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IM13
TITLE:
INTERACTION
HUMAN COMPUTER
DEPARTMENT / PROGRAM:
INFORMATION MANAGEMENT
SCHOOL:
SEMESTER AND SCHOOL YEAR:
INSTRUCTOR:
COURSE DESCRIPTION
The course is intends to introduce students to the discipline concerned
with the design, evaluation & implementation of various computing
systems intended for human use. Emphasis will be placed on
understanding human behavior with interactive objects, knowing how to
develop and evaluate interactive software using a human-centered
approach, and general knowledge of HCI design issues with multiple types
of interactive applications.
COURSE OBJECTIVES (DESIRABLE OBJECTIVES)
Towards the end of the course, students are expected be able to apply the
principles of human-computer interaction to the evaluation and
construction of interfaces for applications, web pages, and information
systems. Specifically, students are expected to/able to:
1. To understand the reasons for human-centered software development;
2. To summarize the basic science of psychological and social interaction;
3. To understand and articulate ways that the design of a computer
system or application succeed or fail in terms of respecting human
diversity;
4. To create and conduct a simple usability test for an existing software
application;
5. To identify several fundamental principles for effective GUI design and
articulate the effect of fundamental design principles on the structure
of a graphical user interface;
6. To use a GUI toolkit to create a simple application that supports a
graphical user interface;
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REQUIRED READINGS
1. Dix, Alan et.al. Human-Computer Interaction Second Edition. 1998.
Pearson Education Limited.
2. Newman, W and M Lamming. Interactive System Design. 1995.
Addison-Wesley Publishers Ltd.
3. Shneiderman, Ben. Designing the User Interface Strategies for
Effective Human-Computer
4. Interaction Third Edition. 1998. Addison-Wesley Longman, Inc.
SUGGESTED READINGS
1. Caroll, John, Human-Computer Interaction in the New Millenium,
2002, ACM Press
2. Raskin, Jef, The Humane Interface: New Directions for Designing
Interactive Systems, 2000, Addison-Wesley
3. Interactions, Magazine of the SIGS-HCI
4. Online sites and resources, search Keys: HCI, Human Device
Interactions, Human Computer Interactions, Ubiquitous Computing,
Augmented Reality, Microsot Avalon, Human Information Device
Interactions, Human Factors Engineering
COURSE REQUIREMENTS
1. Attendance in lecture sessions
2. Active participation in class discussions and workshops
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