Académique Documents
Professionnel Documents
Culture Documents
TM
Acknowledgements
Artists
Andrey Nazarov (artwork)
Duan Kosti (cover artwork)
Marie Cachet (map)
Special Thanks
Eldgrim, Erik N. Martinsen, Lindy Beige, Marie Cachet, Polydoros Talin, Thrand
& yvind Wefald for valuable input
Inspirational RPGs
Dungeons & Dragons B/X, HrnMaster 1st & 3rd edition, Middle-earth Role-Playing (MERP) 1st & 2nd edition,
Rolemaster 2nd edition, RuneQuest Deluxe Edition, Stalker the SciFi Roleplaying Game, The One Ring RPG.
Inspirational Writers
Asbjrnsen & Moe, Chrtien de Troyes, Cornelius Tacitus, Emil Birkeli, Epictetus, the Grimm brothers, H. P.
Lovecraft, Homer, J. R. R. Tolkien, James George Frazer, Julius Evola, Marcus Aurelius, Ovid, Plato,
Pythagoras of Samos, Seneca, Snorri Sturluson, Socrates, Virgil, Wolfram von Eschenbach.
Table of Contents
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Introduction to MYFAROG
Game Mechanics & Rules
Introduction to ul
Character Generation & Development
Racial Background
Gender
Attributes
Social Class
Birthplace & Life Stance
Tribe Name
Age
Talents
Character Roles
Losing your Character Role
Special to Bards
Special to Sorcerers
Gear
Calculations & Name
Experience Points
Languages (Optional Rule 1)
Skills
The Power of Will
Encumbrance
Skill Types
The Skills
Contagious Diseases (Optional Rule 2)
Combat Rules
The Combat Mechanics
Lowered Guard
To Hit & Damage Resolution
Health Points (HP)
Toughness
Resistance
The Round
Initiative
Formations
Stay on your Feet! (Optional Rule 3)
Fumbling
Morale
Aerial Combat
Charges
Helpless or Surprised Targets
Combat Modifications
Random Movement (Optional Rule 4)
Armour
Disarming (Optional Rule 5)
Random Item Damage (Optional Rule 6)
Wrestling (Optional Rule 7)
Mle Weapons & Shields
Missile Weapons
The Throwing Axe (Optional Rule 8)
The Land of Thul
Weather & Wind
Travel & Survival
Random Encounters
Random Events
Units of Measurement
Trade
Item Quality
63
65
68
68
68
69
82
84
88
89
90
92
98
99
100
101
104
107
107
108
113
118
118
119
120
122
Justice
Bands, Cults & Organisations
Sorcery
Casting Spells & asking for Favours
Sacred Boughs (Optional Rule 9)
Spells & Favours
The Creatures & Phenomena of Thul
Animals
Elves & Nymphs
Animated Objects
Trolls
Ettins
Ettin Phenomena
Human NPCs
Mythical Deities
The Sympathetic Deities
The Other Deities
The High Festivals
The ulan Calendar
The Tradition
The Religion
Appendix
ulan Geography
Creature Statistics Calculations
Character Sheet
Myth Master's Quick Reference Sheet
Abbreviations
AV
Armour Value
CHA
The value of Charisma
Cha
The modification for Charisma
CON
The value of Constitution
Con
The modification for Constitution
CR
Character Role
CS
Combat Skill
DD
Degree of Difficulty
DEX
The value of Dexterity
Dex
The modification for Dexterity
DV
Defensive Value
FP
Favour Points
INT
The value of Intelligence
Int
The modification for Intelligence
Level
Experience level
M
Mle
MI
Missile
Mod
Modification
MS
Movement Skill
NPC
Non-Player Character
OV
Offensive Value
PL
Power Level
SP
Stamina Points
SS
Special Skill
STR
The value of Strength
Str
The modification for Strength
T
Trained
WIL
The value of Willpower
Wil
The modification for Willpower
XP
Experience Point
Introduction to MYFAROG
MYFAROG is a game where a myth master leads one or
more players through a story. Each player takes the role of
a made up individual, a player character, and to a large
extent decides how the story shall go. The game is similar
to child's play, where you dream and pretend and play in
an imaginary reality, but MYFAROG gives this play
structure and frames, via the myth master and rules.
Taking the role of the myth master is a bit more
demanding than a player character. The myth master has
much to keep track of; rules, tables, a whole imaginary
world and all of the imaginary individuals in it.
Thulan Pronunciations
The -R ending in Old Thulan is pronounced like a voiced -sh. A
(capital ), alias urs, is pronounced like th in English thing.
A (capital ), alias al, is pronounced like th in English
that.
Round
Declare actions1
Check Initiative
Perform actions1
Introduction to Thul
Thul is an archipelago located in the uttermost North,
with a mostly temperate climate (because of the warm sea
currents from the South and mountain ranges in the
distant West forcing the wind further Southwards
[warming up the air] before it reaches Thul) and is made
up of many realms with different towns and villages, but
most of it is wilderness; bogs and forests, steep mountains,
deep fjords and inlets, rivers, lakes and coves.
For the novice myth master and players most of the rules,
and probably all the optional rules, should in any case be
left out until the myth master and his players are
sufficiently familiar with the system for them to include
these rules effortlessly possibly one by one.