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Current Standard v1.

Remi Laurens
CHARACTER NAME

-1

-1

Human

LN

RACE

ALIGNMENT

14

INSPIRATION

ARMOR
BOONS

+3

+5

+5

+7

+5

SAVING THROW
ACROBATICS
SLEIGHT OF HAND
STEALTH

DEXTERITY

+0

SAVING THROW

0
CONSTITUTION

13

+3

+3

+1

+1
+1

INTELLIGENCE

+1

+1

12

+1

+3
+1
+1

WISDOM

+1

+3

16

+7
+3

+3

+5

SAVING THROW
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION
SAVING THROW
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL
SAVING THROW
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION

INITIATIVE

20

Current

1d8

CURRENT
HIT POINTS

NAME

PROFICIENCY BONUS

11

PASSIVE WISDOM (PERCEPTION)

MAXIMUM
HIT POINTS

EP

GP

PP

115

I have become accustomed to high-class living.


PERSONALITY TRAITS

SPEED
SUCCESSES
FAILURES

Creativity. I never run the same con twice.


Thieve's Honor. I'm a professional thief who follows a
code, not a thug or assassin.

DEATH SAVES

ATK BONUS DAMAGE/TYPE

IDEALS

+5

1d8 piercing

I fleeced the wrong person and must work to ensure


that this individual never crosses paths with me or those
I care about.

Shortbow

+5

1d6 piercing

BONDS

Dagger x2

+5

1d4 piercing

I'm convinced that no one could ever fool me the way I


fool others.
I swindled and ruined a person who didn't deserve it. I
seek to atone for my misdeeds but might never be able
to forgive myself.
FLAWS

Cantrips:
- Booming Blade
- Mage Hand
- Minor Illusion
- Eldritch Blast (at lvl 4 from Magic Initate Feat)
- Green Flame Blade (at lvl 4 from Magic Initiate Feat)
Spells:
- Disguise Self
- Silent Image
- Find Familiar
- Hex (1/long rest, at lvl 4 from Magic Initiate Feat)

Common, Elvish. Thieve's Cant


Light Armor
Simple weapons, hand crossbows, longswords, rapiers,
shortswords
Thieves' Tools, Disguise Kit, Forgery Kit

PROFICIENCIES & LANGUAGES


False Identity: AMBASSADOR SERGEI TABAGARI

ATTACKS & SPELLCASTING

Actor Feat:
- +1 Charisma
- Advantage on Deception and Performance checks when
trying to pass yourself off as a different person.
- Can mimic the speech of another person or sounds made
by other creatures. Must have heard person speaking/sound
for 1 min. Insight vs. my Deception to determine if the effect
is faked.
Sneak Attack: Extra 1d6 dmg on attacks with advantage;
advg. not needed if enemy of target within 5ft.

120

Cunning Action: Bonus action to Dash, Disengage, Hide, or


control mage hand

MAX WEIGHT

CLASS RESOURCES, AMMO & CHARGES

SP

I lie about almost everything, even when there's no


good reason to.

Rapier

1st Level Slots

30

TEMP HP

HIT DICE

10

CP

EXPERIENCE POINTS

CLASS

16

CURRENT WEIGHT

George
PLAYER NAME

CONDITIONS

STRENGTH

CHARISMA

Charlatan
BACKGROUND

SAVING THROW
ATHLETICS

-1

Rogue, 3
CLASS & LEVEL

Mage Hand Legerdemain: can make mage hand invisible


when cast, can stow one object the hand is holding in a
container worn or carried by another creature, retreive object
in a container worn or carred by a creature, can use thieve's
tools to pick locks and disarm traps at range.
All can be done unnoticed, Sleight of Hand vs Perception
check

- Rapier
- Shortbow & Quiver, Arrows x20
- Dagger x2
- Leather Armor
- Set of Fine Clothes
- Disguise Kit
- Thieve's Tools
- Signet Ring of an Imaginary Duke
- Burglars Kit:
- 1000 Ball Bearings
- 10 feet of string
- a bell, 5 candles
- crowbar, hammer, 10 pitons
- hooded lantern, 2 flasks of oil
- 5 days rations, waterskin
- tinderbox, 50ft rope
- Forgery Kit?
- Exchange Shortbow for hand Xbow?

EQUIPMENT

EQUIPMENT CONT.
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

OTHER
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Prepared Spells
Total

SPELLCASTING
CLASS/ABILITY

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS REMAINING

1
EPAR

Spell Save DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spell Attack
Bonus

COMPANIONS, FAMILIARS,
AND PETS.

NAME

NAME

CLASS & LEVEL

RELATIONSHIP

ROLE

RACE

ALIGNMENT

EXPERIENCE POINTS

ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5

-5

STRENGTH

DEXTERITY

BOONS

CONDITIONS

TEMP HP

SPEED

INITIATIVE

SUCCESSES

Current

FAILURES

-5

-5

CONSTITUTION

INTELLIGENCE

CURRENT
HIT POINTS

HIT DICE

MAXIMUM
HIT POINTS

DEATH SAVES

ATTACKS & SPELLCASTING

CP

-5

-5

WISDOM

CHARISMA

CLASS RESOURCES, AMMO & CHARGES


SP

EP

PASSIVE WISDOM
(PERCEPTION)

CURRENT WEIGHT

GP

PP

MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS

NAME

NAME

EQUIPMENT

CLASS & LEVEL

RELATIONSHIP

ROLE

RACE

ALIGNMENT

EXPERIENCE POINTS

ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5

-5

STRENGTH

DEXTERITY

BOONS

CONDITIONS

TEMP HP

SPEED

INITIATIVE

SUCCESSES

Current

FAILURES

-5

-5

CONSTITUTION

INTELLIGENCE

HIT DICE

CURRENT
HIT POINTS

MAXIMUM
HIT POINTS

ATTACKS & SPELLCASTING

CP

-5

-5

WISDOM

CHARISMA

CLASS RESOURCES, AMMO & CHARGES


SP

EP

PASSIVE WISDOM
(PERCEPTION)

CURRENT WEIGHT

GP

PP

MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

EQUIPMENT

DEATH SAVES

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