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Purpose:
The intent of this tool is to help build robust business cases to quantify and project the impact that a digital
learning program will have on the organization and its stakeholders.
Contents:
a)A list of the common value drivers that are behind digital learning business cases: ORANGE TAB
b)Detailed information around each step in the business case creation process PURPLE TAB
c) Sample Excel spreadsheet templates to fill out at each step of the process: GREEN TABS
- You can use the Excel spreadsheet templates on their own if you are familiar with the
process to follow already. Otherwise, it is recommended that you read the information around
each process step information beforehand to gain a deeper understanding.
- The Excel spreadsheet templates are meant as a starting point. Given that each organization
and digital learning program is unique, the templates will most likely require some degree of
customization to be relevant in any given case.
- As a general rule, it is best to avoid hard-coded data or references to external Excel
spreadsheets throughout the Excel business case model in order to facilitate others
understanding, using, or editing the model.
Classification of Metrics
Value Driver Overview
Program reach
Learner outcomes
Learning efficiency of
core content
Content quality
Ancillary learning
achieved
Learner support
# of program enrollments
Quantifiable
# of program graduates
Diversity of beneficiaries reached
Quantifiable
Enhancing
Quantifiable
Enhancing
Enhancing
Enhancing
Enhancing
Digital learning allows programs to segment learners automatically and customize their course through the program, allowing for a broader range of beneficiaries to be served effectively.
In the context of digital learning, this comes down not only to traditional quiz-like assessments but to automated adaptive learning and gamification technology report outputs. As a result, the metrics are more granular and indicative of
true skill improvements.
Digital learning allows learners to acquire content to the same level of proficiency faster than traditional mediums
Scenario-based learning and gamification allow learners to apply the content in simulated environments to reinforce the learning while getting immediate feedback on their performance.
Digital learnings increased level of integration across delivery modes decreases the dependence of content quality on individual instructor proficiency.
Ease of content updates through the digital medium allows the content to be increasingly current and relevant through more frequent modifications. It also allows for greater involvement from program partners, increasing learners
exposure to diverse expertise.
Enhancing
Quantifiable
IT skills are critical in the modern job market. Digital learning familiarizes learners with technology tools during the learning process, improving their proficiency in these IT skills.
Enhancing
Quantifiable
Digital learning often involved a greater extent of self-navigation of content and self-learning which build learner independence and confidence
Enhancing
- The ability to reach more learners with the program, across geographical boundaries, is a key advantage of the digital medium.
- The intention to grow enrollments through Internet-supported learning is cited as a key factor in digital learning program success by 59% of respondents in a research study several years ago (Abel, 2005).
- Online learning has been rapidly growing around the world and has thus been a major driver of growth for educational and upskilling institutions. The growth rate has been 15% in the US for the past several years, but the rest of the
world has been catching up. The projected 5 year growth rate is 6% in Western Europe, 17% in Asia, 8% in the Middle East, and 15% in Africa, with the world's most rapidly growing e-learning markets being Malaysia and Vietnam
(Cournoyer, 2014).
- In a survey recently conducted by Accenture of its Skills to Succeed partner organizations, the reported average projected growth rate was 12% from 2015 to 2017.
Quantifiable
From a benchmarking perspective, in a survey recently conducted by Accenture of its Skills to Succeed partner organizations, 76% of beneficiaries secured a job within 9 months of program completion.
Quantifiable
Enhancing
Quantifiable
Enhancing
Enhancing
Digital learning is capable of overcoming the constraints of both training time and place, giving learners access to the materials and support they need anytime, anyplace.
Quantifiable
Quantifiable
Quantifiable
The ability to offer continued support to alumni (in terms of ongoing training and career-related aid) at minimal cost is a key advantage of digital learning
Quantifiable
The automated nature of data collection in digital learning often reduces the cost and effort required to track program performance while increasing the quality of the data (real-time information with minimal human error)
Enhancing
Digital learning improves the ability and speed of testing learner skill levels through elements like adaptive and gamified learning.
Enhancing
Tracking of time on task and program participation (e.g. number and frequency of social platform comments) that digital learning enables through LMS gives a more detailed picture of learner progress and engagement.
Enhancing
Program tracking
Content development
partner collaboration
Quantifiable
Enhancing
Quantifiable
Quantifiable
Enhancing
Enhancing
Program funding
Program costs
Quantifiable
Digital learning allows organizations to access funding across geographical boundaries, growing the pool of potential funders.
The revenue per beneficiary can vary, however, relative to the non-digital learning equivalent depending on the program structure. Generally speaking it is lower for digital learning, but this must be balanced with the size of the
beneficiary base to analyze the net revenue impact.
A recent study found that eLearning typically requires from 40% to 60% less instructor time than the same material delivered in a traditional classroom setting (Evans, 2013).
Quantifiable
Quantifiable
KIPP LA provides an interesting example of instructor cost reduction through the use of digital learning. In order to deal with severe budget cuts, the program transitioned from a classroom model to a rotational blended learning model.
This allowed them to increase classroom size by 40% (from 20 to 28 students), reducing instructor time allocated per student, while maintaining top-quality students results.
Quantifiable
Two key reasons behind instances where digital learning is more demanding on instructor time, are (Educause, 2003):
- The lack of instructor understanding that digital learning requires a shift in pedagogy and program structure (and a lack of training and support to help them achieve this)
- A lack of social platform as part of the digital learning program. Adding this social interaction too helps to reduce repetition of learner questions and enables learners to help each other in many cases, reducing instructor time needed to
do so.
Quantifiable
- Since very few physical learning materials need to be created there are no printing/binding/distribution costs of these materials. Once the content is ready, it can be distributed to a nearly unlimited number of learners at no additional
cost (Epic Learning Group, 2012).
- There is also a multitude of open-source resources online that can be leveraged when developing digital content, leading to less rework from a content creation perspective and thus saving development time and costs.
- However, if content is developed from scratch it can actually sometimes be more expensive to build than traditional content due to the technology that must be put in place to support it. Below is one estimate of the comparative
average times and costs of developing both an in-person training course hour as well as the digital equivalents (Chapman, 2010).
Content costs
Quantifiable
Capital costs
Quantifiable
Quantifiable
In-Person Learning:
43 hours; $6K
Basic Digital Learning:
79 hours; $10K
Intermediate Digital Learning:
184 hours; $19K
Advanced Digital Learning:
490 hours; $50K
While building and facility costs are generally lower for digital learning programs, equipment costs can be higher due to the technology infrastructure requirements.
Process Step
Details
The incremental operating impact that the digital learning program will have on the organization is the difference in operating impact that the organization
will experience with digital learning (to-be state) as compared to the operating impact that the organization will see without digital learning (as-is state).
Review goals of the digital learning project and proposed new capabilities
Re-affirm that the areas of the organization & value drivers identified in the previous (As-Is state) step will in fact be the ones affected by the digital
learning project
Determine the timing that these value drivers will most likely be impacted due to the digital learning program
This is a very important step. If the project promises a 25% reduction in instructor salary expense, for example, should you assume 5% per year over
5 years or 0 in years 1-3 and then 12.5% for years 4-5? Timing assumptions are made based on your knowledge of the project and the organizational
context/plans as well as the judgment of you and your team.
Build To-Be model in Excel by using the As-Is model as a starting point and incorporating the changes defined in the steps above
Columns J through L in the GREEN tab of this document called "Business Case Template Core" provide a possible starting point for building your to-be
state business case model . This will show what the organization's operating impact would look like in the future with digital learning year over year.
For every year (or time period) included in the analysis, subtract the total As-Is operating impact from the total To-Be operating impact.
This should give you one final number representing the incremental operating impact per year (or time period).
Columns N through P in the GREEN tab of this document called "Business Case Template Core" provide a possible starting point for modelling this.
Review the results and conduct high level "reasonableness" checks to ensure that all Excel calculations were done correctly.
The net impact of the digital learning project is calculated as the difference between the operating & investment impact of the program without digital
learning (As-Is State) and with digital learning (To-Be State).
This figure is generally expressed as Return on Investment (ROI).
ROI = (Net Operating Impact - Investment)/Investment
ROI represents the number of times a project returns its initial investment over its lifetime. An ROI of 5.5 means that over its life a project returns the
investment plus 5.5 times the investment.
Generally it takes more than one year to break even and start reaping the benefits of investment in digital learning, so ROI is generally measured over a 35 year period
Basing the ROI of the full-scale digital learning program on the results of a pilot (when possible) is optimal in order to increase confidence in the projections
"Enhancing" impacts include items that may be too difficult or controversial to quantify, yet are important to a full view of the rationale for/against a digital
learning project. They may be linked to the organizations strategic objectives or represent the desired outcomes of the project. Some examples are:
Please refer to the "enhancing value drivers" in the "Driver Definition" tab for more detail on some of the common ones used in digital learning program
business cases.
While the business case should not rest on these "enhancing" impacts, a description of the key ones is often included in the business case as a way to set
context for the financial analysis and complement it.
Identify non-financial impacts that should be included in the business case
Decide with the team how to position these impacts within the business case (e.g. how important each of these drivers is to the
organization's strategy)
The GREEN "Enhancing Value Driver Analysis" tab of this document can serve as a starting point for this.
2014
2015
2016
2017
0.0017
0.0014
0.0000%
0.0012
0.1234
0.1104
0.0005%
0.1051
0.1620
0.1566
0.0005%
0.1465
0.0012
0.1034
0.1434
0.0000%
0.0001
0.0026
34%
0.0015%
0.0098
0.2846
89%
0.0015%
0.0157
0.5014
149%
Actual
Operating Impact
2014
2017
2000
100%
1500
75%
2400
20%
1920
80%
2880
20%
2448
85%
920
92%
744
5%
1234
12%
1104
10%
1620
12%
1566
15%
68%
1350
90%
72%
1786
93%
82%
2277
93%
5%
685
2%
5%
1051
3%
5%
1465
1%
1434
1290
1728
2228
647
1034
85%
85%
90%
86%
90%
91%
1%
5%
1%
40%
45%
50%
55%
55%
65%
70%
10%
15%
15%
20
1500
-
21
5%
1575
5%
22
5%
1654
5%
23
5%
1736
5%
80
300%
3000
100%
120
50%
4500
50%
180
50%
6750
50%
59
295%
1425
95%
98
45%
2846
45%
157
45%
5014
45%
1,500,000 $
1,389 $
1,984 $
1,500,000 $
1,286 $
1,837 $
1,500,000
1,191
1,701
$
$
$
1,500,000 $
625 $
781 $
1,500,000
521
613
1,012,378
30
33,746
4%
15,000
500
12,000
400
84,000
1,500,000
1,500
2,143
$
$
$
900,000
30
30,000
15,000
500
12,000
400
60,000
$
$
$
$
2016
79%
$
$
$
$
$
$
$
$
10
936,000
30
31,200
4%
15,000
500
12,000
400
$
$
$
$
$
$
973,440
30
32,448
4%
15,000
500
12,000
400
72,000 $
12
$
$
$
$
$
$
78,000 $
13
$
$
$
$
$
14
2,050,000 $
1,025 $
1,367 $
780,000
25
31,200
4%
2,500
100
5,000
200
$
$
$
$
$
$
135,000 $
15
648,960
20
32,448
4%
1,500
75
-
$
$
$
$
$
$
180,000 $
20
607,427
18
33,746
4%
1,350
75
225,000
$
$
$
$
$
$
$
$
$
550,000 $
(364) $
(617) $
(156,000)
-5
0%
(12,500)
(400)
(7,000)
(200)
25
$
$
$
$
$
$
63,000 $
3
$
(661) $
(1,056) $
(324,480)
-10
0%
(13,500)
(425)
(12,000)
(400)
$
$
$
$
$
$
102,000 $
7
6,000
6,000 $
6,000 $
6,000
9,000 $
9,000 $
9,000
3,000 $
3,000 $
150
150 $
150 $
150
25 $
25 $
25
(125) $
(125) $
$
$
$
$
$
50
100,000
5,000
2,000
405,850
$
$
$
$
$
50
100,000
5,000
2,000
269,472
$
$
$
$
$
50
20,000
10,000
4,000
632,198
$
$
$
$
$
3
50
100,000
5,000
2,000
357,850
3
$
$
$
$
$
50
100,000
5,000
2,000
314,410
3
$
$
$
$
$
0.5
50
20,000
10,000
4,000
1,093,475
0.5
$
$
$
$
$
50
20,000
10,000
4,000
635,515
0.5
$
$
$
$
$
-3
-3
$
$
$
$
$
Forecast
2015
Capital Investment
Facilities (purchase or lease)
Equipment (purchase or lease)
# of additional devices needed for the program
Price of each device needed for the program
Digital learning software platform
TOTAL
(80,000)
5,000
2,000
735,625
$
$
50,000
100
$
500
$
500,000
$ 550,000.00
(80,000)
5,000
2,000
321,105
$
$
$
(404,951)
-12
0%
(13,650)
(425)
(12,000)
(400)
141,000
10,000
20
500
10,000.00
3,000
(125)
-3
$
$
$
$
$
Forecast
2016
$
$
(670)
(1,088)
11
Source
(80,000)
5,000
2,000
362,726
Forecast
2017
$
$
$
$
$
10,000
20
500
10,000.00
Source
(5 = high, 1 = low)
5
5
(5 = high, 1 = low)
5
5
5
5
5
4
5
4
4
3
5
4
4
4
5
4
4
4
5
3
20
20
20
20
20
16
16
15
15
5
3
4
3
4
4
3
3
2
2
1
3
5
3
4
3
3
3
3
2
2
2
15
15
12
12
12
12
9
9
4
4
2