Académique Documents
Professionnel Documents
Culture Documents
Unit Name
##
Tyrant
Mv WS BS
To Wo In
At
Ld Sv WSv Cp Dp US Cost
6
6
4
5/7
5
5
4
5
9 4+ 5+
3
1
General; Units within 12" may use General's Leadership; Ogre Club; -1 Armour Save;
Heavy Armour
+1 Sv, regains Wo up to killed challenger starting wounds, or gains +1Wo
5+ Ward Save, lose 1 Wo on 1 (start of game, no saves)
Great Weapon, Causes D3 Wounds.
306
6
4
4
5/7
4
3
3
4
8 5+
3
2
Stubborn, Immune to Psychology; Great Weapon; +2S (+1 if mounted). Strikes last in
HtH unless charging; Heavy Armour
180
Butcher
Bloodcleaver
Bangstick
6
3
2
4
5
4
2
3
7
2
1
3
1
If causing an unsaved wound, model regains a lost Wound
Bound spell, power level 3, 24", D6 S4, 1st unit in path, Gnoblars don't count but are hit
180
[25]
[25]
Ironguts
6
3
2
4/6
4
3
2
3
8 5+
3
3
Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Ogre Club; -1
Armour Save; Heavy Armour; Musician; +1CR if tied. +1 Ld in rally attempts.
154
Butcher
Siege Breaker
Skull Mantle
6
3
2
4/7
5
4
2
3
7
1
+3Str, use enemy In instead of WS for bearer's to-hit rolls, strikes last
Enemy suffer -1 penalty on Ld-tests caused by bearer and his unit
180
[30]
[20]
Ironguts
6
3
2
4/6
4
3
2
3
8 5+
3
3
Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Ogre Club; -1
Armour Save; Heavy Armour; Musician; +1CR if tied. +1 Ld in rally attempts.
154
Butcher
Dispel Scroll
Dispel Scroll
#Bloodgruel
#Bonecruncher
#Bullgorger
#Trollguts
#Toothcracker
6
3
2
4
5
4
2
3
7
2
1
3
1
Dispels one spell. One use only.
Dispels one spell. One use only.
Roll a D6: 1 = S6 hit, 2-6 = regains a Wound (up to starting amount).
Magic missile, 18" rng, 2D6 S2 hits, no armour save. S4 hit on caster.
Rng 12" (6" for Butcher), caster pass S-test, Ogre unit +1S, also for Bull Charge
Rng 12" (6" for Butcher), caster -1Wo (no saves), one Ogre unit MR (2) and Regenerate
Rng 12" (6" for Butcher), S6 hit on caster, one unit of Ogres (can be in HtH) in range
Stubborn & +1T
LOS, 18"rng, one enemy unit takes panic test
180
[25]
[25]
[0]
[0]
[0]
[0]
[0]
Ironguts
6
3
2
4/6
4
3
2
3
8 5+
3
3
Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Ogre Club; -1
Armour Save; Heavy Armour; Musician; +1CR if tied. +1 Ld in rally attempts.
154
Ogre Bulls
6
3
2
4
3
2ndWeapon; +1A if on foot
117
Ironguts
6
3
2
4/6
4
3
2
3
8 5+
3
3
Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Ogre Club; -1
Armour Save; Heavy Armour; Musician; +1CR if tied. +1 Ld in rally attempts.
154
Gnoblar Trappers
4
2
3
2
3
1
3
1
11
Bicker; Scout; Skirmish; Entourage; Sharp Stuff; ^
66
Leadbelchers
6
3
3
4
4
3
2
3
7 6+
3
3
Light Armour; Musician; +1CR if tied. +1 Ld in rally attempts.
Range: 12", S4, Armour Piercing; Shoots artillery dice # of shots; Can stand and shoot;
On misfire, Ogre unit suffers D6 S4 hits; Counts as Ogre Club
175
Gut Maw
Wyrdstone Necklace
Tenderiser
#Braingobbler
Leadbelcher Cannon
Option Footnotes:
Bicker
3/4
Roll a D6 at start of your turn unless unit is in combat: 1 = do nothing this turn (but can
flee), 2+ = no effect
Total
Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!
2000
[30]
[20]
[50]
[0]
Validation Results for Army List 'Standard Army' using Rule-Set 'Primary Rule Set':
Roster satisfies all enforced validation rules
Troop Type
Hero (<=4unit)
Core (>=3unit)
Special (<=4unit)
Rare (<=2unit)
Magic Item Summary
Count
4
5
1
1
9
Unused
0
n/a
3
1
n/a
Points
846
799
175
180
250
Unused
1154
1201
1825
1820
n/a
Percent
42%
39%
8%
9%
12%
Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!