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WARNING:
PLEASE CAREFULL Y READ THE CONSUMER
INFORMA TION AND
PRECAUTIONS
BOOKLET INCLUDED
WITH THIS PRODUCT BEFORE USING YOUR
NINTENDO@ HARDWARE
SYSTEM, GAME PAK OR ACCESSORY.
THIS BOOKLET
CONTAINS IMPORTANT SAFETY INFORMATION.
This product has been rated by the
Entertainment Software Rating Board.
For information about the ESRB rating,
or
to
comment
about
the
appropriateness
of the rating, please
contact the ESRB at 1-800-771-3772.
Ii.~',~*iI:lUI1li'!tlli;!
ANIMATED VIOLENCE
LICENSED BY
AND SERVICE
INFORMATION
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AND THE OFFICIAL SEAL ARE TRADEMARKS
OF NINTENDO
OF AMERICA
INC.
1989. 1998 NINTENDO
OF AMERICA
INC.
WARRANTY
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KONAMI OF AMERICA,
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CONTENTS
..................
Infiltration
Prologue.
Starting
the Game
Game Controls
.
.................
................
Equipment
3
3
4
.. 5
.. 7
... 8
Security
Level
....... 9
..........
The Codec
Insert the Game Pak into the Game Boy Color unit and turn on the power.
11
Select a menu item with the Control Pad, and confirm selection with the A Button.
.. 12
Saving
.........
Game Over
If no button is pressed
the Prologue
12
... 13
Stage Select
VR Training
VS Battle
14
.
.
15
Infiltration
"Evade enemy detection
You are special operative
by an enemy soldier,
this no.win situation
reinforcements
[NEW GAME]
of the fortress
to avoid unnecessary
confrontations.
Galuade.
[CONTINUE]
Continue
the Story Mode from where the game was last saved.
[STAGE
SELECT]
Select a previously
Prologue
[VR TRAINING]
Build up your espionage
An incident
A prototype
by an armed group.
of unprecedented
bipedal armored
In a radical response
who singlehandedly
magnitude
vehicle,
sends shockwaves
through
the government
facility.
[VS BATTLE]
Use the Game Link Cable (sold separately)
[OPTION]
Configure
various
game settings.
-Crawl------
Game Controls
[START)
.. .
Move the cursor
Punch
flattened
against
it. Snake
the wall.
is also used
Control
Pad .. : Equip
Control
Pad
bulton:
push buttons
against
a wall:
Make a noise
- Using the elevator -Using the A Button, punch the panel next to the elevator
arrow panel inside, and indicate the destination.
Cancel
START:
and swamps
Enter
while in grasslands
Weapons
Flatten
Weapon:
Use weapon
Scout
When f1altened
against
Make noise:
a wall:
Upon hearing
moving.
punch the
Equipment
character.
2. Life Gauge
Solid Snake's
o the
life indicator.
game is over.
Retrieve
and items.
or in-stock
weapons
capacity
ammunition
has been
reached.
1
Item
Weapon
Ammunition
Control
Pad
Control
Using Rations:
'ian
The enemy boss's life indicator. Defeating an enemy boss results in full recovery of Solid Snake's life
gauge, and increases its maximum value, while also increasing the maximum capacity of ammunition that
Snake can carry.
Weapon
Select the Ration on the Item Select Screen and press the B Button
during selection.
Ration
for
returns to
Mode
Enemy
sentries
contingency
in the Infiltration
is referred
Discovery
by the Enemy
Discovery
""'!IIi.
by the Enemy
begins;
In
the Alert Activity
Mode, sentries
will callthe
for backup
iaunch an offensive
Enemy
During
Alert and
Mode
returns to O.
due to electronic
interference.
devices
missiles
will continue
to search
\"",..
1 ...,.
r''...
,
-----
for Snake.
Frequency Jamming
cameras
security
is not available
against Snake. Once Snake has shaken off their pursuit, the Evasion
Mode will begin.
The "Noise Mode"
whenever
sweeps of their
the
Electronic
to intentionally
such as
and remote-controlled
useless.
10
Saving
The Codec
~7 ~
-.-
1:140BS l
t~
so
so
S . O'I<:lt
"'''<:Ir
co.l"I
various
problems
and mysteries
by communicating
with Mei Ling. Only one data record can be kept for the Story Mode.
In order to resume the game from the point at which it was last saved, select "CONTINUE"
Menu.
The Codec allows Snake to keep in touch with his team and acquire
Tt..
COlonel,
Saving is accomplished
"'OU
",e~
the Continue
of conditions
preceding
of a
the save.
the frequency
by pressing
2. Begin transmitting
Press the A Button after adjusting
selected,
a "No Response"
Selecting
Assigned
transmissions
the Control
Pad .~.
the frequency
to begin transmission.
message
will be displayed .
Frequencies
Game Over
If an incorrect
frequency
has been
Window
[CONTINUE]
Snake receives
traps or pitfalls.
t ..on
Continue
About CALLS
Whenever
immediately
preceding
Continue
Point (').
[EXIT]
a call, the CALL sign will be displayed
to receive the transmission. Many of these calls contain valuable hints and should not be missed.
11
12
Frequency List
Campbell
Mel Ling
140.85
140.96
VR Training
As the mission
A student
controller,
who serves
he provides
as Snake's
hints relevant
technical
Weasel
141.80
A mercenary
who provides
information
McBride
141.52
The Director
of Operations,
African
support,
regarding
Affairs.
to the game's
she is in charge
enemy
CtA. An expert
bosses
progress.
of saving.
and weapon
on Gindran
use.
selected
::::l-
J~:.[:r:J
c=
learance
,IL
..,
may be
of stages
cleared/180
(total
number
of stages])
MODE]
techniques.
NO WEAPON
Head for the goal without
[NORMAL]
objective
only "PRACTICE"
It
stage.
mode. However,
su.,,","
=\ ~~
[SNEAKING
Stage Select
cleared
(time limited)"
affairs.
ill
Replay a previously
being discovered.
Five.seveN
The goal point materializes
The training
is terminated
if Snake is discovered.
The training
is terminated
if Snake
is discovered.
[WEAPON
MODE]
[SPECIAL]
This option becomes
available
aller clearing
different
number,
[ADVANCED
at the start.
MODE]
techniques
and weapon
enemy personnel. Discovery by the enemy does not end the training session.
This mode cannot be selected from the beginning, but becomes available as the player becomes
SNEAKING
13
skills.
for selection
more adept at
MODE.
14
VS Battle
Screen Explanation
Link Games
In a link game, 2 players
to
recover the 3 Data Discs located on each stage and then find the Goal. Once a player fulfills the Victory
Conditions,
is decided
2. Select
weapons.
BATILE"
(WISP)
3. Direction
on both linked
Game Boys,
and press
the A Button
Radar:
to enter.
4. Data Disc:
Discs that you hoid are displayed
automatically.
your opponent
have selected
of your opponent.
"YES".
are displayed
are displayed
in red.
Uncollected
The Controls
The controls are basically the same as those in the Story Mode, except that you cannot scout or make noise.
[Controls
that differ
in Scenario
Control
Pad
SELECT:
pressing
Mode)
the A Button:
the A Button:
while
holding
down
SELECT:
O.
with different
effects
in Scenario
Mode]
Flve.seveN
Switch items
Turn the Direction
START
reaches
Switch weapons
Your opponent
Radar ON/OFF
Pressing
discs
5. Time:
The game will end when the time remaining
Control
on the
gauge.
other Items.
Character
When destroyed
Please refer to the instruction manual for details on connecting Game Boy with the Game Link Cable.
1, Select
1. Player
2. Target
(Cannot
be used if the
STUN GRENADE
Your opponent will be visible for 10 seconds if he is caught in the grenade blast.
16
The Goal
Victory Conditions
The player who fulfills one of the below conditions
Reaching
Visual Range
The players
have specific
the winner.
to 0) three times.
When
-oj. :-:
, y
,
0-'
~~c
alII
, .~~I
your opponent
enters
17
effect of an attack
is the same,
regardless
into contact
with a decoy
goal, a
a Goal-Shuffle
Pick up
Data Discs
The Data Discs will appear on the map when the Target (WISP) has been destroyed .
~I
Dl!
1-
....~_I_-- _
' .
Once out of range,
your opponent
for 2 seconds
of whether
There is only
.
conditions:
will remain
visible for 5
of three
are indistinguishable
this item to shuffle the real goal and the decoy goals.
seconds .
When weapons
in possession
if a WISP is destroyed
"':-.n- ..
a player
When
is declared
to playa
for different
regions.
or not.
18