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Rot-Tooth

Massive, insidious predators of the desert, raiders and merchants alike all know
to steer clear of the rot-tooth.
Measuring over 20 feet long and over 5 feet across in some cases, these beautifu
lly patterned reptiles are among the laziest animals in existence, spending almo
st all of their time lying in a particular patch of warm sunlight and dozing off
. When a rot-tooth grows hungry, however, next to nothing is safe. Their brillia
ntly colored hide seemingly fades into the rocks and sand, making them nearly in
visible against their environment, and they slink towards the nearest source of
meat they smell, which can be anywhere from a couple of yards to dozens of miles
away.
The freshness of a meal matters not to a rot-tooth; carrion or live prey are equ
ally appetizing to it. When it comes across the latter, though, it becomes appar
ent just why the great lizards are feared throughout the desert.
Surging forwards with a sudden burst of speed, the rot-tooth half-sprints, halfslithers towards its target, the great claws on its forelimbs digging into its p
rey's flesh as it grabs hold while its many, many razor-sharp fangs find purchas
e.
The bite of a rot-tooth is nothing short of horrific: the bitten area begins to
hideously swell and bloat, the skin quickly beginning to rend and rip open like
a bursting balloon, while the flesh itself quickly starts to discolor, losing it
s consistency as it begins to rot right off the bone. Survivors of attacks have
been known to survive for days on end, feeling nothing but agony as their organs
decompose one by one. Fortunately, the rot-tooth rarely lets its prey suffer, k
illing with a flick of its jaws before the unlucky victim can struggle too much.
After the kill, the lizard unhinges its jaw like a serpent, swallowing its meal
whole, then ambles off to continue its nap, acting as if nothing had happened.
Ripper Lizard
The rot-tooth may be a gluttonous beast, but when it comes to sheer killing prow
ess, few creatures can come close to the mighty ripper lizard.
Hailing from plains and savannas once thought long lost to time, this colossal r
eptile is by far one of the largest around. Standing over eight feet tall at the
shoulder, its immense 40-foot body is equipped with immense tearing claws, a lo
ng lashing whip-like tail, and a gaping maw filled with razor-sharp knife-like t
eeth. Cold slit-pupilled eyes regard everything before the beast with chilling i
ntellect, sizing up anything that passes as a meal or an enemy.
When hunting, the ripper lizard's mottled brown armored scales provide excellent
camouflage as it stalks its prey in total silence until it sees its chance, bur
sting from cover with a guttural roar and charging forwards at incredible speed.
The roar triggers deep-seated instincts within its listeners, locking up their
muscles and keeping them momentarily paralyzed out of sheer terror. Those few mo
ments are all that the great reptile needs.
Within moments, the ripper lizard is upon its hapless prey, claws slashing and m
outh agape as it inflicts one bloody gash after another on the victim. Escape is
infrequent, and only leads to more agony: in a similar fashion to the much smal
ler Komodo dragon, the ripper lizard's bite injects a burning acid laced with in
credibly specialized and incredibly dangerous bacteria that leaves bitten creatu
res dead within hours. All that the lizard needs to do is just sniff out the cor
pse and saunter towards its feast.
Many primitive peoples worship ripper lizards as the descendants of a long-dead
god of feasts, war, and death, struck down by the gods of today for fear of his
power. Clerics of more 'civilized' races often argue against these beliefs, but
the fact that the effects of the reptile's devastating bite is highly resistant
to divine healing gives unnerving credence to the tales.
"Where there is chance for life, be wary that death lurks nearby."
Such is the saying of the Desert dwelling people of the Upanna continent in rega
rds to the Flower Spider.
Distantly related to other arachnids, it differents in that after it's able to s

uccessfully grow a flowering cacti, a special species of cactus found on the sta
ble part of the Golden Wastes, they will bury themselves underground only exposi
ng the part of the body where the flower grows.
In a unique symbiosis as the cacti grows so to does the spider it's thorax elong
ating and the Spider growing longer and large digging itself further until it re
aches nearly 15 feet in lenth with a total body span with all legs splayed of 5
feet across.
From here, it will lie in wait just deep enough where it feels the vibrations of
the sand being sensative enough to feel even the puttering steps of desert mice
who come to nibble at the cacti for it's life nourishing water. They, like all
other creatures including Foxes, buzzards and humans will all simiarly be grabbe
d as it raises up on it's elongated thorax and grasps the prey and quickly injec
ts it with a poison that paralyzes and ultimately suffocates the prey although t
he last part matters not as the Flower spider will immediately begin to eat the
prey, dead or alive.
Often it is told during quite nights one can hear the screams of men from under
the sand as they are slowly devoured and denied a quick death.
Duskscythe
It's no secret that there are things lurking in the dark. Vampires, werewolves,
ghouls, chokers - the list goes on and on. But lurking in the darkest forests, t
he deepest caves, there is something that sends fear into even these nocturnal b
easts' black hearts. That creature is the duskscythe.
The duskscythe is a breed of enormous mantis standing up to twelve feet tall, cl
ad in smooth jet-black chitin plates. Each leg ends in a razor-sharp curved talo
n, while each front limb sports an immense blade, curved like the blade of a scy
the and just as long and sharp, with serrations on the interior edge for even gr
eater killing efficiency. The head is crowned with a pair of large orange eyes t
hat seemingly look directly at the character of anyone they fall upon, with a pa
ir of short but extremely sharp-looking mandibles stationed below.
Totally silent, duskscythes are solitary stalkers of the worst of the worst. The
creature lurks in frequently traversed sections of towns and cities, all but me
lting into the shadows as it waits... and waits... and waits... for days on end.
It waits and watches as hundreds, no, thousands, of people pass by it every hou
r, but it still never moves-they are not its prey. Then, when a concealed or unc
oncealed beast of the night passes it by, it strikes. No disguise can fool it, n
o spell is too subtle-all can be seen to the eyes of the duskscythe.
The massive insect only needs a few strikes to dispatch its prey, its massive bl
ades almost invisible as they slice through the air. The hide of a lycanthrope,
the foul flesh of a vampire - all part and split before the duskscythe's blade.
Many tales say that the duskscythes were created by the apathetic goddess of dea
th, intended as a countermeasure against rival gods' perversions of the natural
order. The legitimacy of such tales is dubious, but the fact remains that the en
ormous insects will never attack those of the goddess' followers, even bowing th
eir heads to her high priests.
Bone Dancers
Even as many cities have become more lustrious with modern advances, there is st
ill a dark and terrible underside where the outcast and wastrels of society are
forced to reside and so to are the predators who prey upon them.
Many people who have been driven to these parts of cities form small communities
to help protect one another for often the authorities are apathetic to their su
ffering least the monsters that prey on them turn on the upper city proper.
One such threat is the Corpse Slug, an amorphous slug like creature that makes i
ts home on the corpse of any creature it can crawl on where it secretes various
tendrils into the body and vitlizes once dead tissue under it's own command.
If you find yourself in the back corners of the city and see several people in s
hoddy cloths staring silently and hungarly at you, you may be seeing several suc
h bone dancers, given that name for their shambling gate along with their partia
lly rotted faces with their skulls masked behind a thin film of sticky flesh.

A corpse slug will use it's undead host to feed replacing the hosts' organs with
facsimiles of it's own so most people unfamiliar with a corpse slug will often
see people dragged into dark and shadowy places being canniballized by another p
erson.
Ghillibolg (Wyvern subtype-leviathan)
The ghillibolg somewhat resembles a terrestrial gharial crocodile, with a long,
thin snout and needle-like teeth adapted to snaring fish. They share a dark-gree
n, tough, leathery hide and a long, powerful tail adapted to oar the creature fo
rward through the water towards prey.
All resemblance ends there, however; Ghillibolg have six legs and two rows of te
ntacular protrusions along their back, webbed together with a fleshy membrane no
t unlike the rubbery skin of a squid or octopus. These fan out and allow the cre
ature to glide through the air for short distances after it leaps from the water
.
In addition, Ghilibolg secrete ink that contains a powerful neurotoxin that caus
es rapid paralysis when introduced to the bloodstream; Ghillibolg will emit clou
ds of it to deter larger predators or to incapacitate wounded prey. Hunters shou
ld take care; while the ink itself is not harmful directly, it will impair visio
n, and if a hunter is struck while coated, they may become paralyzed.
Ghillibolg live in temperate and tropical climates, and a mature ghillibolg can
grow to sizes close to 25 meters.
Yolmaga (wyvern subtype-Flying Wyvern)
Despite being classified as a flying wyvern, yolmaga are flightless. Their wings
are vestigial and are mostly used to steer the creature through the sand where
it makes its home.
Yolmaga are striped, dark brown and dark blue; making their hide popular for fas
hionable garments. Their bodies are roughly wedge-shaped, with a short tail that
terminates in a crescent-shaped tail blade, and their hind legs are powerfully
developed to allow them to put immense pressure on the sand dunes they prowl in
order to do something truly unusual: make glass. Yolmaga are unique in that they
are capable of transforming sand into glass through a combination of pressure a
nd an innate ability to expel superheated gasses from their body. By plowing the
mselves forward through the sand, they can create swathes of glass they can eith
er skate across at high speed, or shatter with their tails to create fields of d
angerous, razor-sharp debris.
Yolmaga's favored prey is apceros, and they can grow to be nearly 35 meters long
.
Chrona Devora (Wyvern subtype-Elder Dragon)
Chrona Devora is a long, striking elder dragon that resembles a chinese long or
lung dragon; with a long, sinuous body, and four relatively short legs. It sport
s a long, whip-like bifurcated tail, and has a frilled neck whose surface is cov
ered in a beautiful, hypnotic eye-spot pattern. It is covered in scintillating s
cales that change color as light strikes them, going from a pearly, opalescent p
ink to a dark, vibrant orange.
Chrona Devora seems to posses the power to manipulate probability or time in som
e manner; when it hunts, it casts ghostly images of itself forward, attack prey
from multiple angles or dodging in more than one direction, and then collapsing
its actually location to the duplicate in the position in considers most favorab
le. This has made capturing one for study impossible, as any time one has wound
up in a cage it has dissolved into a whisper as the creature finds a timeline in
which it manages to avoid capture.
Chrona Devora is aid to make its home in the Starscraper Peaks; a series of stee
p, sharp spires of mountainous rock that jut high into the night sky. This makes
the perfect hunting ground for the creature; as it can pounce down upon prey fr
om risky perches without fear; each failed attack tumbling down onto rocky stala
gmites vanishing into the ether as the creature reverses poor strikes. Chrona De

vora is relatively small for an Elder Dragon, only said to reach lengths of 30 m
eters, head to tail.
Wooba and Lesser Wooba (Wyvern subtype-neopteron)
The wooba (and its, amusingly, much larger cousin, the lesser wooba) is a fuzzy,
reddish caterpillar-like neopteron that feeds on dead leaves and forest detritu
s. It's covered in soft, silky fur that is highly prized as armor lining and clo
thing material for it's surprising durability and luxurious feel. Harvesting it,
however, is a bit difficult; wooba fur is like high-tensile strength titanium w
ire, and it's notorious for snaring weapons in it. Many a hunter has swung hteir
sword at a wooba, only to find their blade caught; a brave (or foolsih) hunter
who hangs on after that will find themselves tossed around as the wooba thrashes
in self defense, either freeing the weapon or further entangling the hunter.
The lesser wooba has a much brighter, crimson color to its hairs, and it's prote
ctive fuzz also grows longer, giving the appearance of a rather large, rather fu
zzy hot dog.
Wooba grow to approximately half a meter long; lesser wooba approach three to fi
ve meters.
Scythraxid (wyvern subtype-??????/Elder Dragon/Temnoceran)
The actual classification of the Scythraxid is hotly contested among researchers
, as it exhibits a wide variety of features, some interesting, some baffling. Mo
st hunters consider it's exact classification to be of secondary importance to t
he thing being insanely dangerous.
If satan crossed a bobbit worm, a praying mantis, and a camel spider, and then a
bandoned the resulting creation in a cave somewhere to grow large on the hatred
of mankind, you might roughly approximate the appearance of a Scythraxid.
Covered in spine-laden, overlapping chitinous plates that conceal wide, razor sh
arp mandibles and several pairs of scything claws, Scythraxid make their home in
cave systems in temperate mountains, slaying and eating anything that comes too
close to their territory without regard as to the size or fighting prowess of t
he invader. Scythraxid have many, many rows of sharp legs, and move with disturb
ing quiet, save for the clicking of chitin as they position themselves for ambus
h.
Scythraxid secrete powerful venom, their spines are poisonous, their blood is hi
ghly caustic, they are capable of burrowing, weaving spider-like webs, thier she
lls have chameleon-like abilities that allow them to blend into dark spaces, and
they have a well-developed sense of infra-red vision, allowing them to hunt pre
y in perfect darkness. They are capable of molting on demand, and are fond of le
aving old shells around as 'bait', hoping to counterattack unsuspecting creature
s that try to fight back.
Scythraxid theoretically have no upper limit to their growth, but most adult spe
cimens are nearly fifty meters long. Favored food: Deviljho.
Galaang (Wyvern subtype-Fanged Beast)
Galaang resemble gorillas, but they have a vaguely lupine bent to their body sha
pe; large, dog-like ears and digitigrade legs give it a somewhat ungainly appear
ance. Galaang are capable of storing static electricity in their fur, releasing
it as blasts of lightning when it slams the ground.
Galaang are whitish-gray, with blue spots. They are as agile as their monkey-lik
e appearance would suggest; often hopping and flipping around in fights in order
to disorient it's opponent.
Galaang live in tropical forests, concealing bowers high among the trees where t
hey lounge, eating and sleeping until their territory is disturbed. Galaang grow
to be roughly 10 meters long.
Dispatros (Wyvern subtype-Flying Wyvern)
Dispatros are large, flying wyverns that live in arctic climates. They have dark
scales, characterized by streaks of brilliant, yellow. They resemble their cous

ins from warmer climates; the Rathalos, although their bodies are considerably m
ore lithe and streamlined (compare a lion to a leapord) and their tails narrow d
own to a single, large spike.
Dispatros are capable of super-shilling their body fluids, causing the moisture
in the air to instantly crystalize onto their bodies. In this manner, they can b
uild up ablative layers of ice on their bodies, both to ward away incoming blows
, and to serve as an offensive attack. By flexing it's wings at the nadir of a m
idair dive, the dispatros can shatter the ice coating its wings, showering attac
kers with a hail of razor-sharp icicles, or by swinging it's tail, it can lauch
massive shards of ice with laser-like precision.
Dispatros prey upon Popo and Anteka, and grow to be approximately twenty meters
long.
Moon Dragons - ''Draco Fengari''
All Moon Dragons start their livecycle as foot long larvae, called Earth Moreys.
These silver-grey, eyeless and eerie eel-like critters crawl out from the carca
sses of animals and swiftly burrow deep in to the cthonian depths of the earth,
where they'll spend their larvae-lifestage by voraciously hunting anything alive
with their pharyngeal jaws and feeding in preparation to the next stage of thei
r lifecycle.
Once an Earth Morey has fed and grown enough, reaching the length of three to fo
ur feet in size, it finds a secluded spot and crawls it's body into a ball and b
egins to cocoon itself. Inside this cocoon the Earth Morey metamorphoses into a
completely different creature, the nymph stage of it's lifecycle: the Night Gaun
t. Night Gaunts are terrifying, eyeless and faceless winged hunters that fly on
gulfs of cool air from the stygian depths of the eternally dark earth, emerging
from their otherwordly caverns in flocks of hundreds or thousands, to snatch hap
less animals or bystanders admiring the nights sky and drag them back to their l
air before dawn, never uttering a sound. As Night Gaunts mature and grow stronge
r and more skilled flyers, they slowly leave the safety of their lairs and compa
ny of their kin to become more solitary and more dangerous winged fiends called
simply as Gargoyles. Gargoyles are Night Gaunts reaching towards the last stage
of their livecycle, that of a fully mature Moon Dragon. They hunt alone by climb
ing on top of cliffsides and peaks, and remaining completely immoble, blending i
n with their environment and waiting for unsuspecting prey to walk, crawl or fly
by or underneath their cyclopean observation post. Using a form of echolocation
and other more outlandish sensory means to detect a potential prey, Gargoyles s
oundlessly swoop down on top of their kill, in perfect darkness, as light would
provide no assistance at all to these eyeless hellions.
Over time a Gargoyle grows bigger, it's wings grow larger and it grows a barbed
tail to store water and fat and develops sexually into an adult Moon Dragon. Now
at last it is ready to enter it's final lifestage and begin it's inexpicable fl
ight through the airless and freezing void that separates the earth and moon in
order to reach it's mating grounds. On the moon the now fully adult male Moon Dr
agons quickly pick and fight over the most prosperous mating sites; the pinnacle
s of lunar hills or the small craters left by meteorites, as they display their
fitness by beating their black wings, trying to impress any female Moon Dragon f
lying by. Once a male Moon Dragon begins it's mating signalling it no longer fee
d or sleep, it's only focus being on attracting and mating as many females as po
ssible, until it dies from hunger or exhaustion. The females, once fertilized by
a male, begin gather their strenght and prepate for another awesome flight from
the moon back to earth where they hatched, this time with their bellies full of
eggs. Upon earth the female Moon Dragons will search for a body of a large anim
al, living or otherwise, to plant their eggs in; the perfect incubator and first
meal for the larvaes that will hatch from them.
Mastodonts and the carcasses of beached whales are particularly favoured as like
ly vessels for the eggs, each cabable of housing as much as a hunred eggs, but w
hen pickings are slim smaller animals, such as cattle, can house as many as a do
zen eggs. When a Moon Dragon mother finally finds a fitting vessel to plant it's
eggs, it coates the body a tar-like substance which both prevents the body from

decomposing too rapidly, preserving the edible flesh, as well as wards off pote
ntial carrion eaters that would otherwise consume it and the eggs with it. After
a short while the eggs hatch, the larvae or Earth Morays feed on the carcass fr
om the inside and finally burst out from it, and thus the cycle continues.
Dirge Reaper
In the dark swamps of the cold country of Pyotyr, everything from the bandits th
at hide from the arm of the law to the venomous serpents of the mud know to flee
when they hear the mournful cry of the surreal predator known as the dirge reap
er.
Tall as a man, its long serpentine neck adding another five feet or so to its he
ight, this avian monster's emaciated-looking body is covered in fine, sooty grey
waterproof feathers, keeping the creature warm in even the coldest of nights. I
ts thin hind legs end in viciously clawed three-toed webbed feet, and its small
head sports a sharp vulture-like beak and a pair of bulging yellow eyes. But by
far the strangest feature of the dirge reaper is its arms: in the place of wings
, it has a pair of long, thin arms ending in a long, thin, razor-sharp bony blad
e, covered in a jet-black horny sheath that makes the blade itself look as if it
was hewn from pure obsidian.
Lurking in the treeline of the swamps and venturing out at dusk, nighttime, and
the cold winter months, dire reapers stalk the marshes with cold, calculating pr
ecision, blades raised and ready to impale whatever comes its way, sounding its
mournful cry periodically.
All who hear the heart-rending sound find their hearts and souls suddenly awash
with crushing sadness. Guilt for past sins, no matter how small; the pain of los
ing long-lost loved ones; the heartbreak of rejection-all this and more fall upo
n the victim with the force of a hammer blow. Even the strongest wills are hard
press not to break down into a sobbing heap as their inner demons start to bite
and claw.
Lured in by the sobbing of its victims, the dirge reaper stalks up to its quarry
in total silence, one blade raised. One strike is all it needs to put the unluc
ky being out of its misery with a single clean cut of the spinal cord.
Gloom Gulper
There are many dangers in the thick jungles; jaguars and tigers, infection, blis
tering heat, venomous creatures of all sizes. But out of all the rainforest's da
ngers, there is one threat that the inexperienced never see coming.
Gloom gulpers are colossal toads, sometimes growing to the size of a small eleph
ant, with an enormous corpulent body, covered in sticky slime that is itself cov
ered in moss and leaf litter, short stubby legs just barely strong enough to hef
t the beast's great bulk, and an immense maw almost as wide as the creature's he
ad. Bulging eyes with horizontal pupils sit above the mouth, with a pair of larg
e fleshy 'horns' above.
Gloom gulpers are ambush predators that dwell on the forest floor, staying total
ly silent and totally still as they patiently wait. As roots and vines stick to
the creature's slimy skin, the gloom gulper's sight becomes ever stronger-like a
spider's web, it can detect the presence of any creature that touches the vines
it touches. It waits patiently for its meal to come closer... closer... and it
strikes.
The monster's mouth snaps open fast enough to suck in any plants, insects, and s
mall animals nearby as the toad lunges forwards, its jaws slamming shut on its u
nfortunate prey with the finality of a coffin being shut. Far-off targets are sn
agged with an impossibly long, elastic tongue that rockets out of the toad's mou
th at blinding speeds, slamming into the creature and reeling it in. The entire
process usually takes less than a minute.
As soon as the mouth closes, digestion begins: mildly caustic saliva that contai
ns a potent paralytic toxin begins to slowly eat away at clothing, and once in t
he stomach, swallowed prey items are unceremoniously dumped into a pool of the s
ame. These digestive juices are extremely dense, allowing for victims to float a
top it: while they are slowly eaten, they are kept alive the entire time, unable

to move as they feel the acid eating away at their forms.


Broodback
The murky waters of the Marsh with No End are home to many things: crocodiles an
d serpents of immense size, tribes of feral lizardfolk, and mutated monstrositie
s with far too many tentacles. Out of them all, however, one creature stands out
in its nauseating form of defense. The broodback is an immense form of mud-brow
n, purely aquatic frog the size of a small boat, with a strange flattened body a
nd horizontally aligned limbs, as well as a wedge-shaped triangular head. Its ey
es are small and nearly completely useless, only able to see a few inches in fro
nt of it; the creature uses a 'beard' of catfish-like whiskers on its chin to na
vigate. They typically swim with their mouths wide open, filtering small organis
ms out from the water; indeed, they seemingly have no real way to harm large ani
mals. But the novelty of these creatures quickly changes to horror once they get
a lock on prey. When broodbacks sense prey, they don't make a move towards the
creature-instead, the toad's back begins to swell and bubble, rising higher and
higher until it finally bursts open, revealing a thousands-strong swarm of tiny
killer tadpoles. These monstrous tadpoles are each about the size of a human han
d, with vicious jaws that would put a shark to shame mounted on their eyeless he
ads and a pair of forearms ending in razor-sharp slashing talons. Zipping throug
h the water like tiny rockets, guided by a little-understood link they have with
their progenitor, these little monsters quickly swarm their prey en masse, tear
ing into it with teeth and claws and reducing the victim to a skeleton within mi
nutes. After feeding, the swarm piles into their 'parent's' maw, who swallows th
em whole to digest the meat in their stomachs and reusing the energy needed to s
pawn their brood swarms to impregnate themselves again with young.
Desert Kings
Feared throughout the arid deserts these large terrorbird relatives are consider
ed an apex predator of their territories. Nearly seven feet tall these large bir
ds are deceptively fast for their size, easily outracing their preferred prey of
peccaries but have been known to hunt down coyotes, pumas, and even humans. Whi
le capable of short bursts of flight their great size and weight means their att
empts to stay in the air are comically awkward.
Their large beaks are specially adapted to punching through thick bone, their hu
nting patterns mainly dealing with them chasing down prey and tripping them up b
efore pinning them down long enough to punch their beaks through skull or throat
s. Known to play with their prey they will take injured and crippled prey and ei
ther dash them repeatedly against the ground or tossing them into the air and ca
tching them. Typically solitary hunters mated pairs will stay together to raise
a clutch of chicks that are able to join the hunt mere weeks after hatching. Mal
es and females will compete with members of their own sex when determining their
mates and some pairs are known to seek each other out each mating season while
others will choose new partners each time. Males and females take turns incubati
ng the eggs and watching the new hatchlings while the other hunts. Legends aboun
d of heroes and villains managing to tame a Desert King to use as their mount th
ough all modern attempts to do so have proved fatal to those attempting such fol
ly.
Bandit Lords
Among the most feared denizens of the toxic Great Swamp these halfling sized ins
ects are a scourge against all who travel or dwell within it. It fears few thing
s, even the great predatory dragonflies nearly five times their size are free fr
om their predation. With an unparalleled mastery of speed and maneuverability wh
en in flight they are able to pluck other flying creatures from the sky or snatc
hing them from the ground or trees. Stronger than their forms would suggest they
are easily able to grapple with adult humanoids long enough for their knife-lik
e proboscis to pump paralytic venom and digestive juices into them. They are fri
ghteningly cunning, so much so it is theorized they are more than mindless beast
s but possibly possessing a primitive intelligence. Reports of them opening door

s or undoing locks in total silence to get at their prey are common but commonly
dismissed as well. While they will eat anything living they seem to prefer huma
noids, especially the children, that dwell in the Swamps.
Hitchcocks
Even the smallest of creatures can deal death.
Hitchcocks are a species of carnivorous songbirds that typically gather around a
reas where the land has been tainted by fell magics or the presence of a powerfu
l undead. While they at first glance appear to be quite normal birds, a closer l
ook quickly proves the observer wrong: their sharp little beaks contain dozens o
f tiny needle-like teeth, the claws on the feet are surprisingly large and vicio
us. Individually, a hitchcock is hardly a threat-it is, after all, still a very
small bird. Unfortunately, they're never found individually; hitchcocks live in
flocks of hundreds to thousands. When attacking, hitchcocks prefer to go after e
ither lone victims or obviously wounded members of large groups; they sit and si
lently watch from the branches when traveling parties pass them by, waiting for
just the right moment and then lifting off as one and falling upon their chosen
victim like a malevolent cloud of claws and feathers. Hitchcock victims are easi
ly recognizable: their bodies are marred with hundreds of thousands of rapidly c
uts, their bodies despoiled with rancid and slightly corrosive feces. The eyes a
nd tongues are almost always missing - the birds have a particular taste for tho
se parts. Some rumors exist, however, of emaciated-looking hitchcocks with enorm
ous owl-like eyes and hooked claws on their wings, and needle-like beaks that dr
ain the life from their victims with every peck.
The Lumberbeast
Large, slow, and near-blind beasts, they are yet a threat to anyone foolish enou
gh to be caught walking through the savannah alone. Lumberbeasts, having very po
or eyesight, track primarily via smell and sound, and many groups of savannah pe
ople have learned to be quiet while traveling across the plains of their homelan
d. Laden with huge, combat-ready claws and knife-sharp scales over most of their
body, they can often be found trailing groups of travelers or wildebeest, waiti
ng for a lone animal to separate from the herd. Any person or beast unfortunate
to do so can count on being disemboweled by the thing's tremendous, filthy talon
s, or beaten to death by its powerful trunk-like tail. After landing a mortal bl
ow- and not necessarily before its prey is dead- the Lumberbeast will bare-hande
dly open the midsection of whatever it has caught. Afterwards, it will loop its
strong prehensile tongue around any organs, separating them by sheer force and p
ulling them into its mouth to be devoured one by one. It shows particular prefer
ence for the liver and kidneys, although nobody quite knows why.
Redrums
The City of Estom. A unique city who's origins began as a vast and open prison u
nderneath a platform where the city proper resides. overtime the families of pri
soners settled in the city above creating a strange and unique culture where tho
se banishment below the city was not an immediate death sentence and became cruc
ial t the cities growin economy. However, living down there is not without it's
risks as many creatures, mostly born from illegal magical experiments and alchem
ical wastes from above and below resulted in mutated lifeforms. The Redrum is be
lieved to have been decended from common sewer rats. nearly devoid of fur it's s
kin is often a pinkish red to a dark velvet colored red dependong upon age. thei
r small eyes are practically vestigal and nearly useless in the vast sewer compl
ex below the main waterworks that supplies the cities fresh water and the only t
hing keeping them from making their way into the cities drinking water and the r
esidents monster hunters and permement golems used to kill anything that tries t
o make its way up. With males either hunting alone or in packs ofthen to bring f
ood back to their mates, they stalk the dark alleyways and sewer enterences usin
g their sharp, hooked claws and elongated buck teeth to rend pray and drag them
into the filth and much to drow their prey. Should prey escape infection, diseas
e and massive trauma and blood loss will usually see the prey killed in no time.

Often preying upon feral cats and dogs, many people who are unfortuante enough
to not find or afford housing even in the prison sector are forced to take shelt
er in the alleys or otherwise they are useful to various criminal organizations
who dump the bodies of victims where redrums are known to appear for them to dea
l with evidence of murder.
Dickrippers
It's not uncommon for certain creatures to develop tastes for certain parts of t
heir prey's bodies: illithids dine on sapient brains, mosquitos feed on blood, a
nd bone-crushing scavengers feast on marrow. The dickripper, however, has a much
more cringe-inducing meal of choice.
Said to have been bred by a demon of lust as a sick form of punishment to the le
cherous, the dickripper is a species of leech measuring up to 8 inches in length
with a mouthful of long, vicious fangs, found everywhere from scrublands to sew
er systems - anywhere with a steady supply of large mammals passing through. Wai
ting for prey on the ground, usually in the center of a game trail, the creature
compresses its body to become almost totally flat like a coiled spring, their s
kin changing color like an octopus to blend in with their environment. It sits t
here silently, waiting patiently for an animal to pass over it, and lunges. Usin
g the kinetic energy stored within its body to launch itself up into the air wit
h incredible speed, the dickripper latches onto any protruding parts of its prey
: fingers, toes, noses, but most infamously, teats and reproductive organs. The
leech's many-fanged mouth opens wide, its elastic stomach allowing the creature
to swallow items almost as large as itself, and it bites down, castrating the un
lucky humanoid or animal that it bit, and then slithering off at surprising spee
d. The worm's saliva also contains a potent anticoagulant that causes the wounds
its teeth inflicts to keep bleeding for hours on end; cauterization of the woun
d has so far proven the most effective non-magical measure of stopping the blood
flow. Besides the obvious threat of losing genitalia, farmers despise dickrippe
rs: the springing leeches can easily tear apart the soft skin of a prized milk c
ow's udder, the wounds the leeches leave behind often get infected, forcing live
stock owners to put down their animals, and the sudden pain of having something
important bitten off can spook livestock into stampeding, causing far more damag
e than the dickripper ever could on its own.
Rumors persist of utterly massive dickrippers that were supposedly bred for more
... endowed beings such as giants and ogres, allegedly growing to 3 feet long, w
ith razor-sharp serrated mandibles as well as teeth in their maws.
Goregill
Wizards are notorious for being behind the creation of some of the world's stran
ger beasts: owlbears, gelatinous cubes, and bulettes are just a few of the creat
ures born from arcane experimentation. While many magically bred beasts roam the
land, the water is equally stocked with magically modified fauna, chief among t
hem being the goregill. The goregill was originally bred centuries ago by a wiza
rd with a particular passion for angling, who sought to breed a species of fish
that could not only put up a good fight, but thrive in any number of environment
s and maintain large populations in spite of heavy fishing. With a goal in mind,
this nameless arcane practitioner started a decades-long breeding project that
combined the traits of dozens of different species of fish with the bloodline of
a rare, highly aggressive species from a far-off eastern land, infusing the ich
or of demons into the result. His experiment worked-too well, in fact. The resul
ting fish's first act was to devour its creator and slither off into the nearby
river, its creation having already left it heavy with eggs. Goregills are massiv
e mutated snakehead fish growing almost to the size of dire bears that combine a
ll of the worst features of a number of predatory fish. They have the armored sc
ales of an alligator gar, powerful fleshy forefins like those of a coelacanth, a
face almost shaped like that of a bulldog with the wide mouth of a catfish, and
hundreds of razor-sharp shark-like teeth the size of daggers that crowding its
gaping maw. Incredibly aggressive and incredibly ravenous, these monstrous fish
will attack and eat anything around their size or smaller, from large fish to sm

all alligators to giants slogging through the waters they live in; this, combine
d with the thousands of eggs they lay each year, their fast growth rate, and the
ir incredible resilience make the fish the perfect aquatic invasive species. Gor
egills are strong enough to drag ogre-sized creatures underneath the water with
ease and upturn boats by slamming their bodies against them, fast enough to outs
wim most watercraft, and agile enough to leap over 10 feet out of the water. Lan
d is of no deterrant to these stupidly aggressive beasts: like a lungfish, gorge
gills have primitive lungs alongside their gills to allow for gulping air, and t
heir fleshy forefins can drag them across the ground with surprising speed. They
can also survive out of the water for weeks on end, and often make overland jou
rneys to new habitats once they run out of prey in their current one; in times o
f drought, the fish will dig a burrow and encase themselves in a mucus cocoon, h
ibernating for decades until they are awakened by fresh water. Even worse, goreg
ills possess a frightening degree of intellect: they're smart enough to destroy
piers and docks to get at topside victims, hold creatures beneath the water to d
rown them, and ram and bite the hulls of ships in order to sink them. Their youn
g are little better: swarms of tens of thousands of thumb-sized razor-toothed ho
rrors that devour flesh, bone, and clothing with equal frenzy.
Once goregills have cemented themselves within an aquatic environment, getting t
hem out is next to impossible: they're utterly immune to nearly every toxin and
poison out there, guard their eggs jealously, and can breed faster than hunters
can catch them. Even the curse of undeath does little to them: goregills have be
en reported not only surviving in lands tainted by death, but thriving, feasting
on wights and zombies with reckless abandon. So far, the only effective methods
are either extremely powerful electricity-based spells to electrocute the fish
by the dozens or the introduction of even larger, nastier predators to keep the
fish in check: conversely, areas with large populations of dinosaurs, dragons, a
nd other large megafauna are largely free of goregill problems.
Grimjaws
A fierce name for such a small creature. Grimjaws are fairly small reptiles typi
cally measuring, at largest, little over a foot. What they lack in size and stre
ngth they make up for in their formidable defense. When threatened a Grimjaw wil
l unfurl the vortex flaps of it's jaws and suck in a massive amount of air ballo
oning in size to that of a bowling ball before unleashing it in a concentrated s
cream strong enough to rupture ear drums and damage the soft tissues of the face
which it instintivly targets. However, the use of this skill is taxing and even
then othe rpredators can take advantage of the moment of helplessness as the cr
eature deflates and draws its skin back into itself. It has been known that even
Lumberbeast, as fierce as they are, will avoid a Grimjaw if it senses it.
Creeping Abattoir
Battlefields are already grim, unwholesome places, but those few among those who
pick among the fallen realize the horrors of the killing field don't end when t
he armies make retreat. Little gives away the Abattoir when not in motion. Only
the faint gleam of chitin and the periodic gurgle of its mouthparts indicate it
is anything other than a mound dead, though close examination would reveal the f
act that the cadavers seem somewhat deflated and withered. Unfortunately such pr
oximity puts any unlucky observers in range of the foul vermins killing grasp. I
n an instant it moves forward, trapping its victim with hideous limbs and pierci
ng it with the creatures hypodermic spear mouth. Screams turn to gasps, then gur
gles and silence as the Abattoir's fluids dissolve the unfortunate from the insi
de out. After it's satiated, the drained corpse is carefully placed on the pile,
their pained expressions should be a warning, but are merely camouflage amid th
e horror of war.
Tethnopor
The tethnopor can be described, at a cursory glance, as a monstrous version of a
shark. This behemoth is, at the very least, eight thousand pounds of pure muscl
e, bone, and rage. Their closest relative appears to be the common Carcharodon c

archarias, or "great white shark".


As their appearance would suggest, these creatures are exceptionally violent ape
x predators. Adult specimens have been observed, so far without fail, to have sc
ar tissue covering the majority of their body, suggesting competition either amo
ngst themselves or with even larger creatures capable of posing a threat to them
.
Uniquely, tethnopors have many adaptions over their cousins, the great whites. W
hile being covered with placoid scales, as common to all sharks, many of these s
cales have fused or otherwise "evolved" into large, menacing spines, suggesting
that there is an even worse creature that preys upon theme. The creature possess
es no less than ten fins, allowing it to glide through the water with ease. Thei
r mouths are lined with three jaws (with plenty of replacement teeth waiting to
take the place of those that fall out). Researchers have proposed that the first
two are unable to fully close, and serve as a method to keep prey restrained wh
ile the innermost jaw rips flesh from its prey. Tethnopors live a generally soli
tary existence. They are sensitive to movement in the water around them, and wil
l often attack even if they are not hungry, which makes fishing around a known h
abitat exceptionally dangerous as they will attack boats, believing them to be p
rey. They are capable of easily capsizing a boat, or failing that, are capable o
f biting through a hull with some effort. Extermination when encountered is a hi
gh priority, usually achieved through judicious application of high explosive. "
We're gonna need a bigger boat." - Captain R. S. Cheider, only known survivor of
a tethnopor attack.
The Plasma Crawler - ''Schnibbetius Schnabs''
These colossal crustaceans, the size a well-fed swine, dominate the coral cavern
s and coastal cliffsides of the world, with one of their uniquely adapted and de
veloped pincers having evolved into weapons of near supernatural potential. They
use these pincers to create kinetic energy so powerful it provides heat enough
to mmatch the surface of the sun; in other words they can shoot plasma. They use
this ability to carve giant caverns on the rocky coastal outcrops and underwate
r basins as comfy dwellings, but use it to defend themselves well enough if need
ed.
Rlyephants - ''Proboscidea Cthonni''
Rlyephants are the largest herbivores on the moon, feeding on the leaves, shoots
and fungal growths of the grey-trunked lunar trees and mushroom forests, using
their tendril-like trunks and feeders to carefully find and pick the juicy morse
ls of food. The size and general shape of mastodonts back on earth, Rlyephants a
lso share similar behaviour with their terrestial counterparts; they live in mar
tiarchal family groups of up to 20 individuals plust calves, with the male Rlyep
hants joining the herd only during mating. They are one of prime sources of food
for the apex predators of the moon; Gigerexes and Moon Dragons, and group toget
her in herds as a means to find safety in numbers. When threatened by such a car
nivore the Rlyephants typically form a circle, adult Rlyephants facing outwards
and the calves safely within the circle, distracting the predators by throwing a
nd tossing rocks, crystallized water and even trunks of lunar trees towards the
harrassing predators with their powerful tentacle-trunks.
Mud Gods
Sanzar is known as a massive tropical rainforest with trees that seem to reach e
ndlessly into the sky and trunks as wide (wider even) then most houses given ris
e to various megafauna. One such creature is the lumbering Mud Gods. Giant Salam
anders who live by the river, due to their size they often stay in one spot for
great deal of time using their limbs to whip up the dirt to create mud and rolls
around rarely every now and then to coat itself relying on the muscus of it's s
kin and the constant dew rains to keep it's body moist. It's not at all unusual
for some Salamanders to be so sedentary that even small trees and flows begin to
grow on it's back with a thick enough layer of mud and soil being home to vario
us seeds and insects. forming a symbiotic relationship where it's skin is perice

d by the roots and connect to it's blood vessels. However, even with such a sour
ce of nutrients it's still requires meat and will occasionally snatch an unsuspe
cting animal that happens across it's mouth: Lock Jaws, Umbra Panthers, Hanumen,
Rakshas, Humans. It does not matter to the Mud God.
Bearmole
While not as dangerous as the subterranean eating machine known as the bulette,
the bearmole is still a very real threat to the livelihoods of people and livest
ock in the hilly regions of the world. A monstrous hybrid the size of a fully-gr
own polar bear, the bearmole combines the massive body, powerful jaws, and acute
sense of smell of the bear with the immense scythe-like claws, the ravenous eat
ing habits, the near-useless eyes, and the facial tentacles of the star-nosed mo
le. Burrowing through soil with incredible speed, thanks to their massive foreli
mbs and claws, these massive beasts erupt from the soil to ambush prey whenever
they detect the vibrations of footsteps on the ground above them, tearing into t
heir victims with incredibly rapid bites and swipes from their deadly claws.
A bearmole's stomach is never full: the beast devours bones, skin, hair, clothes
, and jewelry with equal gluttonous abandon, finishing off entire horses within
a matter of minutes, despite being unable to digest metal. Indeed, many a bearmo
le has been slain only to find a small fortune worth of trinkets and precious st
ones within the creature's stomach. An even larger subspecies of bearmole exists
in the colder reaches of the world, covered in snow-white fur and sporting a pa
ir of formidable tusks jutting from its lower jaw, while a much lankier, totally
hairless variety lurks in the Underdark, hunting the various loathsome beasts o
f that foul place.
Bastion Crabs
Literal walking fortresses that live at the oceans bottom. typically standing as
tall as 7 feet their long pincers allow them to snap at prey from considerable
safety while they are protected via their rock hard shells crusted with barnacle
s and poisonous coral. A unique aspect of Bastion crabs is also the fact that th
ey are considered a prized delicacy due in part to the immense difficulty to cap
ture as their claws are more then powerful enough to snip their way through stee
l nets making them the bane of fishermen as they will tear their nets to get at
the fish inside. The People of the Anua Islands bear a monopoly on these creatur
es as it is a great source of money and a test of a fishermen's skill and courag
e to dive into the water and do battle with a Bastion Crab.
Snapstalker
One of the most dangerous predators of the Underdark, the snapstalker is an enor
mous terrestrial crab with a legspan of almost 20 feet across that leaps, skitte
rs, and stalks through the caves it calls home. A razor-sharp blade-like claw gr
ows from the tip of each foot, the tough chitin that covers its body is a stony
grey to blend into its environment, it has a vertically-aligned mouth filled wit
h razor-sharp teeth, and its incredibly sharp pincers can exert enough force to
crush a human's skull like a paper cup. Even more terrifying than the snapstalke
r's size, however, is its speed: despite their enormous size, these crabs are in
credibly agile, able to climb up walls and upside down with all the skill of a s
pider, leap up to 18 feet in a single bound, and outrun humans with a quick burs
t of speed. Once it gets its claws on prey, the massive crab immediately gets to
work, using its razor-sharp pincers to cut its victim into smaller pieces, then
feeds them into its sharp-toothed maw.
Despite their arachnid form, there is no love lost between drow and snapstalkers
; the crab will feed on dark elves every chance it gets, while drow view the cre
ature's form as an insult to spiders themselves, killing snapstalkers on sight a
nd sacrificing the flesh to Llolth; said sacrifices are often done in conjunctio
n with the ritual used to transform a dark elf into a drider in an extra show of
devotion to the Queen of Spiders.

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