narra*ve and therefore have not been involved in preven*ng or promo*ng it.
The silent majority are those who oppose violent extremism but currently are not ac*ve
in raising public awareness or broader preven*on eorts.
Civic-minded individuals are interested in the public good but not necessarily focused on
preven*ng radicaliza*on and/or engaging in grassroots countering violent extremism
(CVE) eorts.
At-risk youth are those who are exposed to the violent extremist narra*ve and vulnerable
to radicaliza*on.
Program Requirements
1. Weekly Journal: Each team must keep a weekly electronic journal that tracks
prototypes including: what worked, what didnt, and why, which will be used to
provide a retrospecKve upon program compleKon. This journal will be submiWed
each Friday throughout the term.
2. CreaKve Brief: Using the template* provided, teams must submit a creaKve brief and
creaKve samples for review to EdVenture Partners prior to any implementaKon.
(detailed below)
3. Final Submission: (Detailed below also see scorecard) w/ expense log and all creaKve
working les.
Digital presence for the ini*a*ve, product, or tool. Teams could set this up through a
full website, Facebook, Instagram, Twi>er, or any number of other digital plaJorms.
The selec*on of a plaJorm will depend on what is most appropriate for a teams
specic ini*a*ve, product, or tool as well as the country and target audiences. Teams
should provide an explana*on of why they selected their digital strategy and plaJorm.
Measures of Success
The most eecKve way to analyze results is to establish a benchmark of exisKng audience
senKment, idenKfy the a\tude or behavior change that would show a messages impact,
and then use a combinaKon of tools to periodically examine progress. Intended outcomes
can include awareness building, knowledge creaKon, a\tudinal shi], or behavior changes.
Measurement tools should be tailored to the behavior or a\tude change the messaging
campaign is intended to aect and ought to be used before, during, and following the
campaign.
Common measures to analyze results include: polls/surveys, linking awareness to acKon,
media metrics, qualitaKve assessment of shi]s in audience responses, and extremist
reacKons.
Sample Peer to Peer: Challenging Extremism
success measures include:
Field Support Expansion and Training. OCP supports DHS eld sta across the
country to develop and strengthen local partnerships and to provide training
opportuni*es.
Grant Support. OCP is working closely with FEMA to issue a no*ce of funding
opportunity for community-based programs this summer. More informa*on will be
available on this website.
About Facebook
Founded in 2004, Facebooks mission is to give people the power to share and
make the world more open and connected. People use Facebook to stay
connected with friends and family, to discover whats going on in the world, and
to share and express what maWers to them. Over 1.7 billion people use
Facebook on a monthly basis and approximately 84.5% of Facebooks
community is outside the United States and Canada.
Facebook Community Standards:
Facebook wants people to feel safe when using Facebook. For that reason, it has
developed a set of Community Standards (hWps://www.facebook.com/
communitystandards) - policies to help people understand what type of sharing
is allowed on Facebook, and what type of content may be reported and
removed. For instance, Facebook doesnt allow any organizaKon that is engaged
in terrorist acKvity to have a presence on Facebook. Facebook also removes
hate speech, which includes content that directly aWacks people based on their:
race, ethnicity, naKonal origin, religious aliaKon, sexual orientaKon, sex,
gender, or gender idenKty, or serious disabiliKes or diseases.
Facebooks community uses the plaTorm to speak out against hate and
terrorism - and to raise up moderate voices in response to extremist ones. In
addiKon to P2P, Facebook supports a variety of counter-speech iniKaKves
including commissioning research on what makes counter-speech eecKve and
training NGOs about best counter-speech pracKces.
Resources:
Research: Facebook commissioned a study from the UK think tank Demos to
study counter-speech on Facebook and the elements that make it successful.
Two waves of research have been published to date: hWp://www.demos.co.uk/
project/counter-speech and hWp://www.demos.co.uk/project/counter-speechon-facebook-uk-and-france/.
Facebook Nonprots site: Tools and Kps to help your cause and build your
community: hWps://nonprots.t.com/
Program Flow
1. Assess the Message Landscape:
3. Research:
5. Project Analysis:
6. CompeKKon Submission:
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EdVenture Partners will review the crea*ve brief and crea*ve samples for feasibility within
*me and budget constraints.
EdVenture Partners will review the crea*ve samples, appropriate team logo use and use of
professional and acceptable images / imagery.
* Your EdVenture Partners representa*ve will provide the template as well as more
informa*on regarding the quality check and approval process.
Branding Guidelines
Teams should create a brand for their iniKaKve, product, or tool that makes sense and is
appropriate for their concept, target audience, and country context. The brand should
appear on all related materials, including the web portal, social media, and creaKve
materials and products.
Teams control their own brands and therefore should not use the P2P program sponsor/
organizaKon (DHS, Facebook, etc.) as the project brand.
Important: The U.S. Department of Homeland Security seal or any other inter-agency
partner name, seal or logo should not appear on any student-generated creaKve
material.
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Program Budget
Submission Judging
Please refer to the Judging Scorecard for complete judging criteria.
From the submissions, the top three (3) teams will be selected from eligible submissions
received on or before the Submission Deadline.
Submissions produced in a language other than English will be reviewed and scored by a
qualied speaker in the language of the submission.
Top three teams will be selected and noKed by Friday, December 16, 2016.
* See the Ocial Contest Rules for the complete judging process.
All expenses paid trip to Washington, D.C. for ve (5) students and one (1) faculty to present
their research, project, results and recommenda*ons.
Scholarship Awards:
Presenta8on Date:
* It is the faculty advisors decision to select which ve students from the team a>end the
nal presenta*on.
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