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Tech Limit = 1 + Tinker CL + Feats

To design item TS <= TL


Chassis

Armor
Tech Equipment
Slicer: TS+1, 2 MR, 1 Slot Back/ Shoulder, Melee, 2,000 gp, +1 Attack at highest
BAB(1d8/2d6/3d6), S/B/P, -2 to hit all attacks/ slicer for 1 round, strength dmg, Multiple
Slicers possible. On Malfunction slicer auto hits and damage steam armor. DC 20 Craft
Steam Fist: TS+1, 1 MR, 1 Slot Hand, Melee, 1,500 gp, +8 Grapple, 2d6/3d6/4d6 dmg. DC 15
Tech Device to use. DC 21 Craft
Universal Remote, Steam Armor: TS+4, 1 MR, 1 Slot, Melee, 8,000 gp, 1 Mile Range, Control 1
construct or tech device 1 round, DC 15+Construct HD or TS Use Tech Device Check, Full
round, AOO. Free action if 1 full round or less to control, or as normal for >1 Round. Counts as
Club of Steam Armor Size. On Malfunction +4 Enhancement Str construct focuses on wielder.
Tech device malfunctions. DC 25 Craft
Magic Equipment
Everburning Furnace: TS+2, 1 Slot Back, 12,000 gp, Magical Furnace no longer needs
phlogiston to function.
Weak Evocation CL 3rd, Wondrous Item, continual flame, 4,000gp + 480 XP

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