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Memory
Consumer
Learning
A process by which
individuals acquire the
purchase and
consumption knowledge
and experience
that they apply to
future related behavior.
Learning Processes
Intentional:
Incidental:
learning acquired as a
learning acquired by
accident or without
for information
much effort
Importance of Learning
Marketers must teach consumers:
About product & features/ attributes/ benefits
where to buy
by whom and for whom the purchase is to be done
how to use, feel and perceive the product
how to maintain
how to dispose of products
Learning is
Continually evolving
Changing
So..
Marketing strategies directed at effective communication
Noted
Believed
Remembered
Recalled
specific response
Aspire MBA -
call&react,
aaproach
Reinforcement
A positive or
negative outcome
that influences the
likelihood that a
specific behavior
will be repeated in
the future in
response to a
particular cue or
stimulus.
Reinforcement
Positive Reinforcement
Positive outcomes that strengthen the likelihood of a
specific response
Negative Reinforcement
Unpleasant or negative outcomes that serve to encourage a
specific behaviour
Punishment
Forgetting
Combat with repetition.
Learning Theories
Behavioral Theories: Theories based
information processing,
response theory.
Significant in consumer decision
making
solving.
Classical
Conditioning
A stimulus is paired
with another stimulus
that elicits a known
response that serves
to produce the same
response when used
alone.
Unconditioned Stimulus
Meat paste
Unconditioned Response
Salivation
Conditioned Stimulus
Bell
Conditioned Stimulus
Bell
Conditioned Response
Salivation
Unconditioned Stimulus
Brand Name/ logo
Conditioned Stimulus
Ad showing product
features/ attributes
Unconditioned Response
perception
Conditioned Stimulus
Ad/ promotion scheme
Conditioned Response
Purchase or use of brand
Stimulus Discrimination
Repetition
Repetition increases
reduce satiation.
Minor variation
Major variation
Stimulus
Generalization
The inability to
perceive differences
between slightly
dissimilar stimuli.
Family Branding
Licensing
Generalizing Usage Situations
Stimulus
Discrimination
Positioning
Differentiation
-attribute relevant meaningful, valuable to customer
Instrumental
(Operant)
Conditioning
B.F Skinner
A behavioral theory of
learning based on a
trial-and-error
process, with habits
forced as the result of
rewards/ positive
experiences
(reinforcement)
resulting from certain
responses or
behaviors.
Stimulus
Situation
(Need goodlooking jeans)
Try
Brand A
Unrewarded
Legs too tight
Try
Brand B
Unrewarded
Tight in seat
Try
Brand C
Unrewarded
Baggy in seat
Try
Brand D
Reward
Perfect fit
Repeat Behavior
Instrumental Conditioning
Consumers learn by means of trial and error process
Reinforcement
Positive
Reinforcement:
Negative
Reinforcement:
Unpleasant or negative
Positive outcomes that
strengthen the likelihood outcomes that serve to
encourage a specific
of a specific response
behavior
Example: Ad showing
Example: Ad showing
beautiful hair as a
wrinkled skin as
reinforcement to buy
reinforcement to buy skin
shampoo
cream
Fear appeal in ads
Observational
Learning
A process by which
individuals observe
the behavior of
others, and
consequences of
such behavior. Also
known as modeling
or vicarious
learning.
Vicarious Learning
Cognitive
Learning Theory
Information
Processing
A cognitive theory of
human
learning
patterned
after
computer information
processing
that
focuses
on
how
information is stored
in human memory
and
how
it
is
retrieved.
Sensory
Input
Sensory
Store
Forgotten;
lost
Rehearsal
Working
Memory
(Shortterm
Store)
Forgotten;
lost
Encoding
Longterm
Store Retrieval
Forgotten;
unavailable
Sequential
Stages
of
Processing
Promotional
Model
Tricompetent
Model
DecisionMaking
Model
Innovation
Adoption
Model
Attention
Cognitive
Awareness
Knowledge
Awareness
Interest
Desire
Action
Affective
Conative
Innovation
Decision
Process
Knowledge
Interest
Evaluation Evaluation Persuasion
Purchase
Trial
Decision
Postpurchase Adoption Confirmation
Evaluation
Involvement
Theory
A theory of consumer
learning which
postulates that
consumers engage in a
range of information
processing activity
from extensive to
limited problem
solving, depending on
the relevance of the
purchase.
Figure 7.14
Split Brain
Theory
Right/ Left Brain
Hemispheres specialize
in certain functions
Elaboration
Likelihood
Model
(ELM)
Central and
Peripheral
Routes to
Persuasion
LOW
Central
Route
Peripheral
Route
Message
Arguments
Influence
Attitudes
Peripheral
Cues
Influence
Attitudes
Peripheral
Route to
Persuasion
Loyalty