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Canon Setting
The story takes place in what is largely the canon/mythos established by the works
of H.P. Lovecraft, with subtle differences.
Influences
Beyond the works of H.P. Lovecraft and other cosmic/weird horror authors, this
series is influenced by various related forms of fiction, often pulp fiction.
Specifically, the series draws themes and elements from hardboiled detective
fiction, noir fiction, and crime fiction set around the 1920s.
The series takes place more in the southeast, compared to the northeast focus in
Lovecrafts own works. Therefore, Southern Gothic themes and imagery are
appropriate and encouraged.
Imagery
In accordance with the temporal setting, Art Deco imagery and Speakeasy Style
should be common.
Themes
Fear of the Strange and Unknown
One cannot have a Lovecraftian work of cosmic horror without giving a major
emphasis to the fear caused by encountering beings or forces of such bizarre and
alien nature. Such encounters cause characters and viewers to question the
importance of mankind in the grand scheme of things, to see the cosmos as a vast
and alien place in which we are irrelevant.
Unlike the works of Lovecraft however, this series sometimes takes a more positive
view of cosmic revelations. If mankind is truly alone in a vast and hostile cosmos,
then is it not all the more important that we embrace out fellow humans?
Characters who encounter mythos elements may recover and become more open
and social as a result.
Prejudice
Lovecrafts emphasis on fear of alien things was likely rooted in his own fears and
extreme prejudices. Accordingly, and since this is a pre-Civil Rights setting, racial
prejudice is a major factor in many stories. Classism might also come in to play, as
characters will likely come from many different social backgrounds.
Furthermore, if the fear of cosmic horror comes from having our most basic
assumptions about reality challenged, then perhaps those exposed to cosmic horror
will begin to question their own negative assumptions such as racism, sexism,
classism, or xenophobia. An encounter with hostile alien life forms may serve to
hammer in just how much the similarities between individual humans can be more
important than their differences.
Greed
Greed proves to be a recurring theme as well in this story. Many of the humans who
ally themselves with cosmic forces do so at least initially out of greed.
Factions
The Badges
The enforcers of the law, including police, the FBI, and the military.
Purpose and Goals
The purpose of these groups is law enforcement, and in theory that should also be
their goal. However, corruption is relatively common, usually driven by the desire
for wealth and power.
Members
Anyone who can get into law enforcement. In this era the vast majority of members
are white, and pretty much all are men.
The Mob
Various criminal organizations, mostly profiting off of bootlegging and running
speakeasies.
Purpose and Goals
To obtain money, without regards for the legality of the methods by which it is
obtained.
Members
The mob draws mainly from the lower and middle classes, with a few individuals in
higher ranks whose families can claim upper-class status. Though the roots of many
mobs lay in immigrants, and thus members often come from old immigrant families,
the popularity of bootlegging can make just about anyone a potential participant.
Academics
The professors and researchers of Miskatonic University and other academic
institutions.
Purpose and Goals
The pursuit of knowledge.
Members
Techers, explorers, scientists, researchers, design engineers, and other men of
education. In this era the presence of women in higher education is almost unheard
of.
Resources and Abilities
The resources of academics depends on their personal wealth, the wealth of their
institution, and what resources the institution is willing to provide a particular
individual.
The vast majority of academics have no supernatural abilities whatsoever, and
would scoff at claims of such. However, a few who have experienced the mythos
might know a few tricks.
Members
The bestial Cult of Cthulhu can be found anywhere, but is by far most common
among sailors, dockworkers, and fishermen. Most members are drawn from the
lower classes, especially from members of non-European ethnic groups searching
for escape from the oppression of Western civilization.
The Esoteric Order of Dagon draws more from the middle classes, mostly those who
already have deep one blood in their veins.
The Order of the Silver Twilight draws members primarily from the upper classes,
but occasionally from middle-class or even lower-class individuals who become
regularly involved with Order property.
Recruitment
The bestial cult mostly draws in the desperate and lonely, preferably those who are
already sensitive to the psychic influence of Cthulhu. New members are confronted
with rituals and artifacts that further increase the effects of Cthulhu on them,
accelerating their mental degradation.
The Esoteric Order of Dagon is mostly passed down through already established
Innsmouth families. On rare occasions however, new members are recruited by
being persuaded to make various sacrifices to the deep ones in exchange fro gold,
nautical success, or other benefits.
HOLD advertises as a standard fraternal/hermetic order, offering spiritual fulfillment
and worldly influence.
Leadership
The leaders of bestial cults tend to be individuals who have remained relatively
functional. Some have been exposed to the psychic call of Cthulhu for a long time,
keeping their minds intact but becoming obsessed with or even addicted to the
Great Old Ones influence. Others however are less interested in actually raising
Cthulhu, simply manipulating less aware cultists for their own worldly benefit.
The esoteric order of Dagon is ultimately led by the Deep Ones, via the church
elders. The deep ones in turn are led by the elder of their species, particularly father
Dagon and mother Hydra.
HOLD is led by its inner circle, with leadership distributed through a complex
hierarchy.
Recruitment
The Brotherhood recruits potential members by first seeking to gain some influence
over them, then persuading them to read The King in Yellow. If the potential
member shows a favorable reaction to the play then they are introduced to the cult;
otherwise they are abandoned, used as unknowing pawns, or simply killed.
Leaders
The indulgent portion of the Brotherhood of the Yellow Sign appears to lack an
organized leadership structure; some individuals simply come to wield more
influence. The Royalists have a more hierarchal structure, but it is unknown who or
what lies at the top. Independent cells tend to be led by a single charismatic
member.