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Players:
Scenario Details:
UCM used a defence force and reinforcements and deployed the defence force in the centre of the
board around 3 objectives and 1 FP building.
To represent scourge forces coming in directly by dropship, all scourge units units were placed in
reserve and given Fast mover and transition for their first turn of activation. Though 1 scourge
battlegroup was placed in readiness.
UCM reserves are allowed to enter from any board edge.
Environmental factors in play: High Gravity, Harsh Desert, Orbital Debris
Oppressors
Edens Dinosaur
Field Command
Kodiak (CV3)
3 Rapier AAT
Armour Formation
3 Sabre MBT
Colonial Legion
2 Flak Teams FAC
Reserves: 995
Armour Formation
3 Sabre MBT (Condor)
2 Falcon Gunship
Colonial Legion
2 Legionnaire bases (Raven A)
2 Legionnaire bases (Raven A)
Special Ordnance
2 Gladius HBT (CV4) Condor w/
missiles)
Eagle Heavy gunship
Air Wing
Seraphim retaliator
2 Archangel interceptors
Vanguard
6 Hunter MGT (2 Marauder)
3 Reaper AAGT (Marauder)
Warrior Cabal
3 Warrior bases (Invader, Marauder)
3 Warrior bases (Invader)
Warrior Cabal
3 Warrior bases FAC (Invader,
Marauder)
3 Warrior bases (Invader)
Attack Swarm
1 Corsair
Deployment:
UCM defence force deployed flak teams in centre armoured building. Kodiak, Sabres and Rapiers
were deployed in the plaza for commanding fields of fire.
Turn 1:
Edens Dinosaur deployed outside of effective AA arcs of fire on turn 1. It then fired its strafing
weapon on the Kodiak doing 3 damage.
As the Scourge only had 1 activation, it was then up to the UCM to counterattack. The return fire
from hastily redeployed rapier AATs and flak teams did 4 damage.
The first UCM legionnaire squad to arrive from reserve deployed directly into one of the objective
buildings, but did not search for the objective.
Turn 2:
Orbital debris rained down from the sky, but did no damage to combat forces and 6 dmg to a
building. The Kodiak was able to use field repair and regain 1 lost DP.
The first legionnaire squad evacced their building with the objective, but after boarding their
transport were shot down by the corsair fighter. The second legionnaire squad then moved onto the
board in their transport and were able to collect the objective and still have enough move to escape
the board, returning to reserve.
The scourge deployed 6 bases of infantry to the focal point building, however the combined forces
of the UCM flak teams and rapier AATs were able to demolish the building in 1 turn, killing all
infantry inside. They also deployed 3 reaper AAGT, but they were also destroyed by sabre MBTs and
the Kodiaks orbital laser. To add insult to injury, edens dinosaur was killed in a gun run by the
archangel interceptors.
Turn 3:
This turn almost all of the remaining reserves were deployed on both sides. On the scourge side, 6
Hunter MGTs were deployed, though their numbers were cut down by a seraphim rocket volley and
Falcon gunship fire. The seraphim was intercepted by the corsair on its inbound run, causing 1 DP,
but in return was killed by the flak teams. The hunters appearance caused the Kodiak to run for
cover behind the centre building, but it wasnt quite fast enough due to the high gravity. The second
legionnaire squad redeployed from reserve and entered the second normal objective building.
Turn 4:
In this turn, the legionnaire squad escaped with the objective (due to the automatic finding bonus of
the defender). This left only 2 VP on the board, not enough to win the game for the scourge. Though
we played on to see the fate of the centre objective.
The remaining hunter MGTs and their dropships were able to finally destroy the Kodiak, though 1
was killed by return fire from the Sabre MBTs that deployed with the defence force. A second squad
of Reaper AAGT were deployed, but 1 was destroyed by the seraphim before they could be
operational. The final action of the game, was the deployment of a second scourge infantry
marauder, though this was shot down by combined reaction fire and its cargo destroyed in the air,
leading to the Scourge conceding victory to the UCM at 6:0 on VP.