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HPE 2204

Curriculum Models in Physical Education


Tutorial Two
Games for understanding A tactical games approach
Warm up Footwork and Movement
In pairs facing each other (shuttle at the end of each line)
One of the pair decides to touch the side line or collect the shuttle before the other.

Participating in DC1/DC2 and through appropriate teacher questions students will become familiar with the level of strategic and
tactical complexity required for divided court games. Students at the Middle Childhood and Early Adolescence phase of
development should be directed to setting up an attack by creating space on the opposite side of the net and on defending space
on their own side of the net. Creating and defending space are two tactical problems fundamental to the game of badminton.
Experience will inform the teacher when to introduced their students to the skills and game of Badminton.
Use badminton talk for high achieving students- big toe facing out, leading, loaded legs, starting position
DC3. Badminton - Half Court Singles Game (continuation from Week 1)
Court Area- half court (singles game), badminton height net
Conduct Rules- universal rules; fair play, sportsmanship, etiquette, keeping scores
Procedural Rules- to begin inside the court, anywhere in half court, player who wins the point starts with the shuttlecock
Tactical Solution- create space, put object where the defence is not using speed and power
Attack: principal of hitting above the net height,
Defence: denying and occupying the space (control space), best ready position
NB
No comment is made about racquet parts or grip. Grip can be corrected individually (Frying pan grip)
Beginning the game is a difficult skill for some students. Modified equipment will help.
DC4 Badminton Pushing the opponent back (Overhead Clear)
Court Area- half court (badminton height net)
Conduct Rules- universal rules; fair play, sportsmanship, etiquette, keeping scores
Procedural Rules- serve underarm, alternate serve (rotate through servers)
Tactical Solution- create space, put object where the defence is not using speed and power
Attack: creating space, deception, power, placement and spin
Defence: denying space and occupying the space (control space), best ready position

HPE2204 Semester 2 2016


Tutorial 2

Create a situation where the students are required to play an Overhead Clear

DC 5 Badminton Developing the Defensive & Offensive Strategies of Space and Time
Court Area- half a badminton court
Conduct Rules- alternate Serve & score every serve
Procedural Rules- introduce underhand shot and service line to begin the game of cooperative singles.
High and deep OHC OHC play the point out
Offer 3 points- 1 each if cooperate for OHC then 1 point for win
Tactical Solution
Attack: Understand the value of forcing opponent back.
More power can be generated from overhead shots
Creating space
Q Where are the available spaces A Front & Back
Q Is it harder to attack from the Ft or Bk court A Bk court
Defence: Create time
Deny and control the space
Q Where is base position A Centre towards bk of court.
Q Is it easier to send the shuttle to the rear of the court with an under arm or overhead shot
A Overhead
* Inside the fight of the shuttle. This should dictate court position. Turn side-on to play the OHC
Overhead Strokes

There are 3 overhead strokes, each of which has different methods of application
Clear
Drop
Smash

defensive/standard/attacking
fast/slow
long/steep

All overhead strokes should be approached the same way. The aim is to threaten as if to smash and then, as late as possible,
adjustments should be made to play another shot.

Body in balance behind the shuttle


Grip - cocked hand
Eye on shuttle
Angle of racket face
Where to strike the shuttle in relation to body
Weight transfer
Follow through & recovery of racket and body
The player should be aware of the effect of the shot on their opponents game
HPE2204 Semester 2 2016
Tutorial 2

Forehand Clear KTPs


Get under the shuttle using efficient footwork (long strides)
Line up shuttle with non-hitting arm
Break the elbow
Throw the racket head at the shuttle & snap the wrist
DC 6 Badminton Pushing the opponent back (Backhand)
Court Area- a badminton court
Conduct Rules- Maintain overhead rally forcing your opponent onto their backhand
Cooperative singles. High and deep OHC OHC play the point out
Procedural Rules- Alternate service & score every serve
Tactical Solution- How can you force your opponent back if the shuttle does not come to your strong forehand side
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from their forehand or backhand side?
Defence: Create time
Lean across or be in a position on court and play the shuttle on your forehand.
Return the shuttle to your opponents backhand
* Students may take up a position to receive the shuttle on their forehand. This will hopefully emphasise the open space in the
forehand court
DC 7 Badminton Introduce the drop shot
Court Area- a badminton court
Conduct Rules- High serve OHC OHC - drop shot as opening moves. Then play the point out
Procedural Rules- Alternate service & score every serve.
Tactical Solution- Awareness of available space at front of opponents court
Attack: Where is the space you can attack to win a point?
What are the advantages of disguise?
Defence: Create time
Lean across and play the shuttle on your forehand
Drop Shot KTPs
Disguise and prepare as forehand clear
Stiff wrist on contact
Shuttle should land between net and service line.

HPE2204 Semester 2 2016


Tutorial 2