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Name: [K1] Yavin IV Planet Mod

Author: MotOR Squad + Master Zionosis


Translator: eceptiKain
Date: 05/03/08
E-Mail: Read the included readme
Contents:
1 Description
2 Installation
3 Uninstallation
4 Future Releases
5 Bugs
6 Adknowledgements
7 Permissions
8 Website
--------------------------------------------1 Description
--------------This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new
modules in total and a great new storyline.

2 Installation
----------------Place all the files in the Modules folder into the Modules folder in your KotOR
directory, and then place all the files in the Override folder into the Override folder
in your KotOR directory. If you also want the MotOR Yavin launcher copy the
Launcher folder to your KotOR directory.

3 Uninstallation
----------------Just remove all these files from the relevent folder in your K1 directory.

4 Future Releases
--------------------Voice Overs for non alien species
Of course if there is any bugs or errors these will be assessed as well.

5 Bugs
-----None that i know of, if you find any PM me at Holowan Labs please.

6 Acknowledgments
-----------------A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me
to translate the mod.
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor
editing tool.
Also thank you eceptiKain for your excellent work on the translations, without you
this wouldn't have happened.
And a very appreciative thanks to the many friendly and informative people at the
Lucasforums Holowan Laboratories board who have shown and or helped me to
learn how to do stuff like this.

7 Permissions
------------------This mod may only be used/modified with my consent.

---------------------------------------------------------------- BROTHERHOOD OF SHADOW: SOLOMON'S REVENGE


----------------------------------------------------------------AUTHOR: Silveredge9
NAME: Brotherhood of Shadow: Solomon's Revenge
TYPE: Expansion Pack
VERSION: 1.0
SIZE: 645mb (ZIPPED) 1.4gb (UNZIPPED)
DATE RELEASED: 25/05/09
WEBSITE: www.silveredge9.com
---------------------------------------------------------------- DESCRIPTION
----------------------------------------------------------------Brotherhood of Shadow: Solomons Revenge is a mod that provides a significant
expansion of content to Biowares Star Wars: Knights of the Old Republic. Boasting
an epic storyline which encompasses new quests, new party members, new fully

voiced characters, new items, and brand new areas, Brotherhood of Shadow:
Solomons Revenge adds many additional hours of gameplay to KoTOR.
Brotherhood of Shadow: Solomons Revenge is split into multiple questlines, all of
which can only be played after the Leviathan section of the Star Wars: Knights of
the Old Republic has been completed.
---------------------------------------------------------------- MAIN QUESTS
----------------------------------------------------------------The quests which encompass the main storyline are as follows:
--------------------------------------------- A FAVOUR FOR A RODIAN
---------------------------------------------Drix Keliwt, the Rodian crew member of a ship named the Orion, is in need of your
help. The newest and most ruthless of Exchange members Daemon Drexl is seeking
to claim a mysterious merchandise, and you as Drix Keliwts representative, must
ensure that never happens.
You can begin this quest by speaking with Drix Keliwt the Rodian, who can be found
in the Dreshdae cantina on Korriban.
--------------------------------------------- THE BROTHERHOOD OF SHADOW
---------------------------------------------As the Orions last best hope, you must ensure the safe passage of the mysterious
merchandise to the sanctuary of the Arroyo Sector, and not allow under any
circumstance the ruthless Daemon Drexl to claim it for himself and his villainous
criminal organisation the Exchange. On the way to Arroyo, you will face new foes,
gain new allies, and relive your mysterious past as the Dark Lord of the Sith.
You can begin this quest by speaking with the Bith Ponda H'tiba in the Anchorhead
Cantina on Tatooine after the quest "A Favour for a Rodian" has been completed.
--------------------------------------------- THE BLACK ROBED MAN
---------------------------------------------Travel with Shadow - Darth Revans personal assassin as she investigates a great
disturbance in the Force on Korriban. There you will uncover more of her mysterious
past, including a fateful battle she fought at the Second Battle of Taris during the
Mandalorian Wars.
The quest automatically begins when you enter the Ebon Hawk for the first time

after the quest The Brotherhood of Shadow has been completed.


--------------------------------------------- SOLOMON'S REVENGE
---------------------------------------------Darius Solomon the former Jedi Master of the mysterious Shadow, and a man
thought dead in the Mandalorian Wars has returned. Join Shadow as she journeys
across the Korriban Wastes on a quest to confront the man who was once her
mentor. On the way, you will encounter ancient evils, meet with new allies, and
relive the epic finale of the Mandalorian Wars: the Battle of Malachor V.
You can begin this quest by speaking with Shadow after the quest The Black Robed
Man" has been completed.
---------------------------------------------------------------- SIDE QUESTS
----------------------------------------------------------------Side quests which not related to the main plot are also available for you to play
through. They are as follows:
--------------------------------------------- THE PROFESSIONAL
---------------------------------------------Aid the Administrator of the Czerka Corporation Mining Facility as he attempts to
restore Korribans Dreshdae colony to its former glories by assassinating the lives of
those most responsible for its deterioration.
You can begin this quest by speaking with the Administrator after you have gained
access to the Residential Level of the Mining Facility.
--------------------------------------------- THE CAPTURED HUNTER
---------------------------------------------Falsely accused of the murder of a Czerka employee, a Trandoshan bounty hunter
has been imprisoned within Czerka Corporations Dreshdae Mining Facility. You must
aid the captured Trandoshan by engineering his escape from his Force cage, and
grant him the freedom that by all rights should be his already.
You can begin this quest by speaking with the Trandoshan prisoner in the Detention
Room of the Czerka Corporation Mining Facility on Dreshdae.
--------------------------------------------- SEARCHING FOR TRUTH
----------------------------------------------

Uncover the truth behind the mysterious incident which has quarantined the
Residential Level from the rest of the Mining Facility, and allow the surviving Czerka
Corporation miners to learn the fates of their fallen colleagues.
You can begin this quest by speaking with the Czerka Employee Berloc Lee on the
Main Level of Czerka Corporations Dreshdae Mining Facility.
--------------------------------------------- BACKWATER ENTERTAINMENT
---------------------------------------------Aid the manager of Backwater Entertainment Nat Koh as he attempts to gain the
favour of Czerka Corporations Dreshdae Leisure Officer in the hope that he will be
granted the contract to provide entertainment for Dreshdaes cantinas.
You can begin this quest by speaking with the Twilek Nat Koh in Mining Facilitys
Employee Cantina.
---------------------------------------------------------------- INSTALLATION
----------------------------------------------------------------There are 2 available methods of installing Brotherhood of Shadow: Solomons
Revenge. The standard installation method is done entirely though TSL Patcher, and
doesnt require you to do anything beyond simple button clicking. The manual
installation is for those unable, for whatever reason, to use TSL Patcher, and
involves the copying and pasting of files from folder to folder.
NOTE: With the standard installation method, BoS:SR is far more likely to work
alongside any other mods you may currently have installed, which may not be the
case should you use the manual installation method.
NOTE II: There is a save game included in the package for those unwilling to play
through KoTOR yet wishing to play through the content added by BoS:SR. It is on
the Ebon Hawk after the Leviathan section has been completed, and is
automatically installed if you have chosen to use the standard installation method.
The save game is named "BOS_SAVE".
NOTE III: If you currently have the original Brotherhood of Shadow installed and
intend to use the standard installation method, you will need to do the following
before you proceed:
1) Open up the Override folder located within your SWKoTOR directory.
2) Delete the file "global.jrl".
(Or if you have manually edited global.jrl to make it compatible with another mod

which uses the file, open it up in K-GFF and delete the structs with the tags
"drix_meeting", "ship", and "matilda".)
--------------------------------------------- STANDARD INSTALLATION
---------------------------------------------1) Double click BoSSR_1.0_install.exe.
2) Click the "Install Mod" button.
3) Sit back, relax, and wait for the installation to complete.
--------------------------------------------- MANUAL INSTALLATION
---------------------------------------------1) Open up the tslpatchdata folder.
2) Copy the files "msp_malachor.mp3" and "music_revan.mp3" and paste into the
streammusic folder located in your SWKoTOR directory.
3) Copy all files with a .bik extension and paste into the movies folder located in
your SWKoTOR directory.
4) Copy all files with a .mp3 extension (With exception to those listed in step2) and
paste into the streamwaves folder located in your SWKoTOR directory.
5) Copy all files with a .wav extension and paste into the streamwaves folder
located in your SWKoTOR directory.
6) Copy all files with a .mod extension and paste into the modules folder located in
your SWKoTOR directory.
7) Copy everything else (With exception to nwnnsscomp.exe, nwscript.nss,
GLOBALVARS.res, PARTYTABLE.res, SAVEGAME.sav, savenfo.res, and Screen.tga) and
paste into the Override folder located in your SWKoTOR directory (If there isn't one,
create one).
8) Open up the 2DAs & Journal folder.
9) Copy and paste its contents into the Override folder.
*Only repeat the following steps if you want to install the save game mentioned in
NOTE II.
10) Open up the save folder and copy the "000376 - Game375" folder.
11) Open up the save folder in your SWKoTOR directory.
12) Paste the "000376 - Game375" folder.
---------------------------------------------------------------- FAQ
----------------------------------------------------------------Q - How long was Brotherhood of Shadow: Solomon's Revenge in development for?
A - Brotherhood of Shadow: Solomon's Revenge (As a whole, including the original
BoS, which was released in its original form in September 2007) was in

development from June 2006 to May 2009.


Q Does BoS:SR replace the main storyline?
A No, it does not. BoS:SR adds content on top of what is already in KOTOR.
Q Do I need to have the original BoS installed to play this?
A No, you do not. The original BoS is included in BoS:SR.
Q When can I play through the content added by BoS:SR?
A As soon as you complete the Leviathan section of the main game. Travel to
Korriban and speak with the Rodian Drix Keliwt in the "Drunk Side" cantina.
Q How can I attain the new items added by BoS:SR?
A All are attainable at one point or another by simply playing the content added
by BoS:SR.
Q How difficult is the content added by BoS:SR?
A The difficulty is comparable to the rest of the game. It isnt too hard, yet it isnt
too easy.
Q I have the mac version of KoTOR, will BoS:SR still work?
A The short answer is no. This is because the mac version of KoTOR doesn't
support custom modules of any kind.
Q - I currently have the original Brotherhood of Shadow installed, will this make a
difference when I install BoS:SR?
A - Please read NOTE III under the INSTALLATION header for an answer to this
question.
Q - I have found a bug, what do I do?
A - Firstly, replay the section in question a few times using an earlier save or
autosave and see if the bug persists. If it still occurs, then we have a problem, and
you should first read the section entitled KNOWN BUGS. If you cannot find the bug
listed there, then you should read the section entitled BUG REPORTING to learn for
to contact me.
---------------------------------------------------------------- NEW EQUIPMENT CHECKLIST
----------------------------------------------------------------Here is a checklist for all equipable items added by BoS:SR. For plot reasons, a few
items aren't featured in the list.
- Arkanian Utility Belt
- Czerka Miner Uniform

Czerka Mining Band


Czerka Muscle Suit
Czerka Technician Uniform
Daemon Drexl's Mask
Darth Revan's Lightsaber
Darth Revan's Mask
Darth Revan's Robes
Exchange Battle Armour
Jedi Crusader Robe
Jedi Seer Robe
Kobayashi's Assault Rifle
Kobayashi's Band
Kobayashi's Exploration Garments
Mandalore's Battle Armour
Mandalore's Battle Axe
Mandalore's Battle Axe
Mandalore's Mask
Mandalorian Crusader Armour
Mandalorian Scout Armour
Mandalorian Wars Robe (Black)
Mandalorian Wars Robe (Blue)
Mandalorian Wars Robe (Brown)
Mandalorian Wars Robe (Red)
Mandalorian Wars Robe (Yellow)
Mec Han'ic's Stun Baton
Replica Daemon Drexl Mask
Replica Exchange Battle Armour
Republic Commando Mask
Shadow's Sith Uniform
Sith Advisor Mask
Sith Advisor Robe
Sith Armour
Telana's Robes
Twi'lek Dancer Costume

---------------------------------------------------------------- KNOWN BUGS


----------------------------------------------------------------- When a female character equips Mandalore's Battle Armour, its appearance is
identical to normal Heavy Battle Armour. This is because there is no female skin for
that item, as it proved too difficult for me to replicate the male version to any
degree of quality.
- If the player saves and then reloads whilst on Mandalores bridge, a strange bug

can happen which removes Mandalores mask. This appears to be an issue with the
engine itself, as I have encountered it in both K1 and K2. If you experience this bug,
then my advice would be to load the autosave which was created when you entered
Mandalore's bridge.
- There is a problem with the display of the minimap in the bos_sincan.mod module.
Technically the issue shouldn't exist, yet it does regardless. This may or may not be
fixed in future.
---------------------------------------------------------------- BUG REPORTING
----------------------------------------------------------------There are 2 main ways in which you should contact me to report a bug; email and
through Lucasforum. Regardless of which method you choose, be sure to include the
information listed below:
- WHAT HAPPENS/ISN'T HAPPENING?
- WHERE IS IT HAPPENING?
- DOES IT HAPPEN EVERYTIME/SOMETIMES?
If you intend to report the bug through Lucasforum (Which I would strongly
recommend so others become aware of your findings), then you will need to follow
the steps below:
1) Go to the Taris Upper City Emporium section of LucasForums at
"http://www.lucasforums.com/forumdisplay.php?f=645" and either create an
account or login to your existing one.
2) Search for the thread entitled "[KOTOR] Brotherhood of Shadow: Solomon's
Revenge".
3) If the bug hasn't already been posted by another member, post a description of
the bug using the information listed above as a guide.
If you intend to report the bug through email, then follow the steps below:
1) Email "Clicky" with the subject "BoS:SR Bug Report"
2) Describe the bug using the information listed above as a guide.
---------------------------------------------------------------- VOICE ACTORS
----------------------------------------------------------------Darius Solomon/Sith Chastiser/Dark Jedi/Mandalore the Ultimate/Republic Captain:
Scott C. Wentworth
Kobayashi/Corrupted Commoner: Eric Braun
Verbal/Sith Trooper: Jules Ismail

Telana Solomon/Republic Soldier/Administrator's Assistant: Melissa Trudeau


Drunken Pazaak Player/Czerka Miner/Berloc Lee: Dan "ConVito" Conlin
Zeven Etta: Max "Vivvav" Dweck
Republic Soldier/Czerka Employee/Czerka Commando/Admiral Magnus Cole/Mythus
Hunt: Mike "CornetTheory" Hillard
Czerka Technician: Qui-Gon Glenn
Roosh: Daniel "extraction" Nord
---------------------------------------------------------------- CONTRIBUTORS
----------------------------------------------------------------Everyone who contributed to Brotherhood of Shadow Solomon's Revenge in their
own free time, and for nothing in return, you have my thanks.
- Inryi Forge, for modelling Mandalore's Battle Axe
- Sithspecter, for modelling the Twi'lek child head.
- DSTONEY642000, for helping me to implement minimaps into custom modules,
and in most cases, doing it for me.
- Quanon, for contributions which are too numerous to list, but I will do so
regardless:
-

Ancient Cave Area


Artifact Remains Placeable
Energy Ball Placeable
Grave Placeable
Korriban Waste Cave-In Placeable
Korriban Waste Rock Placeables
Korriban Wastes Canyon Area
Mandalores Capital Ship Bridge Area
Mandalores Edited PMHA03 Head
Mandalores Mask Model
Sewer Hatch Placeable
Sith Sword Weapon
Temple Main Chamber Area

- All the people who contributed their voice talents to Brotherhood of Shadow:
Solomon's Revenge characters. You have brought them to life.
---------------------------------------------------------------- SPECIAL THANKS
-----------------------------------------------------------------

- To the people who created the tools which have allowed me to create Brotherhood
of Shadow: Solomon's Revenge.
-

Kotor Tool.............................Fred Tetra


K-GFF GFF Editor/DLGEditor......tk102
ERF Editor/TSLPatcher.............stoffe
MDLOps................................cchargin/JDNoa
AngleToVector Calculator.........Glovemaster
Lipsynch Editor.......................JDNoa

- The members of Holowan Labs over at Lucasforums.com who offered their


continued support during the development of Brotherhood of Shadow: Solomons
Revenge and its predecessor Brotherhood of Shadow.
- The Brotherhood of Shadow: Solomon's Revenge Beta Testers: Quanon, Emperor
Devon, and Marius Fett.
---------------------------------------------------------------- PERMISSIONS
----------------------------------------------------------------- Permission granted from Svosh to use a texture from his For the Ladies Carth
mod as a basis for one of my own.
- Permission granted from Kha to use an item from the Male Hood Pack mod as a
basis for one of my own.
---------------------------------------------------------------- ADDITIONAL CREDITS
----------------------------------------------------------------- Darth Revan Mask Model and Texture: T7nowhere
- Darth Revan Robes: SithRevan, Sapphron
---------------------------------------------------------------- COMPATIBILITY GUIDE FOR KOTOR MODDERS
----------------------------------------------------------------With a mod the size of BoS:SR, there is plenty of room for incompatibilities between
BoS:SR and mods which both currently exist and have yet to be released. For the
former, TSLPatcher should be the answer to the vast majority of these problems. For
the latter, the following should provide all the necessary information to avoid any
possible confliction with BoS:SR.
--------------------------------------------- GENERAL CONFLICTIONS

---------------------------------------------The best and easiest way to determine if a file conflicts with one of BoS:SR's files is
to attempt to copy it into your Override folder after you have installed BoS:SR.
Should you be asked to replace an existing file, then you have a confliction, and will
need to make alterations.
--------------------------------------------- GLOBALS
---------------------------------------------Brotherhood of Shadow: Solomon's Revenge uses a number of numerics at various
points during the mod. To avoid conflictions which would create major bugs in both
BoS:SR and your own mod, do not use the following numerics:
-

Tar_ZelkaRm
TAR_CALOBARFIGHT
Tar_Gelrood
Tar_PazNik
Tar_Christya
Tar_YunGend

--------------------------------------------- PARTY MEMBER SLOTS


---------------------------------------------For BoS:SR to work correctly in conjunction with your own mod, you must not use
the Bastila slot at any point following the Leviathan section of the game, as this slot
is needed for the Shadow party member.
--------------------------------------------- BIK MOVIES
---------------------------------------------BoS:SR uses the live_11, live_12, live_13, and legal rows in movies.2DA.
--------------------------------------------- MODULE NAMES
---------------------------------------------For BoS:SR to work correctly in conjunction with your own mod, you must not use
any within the following list as names for your custom modules/module reskins.
-

m60aa
m65aa
m80aa
m80ab
m80ac
m80az

m82aa
m82ab
m82ac
m82ad
m82af
m82ag
m82ak
m82ar
m82as
m82at
m82ba
m82bb
m82bd
m82be
m82bf
m82bh
m82bi
m82bj
m82bk
m82bm
m95aa

--------------------------------------------- FILENAME PREFIXES


---------------------------------------------To avoid conflictions between filenames in the override folder, it is strongly
recommended that you use filename prefixes for all your mod's files. For example
PREFIX_filename.utc.
The most commonly added prefixes to BoS:SR's files are listed below. Do not use
them as prefixes for your own files.
-

bos
cir
cz1
cz3
cz4
ebo
exc
msp
orn
rsp
sg1
sg2

sg3
sg4
sg5
swr
tem
tmp
tun
wst

--------------------------------------------- GLOBAL.JRL TAGS


---------------------------------------------To avoid conflictions between BoS:SR's .jrl file and your mods .jrl file, do not use any
of the words listed below as tags.
-

admin
berloc
blackrobed
dance
drix_meeting
ship
solomon
trando

--------------------------------------------- OVERRIDE SCRIPTS


---------------------------------------------It may be necessary for you to use a script that is also used by BoS:SR. The most
common example would be an existing KoTOR module onenter script such as
k_pkor_33arenter or k_ptat17_enter.nss. To allow you to create scripts which are
compatible with both BoS:SR and your own mod, I have included in this package the
.NSS files for all of BoS:SR's scripts. Find them in the "source scripts" folder.
---------------------------------------------------------------- DISTRIBUTION AND USAGE NOTES
----------------------------------------------------------------This mod or any of its individual components may not be modified or distributed
without the explicit permission of the author unless restricted to your own personal
usage.
---------------------------------------------------------------- LEGAL
----------------------------------------------------------------THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR

LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE


OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER
FOR THE USAGE OF THIS FILE.

TSL_Restored_Content_mod vers1.4

OK, here it is the Public Beta for the restoration project is ready
Author: Zbyl2 and DarthStoney
Contact:PM us at Lucas Forums
Name: TSL_Restored_Content_Mod
Filename: TSL_Restored_Content_Mod vers 1.4
1. Description:
---------Restores a lot of cut content in KOTOR (TSL)
2. Install:
---------IMPORTANT NOTE! THE INSTALL WILL FAIL IF THIS IS NOT DONE FIRST!
1) The following files in the "Modules" folder, located here "C:\Program
Files\LucasArts\SWKotOR2\Modules" by default must have "Read-only" unchecked
for the installer to function properly:
211TEL_dlg.erf
401DXN_s.rim 401DXN_dlg.erf
702KOR_dlg.erf 702KOR_s.rim
853NIH_s.rim
The following files are located in the LucasArts\SWKotor2\lips folder
301NAR_loc.mod
303NAR_loc.mod
601DAN_loc.mod
602DAN_loc.mod
605DAN_loc.mod
610DAN_loc.mod
To do this quickly right click on the "Modules" folder and select "Properties". Under
the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button
(if "Read-only" was not checked skip to step 2). A new window will pop up. Select
"Apply changes to this folder, subfolders, and files" and click OK.

3. Uninstall:
---------The files listed below may have been modified during the installation of this mod:
4.Mod compatibility:
Prologue - Peragus - Harbinger Correction Mod (1.1) by Ulic
Sion's Arrival to Peragus Fix (2.0) by Zbyl
Coruscant - Jedi Temple by DeathDisco
Most graphic mods,sound mods and item mods should be fine.
5.Mod Incompatibility:
As of now M478 will not work with this mod.
USM will need a patch
Distribution Notes:
---------A special ThankYou to Kreia/Jinger for allowing us to include his
Dantooine_Rebuilt_Enclave mod as part of this restoration. He did an awesome job
and there was no way to improve it!
Thank you to Usagi of the Voice Acting Club
http://voiceacting.proboards.com/index.cgi?
For her role as Kaevee.
A big Thanks to SWfan28 for a lot of the scripting and help he gave.
As always thanks to Stoffe for the TSL patcher and the help over at LF and to Fred
Tetra for creating Kotor Tool and the many others at Lucas Forums for their help.
Thanks to Lord of Hunger for Beta testing and ideas to improve the mod.
Thanks to HassatHunter zealous bug hunter for his bug finding abilities.
Thanks to TriggerGod , Pra_Viilon, Garfield ,JoeW J,Vpuppet and DarthDac for Beta
testing
Thanks to Savvy30039 for the little feature added to the ending scene.
Thanks to Mono_Giganto for the fix to Zez_Kai_Els dialog
Thanks to DeadlyStream for giving us space on his forums
This mod may not be modified or distributed without the explicit permission of the
authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS
OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE
ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
It is recomended to have a fresh install of TSL and official patch 1.0b the movie and

sound patches are optional. Also it would be best to start a fresh game with no old
saves and please follow the readme or the install will fail.
Other than that enjoy!
vers 1.5 is done and released as this version is now obsolete it was recomended by
J7 to start a new thread.
[K1] [REL]Lightsaber Forms for KOTOR1

From the Readme:


--------------------------Lightsaber Forms for KOTOR1
--------------------------This mod introduces Lightsaber forms for Knights of the Old Republic.
I have created armbands to represent the seven different Lightsaber forms.
Armbands presented the most feasible way to be able to switch between forms.
Unfortunately there are limitations to using armbands ie: you can't increase
or decrease damage (since it's not a weapon), or add a negative value to an attack
modifier. To compensate I did things like edit the strength attribute to adjust
damage(+/-)
as a workaround.
----------------Form I - Shii-Cho
----------------The Determination Form, also known as Shii-Cho
or Form I, is the basic style taught to beginners.
Attack Bonus: +1
Defense Bonus +3
Feat Required: Jedi Defense
----------------Form II - Makashi
----------------The Contention Form, also known as Makashi or Form II,
was specifically developed to combat other lightsaber users.
Attack Bonus: +3

Strength: +4
Defense Bonus: -3
Bonus Feat: Critical Strike
Bonus Feat: Improved Critical Strike
Bonus Feat: Master Critical Strike
Bonus Feat: Dueling
Bonus Feat: Improved Dueling
Bonus Feat: Master Dueling
Feat Required: Jedi Defense
----------------Form III - Soresu
----------------The Resilience Form, also known as Soresu or Form III,
is a non-aggressive defensive style developed by the Jedi
specifically to counter blaster weapons.
Defense Bonus: +5
Blaster Bolt Deflection: +5
Strength: -6
Feat Required: Jedi Defense
--------------Form IV - Ataru
--------------The Aggression Form, also known as Ataru or Form IV,
it is an acrobatic style.
Attack Bonus: +4
Defense Bonus: -4
Bonus Feat: Force Jump
Bonus Feat: Improved Force Jump
Bonus Feat: Master Force Jump
Feat Required: Jedi Defense
-------------Form V - Shien
-------------The Perseverance Form,
also called Shien or Form V, is an aggressive form
that does not sacrifice protection from blaster fire.

It is most effective when facing blaster-wielding opponents.


Attack Bonus: +2
Defense Bonus: -4
Blaster Bolt Deflection: +5
Strength: +4
Bonus Feat: Advanced Jedi Defense
Bonus Feat: Master Jedi Defense
Feat Required: Jedi Defense
--------------Form VI - Niman
--------------The Moderation Form, also known as Niman or Form VI,
is strong in all situations, but has no dramatic strengths.
Attack Bonus: +2
Defense Bonus: +2
Blaster Bolt Deflection: +2
Feat Required: Jedi Defense
--------------Form VII - Juyo
--------------The Ferocity Form, also known as Juyo or Form VII, is a
very precarious fighting style that borders on the Dark side.
Defense Bonus: -5
Attack Bonus: +4
Strength: +6
Bonus Feat: Flurry
Bonus Feat: Improved Flurry
Bonus Feat: Master Flurry
Bonus Feat: Two-Weapon Fighting
Bonus Feat: Improved Two-Weapon Fighting
Bonus Feat: Master Two-Weapon Fighting
Bonus Feat: Weapon Focus: Lightsaber
Bonus Feat: Weapon Specialization: Lightsaber
Restricted to: Jedi Guardian
-----------Installation

-----------Extract all the files in the override folder to your 'Override' directory.
All source scripts are included in the nss folder.
-----How to
-----On Dantooine, after completing the dialog with Master Zhar, the one that gives you
the
quest to complete the Jedi trials (right after you build your Lightsaber) check your
inventory.
You will have received the Form I armband and a Jedi Holocron that will instruct you
in the
other Lightsaber forms.
On the Ebon Hawk is a new computer in the main hold of the ship (the holo
projector in
the center of the ship is now accessible). You can use the computer to access the
Holocron.
Forms are learned at certain levels:
Form VI - Level 10
Form III - Level 11
Form IV - Level 12
Form V - Level 13
Form II - Level 14
Form VII - Level 16 (Jedi Guardians Only)
This mod is intended for the Main PC only. You may equip unused armbands on your
Jedi NPC's
if you like or you can use the cheat console to add more armbands to your inventory
for your
NPC's to use.
The codes for the armbands are:
form1
form2
form3
form4
form5
form6

form7
----Notes
----Any mods that us the "onenter" script for the Ebon Hawk will not be compatible with
this one.
To uninstall simply delete the files extracted to your Override directory.
--------Thanks to:
--------All the modders that have released their source code.
Stoffe -mkb-, for helping me with a conditional script.
TK102 and Darth333 for their script examples posted in the Holowan Laboratories
forum.
Fred_Tetra for his amazing KoToR_TooL

---------------------------[TSL]Coruscant - Jedi Temple


---------------------------This mod adds a new planet to the galaxy map. The Jedi Temple on Coruscant.
-------Features
-------This mods create three new areas re-using exiting modules.
1.The Jedi Temple Landing pad.
2.The Jedi Temple itself.
3.The Jedi Council chambers.
You can learn a handful of Jedi power. (Depends on skill/attribute checks)
Learn a bonus Lightsaber form. (Prestige class required)
Learn a bonus Force form. (Prestige class required, excluding Jedi Master/Sith Lord)
Practice your blaster bolt deflection skills.
Acquire high level Jedi related items/upgrades.
Dark Side items also available.

I've added a couple of items I created for previous mods.


I created some new Jedi/Sith items for this mod.
I re-created some K1 items (.uti's only) not available for TSL for this mod.
Some surprises.
-----------Installation
-----------Extract the contents of tsljeditemple.rar.
Run the installer and select your game directory. IE: e:\Program
Files\Lucasarts\SWKotOR2
The installer will create backups of files it modified. Save these for un-installation.
--------Uninstall
--------See separate UninstallREADME.txt
----Notes
----This mod is not currently compatible with any other mods that edit the galaxy map.
This mod adds a lighsaber hilt reskin using model w_lghtsbr_151, which
is compatible with USM and The Masters of the Force Hilt pack.
All source files included in the NSS folder.
-------------Special Thanks
-------------This mod would not be possible without the modding tools and help (direct or
indirect)
of these individuals.
Fred Tetra
TK102
Darth333
Stoffe
Dashus
Darth InSidious
------Contact

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