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Current Standard v1.

Degahri Jolskan
CHARACTER NAME

-2

-2

Wizard, 3

Haunted One

CLASS & LEVEL

BACKGROUND

Forest Gnome

CG

RACE

ALIGNMENT

PLAYER NAME

EXPERIENCE POINTS

11

SAVING THROW
ATHLETICS

INSPIRATION

ARMOR
CLASS

-2

BOONS

CONDITIONS

+1

STRENGTH

13

+1

+1

+1

+1

SAVING THROW
ACROBATICS
SLEIGHT OF HAND
STEALTH

DEXTERITY

INITIATIVE

1d6

CURRENT
HIT POINTS

+2

SAVING THROW

NAME

MAXIMUM
HIT POINTS

SUCCESSES

+3

PERSONALITY TRAITS

I kill monsters to make the world a safer place, and to


exorcise my own demons.

FAILURES

DEATH SAVES

ATK BONUS DAMAGE/TYPE

Dagger

I don't run from evil. Evil runs from me.

SPEED

18

Current

HIT DICE

15

25

TEMP HP

I spend money freely and live life to the fullest, knowing


that tomorrow I might die.

1d4 piercing

IDEALS

A terrible guilt consumes me. I hope that I can find


redemption through my actions.

BONDS

CONSTITUTION
I talk to spirits that no one else can see.

18

+6

+6

+6

+6
+2

INTELLIGENCE

10

+2

+2
+0

0
WISDOM

12

+2
+0
+0

+0

+1
+1

1
CHARISMA

+1

+1
+1

SAVING THROW
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION
SAVING THROW
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL
SAVING THROW
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION

PROFICIENCY BONUS

10

PASSIVE WISDOM (PERCEPTION)

CURRENT WEIGHT

105

Harrowing Event: You were cursed with lycanthropy


and later cured. You are now haunted by the innocents
you slaughtered.
FLAWS

Cantrips
- Minor Illusion
- Mage Hand
- Prestidigitation
- Ray of Frost

Common, Gnomish, Sylvan


Daggers, Darts, Slings, Quarterstaffs, Light Crossbows

1st Level Spells


- Disguise Self
- Expeditious Retreat
- Feather Fall
- Find Familiar (Fey Owl named Guy-Jean-Pierre)
- Ice Knife
- Mage Armor
- Magic Missile
- Ray of Sickness
2nd Level Spells
- Scorching Ray
- Misty Step

PROFICIENCIES & LANGUAGES


Darkvision, 60ft.

ATTACKS & SPELLCASTING

SP

EP

GP

Gnome Cunning: Advantage on all Intelligence, Wisdom,


and Charimsa saving throws against magic.

1st Level Slots

Natural Illusionist: You know the minor illusion cantrip.


Intelligence is your spellcasting ability for it.

2nd Level Slots

Speak with Small Beasts: Can communicate simple ideas


with Small or smaller beasts.
Arcane Recovery: Once per day after a short rest, recover
spell slots up to a combined level that is equal to or less
than half your wizard level rounded up. (Cannot recover
6th+ lvl slots).
Conjuration Savant: Time and gold required to copy
conjuration spells into spellbook halved.

MAX WEIGHT

CLASS RESOURCES, AMMO & CHARGES

CP

Arcane Tradition: Conjuration

- Dagger
- Component Pouch
- Spellbook
- Common Clothes
- A cameo with the profile's face scratched
away
- Monster Hunter's Pack:
- small chest
- 3 wooden stakes
- holy symbol
- flask of holy water
- set of manacles
- steel mirror
- flask of oil & tinderbox
- 3 torches

- Scholar's Pack:
- backpack
- book of lore
- bottle of ink & ink pen
- 10 sheets parchment
- bag of sand
- small knife

Minor Conjuration: Can use action to conjure up an


inanimate object in your hand or on the ground in an
unoccupied space that you can see within 10 feet of you.
Can be no larger than 3'x3' on a side and weigh no more
than 10lbs., and its form must be that of a nonmagical object
you have seen. The object is visibly magical, radiating dim
light out to 5 feet. The object disappears after 1 hour, when
you use this feature again, or if it takes any damage.

PP

EQUIPMENT

EQUIPMENT CONT.
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

OTHER
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Prepared Spells
Total

SPELLCASTING
CLASS/ABILITY

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS REMAINING

1
EPAR

Spell Save DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spell Attack
Bonus

COMPANIONS, FAMILIARS,
AND PETS.

NAME

NAME

CLASS & LEVEL

RELATIONSHIP

ROLE

RACE

ALIGNMENT

EXPERIENCE POINTS

ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5

-5

STRENGTH

DEXTERITY

BOONS

CONDITIONS

TEMP HP

SPEED

INITIATIVE

SUCCESSES

Current

FAILURES

-5

-5

CONSTITUTION

INTELLIGENCE

CURRENT
HIT POINTS

HIT DICE

MAXIMUM
HIT POINTS

DEATH SAVES

ATTACKS & SPELLCASTING

CP

-5

-5

WISDOM

CHARISMA

CLASS RESOURCES, AMMO & CHARGES


SP

EP

PASSIVE WISDOM
(PERCEPTION)

CURRENT WEIGHT

GP

PP

MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS

NAME

NAME

EQUIPMENT

CLASS & LEVEL

RELATIONSHIP

ROLE

RACE

ALIGNMENT

EXPERIENCE POINTS

ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5

-5

STRENGTH

DEXTERITY

BOONS

CONDITIONS

TEMP HP

SPEED

INITIATIVE

SUCCESSES

Current

FAILURES

-5

-5

CONSTITUTION

INTELLIGENCE

HIT DICE

CURRENT
HIT POINTS

MAXIMUM
HIT POINTS

ATTACKS & SPELLCASTING

CP

-5

-5

WISDOM

CHARISMA

CLASS RESOURCES, AMMO & CHARGES


SP

EP

PASSIVE WISDOM
(PERCEPTION)

CURRENT WEIGHT

GP

PP

MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

EQUIPMENT

DEATH SAVES

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