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This chapter establishes the fundamentals that guide the application of design. It
defines and explains the goals of design. It discusses design in context and describes
how leaders drive design. Next, it describes the design methodology that includes
framing the operational environment, framing the problem, and developing a design
concept. The chapter concludes with a discussion of reframing.
DESIGN DEFINED
3-1. Design is a methodology for applying critical and creative thinking to understand, visualize,
and describe complex, ill-structured problems and develop approaches to solve them. Critical thinking
captures the reflective and continuous learning essential to design. Creative thinking involves thinking in
new, innovative ways while capitalizing on imagination, insight, and novel ideas. Design is a way of
organizing the activities of battle command within an organization. Design occurs throughout the
operations process before and during detailed planning, through preparation, and during execution and
assessment.
3-2. Planning consists of two separate, but closely related components: a conceptual component and a
detailed component. The conceptual component is represented by the cognitive application of design. The
detailed component translates broad concepts into a complete and practical plan. During planning, these
components overlap with no clear delineation between them. As commanders conceptualize the operation,
their vision guides the staff through design and into detailed planning. Design is continuous throughout
planning and evolves with increased understanding throughout the operations process. Design underpins
the exercise of battle command, guiding the iterative and often cyclic application of understanding,
visualizing, and describing. As these iterations occur, the design conceptthe tangible link to detailed
planningis forged.
3-3. Design enables commanders to view a situation from multiple perspectives, draw on varied sources
of situational knowledge, and leverage subject matter experts while formulating their own understanding.
Design supports battle command, enabling commanders to develop a thorough understanding of the
operational environment and formulate effective solutions to complex, ill-structured problems. The
commanders visualization and description of the actions required to achieve the desired conditions must
flow logically from what commanders understand and how they have framed the problem. Design provides
an approach for how to generate change from an existing situation to a desired objective or condition.
3-4. Moreover, design requires effective and decisive leadership that engages subordinate commanders,
coordinating authorities, representatives of various staff disciplines, and the higher commander in
continuing collaboration and dialog that leads to enhanced decisionmaking. (Paragraphs 1-31 through 1-36
discuss collaboration and dialog.) This facilitates collaborative and parallel planning while supporting
shared understanding and visualization across the echelons and among diverse organizations. It is the key
to leveraging the cognitive potential of a learning organization, converting the raw intellectual power of the
commander and staff into effective combat power.
3-5. Innovation, adaptation, and continuous learning are central tenets of design. Innovation involves
taking a new approach to a familiar or known situation, whereas adaptation involves taking a known
solution and modifying it to a particular situation or responding effectively to changes in the operational
environment. Design helps the commander lead innovative, adaptive work and guides planning, preparing,
executing, and assessing operations. Design requires agile, versatile leaders who foster continuous
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organizational learning while actively engaging in iterative collaboration and dialog to enhance
decisionmaking across the echelons.
3-6. A continuous, iterative, and cognitive methodology, design is used to develop understanding of the
operational environment; make sense of complex, ill-structured problems; and develop approaches to
solving them. In contrast to detailed planning, design is not process oriented. The practice of design
challenges conventional wisdom and offers new insights for solving complex, ill-structured problems.
While plans and orders flow down the echelons of command, new understanding may flow up from
subordinate echelons where change often appears first. By enhancing and improving commanders
understanding, design improves a higher authoritys understanding of the operational environment and the
problems commanders are tasked to solve.
DESIGN GOALS
3-7. Successfully applying design seeks four concrete goals that, once achieved, provide the reasoning
and logic that guide detailed planning processes. Each goal is an essential component to reshaping the
conditions of the operational environment that constitute the desired end state. Collectively, they are
fundamental to overcoming the complexities that characterize persistent conflict. The goals of design are
Understanding ill-structured problems.
Anticipating change.
Creating opportunities.
Recognizing and managing transitions.
ANTICIPATING CHANGE
3-11. Applying design involves anticipating changes in the operational environment, projecting
decisionmaking forward in time and space to influence events before they occur. Rather than responding to
events as they unfold, design helps the commander to anticipate these events and recognize and manage
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26 March 2010 FM 5-0 3-3
transitions. Through the iterative and continuous application of design, commanders contemplate and
evaluate potential decisions and actions in advance, visualizing consequences of possible operational
approaches to determine whether they will contribute to achieving the desired end state. A thorough design
effort reduces the effects of complexity during execution and is essential to anticipating the most likely
reactions to friendly action. During detailed planning, these actions and sequences are often linked along
lines of effort, which focus the outcomes toward objectives that help to shape conditions of the operational
environment.
3-12. Design alone does not guarantee success in anticipating changeit also does not ensure that friendly
actions will quantifiably improve the situation. However, applied effectively and focused toward a common
goal, design provides an invaluable cognitive tool to help commanders anticipate change and innovate and
adapt approaches appropriately. Performed haphazardly and without proper focus and effort, it may become
time-consuming, ineffective, process-focused, and irrelevant. Iterative, collaborative, and focused design
offers the means to anticipate change effectively in the current situation and operational environment, as
well as achieve lasting success and positive change.
CREATING OPPORTUNITIES
3-13. The ability to seize, retain, and exploit the initiative is rooted in effective design. Applying design
helps commanders anticipate events and set in motion the actions that allow forces to act purposefully and
effectively. Exercising initiative in this manner shapes the situation as events unfold. Design is inherently
proactive, intended to create opportunities for success while instilling the spirit of the offense in all
elements of full spectrum operations. Effective design facilitates mission command, ensuring that forces are
postured to retain the initiative and, through detailed planning, consistently able to seek opportunities to
exploit that initiative.
3-14. The goals of design account for the interdependent relationships among initiative, opportunity, and
risk. Effective design postures the commander to combine the three goals to reduce or counter the effects of
complexity using the initial commanders intent to foster individual initiative and freedom of action.
Design is essential to recognizing and managing the inherent delay between decision and action, especially
between the levels of war and echelons. The iterative nature of design helps the commander to overcome
this effect, fostering initiative within the initial commanders intent to act appropriately and decisively
when orders no longer sufficiently address the changing situation. This ensures commanders act promptly
as they encounter opportunities or accept prudent risk to create opportunities when they lack clear
direction. In such situations, prompt action requires detailed foresight and preparation.
DESIGN IN CONTEXT
3-16. The introduction of design into Army doctrine seeks to secure the lessons of 8 years of war and
provide a cognitive tool to commanders who will encounter complex, ill-structured problems in future
operational environments like in March 2003. Division commanders of the 101st Airborne (Air Assault),
4th Infantry Division, and 1st Armored Division were ordered to maneuver their units from Kuwait and
into Iraq to defeat the Iraqi Army and to seize key cities and infrastructure. This was a task familiar to each
of thema structured problemand they communicated their intent and began to build orders through the
military decisionmaking process. Soon after accomplishing their mission, they were issued further
instructions to establish a safe and secure environment in Ninewa Province, Diyala Province, and
Baghdad. This was a task unfamiliar to theman ill-structured problemand each of them realized that
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they had to first understand the problem and frame the task before seeking to solve it. These commanders
used design intuitively and adapted their existing processes to gain this understanding.
3-17. As learned in recent conflicts, challenges facing the commander in operations often can be
understood only in the context of other factors influencing the population. These other factors often
include, but are not limited to, economic development, governance, information, tribal influence, religion,
history, and culture. Full spectrum operations conducted among the population are effective only when
commanders understand the issues in the context of the complex issues facing the population.
Understanding context and then deciding how, if, and when to act is both a product of design and integral
to the art of command.
PERSISTENT CONFLICT
3-18. In the 21st century, several global trends shape the emerging strategic environment and exacerbate
the ideological nature of current struggles. These trends present dilemmas as well as opportunities. Such
trends include
Globalization.
Technological diffusion.
Demographic shifts.
Resource scarcity.
Climate changes and natural disasters.
Proliferation of weapons of mass destruction.
Failed
or failing states.
3-19. The collective impact of these trends makes it likely that persistent conflict will characterize the next
century. Persistent conflict is the protracted confrontation among state, nonstate, and individual
actors that are increasingly willing to use violence to achieve their political and ideological ends.
Conflicts will erupt unpredictably, vary in intensity and scope, and endure for extended periods. In a
dynamic and multidimensional operational environment, design offers tools vital to solving the complex,
ill-structured problems presented by persistent conflict.
FUNDAMENTALS OF DESIGN
3-21. Todays operational environment presents situations so complex that understanding themlet alone
attempting to change themis beyond the ability of a single individual. Moreover, significant risk occurs
when assuming that commanders in the same campaign understand an implicit design concept or that their
design concepts mutually support each other. The risks multiply, especially when a problem involves
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multiple units, Services, multinational forces, or other instruments of national power. Commanders mitigate
these risks with collaboration and by applying the design fundamentals:
Apply critical thinking.
Understand the operational environment.
Solve the right problem.
Adapt to dynamic conditions.
Achieve the designated goals.