Phase 2: Reveal building cards and auction them by color (in order of least number of cards, GWRBY). Start with player next to Il Principe. Winner, pays bid, gets cards in his hand, gets Il Principe, and may build 1 city. Phase 3: Build 1 city OR play building cards of the same color in front of you. Build City: Pay $, get VP, play in front of you required building cards, place shields in adjacent regions to the city. Other players gain 2VP for Major role (1VP for Minor) if their role matches the color of city icons. Reveal new city card to replace the city card that was built. Phase 4: Major and Minor roles are awarded based on majority of face up cards for each color. Resolve ties for Major role with auction and do not award Minor role. Resolve ties for Minor role with auction. Winner of Major role, flips face down half (round up) of his face up cards of the color he won. Players execute their Major and Minor roles privileges. Game Ends: i. Immediately when there are less than 4 city cards in Phase 1. ii. At the end of the round when in Phase 1 there are less than 12 (3 players), 16 (4 players), 20 (5 players) building cards in the deck. Do not draw building cards in Phase 1, and in Phase 2 draw 6 (3 players), 8 (4 players), 10 (5 players) building cards for auction. Final Victory Points: Roles: 2 VP Major, 1 VP Minor. 2VP for each set of 5 different color building cards. 2 VP for all players with max $. 2 VP for all players with max building cards in hand. 5 VP for all players with max shields in a region. 2 VP for all players with second majority of shields in a region only if there is a single player with majority.
Phase 1: Get 5$. Draw 4 building cards in hand.
Select secretly 2 building cards. Phase 2: Reveal building cards and auction them by color (in order of least number of cards, GWRBY). Start with player next to Il Principe. Winner, pays bid, gets cards in his hand, gets Il Principe, and may build 1 city. Phase 3: Build 1 city OR play building cards of the same color in front of you. Build City: Pay $, get VP, play in front of you required building cards, place shields in adjacent regions to the city. Other players gain 2VP for Major role (1VP for Minor) if their role matches the color of city icons. Reveal new city card to replace the city card that was built. Phase 4: Major and Minor roles are awarded based on majority of face up cards for each color. Resolve ties for Major role with auction and do not award Minor role. Resolve ties for Minor role with auction. Winner of Major role, flips face down half (round up) of his face up cards of the color he won. Players execute their Major and Minor roles privileges. Game Ends: i. Immediately when there are less than 4 city cards in Phase 1. ii. At the end of the round when in Phase 1 there are less than 12 (3 players), 16 (4 players), 20 (5 players) building cards in the deck. Do not draw building cards in Phase 1, and in Phase 2 draw 6 (3 players), 8 (4 players), 10 (5 players) building cards for auction. Final Victory Points: Roles: 2 VP Major, 1 VP Minor. 2VP for each set of 5 different color building cards. 2 VP for all players with max $. 2 VP for all players with max building cards in hand. 5 VP for all players with max shields in a region. 2 VP for all players with second majority of shields in a region only if there is a single player with majority.
Phase 1: Get 5$. Draw 4 building cards in hand.
Select secretly 2 building cards. Phase 2: Reveal building cards and auction them by color (in order of least number of cards, GWRBY). Start with player next to Il Principe. Winner, pays bid, gets cards in his hand, gets Il Principe, and may build 1 city. Phase 3: Build 1 city OR play building cards of the same color in front of you. Build City: Pay $, get VP, play in front of you required building cards, place shields in adjacent regions to the city. Other players gain 2VP for Major role (1VP for Minor) if their role matches the color of city icons. Reveal new city card to replace the city card that was built. Phase 4: Major and Minor roles are awarded based on majority of face up cards for each color. Resolve ties for Major role with auction and do not award Minor role. Resolve ties for Minor role with auction. Winner of Major role, flips face down half (round up) of his face up cards of the color he won. Players execute their Major and Minor roles privileges. Game Ends: i. Immediately when there are less than 4 city cards in Phase 1. ii. At the end of the round when in Phase 1 there are less than 12 (3 players), 16 (4 players), 20 (5 players) building cards in the deck. Do not draw building cards in Phase 1, and in Phase 2 draw 6 (3 players), 8 (4 players), 10 (5 players) building cards for auction. Final Victory Points: Roles: 2 VP Major, 1 VP Minor. 2VP for each set of 5 different color building cards. 2 VP for all players with max $. 2 VP for all players with max building cards in hand. 5 VP for all players with max shields in a region. 2 VP for all players with second majority of shields in a region only if there is a single player with majority. Paul Nomikos, 1 February 2008