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When you first start sketchup, you will be presented with a welcome screen.

Regardless if you are


using Sketchup free or pro you need to pick a template to start with. The main difference is the
default units of measurements SketchUp will use, such as meter sor inches. The other difference is
the starting view which can be from the side, or from the top. Either is fine choose a template and
start SketchUp based on a template youve chosen for SketchUp, your default view will be from
the top or from the side. Lets all start from the same view by going to the camera men Standard
view > iso. Now begin by drawing a rectangle. Pick the rectangle tool then click once to start a
rectangle, pull away and click again to finish. A quick note about drawing in SketchUp. Get in the
habit of click and releasing your mouse buttom to start and stop most actions. This will be true
for almost all of the drawing tolos. Unless we specifically ask you to click and drag your mouse
button, always click and relase to start and finish each tool and action. Now undo any rectangles
by going to the Edit men and choosing Edit Menu > Undo Draw another rectangle but this time
keeping an eye on the lower right corner as you do click once to start the rectangle, pull away and
watch how the dimensions change as you adjust the rectangle size click again to finish the
rectangle. You can be as precise with SketchUp as youd like. Althought it may not seem you are
being accurate, Everything you draw in SketchUp has a real world scale. Well learn more about
this later. For now lets move on to the next tool, the push-pull tool. Select this tool and click on
the rectangle we just drew, Pull up and weve created a box. Click to finish. The push-pull tool will
literally push or pull on any flat Surface. Try it on our simple box. Click on this site to pull it out and
click to finish. Click on this side to push it in and click to finish. Now lets combine more rectangles
with the push-pull tool. Select the rectangle tool & draw a rectangle on our existing box. For
example, to draw from this corner SketchUp snaps to this point and shows you a Green endpoint.
Click here to start, pull away and finish the rectangle. Now use push-pull to push this new Surface
inward. The drawing tolos all work base don the Surface you are drawing on. For example use the
circle tool to draw a circle on one of your surfaces. Simply click to start, pullo ut the radius and
click again to finish. Now draw another circle on a difference Surface too see how the orientation
aligns to whatever you are drawing on. Use push-pull to crate some cylinders. Select the
rectangle tool again and start from this upper edge. SketchUp show a red dot indicating you are
on the edge, click to start and draw down to a lower edge, also showing a red dot. Use push-pull
to push this Surface inward. All reference point are called inference point in SketchUp and they
will be very helpful in making you both accurate and fast. Here the basic inference points End
points on-edge points and mid-points for the middle of any edge. There are other but these are
the most common. You can see how simple it is to crate 3D objects in SketchUp. Start with the
orbit tool. Click and drag to orbit your view right to left and up and down. For practice try aobiting
fully around your model. Next is the pan tool. This moves your view side-to-side without orbiting.
Click and drag to pan yourview of the modela round the screen The final navigation tool is zoom.
Click and drag to zoom closer to and away from your model. Now try practicing using orbit, pan
and zoom together. Zoom inorbitpanorbit, zoom and so forth. Navigating is essential in
SketchUp but going back and forth to pick the icon seems slow and cumbersome which is why we
built all the navigation tolos into a three-button scroll wheel mouse. Simply roll the mouse Wheel
forward and back to zoom in and out. Press the Wheel down orbit. Press the Wheel down and hold
SHIFT key on your keyboard to pan. Practice navigating again using the scroll Wheel for a much
faster experiencia. Another advantage to using the scroll Wheel is better control over zooming. Try
this: hover your cursor over this corner of the model and roll your Wheel forward. See how it
zooms toward that corner? Using the scroll Wheel will zoom toward and away from any rea where
your cursor is. Making navigation even easier. Lets review weve learned so far by creating a
very simple house object. Begin by zooming back out so we can see our entire model, click and
drag a selection box around the entire model and press Delete on your keyboard. Draw a new
rectangle and use the push-pull tool to pull this rectangle into a box. Orbit and pan to get a better
view of the top. Now lets Split this top Surface with the line tool. Before drawing the line hovero
ver the top edge and find the midpoint inference. Click on the mid-point to start drawing move
across the Surface and find the midpoint opposite edge and click to finish the line. Well pull this
edge up to crate a roof. Choose the select tool and click on the edge to selectit. With the edge
highlighted use the move tool to crate a ridge. Click on the edge to begin moving it. Move it
upward and click again to finish. A quick orbit shows that i wasnt very careful in moving my roof
line and the result is uneven. Lets undo that move and see how SketchUp can help us to be more
accurate. Make sure the edge is selected, then using the move tool click once on the edge to start
moving it while moving it around notice that the edge snaps to a blue dottet line. This is an
indication that youre moving the edge straight up which will result in even roof. Click to finish. In
sketchUp the red, Green and blue axis will help you to draw and move accurately in 3D space. Let
s try it by creating a chimney on the roof. Navigate for a bettet view of the roof Surface. Now use
the line tool and click once on an upper part of the roof to start drawing a line. As you move the

line around watch how it will snap to a red direction.the Green direction, and a blue direction. Try
drawing a line in each direction and orbiting to see the orientation. The blue direction is vertical,
staright up and down and the red and Green are horizontal to draw a chimney we can approach it
in many ways but well use this method: well draw the side profile shape, then use push-pull to
crate the full chimney. Drawing with the axis directions will help us crate the correct profile in
3D space. Use the eraser tool and click on any edges you drewto erase them. With the line tool
click once on the roof edge, make sure you see the red on edge inference point, or you can also
start from the midpoint and draw a line straight up in the blue direction. Click to finish your line
and press the escape key to cancel a continuous line. Now choose another point on the edge and
start drawing a line from that point up in the blue direction

When you first start sketchup, you will be presented with a welcome screen. Regardless if you are
using Sketchup free or pro you need to pick a template to start with. The main difference is the
default units of measurements SketchUp will use, such as meter sor inches. The other difference is
the starting view which can be from the side, or from the top. Either is fine choose a template and
start SketchUp based on a template youve chosen for SketchUp, your default view will be from
the top or from the side. Lets all start from the same view by going to the camera men Standard
view > iso. Now begin by drawing a rectangle. Pick the rectangle tool then click once to start a
rectangle, pull away and click again to finish. A quick note about drawing in SketchUp. Get in the
habit of click and releasing your mouse buttom to start and stop most actions. This will be true
for almost all of the drawing tolos. Unless we specifically ask you to click and drag your mouse
button, always click and relase to start and finish each tool and action. Now undo any rectangles
by going to the Edit men and choosing Edit Menu > Undo Draw another rectangle but this time
keeping an eye on the lower right corner as you do click once to start the rectangle, pull away and
watch how the dimensions change as you adjust the rectangle size click again to finish the
rectangle. You can be as precise with SketchUp as youd like. Althought it may not seem you are
being accurate, Everything you draw in SketchUp has a real world scale. Well learn more about
this later. For now lets move on to the next tool, the push-pull tool. Select this tool and click on
the rectangle we just drew, Pull up and weve created a box. Click to finish. The push-pull tool will
literally push or pull on any flat Surface. Try it on our simple box. Click on this site to pull it out and
click to finish. Click on this side to push it in and click to finish. Now lets combine more rectangles
with the push-pull tool. Select the rectangle tool & draw a rectangle on our existing box. For
example, to draw from this corner SketchUp snaps to this point and shows you a Green endpoint.
Click here to start, pull away and finish the rectangle. Now use push-pull to push this new Surface
inward. The drawing tolos all work base don the Surface you are drawing on. For example use the
circle tool to draw a circle on one of your surfaces. Simply click to start, pullo ut the radius and
click again to finish. Now draw another circle on a difference Surface too see how the orientation
aligns to whatever you are drawing on. Use push-pull to crate some cylinders. Select the
rectangle tool again and start from this upper edge. SketchUp show a red dot indicating you are
on the edge, click to start and draw down to a lower edge, also showing a red dot. Use push-pull
to push this Surface inward. All reference point are called inference point in SketchUp and they
will be very helpful in making you both accurate and fast. Here the basic inference points End
points on-edge points and mid-points for the middle of any edge. There are other but these are
the most common. You can see how simple it is to crate 3D objects in SketchUp. Start with the
orbit tool. Click and drag to orbit your view right to left and up and down. For practice try aobiting
fully around your model. Next is the pan tool. This moves your view side-to-side without orbiting.
Click and drag to pan yourview of the modela round the screen The final navigation tool is zoom.
Click and drag to zoom closer to and away from your model. Now try practicing using orbit, pan
and zoom together. Zoom inorbitpanorbit, zoom and so forth. Navigating is essential in
SketchUp but going back and forth to pick the icon seems slow and cumbersome which is why we
built all the navigation tolos into a three-button scroll wheel mouse. Simply roll the mouse Wheel
forward and back to zoom in and out. Press the Wheel down orbit. Press the Wheel down and hold
SHIFT key on your keyboard to pan. Practice navigating again using the scroll Wheel for a much
faster experiencia. Another advantage to using the scroll Wheel is better control over zooming. Try
this: hover your cursor over this corner of the model and roll your Wheel forward. See how it
zooms toward that corner? Using the scroll Wheel will zoom toward and away from any rea where
your cursor is. Making navigation even easier. Lets review weve learned so far by creating a
very simple house object. Begin by zooming back out so we can see our entire model, click and
drag a selection box around the entire model and press Delete on your keyboard. Draw a new
rectangle and use the push-pull tool to pull this rectangle into a box. Orbit and pan to get a better
view of the top. Now lets Split this top Surface with the line tool. Before drawing the line hovero
ver the top edge and find the midpoint inference. Click on the mid-point to start drawing move
across the Surface and find the midpoint opposite edge and click to finish the line. Well pull this
edge up to crate a roof. Choose the select tool and click on the edge to selectit. With the edge
highlighted use the move tool to crate a ridge. Click on the edge to begin moving it. Move it
upward and click again to finish. A quick orbit shows that i wasnt very careful in moving my roof
line and the result is uneven. Lets undo that move and see how SketchUp can help us to be more
accurate. Make sure the edge is selected, then using the move tool click once on the edge to start
moving it while moving it around notice that the edge snaps to a blue dottet line. This is an
indication that youre moving the edge straight up which will result in even roof. Click to finish. In
sketchUp the red, Green and blue axis will help you to draw and move accurately in 3D space. Let
s try it by creating a chimney on the roof. Navigate for a bettet view of the roof Surface. Now use
the line tool and click once on an upper part of the roof to start drawing a line. As you move the

line around watch how it will snap to a red direction.the Green direction, and a blue direction. Try
drawing a line in each direction and orbiting to see the orientation. The blue direction is vertical,
staright up and down and the red and Green are horizontal to draw a chimney we can approach it
in many ways but well use this method: well draw the side profile shape, then use push-pull to
crate the full chimney. Drawing with the axis directions will help us crate the correct profile in
3D space. Use the eraser tool and click on any edges you drewto erase them. With the line tool
click once on the roof edge, make sure you see the red on edge inference point, or you can also
start from the midpoint and draw a line straight up in the blue direction. Click to finish your line
and press the escape key to cancel a continuous line. Now choose another point on the edge and
start drawing a line from that point up in the blue direction

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