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Player Name
Autumn
Avenger
Character Name
Level
5,500
Class
Paragon Path
Epic Destiny
Razorclaw Shifter
Medium
19
Male
5'5"
120
Good
Lelenel
Race
Size
Age
Gender
Height
Weight
Alignment
Deity
INITIATIVE
SCORE
DEX
Initiative
1/2 LVL
Adventuring Company
DEFENSES
MISC
SCORE
DEFENSE
Total XP
19
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
AC
12
SCORE
FEAT
RPGA Number
MOVEMENT
ENH
MISC
BASE
ARMOR
ITEM
MISC
MISC
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
STR
Strength
13
CON
ABIL MOD
-1
17
DEX
Dexterity
13
INT
Intelligence
19
WIS
Constitution
DEFENSE
16
DEFENSE
18
CHA
MISC
10 +
1/2 LVL ABIL
REF
12
DEFENSE
19
BASE
16
Passive Insight
10 +
21
Passive Perception
10 +
11
CLASS
FEAT
ENH
MISC
MISC
ATTACK WORKSPACE
Melee Basic Attack - Unarmed
ATT BONUS
CLASS
FEAT
ENH
MISC
MISC
+ 2
SURGE VALUE
SURGES/DAY
25
12
1/2 HP
1/4 HP
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
CLASS
PROF
FEAT
-1
ENH
MISC
DAMAGE WORKSPACE
ABILITY:
ACTION POINTS
BLOODIED
SKILL BONUS
Low-light Vision
CONDITIONAL BONUSES
HEALING SURGES
DAMAGE
ABIL
1d4+2
ACTION POINTS
1
2
3
RACE FEATURES
Shapechanger - You have the shapechanger quality.
FEAT
-1
ENH
MISC
MISC
BASIC ATTACKS
ATTACK
PASSIVE SENSE
ABILITY:
10 +
1/2 LVL ABIL
WILL 12
HIT POINTS
SCORE
SPECIAL SENSES
MAX HP
51
MISC
Charisma
ENH
CONDITIONAL BONUSES
FEAT
Wisdom
12
FORT 12
SENSES
CLASS
CONDITIONAL BONUSES
10 +
1/2 LVL ABIL
DEFENSE
WEAPON OR POWER
DAMAGE
vs
AC
Unarmed (Melee)
1d4+2
vs
AC
Unarmed (Range)
1d4+4
USED
vs
power
vs
DEATH SAVING THROW FAILURES
SAVING THROW MODS
FEATS
RESISTANCES
SKILLS
BONUS
SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
Acrobatics
DEX
n/a
Armor of Faith
Arcana
INT
n/a
Athletics
STR
n/a
Bluff
CHA
n/a
Diplomacy
CHA
n/a
Dungeoneering
WIS
n/a
Endurance
CON
n/a
Heal
WIS
n/a
History
INT
n/a
Insight
WIS
n/a
Intimidate
CHA
n/a
n/a
Nature
WIS
11
Perception
WIS
n/a
Religion
INT
n/a
14
Stealth
DEX
n/a
Streetwise
CHA
n/a
DEX
n/a
3
5
Thievery
Autumn
Censure of Pursuit
Channel Divinity
Oath of Enmity - Gain the oath of enmity power
Swordbond
11
LANGUAGES KNOWN
Common, Elven
Page 1
POWER INDEX
AT-WILL POWERS
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON
WEAPON
Grab Attack
WEAPON
Opportunity Attack
Wolf Shape Secondary Power
WEAPON
ARMOR
Overwhelming Strike
ARMS
Avenging Shackles
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Razorclaw Shifting
NECK
Oath of Enmity
RING
Angelic Alacrity
RING
Abjure Undead
PERSONALITY TRAITS
WAIST
Divine Guidance
Relentless Stride
DAILY POWERS
Aspect of Might
Living Death Strike
OTHER EQUIPMENT
Milestone
Paragon (11-20)
Milestone
Epic (21-30)
Milestone
RITUALS / ALCHEMY
Scythe (E)
CHARACTER BACKGROUND
Parentage - Raised by Wolves
You crawled, then ran, with a pack of wild animals. Do you
have great respect for the beasts, or are you putting that
phase of your life behind you?
Ward of the Temple
You grew up in a temple. You ran barefoot there and played
games in the shadow of statues. Why were you left at the
temple as an orphan or a ward? Are your parents still alive?
Who took care of you, and is that person still alive? Where
Autumn
Page 2
CHARACTER NAME
Skills
Autumn
PLAYER NAME
RACE
CLASS
Razorclaw Shifter
SCORE ABILITY
HP
LEVEL
Avenger
51
13 CON +1
Spd
17 DEX +3
13 INT +1
Init
19 WIS +4
+6
12 CHA +1
16
Passive
Insight
7
3
6
3
3
6
3
6
3
6
5
11
11
8
14
3
5
MOD
AC
19
STR 1
21
Action Point
Fort
16
Ref
18
Will
19
Passive
Perception
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
ADDITIONAL EFFECTS
DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX
(Trained)
(Trained)
(Trained)
(Trained)
(Trained)
Effect: Gain a standard action this turn.
Special: You are reset to one action point when
you take an extended rest. You gain an action
point each milestone.
ADDITIONAL EFFECTS
PLAY DATA
PLAY DATA
Second Wind
KEYWORDS
USED
Standard
ACTION
AT-WILL
ENCOUNTER SPECIAL
KEYWORDS
USED
Personal
Standard
RANGE
ACTION
ENCOUNTER
DAILY
vs
Grab Attack
ATTACK
KEYWORDS
USED
Melee 1
Standard
RANGE
ACTION
Fort
One creature
DEFENSE
TARGET
RANGE
vs
ATTACK
Melee touch
Reflex
DEFENSE
TARGET
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
CLASS
PH
UTILITY POWER
BOOK
CLASS
PH
USED
*
Opportunity Action
KEYWORDS
Melee 1
Standard
ACTION
10
DEFENSE
TARGET
USED
vs
ATTACK
BOOK
PH
Overwhelming Strike
Beast Form
RANGE
ACTION
LEVEL
AT-WILL POWER
KEYWORDS
ATTACK
LEVEL
AT-WILL POWER
Opportunity Attack
vs
ADDITIONAL EFFECTS
KEYWORDS
Melee touch
Standard
RANGE
ACTION
AC
One creature
10
DEFENSE
TARGET
USED
Divine, Weapon
*
Melee weapon
RANGE
vs
ATTACK
AC
One creature
DEFENSE
TARGET
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
AT-WILL POWER
Autumn
LEVEL
BOOK
PH
CLASS
LEVEL
AT-WILL POWER
BOOK
Dragon 410
CLASS
Avenger
AT-WILL POWER
Page 3
LEVEL
BOOK
PH2
Avenging Shackles
KEYWORDS
Razorclaw Shifting
USED
Standard
ACTION
vs
7
ATTACK
Oath of Enmity
KEYWORDS
USED
Minor
Personal
Minor
RANGE
ACTION
RANGE
ACTION
Will
One creature
DEFENSE
TARGET
DEFENSE
TARGET
ADDITIONAL EFFECTS
LEVEL
BOOK
Dragon 382
AT-WILL POWER
KEYWORDS
USED
Standard
vs
10
ATTACK
CLASS
LEVEL
Racial Power
KEYWORDS
BOOK
CLASS
PH2
Standard
5
AC
One creature
vs
DEFENSE
TARGET
BOOK
PH2
Divine Guidance
USED
Close burst 5
ATTACK
LEVEL
Avenger
ENCOUNTER POWER
ACTION
TARGET
ADDITIONAL EFFECTS
RANGE
DEFENSE
ADDITIONAL EFFECTS
Melee weapon
ACTION
ATTACK
Abjure Undead
Divine, Weapon
RANGE
vs
ENCOUNTER POWER
Angelic Alacrity
10
Avenger
Close burst 10
vs
ATTACK
USED
Divine
Ranged 5
CLASS
KEYWORDS
KEYWORDS
USED
Divine
Imm Interrupt
RANGE
Will
DEFENSE
TARGET
RANGE
vs
ATTACK
Channel Divinity: You can use only one channel divinity power
per encounter
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier (+4) radiant damage, and you pull
the target a number of squares equal to 1 + your Wisdom modifier
(+4). The target is also immobilized until the end of your next turn.
Level 5: 4d10 + Wisdom modifier (+4) damage.
Level 11: 5d10 + Wisdom modifier (+4) damage.
Level 15: 6d10 + Wisdom modifier (+4) damage.
Level 21: 7d10 + Wisdom modifier (+4) damage.
Level 25: 8d10 + Wisdom modifier (+4) damage.
Miss: Half damage, and you pull the target 1 square.
Close burst 10
10
ACTION
DEFENSE
TARGET
CLASS
ADDITIONAL EFFECTS
LEVEL
Avenger
BOOK
CLASS
PH2
ADDITIONAL EFFECTS
LEVEL
Avenger
ENCOUNTER POWER
ENCOUNTER POWER
Relentless Stride
Aspect of Might
KEYWORDS
USED
Imm Reaction*
Standard
RANGE
ACTION
vs
AC
10
ATTACK
DEFENSE
TARGET
BOOK
PH2
KEYWORDS
Standard
RANGE
ACTION
AC
One creature
10
DEFENSE
TARGET
USED
Melee weapon
vs
LEVEL
Avenger
ENCOUNTER POWER
ATTACK
CLASS
PH2
Divine, Weapon
Melee weapon
ACTION
10
KEYWORDS
BOOK
Melee weapon
RANGE
vs
ATTACK
AC
One creature
DEFENSE
TARGET
CLASS
Avenger
ENCOUNTER POWER
Autumn
ADDITIONAL EFFECTS
LEVEL
BOOK
Dragon 382
CLASS
Avenger
ADDITIONAL EFFECTS
LEVEL
DAILY POWER
BOOK
PH2
CLASS
Avenger
DAILY POWER
Page 4
LEVEL
BOOK
Dragon 372
Second Wind
Wolf Shape
KEYWORDS
USED
KEYWORDS
Wolf's Vitality
USED
Polymorph
KEYWORDS
Standard
Personal
Minor
Personal
Minor
ACTION
RANGE
ACTION
RANGE
ACTION
AT-WILL
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
AT-WILL
ENCOUNTER
UTILITY POWER
2d4
Heavy Blade
PROFICIENT
GROUP
RANGE
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
LEVEL
BOOK
Dragon 410
AC BONUS
Unarmed: +3 attack
CLASS
LEVEL
Werewolf
BOOK
Dragon 410
UTILITY POWER
DAMAGE
RANGE
AT-WILL
UTILITY POWER
Warning Scythe +1
Personal
Effect: You change from your humanoid form to a beast form-a wolfthat lasts until the end of the encounter. Alternatively, you can end the
form as a minor action and shift 1 square. While you are in beast form,
you can't use weapon or implement attack powers that lack the beast
form keyword, although you can sustain such powers.
While in this form, you have low-light vision. The form is your size,
and it doesn't otherwise change your game statistics or movement
modes. Your equipment becomes part of the form, but you drop
anything you are holding, except implements you can use. You continue
to gain the benefits of the equipment you wear, except a shield.
You can use the properties and the powers of implements as well as
magic items you wear, but not the properties or the powers of weapons
or the powers of wondrous items. While equipment is part of the form,
it cannot be removed, and anything in a container that is part of your
form is inaccessible.
Until the form ends, you can use the secondary power at will.
CLASS
PH
DAILY
USED
CHECK
SPEED
QUANTITY
+ld6 damage
+1 AC
Armor
ENHANCEMENT
LEVEL
CRITICAL
ENHANCEMENT
LEVEL
TYPE
CHECK
SPEED
ENHANCEMENT
QUANTITY
LEVEL
TYPE
PROPERTIES
PROPERTIES
PROPERTIES
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
POWER
POWER
POWER
Rarity: Uncommon
Utility Power (Daily): Minor Action. Effect: Until the
end of your next turn, you are automatically aware of
each enemy within 5 squares of you, including those
that are hidden or invisible. You know the squares these
enemies occupy, but this knowledge does not negate
the effects of cover or concealment. Sustain Minor: The
effect persists until the end of your next turn.
Rarity: Common
Rarity: Uncommon
ITEM SLOT
ITEM SLOT
WEIGHT
Two-Hands
10
PRICE
840
BOOK
PH
MAGIC WEAPON
Body
WEIGHT
PRICE
680
BOOK
MAGIC ITEM
Amulet of Protection +2
CHECK
SPEED
QUANTITY
ENHANCEMENT
LEVEL
TYPE
PROPERTIES
Hands
WEIGHT
PRICE
840
BOOK
AV2
MAGIC ITEM
0
AC BONUS
ITEM SLOT
PH
DAILY
1
AC BONUS
CHECK
SPEED
ENHANCEMENT
QUANTITY
LEVEL
TYPE
PROPERTIES
1
AC BONUS
CHECK
SPEED
ENHANCEMENT
QUANTITY
LEVEL
TYPE
PROPERTIES
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
POWER
POWER
POWER
Rarity: Common
Rarity: Uncommon
Rarity: Uncommon
Power (Daily): Immediate Reaction. Trigger: An
enemy adjacent to you shifts. Effect: You shift 1
square. If you're in beast form, you instead shift
3 squares.
ITEM SLOT
Neck
MAGIC ITEM
Autumn
WEIGHT
PRICE
1800
BOOK
PH
ITEM SLOT
Arms
WEIGHT
PRICE
MAGIC ITEM
1800
BOOK
AV
ITEM SLOT
Feet
MAGIC ITEM
Page 5
WEIGHT
PRICE
1000
BOOK
AV2
CHECK
SPEED
1
QUANTITY
+1 AC
Armor
ENHANCEMENT
LEVEL
TYPE
PROPERTIES
ENCOUNTER
DAILY
POWER
Rarity: Uncommon
ITEM SLOT
Body
MAGIC ITEM
Autumn
WEIGHT
PRICE
840
BOOK
PH
Page 6